Panthera
08-13-2011, 02:11 PM
Spheres and Auras
"Auras" have existed since the beginning of FFXI. Recall "The Afflictor" NPCs in Beadeaux, where simply being close enough inflicts a status effect. Fast-forward to the "Avatar's Favor" update, wherein players were able to create beneficial status effects for themselves, if indirectly. Today, we find ourselves able to support our fellow party members via Spheres simply by donning armor from the Voidwatch System. The potential for players to have Auras raises all kinds of questions.
What kinds of Auras would players like to have? At the moment, we have Store TP, Critical Hit Rate, and Magic Attack Bonus. Other buffs are available as well via Avatar's Favor: Refresh, Double Attack, Magic Attack Bonus
How should Auras and Spheres be attainable by players? Should players have to work through systems such as Voidwatch to gain Spheres, or should they be job traits attainable at higher levels as a benefit of having a certain job in the party?
How potent should these buffs be? Store TP goes to +6, Magic Attack Bonus goes to +5,and Critical Hit Rate boosts to +3 via Spheres.
Should Spheres effect the wearer as well? Favors/Auras from Avatars effect the Summoner... so why not Spheres effecting the wearer? Or was this a good development decision after all?
"Auras" have existed since the beginning of FFXI. Recall "The Afflictor" NPCs in Beadeaux, where simply being close enough inflicts a status effect. Fast-forward to the "Avatar's Favor" update, wherein players were able to create beneficial status effects for themselves, if indirectly. Today, we find ourselves able to support our fellow party members via Spheres simply by donning armor from the Voidwatch System. The potential for players to have Auras raises all kinds of questions.
What kinds of Auras would players like to have? At the moment, we have Store TP, Critical Hit Rate, and Magic Attack Bonus. Other buffs are available as well via Avatar's Favor: Refresh, Double Attack, Magic Attack Bonus
How should Auras and Spheres be attainable by players? Should players have to work through systems such as Voidwatch to gain Spheres, or should they be job traits attainable at higher levels as a benefit of having a certain job in the party?
How potent should these buffs be? Store TP goes to +6, Magic Attack Bonus goes to +5,and Critical Hit Rate boosts to +3 via Spheres.
Should Spheres effect the wearer as well? Favors/Auras from Avatars effect the Summoner... so why not Spheres effecting the wearer? Or was this a good development decision after all?