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Calamity
08-06-2011, 02:08 PM
So it was nice when they increased each empyrean NM's ??? was increased from 1 to 3, however, there is a problem that exists. Carabosse has the Benediction ability, and it will hit any other fairy in range. It's cruel when you work at tearing her down only to have someone pop another right next to you and find your mob instantly back to full hp. There have been numerous instances of this being done purposely with malicious intent. Can't something be done about this?

Alderin
08-06-2011, 07:16 PM
http://forum.square-enix.com/ffxi/threads/12520-Carabosse-Benediction

Agreed.

Ihnako
08-06-2011, 08:08 PM
As mentioned by Kristal in posting #6 of the thread (http://forum.square-enix.com/ffxi/threads/12520-Carabosse-Benediction)...

No, it's working as intended. Beneficial aoe effects cast by mobs have always hit all mobs in range, and Benediction is notorious for this effect due to waking up a whole mess of sleeping mobs in dynamis.

So the only solution - don't camp on each other!

Calamity
08-06-2011, 08:50 PM
As stated, there have been instances where this has been done intentionally. People can be dicks. Pretty sure we've all had experiences with the type of people who might do something like this for a laugh.

Alderin
08-06-2011, 09:35 PM
As mentioned by Kristal in posting #6 of the thread (http://forum.square-enix.com/ffxi/threads/12520-Carabosse-Benediction)...


So the only solution - don't camp on each other!

Dynamis mobs have true AOE because they were originally designed as reservation zones, where upto 36 players can enter and fight the same mobs.

However in Abyssea, this is open game to anyone that decides to farm Carabosse.

Apart from Dynamis, there are pretty much no mobs / nm's that have the ability to interfere with one another when claimed by 2x *seperate* alliances.

Sure mobs link, pixies cure each other, buff each other etc etc, however why can a pixie NM claimed by an alliance other then your own, heal another NM that is claimed by your alliance?

There are a few mobs in abyssea that are true-aoe which is fine (like Pantokrater, the odd Ironclad etc) however Carabosse does not under normal circumstances possess this trait - apart from 2hr.

In the end, it's an annoying part of farming Carabosse next to other players, especially ones that attempt to MPK and steal pop sets you have farmed.

I could understand if Benediction restored an unclaimed Carabosse, however it should not restore one claimed by another alliance.

Ihnako
08-06-2011, 11:33 PM
You self answered your question... one after each other

Dynamis mobs have true AOE because they were originally designed as reservation zones, where upto 36 players can enter and fight the same mobs.
You can enter Dynamis with 3 full alliances and in case I remember right. It's limited to 64 player except dreamlands.


However in Abyssea, this is open game to anyone that decides to farm Carabosse.

Apart from Dynamis, there are pretty much no mobs / nm's that have the ability to interfere with one another when claimed by 2x *seperate* alliances.

Sure mobs link, pixies cure each other, buff each other etc etc, however why can a pixie NM claimed by an alliance other then your own, heal another NM that is claimed by your alliance?
That's where you answered your own question - Carabosse is a Pixie and an NM so take it as garanted that an NM can do more than regular mobs. Nevertheless Carabosse did Benediction since Abyssea was introduced and healed every mob while it was claimed. So there is nothing new nor odd with it's behaviour. It's all about the playerbase to deal with it.
By the way - Carabosse is the easiest NM to start an empyrean so don't cry if you have to use some common sense.


There are a few mobs in abyssea that are true-aoe which is fine (like Pantokrater, the odd Ironclad etc) however Carabosse does not under normal circumstances possess this trait - apart from 2hr.

In the end, it's an annoying part of farming Carabosse next to other players, especially ones that attempt to MPK and steal pop sets you have farmed.
Please call a GM in case someone tries to steal your pop.


I could understand if Benediction restored an unclaimed Carabosse, however it should not restore one claimed by another alliance.See second quote - It's an NM and it's fine the way it is right now.

Alderin
08-06-2011, 11:58 PM
How did I answer my own "question" exactly?

Dynamis was designed as as a reservation zone. Ie - the group that entered had to have some form of association with each other therefore true-aoe 2hr's were not an issue. Sure this may still happen in Dynamis but it is not an issue.

Carabosse however is an area that is open to everyone (this feels remarkably like my first post). Therefore it should not be able to interact with alliances outside of those that are claimed.

The use of 2hrs with monsters (correct me if I am wrong) pretty much started in Dynamis - a restricted zone to players that have association. Benediction healing surrounding mobs was not an issue as all players in the area had association with each other.

I will repeat, Abyssea is not a restricted area to those who have association with each other - therefore is open to abuse by the playerbase.


That's where you answered your own question - Carabosse is a Pixie and an NM so take it as garanted that an NM can do more than regular mobs. Nevertheless Carabosse did Benediction since Abyssea was introduced and healed every mob while it was claimed. So there is nothing new nor odd with it's behaviour. It's all about the playerbase to deal with it.
By the way - Carabosse is the easiest NM to start an empyrean so don't cry if you have to use some common sense.

