Smush
08-14-2011, 10:53 PM
I seen some jobs get multiple responses in general discussion so i figuerd i would give it a try and make a few suggestions.
A trait that increases are crit hit rate by 1% every 10 lvls start at 10 and one last at around 95 ~ 99 for a total of 10%.
A ability that makes next trick attack move all hate to the person in front
A ability that allows Enmity to stay locked at current level for party for about 1 min.
Making Collaborator and Accomplice different timers and alittle more range.
make Despoil steal something other then item for use on NM's alike aura steal. steal a random stat maybe?
since your Raising the chances of successfully executing Steal and Despoil with Treasure Hunter and not adding items worth stealing make so you have a better chance at obtaining buffs stolen by aura steal.
Make hide lose a % of enmity when used on a NM rather it be sight or sound keep ability to SA from any direction this would help control the tides of battle and enmity. about 25-50%. or just drop it to 1%
A trait that increases are crit hit rate by 1% every 10 lvls start at 10 and one last at around 95 ~ 99 for a total of 10%.
A ability that makes next trick attack move all hate to the person in front
A ability that allows Enmity to stay locked at current level for party for about 1 min.
Making Collaborator and Accomplice different timers and alittle more range.
make Despoil steal something other then item for use on NM's alike aura steal. steal a random stat maybe?
since your Raising the chances of successfully executing Steal and Despoil with Treasure Hunter and not adding items worth stealing make so you have a better chance at obtaining buffs stolen by aura steal.
Make hide lose a % of enmity when used on a NM rather it be sight or sound keep ability to SA from any direction this would help control the tides of battle and enmity. about 25-50%. or just drop it to 1%