PDA

View Full Version : Weapon Skills - Do we get new ones?



Kavik
08-17-2011, 02:30 AM
The thinking behind the question:

Ok! So the last "set" of weaponskills we got across all jobs was at 300 skill level yes? I was assuming Job Adjustments meant we would be getting new weaponskills as well, (and I mean weaponskills we can use ANYWHERE, not just in campaign battle, don't get me wrong i love me some Uriel Blade, but unless you're in campaign you cannot use it, i also don't mean emph weaponskills because you don't actually need a skill level to get them, IE you can have them at 0 skill as long as you put in the work) but then i really thought about it and i would like to call out a pattern or a break of a pattern if you will of when we have gotten weaponskills, be they useless or not, i will use sword skill as an example because, for one i like pld and 2 it seems like as good a skill as any to start, for three, a lot of jobs get skill in it. I also see nothing about adding new weaponskills which has traditionally been released in the update notes at some point, leading me to wonder whether we simply keep getting skill lvls for the accuracy of our weapons.

Name of Skill -- Level Obtained >> Level difference between skills
Fast blade -- 5 >> 5
Burning Blade -- 30 >> 25
Red Lotus Blade -- 50 >> 20
Flat Blade -- 75 >> 25
Shining Blade -- 100 >> 25
Seraph Blade --125 >> 25
Circle Blade --150 >> 25
Spirits Within -- 175 >> 25
Vorpal Blade -- 200 >> 25
Swift Blade (pld only) -- 225 >> 25
Savage blade -- 240 >> 15 for pld, 40 for everyone else
Sanguine Blade -- 300 >> 60

There is where i will stop because none of the other ws actually require any set skill level, just having the weapons/quest. I am sure values change on a weapon by weapon (skill by skill) basis but this is pretty typical, i think.

Now that is taken care of i would like to point out, that most of the weaponskills are obtained at 20-25 skill intervals... until the last ones they gave us... 60 skill levels between ws. I'm not sure why they waited so long to give us ONE weaponskill. Even at lvl 75 Cap we got pretty much nothing for having a skill fully capped. The skill cap on and A+ skill was 276 we should have been able to obtain another weaponskill based on the above pattern even with weapons that have their final 'quest' weaponskill at 250 (greatsword as an example). 276-250 = 26 levels (I did think about the fact that the nyzle isle weaponskills required level 75, but there again, not based on skill). Now an A+ skill caps at 361 so we should have at LEAST another weaponskill, even if the new pattern is 60 levels between weaponskills, implementing a weaponskill for a select few through emph weapons follows the pattern of relics, ok, thats cool, but not really the point. The weaponskills mentioned above are availble to most or all jobs that can use them regardless of weapon equipped. Why didn't we get more of them? By the above pattern, we should have 4 weaponskills (rounded) that can be obtained between 250 (going off the highest possible 'quest' weaponskill value) and the current cap of 361.

The Question: Will the General population (all jobs, based on SKILL, not obtaining a weapon. Having to do a quest at a certain lvl of skill would be most acceptable) get new weaponskills either this update or in the NEAR (i'm being specific here, i don't wanna hear 'eventually' or maybe, hopefully next update) future?

Ok! and now for the suggestions:

1) You can use animations that are already in the game for -new- weaponskills, obtainable at a skill level, as opposed to with a certain weapon or under certain conditions.

2) Allow WAR / RDM / PLD / BLU / COR access to Uriel Blade (ok I think PLD should have it at LEAST, seeing as the campaign general that uses it is pld, the other jobs, sans drk, which i don't think needs wings and light based ws, can use the griffenclaw in campaign battles, which is why they are listed as possibilities) to use uriel blade outside of campaign battles based on their sword SKILL Level, i do not care if it is level 400 skill which we have to obtain only through putting merits into sword skill, given the current 361 Cap i don't foresee this as being THAT far off, assuming we get 5 skill points per level, this would put us at 386 next update, meaning you would have to be level 98~ to obtain Uriel Blade outside of campaign battles and only lvl 73 while under the influence of campaign tags. (I would like to see it MUCH sooner obviously) This, ironically enough would help PLD's maintain enmity through the 'flash' additional effect(look, it helps out with pld's enmity difficulties without reworking enmity caps!), i kind of assumed you want us to use our A+ skill instead of our A- club skill in which until flash nova there is no good ws, making it Single-Target would help with balance, so that a pld could not defeat anymore enemies at once, (not that other weaponskills don't do that already ie circle blade, fell cleave, cataclysm, just to name a few) The same could be done for Glory Slash and the Staff weapon skill that also comes from Allied Notes (the name escapes me at the moment) in regards to their skill, i would assume that jobs getting uriel blade would not be able obtain Glory Slash also, even if they did, putting it at a lower/higher level would be helpful.

