View Full Version : WoTG - Campaign
Kriegsgott
08-06-2011, 06:59 PM
Skill Up - in Campaign Battle’s if possible change the rule and let us even CAP all Skills there
Fortification – not much XP/AN gain for hiting it this should get fixed the Fortification need to get damaged nothing will happen if player look at it
Campaign Credits – not many people do Campaign anymore and we ar limited to 7 Ops each week this is to LESS ! why couldn we have unlimited Ops at this way we could cap much more as just Smokescreen + Hawkeye
Funding – Nation Stat should be very important to CAP but there is no way this could happen yet because Campaign is almost DEAD! Can we get more ways to gain Funding please?
Allied Notes – I would like to spend them on something usefull maybe give me a Exchange option for IS,CP,Cruor,Bayld,Gil ? if not let me Spend my Allied Notes to my Nation so the can Boost some stats like FUNDING MAYBE?! ?! ?!
Campaign Weapons – Can we have more maybe? And some Trials to get them usefull again would be nice Trials up to LVL 99 with special stats like Increases Influence for your Nation this means if you kill a Enemy its worth like Killing 2 of them?
http://wiki.ffxiclopedia.org/wiki/Lex_Talionis
http://wiki.ffxiclopedia.org/wiki/Griffinclaw
http://wiki.ffxiclopedia.org/wiki/Samudra
Aggro / Link – NON Campaign mobs does link with Campaign mobs this is not a great problem anymore but this shouldn happen really or getting Aggro from non Campaign Mobs while holding the Allied Tags example: mages resting a bit away from the fortification and gets stabbed by any Beastmen
Union – seriously we don’t need UNION just reward us after the battle without the time spending UNION choice I have enough problems after a D/C gaining Allied Tags back + getting a Union this would be much better if I keep my tag and don’t have to choice a Union again
Allied Tags – cant we just get Allied Tags if we ar close to any Beastmen? I don’t want to wait til any Allied Nation Force ar going to Attack this would make it much easier to claim a zone for your nation
Babekeke
08-07-2011, 06:48 AM
Definately the NM in Xarcabard (S)
Dudelsack
09-21-2012, 12:48 AM
SE CAN YOU HEAR ME ?
I always though that you should be able to go attack an enemy held area even if the allied army isn't there. kinda Stupid that the enemy can defend an area they control but you can't get tags. that way if i really wanted to i could go hit the Fortification forever to help take back a zone
I always though that you should be able to go attack an enemy held area even if the allied army isn't there. kinda Stupid that the enemy can defend an area they control but you can't get tags. that way if i really wanted to i could go hit the Fortification forever to help take back a zone
This. Of all the shortcomings in Campaign, the fact that we can't initiate an offensive is really disappointing. I understand there would have to be some limitations in place to keep the system in check, but if enough players are ready and able to attack an enemy fort, we should be able to do it!
Please, please, please. If the dev team has any plans to revitalize Campaign, make this the centerpiece.
Mirage
09-21-2012, 07:20 PM
To make it even better, let players call in reinforcements to areas they have launched attacks on.
Add some special missions that players can use to build up their own personal pool of resources, that they can later spend on calling in NPC reinforcements to whatever area they want to attack. The total amount of resources available to a player could be based on the aforementioned missions, current campaign medal level, and WotG story progression. Perhaps each player should be limited to calling reinforcements one or two times per real life week.
This could be useful when there aren't many other players doing campaign, and you really, really want to take a few certain areas. You could team up with some of the other campaign-nuts on your server as well, and pool your resources to gain control over a number of areas.
At the same time, add some more cool campaign gear. Stuff that is really useful at 99. Stuff that is as good as Roundel earring for non-healers, for example.
Teraniku
09-22-2012, 01:29 AM
This. Of all the shortcomings in Campaign, the fact that we can't initiate an offensive is really disappointing. I understand there would have to be some limitations in place to keep the system in check, but if enough players are ready and able to attack an enemy fort, we should be able to do it!
Please, please, please. If the dev team has any plans to revitalize Campaign, make this the centerpiece.
A way to do this could be through Campaign operations. All players participating in the offensive need to get the mission from their respective nations. Form a party / Alliance. The Alliance leader talks to the Campaign Adviser to initiate the fight. Attack, Fight, Win.
-Should be a Battle announcement that <Alliance Leader>'s Battle Group has commenced it's attack on <area>. So others can join and help out.
-Rewards for the alliance should be decent to make this event desirable to do. Rewards should be normal for everyone, but the alliance should get Special Drops if they win the operation.
To make it even better, let players call in reinforcements to areas they have launched attacks on.
Add some special missions that players can use to build up their own personal pool of resources, that they can later spend on calling in NPC reinforcements to whatever area they want to attack. The total amount of resources available to a player could be based on the aforementioned missions, current campaign medal level, and WotG story progression. Perhaps each player should be limited to calling reinforcements one or two times per real life week.
I would always call for the Piscean Casters and hope they build a Belfry. One of those and good Sch can wreck some mobs.
also we should be able to Donate our ANs to make our nation stronger, or atleast purchase better temps. I would spend 10k AN for a Insta Belfry or a Expermental Mantelet.
Kriegsgott
09-23-2012, 02:43 AM
I would always call for the Piscean Casters and hope they build a Belfry. One of those and good Sch can wreck some mobs.
also we should be able to Donate our ANs to make our nation stronger, or atleast purchase better temps. I would spend 10k AN for a Insta Belfry or a Expermental Mantelet.
wow never was thinking about anything like this i like the idea!
i have over 2m AN and would like to spend them to anything usefull because buying all the Voiddust is boring.....
btw even if i like the idea with insta calling a Belfry keep in mind the battle would be instantly over too because a Belfry or a Turret (i know we dont use them) cannot survive without a Attacking army :(
Kriegsgott
09-23-2012, 02:48 AM
Donate 100.000 AN to get the Funding stat increased SE DO IT FINALLY ! DO IT DO IT NAOW !
Chuckytaru
09-23-2012, 02:56 AM
Donate 100.000 AN to get the Funding stat increased SE DO IT FINALLY ! DO IT DO IT NAOW !
[Like Button]
a Belfry or a Turret (i know we dont use them) cannot survive without a Attacking army
I'd like to think of it as the person using it counts as the attacking army, so as long as you stay with tags it would too. same would go for the Mantelet. Once you turn in tags it would go bye-bye and to help prevent everyone spamming it just have to be above a certain rank and 1 at a time per zone.
Dudelsack
09-23-2012, 07:32 PM
Donate 100.000 AN to get the Funding stat increased SE DO IT FINALLY ! DO IT DO IT NAOW !
[Yes, please.]
Kjara
09-24-2012, 05:02 AM
I agree that campaign does need some update. Skill ups would be great, now that Besieged is the only real way to farm Imperial Standing (Exp parties in AU? Hell no, not a zone without books!) I doubt allowing skill ups in campaign would make people abandon Besieged. But if it's really asking too much, there are many other little things that could be implemented.
One thing for example would be a nice auto-reraise at the end of campaign battle for dead players since... you know.. those NPCs are just sooo eager to warp away and won't even look down at you poor KO soldier. And we can't really always rely on other players or bring a job with reraise. Even with RR items, there's always the bad occurrence.
Another nice thing would be to make NPCs strong enough to take over without our help on other regions (looking at you, Northlands). Am I really doomed to never see Fiat Lux available on the Campaign OPs because not enough people do campaign to tale control of the Northlands and the other regions?
If this is also impossible to implement, there is yet another alternative: make Campaign OPs not affected by region control. This way at least all I'd need to try out Fiat Lux is to possess the proper medal.
Is it really too much?
Mifaco
09-24-2012, 07:17 AM
>design Campaign
>expand Campaign to Northlands
>design Northlands so it's literally impossible for the NPCs to win
>oh and you can't teleport to castle zvahl, lol enjoy braving VT/IT mobs @75
>player interest peaks at first and Fiat Lux is open
>Fiat Lux is open for maybe all of two weeks
>players lose interest
>no one cares about northlands anymore
>Fiat Lux closed forever
deces
09-24-2012, 10:13 AM
>design Campaign
>expand Campaign to Northlands
>design Northlands so it's literally impossible for the NPCs to win
>oh and you can't teleport to castle zvahl, lol enjoy braving VT/IT mobs @75
>player interest peaks at first and Fiat Lux is open
>Fiat Lux is open for maybe all of two weeks
>players lose interest
>no one cares about northlands anymore
>Fiat Lux closed forever
I wonder how much time and money went into the development for the scenario you outlined?
Mirage
09-24-2012, 10:26 AM
That feel when the few roundel earrings in circulation today will be the only ones ever available.
Kriegsgott
09-24-2012, 08:09 PM
Donate 100.000 AN to get the Funding stat increased SE DO IT FINALLY ! DO IT DO IT NAOW !
this shouldn be to hard to add or ?
if yes i have another idea which should really be done quickly and helpfull for all people who ar really interested in Campaign !
how about a natural regen for all FRIENDLY npcs ?
10% a tick maybe?
as long the arnt fighting stuff and just staying anywhere and staring at the sky or the walls around the Fortification!
the question why i want this ?
this should help a lot to keep areas claimed i see a huge lack of healing power each time i'm defending anything against 3-4 armys just because the NPCs cannot keep them alive -.-
if this is already to much plz make woundpatcher respawn for fucks the Field Woundpatcher's geting to quickly aggro from any AoE and dieing terrible hard against a lvl 3 bee
Dragoon9
09-25-2012, 02:09 AM
would love to see some of the unique weapon skills from some of the campagin hero NPCs become available for us to use
Kriegsgott
09-25-2012, 04:05 AM
would love to see some of the unique weapon skills from some of the campagin hero NPCs become available for us to use
Glory Slash - WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC
http://wiki.ffxiclopedia.org/wiki/Lex_Talionis
Uriel Blade - WAR / RDM / PLD / DRK / BLU / COR
http://wiki.ffxiclopedia.org/wiki/Griffinclaw
Tartarus Torpor - MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH
http://wiki.ffxiclopedia.org/wiki/Samudra
btw i'm a big fan from Glory Slash sometime i get close to 2000 AoE dmg in Campaign which is really nice
Dragoon9
09-25-2012, 12:48 PM
btw i'm a big fan from Glory Slash sometime i get close to 2000 AoE dmg in Campaign which is really nice
i mean more then just those, more like Bloody Quarrel, Arrow of Apathy, Leonine Legflail, Cruel Riposte, ect... the unique ones from the commanders, those would be fun to use!
Kriegsgott
09-25-2012, 02:20 PM
i mean more then just those, more like Bloody Quarrel, Arrow of Apathy, Leonine Legflail, Cruel Riposte, ect... the unique ones from the commanders, those would be fun to use!
yeah sorry -.-
wasn thinking about them....
btw do you exactly know what the Additional Effects ar from them?
Glory Slash can AoE stun all mobs which is really sweet!
Charilyn
09-25-2012, 06:22 PM
this shouldn be to hard to add or ?
how about a natural regen for all FRIENDLY npcs ?
10% a tick maybe?
as long the arnt fighting stuff and just staying anywhere and staring at the sky or the walls around the Fortification!
just to be fair give the Regen all Campaign mobs if the are for a while unclaimed or just staying around !
Mifaco
09-25-2012, 06:35 PM
Umbral Marrow from Fiat Lux Dynamis Lord
Come on SE.
You know you want to.
Demon6324236
09-25-2012, 07:42 PM
Umbral Marrow from Fiat Lux Dynamis Lord
Come on SE.
You know you want to.
Even then... would it be worth doing? I mean to me ADL just seems more accessible, and easier to spam than going through the trouble of trying to take over all of those areas then have to keep running though the armies of True aggro to get to the place to finally fight for a single marrow. I'm not against the idea by any means but I just don't think it would be enough to bring people to do Campaign seeing as there is a much more simple alternative.
