View Full Version : Artifact Armor 4 idea
Horadrim
08-02-2011, 11:11 PM
So, I recently got Beastmaster to level 78, so I was soloing in Bibiki Bay to cap off my skill and got to thinking.
With how quickly you can level now, there's very little motivation to get AF1, outside of personal interest. That brings you forward to AF2, which depending on the job may also be something not worth hunting down when you can easily just go for AF3 in abyssea wearing the level 78 then the level 87 gear.
So I had an idea.
At level 99 you should be able to get AF4, gear that is reminiscent of AF1, but with an updated look and feel -- advanced end-all, be-all stats that are completely applicable and potent for you job, and maybe even add a special Job Ability or spell for some.
The idea I had for how to acquire this gear, though, is the important part.
To get a single piece of AF4, you should have to have the corresponding AF1+1, AF2+1, and AF3+2 piece, and then go through a final quest line for your job for each piece of armor.
Me personally, I like the idea of forcing each player to solo bosses specifically designed to be difficult, but not impossible, to solo on their given jobs -- but I'm guessing not everyone is game for that.
Maybe add in currencies that drop from bosses from older content to augment the time investment required to get the new gear.
It just seems to me that there's no real respect being shown to people who invested all of that effort into the old gear. And I know, I'm usually the first to spout "Its an MMO, things get updated and some become irrelevant" -- but the fact that there's absolutely no reason to revisit old content except out of personal interest kind of makes me sad.
Just an idea.
Zagen
08-03-2011, 03:59 AM
With how quickly you can level now, there's very little motivation to get AF1, outside of personal interest. That brings you forward to AF2, which depending on the job may also be something not worth hunting down when you can easily just go for AF3 in abyssea wearing the level 78 then the level 87 gear.
AF1 and Relic gear was always more so unique gear swap armor that had bonuses you couldn't get on other gear, and that is still true today. Maybe SE intended them to be sets to be used as a whole but that is what they ended up working out to be.
Using your example BST:
Without Beast Jackcoat you can't remove Paralyze, Poison, and Blind by using a Cure Food.
Without Beast Gaiters you don't get a 10% bonus to Reward's HP cured. Gets replaced by Monster Gaiters which give 20%
Without Monster Jackcoat you can't remove Weight, Slow, Silence by using a Cure Food.
I don't think there is any job this doesn't apply to which means there are very good reasons to get AF1 and Relic armor if you want to be truly efficient at a given job.
Arlan
08-03-2011, 04:31 AM
So, I recently got Beastmaster to level 78, so I was soloing in Bibiki Bay to cap off my skill and got to thinking.
With how quickly you can level now, there's very little motivation to get AF1, outside of personal interest. That brings you forward to AF2, which depending on the job may also be something not worth hunting down when you can easily just go for AF3 in abyssea wearing the level 78 then the level 87 gear.
So I had an idea.
At level 99 you should be able to get AF4, gear that is reminiscent of AF1, but with an updated look and feel -- advanced end-all, be-all stats that are completely applicable and potent for you job, and maybe even add a special Job Ability or spell for some.
The idea I had for how to acquire this gear, though, is the important part.
To get a single piece of AF4, you should have to have the corresponding AF1+1, AF2+1, and AF3+2 piece, and then go through a final quest line for your job for each piece of armor.
Me personally, I like the idea of forcing each player to solo bosses specifically designed to be difficult, but not impossible, to solo on their given jobs -- but I'm guessing not everyone is game for that.
Maybe add in currencies that drop from bosses from older content to augment the time investment required to get the new gear.
It just seems to me that there's no real respect being shown to people who invested all of that effort into the old gear. And I know, I'm usually the first to spout "Its an MMO, things get updated and some become irrelevant" -- but the fact that there's absolutely no reason to revisit old content except out of personal interest kind of makes me sad.
Just an idea.
Your idea is not bad at all. Very creative I must say! =)
Your idea is GREAT to keep people back interested in doing AF1 quests again and keep people back being interested in doing Dynamis again: Keeping older contents active and alive!
But here is the thing...
I'm not really gamed for that mainly because it's way to much for 1 piece of armor and I don't think I like to go back to "Gear grinding" era of ffxi. I do Hope they make AF4, and I do hope AF3+2 is Required to upgrade to AF4 with a new system in mind for challenge/adventures!
I think it be nice if they focus on making new expansion packs/stories and contents that Involves getting an AF4 from AF3+2! I'll be down for that! As long as SE works full out on stories, I'm down! =)
Horadrim
08-03-2011, 10:17 PM
AF1 and Relic gear was always more so unique gear swap armor that had bonuses you couldn't get on other gear, and that is still true today. Maybe SE intended them to be sets to be used as a whole but that is what they ended up working out to be.
Using your example BST:
Without Beast Jackcoat you can't remove Paralyze, Poison, and Blind by using a Cure Food.
Without Beast Gaiters you don't get a 10% bonus to Reward's HP cured. Gets replaced by Monster Gaiters which give 20%
Without Monster Jackcoat you can't remove Weight, Slow, Silence by using a Cure Food.
I don't think there is any job this doesn't apply to which means there are very good reasons to get AF1 and Relic armor if you want to be truly efficient at a given job.
I can understand that, but its just something I never really think about because I hate gear swapping -- that's why when you get to the higher echelons of play with a job it takes so long jumping between them -- too much gear you have to carry.
But yeah, it makes sense.
Your idea is not bad at all. Very creative I must say! =)
Your idea is GREAT to keep people back interested in doing AF1 quests again and keep people back being interested in doing Dynamis again: Keeping older contents active and alive!
But here is the thing...
I'm not really gamed for that mainly because it's way to much for 1 piece of armor and I don't think I like to go back to "Gear grinding" era of ffxi. I do Hope they make AF4, and I do hope AF3+2 is Required to upgrade to AF4 with a new system in mind for challenge/adventures!
I think it be nice if they focus on making new expansion packs/stories and contents that Involves getting an AF4 from AF3+2! I'll be down for that! As long as SE works full out on stories, I'm down! =)
Yeah, I can appreciate that too.
Just I feel there needs to be a prerequisite of having the older gear -- not only because the amount of investment for a job should be required for someone hoping to get the best out of it, but because it would help other people who want/need to do the old content.
I'm all for indepth new storylines and content, I just feel that the "old world" is being too thoroughly overshadowed. I haven't even been to the Past since I got back a month ago.
I like the idea of synthesizing all AF1+1, AF2+1, and AF3+2 to get something even more powerful.
Rosina
08-04-2011, 02:01 AM
I think we should be required to learn the story of the AF designers per say. Like the story as to why red mage looks like a french fencer. Or maybe a part 2 of the af stories. My fav part of the game was doing the af quests for the stories. I would like that returned :)
Horadrim
08-04-2011, 02:45 AM
I think we should be required to learn the story of the AF designers per say. Like the story as to why red mage looks like a french fencer. Or maybe a part 2 of the af stories. My fav part of the game was doing the af quests for the stories. I would like that returned :)
It'd be cool if they linked it back to the Crystal War and had us do the quests to design the "War Hero's Uniform" -- based on heroes of each job, explaining a bit more about its origins and the like.
Panthera
08-04-2011, 03:07 AM
I have no doubt that there will be some "Final" armor set that makes us wonder why we ever put all that time and energy into Abyssea. It may be job specific, but honestly, SE can get a lot more mileage of its designs by placing several jobs on the same set.
I think they intend to make the old content relevant via synergizing the old gear. Looks out for Homam with STR on it, etc. However, how well it's actually executed is quite another story. Ye Olde Abjurations + enhancements = meh.
