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View Full Version : Lack of content and another level increase looming



Runespider
08-07-2011, 07:21 PM
So I'm just curious what everyone thinks about how FFXI currently is, especially with another level increase coming soon.

With Abyssea almost every piece of content FFXI had was made obsolete, this would of been fine if there had been swathes of new content added after abyssea or regular addons/expansions but neither of these things happened.

Right now FFXI has very little content, Abyssea being the main show in town and it's very easy to cap on that or at least get bored of it, increased level cap will only make this worse.

Personally I think once the novelty of the new spells and level wears off (a few days) the increase will deepen the boredom many of us have been feeling.

All I can see being a slight saving grace is making voidwatch easier for the masses and that becoming more popular but it's too small an event to really do that on it's own.

So yeah I think the silly payment options linked with the serious lack of content FFXI has are going to cause a major dent in the playerbase, it's harder to justify paying for something when you have to manually pay every month and know you are pretty much bored our of your mind with what they are offering for it. Even moreso when they make you pay more than the actual sub costs.

They don't even really bother to show any teasers of the upcoming updates anymore, Abyssea release was a peak and now we are stuck down in the trough...and looking at how the dev team is working it's likely we are going to stay there.

Seha
08-07-2011, 07:26 PM
New content is coming, so wait before saying the game is done.

Tagrineth
08-07-2011, 07:31 PM
Keep in mind while Voidwatch is currently small, it's going to get expanded. There are four total Voidwatch phases planned, and we've only seen Phase I.

Malamasala
08-07-2011, 07:36 PM
If only voidwatch had drops that were good.

Morgantisthedon
08-07-2011, 09:14 PM
Amongst other things besides Voidwatch there is 2 new things coming. Look on the 12 month road map.

Dungeon Crawling (name tba)
The Last stand (name tba)

Those are two more possible good events coming also ^^

Leonlionheart
08-07-2011, 09:20 PM
Voidwatch does have drops that are good... See: Rancor Collar, Ganesha's Mask, Strendu Ring. The rest are meh/situational though.

Too bad the drop system kinda screws you over though. I like the concept, a lot actually, but the execution (WHM can get Fazheluo Radiant Mail, while WAR can get Anhur Robe at the same time and there's nothing they can do about it but /toss) is rather poor. Instead why not make the bodies have a system like sea, where you turn in an item to obtain a piece of gear, except this would be piece of gear of your choice instead of Aura of Adulation = Novio Earring.

Monchat
08-08-2011, 01:22 AM
They released the level cap increase too fast. They should have waited 6+ monthes before each increase. for the level 95 cap they will give us renewed old lv75 events like they did for sky/dynamis: assault/limbus/slv/einh/znm... I dont mind as long as its not working with synergy, but with magian instead. This will be easy for them and give time to build real new content for the level 100 ( ~summer 2012). New content takes time, im not in a hurry.

Malacite
08-08-2011, 01:49 AM
SE: Please ignore the above poster.


6 Months? Dude are you kidding? The rate they've been doing it at is just fine. Some people are just burned out on Abyssea is all. Chill out, take a seat and wait.

Assuming they keep some of the promises the old devs made, we still have yet to see the new "AV type" mob that was promised for WotG that was supposed to be within the WoE.

Runespider
08-08-2011, 01:56 AM
Some people are just burned out on Abyssea is all. Chill out, take a seat and wait.

You have a lot of faith in them, given everything I've seen since Abyssea I don't have that personally. They refuse to say anything about any kind of expansions, the updates since Abyssea have been really really cheap (fixing little things instead of giving strong new content that's needed with increasing the level cap). What the heck is the point of increasing the cap up and up and doing nothing with it? We should be getting addon packs with each level cap increase and lots of content besides, not like we are paying cheap subs to not demand proper quality content.

Chamaan
08-08-2011, 02:06 AM
They're adding more confluxes to WoE. I'm thinking that's where all the 90-95 gear is going to come from. Whatever doesn't get added to VW anyway. I just really hope we get a 7 Abyssea zone since Sea ends up where it ends up at the end of the Abyssea storyline. That final mission's still unresolved so I'd like to go to Abyssea Al'Taieu.

Sparthos
08-08-2011, 02:21 AM
Problem with Voidwatch is the all or nothing atmosphere surrounding it.

For instance, Belphoebe. Ive had my eye on a Tefnut Wand for a while now yet when you do battle, you'll either get the Wand, the less rare Dagger or a steaming pile of nothing.

Sure at one time getting 13k EXP from a battlefield would have been nothing to scoff at but at this point most of it is wasted as EXP has become trivial thanks to Abyssea. Cruor is welcomed but that ties back into old content.

Where are the overarching rewards? A system designed like this needs a point system where rewards can be chosen once an individual works hard enough.

This assures participants that no matter what Voidwatch encounter they participate in, they stand to gain.

Tagrineth
08-08-2011, 03:28 AM
If only voidwatch had drops that were good.

It has plenty. Tonatiuh Axe, Rancor Collar, Deluxe Animator, the Radiant Mails, the materials used to make the "NQ" Radiant Mails, Tefnut Wand, Strendu Ring, Ganesha's Mask...


Problem with Voidwatch is the all or nothing atmosphere surrounding it.

I think they did it this way because they're basically "free" to pop.


For instance, Belphoebe. Ive had my eye on a Tefnut Wand for a while now yet when you do battle, you'll either get the Wand, the less rare Dagger or a steaming pile of nothing.

Yeah, and you can sell the dagger for a decent amount still iirc? which wouldn't be possible if the dagger was more common. More middle-of-the-road drops would be nice yes, but considering Voidwatch is a relatively "free" event, it's not SO bad.


Sure at one time getting 13k EXP from a battlefield would have been nothing to scoff at but at this point most of it is wasted as EXP has become trivial thanks to Abyssea. Cruor is welcomed but that ties back into old content.

Cruor kinda ties back into Abyssea, but they made Cruor do stuff for Voidwatch too so it's still relevant currency, even moving forward with the next couple updates.


Where are the overarching rewards? A system designed like this needs a point system where rewards can be chosen once an individual works hard enough.

This assures participants that no matter what Voidwatch encounter they participate in, they stand to gain.

...cruor. <_<

Sp1cyryan
08-08-2011, 03:48 AM
Right now FFXI has very little content, Abyssea being the main show in town and it's very easy to cap on that or at least get bored of it, increased level cap will only make this worse.

I just stopped reading here honestly. I disagree with your opinions.

Sparthos
08-08-2011, 04:31 AM
I think they did it this way because they're basically "free" to pop.

Abyssea is "free" to enter yet no such restrictions exist. Even the most useless mobs had a piece of gear one of the twenty classes could put to use.

We're supposed to be moving away from all-or-nothing yet Voidwatch ep.1 seems to be going right back into the quicksand that plagued Salvage where either you got a 35 or a waste of time.

Replace 35 with radiant mails and you have Voidwatch pools.


Yeah, and you can sell the dagger for a decent amount still iirc? which wouldn't be possible if the dagger was more common. More middle-of-the-road drops would be nice yes, but considering Voidwatch is a relatively "free" event, it's not SO bad.

The dagger is going for 40k on my server. Pretty crap for a reward.


Cruor kinda ties back into Abyssea, but they made Cruor do stuff for Voidwatch too so it's still relevant currency, even moving forward with the next couple updates.

If cruor are the "points" for Voidwatch, what's the point of doing Voidwatch? You could simply sit in Abyssea and burn until you reach the amount you need.

The problem you run into is that if Voidwatch wants to stand on its own, it needs to grab individuals and at least be moderately rewarding. It doesn't have to club players over the head with loot but it needs to be something worth doing for the long haul which it isn't right now.

Going up to 95 perhaps the playing field will change.

