View Full Version : [dev1022] Grounds of Valor Adjustments
wildsprite
08-15-2011, 05:01 PM
why do I get this feeling the new placements will kill regular camps like the previous ones did?
the previous adjustment that added the high level mobs killed several really good EXP camps kinda makes me sad really
its almost like SE is trying to kill off FFXI with this stuff which would be a rather bad move since most of the players I talk to who play FFXIV all agree that it just isn't a game to replace FFXI yet and besides, even if it was, I played FFXI a rather long time, I don't like the idea of starting over on a new game
Leonlionheart
08-15-2011, 07:56 PM
There are no really good exp camps outside abyssea, what is this
Dfoley
08-15-2011, 11:22 PM
It didn't kill any good camps just several common ones. The new gov alliance camps destroy the old camps in experience per hour
Inafking
08-16-2011, 12:53 AM
http://forum.square-enix.com/ffxi/threads/12840-dev1022-Grounds-of-valor-location-question
already a thread for this
Reznov831
08-16-2011, 06:37 AM
Make an item that will summon a book in front of you for you and your party to use and get a new page, have it have a 30 second to 1 minute cooldown time. And fix the Fields of Valor books, I am sure you can simply upgrade them to be as good as the Grounds tomes. No one wants to use field of valor books anymore when they can use grounds tomes and xp faster, and have better field support. This issue should really be fixed. And make a item to pop up the proper book for each zone, or just another item for field manuals.
Also it would be nice if their was a field support option that costs a fair amount of tabs and would allow you to summon a nomad moogle next to the book so you can access your safe/locker and switch jobs right on the spot so you won't have to zone and take all your time getting another job for your page party. Though this idea may be too powerful, and could be abused I guess by people camping NM's or something, so maybe their would be a nice way to balance like a 20 minute cooldown or something.
Either way, just the option to be able to use a field support to change your job so you don't have to zone and lose your xp bonus (heck would still be nice even if you did lose it) would be awesome.
And lastly if you don't want to give us all that favorable ability to make pages easier than at least make some item that you can use every minute or so that will ask you if you want to repeat the last page you got from the real field manual/ground tome.
I am really adamant about the fixing the Field manuals, I would love to lvl in outside zones again, but their weak xp compared to a ground tome page makes it so not worth it.
magnuss
08-16-2011, 08:12 AM
I hate what has been done to this game. These areas were good lvl areas and farming areas. if this was done right i would be in favor of it, but in it's current form i do not like it. Being a lvl 90 pld getting agro in these areas is absurd. These mobs should not agro unless a page is selected, period! There are too many quests involved in these areas to have to deal with mobs as well. Put the old mobs and their levels back the way it was, maybe put a maw next to them for the gov. If i want high lvl mobs i'll go to abyssea not dangrf wadi. I like low level exp, capping my weapons, magic etc, not gimping a job by leaching exp then trying to skill it later and being absolulty worthless at a job. Please square re-think what you have done here, it's really sad