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Sibris
08-10-2011, 07:06 PM
As much as FFXIV at launch was a failure It had a lot of neat concepts which got me thinking about the leveling and job(class) difference between the two.

I propose an adaptation to FFXIV's physical level-up system, but with a small variance, you cant control what attribute increases.

I am grateful that SE has agreed to allow FFXI to be more Soloist friendly with exp. bonus rings, raising exp rewards from "even match" to lower mobs, and removing level caps from certain main story mission battles. But perhaps a little icing on the cake should be considered.

I am certain that countless people have invested time into having multiple jobs leveled, with intentions to be a jack-of-all-traits perhaps, or just to kill time. Rewarding the time invested here would only seem fair.

Imagine any job, lets assume lv.99, and imagine that WITHOUT a subjob's or equipment influence, its base attributes sum up HP at around 700 and 50 STR. And lets assume for a second that at lv.1 the starting HP is at 20 and 4 STR.

Now picture a stat accumulator that takes 2% of all and any job at any level after subtracting the lv.1 stats, so (700-20)680HP and (50-4)46STR, giving us 13.6HP and 0.92STR. This comes from only one job, all jobs accumulated lets picture a grand total of 132HP and 13STR (this person has maybe 9 or 12 jobs leveled at 99).

With this stat accumulator lets reward the player by adding all the stats to its current job, calculated by the current level. Say a player starts a brand new job (lv.1), he gets 2%(+2HP) from the stat accumulators totals to benefit from and the % increases by 1 each level. At lv.50 he gets 51%(+67HP,+6STR) of the accumulated stats, and at lv.99... 100%.

Now perhaps choosing 2% from all jobs to calculate the accumulator may be a bit low but I'm sure SE can decide on a fair value, considering the time investment it requires for any accomplishments in FFXI.

I would also suggest this system included the attack attribute with how many weapon skills have been leveled in the same way.

Lastly I would recommend this system to be a solo inspired bonus, so the bonus should be divided according to the number of party members (not counting alliance formed)

(Ph :: Physical calc.) formula: (job_stats - job_lv.1_stats) x ?%
(PhS :: Physical Sum) Ph<war> + Ph<mnk> + Ph<thf> + Ph<whm> + ...
(PhB :: Physical Bonus) reward (PhS x (current_job_lv + 1 / 100) / #_party_members

I'm interested in comments. ":D" If you wish for a physical system.

Thanks for your time

Seha
08-10-2011, 07:16 PM
Merit attritbutes.
We don't need this.

Sibris
08-10-2011, 07:21 PM
I figured someone would mention merit attributes... ^_^; too much too little, I'd like to see some means of reward to the countless hours invested in this game. I feel attributes just don't cut it.

hiko
08-10-2011, 07:41 PM
this would just end in more people cleave leeching all their job to max lvl

Lushipur
08-10-2011, 08:49 PM
we just need to have more merit categories and not just 4 choice.
something along the line of a wow class tree where yoou can really choose a playstyle for all your job

even if most ppl will use the same path, deleting and reassigning merit is not so difficult nowadays

Finuve
08-10-2011, 09:07 PM
you realize FFXIV is removing the physical level system in patch 1.19 because it didn't work

Lushipur
08-10-2011, 11:01 PM
its not the right forum to discuss this, i know.

but i wonder what will happen after they remove those level...

im not into the 14 so much, i just play sometimes with some friends...and only because 1.8 really amused me.

im still physical rank 24 or so, so im not worried about it...but my friends are level 50 and i really see the difference from my rank30 pugile and their rank30 gladiator or lancer...

Panthera
08-11-2011, 01:13 AM
I'm interested in comments. ":D" If you wish for a physical system.

:(


I think they should introduce Geomancer and Morpher in the next Major Expansion. We all <3 idle fancy.

Francisco
08-11-2011, 01:38 AM
Seems way too late in FFXI's life to go changing something so fundamental, that has been in place and worked just fine for nearly a decade.

Romanova
08-11-2011, 01:41 AM
ya I definitely wouldn't want this. It's just another "job" to lvl, and really messes with the game system.

Zoner
08-11-2011, 02:53 AM
No thanks, there's a reason whys its being completely removed from ffxiv rather then being "modified"

Sibris
08-11-2011, 08:52 AM
/sigh

really? removing physical system form 14... that's a DICK move SE.

so much for 14 being solo friendly... now they plan to drag it down to " cant do shit unless your in a party" level like 11? ...

/sigh again

Alhanelem
08-11-2011, 09:39 AM
Um, it should be noted that the physical level system is being removed, but it will still have attribute allocation- It willl simply be per-class instead of universal.


so much for 14 being solo friendly... now they plan to drag it down to " cant do shit unless your in a party" level like 11? ...Physical level has such a miniscule effect that this is not true at all.

Lushipur
08-11-2011, 06:21 PM
Um, it should be noted that the physical level system is being removed, but it will still have attribute allocation- It willl simply be per-class instead of universal.

Physical level has such a miniscule effect that this is not true at all.

i see much difference between my physical rank 24 pugilist 30 and my friend physical rank 50 pugilist 30
much more mp and hp for sure, and i go down like a paperbag having crap vit and doing less damage having less str and dex.

hiko
08-12-2011, 09:09 PM
:(


I think they should introduce Bacon mage and Leecher in the next Major Expansion. We all <3 idle fancy.

fixed that for you

vax
08-13-2011, 01:20 AM
/sigh

really? removing physical system form 14... that's a DICK move SE.

so much for 14 being solo friendly... now they plan to drag it down to " cant do shit unless your in a party" level like 11? ...

/sigh again

A lot of thing sucked on FFXIV. Psysical system was one.