Now that i have rambled a bit, i would like to hear suggestions from others! Please please please do NOT post if for some strange reason you're against adding in new weaponskills for some crazy reason (unless of course you're a dev then that'd be an answer to my question and be ok) mostly by crazy i mean because they would suck or be useless or whatever. The idea of them being at a higher skill level would be that they are BETTER then what we have now. :o Weapon skills you think would be good for other jobs would be awesome.

Alderin
08-18-2011, 03:22 AM
Not that I disagree with you, new weapon skills would be nice as level cap rises (personally I think it is unlikely).

However higher skill level weapon skills don't always mean they are better.

Just one example off the very top of my head:

Blade: Ei is skill level 175
Blade: Retsu is skill level 30.

Yes Ei is an elemental weapon skill - but it is honestly just a rubbish weapon skill. Retsu which you get 145 skill levels earlier is much better in comparison.

Just an example that high combat skill Level doesn't equal a good weapon skill. There are some terrible WS's on the higher end of combat skills out there also.

Peace

Bubeeky
08-18-2011, 04:49 AM
I think we'll get more ws's....I can't imagine going another 9 levels without having some kind of ultimate ws...of course whm's will be the coolest and most damaging, because we are the awesomest. (j/k :))

Karbuncle
08-18-2011, 05:31 AM
Somehow i doubt we'll get new Weaponskills. I've always wanted more... But at this point theres very few niche's left to fill, I mean, if i can take some creative liberty...




I don't think i forgot anything.

Economizer
08-18-2011, 06:06 AM
While I think we should get more weapon skills at higher skill levels, if SE decides to give out the Campaign Battle WS, they should be quested, and only available to the jobs that can currently use them at a high level.

What should the quest be? Get 250 WSP in Campaign Battle, using the weapon skill.

Kavik
08-18-2011, 09:03 AM
However higher skill level weapon skills don't always mean they are better.


useless or not,
^ From the original post I am not arguing that higher lvl weaponskills don't mean automatically better, vorpal blade does way more damage at 100 tp then savage blade does, but we should still get them, even if they are 'useless'. For nothing other then the sake of the pattern of weaponskills lol



What should the quest be? Get 250 WSP in Campaign Battle, using the weapon skill.

I would accept up to 1,000 WSP's in campaign battles to have those weaponskills outside of campaign battle. OR! and this hit me while i was re-reading everyone's posts... make it a magian trial where you have to kill/help kill certain NMs in campaign battles or a set number of mobs while under campaign tags, i think either idea would be appropriate since the weapons require Allied Notes, just as i typed that i had another idea, you could introduce a sword/axe/club etc that was 200k Allied notes or some such thing that allowed you to get the ws anywhere after certain requirements are met, like the nyzle weaponskills, (except you'd have to have a certain amount of skill to obtain them like the savage blade quest for example). This would of course be a system and not limited to the Campaign battle ws. (They just seemed like the easiest to make based on skill, since they're already in the game)

Now if we could just a reply from the dev's.... even a 'we'll look into it' would be AWESOME!

Alderin
08-18-2011, 10:45 PM
... if i can take some creative liberty...

Might I just say (a little off topic) but a DRG ws that acts as a "Sanguine Blade" for your wyvern would actually be useful to some extent for once... Instead of the current crappy weaponskills that are crappy...

Apart from Drakesbane of course.

Kavik
08-18-2011, 11:53 PM
Might I just say (a little off topic) but a DRG ws that acts as a "Sanguine Blade" for your wyvern would actually be useful to some extent for once... Instead of the current crappy weaponskills that are crappy...

Apart from Drakesbane of course.