In regards to this, are you pulling a blind eye here? As I said, it is OK for Carabosse to be able to heal surrounding mobs, however when it is interfering with a separate NM claimed by a separate alliance in a public zone - do you not see the issue?

No I am not doing the Carabosse path, have completed quite a few of them for other people. I am not butthurt because it's "too hard" and I am QQ'ing about it, I am simply stating that currently the ability for Carabosse to heal another alliance's pop is open to player abuse.

I will be brutally honest - I couldn't care less that it got changed or not, however the point is mute - an NM claimed by your alliance should not be able to interfere with one claimed by a separate affiliation. If the name is yellow, it's all fair game. If it's pink then it shouldnt be able to be touched.

Calamity
08-07-2011, 02:43 AM
That's where you answered your own question - Carabosse is a Pixie and an NM so take it as garanted that an NM can do more than regular mobs. Nevertheless Carabosse did Benediction since Abyssea was introduced and healed every mob while it was claimed. So there is nothing new nor odd with it's behaviour. It's all about the playerbase to deal with it.
By the way - Carabosse is the easiest NM to start an empyrean so don't cry if you have to use some common sense.

You really are missing the point, it's the fact that this function can be so easily manipulated and exploited in an aggressive way that is the problem. And you are right about Carabosse being easy (Though I would argue that Briareus and Fistule are easier) But that's just it. It's easy enough to solo/duo, and while I'm not worried about dying, it's still a pain to have to redo all the work you just did for, quite frankly, no "good" reason.

Zatias
08-07-2011, 04:49 PM
This is why I pull the NM across the map.

Ihnako
08-07-2011, 06:54 PM
In case you can't beat Carabosse - You shouldn't try to.
Beating a NM means to know what to do and how to do. If you can't bear with the odds against you - don't try and cry.
If you try and learn something than it's good but don't cry in the forums cause you can't beat (max) 3 times benediction cause you camp on each other.

I'm sorry to say it straigt - learn how to beat that NM or never come back to this threas as long as there isn't anything broken.

Calamity
08-07-2011, 08:56 PM
In case you can't beat Carabosse - You shouldn't try to.
Beating a NM means to know what to do and how to do. If you can't bear with the odds against you - don't try and cry.
If you try and learn something than it's good but don't cry in the forums cause you can't beat (max) 3 times benediction cause you camp on each other.

I'm sorry to say it straigt - learn how to beat that NM or never come back to this threas as long as there isn't anything broken.

You strike me as the type that just likes to argue. There is a relevant issue, and it does need fixed. Stop trying to pick a fight purely for the sake of getting your rocks off dude.

Morgantisthedon
08-07-2011, 09:01 PM
This nm is failry eazy low man , eaziest way to avoid is pull the nm away to fight it in a remote location.


In the end, it's an annoying part of farming Carabosse next to other players, especially ones that attempt to MPK and steal pop sets you have farmed

Dont let your mob go yellow, move it away others sovles issue. Also if a mob goes yellow it is free game.



Please call a GM in case someone tries to steal your pop.
You let it go yellow its free game, however someone knowilingy mpks's you is gm' ble

Runespider
08-07-2011, 11:00 PM
Move away from the ???, problem solved.

Ihnako
08-07-2011, 11:24 PM
You strike me as the type that just likes to argue. There is a relevant issue, and it does need fixed. Stop trying to pick a fight purely for the sake of getting your rocks off dude.
The only one who's trying to pick a fight is you.
And that's a good moment to quote A. Einstein: “Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

PS: Morgantisthedon and Runespider thumbs up! (Cause they solved the ridle by themself.)

Calamity
08-08-2011, 12:35 AM
I started this thread to point this issue out to SE, not as a target for flames. I honestly see no reason for you to have started the flames. I understand that the problem can be avoided by moving away, and yes, I realized it after the first time it happened. My point is that this is something that shouldn't happen, there is no good reason for it. I spotted what I believed to be an issue and I took the initiative to try to bring it to SE's attention. What they choose to do about it is up to them, but there's really no need to continue flaming this.

It's not about avoiding the problem, it's about a problem that shouldn't need avoiding.

Ihnako
08-08-2011, 02:24 AM
I started this thread to point this issue out to SE ... I understand that the problem can be avoided by moving away, and yes, I realized it after the first time it happened. My point is that this is something that shouldn't happen, there is no good reason for it. ... It's not about avoiding the problem, it's about a problem that shouldn't need avoiding.
You say that it's an issue that have to be fixed while it isn't one to begin with.
Cause Carabossess behavior is as intended. Regardless if it's an NM or not. If the sourrounding mobs are claimed or not - Carabosse does Benediction and it does it the way like all NMs could do so.
Carabosse got the same Benediction as those Dynamis WHMs and(!!!!) Campaing NMs - so we'r talking about someting that isn't broken.

All you wish is to nerfe the NM to make it easier as it is right now.