Tagrineth
08-08-2011, 04:49 AM
Abyssea is "free" to enter yet no such restrictions exist. Even the most useless mobs had a piece of gear one of the twenty classes could put to use.

We're supposed to be moving away from all-or-nothing yet Voidwatch ep.1 seems to be going right back into the quicksand that plagued Salvage where either you got a 35 or a waste of time.

Yeah, and I'm like 0/20 or so on Balaur. Even Abyssea still has a good chunk of mobs you could kill for weeks and not get what you want.

Sparthos
08-08-2011, 06:04 AM
Yeah, and I'm like 0/20 or so on Balaur. Even Abyssea still has a good chunk of mobs you could kill for weeks and not get what you want.

0/20 with Blue and TH?

Comparing Abyssea to Voidwatch is silly. I could finish entire sets of +2 before an individual secured a single HQ2 body.

Panthera
08-08-2011, 06:16 AM
That final mission's still unresolved so I'd like to go to Abyssea Al'Taieu.

Please no, please. I would hate to see the billing stuff get resolved, only to see that the only thing this game has to offer anymore is one event, Abyssea, and the new levels fail to bring new challenges.


So I'm just curious what everyone thinks about how FFXI currently is, especially with another level increase coming soon.

I am deeply dissatisfied with the game itself, and I couldn't put forth the effort to go through the Click'n Buy for this.

There is one event with up-to-date gear. If you don't like it, you're out of luck.

There is no story-line anymore.

There are no characters anymore.

Whatever challenge there was in exping is all but gone now at any level.

Flower is more difficult than this.

I look back at the old days with a sad sense of nostalgia. People wander around at level 40 in Holiday Event gear nowadays. Mid level gear isn't worth the time, energy, money or inventory space to get because they'll level out of it too quickly and too easily. You used to have to take each level seriously, you had to be committed, be professional, be proud.

Now it's a little girl's friendly dress-up game where nothing can really hurt you, where the mobs are so non-threatening that you had might as well just be holding hands with them than fighting them.

sruon
08-08-2011, 10:32 AM
All you need to believe in FFXI is in my signature.

Neisan_Quetz
08-08-2011, 11:18 AM
1/8 on Balaur with Blue + TH.

Alhanelem
08-08-2011, 11:59 AM
There is no lack of content. Level cap increase is one of the things that has my attention going into the next update.

For me, the problem is lack of ability to get help for un-soloable content. :p

Ketaru
08-08-2011, 12:21 PM
With Abyssea almost every piece of content FFXI had was made obsolete

This strikes me as a rather untimely thing to say, given that they've made a push to adjust old content alongside adding new content. One of the remarkable things that has changed is that Campaign has experienced a revival in participation. They didn't make it possible to skillup. They didn't add new Allied Notes/Union loot. They didn't even make it so fort bashing no longer sucks. All they did was increase the EXP gain. The participation was enough such that Splitting Heirs and Plucking Wings actually opened up in the last few weeks. There was a big push to do those because, contrary to what the doomsayers like to spout, a lot of old gear isn't obsolete yet.

I swear, if some people had their way, we'd all still be running around in Scorpion Harnesses and Haubergeons.

Alhanelem
08-08-2011, 12:56 PM
I swear, if some people had their way, we'd all still be running around in Scorpion Harnesses and Haubergeons. I can't think of any particular reason to become so attached to certain items other than appearance. If level caps go up and new content is added, you should be expecting a lot of new items to be replacing old ones.

Would you rather be wearing a scorp harness with augments to bring it up to a lv90 item's stats? or would you rather be wearing a new item purpose built for lv90+? I happily cast aside my salvage gear for empyrean armor even though I spent a lot of time on it. I'd rather be wearing the new thing than spend time upgrading the old stuff to compete with it.

Ravenmore
08-08-2011, 01:00 PM
Abyssea is "free" to enter yet no such restrictions exist. Even the most useless mobs had a piece of gear one of the twenty classes could put to use.

We're supposed to be moving away from all-or-nothing yet Voidwatch ep.1 seems to be going right back into the quicksand that plagued Salvage where either you got a 35 or a waste of time.

Replace 35 with radiant mails and you have Voidwatch pools.



The dagger is going for 40k on my server. Pretty crap for a reward.



If cruor are the "points" for Voidwatch, what's the point of doing Voidwatch? You could simply sit in Abyssea and burn until you reach the amount you need.

The problem you run into is that if Voidwatch wants to stand on its own, it needs to grab individuals and at least be moderately rewarding. It doesn't have to club players over the head with loot but it needs to be something worth doing for the long haul which it isn't right now.

Going up to 95 perhaps the playing field will change.

Its really is just like salvage with a couple of jobs getting some great and everyone else sidegrade crap. Anything that can be put on AH is not a suitable reward to get people to do the content. Gil has lost most of its value it had at 75 so even getting 1 mil(whats rancor collar was going for) for something you might not even see for run after run is not rewarding.

The only way to get everyone doing the event is to make the emp.weaopn 95 upgrade come from the highest tiers.

Francisco
08-08-2011, 03:12 PM
I can't think of any particular reason to become so attached to certain items other than appearance. If level caps go up and new content is added, you should be expecting a lot of new items to be replacing old ones.

Would you rather be wearing a scorp harness with augments to bring it up to a lv90 item's stats? or would you rather be wearing a new item purpose built for lv90+? I happily cast aside my salvage gear for empyrean armor even though I spent a lot of time on it. I'd rather be wearing the new thing than spend time upgrading the old stuff to compete with it.

People who get the best gear available at any given time thinks it magically means they'll have the best gear forever.

Like all the turds who flipped out and demanded a boost to E.Body and lolRidill.

MarkovChain
08-08-2011, 09:33 PM
What ? Having the best gear at any given time has always been the goal in FFXI ; otherwise you can just quit once you reach level 90 seriously. Do you do MMM, do you do chocobo raising do you do pankration ? Nope ? k.

Francisco
08-08-2011, 10:23 PM
What ? Having the best gear at any given time has always been the goal in FFXI ; otherwise you can just quit once you reach level 90 seriously. Do you do MMM, do you do chocobo raising do you do pankration ? Nope ? k.

What I mean is, a lot of people think that once they have the best gear, they assume it'll stay the best forever.

Plenty of Usukane MNKs, for instance, flipped out at the introduction of Tantra +2.

Rosina
08-08-2011, 10:58 PM
there isn't a lack of content. This is what happens with speed lvling faster you hit cap less you can do also aby is 30+ and not everyone is speed leveling. So really its the community more then the game. Seems we got the Wow community who forcing speed lvl or bust. There is no reason to rush mmo.

Solonuke
08-09-2011, 02:24 AM
I agree with the OP about the lack of content. The only time we've gotten any new content this year was in May where they tweaked Dynamis, introduced Grounds of Valor and Voidwatch. Being an old time player, Dynamis is still Dynamis and while the change helped me getting the wins over again, I rather want something new to play with. Grounds of Valor is Fields of Valor just in dungeons and an alternative way of leveling up. I already got 6 jobs at level 90 and I feel I actually want to use those jobs rather than leveling up more of them.

Which brings me to Voidwatch, I can't really say much about Voidwatch because of I've only done it once. That's sort of the problem I have with Voidwatch, the low interest in it and I'm very interested in getting into it. Everything about the game is centered around Abyssea these days and I sort of understand why. Abyssea is low man friendly with ridiculous buffs that no man or woman had seen before, it was a power that I think is really awesome the feeling of becoming gods and wreak havoc in the zones. So for me Voidwatch feels like a step backwards when you remove all of those buffs and the game that was before Abyssea starts to show itself again. Not to mention Voidwatch reuses old zones that I've visited to death already, plus models that I've seen way too many times.