Leonlionheart
08-04-2011, 07:28 AM
I think they intend to make the old content relevant via synergizing the old gear. Looks out for Homam with STR on it, etc. However, how well it's actually executed is quite another story. Ye Olde Abjurations + enhancements = meh.
Almost all ABJ gear has a use again. Very few exceptions...
Panthera
08-04-2011, 09:56 AM
Almost all ABJ gear has a use again. Very few exceptions...
I'd say the ones that are useful again are the exception rather than the rule. Compared with current stuff, I mean.
Alhanelem
08-04-2011, 11:47 AM
Not going to have "artifact armor 4." 95-99 would be too close to the last set imo. but who knows.
And if we do, its certainly not going to be called "artifact" because that's already been used. Hopefully some short word will be used so people can stop calling it artifact.
Artifact
Relic
Empyrean
???
Profit?
Aurara
08-04-2011, 12:40 PM
I'd say the ones that are useful again are the exception rather than the rule. Compared with current stuff, I mean.
Armadaberk has a use, as does a majority of abj gear...none of it is hard to get either lol.
Ophannus
08-04-2011, 01:34 PM
To think AF3+2 is gonna be the best gear at 99 is like thinking Relic gear is the best gear at 75. Some stuff is gonna come along that blows AF3 out of the water 91+.
Also inb4 augmented Homam Cosciales/Monaples/Gambieres with Aug:Haste+2-4
Tsuneo
08-04-2011, 01:43 PM
Regardless of how easy or not easy abjuration gear is to get, I would hope that there is more at 99 than using old gear. I feel that whatever event we have at 99 should have better gear than most of our current selection.
Aurara
08-04-2011, 02:03 PM
Regardless of how easy or not easy abjuration gear is to get, I would hope that there is more at 99 than using old gear. I feel that whatever event we have at 99 should have better gear than most of our current selection.
But what i just explained to you on aim, armadaberk is still best except for certain scenarios :p
Raxiaz
08-04-2011, 04:04 PM
Oh god no please don't make AF4 (if they make such a thing) require AF3+2...
Covenant
08-08-2011, 02:25 PM
I support this idea...even when I posted it multiple times on multiple threads way back when. I even went further with "final weapons" also requiring relic + mythic + empreyean= Ultima weapons.
Camate
08-13-2011, 04:33 AM
The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.
Random Stats vs. Static Stats
We are planning to consider if synergy system should be used for an upgrade or not based on the community feedbacks from all regions. So for now, please forget about the synergy and let us know if you prefer static stats or random stats.
I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.
Strength of the stats: Random > Static
Can obtain item with high stats, but spend time: Static > Random
Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.
1. Random Stats Approach
・In order to get the best stats, you will have to repeat the process many times
・The amount of time spent and the stats received aren’t necessarily equal
・Have a possibility of getting the item in a shorter amount of time than static stat items
・There will be room to get higher stats than static stat items
2. Static Stats Approach
・In order to get good stats, time must be spent working towards completion
・Depending on the stats, the time needed will be adjusted
・Can predict the time needed to obtain the item
・Won’t be able to add the stats of your dreams since it is static
・Will be able to store your equipment
With all the above in mind, please let us know which system you prefer!
In regards to items not being able to be stored once augmented
We’re currently weighing the following two possibilities:
1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
2. Make the stats static
* This post was updated on Aug. 15th, 2011 at around 5:00 PDT.
Zaknafein
08-13-2011, 04:40 AM
Static Stats plz /
CrystalWeapon
08-13-2011, 04:48 AM
I second the static option. I'd like to keep on storing them w/o scattering any gear on my mules.
Ironside
08-13-2011, 04:50 AM
I think I'd prefer static also.
Lushipur
08-13-2011, 04:51 AM
static please.
but let us choice what augment we want on every piece.
and let us store our equip.
The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.
Random Stats vs. Static Stats
Please let us know if you prefer static stats or random stats when adding your stats via synergy.
I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.
Strength of the stats: Random > Static
Can obtain item with high stats, but spend time: Static > Random
Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.
1. Random Stats Approach
・In order to get the best stats, you will have to repeat the process many times
・The amount of time spent and the stats received aren’t necessarily equal
・Have a possibility of getting the item in a shorter amount of time than static stat items
・There will be room to get higher stats than static stat items
2. Static Stats Approach
・In order to get good stats, time must be spent working towards completion
・Depending on the stats, the time needed will be adjusted
・Can predict the time needed to obtain the item
・Won’t be able to add the stats of your dreams since it is static
・Will be able to store your equipment
With all the above in mind, please let us know which system you prefer!
In regards to items not being able to be stored once augmented
We’re currently weighing the following two possibilities:
1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
2. Make the stats static
static!!
no more random
CrystalWeapon
08-13-2011, 04:54 AM
Camate can you give an example in the difference in the strength of the stats for static vs random? Just for the sake of knowing what I'll be giving up with my vote for static.
Greatguardian
08-13-2011, 04:59 AM
Static all the way. Nothing is more frustrating than the random number generator. Even if the potential is lower, I would prefer my results to be comparable to the effort put into the piece and not reliant on the number of rabbit feet I've chopped off that day.
ThaiChi
08-13-2011, 05:02 AM
I personally would love the static stats, particularly on artifact/relic type. The option to store also really puts a big plus into that category. I would like this on Salvage gear as well honestly, but in the form of magian quests because having to go back into a salvage area, picking up a 15, 25, or 35 just to turn them to scraps would suck bad.
Random stats are already used for abjuration equipment and seems entirely appropriate as such. Artifact/relic has always been the sort of uniform of each job and it seems a bit more appropriate to have static stats. However if there was a choice or direction of specialization in stats (i.e. use item A. get STR augment, use item B. get DEX augment) that would be a pretty cool way to have some form of personalization.
Greatguardian
08-13-2011, 05:05 AM
Just as a footnote for future reference, Randomization of augments has always been a terrible, terrible idea and I sincerely hope that it never comes up again. There is a reason that Trials of the Magians was and is immensely successful while FoV augments and Synergy augments are practically ignored by 99% of the playerbase.
Twille
08-13-2011, 05:09 AM
Static.
Side note: The idea of Relic +2 is retarded. Relic gear is old and outdated. Let the past gear stay in the past, please give us something new.
Lushipur
08-13-2011, 05:14 AM
some relic is still situational.
having to power up those piece will be cool.
i think about pantin legs and feet piece that give mab/mac to automaton.
now they are surpassed by cirque+2.
giving some more pet stats will be a nice move.
Arcon
08-13-2011, 05:17 AM
Static, for the love of everything that's holy. Randomness is where it all went wrong. Augments, Synergy, everything is garbage. Give us good stats and make us work for it, make it long, make it arduous, but make it steady and make it worth our while. As it should be with everything in the game. Nothing is more frustrating than trying to win the lottery, over and over again.
Francisco
08-13-2011, 05:18 AM
Definitely static - since relic equipment is situational, stats should probably cater to those situations... Some Monk examples would be...
Melee Gloves +2 - Remove an additional status effect from Chakra.
Melee Gaiters +2 - Counters will give enemy half the normal TP when under the effect of Counterstance.
Melee Cyclas +2 - Maybe add something like "Enhances Boost" effect - where if you use Boost with Melee Cyclas +2, followed by Chakra, it increases the regen effect of Invigorate.
Melee Crown +2 - This is kinda a weird piece - basically an "okay" WS piece if you have absolutely nothing else. It's nothing that will be full timed... the only thing of use I can come up with is making it a piece to activate Impetus in... perhaps reducing the "miss" penalty during Impetus... allowing us to keep 25% of the bonus or something.