Dragoon9
09-25-2012, 09:48 PM
yeah sorry -.-
wasn thinking about them....
btw do you exactly know what the Additional Effects ar from them?
Glory Slash can AoE stun all mobs which is really sweet!
i don't know much about them ^^; but Cruel Riposte is like sanguine blade but stronger, pretty much all i know XD
Charilyn
09-25-2012, 10:51 PM
Even then... would it be worth doing? I mean to me ADL just seems more accessible, and easier to spam
thrust me you only need 6-12 skilled people to do this easy!
6 skilled people ar enough to claim all zones back just costs a lot time!
12 people would wipe any zone almost instantly the joke is the beastmen cant build the influence quickly because there is nothing to kill but if you kill them your nation gains the influence and the beastmen influence decreases rapidly !
Kriegsgott
09-25-2012, 10:54 PM
Umbral Marrow from Fiat Lux Dynamis Lord
Come on SE.
You know you want to.
this would be awesome dude!
People need to keep the Final Medal = people have to do campaign
People need to spend a little effort in geting the Beastmen Areas back this would get us all 2 weeks the Castle claimed easy!
(Anyways! DONT FORGET THE REGEN EFFECT FOR CAMPAIGN MOBS ! go go SE )
thrust me ...
Giggity.
But seriously, I really want to do Fiat Lux again ><
Kriegsgott
09-26-2012, 02:14 AM
But seriously, I really want to do Fiat Lux again ><
me too but something need to happen first i dont think all the crazy campaign addicts moving to the same server and wipe the shit out of the beastmens lol....
Mirage
09-26-2012, 03:17 AM
Cross-server play! Trading/selling/buying disabled. Mob/battlefields drops obtainable as normal, but no items are tradeable or sellable until you're back on your own server. Temporary transfer for just one play session. Name will be suffixed with original server name during the visit.
Then the few campaign nuts from all over the world can unite to take over regions on some server, do the fights, and take the drops back home.
Kjara
09-26-2012, 01:04 PM
And yet I still think even just allowing skill-ups in Campaign would bring plenty of people back in there and we'd get control of the Northlands once more, considering how pretty much 99% of the playerbase just burns through levels nowadays and thus requires lots and lots and lots of skill ups on every job...
Kriegsgott
09-26-2012, 05:36 PM
And yet I still think even just allowing skill-ups in Campaign would bring plenty of people back in there and we'd get control of the Northlands once more, considering how pretty much 99% of the playerbase just burns through levels nowadays and thus requires lots and lots and lots of skill ups on every job...
thats true but you cant cap your skill on the low lvl mobs and this would only invite few people for a short time then Campaign is dead again and this is not acceptable dont get me wrong i'm for skill up too but this wouldn fix the problem!
this makes me very sad to have only 7 Campaign OPs stocked and 1 each day is to less you can burn 7 OPs very quickly deepend on the Mission we have to recap each week all the OPs and you cant vote all the Categorys into priority which means you start with capped stars or the higher Tiers I/II/III/IV/V
even if SE allows you to start with deepends on your WoTG Medal allows you to do Tier Mission the 7 Ops each week ar to less! you wont be able to cap all the stuff you need i'm not talking about capping ALL missions only the really needed one like
Material Strom ( Supply or Resources ) "Supply"
Stock and Awe ( Supply or Resources ) "Resources"
Streetsweeper ( Prosperity )
Aegis Scream ( Defending )
Smokescreen ( Attacking )
Hawk Eye ( the Info lvl cap is 10 )
Brave Dawn ( Troop LvL )
Cut and Cauterize ( Improves Woundpatcher )
so there ar 8 really needed OP Missions which should be capped to be rdy to fight against the beastmen and you need to recap it each week some of the Missions ar limited to a T3 some to a T5 now make the math how many Campaign OPs ar needed and how many you have only + the few people doing it
(not counting all the mule spamming the Bomb Toss mission or Hawk eye for XP/AN )
sorry for the badspelling and walltext i just wanted to explain how the Campaign OP credit stuff sucks atm !
Kjara
09-26-2012, 09:48 PM
I think Campaign battle monsters rate at least decent challenge to lv99s, that is plenty to cap skills, but yes I agree something must be done in terms of OPs availability and NPC's strength, as already stated in my first post on page 2.
Charilyn
09-27-2012, 01:56 AM
thats true but you cant cap your skill on the low lvl mobs and this would only invite few people for a short time then Campaign is dead again and this is not acceptable dont get me wrong i'm for skill up too but this wouldn fix the problem!
this makes me very sad to have only 7 Campaign OPs stocked and 1 each day is to less you can burn 7 OPs very quickly deepend on the Mission we have to recap each week all the OPs and you cant vote all the Categorys into priority which means you start with capped stars or the higher Tiers I/II/III/IV/V
even if SE allows you to start with deepends on your WoTG Medal allows you to do Tier Mission the 7 Ops each week ar to less! you wont be able to cap all the stuff you need i'm not talking about capping ALL missions only the really needed one like
Material Strom ( Supply or Resources ) "Supply"
Stock and Awe ( Supply or Resources ) "Resources"
Streetsweeper ( Prosperity )
Aegis Scream ( Defending )
Smokescreen ( Attacking )
Hawk Eye ( the Info lvl cap is 10 )
Brave Dawn ( Troop LvL )
Cut and Cauterize ( Improves Woundpatcher )
so there ar 8 really needed OP Missions which should be capped to be rdy to fight against the beastmen and you need to recap it each week some of the Missions ar limited to a T3 some to a T5 now make the math how many Campaign OPs ar needed and how many you have only + the few people doing it
(not counting all the mule spamming the Bomb Toss mission or Hawk eye for XP/AN )
sorry for the badspelling and walltext i just wanted to explain how the Campaign OP credit stuff sucks atm !
this would help a lot !
thats so bad the Forum postmen is a very slowly messenger....
Rambus
09-28-2012, 12:28 AM
hi guys the last update for Campaign was nice but still a bit to less....
how about fixing some stuff like:
1.) Skill up while holding the Allied Tag?
2.) "Fortification" Hiting the Fortification should get XP like the old days people just stay like braindeads zombies there and waiting for something to pop there ar a lot battle's which could be won if people wouldn be so greedy....
3.) "Campaign Credits cap" its been a while campaign was added there arnt hundreds of people doing it anymore the 1 Campaign Credit each day ar a joke for only few ppl
4.) "Funding" yeah still the same problem like the first day Campaign was added there ar a lot infos how to increase it but anyhow it dosn work really? more infos plz or make it easier to cap it for the nation's plz!
5.) "Campaign OP's" there ar few T4 and T5 Campaign OP's but some other OPs ar only limited to a III why ? example "Streetsweeper" this could be much easier to cap it with higher Campaign OP's
6.) "Aggro" why do Monster aggro/link to Campaign Only Monster? & Xarcabard S i see there a great problem with the NM "Greater Amphiptere" he wiping a lot people who only want to do campaign its like a hidden Freelancer for the Beastmen force he is almost always up because 1h respawn could you guys fix this and make him not aggroing poor people which trying to help the allied force of altana to get more regions ownd ?
thx a lot for reading this feel free to add some ideas or if i forgot something ^^
Of all things i am shocked this was never changed.
Can there be a few places that has the appeal to 99 level too? There is too much stuff that is stuck on 75 level of diffculity and just makes things boring.
with abyssea no one is 75 anymore it is not like there is a slow level progress like the old days that would warrant some 75 content. (I/E Garrison the old region conquest battles or that 20 cap thing that i forget the name of that each nation had) .. or was it 25? you know the thing you go to maze and kill some nm flys and you need some high level guide to get you there because everything aggros now.
twas fun...
now it is like everyone is on god mode and kills whatever they want with little chance of it going wrong.
Kriegsgott
09-28-2012, 06:24 AM
nice the other Trashthread got a reply Campaign gets ignored again this makes me really sad.....
Chuckytaru
09-28-2012, 11:00 PM
nice the other Trashthread got a reply Campaign gets ignored again this makes me really sad.....
/comfort galka
Kriegsgott
10-01-2012, 12:54 AM
BUMPing 4 fun
BUMPing 4 fun
I bump your bump kind sir.
We need to keep our Campaign petitions up front until we get an answer (that we don't like). There are a lot of good ideas on these forums for Campaign improvements that seem appropriate, balanced, and doable. SE - Please hear our cries!
while we talking about Campaign anyone know a good way to take over a zone? or can it only be done during campaign battles. I got sigil and killed yags for afew hours and all it seemed to do was lower their morale, went from near full to almost nothing.
its a shame that the Intel Ops Slaughter house only lower the fortification by 1-2, but they seem to get that back almost instantly
Dudelsack
10-13-2012, 01:51 AM
I bump your bump kind sir.
We need to keep our Campaign petitions up front until we get an answer (that we don't like). There are a lot of good ideas on these forums for Campaign improvements that seem appropriate, balanced, and doable. SE - Please hear our cries!
yeah there ar a lot of Threads about Campaign and some ideas ar VERY VERY Nice but SE has nothing better to do as Ignore them like Campaign dosn really exist this makes me very sad for the most people Campaign looks boring but there ar still people doing Campaign for fun or for a Challenge ( keeping areas or trying to get Northlands ) you cant tell me the didn notice all the Campaign threads.............
Kriegsgott
10-13-2012, 02:20 AM
while we talking about Campaign anyone know a good way to take over a zone? or can it only be done during campaign battles. I got sigil and killed yags for afew hours and all it seemed to do was lower their morale, went from near full to almost nothing.
its a shame that the Intel Ops Slaughter house only lower the fortification by 1-2, but they seem to get that back almost instantly
please dont waste your OP's for Slaughterhouse take the Aegis Scream or Smokescreen highest one this helps your nation a lot !
back to topic
it is VERY VERY easy to take control over the beastmen zones just kill them without "Allied Tags" you can even get Sandy or Bastok Areas for Windurst if you want to do it like this :D
the bad site of this story is if you do it without a Allied Tag you wont get anything no thank you no Allied Notes or EXP this is one of the Reason why i think the Campaign System need a Revamp or whatever it is called !
just a little info about Fortification and why Slaugtherhouse is a wasting OP and probably only good for quick XP on a mule
each time if a Beastmen or Nation force spawns the Fortification gets +10 points so if you ar willing to get More Areas for your nation you have to keep this in your mind !
Step 1 Fortification 150 = 15 Kills til the Enemys ar retreating
Step 2 Fortification 140 = 14 Kills til the Enemys ar retreating
Step 3 Fortifcation 126 = 13 Kills til the Enemys ar retreating ( just incase the were not double spawns = 2 armys )
Step 4 Fortifacation 113 = 12 Kills til the Enemys ar retreating
this works til 100 if you keep them down you only have to kill 9-10 Beastmen which should help you a lot to keep the Beastmen influence down and your nation's influence up or even capped
i know my english is a bit broken but i guess you got the idea how taking other Areas works
its always 10% of the Fortification til your buddys or the Enemys ar going to leave
1 Enemy = 1 Fortifaction point
1 Allied nation guy = 1 Fortifiaction point
only for the Defending people Attacking people dosn count for anything and the Belfry NPCs dosn count for any points or loses
Mirage
10-13-2012, 03:34 AM
Campaign totally needs more love from the developers.
Chuckytaru
10-13-2012, 09:38 AM
Campaign totally needs more love from the developers.
so where ar the Forum-Messenger-Boys here is a important message from a sweetycat to the devteam!
Dudelsack
10-13-2012, 07:14 PM
Still nothing? sad story...
Tyrion
10-14-2012, 08:51 AM
Still nothing? sad story...
Indeed :/ MOAR PLZ SE!
