View Full Version : Questions from the black mages of Vana'diel!
Darkwizardzin
08-11-2011, 02:39 PM
Ok sense for the past two weeks or so the developers have been giving answers to questions for some of the jobs in this game sooner or later they will answer questions about our job. The thing is... I don't think blms have been asking many questions so I've made a thread for us to. With any luck they will see this and take the time to answer some of our questions.
Below I will list the questions people have as they are given. If you have a question just post in this thread. If it can be answered by the playerbase we will answer it.. otherwise I will add it to the OP in the following list.
Current questions:
* Will there ever be another line of elemental enfebbiling spells? (burn, shock, ect) If not are there any plans to increase the power of these spells?
* Why was the trait "Occult Acumen" given to the black mages when most blm change staff items (based on the current spell they are casting) all the time? Do you actually plan to make a single weapon (staff or otherwise) that does everything in the future?
* Are there any plans to add bindga to our spell list?
* The carrying of many of the Obi's from the quest: "In the name of science" is a burden for our inventory. Are there any plans to allow us to combine them into one obi via synergy or another method?
* How does the Goetia gloves +2 enhance the effect of the job ability: "Enmity Douse" ?
* Can we have a job ability that increases the effectiveness of elemental magic to be equal to the most powerful elemental magic spell available?
Answered questions:
* Will the ancient magic II spells be adjusted when you change the merits? Currently the tier V spells outclass them in every way (the only thing they can't do is lower resistants to an element but that isn't enough to justify casting them any more because of there high mp cost).
* With the perpetually ever-increasing MP requirements for casting higher level spells, are there plans to decrease the insanely large gap in Galka MP pools versus every other race?
* The black mage mythic weapon (Laevateinn) becomes out done by magian staffs like Varuna's staff +2 (Ice affinty: Magic accuracy +1, Ice affinty: Magic Damage +5, Ice affinty: casting time -12%) in magic damage due to the stat "magic attack bouns" having less effect on damage the more of it you have...is this on purpose? If so why? and if not do you have plans to address this so that the weapon is more worth while to obtain?
* Are there any plans to add breakga to our spell list? (job adjustment shows that we will get this spell)
Don't by shy Black Mages! it's time for our questions to be heard!!!
Ordoric
08-11-2011, 09:11 PM
what you want a single staff that outclasses all 8 elestaves and the magian counterparts?
Bubeeky
08-11-2011, 09:35 PM
I can't speak for other blms, but I don't personally have any questions because blm rules atm lol...plus, they already said that we're getting both comet and meteor as we go forward, so that answers my only questions :)
Darkwizardzin
08-11-2011, 11:27 PM
what you want a single staff that outclasses all 8 elestaves and the magian counterparts?
Considering the amount of work it takes to make a mythic... hell yes. or If not that at least give it somthing so that it's not borderline useless.
Darkwizardzin
08-11-2011, 11:31 PM
I can't speak for other blms, but I don't personally have any questions because blm rules atm lol...plus, they already said that we're getting both comet and meteor as we go forward, so that answers my only questions :)
Yea I think blm's have little adjustment issues atm too... (other then the first and 3rd question I have above I think blm is fine where it is) but I just made this thread just in case other people think there are issues that should be changed about black mage.
Terasan
08-12-2011, 01:18 AM
I do have a question regarding Black Mages, mostly for new/restarting players though...
Why are drop rates on highly useful scrolls such as the ones needed for amber !! weaknesses in Abyssea so low, and drop from so few avenues? For example... Quake scrolls only drop from high-level NMs or a few BCNM/ISNMs and at a fairly low rate, given the rarity of the NMs. I can understand the overall rate of acquiring Ancient Magic or Tier IV scrolls being *low* but not that low :( The same goes for other jobs, of course, Raise III being another perfect example. In order to complete my spell list for Black Mage, I'm either expected to camp the enemies that drop the scrolls for an average drop rate of 5% and a 16 minute+ respawn timer on all of them, or pay nearly 2 million gil (on Asura server) for 7 spells.
Not all of us have access to a THF alt or have the gil to level THF on our main to increase the drop rates to a more reasonable rate instead of sub-10% (According to the various wikis).
Other ways to acquire these now-*required* spells or a general increase in drop rates for these scrolls would be great.
Darkwizardzin
08-12-2011, 01:46 AM
I do have a question regarding Black Mages, mostly for new/restarting players though...
Why are drop rates on highly useful scrolls such as the ones needed for amber !! weaknesses in Abyssea so low, and drop from so few avenues? For example... Quake scrolls only drop from high-level NMs or a few BCNM/ISNMs and at a fairly low rate, given the rarity of the NMs. I can understand the overall rate of acquiring Ancient Magic or Tier IV scrolls being *low* but not that low :( The same goes for other jobs, of course, Raise III being another perfect example. In order to complete my spell list for Black Mage, I'm either expected to camp the enemies that drop the scrolls for an average drop rate of 5% and a 16 minute+ respawn timer on all of them, or pay nearly 2 million gil (on Asura server) for 7 spells.