Melee Hose +2 - Not going to replace Tantra Hose +2, that's for sure. Maybe just give them another bonus for Dodge.
I'd rather see these become white text/blue box armors with purposes than see them become regular armors with yellow text on them, that are still pretty useless (like giving us Melee Hose with +3 STR and +3 Haste... still useless)...
Coldbrand
08-13-2011, 05:20 AM
STATIC STATIC STATIC and NOT SYNERGY. And PLEASE tell the developers to consider the possiblity of putting stats that'll work towards haste cap and 5 hit (492 delay across all endgame lances) for DRG set. PLEASE. I'm SO sick of wearing randomly strewn together trash while a select handful of jobs get the privilege of wearing 5/5 emp+2 . I really, really hope you tell them to consider this. We have more than enough options for WS pieces, please let jobs who can't wear cohesive gear TP in a full set for once.
It's level 99 time soon, throw us a goddamn bone for once in our lives with itemization.
15 STP will do it assuming hoard/rajas/white tath/rose/brutal/goading and 21% haste across all 5 slots assuming SAM sub (the only valid sub anymore thanks to Hasso and STP trait). Didn't the developers say they were sick of the mix and match junk? You could also do 20% haste and 19 STP and we could use blitz ring Could even do 12 or 13 stp depending on which method you go with and we could eat spaghetti and be happy. Please end the era of hobo dragoons. Right now you have to wear ace's legs/zelus tiara/emp body+feet+2/dusk or timarli hands for a 5 hit 25% gear haste. I DARE you to look up what that looks like Camate, it's absolutely hideous. I shouldn't have to strongly consider editing the .DAT files to be happy with the way I look while playing an optimized character, and I know there are other jobs who have this same dilemma.
Panthera
08-13-2011, 05:31 AM
Static. Here's why:...
With /random stats, the bonuses can be crappy, so it ends up being a waste of time and energy. (Hey, just being honest here.) Or they can be amazing, if you ever actually needed +50 Magic Accuracy on Byakko's Haidate--that's entirely hypothetical, but you get the idea.
I'd rather have static stats, but as long as the bonuses are actually good. I felt that the devs promised to make ye olde gear comparable to AF3+1, but I don't think that they delivered on that promise. Synergy buffs need to be stronger. AF3+2 trumping all (for now) is fine, but at least make the old stuff equal to AF3+1.
In regards to items not being able to be stored once augmented
We’re currently weighing the following two possibilities:
1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
2. Make the stats static
It's imperative that this happens to make upgrading via synergy feasible from an inventory stand point.
And on that note, could normal, un-augmented AF1 and especially AF2 be sent to mules? It's great being able to use gear that I got from one character on another character. Why should AF1 & 2 be different when we're able to send what is often stronger armor from other sources?
Ashay
08-13-2011, 05:35 AM
Static stats, for sure.
Mizuharu
08-13-2011, 05:39 AM
Static (http://ts1.mm.bing.net/images/thumbnail.aspx?q=1031165845720&id=6b14c523d8648b4744b6daca3715378a)
(Static Shock reference was very much called for.)
SpankWustler
08-13-2011, 05:51 AM
STATIC GOOD! GOOD!
Also, Francisco hit the nail on the head when he said many of these pieces are for specific job abilities, spells, or situations. Static augments would make it easier to optimize the gear for it's current purpose rather than producing useless junk with a smattering of all-around stats.
In closing...
RANDOM BAD! BAD!
Nosboh
08-13-2011, 05:57 AM
Option 2. Static stats.
The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.
Random Stats vs. Static Stats
Please let us know if you prefer static stats or random stats when adding your stats via synergy.
I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.
Strength of the stats: Random > Static
Can obtain item with high stats, but spend time: Static > Random
Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.
1. Random Stats Approach
・In order to get the best stats, you will have to repeat the process many times
・The amount of time spent and the stats received aren’t necessarily equal
・Have a possibility of getting the item in a shorter amount of time than static stat items
・There will be room to get higher stats than static stat items
2. Static Stats Approach
・In order to get good stats, time must be spent working towards completion
・Depending on the stats, the time needed will be adjusted
・Can predict the time needed to obtain the item
・Won’t be able to add the stats of your dreams since it is static
・Will be able to store your equipment
With all the above in mind, please let us know which system you prefer!
STATIC PLEASE!
Dear Altana, the Random-Stat Generator is the perfectionist's worst nightmare. You will spend forever with no end in sight trying to achieve perfect augments if left up to such a system. It is a system that favors the lucky, not the determined, and luck is a personal nemesis to me.
Make it hard, make it time-consuming, make it require drops from top-tier Voidwatch NMs (once you fix that bullshit system drop system. Novel idea, terrible application when it comes to r/e drops), keep it out of the hands of the grass-hoppers, just let the dedicated ants EARN their perfect pieces.
And let me just say: YOU NEED TO BEAT AF3+2 BY 99! AF3 is far TOO EASY to obtain, and was released too early for a planned 99 cap. AF2+2 sounds cute, but there's got to be more than that for us to pursue as we get away from kiddie-land abyssea. AF3 was a good concept, make staple gear that everyone could obtain with a bit of effort, we just need better, hard-to-obtain gear for the dedicated players to desire as we continue moving forward.
That's my 2 gil on the matter.
Sargent
08-13-2011, 06:05 AM
Static stats pls, do not wanna go through the randomness that is Sky Synergy augments, even with high skill. I spent way too much time and effort in Dynamis obtaining full Relic+1 to leave it to chance, as opposed to sky augments which are a simple drop and purchase off the AH. I've heard people say this is a pointless idea, and granted, there are certain pieces of Relic gear that are utter trash (looking at you WAR), but some of the gear is still the best for certain aspects (for example, 4/5 Summoner's is still the best gear for BP timers, SCH AF2 is still useful, and so on). I also feel that as opposed to the difference in stats from AF2 to AF2+1 the stats for the +2 at least need to be a noticeable difference, because as it is now, it's hardly worth the time spent to upgrade to the +1.
I also agree with the above poster, there needs to be better gear then AF3+2 at 99, as much as it is nice, it's way too easy to obtain as opposed to at 75 where it took longer to get the decent gear.
Dallas
08-13-2011, 06:19 AM
One vote for random. Lol. I don't want cookie cutter gear with a different ability on every piece. I want to specialize.
Rexen
08-13-2011, 06:21 AM
I'd deffinatly say static. I hate the random system and don't think it's a fare way to reward people at all. Having a person get a great augment after 1 try while you never get it after 50+ tries is so disheartening.
Also, if making them static means it'll take longer to get I don't think it's a bad thing. I'm getting a bit bored of the game right now and everything can be got fast and that's with almost no effort. Having something to focus on that might take a while and give you a guarenteed reward would be great! So yeah, static deffinatly.
Khiinroye
08-13-2011, 06:23 AM
Another vote for static stats. While higher stats are nice, I had my fill random stats while taking 650+ attempts to get a facio bliault with 14% cure potency.
The track record for "powerful stats" like 1-6 ice resist on battle trophy gear or augments from fields of valor that only lowered stats doesn't lend much confidence to random stats, either.
Panthera
08-13-2011, 06:26 AM
STATIC GOOD! GOOD!
RANDOM BAD! BAD!
I'm confused. Where did you stand on this issue? I kinda think what you mean is... no, wait, I'm confused. Did you want Random? :confused:
Manque
08-13-2011, 06:31 AM
Static please!
I find the current sky system very tiresome.
I still require some gear via the base abjuration. I wouldn't use it for tatters. I know sky gods are easy to get done now, but I still find the process quite tiresome to only have a chance at good augments, which statistically, some people never get.