Thats actually not too off topic since generating ideas for new weaponskills was part of the OP i put up ^^

Karbuncle
08-19-2011, 08:07 PM
Might I just say (a little off topic) but a DRG ws that acts as a "Sanguine Blade" for your wyvern would actually be useful to some extent for once... Instead of the current crappy weaponskills that are crappy...

Apart from Drakesbane of course.

Yah that was the idea, Wyverns lack decent survivability, The idea was for a WS that could be situationaly useful to keep your pet alive.

Its balanced, as it requires TP, but its potent (high fTP) enough to keep the wyvern alive, and probably cure it near full from 50%.

With h2h/Great Axe, My intent was to give both of them an Elemental Weaponskill, those weapons lack that ability, so i figured its past due, even if its only use is Amber Lights in abyssea.

Edit: Also the Club WS was a play on Naja Salaheem, What with our Mercenary badges being called "Wildcat Badge". I thought it would be funny.

Kavik
08-19-2011, 11:06 PM
The dev team seems to be attempting to make the wyvern have better survivability which is good, but that is off topic. There is still nothing noted for weaponskills in the 'job adjustments for the upcoming version update' that was released ; ;.

Cursed
08-24-2011, 03:32 AM
they should just give the option of questing replacement/upgrade versions of current weaponskills that are NEVER used.
there is an endless list of them that just take up precious space. I'M LOOKING AT YOU PS2 USERS.

So just recycle them with a quest that provides a Version 2 of them, that are decent!

Also and MUCH more importantly... when are we going to get Lv.4-5 Skillchains?

Kavik
08-27-2011, 08:27 AM
I think new higher tier skillchains would be harder to implement then new ws, lets try to keep it simple here, and skillchains are off topic of this thread, while i wonder that too, lets keep it about weaponskills please and thank you.

Limecat
08-27-2011, 01:27 PM
I'm sure we'll get at least one more skill-given WS by 99. Probably at 99 cap, for that matter.

Kavik
08-28-2011, 12:07 AM
I think we can all agree that is what will probably happen, but it's still lame sauce ;;

Alderin
08-28-2011, 04:50 PM
They need to add a new board on this forum that is "Suggestions that don't suck" and put the Sanguine Blade for Wyvern in there..

Do it SE! Would be a huge improvement to the lack of Wyvern survivability.

Kavik
08-29-2011, 03:46 AM
Who would decide if the suggestion sucks or not? I have seen some suggestions on this forum that people very loudly supported, and yet it was a terrible idea in my book since it was pretty much to be able to level any job without ever leaving your mog house.

Kajikuro
08-29-2011, 04:15 PM
Hand-to-Hand:400
Thundering Fist - Deals Lightning Elemental damage and Stuns target. Damage varies with TP
fTP 100/200/300: 3.0/3.5/4.0
Mods: VIT:50
(Animation: Pull back like Ascetics', "Lightning" comes from the fists > Punches Enemy and electricity shoots out around it)


For the love of god Can i have it? Yes Please. i so badly want to be able to get amber lights in Abyssea for KI farming without having to switch to club or staff on mnk ;~;

Kavik
08-30-2011, 02:41 AM
Hand-to-Hand:400
Thundering Fist - Deals Lightning Elemental damage and Stuns target. Damage varies with TP
fTP 100/200/300: 3.0/3.5/4.0
Mods: VIT:50
(Animation: Pull back like Ascetics', "Lightning" comes from the fists > Punches Enemy and electricity shoots out around it)

I like this idea except for the stun part. H2H already has a stun ws. Otherwise this would be good for mnk/pup.

Karbuncle
08-30-2011, 03:25 AM
I like this idea except for the stun part. H2H already has a stun ws. Otherwise this would be good for mnk/pup.

I tried to think of a job that has 2 Stun WS, but I Couldn't. So i guess i could see this being right.

However, It can easily have the stun effect removed, Figured i was going to try and not completely doom the WS :X

Mirage
08-30-2011, 03:48 AM
While we're at it, let us learn the AU generals' WSes as well :>

Economizer
08-30-2011, 05:14 AM
Who would decide if the suggestion sucks or not? I have seen some suggestions on this forum that people very loudly supported, and yet it was a terrible idea in my book since it was pretty much to be able to level any job without ever leaving your mog house.