Bubeeky
08-10-2011, 02:56 AM
I duo Carabosse all the time with a mnk friend and we've never had issues with other ppl spawning her and fighting her nearby....then again, like others have said, we pull her away from the ??? so we won't be in anyone's way :)

Alderin
08-10-2011, 01:58 PM
Carabosse got the same Benediction as those Dynamis WHMs and(!!!!) Campaing NMs - so we'r talking about someting that isn't broken.

Let me repeat what has been said for the dumb and dumber to be able to read once more.

Dynamis WHM's were originally in a restricted zone - therefore this cannot be abused by players as everyone in that restricted zone have some form of association with each other.

Campaign NM's are NM's restricted to those who have allied tags - ie. Are teaming up to take on multiple mobs. (Which is where your getting back to association here).

Carabosse heals other NM's claimed by a seperate alliance with no association whatsoever.

Yes she can be pulled away and faught in another area, however it has been known for people to abuse this issue.

No Carabosse is not hard, and it's not about making her "easier". It's about not wanting to fight the same Carabosse for 4 days because some tools decided to be funny and heal your pixie.

Qkan
08-10-2011, 05:48 PM
This nm is failry eazy low man , eaziest way to avoid is pull the nm away to fight it in a remote location.



Dont let your mob go yellow, move it away others sovles issue. Also if a mob goes yellow it is free game.


You let it go yellow its free game, however someone knowilingy mpks's you is gm' ble

I don't think you read the whole thing.
It's not yellow. It's claimed and engaged. You've just beaten your Carabosse to 1%. Another group next to you, who also has it claimed and engaged, gets their's to Benediction. Now you're at 100% again.

In some cases, this has been used to MPK another group to essentially steal their NM. You see a group killing it, but kind of struggling. Seems like they could win with a little extra effort or luck. Another group drags their Carabosse over and Benedictions the first groups. Now there's no chance for the first group to win. Maybe it's their first time with the NM and learning the encounter. Maybe they're having a bad night. Maybe they are just bad players. Regardless, the outcome should have been between their Carabosse and them. Not your Carabosse, their Carabosse, and them. This has happened. It will happen again.

Also, yes, if someone is intentionally moving their NM to heal yours, I'm pretty sure that could be considered harassment and should be reported, but that's my view. It ultimately comes down to what SE and the GM will say which very well could be "Working as intended ^^"

Short answer: Moving it away helps, but it only solves part of the problem.

Ihnako
08-10-2011, 11:31 PM
Let me repeat what has been said for the dumb and dumber to be able to read once more.

Dynamis WHM's were originally in a restricted zone - therefore this cannot be abused by players as everyone in that restricted zone have some form of association with each other.

Campaign NM's are NM's restricted to those who have allied tags - ie. Are teaming up to take on multiple mobs. (Which is where your getting back to association here).

Carabosse heals other NM's claimed by a seperate alliance with no association whatsoever.

Yes she can be pulled away and faught in another area, however it has been known for people to abuse this issue.

No Carabosse is not hard, and it's not about making her "easier". It's about not wanting to fight the same Carabosse for 4 days because some tools decided to be funny and heal your pixie.
Abyssea is a RESTRICTED ZONE like Dynamis and Campaign Battle.

HAVE YOU EVER NOTICED THAT YOU HAVE A SPECIAL ICON IN THE ICONBAR ON THE TOP?

So stop talking nonsense!

TsuraraAsura
08-12-2011, 12:03 PM
Now you're just trolling, Ihnako.

Alderin
08-12-2011, 01:42 PM
Abyssea is a RESTRICTED ZONE like Dynamis and Campaign Battle.

HAVE YOU EVER NOTICED THAT YOU HAVE A SPECIAL ICON IN THE ICONBAR ON THE TOP?

So stop talking nonsense!

No it is not a restricted zone. Anyone above lvl 30 can enter.

Dynamis (well the original dynamis) was a reserved zone for people who had an hourglass. The only way you could get this hourglass is if you are given one by someone who had purchased one for 500k, grants you entry. Therefore you ONLY had access if the person who was in charge of the zone gave it to you.

Your ignorance is frustrating. Please actually think before you type.

Ihnako
08-13-2011, 01:40 AM
No it is not a restricted zone. Anyone above lvl 30 can enter.
That's an restriction. Also you have to reserve your time beeing inside Abyssea by exchangeing "stones" for time or use the time that is left over. In case your time is running out you'll get bailed out. (similar to Dynamis)


Dynamis (well the original dynamis) was a reserved zone for people who had an hourglass. The only way you could get this hourglass is if you are given one by someone who had purchased one for 500k, grants you entry. Therefore you ONLY had access if the person who was in charge of the zone gave it to you.
And again you'r wrong about the original Dynamis (http://wiki.ffxiclopedia.org/wiki/Category:Dynamis)



The following prerequisites apply to all Dynamis areas:
1.Rise of the Zilart expansion pack.
2.Level 65 or higher.
3.Completion of Mission 5-2 for any nation.


Your ignorance is frustrating. Please actually think before you type.
The only ignorance that I could see is the fact that you'r not able to tell apart what's a fact and what's a wishfull thought of your own reality.