I know some people that have done everything they can in the game right now and is starting on a 3rd Empyrean weapon because of the current state of the game. I'm aware of there's a lot of things to do in the game, the game itself has a depth that no other game can surpass but a lot of the content relies on other people that are also interested in it.

Felren
08-09-2011, 02:27 AM
It doesn't feel like they're releasing content slower than they were when it was 75 cap, but the problem is that there is so little 90 content to work with right now, and we don't have the content to fall back on like we did at 75 that has been piling up for years. Abyssea, voidwatch... thats all that is not 75 content right now, and its been over a year since 80 now.

Abyssea is kind of boring at this point to me, and I haven't even made an empy weapon yet.

Voidwatch I did a couple fights early on, and I just don't like the system. It's pretty crappy for filler content, and its too obvious with the drop rates even when you do things perfectly + the random loot you might not need system that it is content designed to waste your time hard and to keep you coming back every day. Also its a bit of a pain having to have more than a lowman group for it since abyssea has put everyone into a 6 or less people mindset.

At this point I'd be even happy with doing magians on old gear to bring them up to higher levels, I miss some of the old content, but mostly I miss the option of doing other content that still gives good gear. And no..... Synergy does not count for bringing up old gear, Auguments are too freaking random, and requiring synergy level'd to get decent auguments is pretty BS.

Olor
08-09-2011, 02:37 AM
eh, I have no trouble filling my game time.

MarkovChain
08-09-2011, 02:43 AM
What I mean is, a lot of people think that once they have the best gear, they assume it'll stay the best forever.
Plenty of Usukane MNKs, for instance, flipped out at the introduction of Tantra +2.

Maybe because the best gear was too easy to obtain ? Full usu was not the best : you didn't see many complains when PW came out which made it possible for mix and match to beat full usu ?

Hayward
08-09-2011, 04:12 AM
Maybe because the best gear was too easy to obtain ? Full usu was not the best : you didn't see many complains when PW came out which made it possible for mix and match to beat full usu ?

This statement, among others, doesn't make much sense. It seems some players are so addicted to status that anything that is easily accessible (e.g. Tantra Attire +1/+2) is dismissed out of hand regardless of quality. If nothing else, I am ecstatic that I don't need the drama/politics/a-hattery of most HNM shells from years back to get good gear for the jobs I have leveled to 90.

I haven't done Voidwatch yet, but I wouldn't mind trying it out once the bugs are ironed out and the concept is fleshed out a little more.

MarkovChain
08-09-2011, 04:53 AM
The best gear came from salvage, sky and limbus, znms, and for 1-2 pieces, einherjar,what kind of game did you play ? I think you are trying to find excuses for your bad gear at 75.

Aeonk
08-09-2011, 08:03 AM
It's funny you say that there's no content in the game anymore. Most pre-abyssea endgame events still have something useful to them.

Sky: W legs will never stop being useful. Also Synergy augments to sky pieces, and Divine Might earrings.

sea: Some homam pieces are still good. Just about everyone is going to need a Brutal Earring and/or Loq. earring (most will probably need both.) Then there's Mars Rings and Ninurta Sashes, now that they're somewhat feasable to get.

land kings: A few of these pieces are still good (N legs and E body come to mind, synergy augments and all.) And every MNK is gonna need a Blackbelt sooner or later. Also Herald's gaiters.

Dynamis: recently revamped for Neo Dynamis (or Arch Dynamis, whatever people wanna call it.) Some interesting gear and legitimate challenge in there. Sagasinger looks like a fun toy.

Einherjar: Abjurations and Valhalla. Still useful.

Assaults: Well.... mainly Nyzul Isle here. Some of those WS's are decent for non-Empyrean WS folks.

Salvage: Ares Cuirass is still a pretty good Torcleaver piece from what I've read.

WoTG: Hermes sandals ingredients from Dark Ixion, V belt from Sandworm KA.

There's plenty of content in the game besides abyssea. And in the event you have already "been there, done that": then level a new job and go through all the above events again to pick up that 1 or 2 pieces from each you need to be optimal, alongside having a new job to work on in abyssea.
There are ways to kill time in the game besides standing around in Jeuno.

Michae
08-09-2011, 08:28 AM
I've already moved on to other games, just drop in here now and then to see whats new. I havent logged on for more than afew minutes in a loooong time. Abyssea = spamming nm 50 times for 50 drops for a weapon i can use on another 50 nm for 50 drops = boredom. And thats all the game really is anymore. On the bright side I am seeing a whole game world outside of SE I forgot even existed. FFXI just got to WoW for me both in content and playership. /em YAWN maybe I will go play zelda now.

Selzak
08-09-2011, 09:59 AM
If the PS Vita port really happens, it might breathe some serious life into FFXI (like, genuine expansions amount of breath). Still standing by and hoping that it actually happens, but if it does then I will be pleasantly surprised by SE doing the smart thing and expanding a game that could really gather a huge following through that port and giving neo-FFXI another shot at gaining more subscribers. FFXIV is a flop, FFXI is a game that I think a lot of people would become a part of if they only knew it was there.

Elphy
08-09-2011, 10:24 AM
ffxiv isnt so much a flop anymore, its getting better and better as they go. 1.18 was fantastic and 1.19 and 1.20 seem like they will be huge and fantastic as well. The only way its a flop for most current ffxi players is that it doesnt have the ease of lvling ppl have become accustomed to in the current incarnation of xi. Nearly my whole ls has moved to xiv because there is more to do there than there currently is on xi for ppl who have been playing xi for yrs, such as we all have

Selzak
08-09-2011, 11:20 AM
ffxiv isnt so much a flop anymore, its getting better and better as they go. 1.18 was fantastic and 1.19 and 1.20 seem like they will be huge and fantastic as well. The only way its a flop for most current ffxi players is that it doesnt have the ease of lvling ppl have become accustomed to in the current incarnation of xi. Nearly my whole ls has moved to xiv because there is more to do there than there currently is on xi for ppl who have been playing xi for yrs, such as we all have
The way I understood it was that XIV development is what influenced Abyssea (and hence the easy leveling), and was not a game to play for any sort of a challenge- even that you are punished for playing too long. Not to mention the copy/pasta work in some of the zones that is just ridiculous...has that been fixed/can it be?

Francisco
08-09-2011, 12:47 PM
Maybe because the best gear was too easy to obtain ? Full usu was not the best : you didn't see many complains when PW came out which made it possible for mix and match to beat full usu ?

They were flipping out before they even knew how to get it.

PW... really? How many monks had access to a Hachiryu body? My LS was the first and (I believe) only group to kill PW on Alexander. I know some shells on other servers killed it a few times - but it wasn't really going down very often.

Also, I remember a bunch of people demanding SE fix E.Body and Ridill...

Michae
08-09-2011, 01:04 PM
The way I understood it was that XIV development is what influenced Abyssea (and hence the easy leveling), and was not a game to play for any sort of a challenge- even that you are punished for playing too long. Not to mention the copy/pasta work in some of the zones that is just ridiculous...has that been fixed/can it be?

The fatigue system (which punished u for playing too long) is gone as of patch 1.18 and the maps are being rebooted to look less cut and paste and more unique than they currently are. They fired the orig xiv team and replaced it with ppl from xi and some others. We are finally getting chocos and airships in the next update and they are intriducing the job system. Major changes have been done to the game and are currently in the works which have already made the game alot more playable. SE is notorious for cut and paste anyway, look around xi, its major cut and paste. The biggest example being any aby zone lol.