Quetzacoatl
08-13-2011, 06:32 AM
There's no good reason to make these Augments random anymore.
Static all the way.
Raksha
08-13-2011, 06:45 AM
Neither.
10char
Coldbrand
08-13-2011, 06:55 AM
What a constructive post.
Binahel
08-13-2011, 06:56 AM
Static please. There is nothing more frustrating that clicking 100 times the same combination of keys and arrow to scroll down a whole list of stuff and end up with nothing interesting.
or if random make the randomness limited so a certain degree - having 3/4 stats completely random is making stuff even more frustrating for the combination are endless.
please reconsider the synergy option. i know you want to test out synergy on us and that makes sense but the market is already suffering enough from the total lack of material and crafters. adding "mandatory" craft to skill might be counter-productive in the end since not everybody knows a crafter or have access to the funds needed to craft and skill.
MarkovChain
08-13-2011, 06:59 AM
Random. If they do "static" the augments will be gimp and not worth the effort and we won't have any thing to do. Random means some people that want to farm rare gear for their preferred job will have something to work on.
I'd like an exemple of static/random too but let me guess :
duelist chapeau static : MP+5 HP+5 MND+2 INT+2
duelist chapeau random : one of Mac +1~5 MND 1~5 INT +2~5
Dynamis gear is unlikely to become good anyway so I don't see the point of putting static stats to them.
Erics
08-13-2011, 07:06 AM
Static Stats. But seriously... Why Relic +2.. :\ I honestly like the Empyrean armor in terms of looks.. So if you are making Relic +2 at least suggest Empyrean +3 maybe at 99...
Raksha
08-13-2011, 07:06 AM
What a constructive post.
Ok how about this:
Static, but not synergy.
Magians maybe?
Greatguardian
08-13-2011, 07:08 AM
I would definitely take a Magian upgrade of current armor. In fact, that's what the vast majority of the NA playerbase was hoping for when TotM was released in the first place =/. To hell with random synergy augments.
Inafking
08-13-2011, 07:09 AM
I wouldn't mind random except the system they use for it now there is a scale of usefulness from 0-10 and most augments get less than 2. Get that up to at least 5 or go with static.
Raksha
08-13-2011, 07:12 AM
Would we be augmenting the normal relic? or the relic+1? I never bothered with relic +1 because the stats were never worth the currency.
Lushipur
08-13-2011, 07:12 AM
how can u specialize if u dont know what u will get? -_-
having a ToM for every piece of gear letting u choose what to put on what piece, is specializing
MarkovChain
08-13-2011, 07:13 AM
Let me rephrase this. What's better ? Killing Dragua 100 times exactly to get the WoE weapon or giving dragua 1/100 drop rate on verethragna ?
Sasaraixx
08-13-2011, 07:20 AM
Would we be augmenting the normal relic? or the relic+1? I never bothered with relic +1 because the stats were never worth the currency.
I have a feeling it is the latter and I am in the same boat as well. I hope a major overhaul of the COP Dynamis areas is also on the way. Considering that the real prize is the +2, I don't think it would be a bad thing if +1 pieces became much easier to obtain for solo/small group players.
And on topic, I vote for static as well. While it is a great feeling landing that amazing random augment, that feeling is easily overshadowed by the frustration of having spent countless hours getting Water Resist +7.
Airget
08-13-2011, 07:20 AM
It would be more interesting if given the option to do one or the other perhaps in the manner of. The random stats are random but can be higher then the static one.
Let's say the static stat for enhance berserk in III, but when you try the random enhance route for berserk it can range from I-VI. In this manner the player can choose to take the safer route in which they know when they'll obtain their reward or perhaps they can take a chance and attempt to go for a random chance in hopes of obtaining a better result then the random stat.
Troupe
08-13-2011, 07:21 AM
Static please.
Mightyg
08-13-2011, 07:21 AM
Static with numerous options of what to choose for each piece.
I don't want to see any monster specific, or time specific bonuses. 95% of evolith gear was garbage and should never have seen the light of day.
I'd like to see interesting stats like refresh +1, magic attack bonus +5, attack +20, enhances job ability, converts damage taken to mp +, additional effect: restores hp, tp, mp, str +15.
go big or go home.
Lushipur
08-13-2011, 07:22 AM
Would we be augmenting the normal relic? or the relic+1? I never bothered with relic +1 because the stats were never worth the currency.
they are talking about relic+2, so i suppose +1 must be acquired the old way.
dynamis revamp part 2 is probably arch cop dynamis, so acquiring currency and -1 item doesnt seem an issue
Let me rephrase this. What's better ? Killing Dragua 100 times exactly to get the WoE weapon or giving dragua 1/100 drop rate on verethragna ?
still i dont understand lol
Zirael
08-13-2011, 07:22 AM
・Will be able to store your equipment
With all the above in mind, please let us know which system you prefer!
In regards to items not being able to be stored once augmented
We’re currently weighing the following two possibilities:
1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
2. Make the stats static
Let me ask for clarification. Dev tem is considering asking players to not only juggle their AF items through porter moogle but also through 4x80 inventory slots and then inventory slots of their mule characters?
My inbox is already clogged with crafting materials from mules, returns from AH etc. My outbox is clogged with crafting materials and other junk I send to mules and with junk I send to friends, which they don't receipt, because their inbox is clogged and they go through it once a fortnight or a week.
You want me to remember which AF is on which mule? And then when I want to change job, drop my party, logout, login to mule, fetch AF from MH, run to AH, send out, log out, log in, send out AF from old job, clear inbox, receipt AF... Is the Dev team really considering something like this?
Why not consider this: drop PS2, introduce exclusive inventory slot (accessible from MH) that could hold all 100 pieces of AF1/AF1+1, then another for AF2/AF2+2, then another for AF3...
Not going to happen, so whatever you do, don't make me relog to mules just to change a job.
Frost
08-13-2011, 07:23 AM
Static please.
(Because The Dev's historically have had a HORRIBLE grasp on the concept of "Random"...)
Patrik
08-13-2011, 07:28 AM
my vote is also for static. like many have already said, the random augment features in XI have been pretty bad, and it wouldn't be worth the frustration
Leonlionheart
08-13-2011, 07:28 AM
Honestly I would want this gear to be situational and not full-time like several pieces of AF3+2 are. That being said, I think random would honestly be better in the long run.
However I've had quite enough of non-perfect stats on Genbu's Shield, Zenith Crown +1, etc, etc, and I HATE THE RANDOM POOL AUGMENTS WITH A PASSION, because it's nearly IMPOSSIBLE to get a perfectly augmented item. (In theory, N hands w/ +6 STR +4% Crit DMG and +x y Skill is possible, which would make them better than any piece in the game for the jobs that can use them (+14 STR, +5 DEX, +4% Crit DMG is better than pretty much, well, everything in every slot. Or I believe you can get up to 8 Attack, which could be better for jobs like THF).
SO, for the sake of sanity and my gil-wallet, please do static.
Soundwave
08-13-2011, 07:30 AM
Static with options please...
and if all possible not though Synergy...............
The only thing random in this game needs to be /random command...nothing else!
Urthdigger
08-13-2011, 07:37 AM
Static static static! I love being able to store my gear, especially in the case of AF and Relic which I can't use on other jobs.
Let me rephrase this. What's better ? Killing Dragua 100 times exactly to get the WoE weapon or giving dragua 1/100 drop rate on verethragna ?
There's a zero out of place here, it SHOULD read:
What's better? Killing Voidwrought 10 times exactly to get the WoE weapon, or giving Gancanagh 1/1,000 (1/100,000 if you're good at your job) drop rate on Verethragna?