Alderin
08-16-2011, 04:38 AM
This is the last reply to you I am going to bother responding to. We can argue all day, and never agree so I am going to cut the ropes here and state facts. What I say won't change your opinion, nor will what you say will change mine.

Yes you do require stones to enter Abyssea. It is also a SHARED zone with every player who is over level 30, has the expansion packs and has a stone. Therefore "Joebloggs" who I have never met before may enter and fight a mob next to me. In no way is this like the original Dynamis, where the use of 2hrs by mobs was first seen in FFXI.

You said it yourself however, Dynamis requires Zilart, level 65, a minimum rank. However what is also not mentioned is that the entry into Dynamis required an item that was either given to you or purchased for 500k. This zone is then cut off from "Joebloggs" after entering as I have never met him before so never gave him an hourglass. Therefore he cannot enter the zone and fight a mob next to me. However "Johnny", who I gave a piece of my hourglass to, and granted access to this restricted or reserved zone is allowed to enter, fight a mob next to me (or fight the same mob) regardless of Party or Alliance claim restrictions.

Can you truly not see the point?

Yes I understand Dynamis has been updated and changed in this sense, however my point still stands that mobs using 2hrs was originally designed for a zone, wherein only someone with some degree of affiliation (whether it be a party, alliance or shout pt) is allowed to have access to this zone. This affiliation means that to some degree we are working together, and not tempted to mess with each other's mobs.

Abyssea, where Carabosse is fought - has never had this "restriction". Therefore anyone may enter and do what they like.

As it currently stands, Carabosse can be healed by players that have no affiliation with you or your party/alliance. This goes against the game's general claiming mechanics as to mobs claimed by your party/alliance cannot usually be touched by other people. With Carabosse this is not the case, therefore believe it is unintended.

Anyway peace. Have fun arguing to yourself.

Ihnako
08-17-2011, 02:01 AM
You'r signature describes what your mentality is.
You'r an egocentric character that doesn't dig the whole information nor processes it to the end.
The whole time you came here was to prove that your point of view is that there is something broken cause you don't like it the way it is.

To point it out again:
Abyssea shares the same mechanics as Dynamis or Campaign Battle regardless of the idea to be in a party/alliance or just beeing a mere solo player.
The Mobs within Abyssea act like any other mob in Dynamis or Champaign Battle.
The NMs in Abyssea acts also like any other NM (Boss) in Dynamis or Champaign Battle.

So what's wrong about fighting WHM-NMs when you know that Benediction will (and that's what it has done since ages) cure all claimed and unclaimed mobs/NMs in a certain radius?

The only difference to the original Dynamis is that you can't attack a mob that isn't claimed by your party/alliance but then again - the same mechanics work for neo-Dynamis too and there isn't any problem too.

So my guess is that - and now I'm pointing strictly toward you - you'r just stupid.

Alderin
08-18-2011, 02:43 AM
Please let me ask how my opinion makes me stupid?

GFY Troll.

Karbuncle
08-18-2011, 02:47 AM
To be fair, opinions can be stupid.

But everyone is entitled to voice theirs

Alderin
08-18-2011, 03:52 AM
Opinions can be stupid yes, but assuming someone has a low IQ based on an opinion they voice is in itself, stupid.

Benediction was only previously used in areas that were reserved for people with affiliation.

With the introduction to multi-pops for Carabosse, this has caused an issue, as stated in previous posts.

End of story.

Ihnako can go troll people in her PUP forum.

Peace

Karbuncle
08-18-2011, 03:53 AM
I feel Benedictions should not hit other Carabosse's.

Thats what being discussed? however that would be hard to work. Since it hits mobs of the same family, same as When a Campaign Enemy uses Benediction and mobs of same family in range get hit.

Or when in Dynamis.. etc, or How it hits other pixies too. Its part of the programing. I think the best solution is to pull it away. However... not always perfect.

Alderin
08-18-2011, 04:07 AM
Simple fix would be to adjust it on a claim/no claim basis. If it is claimed, and does not link with surrounding mobs, it should not be able to have interaction with those mobs. If it is unclaimed, it should be able to heal.

Just like players outside of a party / alliance are unable to engage or perform an action on a mob that is claimed.

I dunno, I am no programming genius but I am sure it wouldn't be difficult to change.

Calamity
08-18-2011, 04:57 AM
I feel Benedictions should not hit other Carabosse's.

Thats what being discussed? however that would be hard to work. Since it hits mobs of the same family, same as When a Campaign Enemy uses Benediction and mobs of same family in range get hit.

Or when in Dynamis.. etc, or How it hits other pixies too. Its part of the programing. I think the best solution is to pull it away. However... not always perfect.

Ya know, I like your post because it's actually based on a logical argument rather than "This is how it should be period. You're stupid because my opinion is the only right one". I still feel that this is something that should be addressed, but I'm more than willing to accept that from a programming standpoint, this might not be doable, and that's fine. The only thing I was ever trying to do when I started this thread was to get the opinion out to SE and let them decide. Some people just can't resist the urge to troll though. That all said, I appreciate seeing some objective analysis.