As for xiv being the reason for aby....I personally think its more likely se is trying to rush everyone thru the game so they can reduce the amount of servers and get ppl to move on. I mean come on, taking away the lvl cap for CoP, introducing summons u can only get after completeing toau, and coming soon wotg with cait sith and atomos, its an obvious ploy to get ppl to finish those expansions quickly. They said they would give a year warning before they shut down their servers but that would cost them too much I'm sure. And ppl can say what they will but its just my personal opinion. FFXI is dying and there is nothing we can do. Sad really, Ive invested alot of time in that game over the years and now I dont bother to log in except to chat with my ls....whats left of it anyway since most ppl already jumped ship

Tagus
08-09-2011, 01:17 PM
I'm not too worried. Once upon a time, people were freaking out about the bird camp becoming obsolete when the 75-80 cap was announced, because they were worried about getting their 40k/hr exp. We all know how that played out. The thing I'd really like to see is an update to salvage though. They've got a nice event already designed with gear that alot of people have always wanted, but the zones literally sit empty because nobody wants to bother with the assault points and minimum party size. It's pretty redic that they made changes to dynamis and let salvage rot, considering people were still actually doing dynamis.

Ravenmore
08-09-2011, 02:10 PM
The fatigue system (which punished u for playing too long) is gone as of patch 1.18 and the maps are being rebooted to look less cut and paste and more unique than they currently are. They fired the orig xiv team and replaced it with ppl from xi and some others. We are finally getting chocos and airships in the next update and they are intriducing the job system. Major changes have been done to the game and are currently in the works which have already made the game alot more playable. SE is notorious for cut and paste anyway, look around xi, its major cut and paste. The biggest example being any aby zone lol.

As for xiv being the reason for aby....I personally think its more likely se is trying to rush everyone thru the game so they can reduce the amount of servers and get ppl to move on. I mean come on, taking away the lvl cap for CoP, introducing summons u can only get after completeing toau, and coming soon wotg with cait sith and atomos, its an obvious ploy to get ppl to finish those expansions quickly. They said they would give a year warning before they shut down their servers but that would cost them too much I'm sure. And ppl can say what they will but its just my personal opinion. FFXI is dying and there is nothing we can do. Sad really, Ive invested alot of time in that game over the years and now I dont bother to log in except to chat with my ls....whats left of it anyway since most ppl already jumped ship

No matter how well they fix it it will never get the first try back. From the first review on every game site or mag with bring up the fail of the launch. With the CnB crap and crsyta having to buy more(one of the biggest issues for the reviewers after content) many won't try it over that. On top of other game that have been surorted better over the years and new games coming that might even challenge WoW if done right and will crush FF14 since no one but SE can mess up that bad.

I asume they are banking on the ps3 release to save the game but I don't see 450k ps3 users rushing out to grab it(new users not those that have it already). Just look on here people are flat out refusing to buy any SE titles. If this had been anyother comapy they would had cut thier loss and ran. Fact many have. So many choices out now between MMORPGs and online muti-player options in single player games.

Runespider
08-09-2011, 05:48 PM
As for xiv being the reason for aby....I personally think its more likely se is trying to rush everyone thru the game so they can reduce the amount of servers and get ppl to move on. I mean come on, taking away the lvl cap for CoP, introducing summons u can only get after completeing toau, and coming soon wotg with cait sith and atomos, its an obvious ploy to get ppl to finish those expansions quickly. They said they would give a year warning before they shut down their servers but that would cost them too much I'm sure. And ppl can say what they will but its just my personal opinion. FFXI is dying and there is nothing we can do. Sad really, Ive invested alot of time in that game over the years and now I dont bother to log in except to chat with my ls....whats left of it anyway since most ppl already jumped ship

I don't really understand what they are doing with FFXI currently but yes it does come across that they were trying to let everyone finish their goals in FFXI and cap all they wanted to do easily so they could move onto FFXIV, boring players and making everythihg super fast while adding nothing of value to do. I really don't think it will work they way they want it to though, FFXIV just is not a serious MMO to move onto and probably won't be for a long time.

With proper care I could see myself carying on playing FFXI for a long time, the way the game is now and how utterly bored I am (never been this bored in 7 years of playing). I am looking for other MMO's, once I find one I think i'll be done. FFXI is just way too boring thesedays, I liked Abyssea but I dislike how they are running the game so cheaply now and not taking advantage of the leveling cap increases at all. I don't mind making old content obsolete, I mind when they leave a vacume and don't add anything to fill it.

lawnmower
08-09-2011, 09:06 PM
keep up the good work SE thank you for all the great fun for the past 9 years love the game some ppl just dont want to say anything good at all what would they be doing if ffxi was not here playing WOW lol gl to all and have fun.


ps iv been playing 9 years and i dont think i can not find somthing to do thank you SE

Kristal
08-09-2011, 09:39 PM
It has plenty. Tonatiuh Axe, Rancor Collar, Deluxe Animator, the Radiant Mails, the materials used to make the "NQ" Radiant Mails, Tefnut Wand, Strendu Ring, Ganesha's Mask...

The only good thing about Deluxe Animator is the fact that it's easier and cheaper to obtain then the Animator +1... for now.
Unless the DA has another hidden effect on par with Tactical Processor, it's not really that good... (*hint* Camata)

MarkovChain
08-09-2011, 10:10 PM
They were flipping out before they even knew how to get it.

PW... really? How many monks had access to a Hachiryu body? My LS was the first and (I believe) only group to kill PW on Alexander. I know some shells on other servers killed it a few times - but it wasn't really going down very often.

Also, I remember a bunch of people demanding SE fix E.Body and Ridill...

Preciely the amount of person having access to hachiryu body matters because it bring goals for the most dedicated players. The reason you didn't see many compaints is because the ratio difficulty/reward was acceptable compared to sky gear or salvage gear. Right now you don't have this. And the result is people crying about lack of content. And no JP always kill it first.

Rekin
08-09-2011, 11:05 PM
I'm sure some where in the topic someone has pointed out before but there is a ton of content in the game. Over 300 quest lines and missions, various low to mid level bcnms, various nms outside of abyssea whose drops are worthwhile, crafting as a whole can be done with only a lvl 30 job(ask Ctownwoody) tons and tons of locations and scenery to explore, chocobo raising, gardening, harvesting, etc. The content is there your just looking past it.

Bubeeky
08-09-2011, 11:17 PM
I'm sure some where in the topic someone has pointed out before but there is a ton of content in the game. Over 300 quest lines and missions, various low to mid level bcnms, various nms outside of abyssea whose drops are worthwhile, crafting as a whole can be done with only a lvl 30 job(ask Ctownwoody) tons and tons of locations and scenery to explore, chocobo raising, gardening, harvesting, etc. The content is there your just looking past it.

So true...these things are still around and are still fun to do :)

An MMO is an online environment...as such, there is more to do there than just endgame stuff, no need to ignore old content just because it's not as challenging.

Airget
08-10-2011, 12:46 AM
I'd like to think that with their talk of introducing a test server that the worry of lack of content will be the thing of the past. However with all these issues with changing of payment plans and such it does look pretty grim if next month the population is reduced in half.

It's pretty careless of SE to force this upon people who have been playing for years and expecting them to deal with it, even though they do say it's for more safety, for those who have had no issues or even purchased security tokens for extra security feel as if there is no need to change something if it ain't broke.

Though back on topic, ya I think test servers should help with the issue of content since their objective with test servers is to allow a means to produce content faster so instead of these 3 months in between with a mini-update we may be seeing monthly updates and such.

Though what really disappointed me is how lazy this "news" "udpate" was. The last level update notice we got was so much more informed and interesting. http://www.playonline.com/pcd/topics/ff11us/detail/5991/detail.html

I feel like this news update just treats us like idiots lol. The way it's worded it's like they needed a certain character limit in order to publish it, like seriously
"A new limit break quest will be added, the completion of which will unlock levels 91 and above. The level cap increase will be accompanied by an assortment of new job abilities, job traits, and magic spells."