Hey! Being able to kill your Moogle for exp was a great idea!

Aramaic
08-30-2011, 09:32 AM
There are none listed yet at 95 with capped skill on test server. If that changes I will post in here. But possibly wont see any until 99.

Kavik
09-01-2011, 02:53 AM
Bleh, i want new ws and not one that i have to get a certain weapon for. tis lame

Camate
09-01-2011, 03:52 AM
Though the exact implementation time period is still up in the air, we are planning to introduce some new weapon skills around the level 99 cap increase timing.

As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.

xbobx
09-01-2011, 04:38 AM
This news kind of annoys me. I really hope everyone gets the ws. The biggest issue I have with game now is there are Jobs that are completely dependant on the emp. Weaponskills. So unless they spend the time to get, might as well not level the job. So casual players are screwed.

Then there are other jobs that excel without needing those. For a development team that constantly uses the "game balance" excuse they really like to completely screw up game balance. I hope they make emp. weaponskills available on all magian trials at 99, just make the fake emp and emp weapons still stand out but give that option to everyone .

That is if you guys actually believe in game balance. EG ranger and dark night are two examples of that.

Ophannus
09-01-2011, 04:55 AM
Please, dear God do not give out crappy elemental weapon skills again like you did at 80.

Suggestions:

Sword= A Spirit Taker-type WS would be nice for PLD/RDMs.
Dagger= A defense ignoring WS
Staff= A physical heavy hitting WS like Fullswing/Retribution
Club= A multi hit crit WS.
Scythe= A 2-3 hit Crit WS.
Polearm=A radial AoE that uses Leg Sweep Animation or 'Jump' animation on par with Fell Cleave.
Great Axe= Some kind of new break that stuns or intimidates the mob.
Great Sword= 5 hit damage varies with TP or something, Gsword needs a multihit!
Katana=A drain ws on par with Sanguine Blade.
Great Katana= A WS that has poor or no skillchain properties but is multi hit like 4-5 hits. Can't be used in a SC but does great damage by itself.(Seriously, SAM doesn't need another strong 1hit ws that makes light)
Bow= Arrow Rain: Consumes 2-3 Arrows but does average-high damage in radial AoE,
Gun= Shrapnel Shot! Uses Heavy Shot animation, does wide physical AoE damage or make it cone, like a shotgun!
h2h= Wave fist, ranged WS deals modest damage and knockback or a ws that adds doom on weaker mobs(Secret Fist from FFT!)

Cowardlybabooon
09-01-2011, 04:58 AM
Abyssea makes the empy ws's mega strong, but the comparison gets less excessive in places like voidwatch where damage is significantly less for all weaponskills. I would prefer the new ws's to be similar in damage to empy, and let the aftermath continue to make them a lot stronger. Aftermath isn't always talked about, bit it is huge on empys.

Return1
09-01-2011, 05:07 AM
The Elemental WSes were amazing inside Abyssea. At least, the 2handed ones all were and so were Aeolian Edge and Sanguine Blade.

They also made it a hell of a lot easier to amber as well.


instead of new WSes, I'd bew happy is they made it so all physical WSes could crit. It's stupid that they can't crit in the first place.

xbobx
09-01-2011, 05:09 AM
Well it comes down to RR. that atma made the game fun, but it also destroyed any job that didnt have a Crit weaponskill. in other words they messed up game balance. Yet they spout BS that a bst zoning with a Jug would upset game balance.

Sometimes I think they have no clue what they are doing.

Septimus
09-01-2011, 05:59 AM
Please, dear God do not give out crappy elemental weapon skills again like you did at 80.

Suggestions:

No single-handed axe? I'll try to make one.

Axe= Not as good as Rampage.

Hey, that's the same description that's used on every axe weapon skill that you get after Rampage. Especially Cloudsplitter (http://forum.square-enix.com/ffxi/threads/5008-Cloudsplitter).

Korpg
09-01-2011, 06:11 AM
Great Axe= Some kind of new break that stuns or intimidates the mob.

No, please not another break WS.