Ihnako
08-18-2011, 11:37 PM
It's nice to be called trolling when it comes to point out the weak points in the original request and the following postings that just states the matter "I'm right. SE made a big mistake! Make the easiest NM in whole Abyssea more lol! I'll cry if I don't get my candy! a.s.o."

The point is - it's Benediction - it hits every mob of it's family - that's what a NM benediction does the whole time.
There is no gain in restricting Benediction to nonclaimed mobs only beside to lower the challange.

Point 1: If you think Carabosse is difficult with it's own Benediction - you'r just a bad player with a bad party.
Point 2: If you'r not able to beat Carabosse with 3 Benedictions - you'r doing something wrong.
Point 3: To Devs - In case you consider the original request to be to hink about - strengthen Carabosse so you have to beat em seriously and not in AFKmode.

Sorry to say that - I can go an make a cup of coffe and the moment I'm back - I still stand with over 90% hp

Edit The only people that got affected by multiple Benedictions are soloer. Sorry - this is a MMO!

Calamity
08-19-2011, 04:38 AM
I told myself I wasn't going to feed you anymore, but I feel this ( http://www.angelfire.com/space/usenet/ )about describes every post you've made. And not just in this thread, but in others as well. Ok, back to ignore mode. I'd recommend everyone else do the same. The biggest disservice you can do any troll is to deny it the reaction it craves.

Alkimi
08-22-2011, 07:43 AM
Just pull it away a little if you don't want other people's pops healing yours.

If people deliberately drag another over to yours to benediction it then yes you probably have a case to call a GM about it.

Concerned4FFxi
08-22-2011, 03:24 PM
I read most of the posts here and what i noticed at the last post jumped out at me, the reason is that you both can be right. Orginally, there was one only carabosse. I think that when they only had one carabosse, the 2hr was not a problem because the problem is with other players exploiting the 2hr to mpk another pt or at the least bother other players for their own laughs/whatever. Now that there are multiple pop sites, this problem IS not part of the orginal plan (how could it when it actually makes the mob potentially harder than orginally concieved) and IS caused by exploiting the multi-pop system which came about to ease players demands for empyrean weapon availability. I know this info was already spoken, i just wanted to repackage it in an attempt to have a new face point out some good points I thought were made.

Ihnako
08-23-2011, 03:19 AM
Here some numbers to underline that Carabosse is a bad joke for a NM.
Direct taken from the Census 2010 (http://www.playonline.com/ff11us/guide/development/census/10/4.html).
Caldablog Lv.80-90 - 720 Total / Masamune Lv.80-90 - 2.894 Total / Armageddon Lv.80-90 - 648 Total
That would make a Total of 4.262 Empyrean weapons that have had done the Carabosse stage.

Lets compare with a more difficult NM Fistule
Farsha Lv.80-90 - Total 433 / Gambanteinn Lv.80-90 - Total 420 / Gandiva Lv.80-90 - Total 933
That would make a Total of 1.786 Empyrean weapons that have had done the Fistule stage

There are even less Empyrean weapons that needed Chloris (3.774 in Total)

The only Empyrean weapons that you could say got mass productioned are the one that needed Briarius - 7.458 in Total.

As you can see - by numbers Carabosse is LOL - with a singe ??? and triple ???

But let's wait for the next census to check if the numbers will change - I'd say - not really.

Kihrre
08-25-2011, 05:02 AM
I read most of the posts here and what i noticed at the last post jumped out at me, the reason is that you both can be right. Orginally, there was one only carabosse. I think that when they only had one carabosse, the 2hr was not a problem because the problem is with other players exploiting the 2hr to mpk another pt or at the least bother other players for their own laughs/whatever. Now that there are multiple pop sites, this problem IS not part of the orginal plan (how could it when it actually makes the mob potentially harder than orginally concieved) and IS caused by exploiting the multi-pop system which came about to ease players demands for empyrean weapon availability. I know this info was already spoken, i just wanted to repackage it in an attempt to have a new face point out some good points I thought were made.

Agreed. The issue is not about difficulty, and it's in part about harassment, however players can adjust to any challenge SE (or other players) throws at them (GO us! :D ).

IMO Benediction is behaving as intended, so I don't think the ability/behavior is broken in any way, and I don't think anyone is disputing that.

The question really is then, did SE's know about this beforehand thus was it their intention to keep this behavior after the multip-pop update, or was it simply SE failing to test this very specific scenario before it get released to the public?

FrankReynolds
08-25-2011, 10:21 PM
Here some numbers to underline that Carabosse is a bad joke for a NM.
Direct taken from the Census 2010 (http://www.playonline.com/ff11us/guide/development/census/10/4.html).
Caldablog Lv.80-90 - 720 Total / Masamune Lv.80-90 - 2.894 Total / Armageddon Lv.80-90 - 648 Total
That would make a Total of 4.262 Empyrean weapons that have had done the Carabosse stage.