Not all of us have access to a THF alt or have the gil to level THF on our main to increase the drop rates to a more reasonable rate instead of sub-10% (According to the various wikis).
Other ways to acquire these now-*required* spells or a general increase in drop rates for these scrolls would be great.
It's part of the game's economy... as where warriors and other DD jobs have hard to get gear... we mages have hard to get spells. You just have to deal with the drop rates or gather the gil needed to buy them from the auction house (thats why its there).
This game always has had hard to get items it's just a matter of working hard enough to gain those items.
Not all of us have access to a THF alt or have the gil to level THF on our main to increase the drop rates to a more reasonable rate instead of sub-10% (According to the various wikis).
There are many many other ways to get gil in this game... try out logging/mining or level a craft.
Terasan
08-12-2011, 03:24 AM
I was still planning on saving the gil to buy them, I was just suggesting to maybe increase the availability of the scrolls. My luck stinks so anything chance-based like drops and crafting I tend to avoid. Just sucks when you're expected to have these spells but you have to shell out upwards of 700k for just one of them because the supply is so low.
Makes me regret NPCing all those scrolls of Quake and Bliz IV I'd get from ISNMs on my old character :|
Darkwizardzin
08-15-2011, 10:42 AM
No other questions?
Darkwizardzin
08-15-2011, 01:52 PM
With thanks to ff11ah.com (http://www.ffxiah.com/forum/topic/24430/questions-from-the-black-mages-of-vanadiel) I've added the following questions:
* Why was the trait "Occult Acumen" given to the black mages when most blm change staff items (based on the current spell they are casting) all the time? Do you actually plan to make a single weapon (staff or otherwise) that does everything in the future?
* With the perpetually ever-increasing MP requirements for casting higher level spells, are there plans to decrease the insanely large gap in Galka MP pools versus every other race?
* Are there any plans to add breakga and bindga to our spell list?
* The carrying of many of the Obi's from the quest: "In the name of science" is a burden for our inventory. Are there any plans to allow us to combine them into one obi via synergy or another method?
More questions are welcome. :)
Inafking
08-16-2011, 12:47 AM
Why doesen't the AoE of fell cleave generate enemity? As a BLM I find this insulting.
Darkwizardzin
08-16-2011, 01:32 AM
Why doesen't the AoE of fell cleave generate enemity? As a BLM I find this insulting.
question added.
Camate
08-18-2011, 08:33 AM
All right all you wanna-be Vivis and < insert your favorite FF black mage here >, your feedback has arrived!
Get rid of the differences in strength of the various elemental magic spells so that specific elements aren’t the only types used.
There is definitely a trend of black mages using only the stronger elements; however, we are aware that this is a large issue for elemental magic adjustments.
However, if we simply get rid of the stat differences and make all elemental spells equal, there will be concerns that the advantageous aspects of each element will be lost. Also there would be a need to completely change the levels in which these spells are learned. We are currently looking into adjustments that will enhance the merits of each element and their usage by establishing differences through enhancing damage and other elements via power, MP cost, status bonuses, etc.
Lower the MP cost of tier V elemental magic spells.
Along with what was stated above, we are planning to rethink MP costs and will be looking into these adjustments as well.
Increase the damage of ancient magic II spells.
We are planning to look into this at the time of merit point revamps. However, since the attractiveness of other elemental magic would become pretty weak by just increasing the damage, we would like to make adjustments in a different direction.
Add single target magic that has the same effect as ja-type spells.
The dark elemental magic we are planning to add in the next version update features quite similar stats.
Do you have any plans of adding Death?
We do not have any plans at the moment.
Would like magic similar to the opening movie where multiple black mages are required to cast it.
Ja-type spells were created with this in mind, as a damage bonus is added when the same spell is cast repeatedly. Also, in regards to magic to be added in the future, we are continuing to explore whether it would be possible to implement a system similar to what you are requesting.
Make it so a percent of the damage dealt by elemental magic is converted into MP.
More than a job trait or ability, I think looking into similar effects for equipment would be more plausible.
Add an ability that increases the damage of the next spell cast.
We will look into it. Of course, as you would expect, a risk would be associated with this though.
Let us use staff weapon skills that are only for certain jobs and support jobs.
We will look into this along with the weapon skill revamps.
Weapons are only being used to enhance stats, so please revamp the damage aspect of weapons.
We consider a black mage’s weapon to be magic. To give a pretty extreme example, the concept is that you are a magic expert, but have little to no weapon attack power.
Of course we are not rejecting black mage’s close range combat and weapon skills will be added, but we plan to focus adjustments on magic first and foremost.