Caketime
10-14-2012, 09:33 AM
We should Like every post in this thread repeatedly, that might get their attention.
Vagrua
10-14-2012, 01:54 PM
Good to see people haven't given up on campaign updates. Hopefully one day it will be revitalized again. *crosses fingers*
Kriegsgott
10-14-2012, 04:44 PM
We should Like every post in this thread repeatedly, that might get their attention.
this would be awesome <3
Good to see people haven't given up on campaign updates. Hopefully one day it will be revitalized again. *crosses fingers*
thx i'm glad to see there ar still people for campaign
Kincard
10-14-2012, 08:30 PM
Having done Campaign for the first time in months, I have to say, one of the biggest things SE needs to change with campaign is the messages, and, if possible, some kind of Campaign progression meter/NPC. I suggest this instead of a faster-refreshing campaign map because I am aware that that would probably be too much strain on the servers or whatever.
The messages, as they are, can be helpful if you know how to read them correctly (That is, enemy forces being deployed to areas owned by Allied Forces will have a battle soon and vice versa). I suggest that the following
-The messages also read how long it will take said forces to reach the area. EX:
The Quadav Shieldwarrior's Dadough Vanguard has been dispatched to South Gustaberg. They will arrive there in 4 hours (12 minutes Earth time)!
-Add message for when the force arrives at said area. EX:
The Quadav Shieldwarrior's Dadough Vanguard has arrived at South Gustaberg.
A Campaign Battle has begun in South Gustaberg.
The Shadowclaw Devastators have been dispatched to South Gustaberg. They will arrive there in 6 hours (18 minutes Earth Time)!
As for a campaign progression meter/NPC, simply add an NPC that will tell us how many enemy units are left in an area that has a campaign battle in progress, the amount, if any, of forces advancing towards that area, and the condition of the fort (I assume there's some sort of hidden % on the fort's HP or a time limit that determines when the defending forces lose). As it is, it's very discouraging to jump into campaign when I'm not sure a battle will only last 5 minutes or 2 hours. Bastion may be annoying to do, but at least it's pretty much consistent, and I know when it's going to happen, even from town.
These are, of course, assuming that the game has some sort of set-timer for when advancing forces arrive in an area, rather than some kind of hidden meter that determines when a campaign battle begins and then has the enemy force just appear a certain amount of time after the batter begins. If this instead is the case, then it's even easier- give us a percentage meter similar to the one for Bastion to know when the battle will start.
Kriegsgott
10-15-2012, 07:42 AM
i guess i keep a track on the Days til any of the Devteamguys reply here
lets start with Day 1 from now......
Demon6324236
10-15-2012, 08:19 AM
Gonna be counting alot of days~
Kriegsgott
10-15-2012, 10:40 PM
Gonna be counting alot of days~
yeah probably but there ar some games i want / and can play and still cry loud here for updates til anything happens i know this sounds crazy but i like the idea from Charilyn (short version SE lost 2 customer for now)
Perhaps we should compile our list of suggestions into one, easy-to-deliver post that we can all "like" and the community team can pick up on. Let's call this post v0.1 :
---
1. Allow skill-ups on campaign mobs (you can exclude fortifications if you like).
2. Better reporting on the status of current and future campaign battles (time till arrival, remaining mobs in zone, etc).
3. Player-initiated offensive campaign battles (spend Op Credits/Allied Notes to queue attack on specified area).
4. Auto-reraise at the conclusion of campaign battle.
5. Level 99 versions of campaign armor or new unique rewards for Allied Notes.
6. Warping to Beastmen Strongholds.
---
I'm sure I missed some good ones. Help me distill the ideas from this and similar threads so we can compile our master list.
Kriegsgott
10-16-2012, 03:08 AM
Perhaps we should compile our list of suggestions into one, easy-to-deliver post that we can all "like" and the community team can pick up on. Let's call this post v0.1 :
---
1. Allow skill-ups on campaign mobs (you can exclude fortifications if you like).
2. Better reporting on the status of current and future campaign battles (time till arrival, remaining mobs in zone, etc).
3. Player-initiated offensive campaign battles (spend Op Credits/Allied Notes to queue attack on specified area).
4. Auto-reraise at the conclusion of campaign battle.
5. Level 99 versions of campaign armor or new unique rewards for Allied Notes.
6. Warping to Beastmen Strongholds.
---
I'm sure I missed some good ones. Help me distill the ideas from this and similar threads so we can compile our master list.
sounds good to me !
there is still a large problem with "Funding" any Allied Forces ar very Unbalanced against any Enemy Forces (short version no ppl no wins )
Kriegsgott
10-17-2012, 07:25 AM
dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
http://i278.photobucket.com/albums/kk116/AndastraFFXI/ffxi_20121016_231345.png
Chuckytaru
10-17-2012, 02:29 PM
dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
http://i278.photobucket.com/albums/kk116/AndastraFFXI/ffxi_20121016_231345.png
lvl 44 NAOW need moar xp !
Charilyn
10-17-2012, 02:34 PM
dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
http://i278.photobucket.com/albums/kk116/AndastraFFXI/ffxi_20121016_231345.png
this was one of my best campaign days lets keep going !
Sunside
10-17-2012, 05:53 PM
dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
http://i278.photobucket.com/albums/kk116/AndastraFFXI/ffxi_20121016_231345.png
Target ---> Shadowlord S
Godofgods
10-17-2012, 10:42 PM
i guess i keep a track on the Days til any of the Devteamguys reply here
lets start with Day 1 from now......
I made my campain thread here (http://forum.square-enix.com/ffxi/threads/11669-Further-campaign-adjustments) on July-18-2011. Its oct-17-2012 now.. so i hope you know how to count pretty high'
Mirage
10-17-2012, 11:40 PM
I wish I could join you Levi guys :(.
Kriegsgott
10-18-2012, 12:36 AM
I made my campain thread here (http://forum.square-enix.com/ffxi/threads/11669-Further-campaign-adjustments) on July-18-2011. Its oct-17-2012 now.. so i hope you know how to count pretty high'
dude i'm a galka i cant count high all i can is eating Tarutarus and blame the Dev-Tracker team and Mining for Bastok!
I wish I could join you Levi guys :(.
same! would be awesome to have all the Campaign Addicts at one Server :D
Godofgods
10-19-2012, 12:48 AM
dude i'm a galka i cant count high all i can is eating Tarutarus and blame the Dev-Tracker team and Mining for Bastok!
damn... so close...
Was going good till you mentioned eating tarus...
Now youll have to pay'
/sigh
Kriegsgott
10-19-2012, 05:38 AM
whats wrong with eating Taru's ? :D
Mirage
10-19-2012, 09:13 AM
They taste bad. At least the ones in Windurst do.
Caketime
10-19-2012, 11:44 AM
Tarus are delicious when simmered in sauces. Mm, sauces.
Kriegsgott
10-19-2012, 04:53 PM
Tarus are delicious when simmered in sauces. Mm, sauces.
yummie yummie!
They taste bad. At least the ones in Windurst do.
try Taru-sausages from a Galka shop the taste always GOOD ! :D
Babekeke
10-21-2012, 01:00 AM
I'll give you a bad stomach for weeks!
Caketime
10-21-2012, 02:10 AM
You wouldn't get eaten. Instead, you get to watch.
Chuckytaru
10-21-2012, 10:23 PM
I'm a Taru and fight side by side with Kriegsgott and didn got eaten :D
Kriegsgott
10-21-2012, 11:55 PM
I'll give you a bad stomach for weeks!
even with my very spice delicous special galka sauce?
i guess you ar the last Tarutaru then :D
btw we ar offtopic now or ?
back to the core!
Dear SE i want to do Fiat Lux anyhow if you dont mind do something about Campaign yes ? thxbye!
Kriegsgott
10-22-2012, 01:33 AM
btw here is something to think about it just started to get a idea in my mind but i let you people think about....
Sandy vs Orc
Bastok vs Quadav
Windurst vs Yagudo
Jeuno vs ???
Shadowlord vs ALL !
Mirage
10-22-2012, 07:08 AM
I think Campaign battle monsters rate at least decent challenge to lv99
I seriously doubt this is the case for most campaign mobs. Perhaps some of the NMs, but even that is just a maybe.
When I can tank 4 campaign mobs on dnc/war with berserk up and not using fan dance, it's kind of doubtful that they are even higher than level 70.
RAIST
10-22-2012, 09:49 AM
highest I ever skilled to pre-nerf was A ranked 66 caps against the fodder mobs (Quadavs in Passhow [S]). It was pretty slow going on them too, so was probably getting pretty close to capping out on them.
Kriegsgott
10-22-2012, 11:30 PM
i wish i could pay for this game like the DEVteam works on suggestions and all the other stuff.....
I'm feeling optimistic ... this is our week! The Dev team has been pouring over years of Campaign suggestions, complaints, and statistics and finally... great news about the future of Campaign!
Surely the Community Rep team will deliver!
Demon6324236
10-24-2012, 02:47 AM
Bad news is everywhere atm, doubt it.
Luvbunny
10-24-2012, 10:24 AM
Bad news is everywhere atm, doubt it.
That is indeed true, seems like nothing but bad news these past few months, empty promises of TH gears, broken promises of new avatar, disastrous launch of new contents, you name it, when it's bad, it's here front and center.
Luvbunny
10-24-2012, 04:52 PM
This thread is red hot and viewed at least over 4000 times, and yet still goes unanswered by the developers. People are asking for adjustment to be made on content that is enjoyed by many and hoping get fixed to be even more enticing. Yet so far we are getting nothing here, not even a single response. And we are not even talking about blinkers fiasco, money printing gears from abysea, and a hot mess of Legion + Neo Nyzul here...
Dudelsack
10-25-2012, 05:00 AM
SE WAKE UP! updates please!
so call me maybe ?
Kriegsgott
10-25-2012, 05:39 AM
wow serously it was funny til now i hope you didn bumped all the threads.....
Demon6324236
10-25-2012, 06:34 AM
This... is why I hate people occationally...
Chuckytaru
10-25-2012, 05:09 PM
This... is why I hate people occationally...
lol dudelsack in RAGEMODUS! run away!
Set fire with Blinker nerf > douse the fire with Campaign updates.
.
Seems like a good plan to me.
I've made my love of Campaign very clear on this forum. I'm currently working my COR up to 99 (@81) and it just sucks that Campaign is not my go-to for exping. Nothing is going to beat Abyssea, I get that, but something has got to happen to make Campaign a more attractive event. It's the only pick-up-and-go solo activity in the game worth mentioning, and yet it feels so stale and outdated that it's biggest fans are opting to stare at the chat log in Port Jueno waiting for an exp party to open. Any update, at this point, would be music to our ears. Please, SE?
Kriegsgott
07-30-2013, 01:18 AM
I would like to add some Ideas!
i wish Campaign could be like Reive
Join the Battle get Auto Tagged do your Job win and get Reward Items
Question dear DEV-Team
Can we have Auto Allied Tags if we get close to the Enemy Fortification 50 Yalms?!
and kill some Birds/Orcs/Turtlebacks for XP/AN/Items ?!
i'm sick waiting for any Allied force to show up ANYWHERE + the Unioncrap makes me very sick
why should i join a Union if you can just reward me after the Battle like Reive?!
it's not like i dont care about my millions of AN but i would like to convert them to Bayld maybe? just another idea and yes i dont need a 1:1 ration 10:1 is fine or even more
btw do we really need the 9000/4500 XP/AN cap?
a answer would be nice and keep your promise SoA is out you guys had a lot time fixing some stuff i want my campaign update soon !
Sunside
07-30-2013, 05:53 AM
More Campaign OPs 1 each day isn enough!