Lets compare with a more difficult NM Fistule
Farsha Lv.80-90 - Total 433 / Gambanteinn Lv.80-90 - Total 420 / Gandiva Lv.80-90 - Total 933
That would make a Total of 1.786 Empyrean weapons that have had done the Fistule stage

There are even less Empyrean weapons that needed Chloris (3.774 in Total)

The only Empyrean weapons that you could say got mass productioned are the one that needed Briarius - 7.458 in Total.

As you can see - by numbers Carabosse is LOL - with a singe ??? and triple ???

But let's wait for the next census to check if the numbers will change - I'd say - not really.

Every mob outside of Abbysea is completely lol. lets bring back the mpk trains too while we're at it!

seriously though... Every samurai on the game wants an empyrean weapon, therefore its ok to mpk people? I don't see your logic. those stats just show that a lot of people are doing this NM. People do the weapon they want, not the one that has a lol NM. All your census proves is that there are a lot of SAM doing empyreans.

Most importantly though. How does removing this hurt you? are you sad because nobody is impressed by how easily you kill a lol NM? So you need to mess with other parties to show off? whats the point of having your NM interact with another groups?

Ihnako
08-26-2011, 02:27 AM
What's the point with using your brainf for instance?
It was mentioned over and over again
1) Don't camp on each other!
2) In case someone want's to MPK you - call a GM - that's what they are for!
3) The NM is still LOL. And will be more LOL in case benediction would be nerfed.
4) The census showes how easy a NM is in terms of how many player achieved the empyrean. And in case you read the census to the end you'll have noticed that certain empyreans are more popular than others but in the end - the one that are started at La Theine are outnumbering all others. I wonder why? (Since H2H is the best - and no I'm not on that trial at all.)

Alderin
08-27-2011, 05:51 PM
Here some numbers to underline that Carabosse is a bad joke for a NM.
Direct taken from the Census 2010 (http://www.playonline.com/ff11us/guide/development/census/10/4.html).
Caldablog Lv.80-90 - 720 Total / Masamune Lv.80-90 - 2.894 Total / Armageddon Lv.80-90 - 648 Total
That would make a Total of 4.262 Empyrean weapons that have had done the Carabosse stage.

Lets compare with a more difficult NM Fistule
Farsha Lv.80-90 - Total 433 / Gambanteinn Lv.80-90 - Total 420 / Gandiva Lv.80-90 - Total 933
That would make a Total of 1.786 Empyrean weapons that have had done the Fistule stage

There are even less Empyrean weapons that needed Chloris (3.774 in Total)

The only Empyrean weapons that you could say got mass productioned are the one that needed Briarius - 7.458 in Total.

As you can see - by numbers Carabosse is LOL - with a singe ??? and triple ???

But let's wait for the next census to check if the numbers will change - I'd say - not really.

You are using stupid comparisons that prove nothing more then as stated by FrankReynolds. (Not to mention Fistule? Difficult? lol!)

Let us look at Caladbolg / Masamune / Armageddon vs. Farsha / Gamba / Gandiva.

Comparing the above categories - assuming you had all 6x jobs levelled, which would you choose? Any weapon from the Carabosse path trumps the Farsha & Gamba in not only damage but usefulness.

Why? Empyrean weapons are designed as a damage dealing weapon. The Carabosse path is a prime example as to why - Masamune is *arguably* more powerful then the Yoichinoyumi (relic). Lets face it, Redemption is pretty average so Caladolg is the better option for the DRK's out there. Armageddon? Well we all know how badarse that is on COR, stacked with the right atmas - even outside abyssea it deals a lot of DMG for a COR gun. (Which RNG can also use might I add).

Farsha & Gambanteinn are next to useless. Any smart WAR would build an Ukon, and any smart BST would be using pet-based axes. (PDT- etc. I dunno, I am not BST). As for club - melee WHM's are still in the past, and can't see them being in the future. Most good WHM's would be using Cure Pot+ staff faster then they can get TP on a single-wield club. Both weapons are circumstantial.

Arguably the only useful weapon from the Fistule path is Gandiva - which is an awesome bow - it also shows in your own numbers posted above. (Which actually shows higher numbers then Caladbolg).

As for Chloris - the insanely huge number of new lvl 90 MNK's attribute to this number the most (without bothering to look the census results back up, however using common sense). Yes she is an absolute pain to farm pops for - however the demand / desire to build a Vereth is there.

So, yes you are right - the census numbers won't change. *Unless the paths were changed or swapped*. The NM's is not what decides the path - it's the weapons themselves.

The reason you have been deemed a troll in previous posts by a few people is due to the fact you are simply replying to a thread to cause an argument. I believe this post highlights that fact.

Just for clarification:

NO, Carabosse is not a difficult NM, nor is Chloris, or Briareas, or pretty much any stage 1 Empyrean NM. The difficult part with Carabosse is the general player base, and the ability to interact with a monster not claimed by your party/alliance. This is open to the few lamers who want to have a laugh and abuse this system. That as previously stated, is believed by some of us that has not been thoroughly thought out / tested due to the new multi-pop system.