Erics
08-18-2011, 09:55 AM
Of course we are not rejecting black mage’s close range combat and weapon skills will be added, but we plan to focus adjustments on magic first and foremost.
inb4 a lot of RDMs rage.
Darkwizardzin
08-18-2011, 09:59 AM
Thank you for the information camate. Overall I liked the answers to the questions but this answer I personaly have a follow up on.
We consider a black mage’s weapon to be magic. To give a pretty extreme example, the concept is that you are a magic expert, but have little to no weapon attack power.
Of course we are not rejecting black mage’s close range combat and weapon skills will be added, but we plan to focus adjustments on magic first and foremost.
I don't think any of us black mages dissagree with the "we consider magic to be a black mage's weapon" statment. The only problem we have is when there are high end weapons (like the warrior's Empyrean Ukonvasara) that you put in hard work to gain and get a wonderful increase in your effectiveness. Black mage (and scholar) do not get that with there empyrean (Hvergelmir) due to... well you said it yourself: "but have little to no weapon attack power". It isn't fair that most jobs get a very nice upgrade with hard work put in while black mages do not.
All we want is a worthwhile weapon to gain... plz pass that on the the devs camate.
Again I like most of the question that were answered... just that 1 at the end i had a problem with.
Phafi
08-18-2011, 10:00 AM
How about increasing Vidohunir's range, so that we would not have to get very close to use it, but still be able to inflict the magic defense down.
Phafi
08-18-2011, 10:05 AM
We are planning to look into this at the time of merit point revamps. However, since the attractiveness of other elemental magic would become pretty weak by just increasing the damage, we would like to make adjustments in a different direction.
Do you mean like, Flare II having a plague effect and Tornado II having a gravity effect?
Leonlionheart
08-18-2011, 10:51 AM
I can't imagine giving two sh@%s about dealing damage with weapons on BLM.
However I think the work=reward factor of Relic/Mythic/Emp for BLM is completely off-balance. None of them do anything for BLM, other than Mythic if the rest of your gear sucks / ES macro.
How hard is "Every Elemental Affinity" +1 more than ToM staves for at least Relic/Mythic, and maybe 1 less for emp to cater to the people who already have tons of ToM staves, since they are practically harder than emp, but gain the bonus of Myrkr to make it still have a use for nuking /SCH (I actually use Occult Acumen + Spirit Taker on BLM when I'm not switching off staves often)
Soundwave
08-18-2011, 10:55 AM
All right all you wanna-be Vivis
How do you prove that you exist...? Maybe we don't exist...
:cool::cool::cool:
Francisco
08-18-2011, 12:27 PM
All right all you wanna-be Vivis and < insert your favorite FF black mage here >, your feedback has arrived!
I'm not a BLM, but I'm a fan of the job. I'll throw in my 2 cents too.
There is definitely a trend of black mages using only the stronger elements; however, we are aware that this is a large issue for elemental magic adjustments.
However, if we simply get rid of the stat differences and make all elemental spells equal, there will be concerns that the advantageous aspects of each element will be lost. Also there would be a need to completely change the levels in which these spells are learned. We are currently looking into adjustments that will enhance the merits of each element and their usage by establishing differences through enhancing damage and other elements via power, MP cost, status bonuses, etc.
How about something like this?
25: Job Ability - Mana Surge: Increases the base damage of elemental magic, but increases MP cost.
25: Job Trait - Elemental Mastery I: Applies the effects of Mana Surge to Stone, Water, Aero, Fire and Blizzard.
50: Job Trait - Elemental Master II: Applies the effects of Mana Surge to Stone II, Water II, Aero II, Fire II and Blizzard II.
70: Job Trait - Elemental Master III: Applies the effects of Mana Surge to Stone III, Water III, Aero III, Fire III and Blizzard III.
75: Job Trait - Elemental Master IV: Applies the effects of Mana Surge to Stone IV, Water IV, Aero IV, Fire IV and Blizzard IV.
95: Job Trait - Elemental Master V: Applies the effects of Mana Surge to Stone V, Water V, Aero V, Fire V and Blizzard V.
The idea is, roughly around the time of learning the Thunder spell of a certain tier, BLM has the option of using Mana Surge to increase MP cost of the weaker spells (like Stone and Aero) to be the same as Thunder. In exchange for the extra MP cost, the attack power of spells like Stone and Aero will be increased to the strength of Thunder. This would be useful for enemies like Coeurls who are weak to Stone, but strong to Thunder. I'd say 5 minute recast/duration on Mana Surge. And rename it to something that's not terrible.
Along with what was stated above, we are planning to rethink MP costs and will be looking into these adjustments as well.
Not sure how much MP is an issue for BLM - but I can't see lowering the cost breaking the job much. If anything, it just gives more risk/reward - which SE seems to love for BLM.