The random-stat generator is a very cruel mistress. Your odds of getting good augments vary inversely with your skill. The better you are, the worse your odds are of getting worthwhile augments. I would rather work hard, overcome the most challenging obstacles, and KNOW what I'm working for climbing the highest mountains, than run aimlessly through the fields forever, HOPING to find something of value.
Edit: This poll isn't JUST about AF2+2 augments, but about sending a message to SE for ALL augment systems to come. NO MORE RANDOM-STAT GENERATION EVER AGAIN, PLEASE!
P.S: I'm re-voting for Static Augments, AGAIN!
Seriha
08-13-2011, 07:39 AM
Static stats, not synergy. We'll "repeat" whatever task it involves enough making items not only for ourselves, but friends. And since most relic gear is garbage, unless whatever suddenly makes them not, the process shouldn't be too mind-numbing. One advantage of static boosts, too, is that if it simply becomes a +2 item, a moogle slip can be made to hold all Relic+2s.
georgcantor316
08-13-2011, 07:41 AM
I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
Eradius
08-13-2011, 07:42 AM
Would prefer static, have seen too many people get boned over by random chance, and would rather it not happen to me as well <_<
Pharaun
08-13-2011, 07:46 AM
Random augments are one of the worst things that ever happened to this game, so make Relic +2 static please. Random augments wouldn't be bad if it was a a very small pool of possibilities, but when there are 50,000 possible augments for one piece of gear then it isn't worth the time or effort that it takes to get one of the 5 or so that are actually worth a damn. Even if the random augments have a slight possibility of being better than static it really isn't worth the headache involved in trying to get that perfect one.
MarkovChain
08-13-2011, 07:46 AM
Or you could just not farm relic+2 saving yourself one inventory slot (the slip) if they indeed suck (which they will)
Static. Storage is a must at this point.
Seriha
08-13-2011, 07:52 AM
I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
And some people seek fun over work. Once you can consistently do X activity, odds are the "fun" will start to fade and it slowly devolves into annoying repetition. The whole random stat approach reminds of one of the most terrible aspects of Diablo II where you can spend hours upon hours farming bosses for a drop, and if you finally did get it and it's an item with variable stats, it wound up rolling the lowest combination possible. Economically, it becomes trash unless the item is truly that much better over alternatives for the slot, which was kinda rare.
I'm sure some pro MMO analyst will pop in and talk about gambling or the Skinner Box is what makes MMOs work, but humans are not rats and many of us try to play for more than just loot. Loot just so happens to have an affect on group morale, and the lows really should not outshine the highs when attempting to create a universally enjoyable environment. Those who are arguing for it purely from the ego perspective should not be listened to, as too often they're the ones who can sit down and play 12+ hours a day and maybe eventually see those max stat items, or worse, know of ways to cheat the system.
Or you could just not farm relic+2 saving yourself one inventory slot (the slip) if they indeed suck (which they will)
So, let's advocate the implementation of content nobody will do because the rewards suck? I guess it's been done before, but it shouldn't be a standard to strive for.
Azagthoth
08-13-2011, 07:52 AM
It they absolutely must use Synergy they can still make the static augments more potent; they can create a point system in Dynamis, which allows you to redeem points for synthesis materials for the augments. That way you work on getting the -1 (after they modify the CoP zones), the currency, and the points, in a single process.
Soundwave
08-13-2011, 07:56 AM
More thoughts on Synergy please?
I dislike that idea......very much........
Economizer
08-13-2011, 07:57 AM
Static.
It should be able to be stored under a Porter Moogle slip.
It should be a Magian Trial.
My suggestion in this regard is to have a multi-trial setup.
For example:
Hopefully the stats aren't just boosts of the current stats for every piece of gear. While this would work for certain pieces, like many of the Summoner's for example, some gear pieces are straight up terrible, and completely outclassed by AF3 in every way.
For the White Mage Relic gear in particular, with the exception of the body piece, most of it is pretty much terrible, and all of it is pretty much skip-able. Getting it to +2 should reverse that.
More importantly, we should also be able to +2 Artifact gear!
I'd like improved stats on the Artifact gear more then Relic for White Mage for example.
If you really want to make big stat boosts, but want to appease us with static stats, you could always make +2 the stats you get on the road to... +3! Could have +3 Artifact, Relic AND Empyrean if you really wanted to push gear that is out of reach for most people with absurd stat boosts.
Soundwave
08-13-2011, 07:59 AM
I agree Magian Trial please not Synergy.
Votes for Magian Trail please?
/
Mightyg
08-13-2011, 08:07 AM
Yes I'm tired of synergy and tired of them attempting to make it work.
MarkovChain
08-13-2011, 08:11 AM
So, let's advocate the implementation of content nobody will do because the rewards suck? I guess it's been done before, but it shouldn't be a standard to strive for.
Camate said the that stats on the static options will be inferior to the random ones. In FFXI language it means that they will indeed suck. Look at sky gear. Some random pieces are quite good (if max augmented) but if every piece had half of the maximum augmented stats, which would you pick or would you pick any at all ?
Francisco
08-13-2011, 08:14 AM
Random augments are basically a lottery where you spam the same nonsense over and over with no end in sight. You could get the best augment in one try, or in 1000 tries. It crosses the line from effort into sadism.
I kind of get the impression it'd be easier to synergize some random stats, but the reward isn't necessarily going to be the best one... with static, you could get gear just as good - for more substantial work (kill x # of this NM, obtain y # of this item)...
I'd prefer magian trial and static stats. I'd imagine the magian trials would likely include the new NMs in Dynamis.
Dijana
08-13-2011, 08:15 AM
I vote static, although a combination of both maybe in a way? Somewhat like the 3 armor pieces we got from the addons where we are given a list of augments to choose from so we can customise it how we like.
I find the empyrean armors are usually good TP sets, and artifact/relic are situational. Some jobs get more use out of them than others though. Im always macroing in pieces of af/relic on dnc for things like waltz steps stuns etc, but then things like smn I tend to just full time empyrean and ignore the other 2 sets. Even if those old pieces will only ever be situational like that, I'd like some boosts we can decide on what we need them for, particularly for the jobs that dont ever seem to need those old sets. Or at least just enhance the effects they already had ie. etoile tiara - boost waltz potency from 5-10% for example
Kavik
08-13-2011, 08:16 AM
Static and this is the main reason : i have gone through about 15 Heirarch belts and have yet to get any +mp at all through the 'random' process of FoV elite training regimes, which is what i wanted to make a good mp belt a better mp belt, i have gotten the highest amount of MAB+ from the black coat in abyssea ulegrand in 10 tries, one of my friends has tried over 100 times to get an augment that high, to my knowledge he still hasn't acquired one. I HATE random things in this game, to an extent i even hate that all NMs have a 'random' drop rate, although i know it would make the game easy mode i think it would elleviate a lot of the 'overcamping' issues if the NM just dropped the stuff 100% since you already spent all the time and energy to pop/kill/camp/etc the mob you should just get the reward and move on, leaving it for the next person who needs it, not having to camp the mob 100x and have the person that outclaims you on time 99 get the item. But i'm way off topic, magian trials would be SO MUCH BETTER then synergy, it would allow everyone to work on it on their own time, not having to sit in town at a furnace or trying to keep a friend around because you don't have high enough skill in whatever craft to make the item. I don't think it would be asking too much to have to turn in certain Dynamis currency to complete a trial for the +2 item you want. For example to make the +2 item: Bring the moogle a relic +1 item and depending on the place the regular drops, bring me 30-40 of that currency, can be done over time.