6.) "Aggro" why do Monster aggro/link to Campaign Only Monster? & Xarcabard S i see there a great problem with the NM "Greater Amphiptere" he wiping a lot people who only want to do campaign its like a hidden Freelancer for the Beastmen force
I agree so strongly with this one. Fuck that Amphiptere. Seriously.
Archades
07-30-2013, 11:22 PM
I wanna unlock the npc Weapon Skills. some of them are really useful, at least from watching npcs.
Kriegsgott
07-31-2013, 12:34 AM
I agree so strongly with this one. Fuck that Amphiptere. Seriously.
tbh this isn a problem anymore with lvl 99 the should spend the limited time in some major problems in WoTG Campaign ;)
I wanna unlock the npc Weapon Skills. some of them are really useful, at least from watching npcs.
yes! this would be awesome too of course!
Glory Slash the Bastok sword used by Bartholomeow?! does awesome AoE thunder based dmg + Stun i would like to use it on a higher DMG based Sword but i have to keep the Lex Talionis DMG:39....
Djbeat
07-31-2013, 06:32 AM
I agree so strongly with this one. Fuck that Amphiptere. Seriously.
I wanna unlock the npc Weapon Skills. some of them are really useful, at least from watching npcs.
tbh this isn a problem anymore with lvl 99 the should spend the limited time in some major problems in WoTG Campaign ;)
yes! this would be awesome too of course!
Glory Slash the Bastok sword used by Bartholomeow?! does awesome AoE thunder based dmg + Stun i would like to use it on a higher DMG based Sword but i have to keep the Lex Talionis DMG:39....
Lex Talionis need a Trial til lvl 99
Kriegsgott
07-31-2013, 06:12 PM
Lex Talionis need a Trial til lvl 99
nice idea but i dont think this will happen but the should remove the "Glory Slash" in campaign only if you reach the lvl 99 Trial :D
Rubeus
08-02-2013, 09:38 PM
Another problem is that you can never seem to catch enemy messengers who are delivering supplies to a beastmen fortified area. My suggestion is more people go through and "Like" some more and maybe tag a developer to provoke a response, or link this thread to Camate/Okipuit/Whoever. Maybe link it into the Japanese forum? They seem to get back to them quicker, less translating to do. Also I like pretty much all the suggestions for campaign; I remember a time when the enemies were so weak and the NPCs so strong we owned everything, and I also remember a time when we didn't even own Bastok Markets anymore and it took 100+ people to try to defend it. While I -NEVER- want to see that happen again, it doesn't seem like it'd be much programming to make the NPCs stronger again or the enemies weaker. I'd rather be able to do fiat lux and be lucky to get 1 or 2 hits in before the battle ends because the NPCs killed everything, like in the old days.
Also, my suggestion is that we're given fireworks or something similar that would 'distract' the beastmen supply runners and slow them down to be able to catch and fight them. I think if people were able to get XP/AN and prevent beastmen-controlled areas from receiving fortification buffs, even a small number of dedicated players would be able to (slowly) regain control of a zone for their nation. This obviously seems possible, as Reives and Colonization have received very similar updates recently as to the amount of colonization obtained per reive and the decay at which it becomes wild again.
The point is, Campaign USED to be all allied-controlled, and since we have now beaten WotG and even voidwatch, and "Historically" we DID win the crystal war, it only makes sense that the allied nations should be in a much better position.
Maybe add a system where if you've beaten WotG and all 3 nations quest-lines you get a special Ammo slot item similar to Glory Crown that would automatically make a certain type of Ops go to 5 stars after 1 success? So for example we could call it Atomos' Chronograph, it would look like a book (like the SCH ammo) and it's effect would be "once per day, the first OP of that day done in a given category will automatically raise all of that category to 5 stars." So even if you did Aegis Scream I, I-V would all be capped for that day.
Or maybe add a usable item that would be a "Theatre of War", a map-like looking item that when used would add a group of NPCs to the area you're currently using tags in; it could be a temp item and it would summon something like Bastok's 4th Division (Who don't have NPCs, just us). These new NPCs would all be lvl 99 so not as easily defeatable, and similar to Primeval Brew you really can't obtain it until you've beaten WotG. This would give us an outlet for all those AN we have sitting around.
anyway that's my 2 cents.
Djbeat
08-02-2013, 10:53 PM
Another problem is that you can never seem to catch enemy messengers who are delivering supplies to a beastmen fortified area. My suggestion is more people go through and "Like" some more and maybe tag a developer to provoke a response, or link this thread to Camate/Okipuit/Whoever. Maybe link it into the Japanese forum? They seem to get back to them quicker, less translating to do. Also I like pretty much all the suggestions for campaign; I remember a time when the enemies were so weak and the NPCs so strong we owned everything, and I also remember a time when we didn't even own Bastok Markets anymore and it took 100+ people to try to defend it. While I -NEVER- want to see that happen again, it doesn't seem like it'd be much programming to make the NPCs stronger again or the enemies weaker. I'd rather be able to do fiat lux and be lucky to get 1 or 2 hits in before the battle ends because the NPCs killed everything, like in the old days.
Also, my suggestion is that we're given fireworks or something similar that would 'distract' the beastmen supply runners and slow them down to be able to catch and fight them. I think if people were able to get XP/AN and prevent beastmen-controlled areas from receiving fortification buffs, even a small number of dedicated players would be able to (slowly) regain control of a zone for their nation. This obviously seems possible, as Reives and Colonization have received very similar updates recently as to the amount of colonization obtained per reive and the decay at which it becomes wild again.
The point is, Campaign USED to be all allied-controlled, and since we have now beaten WotG and even voidwatch, and "Historically" we DID win the crystal war, it only makes sense that the allied nations should be in a much better position.
Maybe add a system where if you've beaten WotG and all 3 nations quest-lines you get a special Ammo slot item similar to Glory Crown that would automatically make a certain type of Ops go to 5 stars after 1 success? So for example we could call it Atomos' Chronograph, it would look like a book (like the SCH ammo) and it's effect would be "once per day, the first OP of that day done in a given category will automatically raise all of that category to 5 stars." So even if you did Aegis Scream I, I-V would all be capped for that day.
Or maybe add a usable item that would be a "Theatre of War", a map-like looking item that when used would add a group of NPCs to the area you're currently using tags in; it could be a temp item and it would summon something like Bastok's 4th Division (Who don't have NPCs, just us). These new NPCs would all be lvl 99 so not as easily defeatable, and similar to Primeval Brew you really can't obtain it until you've beaten WotG. This would give us an outlet for all those AN we have sitting around.
anyway that's my 2 cents.
well done!
i hope i get more support from other people :)
i try to help you out with few problems it seems you have a problem to catch up the "Transporter" and 2 Guards just incase it wasn known yet you can stay far away from the Fortification and get caught by the Transporter he will start Running away crazy ( he will always do it ) but only for a short time this is your chance to catch up just use Sneak Attack and attack him from behind 1hit death and get your supplys!
Campaign OP's btw there is a Opinion poll in each Town you can choice there the "Tactics"
1.) General
2.) Tactic
3.) Support?!
example Bastok!
1.) Choice the Galka invincible shield and bastok likes to defend more often
if you want Maximillian the do much more Sabotage actions
Ludwig likes to attack with comrades....
2.) this caps your OP's
got 1 Area only? choice Preemptive Strikes or something like this ( only know the Bastok Opinion poll )
want to Defend? choice Fortification or Defending stuff
3.) there ar very usefull options i like to use "Security" this caps almost or does it the Street Sweeper OP which is very usefull for a healty nation ( Prosperity )
as you see there a options and ways to do Campaign but a lonely warrior is lost against the Beastmen the ar to Strong like you said there is no way to keep a Nation as a good health always if i'm done with 7-8hours campaign and i wake up on the next day all my work is almost ruined because the Altana force cant do anything without help this makes me very sad and this is the core problem where SE has to do something finally there ar still a lot people doing Campaign and lots of other Threads about Suggestion's / Ideas and the DEV team had enough time for all the other stuff
I'm not very good at writing probably the DEV team just dosn get my Ideas or dosnt want to know it i just know that a lot threads got a reply while this one was on HOT TOPIC probably its the best to gather all the Good ideas and make a NEW thread with the best ideas and keep the thread alive and if possible at the top of all Hot Topics
Ziyyigo-Tipyigo
08-02-2013, 11:31 PM
I would like to add some Ideas!
i wish Campaign could be like Reive
Join the Battle get Auto Tagged do your Job win and get Reward Items
Question dear DEV-Team
Can we have Auto Allied Tags if we get close to the Enemy Fortification 50 Yalms?!
I don't think it's possible.
Colonization and Lair Reives are designed to be a local, tightly focused affair, with everything happening entirely within one grid square. In contrast, campaign battle (and bastion) were intended to sprawl throughout the entire zone. They tell you where an attacking force is coming from for the same reason they tell you when there's an advance on Al Zahbi: they want you to go out and intercept the attackers well before they become a threat to the fortification/pulse martello.
They can't do auto-tagging (granting and removing) based on distance because a player could be halfway across the map and still be contributing meaningfully to a battle.
FrankReynolds
08-02-2013, 11:42 PM
I don't think it's possible.
Colonization and Lair Reives are designed to be a local, tightly focused affair, with everything happening entirely within one grid square. In contrast, campaign battle (and bastion) were intended to sprawl throughout the entire zone. They tell you where an attacking force is coming from for the same reason they tell you when there's an advance on Al Zahbi: they want you to go out and intercept the attackers well before they become a threat to the fortification/pulse martello.
They can't do auto-tagging (granting and removing) based on distance because a player could be halfway across the map and still be contributing meaningfully to a battle.
They can add the tag automatically when you get close though and make it removable by the player instead of by the NPC. Currently, Said player who is half way across the zone still has to come to the battle area to get tags anyways. So no change other than a little convenience.
Rubeus
08-03-2013, 02:51 AM
I started a translation request page over in the Japanese general forums to translate the bulk of this page from English into Japanese. My spoken Japanese is a LOT better than my written, so I'm sorry if it's a bad job. I also tagged the dev team and did my best to express an update to campaign in wotg using the japanese ffxi wiki as reference to what these systems are called. I'll cross-link the page here for reference, in case anyone has Japanese friends in-game and wants to direct them here as well.
http://forum.square-enix.com/ffxi/threads/36273
The only way we're going to see progress on this, I feel, is if the majority of the playerbase on both sides of the world REALLY wants it, and expresses that. I feel like a lot of the time the dev team has to pick and choose what's most important to work on and there's a lot of "they don't care what we think" going around on all the forums. While it does feel like that sometimes because we don't know how the game is hard-coded, FF-14 is a shining example of people not liking something and The Eorzea Project definitely exemplified what a group of players who really want something can accomplish. We must have one unified voice to be any kind of successful. If the problem is that it takes them time to translate from English, we need to find people willing to do that work for them to expedite our wishes. There are a whole lot of good ideas in this thread, and from a balance perspective and a "things in the game to do" perspective, we need to stress that this would help to alleviate the congestion of event areas.
also just my 2 cents. Even if it took them a year but they said "we are aware you're not using campaign and we'll look at it when we have time", the least we could do is provide good ideas on how to fix it for them. Truly if you're upset your money isn't going towards things YOU want to see, the logical solution is to voice that concern by the tools given to you until you run out of options. We haven't run out of options; the future direction of the game might be unclear (see also everyone upset about new summons, relic upgrades, and a whole host of other gripes) but that's the future. This is, ironically, the past. After all, they DID eventually make Besieged able to give you xp after the battle has ended, so they do show concern. Just abstractly.
Kriegsgott
08-03-2013, 04:08 PM
They can add the tag automatically when you get close though and make it removable by the player instead of by the NPC. Currently, Said player who is half way across the zone still has to come to the battle area to get tags anyways. So no change other than a little convenience.
Exactly !