Alderin
08-27-2011, 06:02 PM
What's the point with using your brainf for instance?
It was mentioned over and over again
1) Don't camp on each other!
2) In case someone want's to MPK you - call a GM - that's what they are for!
3) The NM is still LOL. And will be more LOL in case benediction would be nerfed.
4) The census showes how easy a NM is in terms of how many player achieved the empyrean. And in case you read the census to the end you'll have noticed that certain empyreans are more popular than others but in the end - the one that are started at La Theine are outnumbering all others. I wonder why? (Since H2H is the best - and no I'm not on that trial at all.)

I am sorry but can you clarify as to why you believe H2H is the "best". Ukon out damages it. Masamune is amoung gods outside abyssea. etc etc.

H2H the best? Matter of opinion. Most useful? Also a matter of opinion - yes it is very useful no doubt however you are ignoring the fact Empyreans are the best in their class - DD weapons. Last I checked Masamune & Caladbolg were used on DD / Zerg jobs. Why would you not build one?

Selzak
08-28-2011, 09:42 AM
The only one who's trying to pick a fight is you.
And that's a good moment to quote A. Einstein: “Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”

PS: Morgantisthedon and Runespider thumbs up! (Cause they solved the ridle by themself.)
Please do not quote Einstein. Your head-in-the-sand "logic" has absolutely nothing to do with him.

The point of the OP is that the effect of Benediction when used by mobs can be maliciously manipulated by players. A simple fix to this would to implement a /blockaid between a mob that is claimed and another mob that is claimed by another group.

Ihnako
08-29-2011, 01:22 AM
Selzak your'r right - noone should over quote a german genius.
But then again - carabosse is just interacting with its own kind - and that's nothing wrong.
Where was your high horse comment the moment the first whitemage in dynamis waked up all sleeped mobs and nearly wiped out 2 whole alliances?
Where was your cry for mercy the moment a whitemage beastmen healed all his minions at campaign battle?

To make something clear - now I'm trolling - but Abyssea is just another Dynamis/Campaing Battle since it has the same conditions and also is part of the same story.

Campaing (what happened in the war) > Dynamis (memories of a war) > Abyssea (a different war or what happened after point X in history when we change factor Y)

Alderin
08-29-2011, 09:04 PM
Selzak your'r right - noone should over quote a german genius.
But then again - carabosse is just interacting with its own kind - and that's nothing wrong.
Where was your high horse comment the moment the first whitemage in dynamis waked up all sleeped mobs and nearly wiped out 2 whole alliances?
Where was your cry for mercy the moment a whitemage beastmen healed all his minions at campaign battle?

To make something clear - now I'm trolling - but Abyssea is just another Dynamis/Campaing Battle since it has the same conditions and also is part of the same story.

Campaing (what happened in the war) > Dynamis (memories of a war) > Abyssea (a different war or what happened after point X in history when we change factor Y)

The white mage dynamis mob that woke up sleeping mobs was claimed by my party/alliance/linkshell.

The Carabosse that healed my Carabosse was from a random party/alliance/linkshell with no affiliation with our group.

I think you fail to see our point so I will spell it out in black and white for you (for about the 15th time in this thread):

A monster claimed by a party / alliance should not have interaction with another monster claimed by a seperate party / alliance.

Ihnako
08-30-2011, 01:38 AM
And by the way - it's called a NOTORIOUS MONSTER not a normal mob. Learn to deal with it!
And not to mention - a NM who's popset is farmed within 5 minutes, with pre NMs that are no big deal and who are close to each other.

And once again - we'r talking about ABYSSEA not present time Vana'diel.
There are different conditions for every mob. So there is nothing wrong that certain mobs esp. NMs can and will interact with other mobs/NMs. Otherwise the devs could have saved the time and money in creating a new/different challange for us. There is no need for another CoP, ToAU or WotG area when there is no new experience for the players.

FrankReynolds
08-30-2011, 02:15 AM
I am a Loudmouth! I don't want them to change this because this is how I troll people in-game when I am not on the forums trolling!


You are a troll. I highly recommend that nobody respond to Ihnako ever again in any thread.

People are trying to post legitimate concerns and requests, and you are just trying to get people angry. Nobody cares what you think and from here forward I will be ignoring any posts you make as if they never happened.

Alderin
08-30-2011, 07:37 AM
And by the way - it's called a NOTORIOUS MONSTER not a normal mob. Learn to deal with it!
And not to mention - a NM who's popset is farmed within 5 minutes, with pre NMs that are no big deal and who are close to each other.

And once again - we'r talking about ABYSSEA not present time Vana'diel.
There are different conditions for every mob. So there is nothing wrong that certain mobs esp. NMs can and will interact with other mobs/NMs. Otherwise the devs could have saved the time and money in creating a new/different challange for us. There is no need for another CoP, ToAU or WotG area when there is no new experience for the players.

No one is crying here. No Carabosse is not hard. As we have all repeatedly made clear. The issue with this problem is that other people (assumingly you are one of these people) like to have a laugh by making other Carabosse's heal to full - which forces an easy fight to just take longer. (No, not increase in difficulty. The fact she gets healed by other Carabosse's simply makes an easy fight drag out longer).