Erics
08-13-2011, 08:17 AM
I love the fact the dev team is trying to bring old content back to life.. I really am.. But come on, Relic +2? If the stats somehow magically *are* better than Empyrean gear, that will just send me on a "nerd rage" for all the wasted time I put into that, just for ONE level cap to make me have to waste more time to get relic +2, then eventaully just replacing all that with something at 99 level cap.. If anything, make relic +2 macro pieces or something.. Hell, I would happy with replacing my homam hands and feet if they give enough haste on relic +2 and some nice bonus stats( I am BLU btw that's why I still use those for TP D: ) But other than that... Relic +2... WHY, SE?!?! WHY!?!?!??!??!?
Lenneth_Valkyrie
08-13-2011, 08:17 AM
I vote static.
Sekundes
08-13-2011, 08:19 AM
I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
I'd rather have steady work toward good gear than some random chance at it.
SE if you want to offer us better, make it longer or harder but random just means that some people get lucky while others spend the next 2 years trying for perfect stats which they may or may not ever get... Working for my gear does not have to mean random. I'd love a challenge so feel free to make it hard.
Gwynplaine
08-13-2011, 08:20 AM
Static...
[filler words]
Seyomeyo
08-13-2011, 08:22 AM
Static. Would be interesting to see relic armor that is good enough to use at high levels, especially considering it was so hit or miss at 75. Granted, the itemization on armor in general has gotten so much better since it was introduced.
Frost
08-13-2011, 08:24 AM
SE is asking this:
You've been presented with a night on the town with your significant other.
Would you prefer your night to end with either:
A) a Kick in the teeth.
B) a Kiss on the cheek.
Where the reward is, if they miss the kick, you get to watch them trip up and try again.
Or
A kiss on the cheek.
Either way, you're not getting laid.
Choose wisely....
Coldbrand
08-13-2011, 08:25 AM
derp derp weaker must automatically mean 50% why did I get booted from BG again?
Martel
08-13-2011, 08:27 AM
Static, please.
As much as I'd like the most powerful possible stats... Randomness is rage-inducing.
STATIC
with options preferably via the magian system, in fact all things considered the +1 system should like wise be moved over to magian, little sense in making people wait a full conquest cycle for the reward considering the current direction of the dev. team, the new replacement trial will still require all the same items however, thoughts?
synergy was an interesting idea however you (being the dev team) never sported the features that would have made it worthwhile, like evoliths, instead of forcing people to do some overly elaborate ZNMesc NM camping system to get a random evolith, make craftable ones.
results for the crafted evoliths could still vary (based on varing levels of hq), change up the sloting system and loosen the bounds on what actually can be sloted and you may actually have a semi useful synergy system, that and if you made craftable/purchasable evoliths might even revive regular crafting too.
considering it seems the dev team is so intent on making synergy relevant i think this is a much better solution, especial if the evoliths are made outside of the synergy system and are spread across the crafts.
Monchat
08-13-2011, 08:47 AM
random.... I feel the static way will not be worth it at all. I dont mind synergy as long as the material are much more common than those for sky augments. Synergy is extremely easy to level up, just force fail the same recipe over and over, thats not the pb. The pb with sky augments was supply of mats ( should have been ah able).
Sasaraixx
08-13-2011, 09:03 AM
I don't exactly know when ppl stopped wanting to actually work for their good gear in this game but I hope it's random. More power for more work is just fine by me. Whatever gets the better stats {Yes, please.}.
There is absolutely no relationship whatsoever between "working for your gear" and a random system. Posters have said to make the trials difficult but make the rewards certain. You may think that clicking several buttons over and over and spending x-amount of <instert currency here> to get +STR on your BLM item is a worthwhile experience but I assure you the vast majority of players do not. Randomness is a very superficial (and frustrating) way of adding difficulty.
Supersun
08-13-2011, 09:07 AM
Static if the augments are actually worth it.
Alhanelem
08-13-2011, 09:11 AM
We have enough stuff with random stats and nobody likes doing it. You could get something you want qucikly, but odds are usually that you end up wasting more time than if the stats were set.
Rexen
08-13-2011, 09:14 AM
I as thinking about how they'd do this, like if the +2 will have set bonuses, and it would tailer to a different aspect of the job that the Empyrean didn't really touch. Like how Dancer's doesn't really do anything for the defensive or support abilities as much as it does DD, or Summoner's is mostly enhancments to magical blood pacts, with legs and feet seeming to be aimed specifically towards it. I think that would be interesting to have.
Honestly, I wouldn't mind if the upgrades were something like how we got Salvage armor. Maybe a little less random but no where near as easy to get as a full set of Empyrean +2. I just hope for a static system that uses a timed event, not something that requires you to stand arrand tapping a macro to beat floods of people because the drop rate is low, but something that you can work towards, and every step actually makes you feel closer rather than leaving you disapointed. I dunno, I guess only SE knows what's going to be implimented, I think what would help decide how. But I still say static.
Sortis
08-13-2011, 09:17 AM
static stats please
Rearden
08-13-2011, 09:20 AM
I think the bigger problem is that much of the AF2 gear looks like trash drawn and colored by a 2 year old.
Coldbrand
08-13-2011, 09:24 AM
I think the bigger problem is that much of the AF2 gear looks like trash drawn and colored by a 2 year old.
Two year olds apparently know the secret to the world's sexiest shade of purple then.
Fredjan
08-13-2011, 09:25 AM
Static, for the love of god that is holy. Random = I personally won't bother. Very few AF2 would be worth even attempting. Oh and: Make it through magian trials, not synergy.
Randomness is one of the things I've hated the most in FFXI. You can get something very quickly if you're lucky, or it can take you forever to get it. I liked the idea about magian trials - you KNOW what you're expecting, instead of running into crap you'd just NPC for gil or toss anyway, unless you manage to score that lucky augment which should also be possible through static.
Coldbrand
08-13-2011, 09:31 AM
but don't you want water resist+5 str-5 on your ws piece?
Washburn
08-13-2011, 09:43 AM
static static static static static static static static static
Xellith
08-13-2011, 09:49 AM
static. random stats is stupid. There is a reason nobody trades in items at FOVs anymore cept for funzies.
also I put forward the motion that no new gear be added that cant be stored at a porter moogle.
Selzak
08-13-2011, 09:51 AM
On the surface, I'd say static.
However, in application, I think a random (easily repeatable) approach would be a lot more interesting. The only problem I have with random stats on upgrades is the situation where you have to throw the item away and start again from scratch. Otherwise, I'd prefer to see the variations that could arise from such a system.
I think the bigger problem is that much of the AF2 gear looks like trash drawn and colored by a 2 year old.
Wow, I could not disagree more with you. I think the relic gear is some of the best looking equipment in the game (weapons included).
Korpg
08-13-2011, 10:00 AM
staticwhite
Covenant
08-13-2011, 10:03 AM
Well being that I posted this idea a year or so ahi on wiki, and multiple times on this site I support this idea. Unfortunately, "your" idea is a watered down version of my own. In my suggestion I had TWO "final" armor branches. The "easy" branch required only easy to get AF +1, relic +1, and empreyean +1. The hard "better" path required same sets but also emp+2, nyzul, salvage and einjehar sets.
As an aside ALL artifact, relic, empreyean, nyzul, etc. Are re-aquirerable...so if a player really needs a specific bonus they just need to start quest again.
Selzak
08-13-2011, 10:05 AM
Kinda soon (level-wise) for a whole new set of armor, but I completely support the idea of ending each job with its own storyline through a series of quests.