Those suck because they expect the effects to outshine the damage. The best Full Break I did while in Dynamis (only reason to use a break WS outside of Abyssea) was ~600 on a demon in Xarc, and the effect never sticks. Best Ukko's Fury I did in Dynamis? ~4500 damage AND the slow actually sticks, same type of demons.

Kavik
09-01-2011, 06:17 AM
Thankies for the info camate, while i am dissapointed we do not get any new weaponskills till 99, i'm glad they plan to implement more eventually. There are some really nice ideas on this thread for you guys if you don't have plans already ^^.



As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.

Sooooo... it's at least a distant possibility? Because that would be teh awesome to have access to them outside of campaign battles.


instead of new WSes, I'd bew happy is they made it so all physical WSes could crit. It's stupid that they can't crit in the first place.

This is off topic. Talking about new ws, not messing with the old ones.

Drai
09-01-2011, 06:17 AM
I want Drachenfall for DRG, the Ark Angel Galka ws, I think it'd be nice to have an AoE WS that doesn't suck, since Drakesbane and Camlann's Torment are already awesome single target WS'

Return1
09-01-2011, 06:25 AM
it's off topic of new WSs, but it's still on topic of WSs and New, so I think it fits. It would do a lot more than new WSes we won't use ever would. hell if they made it so all WSes would crit we might actually see people use stuff like SS, SC, SH, Y/G/K, Guillotine, PK, Any Relic WSes, Non-Wildfire ranged WSes, and many others.

Karbuncle
09-01-2011, 06:42 AM
Sword= A Spirit Taker-type WS would be nice for PLD/RDMs.

I like this idea.


Dagger= A defense ignoring WS

Mandalic Stab has a 1.66x Attack mod, Which is a fancy way of saying "ignores some defense". So we already have this. But i suppose another couldn't help so long as it was better than Mand Stab -.-


Staff= A physical heavy hitting WS like Fullswing/Retribution

Doesn't staff already have like 8 of these ^^? Why not something that actually boosts the primary jobs on these (BLM/SMN?) Can't boost em all, But i think my suggestion (A WS thats magical and hits decent, and raises the users Macc/Matk by 10) Might be better.


Club= A multi hit crit WS.

I'd say "Hexa Strike", but since its WHM only, a second club skill for those without hexa would be nice.


Scythe= A 2-3 hit Crit WS.

Same as my suggestion :)


Polearm=A radial AoE that uses Leg Sweep Animation or 'Jump' animation on par with Fell Cleave.

I was thinking "Sanguine Blade, That converts HP to Wyvern", But with all the Buffs to wyvern defense... Imagine your character jumping in the air, pulling back his sear mid-air and throws the spear at the enemy on the ground causing a massive shockwave/explosion type deal. Not sure of a name. But could be interesting/AoE?

Think the Sanguine Blade for Wyvern might have more utility. the other one would look badass though.


Great Axe= Some kind of new break that stuns or intimidates the mob.

would be nice if it stunned well and did decent damage. You cannot hope to outclass Ukko's fury or Raging Rush... So might as well go for Utility.


Great Sword= 5 hit damage varies with TP or something, Gsword needs a multihit!

5-hit might be too powerful, or suck because of it. 3-hit with crit might bring balance to it!


Katana=A drain ws on par with Sanguine Blade.

Could work ;O


Great Katana= A WS that has poor or no skillchain properties but is multi hit like 4-5 hits. Can't be used in a SC but does great damage by itself.(Seriously, SAM doesn't need another strong 1hit ws that makes light)

Eh, Not a SAM, dunno how this would be looked at >_>


Bow= Arrow Rain: Consumes 2-3 Arrows but does average-high damage in radial AoE,

AoE huh, Could be fun.


Gun= Shrapnel Shot! Uses Heavy Shot animation, does wide physical AoE damage or make it cone, like a shotgun!

You like your AoEs >____>


h2h= Wave fist, ranged WS deals modest damage and knockback or a ws that adds doom on weaker mobs(Secret Fist from FFT!)

I Vote Dolphin Punch! like from FF7/8. Complete with Dolphin noises and dolphins.

Economizer
09-01-2011, 06:50 AM
It would also be nice to have new job specific WS, assuming we're not adding more procs. Why should a Blue Mage be as proficient as a White Mage at using a club for damage? Why should a Ninja get the same Dagger WS as a Thief? Why should a Dragoon get the same sword WS as a Paladin?