We are planning to look into this at the time of merit point revamps. However, since the attractiveness of other elemental magic would become pretty weak by just increasing the damage, we would like to make adjustments in a different direction.
I like the mentioned idea about AM II enfeebling mobs, but it might be too much of a slap in the face to red mages... maybe giving them semi-unique enfeebles:
Quake II: Defense Down
Flood II: Magic Defense Down
Aero II: Evasion Down
Flare II: Attack Down
Freeze II: Magic Attack Down
Burst II: Accuracy Down
The dark elemental magic we are planning to add in the next version update features quite similar stats.
Comet?
We do not have any plans at the moment.
It'd be useless anyways... :p
Ja-type spells were created with this in mind, as a damage bonus is added when the same spell is cast repeatedly. Also, in regards to magic to be added in the future, we are continuing to explore whether it would be possible to implement a system similar to what you are requesting.
Sounds like something tough to implement... and kind of an annoyance... I would think BLMs would want awesome new spells all to themselves and not need a BLM partner to cast something like Meteor or Ultima.
More than a job trait or ability, I think looking into similar effects for equipment would be more plausible.
Probably - as there's similar gear for WHM/Cures.
We will look into it. Of course, as you would expect, a risk would be associated with this though.
See idea above for "Mana Surge" - perhaps it could also add a multiplier if you exploit a mobs weakness (Stone on Coeurls, Fire on Skeletons, etc)... the "risk" would be the obvious +MP cost and +Enmity gained through doing more damage...
We will look into this along with the weapon skill revamps.
Don't see this being a big deal with balance. The weapon skills are weak anyway and are mostly for utility and staggering NMs.
We consider a black mage’s weapon to be magic. To give a pretty extreme example, the concept is that you are a magic expert, but have little to no weapon attack power.
I don't see a need to give BLM any melee prowess... but I would like to see them have the option of consolidating elemental/magian staves into one weapon. Might be tricky because of the varying stats on magian staves (acc path, avatar path, mag.atk path, etc...)
Alhanelem
08-18-2011, 02:36 PM
All we want is a worthwhile weapon to gain... plz pass that on the the devs camate.Mythic weapon. Stop complaining and bust your butt to get one. (feel free, however, to keep complaining about how absurdly hard they are to get in the hopes that they nerf it a bit...)
Duelle
08-18-2011, 02:47 PM
However, if we simply get rid of the stat differences and make all elemental spells equal, there will be concerns that the advantageous aspects of each element will be lost.Seeing that such a change would cause the BLM to be more aware of what a monster's elemental resistances are (and use the appropriate spell), wouldn't it enhance the advantageous aspects of each element? It'd certainly make the relation each element has to one another mean more than just the picture shown in windurst to explain the relation of the elements.
Zackan
08-18-2011, 10:07 PM
Mythic weapon. Stop complaining and bust your butt to get one. (feel free, however, to keep complaining about how absurdly hard they are to get in the hopes that they nerf it a bit...)
Looking at that weapon....
I have to say.. this is definitely along the right tracks.
Future Blm weapons need to be along this theme. I wouldnt mind having the option for a DD staff.. but 2/3 of the high end weapons(relic, mythic, emp) are DD weapons. They need to be stat boosting like the mythic weapon is.
So change either the relic or the emp,
Darkwizardzin
08-18-2011, 10:09 PM
Mythic weapon. Stop complaining and bust your butt to get one. (feel free, however, to keep complaining about how absurdly hard they are to get in the hopes that they nerf it a bit...)
No I won't stop complaining. In my opinion black mages shouldn't get the bad end of the relic/empyrean weapons just because we can't melee effectivly.
Plus Mythic weapon isn't the "end all" answer you think it is:
* The black mage mythic weapon (Laevateinn) becomes out done by magian staffs like Varuna's staff +2 (Ice affinty: Magic accuracy +1, Ice affinty: Magic Damage +5, Ice affinty: casting time -12%) in magic damage due to the stat "magic attack bouns" having less effect on damage the more of it you have...is this on purpose? If so why? and if not do you have plans to address this so that the weapon is more worth while to obtain?
You see? Even on the mythic weapon we are lacking... these weapons need to be changed. :/
Darkwizardzin
08-18-2011, 10:31 PM
Changed the op to reflect the questions the devs answered. More questions can be added/asked for.
If you're gonna give BLM melee, you'll either need a "Tetra Staff" of sorts that enhances all magic, or a Job Trait that ups the added effect of elemental staves and stops TP loss from swapping to a weapon of the same type, or else 'Black Melee' should just be scrapped. I doubt any BLM in their right mind will stop their devastating spells to melee.