Covenant
08-13-2011, 10:13 AM
I would say Random...if and only if the "base value" start high and goes higher. Adding a +1str this day and age is silly. At best if one were to ration. +1 stat for every 5lvls, then most lvl99 synerized armor should have a minimum bonus of +5 added. Or, if the value is the rare "~" meaning its gear that can fluctuate per level.
Kirana
08-13-2011, 10:48 AM
Static stats {yes, please}
Dawnn
08-13-2011, 10:56 AM
What the hell happened to evoliths? Personally i loved the idea of hunting certain NM's for evolith'd equipment!
seems like its taken a back seat to other content that came out since abyssea
anyways my vote is for static
however if it could be augmented via evolith's id really enjoy that :3
decent evoliths too, none of this resist light +4 crap
Greatguardian
08-13-2011, 11:18 AM
Stats on Evoliths were absolute garbage, and the NQ gear wasn't far behind. The Devs are far too scared of unbalancing and overpowering certain systems to make them anywhere near viable.
Tagus
08-13-2011, 11:42 AM
Static. I'd personally prefer either method without Synergy's involvement though.
Orson
08-13-2011, 12:03 PM
STATIC!!!!! Never random.... and the fact that random = strongest is just wrong. Get rid of random altogether and just make it so there are weak versions and strong versions of static stats. Also as some have said I don't want to be forced to use synergy for these buffs.
ffxiguy81
08-13-2011, 12:06 PM
Prefer to see static stats and leave synergy out of it. Synergy only augments was a horrible idea. Trials worked great and everyone could pick the path that best suited their playing style (see the trial weapons).
Sotek
08-13-2011, 12:18 PM
Static. Random is fairly annoying. The current standard is Empyrean armor, obtaining several items and trading them in for a static bonus, I don't see why this is even a question. If you hadn't made it possible to trade Abjuration Shards, augmenting Cursed/Sky gear with +3STR would have arguable been harder than obtaining any Empyrean +2.
As for stats, there is zero purpose in making Relic +2 if you're just going to have the same transition as Relic to Relic +1 (as in a few extra stats and nothing more). It should be more of a noticeable increase like Artifact to Artifact +1, significant stats bonuses (though that doesn't really exist anymore) and maybe a few Enhancement to job abilities and traits. Sphere would be cool too, I would have thought that would have been better for Empyrean Armors effect. Bring a Scholar, everyone gets a slight Quick-Magic chance. Bring a Dark Knight and you have a reason to keep him at 100% HP. Bring a Paladin and everyone gets a chance to absorb damage taken. Only issue I could see with that is a fair few jobs would be far better than the rest. That and if you stack a few like Dark Knight, Dragoon and Beastmasters you'd get some pretty broken results; then again none of them are exactly top dog anyway and I'm not even sure if you can stack Sphere effects, or the fact that it doesn't really matter since those are only hypothetical examples based off Empyrean, Relic would have something completely different.
wolfshadow
08-13-2011, 12:29 PM
static please >.>!
Metalgod
08-13-2011, 12:34 PM
Actually after reading thru this I hope the Community team passes this along to the Dev's:
Synergy is way too random for "MOST" and I think static is a better option if we had "1" choice. But I propose we have the best of both worlds. Lets try this....
1. Relic +1 augment-able via synergy: Can give better augments than static but pure random. Uses X items to augment with (probably relic -1 items). These items cannot be stored. ALSO make the random augments removable or over-writable.
2. Relic +1 augment-able via Trials or the NPC in port Jeuno that does the +1's. After trial/conditions met, you receice X- relic +2 with Static stats. These items can be stored via porter moogle or sent to mules.
Again if only "1" Choice, STATIC!!!! and not via synergy.
my 2 cents
Teraniku
08-13-2011, 01:20 PM
Static, Please. Caveat: They've got to be as good or possibly better then Empyrean +2 or it's not worth getting except for a few situational Pieces.
Amador
08-13-2011, 01:28 PM
Seriously. Static stats would be the best. The Augment stuff how it lists +this and +that in yellow letters looks really cheap, and ghetto :|
Karbuncle
08-13-2011, 01:29 PM
The only problem i see with "Static" updates is that pretty much every piece of Relic is pure sh*t, either +1 or NQ, so every armor +2, unless they literally rewrite every single stat on the armor, would still suck and be absolutely useless to get.
Where as Random might make something awful into WTF amazing (Read: Adaman Feet for BST).
So Im with Random, Only because I'm quite sure "Static" buffs would be very unappealing and since most relic armor is pure crap as is, NQ or HQ, so again, unless they literally re-wrote the armor it would be junk, where as again i point you to synergy augments, Random Augments might actually make wtf-awful armor semi-decent.
That my opinion. I vote Random, on the assumption Static upgrades would be garbage. I would sacrifice "knowing my goal" in return for "not getting pure shit"
Greatguardian
08-13-2011, 01:37 PM
Static, Please. Caveat: They've got to be as good or possibly better then Empyrean +2 or it's not worth getting except for a few situational Pieces.
I still use multiple pieces of NQ/+1 relic on jobs that have full AF3+2. They have plenty of situational uses, so honestly I'd love for any sort of augments to focus on enhancing those uses and JA/Spell-specific boosts rather than generic stats.
Karbuncle
08-13-2011, 01:42 PM
With Static upgrades I'm just seeing those Situational peices becoming a little better for their "Situation" while the other 85% of Relic remaining bad.
I don't deny there are some current ones with some very limited situational uses, I'm only expressing that if they're going to put time into Relic+2, I dont want Assassin's Armlets to get HP+30 CHR+7 Treasure Hunter+1 and Ennmity+5.
Then they're really not worth upgrading.
or Assassin's Vest to go from AGI+~4 to AGI+6.
(P.S I know you weren't talking to me but i can see someone using that argument so im just getting out the response now)
(P.P.S I also kinda don't want this to happen at all, if any of the +2 are good, Im assuming you'll need the +1's first, which is going to flood those Particular dynamis zones, worse-more is that the prices of currency will likely go up a hefty amount due to demand for Ancient Currency to get +1 upgrades for the +2, It'll really suck for people working on Relic)
Ezrin
08-13-2011, 01:48 PM
Static, please and thank you.
Atomic_Skull
08-13-2011, 01:48 PM
FOR THE LOVE OF GOD MAKE IT STATIC
Atomic_Skull
08-13-2011, 01:51 PM
Random stats are already used for abjuration equipment and seems entirely appropriate as such.
No it was never appropriate for anything, ever.
Karbuncle
08-13-2011, 01:51 PM
Meh, Enjoy you DEX+7 Enmity+5 Assassin bonnet's +2 no one will work on >_>
Dallas
08-13-2011, 02:02 PM
Finally, a SMN Sig wearing good armor... ;)
Most of the reasons people are giving for static are awful. Repetition will dump tons of currency into the market. Anything that generates more relics is better.
Karbuncle
08-13-2011, 02:06 PM
I'm just working off the assumption Static upgrades will be garbage. They're working off the assumption "Not static" will be so random they expect it to be like Fields of Valor (which it wont).
Wish we had a little more info on what kind of bonuses we might see with each choice...
Cruentus
08-13-2011, 02:10 PM
The development team is currently looking into introducing relic equipment +2 in the form of synergy augments
I stopped reading here. If you relegate relic equipment +2 to synergy, you'll isolate the players. Those who have no interest in synergy won't bother, even for this, and those who are just starting synergy will have to grind for a few months just to get their skills high enough to finish their relic equipment +2.
In short, using synergy for this at all is a terrible idea. Go back to using Sagheera.
Ophannus
08-13-2011, 02:12 PM
It's going to suck really hard if we need to +1 our Relics with -1 gear from CoP Dynamis before we can augment it into +2.
