larrymc
08-17-2011, 11:21 PM
Quite often, when battling large enemies, I will put my pet on one side of the enemy, and then fight on the opposite side. If the enemy is large enough (Glavoid is an example) you will be unable to use Snarl because the distance is too far. I would like to request an increase in the Snarl distance.
Based on SE responses from the BST Manifesto, I can imagine that their initial reaction would be "no, snarl distance was balanced to be short, because it transfers 100% enmity (or nearly that) to the enemy".
I would propose that if the distance between the BST and the pet is greater than the current Snarl max distance, that it only transfer 50% of the enmity.
This would enable BSTs to battle large enemies without having to run in close to the pet while the enemy could use a potentially devastating TP move.
Based on SE responses from the BST Manifesto, I can imagine that their initial reaction would be "no, snarl distance was balanced to be short, because it transfers 100% enmity (or nearly that) to the enemy".
I would propose that if the distance between the BST and the pet is greater than the current Snarl max distance, that it only transfer 50% of the enmity.
This would enable BSTs to battle large enemies without having to run in close to the pet while the enemy could use a potentially devastating TP move.