Everyone can use a Club, almost everyone can use a Dagger, and many jobs can use a Sword. Not everyone should get the badass WS with it, especially if the weapon is one job's signature weapon. Sure you might be upset some job that you don't consider a damage dealer can use weapon skills you can't, but that's because they are supposed to use the weapon and you aren't.

Andrien
09-01-2011, 06:54 AM
Camate, all I want for christmas is Lights Blade. Like the one from Kam'lanaut. and a spinning shield ^_^

MDenham
09-01-2011, 06:57 AM
As far as the new (last?) club WS (and, for that matter, katana): these are the only two 1H weapons that don't have an AoE damage WS. I mean, hell, daggers get two.

So, uh, AoE club and katana WSes at ~375-390 skill.

Economizer
09-01-2011, 07:01 AM
So, uh, AoE club and katana WSes at ~375-390 skill.

Especially club... a Ninja can equip a dagger if you are working on magian trials in Abyssea (there should still be an AOE WS though), but a White Mage is sol since the only good AOE damage you can do on WHM is with a Staff.

Karbuncle
09-01-2011, 07:02 AM
As far as the new (last?) club WS (and, for that matter, katana): these are the only two 1H weapons that don't have an AoE damage WS. I mean, hell, daggers get two.

So, uh, AoE club and katana WSes at ~375-390 skill.

I'll give you Cyclolone in exchange for Blade: Jin and Hexa Strike :3

Mizuharu
09-01-2011, 07:02 AM
Though the exact implementation time period is still up in the air, we are planning to introduce some new weapon skills around the level 99 cap increase timing.

As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.

As long as PUP gets thrown on Asuran Fists quest since we don't have one WSNM, I'm fine with whatever else you all do this update!

Cursed
09-01-2011, 07:12 AM
give RDM your spirit taker type ws.
PLD doesn't want.

Economizer
09-01-2011, 07:15 AM
give RDM your spirit taker type ws.


Spirit Taker for a one handed weapon? Sounds like it could be a... Mythic Boon.

Andrien
09-01-2011, 07:48 AM
Give PLD Lights Blade. hehe

MDenham
09-01-2011, 01:01 PM
I'll give you Cyclolone in exchange for Blade: Jin and Hexa Strike :3You already get Hexa Strike on THF. It's called Evisceration.

Karbuncle
09-01-2011, 01:19 PM
You already get Hexa Strike on THF. It's called Evisceration.

Missing a hit! Not good enough!

Economizer
09-01-2011, 01:24 PM
Missing a hit! Not good enough!

To be fair, you offered Cyclone, not Aeolian Edge. Although even then it wouldn't be a fair trade for the White Mage...

Karbuncle
09-01-2011, 01:25 PM
To be fair, you offered Cyclone, not Aeolian Edge. Although even then it wouldn't be a fair trade for the White Mage...

thatsthejoke.jpg

Creelo
09-01-2011, 04:39 PM
Would love it if there were some Sword WSs that would involve your shield...

That's probably asking for too much though >.<

But it'd be fun to be able to sling your shield around like your Cassandra from Soul Calibur! >8D

Serei
09-01-2011, 09:19 PM
it's off topic of new WSs, but it's still on topic of WSs and New, so I think it fits. It would do a lot more than new WSes we won't use ever would. hell if they made it so all WSes would crit we might actually see people use stuff like SS, SC, SH, Y/G/K, Guillotine, PK, Any Relic WSes, Non-Wildfire ranged WSes, and many others.

there are those of us who still use some of these ws's (guillotine is still widely used for it's effect)
And I do agree with the fact that GS does need a multi hit ws.. how ever if you wanna at least do a crit hit on a ws... try /thf it works.. :p yes it's only for one hit, but still you get a crit out of it.

Kavik
09-02-2011, 12:28 AM
Mand stab is most useful on mobs with high eva. I find a SA Stab does more dmg to these highly evasive mobs then SA DE or SA Evis.