Cause by now we have no idea what a limit break does? It just strikes me odd how they reinforce the level cap being raised by saying it'll be raised to 95 which means you'll be able to go from 91-95. Oh really I thought a 95 level cap meant I'd be able to go to level 99.


So true...these things are still around and are still fun to do :)

An MMO is an online environment...as such, there is more to do there than just endgame stuff, no need to ignore old content just because it's not as challenging.

The issue people have with previous content is the lack of reward for the effort put into it. Pankration has beastmen hats that improve taking pictures but that's it. besieged and Brenner have el zilcho. Choco raising has the neat racing body pieces but since there isn't anything that offers an increase in battling ability only those that like how they look will really look into it or those who like the challenge of choco racing/raising. Gardening was pretty much killed by abyssea since it's main souce of usability came from ele ores but with gold chest dropping them like candies along with random NMs the need for gardening was severly diminished. Crafting itself doesn't see much use aside from the expendable items, gear isn't as sought out as it use to be since for the most part abyssea armor and weapons can trump it along with magian trials.

While synergy tried to save crafting it really isn't enough to make it viable except for vanity purposes. I think that's the main issue, most side activities only offer vanity rewards nothing battle worthy even if it's a slight boost. Like what would be the harm of adding a neck piece in pankration that offered the most STR. Perhaps you know make something fun out of it, like in the sense of fish ranking or choco racing perhaps you could have a weekly season in which players compete for first place and the one with the best win/lost ratio (only counting fights that are deemed fair aka the same monster level range) will recieve the STR neck piece or something like that. I mean seriously so many people would be competing and working their asses off in an attempt to earn the best STR neck piece in the game, at least on the melee side. perhaps instead of just adding one reward the winner can choose a reward from the following choices of melee/mage/tank so everyone would have a reason to pankration.

Finally last thing that pops into mind is MMM, which was basically killed by abyssea xp, while the fishing MMM can still be done for the rings overall their is a severe oversight on the team not to utilize MMM like they could. There is so much potential in it that it's quite depressing that they pretty much just tossed it aside like the evolith system which as it stands now SE should just write a formal apology for adding in a game concept that was so horrible they had to use trials of the magian to overshadow their awful mistake lol.

While sure some events can just be done for the fun of it, after a while just doing things for the fun of it isn't worth it if you can't at least get something to show off for your dedication of said activity.

Sparthos
08-10-2011, 01:34 AM
SE needs to give incentives for individuals who complete quests among other things. Stuff like Pankration is there but no one is going to waste time when others aren't participating and it boils down to getting some beastmen hats that could be crafted at any time through normal means.

The reward system started in ACP would be a great example to follow.

For instance, if an individual were to complete all BCNMs you'd be given a piece of armor (light, plate, cloth) that you could then add augments to in order to suit your particular needs. Tack on a title like "God/dess of the Burning Circle" for a bonus reward and you've just given individuals a new long term goal that anyone could participate in.

MMM? Same deal. Add gear to the marble rewards and you'd see interest spread. All it requires is the effort be worth the hunt.

Powerful items don't have to come from doing the hardest content but should reward individuals who diversify what they do when logged into XI.

Francisco
08-10-2011, 01:49 AM
Preciely the amount of person having access to hachiryu body matters because it bring goals for the most dedicated players. The reason you didn't see many compaints is because the ratio difficulty/reward was acceptable compared to sky gear or salvage gear. Right now you don't have this. And the result is people crying about lack of content. And no JP always kill it first.

Sky and salvage gear was never really hard to get, if you were dedicated to it.

Hachiryu body is completely irrelevant for the same reason Ninurta's Sash was for NIN. Great if you can get it - but no one expects it, and 99% of players had no chance of ever getting a sniff of either of those items. Basically for MNK, full Usukane with Black Belt was "top gear".

The only challenge to salvage gear was having a group, and having patience.

I'm not talking about people being mad that Tantra is too easy to obtain. I'm talking about people who went into the initial level cap raise (75-80) with the mindset of "they better not replace Usukane/E.Body/Byakko's"...

Heck, a lot of people were mad at the level increase to begin with because "I'm done leveling".

The level cap increase to 80 didn't change a lot about what equipment we wore... added some decent weapons (G.Axe from that sandworm), macro pieces (Heafoc), and a few miscellany pieces (Bullwhip, Owleyes)... but nothing groundbreaking.

Level 85 added the first significant changes in equipment with 85 Emps, some AF3+2 and some accessories. Most of the people were in awe over the gear - but some threw a temper tantrum over not being the best anymore. And this is all before we knew how to obtain the upgrade items, how many were needed, and how difficult they were.

Selzak
08-10-2011, 03:06 AM
Pretty sure people were mad at the onset when a full set of Perle was going to outperform the gear they'd been working for years to obtain.

Leonlionheart
08-10-2011, 03:19 AM
Pretty sure people were mad at the onset when a full set of Perle was going to outperform the gear they'd been working for years to obtain.

Perle never outperformed anything top notch. Ever.

It got close to outperforming DRG's other gearsets, but Walahra/Ares body/Dusk hands/Homam/Homam > Perle. And you could upgrade hands to Dusk+1. Everyone else had Walahra/???/Dusk/Byakko/Dusk+1(or any variety of haste feets), and as long as you had Byakko's Haidate nothing else came close to that set. Walmart hat+Dusk+Byakko is the same amount of haste in 3 slots as Perle is in 5.

Just saying, Perle has always been pretty much crap. Only good for new players.

Runespider
08-10-2011, 03:52 AM
There was a LOT of complaing in previous XI updates from the XIV userbase, the really low key way they have been doing updates the last month or two shows they took notice. Only reason I can see for how horribly low key and un-exciting this stuff is now.

I think I'm less excited about FFXI after reading this stupid update note than before.

Aarahs
08-10-2011, 04:11 AM
I imagine they're waiting for the final level cap before really adding the endgame content. Or they may be planning to add quests or something to make the old content part of the new endgame. I kind of wish they'd start working on a FFXI-2 or something so they could add new regions. I know 14 has improved, but the flexibility of job change is what I like most.

Runespider
08-10-2011, 04:18 AM
I imagine they're waiting for the final level cap before really adding the endgame content. Or they may be planning to add quests or something to make the old content part of the new endgame. I kind of wish they'd start working on a FFXI-2 or something so they could add new regions. I know 14 has improved, but the flexibility of job change is what I like most.

I remember during FFXIV beta testing, everyone thought final release would be better and have more content...never happened. If they have plans to add a ton of stuff at 99 they would be showing it off not hiding it.

Sparthos
08-10-2011, 05:05 AM
I remember during FFXIV beta testing, everyone thought final release would be better and have more content...never happened. If they have plans to add a ton of stuff at 99 they would be showing it off not hiding it.

Well SE has already revealed what 99 will have:

-Voidwatch
-The Last Stand
-Merit Revisions

Ravenmore
08-10-2011, 06:15 AM
Perle never outperformed anything top notch. Ever.

It got close to outperforming DRG's other gearsets, but Walahra/Ares body/Dusk hands/Homam/Homam > Perle. And you could upgrade hands to Dusk+1. Everyone else had Walahra/???/Dusk/Byakko/Dusk+1(or any variety of haste feets), and as long as you had Byakko's Haidate nothing else came close to that set. Walmart hat+Dusk+Byakko is the same amount of haste in 3 slots as Perle is in 5.

Just saying, Perle has always been pretty much crap. Only good for new players.

Ares was not that great of a tp piece for drg. Asker was by far a better TP was what was really widely used for drg. Ares wasn't that great of a WS piece either. Heca+1 had more str easy to find close to the same the price and the Acc was more important to drgs for our 2 main WS then attack. The only thing Ares was really good for was drg/mage non-toau soloing or drg burn.

Hayward
08-10-2011, 07:22 AM
Perle never outperformed anything top notch. Ever.

