Alturen
03-10-2011, 10:23 PM
I've thought about this for a while, and I'll keep it short and sweet. Paladin is known as the staple for leading a group of adventurers into the fray, is it not? Why not base the paladin's attack power, as well as defense, on the amount of people in the group. More effective damaging paladins are only meant to do DD in a group of 6 or more. This will not inhibit their ability to tank otherwise, but more or less do damage in Abyssea or otherwise. Even if it's left out of Abyssea, it's a reason to play Paladin again...
It'd be easy to code with no gamebreaking changes, plus the /pld option would be a joke still. Think of it as an aura buff so to speak..Presence maybe? Just something different to give Paladins that slight edge when fighting in a group. This way, they aren't imbalanced when it comes to soloing or otherwise.
Share your ideas.
It'd be easy to code with no gamebreaking changes, plus the /pld option would be a joke still. Think of it as an aura buff so to speak..Presence maybe? Just something different to give Paladins that slight edge when fighting in a group. This way, they aren't imbalanced when it comes to soloing or otherwise.
Share your ideas.