Sargent
08-19-2011, 12:15 AM
stops TP loss from swapping to a weapon of the same type
This would be a good idea, although a lil broken, and I can see melee jobs complain about it. There's no doubt that every decent blm will swap staves because nuking in just one staff is simply unfeasible considering the bonus you get from just the Lv.51 staves. It would also make Hvergelmir useful for BLM, in conjunction with Occult Acumen, which at the moment is a pretty useless trait for BLM to have just because of the way it's played.
With the new Darkness Elemental Magic. It's already been dat mined from the last update, and it doesn't look like Comet. It's good to see that we are getting more then just Comet/Meteor after Tier V nukes are added, although I fear Meteor might become another "gear specific" spell like Impact, and like Massacure Elegy was hinted to be.
And regarding Impact. Yes, the stats- is nice, but the damage-to-MP is way too over the top. At the moment, it is the only Darkness nuke that does instant, good damage and it does less damage for twice the MP then some T5 nukes.
BurnNotice
08-19-2011, 01:51 AM
I don't know if anyone has asked this question, but has SE ever consider lowering the MP cost for outdated spells since BLMs are getting new spells that will require more MP.
Inafking
08-19-2011, 02:06 AM
Blah blah blah
Still waiting on the answer to my question, Camate.
Retsujo
08-19-2011, 03:13 AM
There is definitely a trend of black mages using only the stronger elements; however, we are aware that this is a large issue for elemental magic adjustments.
However, if we simply get rid of the stat differences and make all elemental spells equal, there will be concerns that the advantageous aspects of each element will be lost. Also there would be a need to completely change the levels in which these spells are learned. We are currently looking into adjustments that will enhance the merits of each element and their usage by establishing differences through enhancing damage and other elements via power, MP cost, status bonuses, etc.
I don't see how making each elemental spell equal would break anything in terms of enemy weakness and all that. If anything, it would allow all BLMs to choose an element they like, rather than all BLMs ever focusing on Thunder and Blizzard based spells. I think spell equality would put more of a variety from BLM to BLM. I've known quite a few who would've enjoyed BLM more if they could deal as much damage with Stone spells as they could Thunder.
Personally, I've always found it weird that Stone does less damage than Thunder on a monster who's neither weak nor strong to both elements.
Bubeeky
08-19-2011, 03:47 AM
I don't see how making each elemental spell equal would break anything in terms of enemy weakness and all that. If anything, it would allow all BLMs to choose an element they like, rather than all BLMs ever focusing on Thunder and Blizzard based spells. I think spell equality would put more of a variety from BLM to BLM. I've known quite a few who would've enjoyed BLM more if they could deal as much damage with Stone spells as they could Thunder.
Personally, I've always found it weird that Stone does less damage than Thunder on a monster who's neither weak nor strong to both elements.
my favorite is when fighting a creature that's supposedly fire, therefore strong against blizzard and weak to water, blizz V does more than water V, yea, I have ice merited, but still...the elemental weaknesses thing doesn't seem to have a great effect one way or another
Rohypnol
08-19-2011, 05:18 AM
Why is it that WHM gets 2 more tiers of Cure than SCH (Cure V and Cure VI) yet SCHs get the same tier nukes as BLM. Sure, they get the T5s later than BLM, but the fact is that SCH still gets them. We all know at 99 SCH will have the same single target nukes as BLM.
SCHs have Ebullience, Klimaform, -Storm spells etc. BLMs have no way of increasing their damage besides gear.
There is still room for T6 nukes (or AM3) but with Comet/Meteor on the way I don't see this likely.
I know BLM gets AoE magic, but I think SE mentioned looking into Manifestation being able to make nukes AoE for SCH. WHM gets AoE healing but SCH has Accession. I know it doesn't work with Cure V/VI but AoE curing is still available to them.
Kit_Katz
08-19-2011, 06:52 AM
We consider a black mage’s weapon to be magic. To give a pretty extreme example, the concept is that you are a magic expert, but have little to no weapon attack power.
If this is the case why did it take 7+ years to introduce anything that outclassed Elemental staffs (Vulcan's etc)? Mythic or relic weapons should be better than all current options for every element all in one staff, but currently they are not.
That aside, for the love of all that is holy I would give up every update to every mage if you would Unify elemental Obi and Grips into one all element item. Even just the Obi is fine since they are quested and just add a final quest for combining them together. the current system requires mages to carry around 8 different magian staffs for DMG, 8 for Acc(which need to be one quest stage lower to utilize in macros), 8 Elemental Obi & 8 Elemental Grips. Not even putting into consideration the Grips for specific magic types that is a ludicrous 32 items just to be able to fully utilize your job's ability to cast multiple elements. I have 6 Melee classes and all of them combined don't even have that many weapons. Why can this discrepancy not be fixed?
Darkwizardzin
08-20-2011, 08:12 AM
Edited OP sence breakga is confirmed.