@Rubeus
Thank you very much i hope the JP-Translate is worth the effort /cheer
Rubeus
08-03-2013, 09:30 PM
Another thing is, I'd like it if it didn't take 5 days to get an evaluation. I think more people would campaign more often if it were once a day at JP midnight or something similar. It sucks to not campaign for awhile and then have to renew your medal and basically "not worth doing for 4 days because my evaluation will decay before 5 days is up and I have other things to do with my LS between now and 5 days." And then you forget about it and next month the same thing happens. Honestly, I think it would be better that medals shouldn't expire, evaluations should only take a day, and decay rate (if medals did expire) should be slower.
Kriegsgott
08-04-2013, 05:56 AM
Another thing is, I'd like it if it didn't take 5 days to get an evaluation. I think more people would campaign more often if it were once a day at JP midnight or something similar. It sucks to not campaign for awhile and then have to renew your medal and basically "not worth doing for 4 days because my evaluation will decay before 5 days is up and I have other things to do with my LS between now and 5 days." And then you forget about it and next month the same thing happens. Honestly, I think it would be better that medals shouldn't expire, evaluations should only take a day, and decay rate (if medals did expire) should be slower.
thats right the 5 Days ar silly i have 2 New member in my LS ( the just restarted with FFXI again ) and it takes to long til the have the final rank as soon we get all to the final rank Medal of Altana i will get access to Fiat Lux OP for Leviathen i hope i can get some help from other people just to speed the influence bar up
Rubeus
08-04-2013, 07:16 PM
[Jumping to new area.] [The Grand Palace of Hu Bumped].
Kriegsgott
08-04-2013, 08:32 PM
[Jumping to new area.] [The Grand Palace of Hu Bumped].
LOOOOOOOOOOL it took me few secs to understand :D
@Dev-Team another Idea just incase this could maybe happen....
how about remove the Support Imps from all Beastmen?
i dont wanna say the ar overpowerd with all the AoE buffs which includes:
"Blink, Protect, Shell, Cure IV, Phalanx, Haste?!"
there ar few Nation Units which ar really weak in dealing DMG or using to much Ranged Attacks a Fortification with Protect and Phalanx is a lost battle just because the npc's cant really deal damage and should the fight enemy by enemy the going to loss anyways because of the awesome support which ar the Allied Nations missing unless you have lots of people for Cut and Cauterize but there arnt many people which do still OPs and if the do the ar busy with the "Hawk Eye OP busy for "Reconnaissance"
More OP's would be nice!
and remove or gimp the overpowerd support imps maybe?
Charilyn
08-05-2013, 07:26 AM
Dev-Team wake up?
Please forgive me for using the machine translation.
I was not able to translate all the discussion, but I have to post to Campaign thread of Japanese Forum to translate part of your post.
http://forum.square-enix.com/ffxi/threads/986-?p=462039#post462039
I think Japanese forums English forums that there is no much difference between the speed of response.
But, I think the exchange of ideas and would be very significant.
I'm sorry I can not translate all.
I'm sorry if I got a rather strange English for machine translation.
Kriegsgott
08-05-2013, 03:25 PM
Please forgive me for using the machine translation.
I was not able to translate all the discussion, but I have to post to Campaign thread of Japanese Forum to translate part of your post.
http://forum.square-enix.com/ffxi/threads/986-?p=462039#post462039
I think Japanese forums English forums that there is no much difference between the speed of response.
But, I think the exchange of ideas and would be very significant.
I'm sorry I can not translate all.
I'm sorry if I got a rather strange English for machine translation.
the machine translation is ok :)
please go ahead and lets talk about Campaign Ideas i would like to hear some ideas from our JP friends
Skill Up - in Campaign Battle’s if possible change the rule and let us even CAP all Skills there
Fortification – not much XP/AN gain for hiting it this should get fixed the Fortification need to get damaged nothing will happen if player look at it
Campaign Credits – not many people do Campaign anymore and we ar limited to 7 Ops each week this is to LESS ! why couldn we have unlimited Ops at this way we could cap much more as just Smokescreen + Hawkeye
Funding – Nation Stat should be very important to CAP but there is no way this could happen yet because Campaign is almost DEAD! Can we get more ways to gain Funding please?
Allied Notes – I would like to spend them on something usefull maybe give me a Exchange option for IS,CP,Cruor,Bayld,Gil ? if not let me Spend my Allied Notes to my Nation so the can Boost some stats like FUNDING MAYBE?! ?! ?!
Campaign Weapons – Can we have more maybe? And some Trials to get them usefull again would be nice Trials up to LVL 99 with special stats like Increases Influence for your Nation this means if you kill a Enemy its worth like Killing 2 of them?
http://wiki.ffxiclopedia.org/wiki/Lex_Talionis
http://wiki.ffxiclopedia.org/wiki/Griffinclaw
http://wiki.ffxiclopedia.org/wiki/Samudra
Aggro / Link – NON Campaign mobs does link with Campaign mobs this is not a great problem anymore but this shouldn happen really or getting Aggro from non Campaign Mobs while holding the Allied Tags example: mages resting a bit away from the fortification and gets stabbed by any Beastmen
Union – seriously we don’t need UNION just reward us after the battle without the time spending UNION choice I have enough problems after a D/C gaining Allied Tags back + getting a Union this would be much better if I keep my tag and don’t have to choice a Union again
Allied Tags – cant we just get Allied Tags if we ar close to any Beastmen? I don’t want to wait til any Allied Nation Force ar going to Attack this would make it much easier to claim a zone for your nation
can someone with much better english/writing skills improve my version above?
Rubeus
08-05-2013, 09:11 PM
yoku yatta Last-san! domo arigatou gozaimasu ^^
We have to post it to translate as much as possible, this is a limit to the unlearned me.
http://forum.square-enix.com/ffxi/threads/986?p=462226#post462226
To remain in the eyes of the people that can be translated properly, I'll make a thread of the translation request to the general discussion category of Japanese forum.
It may not be necessarily be translated, but it is We hope to help.
http://forum.square-enix.com/ffxi/threads/36355
I think when you translation request, it is good when I write in full spelling.
I'll post it to translate if there is any answer for opinion in the Japanese forum.
yoku yatta Last-san! domo arigatou gozaimasu ^^
The gave me a free translation It is mmugi. Please thank him.
Rubeus
08-07-2013, 10:11 PM
/equip range "Raider's Bumperang"
/ra <t>
::Rubeus's bumping skill rises 0.1 points!::
no really, I'm not letting this die. I don't care if the response is "NO", but I'll keep doing this until there IS a response.
Kriegsgott
08-07-2013, 11:11 PM
/equip range "Raider's Bumperang"
/ra <t>
::Rubeus's bumping skill rises 0.1 points!::
no really, I'm not letting this die. I don't care if the response is "NO", but I'll keep doing this until there IS a response.
You ar not Alone :D
i keep the Thread in Hot-Topic now for a while the Dev-blindeye Team need to wake up!
Anjou
08-07-2013, 11:45 PM
Keep it active, wanna see something get done to help those who -are- interested in old content.
Djbeat
08-08-2013, 01:03 AM
btw Beastmen Turrets arnt really funny this should get removed
Neogon
08-08-2013, 04:11 AM
As someone that enjoyed Campaign a lot back before I retired in 2010, I'd just like to see it become scalable based on the attendants (the adventurers attending to a battle) of some sort.
Kriegsgott
08-08-2013, 03:56 PM
Keep it active, wanna see something get done to help those who -are- interested in old content. /cheer
btw Beastmen Turrets arnt really funny this should get removed
Grauberg gets all the fun with the Turrets just wonder why the Allied Nation dosn have something like this :D
As someone that enjoyed Campaign a lot back before I retired in 2010, I'd just like to see it become scalable based on the attendants (the adventurers attending to a battle) of some sort.
i guess Matsui dosn even know Campaign thats why nothing happend yet just wonder whats wrong with the Dev-Team...
Daemon
08-08-2013, 04:27 PM
SE CAN YOU HEAR ME ?
No.... use Skype lol
Vagrua
08-09-2013, 02:22 AM
I'd like to see campaign have some updates to scale up to level 99 content. Also, please remove that silly cap on exp & allied notes. Having to re tag every 10 minutes after hitting the cap is annoying. It might be a good idea to change all the spoil rewards since most are out dated & useless junk. I bet if you added plasm to it that people would start playing the content again or just update the rewards from allied notes. Maybe a allied notes to plasm conversion NPC? That's my 2 cents. I've already sent tons of feedback forms requesting for updates to campaign to their feedback email before they changed it to this forum.
Not seeing any reply from any Devs or community reps from all the campaign threads on this forum I've seen has made me lose hope for any updates. :(
Anjou
08-09-2013, 02:24 AM
I'd like to see campaign have some updates to scale up to level 99 content. Also, please remove that silly cap on exp & allied notes. Having to re tag every 10 minutes after hitting the cap is annoying. It might be a good idea to change all the spoil rewards since most are out dated & useless junk. I bet if you added plasm to it that people would start playing the content again or just update the rewards from allied notes. Maybe a allied notes to plasm conversion NPC? That's my 2 cents. I've already sent tons of feedback forms requesting for updates to campaign to their feedback email before they changed it to this forum.
Not seeing any reply from any Devs or community reps from all the campaign threads on this forum I've seen has made me lose hope for any updates. :(
This is my opinion, WoTG is set 20 years in the past, how will Plasm fit into that if this expansion is the first contact with the western nations?
Anjou
08-09-2013, 02:24 AM
By 'this expansion' I refer to SoA
Djbeat
08-09-2013, 03:19 AM
This is my opinion, WoTG is set 20 years in the past, how will Plasm fit into that if this expansion is the first contact with the western nations?
I like the idea from Vagrua tbh!
I know plasm is used for the new equip you need to have some KI's first but i dont know what the SoA people used it for but i have a idea ! :D
how about a NPC who is just interested in Allied Notes, Conquest Points, Imperial Standing, Cruor, Bayld with a exchange ration from i dont even care about it from XXX to XXX ?!
Anjou
08-09-2013, 03:23 AM
I like the idea from Vagrua tbh!
I know plasm is used for the new equip you need to have some KI's first but i dont know what the SoA people used it for but i have a idea ! :D
how about a NPC who is just interested in Allied Notes, Conquest Points, Imperial Standing, Cruor, Bayld with a exchange ration from i dont even care about it from XXX to XXX ?!
I know in terms of game mechanics it'd be a helpful thing to add in, but if WotG wasn't set in the past, it'd definitely be a viable option. But Conquest wasn't conceived until -after- the Crystal War, the empire wasn't very sociable with the middle lands during the war since San d'Oria couldn't convince them to join with giving them word on Tavnazia being in danger of falling, and then cruor is from a completely different dimension that hasn't been studied since the current time when the duchy of jeuno began researching (hence VW).
If it coincided I'd say hell yeah to this idea, it'd get higher-tier players coming to campaign and possibly overrun the beastmen. But sadly there's no way to make the present currencies/points work UNLESS there was an NPC in perhaps say Adoulan that accepted old Allied Notes and whatnot. We can't make the currencies go -back- but we can convert prior currencies go -forward-.
