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View Full Version : Salvage Gear Upgrades/Trials - Don't even think about making it Synergy!



Camosan
08-09-2011, 09:21 AM
Please please please don't give Salvage gear synergy based upgrades.

Yes, I'm begging. Random augments on gear like that would be painful IMO.

Porgressive upgrades through trials would be much appreciated.

Discuss.

Runespider
08-09-2011, 05:34 PM
You know they will and yeah it's really damn annoying. I really hate random crap, friend got the best possible augments in a handful of synths, i'm well over 100 and still don't have what I wanted.

Dieth
08-09-2011, 09:53 PM
Overwhelm Camosan's post with likes please people, and hopefully SE will pick up the hint.

Atomic_Skull
08-10-2011, 04:16 PM
Please please please don't give Salvage gear synergy based upgrades.

Yes, I'm begging. Random augments on gear like that would be painful IMO.

Porgressive upgrades through trials would be much appreciated.

Discuss.

Forget trials, add new NM's to Salvage that drop new items that you turn in to the Salvage NPC along with the original gear.

Karbuncle
08-10-2011, 05:58 PM
Forget trials, add new NM's to Salvage that drop new items that you turn in to the Salvage NPC along with the original gear.

So long as they keep soul-crushing "Pop" rates and a 0.0001% Drop rate on the armors you need I'm totally game for this.

The only thing i want at level 99 is to be doing salvage again 7 days a week for 3 years to upgrade my Usukane Feet to level 76, then spend the next 4 and a half lifetimes getting it to 77!

I kid i kid,

But seriously, there is not abjurations to make tatters for Salvage armor, so either you're going to scrap 15/25/35 pieces into tatters, or they're going to expand salvage for ~90+. I'm betting on the side of Scrapping 15/25/35's, But i would not be surprised if they recycled the most soul-crushing low-drop-rate time-sink anger-filled curse-word-spewing event in all MMOs.

Kristal
08-10-2011, 07:35 PM
Ideally, salvage upgrades would use both. Magian trials to increase them to lvl 90/95/99, and then customized using random augments.

Together with tweaks to the accessibility of NMs, it could mean a revival of salvage. (So you'd still need to choose paths, but NMs or specific armor pieces would have a high rate of encounter, rather then the obscure sightings now. Like, enter salvage on a specific day and you have a 100% chance of encountering a specific NM on floor x.)

Atomic_Skull
08-12-2011, 11:30 AM
The way I would do it is to expand on how Zhayolm Remnants works. New higher level normal mobs could be popped when certain actions are taken or conditions are met, further conditions/actions taken with these high level mobs would cause new NM's to pop which drop the items used to upgrade Salvage armor. Each piece would require 4 items, one from each area. The items would range from having a 5% to 20% drop rate. Each NM would drop 4 items, one 20% item, one 15% item, one 10% item and one 5% item.

Raksha
08-12-2011, 02:27 PM
So long as they keep soul-crushing "Pop" rates and a 0.0001% Drop rate on the armors you need I'm totally game for this.

The only thing i want at level 99 is to be doing salvage again 7 days a week for 3 years to upgrade my Usukane Feet to level 76, then spend the next 4 and a half lifetimes getting it to 77!

I kid i kid,

But seriously, there is not abjurations to make tatters for Salvage armor, so either you're going to scrap 15/25/35 pieces into tatters, or they're going to expand salvage for ~90+. I'm betting on the side of Scrapping 15/25/35's, But i would not be surprised if they recycled the most soul-crushing low-drop-rate time-sink anger-filled curse-word-spewing event in all MMOs.

inb4 proc system added to salvage for 15/25/35 drops.

SubDragon
08-12-2011, 10:46 PM
Sadly You know it will be random augments from synergy.....
Sad I know....