Clou777
08-23-2011, 08:34 AM
still noone has any idea what the enmity douse enhancement does on the +2 empy hands
Darkwizardzin
08-23-2011, 10:02 AM
still noone has any idea what the enmity douse enhancement does on the +2 empy hands
I'll add the question but I don't think they will answer it. (they never answered what the sch +2 body does... they want the playerbase to figure this kind of stuff out)
Juxtaposition
08-28-2011, 09:31 PM
* How come the area of effect damage of the warrior's weapon skill "fell cleave" doesn't generate enemity to the warrior? As a blm this seems unfair because our area of effect spells still generate enemity to us.
Is this serious.
Darkwizardzin
09-01-2011, 04:19 AM
Is this serious.
If you don't like the question whine to the person who made it (Inafking). This is a place where anyone can ask a question so the admins can see it. If you think that question is stupid make your own question to be added here.
Everyone gets to have there question added to the OP as long as it can't be answered already based on the knowledge given to the playerbase.
Limecat
09-01-2011, 05:05 PM
I've mentioned it before, but a stance JA that increases the base power/MP cost/casting time/cooldown of all elemental nukes of a given tier to that of your current highest usable spell in that tier would be great.
Darkwizardzin
09-02-2011, 12:06 AM
I've mentioned it before, but a stance JA that increases the base power/MP cost/casting time/cooldown of all elemental nukes of a given tier to that of your current highest usable spell in that tier would be great.
SE kindof already answered the "make elements equal" question.... however if you want to ask it again who am I to stop you.
question added.
Bubeeky
09-02-2011, 01:26 AM
I just wanna be able to ride the comet as it crashes down, and do a nifty backflip off the comet right before impact! POWAH OF TARUS!!!! <maniacal evil-sounding muahahahaha laugh>
Camate
09-07-2011, 03:47 AM
Since Comet is a brand-new spell as well as a dark elemental spell, we decided to increase the damage and magical accuracy a little bit.
Darkwizardzin
09-07-2011, 04:36 AM
Has this been added to the test server yet? I want to try it out.
Also: thank you for hearing our feedback and increasing the effectiveness of comet.
Juxtaposition
09-07-2011, 05:20 AM
If you don't like the question whine to the person who made it (Inafking). This is a place where anyone can ask a question so the admins can see it. If you think that question is stupid make your own question to be added here.
Everyone gets to have there question added to the OP as long as it can't be answered already based on the knowledge given to the playerbase.
The question is very stupid and you are losing large amounts of credibility for even adding it to your main post.
The reason why the question is so horrible is because Fell Cleave does generate normal enmity to the Warrior, which, in fact, violates your second little clause. It really reeks of troll, but the fact you added to the your list of questions makes me face palm hard.
I probably wouldn't have even bothered responding if it weren't for the fact that I have a feeling SE would answer that stupid question in earnest, completing the troll cycle.
Darkwizardzin
09-07-2011, 05:44 AM
The question is very stupid and you are losing large amounts of credibility for even adding it to your main post.
The reason why the question is so horrible is because Fell Cleave does generate normal enmity to the Warrior, which, in fact, violates your second little clause. It really reeks of troll, but the fact you added to the your list of questions makes me face palm hard.
I probably wouldn't have even bothered responding if it weren't for the fact that I have a feeling SE would answer that stupid question in earnest, completing the troll cycle.
Ok if that is the case I'll remove it. I did not know how FC worked in terms of hate to the war (until that question was asked I just figured it was normal hate gain).
I gave Inafking the benefit of the doubt because he was very insistent about his view (he even asked the devs why his question wasn't answered after camate made his first post here) I took that as a validation that he wanted his question added legitimately and that he wasn't trolling.
Until Inafking (or anyone else) can validate his claim that war do not get hate when they use FC then his question is removed.
While im at it... if anyone else feels a question is incorrectly stated (or that the question is just conpletely incorrect) speak up and I'll take action if I feel your are right. Im very reasonable and I just want to make this an area where the developers can grab questions from with ease.
Sargent
09-07-2011, 07:50 AM
As much as I really don't wanna get involved in this, I'll post what I've heard on the subject. WARs do get hate when using Fell Cleave, however there is a cap on the number of mobs you can generate hate on. I can only assume this holds true to all sources of AoE damage, but I've not done any testing, nor seen any testing.
Darkwizardzin
09-07-2011, 08:07 AM
As much as I really don't wanna get involved in this, I'll post what I've heard on the subject. WARs do get hate when using Fell Cleave, however there is a cap on the number of mobs you can generate hate on. I can only assume this holds true to all sources of AoE damage, but I've not done any testing, nor seen any testing.
Well thank you for posting your information on the subject. I personaly don't believe Inafking was trying to troll but it seems that as a whole this is a gray area.
If anyone has information about this plz post it (or links to it) when you get the chance.
