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View Full Version : Ideas/Concepts for DRG Relic Armor +2.



Ophannus
08-15-2011, 02:35 AM
I tried my best to come up with ideas for attributes/abilities/enhancements for our Relic Armor +2 that do not overlap with existing gear and are more along the lines of situational gear for macroing into abilities rather than for gear for WS/TPing as our AF3 already covers that. Also tried to add some better attributes to make Geirskogul/Camlann's Torment easier to use since we lack VIT/AGI options. The +HP is useful for increasing the threshold of activating Healing Breath on yourself. This gear set is mostly meant to accentuate our /Mage side while also enhancing our support functions rather than another DD set.

Wyrm Armet+2
[Head] All Races
DEF: 40 HP +30 STR +12 Double Attack + 4%
Enhances effect of wyvern's breath.
Restoring Breath Ability Delay-5
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm Mail +2
[Body] All Races
DEF: 66 HP +50
Haste +5% Augments "Spirit Link" effect(Adds a stoneskin effect to Wyvern)
Adds support job abilities to wyvern
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm Finger Gauntlets +2
[Hands] All Races
DEF: 30 AGI +12 VIT+12 Wyvern HP+10%
Wyvern: Occasionally anulls Magic Damage
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm Brais +2
[Legs] All Races
DEF: 52 HP+50 DEX +14 AGI+14
Enhances "High Jump" effect
Wyvern: Occasionally annuls Physical Damage
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm Greaves +2
[Feet] All Races
DEF: 26 HP+30 VIT+14 AGI+14
Wyvern: Augments "Ancient Circle" effect(Grants +5% JA Haste effect to Ancient Circle if Wyvern is alive)
Smiting Breath Ability Delay-5
Adds Regen effect(Regen+5) to Wyvern.
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm Belt +2
[Waist] All Races
DEF: 8 VIT +10 Accuracy +17 Attack +17
Jump: Enhances "Double Attack" effect
Lv. 90 DRG

**Set: Enhances "Call Wyvern" Effect
-With every piece of Relic+2 the DRG wears the Wyvern's parameters will increase when Call Wyvern is used similar to how a Wyvern's parameters are boosted every 200 EXP the Dragoon gains up to a maximum of 1,000 EXP. Currently the EXP boost to Wyvern Parameters only occurs in areas where EXP is gained. What the set effect would do is for every piece worn, the Wyvern's parameters will have been increased as if 200 EXP is gained, and this would work regardless of area, making it possible to boost the Wyvern's parameters without the need of gaining EXP. Since the Parameter boost is very significant, it will not stack with the normal method of Wyvern parameter boost via EXP. For example, if a DRG is wearing 5/5 pieces of Relic+2 and uses "Call Wyvern", the wyvern will be summoned with its parameters fully boosted to maximum level and EXP will not increase it, it'll be as if 1,000 EXP has been accrued. If 2/5 pieces are worn when Call Wyvern is used, the wyvern will be summoned with only 400 EXP accrued and the appropriate parameter boost will be present, leaving room for 600 EXP worth of parameter boosts. This will allow DRGs to experience the parameter boost to our Wyvern which includes higher HP(+25% at maximum level,higher att/acc/resistence/magic defense etc) in areas where this previously wasn't possible i.e Limbus/Salvage/Einherjar/Battlefields/HNM fights etc).

Ihnako
08-16-2011, 02:54 AM
While I can see the basic idea/conceot behind your proposal, I would change some stats to be more in line with the basic item

Wyrm armet +2
[Head] All Races
DEF: 40 HP+30 STR+10
Enhances effect of wyvern's breath (garants a 70.0% {maybe higher to be an equivalent to Cure V} bonus to breaths)
Restoring Breath Ability Delay-5
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm mail +2
[Body] All Races
DEF: 66 HP+50 Parrying skill+15, Evasion skill+10
Haste +7%
Adds support job abilities to wyvern
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm finger gauntlets +2
[Hands] All Races
DEF: 30 HP+20 MP+20 AGI+8 Accuracy +10
Wyvern: Occasionally annulls damage from magic attacks
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm brais +2
[Legs] All Races
DEF: 52 HP+30 DEX+9
Adds Regen effect to Wyvern. (Regen+5)
Enhances "High Jump" effect
Wyvern: Occasionally annulls damage from physical attacks
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm greaves +2
[Feet] All Races
DEF: 26 HP+30 STR+10 VIT+10
Wyvern: Augments "Ancient Circle" effect (Grants +5% JA Haste effect to Ancient Circle if Wyvern is alive)
Smiting Breath Ability Delay-5
Set: Enhances "Call Wyvern" Effect
Lv. 90 DRG

Wyrm Belt +2
[Waist] All Races
DEF: 8 VIT+10 Accuracy+17 Attack+17
Enhances Double Attack Effect (+5 Double Attack)
Lv. 90 DRG

The Set Effect you describe seems to be a verry good Idea.

Karbuncle
08-16-2011, 08:38 PM
My guess?

Wyrm Armet +2
DEF:27 HP+17 STR+5 Attack+3
Enhances effect of wyvern's breath

Wyrm Mail +2
DEF: 52 HP +35 Parrying skill +17
Haste +2%
Adds support job abilities to wyvern

Wyrm Finger Gauntlets +2
DEF: 22 HP +18 MP +18
AGI +4 Accuracy +8
Wyvern: Magic damage taken -6%

Wyrm Brais +2
DEF: 33 HP +15 DEX +7
Enhances "High Jump" effect
Wyvern: Physical damage taken -6%

Wyrm Greaves +2
DEF: 17 HP +16 VIT +6 Resist Vs. Ice +11
Wyvern: HP recovered while healing +8

Wyrm Belt +2 (if it even gets upgraded)
DEF: 5 VIT +7 Accuracy +8 Attack +8

Maybe a few more +1's +2's added in there. Depends on what level they take them too, I wonder if it'll be a step by step process? I.E to 80, then to 90? or straight to 95? Will it remain 75 armor?

Anucris
08-16-2011, 10:43 PM
Woah karbuncle. Talk about don't get ur hopes up >.>

Reiterpallasch
08-16-2011, 11:59 PM
Inb4 you have to create +2 by combining -1, NQ, and +1.

Sotek
08-22-2011, 01:17 AM
One piece will absolutely have Enhances "Steady Wing" effect, increasing the amount of damage absorbed by 10% or something. Assuming Wyrm+2 is going to be Lv.95 gear, that is.

Ihnako
08-22-2011, 02:38 PM
I won't make the gear Lv95 since it would imply that the AF3 could be upgraded to Lv95 too.
Also it could make other equipment obsolet.
Creating an AF1/2 +2 for Lv90 is IMHO a good deal.

Sotek
08-23-2011, 01:06 AM
I won't make the gear Lv95 since it would imply that the AF3 could be upgraded to Lv95 too.
Also it could make other equipment obsolet.
Creating an AF1/2 +2 for Lv90 is IMHO a good deal.

How? AFv3 is already +2. They're not going to make it go any higher if not for that, for the fact that Abyssea is over.

Considering Relic has always been nothing but situational gear, I see no reason to raise it to Lv.95 simply to cover a few new abilities. Relic +2 is going to be what AF +1 was to AF, taking its required level up considerably while adding some extra Enhances X and negligible stats increases. They're not going to make it great, they just going to make a boarder on Relic less of an outright joke.

Ophannus
08-23-2011, 01:45 AM
Even AF+1 has its uses(Head/Legs). Hopefully Relic+2 gets some kind of neat set effect that enhances Call Wyvern or something, or another piece to macro into breaths.