It got close to outperforming DRG's other gearsets, but Walahra/Ares body/Dusk hands/Homam/Homam > Perle. And you could upgrade hands to Dusk+1. Everyone else had Walahra/???/Dusk/Byakko/Dusk+1(or any variety of haste feets), and as long as you had Byakko's Haidate nothing else came close to that set. Walmart hat+Dusk+Byakko is the same amount of haste in 3 slots as Perle is in 5.

Just saying, Perle has always been pretty much crap. Only good for new players.

Thanks for making my point for me. People spout madness such as this in a desperate attempt to preserve their status as "elite". Perle Armor is not nearly as good as the Empyrean +1 sets for the jobs that can use it (looking back, it served as a good holdover to Empyrean Armor), but I'll eat this laptop if it didn't come close to matching the non-HNM gear prior to the first cap increase.

Leonlionheart
08-10-2011, 07:39 AM
Thanks for making my point for me. People spout madness such as this in a desperate attempt to preserve their status as "elite". Perle Armor is not nearly as good as the Empyrean +1 sets for the jobs that can use it (looking back, it served as a good holdover to Empyrean Armor), but I'll eat this laptop if it didn't come close to matching the non-HNM gear prior to the first cap increase.

Using it for WS sets, you actually don't come close. Perle is utter crap compared to N head, body, hands, legs, feet. For SAM, Shura is still better.

TP is closer, but again, not as good when you can get 1% more haste w/o the set than with it.

MarkovChain
08-10-2011, 07:51 AM
Level 85 added the first significant changes in equipment with 85 Emps, some AF3+2 and some accessories. Most of the people were in awe over the gear - but some threw a temper tantrum over not being the best anymore. And this is all before we knew how to obtain the upgrade items, how many were needed, and how difficult they were.

Don't be kidding. The first abyssea already gave the tempo on how easy to obtain the gear was. This time instead of having side grades to existing gear like in the first expansion, everyone saw that AF3+2 would be the new perle. This is why you saw many complaints. There is no balance, it's killing the game.

Ravenmore
08-10-2011, 08:33 AM
Using it for WS sets, you actually don't come close. Perle is utter crap compared to N head, body, hands, legs, feet. For SAM, Shura is still better.

TP is closer, but again, not as good when you can get 1% more haste w/o the set than with it.

Any sam using shura was really a main mnk beening cheap or just a dumb. NQ hauby was better then shura and geuss what its was under 500k hell before the anouncement for level increase it was down to 200k for a long time, while hauby +1 was toping out at 3 mil for the longest time. Both so much better then shura. Before you pull the shura +1 if you had that kind of gil in the first place and didn't have mnk you would had been better servered by buying a hauby +1. Not saying shura is not better but its still not as easy to get hauby.

Leonlionheart
08-10-2011, 08:55 AM
Any sam using shura was really a main mnk beening cheap or just a dumb. NQ hauby was better then shura and geuss what its was under 500k hell before the anouncement for level increase it was down to 200k for a long time, while hauby +1 was toping out at 3 mil for the longest time. Both so much better then shura. Before you pull the shura +1 if you had that kind of gil in the first place and didn't have mnk you would had been better servered by buying a hauby +1. Not saying shura is not better but its still not as easy to get hauby.

... Shura body? I'm talking Shura legs/head.

Tsukino_Kaji
08-10-2011, 09:02 AM
Content is only for those people who don't spam enter during cutscenes.

Selzak
08-10-2011, 09:05 AM
Perle set wasn't the best possible gear overall, but it was damn close and the only way you were going to beat is if you had acquired some very specific pieces for each slot depending on the job- even then it was close enough (not for gear swapping, but for TP). Considering this while understanding that a full set of Perle took about two hours to obtain and you'd easily have enough cruor from EXP'ing to 80 in the first place, it was the best thing you could wear unless you did some serious endgame stuff beforehand and even then it was nearly as good while also being basically given to you for free. That made people mad, I remember it.

Also, I called Empyrean Armor before it happened and I'm glad they introduced it. I'd rather the best gear for my job in most situations in at least some slots to be job specific stuff. All of that mismatching in a TP set is just ugly-looking and may benefit some jobs more than others. Personally, I hope the real 'ultimate' gear will remain within the Empyrean Armor sets, but require that they be +3'd through some real, genuine effort.

Leonlionheart
08-10-2011, 09:20 AM
Content is only for those people who don't spam enter during cutscenes.

I think you have the wrong idea about MMO content.

Seriously though, it's nice that FFXI has that for people, but that's not why I, nor a very large amount of people I play with, play this game.

Francisco
08-10-2011, 10:59 AM
Don't be kidding. The first abyssea already gave the tempo on how easy to obtain the gear was. This time instead of having side grades to existing gear like in the first expansion, everyone saw that AF3+2 would be the new perle. This is why you saw many complaints. There is no balance, it's killing the game.

Visions didn't really set much tempo for anything substantial. A chunk of the NMs didn't even appear until around the time Scars was released. A bunch of the VNMs had vague reports of difficulty (T3 VNM in La Theine does a TP move for 5000+, omg! Ovni gets like -95% PDT!) ...Glavoid, Briareus, Turul were all pretty hard, Iratham didn't show up forever, same with the Antlion... took people a long time to figure out how to pop Chloris...

Staggers were not figured out yet. There was no RR, SS, GH, or MM atma... Very few people had their abyssites... NMs were on long pop timers.

The only thing Visions set the tempo for was super fast XP. From the outset it did not offer any game changing equipment - just a few nice upgrades - and it didn't offer a large array of ease until the level cap was raised to 85 and people started getting atma, abyssites and more of a clue.

No one had any basis for complaining about the ease of item attainment, except "waaaaaah, my my full Usukane just got out-classed"...

Ravenmore
08-10-2011, 11:29 AM
Sorry misread, still there was easy to get gear that was as good or only 1 str less then shura back at 75 too. Fourth Schoss was from a event that everyone was doing and was point based no gil needed. Wyvern helm is the same str as shura and it came off the AH. So that makes it worse when they don't use the options but its nothing to do with the player not doing endgame more of they don't use macros.

laos278
08-10-2011, 11:48 AM
Well, they can't be expected to make every event perfect from the onset, but they should have had some foresight about voidwatch drop system. It being free isn't much defense for it when other events were practically free and used a point system for drops. If the main goal in the end will be emp upgrades where you need the lv90 already, it could very well become like relics where only a handful per server bother with it.

I don't really see the purpose of making all this effort in revamping old content like dynamis either. The reason many of us got excited and came back for things like lv99 and abyssea was they were...new. In that sense i do think the billing system change could not be coming at a worse time. There hasn't been much to really motivate the player base since december, and diminishing subscriptions next month won't bode well for changing that once lv99 is here.

I agree that raising the cap while at the same time not adding much new, worthwhile content would be regrettable. As far as the test server, well there should be fewer bugs on update days. Aside from that, i don't know that i see them adding to the roadmap, especially with things like abyssea scale add ons.

MarkovChain
08-10-2011, 06:40 PM
Visions didn't really set much tempo for anything substantial. A chunk of the NMs didn't even appear until around the time Scars was released. A bunch of the VNMs had vague reports of difficulty (T3 VNM in La Theine does a TP move for 5000+, omg! Ovni gets like -95% PDT!) ...Glavoid, Briareus, Turul were all pretty hard, Iratham didn't show up forever, same with the Antlion... took people a long time to figure out how to pop Chloris...

Staggers were not figured out yet. There was no RR, SS, GH, or MM atma... Very few people had their abyssites... NMs were on long pop timers.

The only thing Visions set the tempo for was super fast XP. From the outset it did not offer any game changing equipment - just a few nice upgrades - and it didn't offer a large array of ease until the level cap was raised to 85 and people started getting atma, abyssites and more of a clue.