Helel
09-07-2011, 09:39 AM
This is the first I've ever heard of there being a cap on the # of mobs you can have hate on. I'm inclined to believe this is not true from all my charged whiskering on BLU. I have no problem Cure VIing myself after a CW with 20-30 mobs beating on me. Another example is in Einherjar. I have no problem holding hate over all the mobs while the BLMs AoE nuke them down (as long as my damage exceeds theirs). If their damage exceeds mine then obviously the mobs will attack them instead.
As much as I really don't wanna get involved in this, I'll post what I've heard on the subject. WARs do get hate when using Fell Cleave, however there is a cap on the number of mobs you can generate hate on. I can only assume this holds true to all sources of AoE damage, but I've not done any testing, nor seen any testing.
This is probably the case, from my personal experience every other large full mob pull my FC puller will end up with 1-2 mobs hitting him even after 90% of the mobs life is gone from the FC (This happens no matter the style of pull aggro/dia etc). So it's either a glitch that re-occurs an awful lot or when you get big enough pulls there is a cap on the hate generated after so many mobs.
Alhanelem
09-07-2011, 02:44 PM
I feel like a moron for asking this, but does Comet utilize dark magic skill or elemental magic skill?
(Kinda had to ask because Noctohelix is dark element but is elemental magic)
Darkwizardzin
09-07-2011, 02:59 PM
I feel like a moron for asking this, but does Comet utilize dark magic skill or elemental magic skill?
(Kinda had to ask because Noctohelix is dark element but is elemental magic)
Comet utilizes elemental magic skill (http://www.bluegartr.com/threads/106679-Test-Server-Findings/page4?highlight=comet). (post #78)
Vortex
09-07-2011, 08:38 PM
Comet made me very happy i worked on Yama's staff +2 all i got to say.
Cannot wait for meteor dying will actually be enjoyable because i know i deserved it.
Juxtaposition
09-07-2011, 11:00 PM
Ok if that is the case I'll remove it. I did not know how FC worked in terms of hate to the war (until that question was asked I just figured it was normal hate gain).
I gave Inafking the benefit of the doubt because he was very insistent about his view (he even asked the devs why his question wasn't answered after camate made his first post here) I took that as a validation that he wanted his question added legitimately and that he wasn't trolling.
Until Inafking (or anyone else) can validate his claim that war do not get hate when they use FC then his question is removed.
While im at it... if anyone else feels a question is incorrectly stated (or that the question is just conpletely incorrect) speak up and I'll take action if I feel your are right. Im very reasonable and I just want to make this an area where the developers can grab questions from with ease.
Thanks. :)
Inafking
09-08-2011, 12:11 AM
Why doesen't the AoE of fell cleave generate enemity? As a BLM I find this insulting.
Still waiting for a response Camate.
katiekat
09-08-2011, 02:08 AM
juxters responce to that question is why i don't oftin post questions here a lot of the times you end up geting one or mor "are you retarded or sum thing for not knowing that?" tipe response or just a know one cares about or bad idear your a noob. so its better just not to post questions lest the leet come down on you.
Bubeeky
09-08-2011, 02:38 AM
juxters responce to that question is why i don't oftin post questions here a lot of the times you end up geting one or mor "are you retarded or sum thing for not knowing that?" tipe response or just a know one cares about or bad idear your a noob. so its better just not to post questions lest the leet come down on you.
You shouldn't let the leet ppl scare u away, just be preprepared to defend your point of view/idea/question or be prepared to back it up with knowledgable responses. Even if the leet ppl won't admit it (I'm not calling anyone out specifically lol) we've all been there before so ask away....the only stupid question is the one left unasked :D
Darkwizardzin
09-08-2011, 02:39 AM
juxters responce to that question is why i don't oftin post questions here a lot of the times you end up geting one or mor "are you retarded or sum thing for not knowing that?" tipe response or just a know one cares about or bad idear your a noob. so its better just not to post questions lest the leet come down on you.
....I don't judge people for the questions they ask. If you ask a question on this thread I will do my best to answer it (like I literaly just did with Alhanelem question not to long ago). If it's a question that can't be answered normaly then it's put on the OP for the devs to see.
The Only reason inafking question was removed was because the question itself is based on unclear facts about how Fell Cleave works. Juxters just felt that the question was not a good one (which is fine... it's his opinion).
Don't hold off on posting questions just because your afraid of how the playerbase will act to it because then will never get anything done. Remember there is no such thing as a stupid question.
I can't speak for other posters but I personaly will NEVER judge anyone in this thread for the questions they post. That only serves to hurt this thread.
Yinnyth
09-08-2011, 07:54 AM
Still waiting for a response Camate.
Also, why is it that 2+2=5? As a scientist I find this insulting. STILL WAITING CAMATE. HEY! HEY! HEYHEYHEYHEYYYYYYYYYY! Hey.