No one cares what you can or can't do. Solo 3x at once? I would love to see them cast 3x Aeroga 3's. Your comments are a joke.

Why don't you actually read? Notorious Monster = Monster. That is all that was said. Regardless whether or not it is an NM or a normal mob - this should not happen. An opportunity for players like yourself to have a laugh by healing other alliance's NM's is the reason this was brought up.

As for your completely stupid "storyline" argument, it has nothing to do with the issue at hand here.

Finally as I will repeat - no Carabosse is barely a challenge, as is Briareas, Fistule, Chloris, and any stage 1 NM. The issue is it simply draws out a fight to a pointless length - and also gives people the chance to attempt to MPK.

How? Someone see's a low man group struggling with her at 5%. This person pulls carabosse next to them, forces her to bennedict - then this group that was struggling now has a very slim chance.

Ihnako
08-30-2011, 10:48 PM
No Carabosse is not hard. As we have all repeatedly made clear. The issue with this problem is that other people (assumingly you are one of these people) like to have a laugh by making other Carabosse's heal to full - which forces an easy fight to just take longer. (No, not increase in difficulty. The fact she gets healed by other Carabosse's simply makes an easy fight drag out longer).
Call a GM? We made this clear a hundred times <censored>.
MPK - call a GM!
Forced MPK for popstealing - call a GM!
You can't handle it and it's a long fight? Change your setup, get a brain, pay attention on what it's doing.

Simple solution - learn how to play and how to use the given ingame support.

FrankReynolds
08-31-2011, 01:18 AM
So anyways, yeah. they should fix this. Its pointless and this thread is a good indication that the people who want it kept that way, are the kind of people who are out to ruin the game for others. Other than it just being extra work for the programmers, I haven't seen any legit reason to leave it how it is. So, if its not gonna take away from other important updates, I say change this please.

Eric
08-31-2011, 08:07 AM
The reason Ihnako's the only one here still arguing is because there is so little to say, and everyone has already said it: JUST PULL THE DAMN NM AWAY FROM THE ???

It's as simple as that. It's working just as intended.

FrankReynolds
08-31-2011, 08:47 AM
The reason Ihnako's the only one here still arguing is because there is so little to say, and everyone has already said it: JUST PULL THE DAMN NM AWAY FROM THE ???

It's as simple as that. It's working just as intended.

Thank you for adding nothing to the discussion. Very productive.

Ihnako
08-31-2011, 11:08 PM
Why? He said the truth... pull away - problem solved.

So... 50 replys and not a single official word that it is a concern for them and that this topic would be relied to the Devs. Ergo - no problem / worked as intended.

Alderin
09-01-2011, 03:28 PM
Call a GM? We made this clear a hundred times <censored>.
MPK - call a GM!
Forced MPK for popstealing - call a GM!

Point is we shouldn't have to - there is a flaw in game mechanics that allows people to attempt to MPK which is against game rules.



You can't handle it and it's a long fight? Change your setup, get a brain, pay attention on what it's doing.

Simple solution - learn how to play and how to use the given ingame support.

Who said anything about not being able to handle it? I will repeat for the 10,000th time - NO Carabosse is NOT hard.

Simple math says Benediction x2 = a longer fight then Benediction x1. Nothing to do with setup. Although you would know nothing about that would you?

As for learn how to play? For someone who wasted their time on a useless Empyrean and burnt all their jobs to 90 doesn't show that you "know how to play". Speak for yourself.

FrankReynolds
09-01-2011, 03:36 PM
This conversation reminds me of old movies where the guy says "well she had it coming to her..... look how shes dressed....".

Just because you can call a GM doesn't mean that everyone isn't better off not having to. The very fact that this thread was started means that someones out there being a dick, and it could have been prevented.

Ihnako
09-01-2011, 11:02 PM
Point is we shouldn't have to - there is a flaw in game mechanics that allows people to attempt to MPK which is against game rules.
I can MPK you with every mob in the game as long as you'r on the hate list. Does that mean that's against the game rules?
MPK is but everything else is part of the game mechanics.

Btw: Healing or better let a mob be healed isn't against the game rules since it's an interaction started by the game itself. (Aggroing would then be also against the rules since the mob takes action by themself.) :rolleyes:




Who said anything about not being able to handle it? I will repeat for the 10,000th time - NO Carabosse is NOT hard.

Simple math says Benediction x2 = a longer fight then Benediction x1. Nothing to do with setup. Although you would know nothing about that would you?
Two times benediction means the fight lasts for another 5 minutes - so what?


As for learn how to play? For someone who wasted their time on a useless Empyrean and burnt all their jobs to 90 doesn't show that you "know how to play". Speak for yourself.Limiting yourself and your knowlede to a single job may result in beeing an expert for this job - but only for this. Knowing different jobs - their strenght and weak points doesn't make you an expert player but a better player than you for sure.

Oh... you hurt my feelings... burning jobs to 90... lol... ouch... stop you make me laugh so hard my neigbors giving me a creepy sight.

Edit: What weapon are you talking about?