Rubeus
08-09-2013, 03:30 AM
honestly with books in the middle lands, campaign in the past, abyssea being the way it is, and a "revitalization" of dynamis and limbus and even augments to sky and sea gear and relic +2 ad nauseum, I'd really like to see the entire Assault/Besieged system get an upgrade; the ONLY 2 places in the game right now where it's genuinely difficult to acquire points are Aht Urhgan and Adoulin. Bayld and Plasm and Imperial Standing are the hardest to acquire. While I understand Adoulin is new and typically if you look at the history of the game the "new" system is always the pain to get anything for (because they want people to spend awhile doing it) there's no excuse for CP-grinding or ISP doing besieged. Granted, this keeps people doing besieged and it finally got an update where if you die when it's over you aren't totally screwed, it still needs another revamp. Tags take too long to accumulate, require too many people, and are generally a huge pain. They've said it's because of server lag issues, and I get that, but -something- must be done. Maybe if we didn't have to collect completion tomes for a Mythic Weapon, and it just counted victories via mission log, it would help alleviate some stress. Another system that has a difficult time accruing points is Moblin Maze Mongers. I don't know enough about Meebles to comment on that. Having an NPC like Shami in Port Jeuno who would exchange at a 3-1 ratio points from a given system into another given system would definitely help out with lackluster content. As it is, MMM can be really good, and I'm surprised more people don't use it just for crafting purposes with a portable synergy furnace.
Djbeat
08-09-2013, 04:01 AM
UNLESS there was an NPC in perhaps say Adoulan that accepted old Allied Notes and whatnot. We can't make the currencies go -back- but we can convert prior currencies go -forward-.
thats exactly what i wanted to say btw english is not my mother language
Anjou
08-09-2013, 08:04 AM
http://img687.imageshack.us/img687/8080/56en.jpg Yeah I'm just gonna leave this here, courtesy of the Ragnarok server.
Getting real tired of seeing stuff like this.
Demon6324236
08-09-2013, 09:02 AM
http://img687.imageshack.us/img687/8080/56en.jpg Yeah I'm just gonna leave this here, courtesy of the Ragnarok server.
Getting real tired of seeing stuff like this.http://i1090.photobucket.com/albums/i372/demon6324236/Capture-1.png
Phoenix is a little better off, but we still are no where near doing well, and no chance at getting to do Fiat Lux any time soon.
Djbeat
08-09-2013, 04:32 PM
http://i1090.photobucket.com/albums/i372/demon6324236/Capture-1.png
Phoenix is a little better off, but we still are no where near doing well, and no chance at getting to do Fiat Lux any time soon.
Leviathen
Sandy: 3
Bastok: 2
Windurst: 2
Beastmen: 19
Kriegsgott
08-09-2013, 04:40 PM
http://i1090.photobucket.com/albums/i372/demon6324236/Capture-1.png
Phoenix is a little better off, but we still are no where near doing well, and no chance at getting to do Fiat Lux any time soon.
tbh each Server could do Fiat Lux but it is much easier if you have few people assisting maybe we should start looking for Campaign Addicts on all Worlds so we know who is interested in Fiat Lux and if you got a full pt of 6 or more people on your World you can start attacking the beastmen force in the northlands each kill grant you a bit Influence for your nation while the beastmen influence bar decreases
the beastmen influence bar will increase if nothing will happen there but SLOWLY!
your nation influence bar will decrease if nothing will happen and the Beastmen ar victory from watching @the fortification for about 1h i call this TIME UP !
it is actually very good if none from our allied nation attacks the northland because you wont lose the influence very quick ( remember each npc = 1 kill = influence loss ) none cares about your death
Beaucedine is Easy to claim
Xarcabard is Easy to claim
the castle is another story.....
Calatilla
08-09-2013, 09:52 PM
thrust me you only need 6-12 skilled people to do this easy!
6 skilled people ar enough to claim all zones back just costs a lot time!
12 people would wipe any zone almost instantly the joke is the beastmen cant build the influence quickly because there is nothing to kill but if you kill them your nation gains the influence and the beastmen influence decreases rapidly !
Are you talking about wiping out the enemy defenses even if there isn't a campaign battle going on? I always thought you could only gain control of an area by participating in an actual battle.
Kriegsgott
08-09-2013, 10:23 PM
Are you talking about wiping out the enemy defenses even if there isn't a campaign battle going on? I always thought you could only gain control of an area by participating in an actual battle.
yes thats what i wanted to say 1 post above btw thats what my LS does this works wonders on any beastmen controlled area but this shouldn be the way to have fun in campaign you get nothing from doing this people will not /clap in the hands you wont get a single XP ( i dont even care about XP ) or AN or anything else its like i dont know what to do with my time thats why i'm brutal to the Beastmen the need to gain some pain because i'm bored and dont want to sit in any nation waiting for /shouts
Calatilla
08-09-2013, 10:54 PM
If there are beastmen defending an outpost you should be able to get tags regardless of if a battle has started or not. Military leaders don't call each other up asking if they are ready to start a war, they just go. We shouldn't need npc`s to initiate hostilities.
Bamph
08-09-2013, 11:18 PM
If there are beastmen defending an outpost you should be able to get tags regardless of if a battle has started or not. Military leaders don't call each other up asking if they are ready to start a war, they just go. We shouldn't need npc`s to initiate hostilities.
Except they [sortof] did that back in the day. Many wars were fought "honourably" with no shady "let's attack them while they sleep" tactics going on. It was generally accepted that there was a time to line up your soldiers and have them shoot each other. Perhaps that's the way the Crystal War is supposed to be fought...
I for one would like to pull a sneak attack; Meteor everyone guarding their precious outposts (which they will feel the brunt of my magics) out of the blue, and full on attack.
"BAMPH! BAMPH! BAMPH! THE SAVIOUR!" they'll yell (or anyone else who participates). "Took an elite group of volunteers into the northlands and returned with the Shadowlord's head."
Tales will be told, and songs will be sung of our glorious victories.
Calatilla
08-09-2013, 11:45 PM
I guess you're right, but it would still be nice if we could initiate the battle rather than waiting for the npc`s from the home nations to make a move.
Kriegsgott
08-10-2013, 03:31 AM
I guess you're right, but it would still be nice if we could initiate the battle rather than waiting for the npc`s from the home nations to make a move.
yep thats one of my points ;)
btw i just playd today my "NEW" war with the bayld equip and a whm mule it took me about 12min for a full Quadav wipe in Crawler's Nest
in Pashhow Marshlands 16:32 min
Fell Cleave ftw?
Kriegsgott
08-10-2013, 03:33 AM
I for one would like to pull a sneak attack; Meteor everyone guarding their precious outposts (which they will feel the brunt of my magics) out of the blue, and full on attack.
"BAMPH! BAMPH! BAMPH! THE SAVIOUR!" they'll yell (or anyone else who participates). "Took an elite group of volunteers into the northlands and returned with the Shadowlord's head."
Tales will be told, and songs will be sung of our glorious victories.
i like crazy guys thats so bad you ar on Odin /fume
Djbeat
08-10-2013, 06:00 PM
yep thats one of my points ;)
btw i just playd today my "NEW" war with the bayld equip and a whm mule it took me about 12min for a full Quadav wipe in Crawler's Nest
in Pashhow Marshlands 16:32 min
Fell Cleave ftw?
4 WAR + BRD + WHM sounds a good way to me for a quick rushattack !
Djbeat
08-10-2013, 09:52 PM
the machine translation is ok :)
please go ahead and lets talk about Campaign Ideas i would like to hear some ideas from our JP friends
Skill Up - in Campaign Battle’s if possible change the rule and let us even CAP all Skills there
Fortification – not much XP/AN gain for hiting it this should get fixed the Fortification need to get damaged nothing will happen if player look at it
Campaign Credits – not many people do Campaign anymore and we ar limited to 7 Ops each week this is to LESS ! why couldn we have unlimited Ops at this way we could cap much more as just Smokescreen + Hawkeye
Funding – Nation Stat should be very important to CAP but there is no way this could happen yet because Campaign is almost DEAD! Can we get more ways to gain Funding please?
Allied Notes – I would like to spend them on something usefull maybe give me a Exchange option for IS,CP,Cruor,Bayld,Gil ? if not let me Spend my Allied Notes to my Nation so the can Boost some stats like FUNDING MAYBE?! ?! ?!
Campaign Weapons – Can we have more maybe? And some Trials to get them usefull again would be nice Trials up to LVL 99 with special stats like Increases Influence for your Nation this means if you kill a Enemy its worth like Killing 2 of them?
http://wiki.ffxiclopedia.org/wiki/Lex_Talionis
http://wiki.ffxiclopedia.org/wiki/Griffinclaw
http://wiki.ffxiclopedia.org/wiki/Samudra
Aggro / Link – NON Campaign mobs does link with Campaign mobs this is not a great problem anymore but this shouldn happen really or getting Aggro from non Campaign Mobs while holding the Allied Tags example: mages resting a bit away from the fortification and gets stabbed by any Beastmen
Union – seriously we don’t need UNION just reward us after the battle without the time spending UNION choice I have enough problems after a D/C gaining Allied Tags back + getting a Union this would be much better if I keep my tag and don’t have to choice a Union again
Allied Tags – cant we just get Allied Tags if we ar close to any Beastmen? I don’t want to wait til any Allied Nation Force ar going to Attack this would make it much easier to claim a zone for your nation
can someone with much better english/writing skills improve my version above?
set this on the Topic first post
Kriegsgott
08-11-2013, 03:23 AM
set this on the Topic first post
Aye aye UPDATED !
Djbeat
08-15-2013, 05:24 AM
Dear Dev-Team you lost already lots of people and more soon because of ARR do you really want to ignore this thread and make probably more people quit ?
dont even think about it i wont play ARR if you guys suck with FFXI a lot
Charilyn
08-15-2013, 05:32 AM
Dear Dev-Team you lost already lots of people and more soon because of ARR do you really want to ignore this thread and make probably more people quit ?
dont even think about it i wont play ARR if you guys suck with FFXI a lot
shared for the lulz
Wanderlust
08-15-2013, 05:36 AM
If there are beastmen defending an outpost you should be able to get tags regardless of if a battle has started or not. Military leaders don't call each other up asking if they are ready to start a war, they just go. We shouldn't need npc`s to initiate hostilities.
Yes please!
Sunside
08-15-2013, 05:40 AM
[Jumping to new area.] [The Grand Palace of Hu Bumped].
Jumping too
Kriegsgott
08-15-2013, 05:42 AM
Dear Dev-Team you lost already lots of people and more soon because of ARR do you really want to ignore this thread and make probably more people quit ?
dont even think about it i wont play ARR if you guys suck with FFXI a lot
shared for the lulz
Trolololol
Vagrua
08-20-2013, 06:11 PM
Bump for hope of a dev reply over being another campaign thread that dies.
Anjou
08-20-2013, 10:32 PM
I can always keep spamming the current server campaign map, it's rather sickening to look at...
Kriegsgott
08-21-2013, 06:28 AM
Bump for hope of a dev reply over being another campaign thread that dies.
ah forgot i had to deal with it still thx
I can always keep spamming the current server campaign map, it's rather sickening to look at...
Leviathen should be fine soon i know this dosn help you but a Server Merge would be cool probably we get one soon who knows....
Anjou
08-21-2013, 07:02 AM
Bumpage!!!
Stompa
08-21-2013, 09:42 AM
Have 'Liked' the OP.
When campaign came out, you did get skill-ups in it, and there was no 'hit the lump of rock for ages' situation, these things were added to it when it was at the height of popularity, and obviously worsened the experience a lot. So to remove those two things they added and make it like the original campaign battles would only be sensible as I've yet to meet somebody who thinks those two ideas were smart.
They need to add new higher lvl mobs, and lvl 99 high-cost AN gear. But looking at the "Patriarch Protector's Shield" etc. I can buy with my conquest points and other CP gear that has been laughed at for a decade, and never updated, I wonder if SE will change these regional currency items in [s] or modern Vanadiel either. But no question WOTG areas looked better than SOA, or that campaign is 1000x better than rieves, so if SE are smart they will recharge campaign mobs/gear and make it appealing to lvl99 players many of who haven't done campaign ever.