FC does generate enmity, as does every AoE WS. The old saying "look before you leap" can be applied to nearly every situation. Seeing as how this is your third attempt to get a dev response to a "problem" which doesn't actually exist, you have lept 3 times without looking. In this thread alone... dare I examine your posts elsewhere, I fear what I may find lurking in the pits of ignorance.
Edit: I suppose I should also back up my answer. My friend and I duo together frequently. In aby, we have been known to do various kinds of cleave tactics. One of which involved her on war using FC, me on thf using aeolian edge. For the most part, she would constantly have hate on all of the cleave targets. Any targets which evaded her would be on me, however (until she used another fell cleave, anyways). So in short, fell cleave does generate enmity. I have no idea where you got the idea that it doesn't, and the idea that you feel you're entitled to a dev response when you're so misguided is insulting to me.
Randnum
10-05-2011, 11:45 PM
Seeing as the Ancient Magic II thing has been covered (squeee), there's only two things that immediately come to mind for me:
It'd be great if we could roll our Staves into one. Ow, my inventory.
Also, it'd be great if Tractor sucked less. That is to say, if it didn't reset things such as Allied Tags or Vistant status via some sort of exception made specifically for that spell. I can count the amount of times I've used Tractor on one hand, which is annoying given that there's lots and lots of instances in events like Campaign and Besieged where it would be a fantastic spell.
Darkwizardzin
10-07-2011, 02:06 PM
Seeing as the Ancient Magic II thing has been covered (squeee), there's only two things that immediately come to mind for me:
It'd be great if we could roll our Staves into one. Ow, my inventory.
Also, it'd be great if Tractor sucked less. That is to say, if it didn't reset things such as Allied Tags or Vistant status via some sort of exception made specifically for that spell. I can count the amount of times I've used Tractor on one hand, which is annoying given that there's lots and lots of instances in events like Campaign and Besieged where it would be a fantastic spell.
Well I've already covered your first question in the OP. As for the 2nd one I remember them talking about tractor somewhere on this forum. If I remember right they can't fix that issue very easly so I wouldn't get my hopes up about it.
Randnum
10-08-2011, 02:52 PM
Ahh sorry, that's what I get for posting when half-asleep. Though, if they do indeed throw our Staves together, that would make Occult Accumen II actually pretty nice, assuming we get a ranged WS to use with it (Myrkr anyone?).
Byrth
10-11-2011, 08:49 PM
When you use an AoE Weaponskill or spell, there's a limit to how many targets it can generate hate on at once. If you pull more targets than that, just using one fell cleave isn't going to guarantee that you have hate on all of them. The limit is actually fairly low if I'm remembering right, around 15 or 20 mobs.
Alkimi
10-11-2011, 08:53 PM
Fell Cleave can also miss since it's physical, probably been said before.
Didn't know about the multiple mob thing tbh, can't say I've ever tried cleaving more than that many at a time. So yeah if your WAR friend had half the zone on him then it might be an issue, if not I'd say he just missed 1 or 2 mobs and they went for you.
juxters responce to that question is why i don't oftin post questions here a lot of the times you end up geting one or mor "are you retarded or sum thing for not knowing that?" tipe response or just a know one cares about or bad idear your a noob. so its better just not to post questions lest the leet come down on you.
I'm sorry..... was this scrawl english?
owdin
10-18-2011, 01:00 PM
My question has nothing to do with element staffs but trying to figure out how you guys in development team figured you'll give blm mythic staff, elemental staffs, relic staff. In the end give us no proc weapon skill for staff and no cataclysm.
I know its probably a long shot, but will BLM possibly see Ultima 1 day?
Alkimi
10-22-2011, 04:18 PM
I know its probably a long shot, but will BLM possibly see Ultima 1 day?
Doubt it. Meteor is BLM's 'big AoE spell', can't see us getting another. If anything perhaps WHM will get it.
Concerned4FFxi
10-23-2011, 03:36 AM
Most spells are easily bought on the AH for cheap. I like that not every spell is a hand out. Comet, quake, raise III, these are all spells that require some difficulty to acquire and by getting them you are standing out just a little more than others who dont have them yet. Think of it as an adventure and something to look forward to or accomplish.
Concerned4FFxi
10-23-2011, 03:47 AM
I've heard it discussed in another forum that in FF games, if there's a mob called ultima then the spell is not in the game, and vice versa.
Daniel_Hatcher
10-24-2011, 12:52 AM
Most spells are easily bought on the AH for cheap. I like that not every spell is a hand out. Comet, quake, raise III, these are all spells that require some difficulty to acquire and by getting them you are standing out just a little more than others who dont have them yet. Think of it as an adventure and something to look forward to or accomplish.
Or you could just buy it, not like Gil is hard to get anymore.