No one had any basis for complaining about the ease of item attainment, except "waaaaaah, my my full Usukane just got out-classed"...

The first week after abyssea the forums were fillled with "ez mode" so no. But hey it just seems that you don't have full usu and were happy to have a shot at the best gear ?

hiko
08-10-2011, 08:07 PM
The first week after abyssea the forums were fillled with "ez mode" so no. But hey it just seems that you don't have full usu and were happy to have a shot at the best gear ?

vision was not easier than end game @lvl75

(for "good" player both was easy)

Karinya_of_Carbuncle
08-10-2011, 09:11 PM
With the increase in the level cap almost every piece of content FFXI had was made obsolete

FTFY. 15-24 more levels was going to trivialize kings, sky gods, jailers, wyrms, Cerb/Hydra/Khim, Dynamis, Limbus, Assault, Nyzul, Salvage, Einherjar, KSNMs, ANNMs, and ZNMs (am I leaving anything out?) even if there was no new gear whatsoever. Almost any gear higher than level 75, no matter where it came from, is going to have superior stats to the old 70-75 gear. Abyssea gets the blame for this because it pretty much *is* the 76-90 content.


this would of been fine if there had been swathes of new content added after abyssea or regular addons/expansions but neither of these things happened.

Yet. It took how many years to accumulate all the 75 endgame content? (Admittedly, I once raised that very point as a reason not to raise the level cap and wreck all the 75 endgame content, although not on these forums because they didn't exist yet, but that ship has sailed.)

There's more to do now than there was when RotZ first raised the cap to 75 (iirc even sky didn't exist at the time), a lot less than there was after several years of development of content aimed at level 75. The elimination of the level grind just makes it so that you can't occupy your time leveling a new job (except BLU, since you can't learn spells from a GoV page or a sturdy pyxis -- while you can level it fast, you still need to skillup and learn spells to be worth anything).

Personally, I can't name a single player who is bored -- the people in my LS that are on much more time than I am are working on empys or using their recently finished empys to help someone else work on theirs; I'm working on BLU spells and skillups, a couple of non-emp trial swords, seals, +2s, Wightslayer, a couple of fame-intensive quested abyssites I haven't gotten around to yet, and planning to do a few more quested WS when I'm not busy with all the other stuff I just listed. Well before I finish all that, 95 will hit, and I'll need to level up 6 jobs, farm half a million gil for ridiculously expensive NPC-only dice, add another stage on the 3 trials weapons I already have at 90 and the 2 I'm working on for BLU, get any new spells I can get (other than Fire V and Blizzard V, which are already sitting in my satchel), including new BLU spells that can't just be bought, and then I'll take a look at the new content.

Oh, and if I have time after all of *that*, I might do some trial staffs. Especially if the new content doesn't involve having Atma of the Ultimate + Beyond on anytime I nuke anything. Trial staffs for nuking are a massive time sink because you need different ones for every element, and potentially might even want the macc-heavy version *and* the mab-heavy version for different fights. And you have to do them on staff-using jobs, which are typically slow to solo without atma.

From my perspective (having a relatively limited time available to log in per week), there's so much to do already that I can't realistically even think about one empy, let alone one for all my main jobs. Maybe you just have too much time on your hands if you're burning through all the content faster than SE can develop more of it.

Francisco
08-11-2011, 01:19 AM
The first week after abyssea the forums were fillled with "ez mode" so no. But hey it just seems that you don't have full usu and were happy to have a shot at the best gear ?

http://img.photobucket.com/albums/v285/MrBill82x/taipan1.jpg

(Taken shortly after Visions was released.)

Try again.

MarkovChain
08-11-2011, 07:07 AM
It doesn't change the fact that the disparition of balance between hard to get gear and easy to get gear is what made and still makes people complain and that, unlike what you claimed earlier, full usu was not the best gear. Full usu was actually average gear since salvage was quite "old" and white gate being filled with full usu pup and monks. For some reason you think people were attached to their full usu status as if it was the best. The state of the game for MNK was actually axtremely balanced.

Top weapon = relic or shenlong
top gear = Turban/hachiryu body/Bando kotes/byakko/usukane feet
end game gear = full usu
average gear = sky
medicocre gear= the rest.

It seems that you are the one that thought you had status gear and wants to be the cool kid that prefers everyone to have the same gear as him. Your equip history shows that you either quit after abyssea was realeased (mad at the loss of your status ?) or it took you way too long to get it. Something is wrong.

Francisco
08-11-2011, 12:00 PM
It doesn't change the fact that the disparition of balance between hard to get gear and easy to get gear is what made and still makes people complain and that, unlike what you claimed earlier, full usu was not the best gear. Full usu was actually average gear since salvage was quite "old" and white gate being filled with full usu pup and monks. For some reason you think people were attached to their full usu status as if it was the best. The state of the game for MNK was actually axtremely balanced.

And again, how many people had Hachiryu Body across all servers? 10? 20? How many were MNKs? Hachiryu may have been the best - but it's irrelevant due to the extreme rarity. For all intents and purposes, Usukane was the best.


It seems that you are the one that thought you had status gear and wants to be the cool kid that prefers everyone to have the same gear as him.I've always done the best within reason to keep my character top of the line - but nothing extreme. I didn't have any interest in doing Dynamis, so I never bothered with relic. Had Shenlong's to myself, but I let a PUP have them because I was barely playing at that point and I like to make LS Tarus happy.


Your equip history shows that you either quit after abyssea was realeased (mad at the loss of your status ?) or it took you way too long to get it. Something is wrong.What are you talking about? I played regularly from October 2003 until April 2009 - at which point I effectively quit because WotG was going nowhere - LS activity was dwindling to nothing, and I was generally bored with the game. I logged on a few random times over summer of 2009 for PW kills and some Einherjar - then just quit entirely.

I came back right before Abyssea was released, and as soon as the level capped was raised I started on magian weapons, Abyssea quests, collecting pops for NMs and had fun in the game. I've been playing regularly ever since Abyssea was released. What in my equip history says I quit over Abyssea?

If you're talking about all my gear being seemingly obtained in May on FFXIAH - it wasn't. That's because of the server merge.

Either that, or I got Black Belt, did Divine Might, got 5/5 Tantra +2, Camped Valkurm Emperor (AND GOT THE DROP!), did a whole ton of sea mobs/NMs, finished CoP missions and got Rajas, got Atheling and bought an Amemet Mantle +1, killed Shinryu, did a whole ton of guild point stuff, killed a ton of other NMs (AND GOT THE DROP!) - and got a Fortune Egg - even though the Easter event was over - all in the same day.

I'll let you figure that one out.

Ravenmore
08-11-2011, 02:04 PM
Having gear is never a good measure of a good player. I seen the worest players in the game have the best gear, the one thing they were good at was farming gil. Not putting down those that did camp the NMs, did the events or made the PW pops(since only those that wanted PW drops made pops). Being able to listen, teach, lead are fators so much more important then gear. Those things make truely elite players. Any group that can do those things could/can kill any NM in the game that any perfect geared LS could. Could the perfect geared LS kill it faster sure if they could follow the basics if they couldn't they would zombie and limp along like any one else that refuse to learn.

Leonlionheart
08-11-2011, 02:09 PM
Having gear is never a good measure of a good player. I seen the worest players in the game have the best gear, the one thing they were good at was farming gil. Not putting down those that did camp the NMs, did the events or made the PW pops(since only those that wanted PW drops made pops). Being able to listen, teach, lead are fators so much more important then gear. Those things make truely elite players. Any group that can do those things could/can kill any NM in the game that any perfect geared LS could. Could the perfect geared LS kill it faster sure if they could follow the basics if they couldn't they would zombie and limp along like any one else that refuse to learn.