Anjou
08-21-2013, 12:02 PM
Doesn't need to be making the mobs tougher, that'd make it even worse for people who want to make it where Campaign can seem more like an even playing field since...well...it isn't? I mean seriously now, when are the allies ever on the offensive in terms of land grabbing? Hell I can tell you right now after checking the map, that right now the areas being held are:
San d'Oria: 1
Bastok: 1
Windurst: 4
Beastmen: 20
idc what happens, I'm seriously tired of seeing this constantly day in and day out, and the devs are blatantly ignoring us.
Kriegsgott
08-21-2013, 03:58 PM
Have 'Liked' the OP.
When campaign came out, you did get skill-ups in it, and there was no 'hit the lump of rock for ages' situation, these things were added to it when it was at the height of popularity, and obviously worsened the experience a lot. So to remove those two things they added and make it like the original campaign battles would only be sensible as I've yet to meet somebody who thinks those two ideas were smart.
They need to add new higher lvl mobs, and lvl 99 high-cost AN gear. But looking at the "Patriarch Protector's Shield" etc. I can buy with my conquest points and other CP gear that has been laughed at for a decade, and never updated, I wonder if SE will change these regional currency items in [s] or modern Vanadiel either. But no question WOTG areas looked better than SOA, or that campaign is 1000x better than rieves, so if SE are smart they will recharge campaign mobs/gear and make it appealing to lvl99 players many of who haven't done campaign ever.
I just got my Oat h2h yesterday stay prepared i'm back to Campaign soon keep your Medal high should my other members get the Medal of Altana i promise you Leviathen will see Fiat Lux again !
Stompa
08-21-2013, 05:15 PM
Got moonshade earring & altana medal about 3~4 years ago. That locks it so I never rank down. I do campaign still but only occasionally coz I'm busy with LS stuff which is usually aby&soa sadly. Will look out for you though ^.^
:p
Stompa
08-21-2013, 05:22 PM
Doesn't need to be making the mobs tougher, that'd make it even worse for people who want to make it where Campaign can seem more like an even playing field since...well...it isn't? I mean seriously now, when are the allies ever on the offensive in terms of land grabbing? Hell I can tell you right now after checking the map, that right now the areas being held are:
San d'Oria: 1
Bastok: 1
Windurst: 4
Beastmen: 20
idc what happens, I'm seriously tired of seeing this constantly day in and day out, and the devs are blatantly ignoring us.
Yeh but my point was if they add uber AN rewards, more people will flood into campaign, and then the mobs can be made tougher. No offense or anything but those mobs were challenging at lvl 75 but with lvl 99 and SOA weaps anybody can solo the whole campaign, which takes the fun out of it. So tougher mobs <yes please> with new powerful AN rewards to entice people to go Campaign again.
And btw the tough mobs at 75 cap meant that you cured strangers and helped them overcome mobs, so you met new people and got chatting and made friends. That never happens in rieves for example, because you don't really need to team up to overcome mobs and NM Generals etc. so you don't make new friends the same as we did in Campaign (a lot of time to get chatting while youre resting from weakened lol.)
As a side note, I'm hoping that the lowering server numbers will see people having to be more friendly and polite and have fun in groups instead of the 'anonymous factory production line' we currently have where you just go afk in gusgen then afk in aby then afk in rieves and never actually make new friends or get to know your fellow players, since you don't have to teamwork with them until the very endgame stuff and by then its closed-group/Ls ppl so its not the same as open battlefields like Campaign 2008~ where you met new people all the time and helped each other out.
Tohihroyu
08-21-2013, 07:14 PM
I just got my Oat h2h yesterday stay prepared i'm back to Campaign soon keep your Medal high should my other members get the Medal of Altana i promise you Leviathen will see Fiat Lux again !
I hope so, I really wanna try some solo's, I know nin & dnc can and no doubt blu can, and with delve weapons...it'll be too easy... x_X even if most of the stuff is pretty much trophy gear it'd still be a fun challenge.
Kriegsgott
08-21-2013, 10:27 PM
I hope so, I really wanna try some solo's, I know nin & dnc can and no doubt blu can, and with delve weapons...it'll be too easy... x_X even if most of the stuff is pretty much trophy gear it'd still be a fun challenge.
i'm going to check Medals tonight in my LS and gonna set a date !
just a side note its not a must but joining Bastok nation would speed up claiming zones make sure people know about me and my Goal so everyone can get a Nocturn set or Nightfall as a Trophy /cheer
Renaissance2K
08-22-2013, 01:43 AM
I'd like to offer an opposing view point to the suggestion that Campaign be bumped up to appeal to higher levels.
High levels now have Reives. They're in high-level areas against high-level mobs that yield rewards useful to high-level players.
Campaign, right now, is most useful for mid-level players. The mobs start getting whackable at around Level 60, and the gear that can be purchased with Allied Notes is of reasonable use primarily between Level 40 and Level 70. The EXP is no comparison to Abyssea or many Grounds of Valor alliances, but it accumulates at a reasonable clip, it doesn't screw over mage jobs, and in many cases, it's a lot of fun.
If Square-Enix wants to revive interest in Campaign, I really hope they maintain the mid-level appeal. There's no gear on the AH from Level 30 to Level 70, and being able to pick up a quick piece using Allied Notes is a welcome option, given that many AF stats are outdated (or never made sense to begin with). Campaign is also a valuable training tool, introducing newer players to large-scale battles and outmatched mobs that they'll encounter later on in other events. It's something to do that isn't killing Crawlers.
Bumping Campaign up to be a high-level event continues to encourage the "just grind to 99 and then we'll talk" mentality of the community. For what? A few sidegrade armor pieces from Fiat Lux and an EXP ring that doesn't work in Abyssea or Grounds of Valor parties? High-level players already have their own currency-yielding, big battle events. Don't take that away from the mid-level players.
Rubeus
08-22-2013, 07:10 AM
/ja "Chi Bump" <t>
Please enact these changes, been waiting forever for a campaign fix. Please also make Walk of Echoes low-mannable as well.
Stompa
08-22-2013, 09:27 AM
Campaign, right now, is most useful for mid-level players. .
Campaign, right now, is almost always empty.
When I campaign warp on this server I am generally expecting to be soloing the battle these days, sometimes theres one or two people there but its usually empty.
Also most low level people want to skill-up while they XP so they avoid Campaign altogether because of the skillup-lock.
And yes as you say 'high lvl players have rieves' but rieves are incredibly dull and awful. And campaign is fun, its just stuck in 2008.
My suggestion of higher level mobs/rewards could still be applied, while retaining the low-level mobs/rewards for low level players. SE could make each map have two seperate battle-areas, one battlearea/tower have new high level mobs, and one tower retain the lvl75~ player mobs we were fighting every day in 2008~. With the two battleareas at opposite sides of the map, and you can only get Tags for the high-level battlearea if you are high enough level, so you don't get Ko'd by going to the wrong area by mistake. Both battles could start at the same time.
If you really like Campaign, then you don't want to see it empty and die out. That means bringing new players over from Seekers, lured by new gear and mobs that are challenging to battle with.
Renaissance2K
08-22-2013, 12:49 PM
Campaign, right now, is almost always empty.
When I campaign warp on this server I am generally expecting to be soloing the battle these days, sometimes theres one or two people there but its usually empty.
Campaign is still completely functional with a low number of people, thanks to the NPCs. Heck, the NPCs almost do too much of the work.
Also most low level people want to skill-up while they XP so they avoid Campaign altogether because of the skillup-lock.
Considering half of the occupants of most Gusgen and Nest alliances I've partied with are above Level 60, I don't think that's true. Most people seem to want to grind to 99 and then take care of their skill-ups when they can equip lots of accuracy/haste gear, eat skill-up food, and equip Regen atmas.
If they can figure out some way to make it work for both level groups, that's absolutely cool, but raising the bar across the board and leaving the mid-level players behind is just unnecessary.
Daemon
08-22-2013, 01:12 PM
I think this game has too many areas and not enough players to direct everyone to different parts of the game. I mean if you only have say 100 people on the server total, are you going to kill off the current main point of interest such as SoA and direct half the players (If not the entire playerbase) back to Campaign only to make SoA empty?
In my opinion, SE should add areas related to the new Ilvl gear later after SoA to give everyone options to go back to old content areas. Implementing on top of the old content with higher level mobs and new maps.
Although rather than add only 1 or 2 areas to explore, they would have to add several parts at the same time to avoid directing a massive amount of people from 1 area to another. So people will continue to have SoA as the main point of interest.
I know so many people wish older players to go back and help others but its not easy to ask a level 99 to go back and play level 60-70 content.
One of the ideas I suggested in my Event Suggestion topic is to add some sort of point system that will give incentives to players who don't need anything from previous content by sacrificing all rewards for points.
So if you are a level 99 who has all items from sky, limbus, Ein etc and have no reason to play these areas, having a Flag option you can turn on to gain points than rewards kind of the same concept as EXP/Merits would work if SE allowed people to exchange those points for helping others into items related to the level of that player.
As for rewards I can't say what would be good according to balance but I know login campaign is a good example of how point systems work.
Even if the incentive was not items, something like Auras, Glows etc would be good.
But I also keep in my mind that when SE does not adjust old events to bring back interest, its probably due to keeping certain interest goin on with the newer content.
Kriegsgott
08-22-2013, 02:16 PM
Campaign is still completely functional with a low number of people, thanks to the NPCs. Heck, the NPCs almost do too much of the work.
I HAVE TO ASK! with NPCs ar you talking about the Beastmenforce which ar double to triple stronger as our Useless NPCs on the Battlefield right ?
Calatilla
08-22-2013, 10:10 PM
I HAVE TO ASK! Which NPCs are you talking about the Beastmen force which are double to triple stronger than our Useless NPCs on the Battlefield right ?
Yeah I know right? lol Leaving the battle to the Allied forces NPC's is the reason you look at the map and see the beastmen with 15 zones and sandy, windy, bastok with 1 each. The allied forces suck, without adventures they'd lose the war easily.
Renaissance2K
08-23-2013, 12:42 AM
There's something fishy going on with Bismarck, then, because the Windurstian troops seem to hold their own like a tiny swarm of locusts.
I messed around with a bit of Campaign last week, and most of the eastern continent was under Windurstian control. In those battles, the NPCs didn't seem to have any problems dealing damage or maintaining survivability. In the time it'd take for me to slowly chip away at a single mob, they had no problem with the rest.
Understandably, the Kindred zones are pretty dismal. Bastok and San d'Oria are virtually unrepresented on the map, but Windurst seemed to be doing fine.
What gives?
Kriegsgott
08-23-2013, 01:06 AM
There's something fishy going on with Bismarck, then, because the Windurstian troops seem to hold their own like a tiny swarm of locusts.
I messed around with a bit of Campaign last week, and most of the eastern continent was under Windurstian control. In those battles, the NPCs didn't seem to have any problems dealing damage or maintaining survivability. In the time it'd take for me to slowly chip away at a single mob, they had no problem with the rest.
Understandably, the Kindred zones are pretty dismal. Bastok and San d'Oria are virtually unrepresented on the map, but Windurst seemed to be doing fine.
What gives?
probably a small JP group same happend on Qutzashitlotl too there was a 6box guy to Windurst only he could even claim Sandy or Bastok zones for Windurst
Psxpert2011
08-23-2013, 01:38 PM
For every hour on the hour WotG goes unaddressed, *licks her lips* a Mithra will burn. I'm a Taru-waru of my word! LOOOL!
Anjou
08-23-2013, 01:51 PM
For every hour on the hour WotG goes unaddressed, *licks her lips* a Mithra will burn. I'm a Taru-waru of my word! LOOOL!
Just made me remember my favorite ffxi video with that.
Not mine, made by Unaisas of Fenrir (http://www.youtube.com/watch?v=B1hM5rW-qK8)
Kriegsgott
08-23-2013, 03:30 PM
For every hour on the hour WotG goes unaddressed, *licks her lips* a Mithra will burn. I'm a Taru-waru of my word! LOOOL!
