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View Full Version : Can we change how much TP the mob recieves per hit?



noodles355
03-10-2011, 08:09 PM
Before concidering subtle blow, the TP a mob recieves is the same as the TP you recieve+3.

The problem with this is that if you have a 2-handed melee who gets 100%TP in 6 hits, he will give the mob 118TP in that time, whereas a dual-wielder who get 100%TP in 10 rounds/20 hits will give the mob 160TP.

Why can't we just remove the +3 from the TP the mob gains from melee strikes? This way a 6-hitting two-hander will give the mob 100% TP in the time it takes him to get 100%TP, and a dual-wielder will also give the mob 100% TP in the time it takes him to get 100%TP. I don't think this is an unfair request and would stop the prejudice people have against dual wield or H2H jobs fulltime meleeing NMs due to "TP spam".

Basically: Just make two handers and one handers give the mob the same amount of TP over time.

Eadieni
03-11-2011, 02:04 AM
I think that'd make the entire game easier, and well, the games already easy enough. We've spent 8 years learning to live with the current system. Your point is also the point of subtle blow

Ilax
03-11-2011, 02:08 AM
well answered, /close thread/

Madvin
03-11-2011, 02:19 AM
If you're dual wielding you automatically have 20 subtle blow, and if you're meleeing you have 5 more from your ring slot, at least. It's not so bad