Give PLD Lights Blade. hehe
I really doubt they are going to give sword a RA ws when throwing (a whole class) does not have a ranged weaponskill. (lots of threads about that already though) This would also fall under the category of giving plds too much offense which the dev team has already said no to. ; ;

Ryanx
09-02-2011, 12:30 AM
what that one WS tenzen uses that would be cool to get for GK not talking about the giant moon SC thing meaning the other move

xbobx
09-02-2011, 01:11 AM
Pup needs a Weaponskill where he picks up the puppet tosses him at the mob. Puppet turns into a fighter jet and launches a barrage of missiles then returns back to his Master with a happy grin painted on his face.

Limecat
09-02-2011, 04:14 AM
Pup needs a Weaponskill where he picks up the puppet tosses him at the mob. Puppet turns into a fighter jet and launches a barrage of missiles then returns back to his Master with a happy grin painted on his face.

How about a ranged WS for MNK that's Liu Kang's bicycle kick from Mortal Kombat? It could even count as a kick attack and benefit from things that boost those.

Ophannus
09-02-2011, 06:46 AM
I just want a Cleave for Polearm that uses Jump animation. Sonic Thrust has the same fTP as our Empyrean and Relic WS so I count it as just a Wheeling+1 and situational AoE.

Hazen
09-06-2011, 06:07 PM
This has already been mentioned a couple times, but there are number of WSes already in the game, but used by NPCs, that I think would be neat to have--though probably in a watered-down version considering how powerful they are in the NPCs' hands. I'm not saying we should have access to all of these, this is just a list of some of the WS animations that are out there available for use. (One reason I have a particular soft spot for NPC WSes is that most of them are used in situations that we either only get to see once or are in such lag-heavy battles that we have trouble seeing the NPC use them at all.)

-Some Campaign WSes (not even just Uriel Blade, Glory Slash, and Tartarus Torpor, but maybe some more of the Campaign Generals' special WSes like Bloody Quarrel, Leonine Legflail, Napalm Tomahawk, Spine Chiller).
-Serpent General WSes (two words: Victory Beacon! Also, I think Mihli's Scouring Bubbles could be fun).
-"A Nation on the Brink" WSes used by Romaa Mihgo, Zazarg, and Rongelouts.
-King Cobra Clamp (a very intimidating and often humbling move used by Nanaa Mihgo in the MKE add-on, obviously would be toned down--also, it's obviously supposed to be a descendant of Romaa's WS, considering that they're mother-daughter, so we wouldn't get both of them, certainly not).
-Tenzen's Amatsu: Tsukikage, or even a "Tachi:" version of it with a new name that reflects how all his other "Amatsu:" WSes are just renamed versions of SAM's "Tachi:" WSes.

It's a shame that some of these very neat-looking WSes are limited to only being seen once or twice if at all by players. Or in the case of besieged and campaign WS animations that get lost in the sea of mobs and NPCs.

Given the choice, of course, I'd rather there be new original WSes that better suit our needs or fill gaps in performance, but I figure this might be a tad on the economical side in terms of both what can be crammed into the game data as well as what the devs would have time to develop and implement. A WS that already has a graphic made for it is easier in both those respects.

MDenham
09-06-2011, 07:38 PM
Scouring BubblesThis fits my request for an AoE Club WS. I'll take it.

Economizer
09-06-2011, 09:41 PM
considering that they're mother-daughter, so we wouldn't get both of them, certainly not

Why not? It could work like other Dagger WS (assuming they are Dagger WS, I'm not gonna check), where all jobs get one, but only the two-four Dagger main jobs get the advanced version. Same animation, buffed damage for the advanced one. The question is, do Red Mage and Bard get them too, or is it just Thief and Dancer?

Kavik
09-06-2011, 11:15 PM
I don't think it would be too difficult for the dev's to give us weaponskills that are already there ; ;. Also, i would say brd should get it, rdm is not meant to use dagger full time, it has sword for that.

Anucris
09-10-2011, 05:57 PM
rdm sword and dagger skill are the same right? but i get what u mean brd gets special daggers and rdm gets special swords.

also yeah id like to see something different with polearm. i was dissappointed with sonic being a straight line. how hard would it of been to make a spinning polearm animation.
although I would rather have a jumping animation WS for drg. it only makes sense

Kavik
09-11-2011, 09:43 AM
I agree about a jumping ws for dragoon, that'd be cool.