LOL exactly what Anjou said
Just made me remember my favorite ffxi video with that.
Not mine, made by Unaisas of Fenrir (http://www.youtube.com/watch?v=B1hM5rW-qK8)
i enjoyd a lot the Fafnir video but i would like to see the a point of tarutaru view video finished !
Kriegsgott
08-24-2013, 12:37 AM
BIG NEWS !
I'm going to Confirm this tonight but it looks like The SCNM - The Buried God is very useful to gimp the Quadavs !
i had a feeling about it and just checked out the Beastmen Stats
Funding 10 Stars
Supplies 10 Stars
Resources 10 Stars
Skill 10 Stars
Production 10 Stars
Reconnaissance Lv 10
after the SCNM i was checking out if this could have any impact on it it worked !
All Stats -1 yes the ar 9 Stars now and Recon is @Lv9
even after 1hour and 30 min gonna keep a eye on it 4 runs more tonight just gonna see if this has a stack effect this could be the way to a golden age for us Campaign addicts !
Djbeat
08-24-2013, 03:58 AM
BIG NEWS !
I'm going to Confirm this tonight but it looks like The SCNM - The Buried God is very useful to gimp the Quadavs !
i had a feeling about it and just checked out the Beastmen Stats
Funding 10 Stars
Supplies 10 Stars
Resources 10 Stars
Skill 10 Stars
Production 10 Stars
Reconnaissance Lv 10
after the SCNM i was checking out if this could have any impact on it it worked !
All Stats -1 yes the ar 9 Stars now and Recon is @Lv9
even after 1hour and 30 min gonna keep a eye on it 4 runs more tonight just gonna see if this has a stack effect this could be the way to a golden age for us Campaign addicts !
Count me in tonight!
Rubeus
08-24-2013, 10:26 AM
o.O that's HUGE news!
Estafio
08-25-2013, 09:09 AM
BIG NEWS !
I'm going to Confirm this tonight but it looks like The SCNM - The Buried God is very useful to gimp the Quadavs !
i had a feeling about it and just checked out the Beastmen Stats
Funding 10 Stars
Supplies 10 Stars
Resources 10 Stars
Skill 10 Stars
Production 10 Stars
Reconnaissance Lv 10
after the SCNM i was checking out if this could have any impact on it it worked !
All Stats -1 yes the ar 9 Stars now and Recon is @Lv9
even after 1hour and 30 min gonna keep a eye on it 4 runs more tonight just gonna see if this has a stack effect this could be the way to a golden age for us Campaign addicts !
didn worked well the effect dosn stack keep going Kriegsgott /cheer
Kriegsgott
08-25-2013, 12:57 PM
http://s14.directupload.net/images/130825/fh6oaktd.png
geting tired now anyone from leviathen want to finish my job and slashing some quadavs in north gustaberg ?
11 Hour left til tally :D
Rubeus
08-26-2013, 02:15 AM
So it looks like, since trading the items required to do SCNMs raises each of the 8 main statistics of a given country, and the longest respawn of any given NM seems to be 4-6 hours, these could be done 4 times a day by every country. It also looks like there are exactly enough freelancers for each country to have 6, meaning if a full party of 6 people were to work on influencing those NPCs, each would need to 'nurse' 3. furthermore the focus on OPS and battles could shift to only those not immediately covered by trading the 8 items.
that would be:
search and seizure
vanguard-X
steel resolve
slaughterhouse
brave dawn
cut and cauterize
crimson domino
because these raise specific things the items don't (I assume? has anyone tested or messed around with what the items exactly raise the bars by?) and also these ops specifically hurt the enemy. I believe in this method even a group of 6 (total, not per nation) could each devote 2 people and start to make gains as early as next week. If I'm right. Also, has anyone pinned down the exact numerical difference between stars of the ops or the country-statistics? as in, if you do an OP, about how many OPs of a given star does it take to raise the country up over-all? I suppose if the devs aren't going to change it, we'll just have to play by their rules. When I have a little bit of time, I'll take a look at all the units of each of the countries and beastmen and try to figure out a ratio of which NPCs tend to go where (besides the ones restricted to zones) and also which 6 Freelances each country would be best off getting, and also which zones shouldn't need too much defending. Since the beastmen forces each has 2 units that can go to the northlands, the only way to get something like that for fiat lux would be a bottom-up approach.
hope I'm contributing to the conversation still!
P.S.: it would be awesome if we could translate this for the JP forum!
Estafio
09-06-2013, 04:25 PM
Well done SE ignoring this thread since multiple years
dont let my friend reactivate his Account because extended Maintenance i guess....
if SE wants us to quit just say it but i dont care about FFXIV which fails already !
Kriegsgott
09-06-2013, 04:35 PM
So it looks like, since trading the items required to do SCNMs raises each of the 8 main statistics of a given country, and the longest respawn of any given NM seems to be 4-6 hours, these could be done 4 times a day by every country. It also looks like there are exactly enough freelancers for each country to have 6, meaning if a full party of 6 people were to work on influencing those NPCs, each would need to 'nurse' 3. furthermore the focus on OPS and battles could shift to only those not immediately covered by trading the 8 items.
that would be:
search and seizure
vanguard-X
steel resolve
slaughterhouse
brave dawn
cut and cauterize
crimson domino
because these raise specific things the items don't (I assume? has anyone tested or messed around with what the items exactly raise the bars by?) and also these ops specifically hurt the enemy. I believe in this method even a group of 6 (total, not per nation) could each devote 2 people and start to make gains as early as next week. If I'm right. Also, has anyone pinned down the exact numerical difference between stars of the ops or the country-statistics? as in, if you do an OP, about how many OPs of a given star does it take to raise the country up over-all? I suppose if the devs aren't going to change it, we'll just have to play by their rules. When I have a little bit of time, I'll take a look at all the units of each of the countries and beastmen and try to figure out a ratio of which NPCs tend to go where (besides the ones restricted to zones) and also which 6 Freelances each country would be best off getting, and also which zones shouldn't need too much defending. Since the beastmen forces each has 2 units that can go to the northlands, the only way to get something like that for fiat lux would be a bottom-up approach.
hope I'm contributing to the conversation still!
P.S.: it would be awesome if we could translate this for the JP forum!
sorry for being afk for a while i was just upset and had to much work last week....
Search and seizure - lowers beastmen supply and increasing supply from your nation
Steel Resolve - Increases the max fortification points in the region where you ar doing this
Slaughterhouse - Decreases the fortification points from the enemy region where you ar doing this
Brave Dawn - Increases the lvl of your Nation units
Cut and Cauterize - Increases the Woundpatchers spells the gain Haste + Blink + Stoneskin
Crimson Domino and Vanguard - Increases Fortification / Resources in the region where you ar doing this
i have to take a look but i guess you missed the one OP for increases the max resources its a OP where you have a time limit and ride with a chocobo to any region of your choice from your nation if you ar success the max resources number increases
i'm not 100% sure about it but i guess the rules ar so
Tier I - increases the number or decreases it by 1
Tier II - increases the number or decreases it by 2
Tier III - increases the number or decreases it by 3
there ar 2 important OPs too
Granite Rose which decreases the influence of beastmens in there own regions
and there is one offensive OP to lower there influence if the ar going to attack "OUR" regions so a win wont get them a lot influence and you can defense it better!
( i would and could do much more if SE allows me to do more OPs.... )
Rubeus
09-06-2013, 11:31 PM
yeah but using the items gained from doing SCNMs you wouldn't need to risk doing OPS that could fail and hurt your nation, you could just stick to the ones that give something the items don't. It's a better usage of resources... but only if we knew how much the items increased stuff. Like for example if you gave a Shakudo Letterbox, it should increase supplies. But by how much? If you did all of them over the course of a week, the only reason you should have for doing OPS would be to increase things that you can't increase through SCNM items. that was the reason I wrote the list in the post above. ^^ I hope that makes more sense.
edit: I see what you're saying though; ops to make it harder to lose territories or easier to gain enemy territories or increase maximums. I guess I just figured that by doing SCNMs the beastmen would always lose 1 rank, and so doing 3 of them a week you wouldn't really need to worry about making it easier to gain territories or harder to lose your own. I figured the maximums would go up naturally as you maxed out stars on the various other fields. It's worth looking into, though.
Kriegsgott
09-07-2013, 02:11 AM
yeah but using the items gained from doing SCNMs you wouldn't need to risk doing OPS that could fail and hurt your nation, you could just stick to the ones that give something the items don't. It's a better usage of resources... but only if we knew how much the items increased stuff. Like for example if you gave a Shakudo Letterbox, it should increase supplies. But by how much? If you did all of them over the course of a week, the only reason you should have for doing OPS would be to increase things that you can't increase through SCNM items. that was the reason I wrote the list in the post above. ^^ I hope that makes more sense.
edit: I see what you're saying though; ops to make it harder to lose territories or easier to gain enemy territories or increase maximums. I guess I just figured that by doing SCNMs the beastmen would always lose 1 rank, and so doing 3 of them a week you wouldn't really need to worry about making it easier to gain territories or harder to lose your own. I figured the maximums would go up naturally as you maxed out stars on the various other fields. It's worth looking into, though.
ah sorry forgot to write stuff about the Box part
5 boxes from Prod or Skill increases the nation stats by 1
same goes for Supply & Resources too
never testesd the Recon box for the info lvl because there ar always 100 mule doing the easy OP
but here is something which i dont get my people had over 30 boxes for funding we were trading them at the same time guess what happend?
NOTHING !
didn got a single star !
so doing boxes for Morale/Pros/Skill/Prod/Resources/Supply is fine Funding looks like wasting!
keep in mind if your nation has 10 stars to prod and skill you dont need the boxes anymore you could spend them to the other Nations like Sandy or Windy if you feel like it but make sure the wont lose all Regions because thats how the Allied Nations going to lose all Stats if you have only the City for defending
i hope i could help you again if there is something left still just ask i'm glad to help out
scaevola
09-07-2013, 09:46 AM
There's something fishy going on with Bismarck, then, because the Windurstian troops seem to hold their own like a tiny swarm of locusts.
I messed around with a bit of Campaign last week, and most of the eastern continent was under Windurstian control. In those battles, the NPCs didn't seem to have any problems dealing damage or maintaining survivability. In the time it'd take for me to slowly chip away at a single mob, they had no problem with the rest.
Understandably, the Kindred zones are pretty dismal. Bastok and San d'Oria are virtually unrepresented on the map, but Windurst seemed to be doing fine.
What gives?
I know I'm late to the party here, but the obvious explanation is Roundel Earring from Plucking Feathers. That and Rose Grip are basically the only things out of Campaign worth having, so every so often a few unusually dedicated people make a push over a few weeks to get to Oztroja and farm it for earrings.
Kriegsgott
09-09-2013, 01:42 AM
I know I'm late to the party here, but the obvious explanation is Roundel Earring from Plucking Feathers. That and Rose Grip are basically the only things out of Campaign worth having, so every so often a few unusually dedicated people make a push over a few weeks to get to Oztroja and farm it for earrings.
sandy had some nice stuff too i guess it was a mantle and few rewards from Quests which was nice at the gobbiebag upgrade time only bastok had all the crap thats why the nation was the first one which got down
Kriegsgott
09-09-2013, 02:33 AM
The 2nd Legion Scout's
Magic
T3 - Spells
Cure IV
Shell III
Protect IV
Regen
Aspir
Drain
Weapon Skills
Penta Thrust
Vorpal Thrust
The 1st Legion Reiter
Magic
Protect IV
Shell III
Cure IV - 371 HP
Haste
Regen
En-Spells
Aquaveil
Stoneskin
Blink
Weapon Skill
note not completed yet gonna edit later