I agree with this to an extent, specially now where the best gear is so readily available.

HOWEVER, there's a HELL of a lot more good players that have good gear, than there are bad players that have good gear.

MarkovChain
08-11-2011, 05:47 PM
And again, how many people had Hachiryu Body across all servers? 10? 20? How many were MNKs? Hachiryu may have been the best - but it's irrelevant due to the extreme rarity. For all intents and purposes, Usukane was the best.

Ah ok, so because the great Francisco didn't have it it means it should not be considered. LOL. The item exists because there has been a demand from the playerbase for hard fights and hard goals. We don't care if it hurts you little ego that you can't get it, but some people set their goals high, and that's how they keep playing and having fun.






I've always done the best within reason to keep my character top of the line - but nothing extreme.


Destroyers ?




I didn't have any interest in doing Dynamis, so I never bothered with relic.

I knew it.




I came back right before Abyssea was released, and as soon as the level capped was raised I started on magian weapons, Abyssea quests, collecting pops for NMs and had fun in the game. I've been playing regularly ever since Abyssea was released. What in my equip history says I quit over Abyssea?

If you're talking about all my gear being seemingly obtained in May on FFXIAH - it wasn't. That's because of the server merge.

Either that, or I got Black Belt, did Divine Might, got 5/5 Tantra +2, Camped Valkurm Emperor (AND GOT THE DROP!), did a whole ton of sea mobs/NMs, finished CoP missions and got Rajas, got Atheling and bought an Amemet Mantle +1, killed Shinryu, did a whole ton of guild point stuff, killed a ton of other NMs (AND GOT THE DROP!) - and got a Fortune Egg - even though the Easter event was over - all in the same day.

I'll let you figure that one out.

Verethragna is only obtained in march of this year as well as the +2 gear that was out by september. It says enough on what kind of player you are since you say you did not quit. How come you only got that gear that late ? I mean, it's fine to laugh at the monk that were crying because their full usu was (supposedely "was") no longer the best, but at least put it in practice...

Kimble
08-11-2011, 07:16 PM
Can you ever shut up and admit you are wrong?

MarkovChain
08-11-2011, 07:30 PM
Surprise. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.], wait for +10 levels to be given to them and end up arguing everywhere on forums how it's a bad thing to remove abyssea gear status

Dijana
08-11-2011, 08:00 PM
I really cannot understand why people expect there should have been huge amounts of new endgame activities with all of these new lvl cap increases. Yes we need things to occupy ourselves with but really think of it..the final goal is to reach lvl 99. With each cap increase, the previous 'endgame' is made incredibly easier.

How much easier was all 75 content when we raised to 80. How much easier was visions when scars came about. What is the point of rushing in an -endgame- content when in 6 months or so its going to be obsolete again? Anything they have and could have introduced between the first cap increase and now will be pitifully easy and possibly pointless at lvl 99.

Im getting bored with abyssea like alot of other people yes. I havent even bothered trying voidwatch yet. But these have been good to transition us between cap raises. Abyssea is over now, so voidwatch is being implemented. It may be terrible like everyone seems to claim, but with each update, previous content is tweaked and refined. Give it time and more will be introduced to voidwatch, it will be adjusted and so on. We have (vague) announcements of future content which some have mentioned ie. Last Stand whatever that is. And once 99 is reached, the devs have had a chance to balance things out after all the massive changes that have gone on in the game over the past year, more content will be added.

Francisco
08-12-2011, 12:52 AM
Ah ok, so because the great Francisco didn't have it it means it should not be considered. LOL. The item exists because there has been a demand from the playerbase for hard fights and hard goals. We don't care if it hurts you little ego that you can't get it, but some people set their goals high, and that's how they keep playing and having fun.

I guess you missed the part when I said I've killed Pandemonium Warden. Up until Abyssea - full Usukane is what 99% of MNKs would aim for. Pandemonium Warden was out of the question for them - and apparently you too.

Pchan, I'm beginning to wonder if you can read at all. This started with me making a remark about people who were whining about their bruised egos because Abyssea made them gimp - and somehow you're trying to turn it into "Francisco is mad his Usukane isn't good anymore". You clearly have me confused with someone else.


I knew it.If you really want to take the cookie and gloat about my unwillingness to subject myself to weeks upon weeks of Dynamis, then have at it. I've found the entire event to be a bore, with the exception of Xarcabard.


Verethragna is only obtained in march of this year as well as the +2 gear that was out by september. It says enough on what kind of player you are since you say you did not quit. How come you only got that gear that late ? I mean, it's fine to laugh at the monk that were crying because their full usu was (supposedely "was") no longer the best, but at least put it in practice...Here's a hint: When you look at the equipment history on FFXIAH, if you see a large chunk of gear was "obtained" all at the same second of the same minute of the same hour of the same day, it means FFXIAH updated my character after a long ass time.

I had +2 head/legs/feet before Heroes was released, and +2 body/hands before January was over.


Surprise. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.], wait for +10 levels to be given to them and end up arguing everywhere on forums how it's a bad thing to remove abyssea gear statusWhy are you convinced I'm either:

a) upset over Usukane being rendered useless or
b) arguing that Tantra should stay the best?

I was glad to upgrade over Usukane and look forward to upgrading my gear to whatever is available in the future.

Aren't you the one who quit when Abyssea was released - then went on a crusade about how horrible it was?

MarkovChain
08-12-2011, 01:23 AM
This gear and the weapon is the kind of stuff you full time so yes you got it around that time.

And yes all "this" because you threw a random statement about players being mad because they lose status gear when it reality they get mad because the game suddenly got unbalanced. Hey if you dig my posts of last year after the first expansion you'll see that I predicted them revamping "old" events so who is right ?

Francisco
08-12-2011, 09:01 AM
This gear and the weapon is the kind of stuff you full time so yes you got it around that time.

As pointless as it is to argue this point - January 4th. That's the day I got 5/5 Tantra +2. I got legs in November (easy), and Feet and Head I put off til December because I was focusing on getting some LS members their equipment too. If that's not fast enough to qualify for some imaginary standard you have, I really don't care.

My character on Alexander did not update any equipment from 02/2010 until late 01/2011... so anything I obtained in that (almost) year all shows up as being obtained at the end of January.

Edit: I lied - I was late on getting my Crown to +2. Shoot me.


And yes all "this" because you threw a random statement about players being mad because they lose status gear when it reality they get mad because the game suddenly got unbalanced.

I don't buy it. Abyssea isn't hard, but neither was Dynamis, Einherjar, HNM, Salvage, Limbus, Sky, Sea (except AV) or ZNMs (except PW). The only hard elements were drop rates and claiming.

Simple fact is, people were mad gear ranging anywhere from three to seven years old was made obsolete. If you want to argue that Abyssea ruined FFXI and that it made the game unbalanced, go ahead. It doesn't change the fact that people whined incessantly over their bruised egos because they thought sitting on top of a tree in a Byakko's Haidate and Armada Hauberk for seven years would mean they're elite forever.


Hey if you dig my posts of last year after the first expansion you'll see that I predicted them revamping "old" events so who is right ?

Lot's of people predicted this, what's your point? This has no relevance to anything.

And you never answered my question:

Aren't you the one who quit over "ash*ttea" - then went on a multi-forum crusade about how awful Abyssea was? Did I offend you with my remark about people being mad over gear being obsoleted?

Why remark on my lack of a Spharai... when you too never pursued a relic weapon?

What does the date I obtained a piece of Tantra +2 have to do with people who aren't me complaining about their gear being obsoleted?

You are taking this too personally.

wish12oz
08-12-2011, 01:59 PM
So..... Pchan, what exactly are you saying in your sig? Are you saying more testing should be done or that 70 is enough? Or are you saying 15% and 20% is the same thing? I just don't get it, could you clear it up?