Kavik
12-02-2011, 03:29 AM
Found a video of the new ws ! Put FFXI New lv 96+ WS into youtube and pick what you want to watch. Otherwise, click this link unless it's not working for some reason. Then put in what i said before. It seems a lot of the ideas tossed about in this thread got at least some consideration :o.

http://www.youtube.com/watch?v=tydtVMKIEV4

Raka
05-16-2014, 05:32 AM
Though the exact implementation time period is still up in the air, we are planning to introduce some new weapon skills around the level 99 cap increase timing.

As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.

So it's now 3 years down the road, can we expect access to the Campaign Generals weapon skills yet? I'm dying to get my hands on Uriel Blade...and yet the only place I can use it is inside Campaign Battles with an outdated weapon. Can we get some information from the matter, please? Did the Dev.Team just simply forget about this completely or what? I'll love you forever if you can give me access to Uriel Blade wherever I might be..!

--Edit--
Also, I do recall a Dev.Post stating that if enough people requested it, you guys would implement/add the Generals weapon skills for certain...unfortunately I am unable to locate this post at this time, but I will look for it.

Raka
05-19-2014, 04:52 PM
--Bump--
Because I am dying here waiting to get Uriel Blade!

Raka
05-25-2014, 06:08 PM
--Bump--
Where is the information regarding this matter, Square Enix? D:
Let's get some of those pretty General weapon skills!

Olor
05-27-2014, 06:56 AM
Would love to get access to WOTG general WS

Raka
05-29-2014, 08:04 PM
Would love to get access to WOTG general WS

---Bump---
I'm not the only one who likes this idea! Come on guys! More support! ^^

Marada
05-31-2014, 01:10 AM
Somehow i doubt we'll get new Weaponskills. I've always wanted more... But at this point theres very few niche's left to fill, I mean, if i can take some creative liberty...

[HB]
Hand-to-Hand:400
Thundering Fist - Deals Lightning Elemental damage and Stuns target. Damage varies with TP
fTP 100/200/300: 3.0/3.5/4.0
Mods: VIT:50
(Animation: Pull back like Ascetics', "Lightning" comes from the fists > Punches Enemy and electricity shoots out around it)

You gave H2H an elemental WS? *Gasp* What blasphemy is this?

Raka
06-03-2014, 12:05 PM
---Bump---
Needs more "bump" action!!

------
Where is the responses and information we were promised about this subject? Camate! Where are you? :(

Raka
06-05-2014, 11:24 AM
I gotta say, I'm really counting my blessings for Uriel Blade access here!!! Which of the NPC Generals weapon skills do you all want to see? Besieged or Campaign Generals to be precise!

Raka
06-15-2014, 09:29 PM
---Bump---
The bumps are back! Mwuahahaha~ ..No seriously though, can we get some insight on this, please Camate? A lot of promises have been made the past 3~ years and well...3 years is a long time to wait for feedback regarding these promises, let alone for them to be implemented.

Raka
06-23-2014, 04:32 AM
---Bump---
Waiting for a response here. :X

Raka
06-30-2014, 06:23 AM
---Bump---
ZzZzZz Camate, where you at? ><

Raka
07-14-2014, 01:07 PM
---Bump---
c.c So.... How is everybody doing?

Raka
09-17-2014, 06:32 AM
---Bump---
For the sake of bumping and possible chance that someone out there might be listening...I am holding you to your promise still, Camate... Would love to see some of the Generals weapon skills added to our arsenal. Thanks...

mattkoko
09-17-2014, 08:56 AM
Not to sound mean or disrespectful in any way but you keep turning things that are just "ideas being thrown around" into "promised." In no way does "we are looking into this but nothing is concrete" mean "we promise it will happen." Now I know there are some things out there they did indeed say would happen and it did not or at least didn't happen on time. Cait Sith and Atomos are good examples (the smns no what I am talking about). This is why the dev team doesn't always share info with us. Because often times we read something they say about ideas, and some hold them to it as if it was promised.

Economizer
09-17-2014, 09:02 AM
Would love to see some of the Generals weapon skills added to our arsenal.

AoE Club weapon skill yes please.