I stopped reading here. If you relegate relic equipment +2 to synergy, you'll isolate the players. Those who have no interest in synergy won't bother, even for this, and those who are just starting synergy will have to grind for a few months just to get their skills high enough to finish their relic equipment +2.
Short answer: No it won't.
Long answer: Just like augments with sky/abjuration gear, someone else with high enough synergy can augment your gear for you barring they have high enough skill to do so. You don't need to have synergy skilled to augment your own gear, others can do so for you, probably for a profit(unless they like you).
Arciel
08-13-2011, 02:19 PM
static! but decently good to use when compared with Empyrean..
also since you mention +2, will +1 have to be done first in order to proceed ?
Karbuncle
08-13-2011, 02:23 PM
Almost certainly will require +1, Anything else is wishful thinking. :(
Hyrist
08-13-2011, 02:32 PM
Static.
However, is it at all possible if you could create varying options for each piece? Instead of perhaps having a single, pre-determined result to +2 gear. Provide a bit of variance in the choices, along the lines of Add-on gear, but pertaining specifically to that job, much in the way merits would optimally work.
This will allow for perhaps more individuality among members of each job.
Andrien
08-13-2011, 02:32 PM
I hate synergy :/
Cruentus
08-13-2011, 02:44 PM
Short answer: No it won't.
Long answer: Just like augments with sky/abjuration gear, someone else with high enough synergy can augment your gear for you barring they have high enough skill to do so. You don't need to have synergy skilled to augment your own gear, others can do so for you, probably for a profit(unless they like you).
Same problem occurs. You have to depend on other people, who probably want to be compensated, instead of doing an event battle alongside you. I don't know about you, but I have had HUGE problems with finding help. It's why I quit.
slakyak
08-13-2011, 02:45 PM
Static.
However, is it at all possible if you could create varying options for each piece? Instead of perhaps having a single, pre-determined result to +2 gear. Provide a bit of variance in the choices, along the lines of Add-on gear, but pertaining specifically to that job, much in the way merits would optimally work.
This will allow for perhaps more individuality among members of each job.
I was just about to post and say random so everyone wasn't in the same piece of 'must have' gear but this works better.
This way you can have different types of build for the same job meaning that there's room in parties for two (or more) of the same job on different builds.
So +1 Static but only if there are multiple trees/options.
Arcon
08-13-2011, 03:16 PM
Almost certainly will require +1, Anything else is wishful thinking. :(
I should hope so. I didn't HQ all that stuff for nothing.
Edit:
Also, it will give me (and others) reason to do my all-time favorite FFXI event ever again, possibly even regularly. Dynamis (old school) was the best event FFXI ever had. Sadly, it's only possible in dreamlands these days. No epic 3.5h adventures anymore, but enough fun to make me wanna play again (possibly).
Nephilipitou
08-13-2011, 04:11 PM
Who said they're even making AF4? 90 is when AF3 takes place I doubt they're making a lvl 90 AF 4. If anything they'll do Af3 + 3 or something unless there's a PS2 limiation on that. Expect all new gear at 99
Atomic_Skull
08-13-2011, 04:16 PM
I'm just working off the assumption Static upgrades will be garbage. They're working off the assumption "Not static" will be so random they expect it to be like Fields of Valor (which it wont).
Wish we had a little more info on what kind of bonuses we might see with each choice...
Random augments aren't going to make Relic gear outshine Emp gear. Emp gear is just too perfectly suited to each job with amazing stats on every piece. At best you'll just be using the same situational pieces as before only with a few extra random stats added.
Personally I'd rather just have fixed stats with those situational pieces made into better situational pieces e.g. Assassin's Armlets with Treasure Hunter +2.
Synergy is garbage and has always been garbage. SE isn't going to make it any less unpopular than it is now by trying to ram it down our throats. Abjuration gear augments didn't change this and Artifact gear augments won't either. If it's based on Synergy people simply won't bother.
Urthdigger
08-13-2011, 04:38 PM
Just wondering: When has the community EVER loved random augments?
Shibayama
08-13-2011, 04:39 PM
Wait... so do you need to already have it +1'd via dreamworld dynamis to +2 it with ToM?
Showmo
08-13-2011, 05:07 PM
Static please. I enjoy being able to store equipment without having to log out 10+ times to retrieve my gear.
Leonlionheart
08-13-2011, 05:14 PM
Random augments aren't going to make Relic gear outshine Emp gear. Emp gear is just too perfectly suited to each job with amazing stats on every piece. At best you'll just be using the same situational pieces as before only with a few extra random stats added.
You say this, but let's make an example:
Mavi Mintan +2: Acc+12, Macc+12, Haste+3%, Refresh+2
Mirage Jubbah: MP+20, Acc+10, Enmity-2, Refresh+1
So all you need to make Mirage better than Mavi is: 3 accuracy, 13 magic accuracy, 4 haste, and 2 refresh.
Considering the jump from 75 gear to 90 gear, I don't see it as being impossible. I imagine the difference between 90 and 99 gear will be just as huge as the difference between 75 and 90 gear.
I don't understand why the developers have always been so clueless as to what the user population wants. The fact that they even offered the option for "random" is a testament to this. An overwhelming majority of people have made it clear that we want the security of knowing that our work is paying off.
I'm glad that these forums are here so that the devs can change their attitudes towards the game based on what they see.
Leonlionheart
08-13-2011, 05:44 PM
Real life application:
Work for 2 weeks, have a chance at getting paid, could get payed 0$, could get payed 1,000$.
or
Work for 2 weeks, get payed 500$.
I like to sleep in a bed, and I like knowing that I will get to sleep in a bed because of my work.
MarkovChain
08-13-2011, 05:46 PM
Stop asking for static and good stats already they already said no.
MarkovChain
08-13-2011, 05:52 PM
I don't understand why the developers have always been so clueless as to what the user population wants. The fact that they even offered the option for "random" is a testament to this. An overwhelming majority of people have made it clear that we want the security of knowing that our work is paying off.
I'm glad that these forums are here so that the devs can change their attitudes towards the game based on what they see.
From reading this thread "the playerbase" wants :
- static because you think they will be easier to get (they claimed otherwise : this looks like killing Arch DL one hundred times)
- not synergy because they did not level it.
- storable because they don't care on the item anyway.
- they want static and also good stats even though the dev said the opposite.
derp derp weaker must automatically mean 50% why did I get booted from BG again?
Obviously 50% is a maximum. The dev post is full of "BALANCE" terminology. Good means hard, average means easy, is what I understood basically. I'd rather be pimp in salvage gear than wear the same AF3 gear as everyone else. If the the static stats suck, which they will, nobody will do the event, there will be no variety in the game AGAIN, etc.
Leonlionheart
08-13-2011, 05:56 PM
Obviously 50% is a maximum. The dev post os full of "BALANCE" terminology. Good means hard, avergae means easy, is what I understood basically. I'd rather have be pimp in salvage gear than wear the same AF3 gear as everyone else. If the the static stats suck, which they will, nobody will do the event, there will be no variety in the game AGAIN, etc.
So in the same paragraph you say that you would rather wear worse gear (Salvage), and that if the gear isn't better than current (AF3) no one will do it.
You're so silly!
MarkovChain
08-13-2011, 06:11 PM
You are not bright. It's an analogy.
From reading the devs post we can be certain that :
* relic +2 will be macro pieces ("enhances berserk")
* job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
* static < random
To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)
if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.
Seriha
08-13-2011, 06:19 PM
If people want static with good stats, then MAYBE the devs should actually consider it instead of just outright shooting it down. Customer satisfaction isn't a bad thing to have, and while you can hypothetically chibi-flail about how effort wouldn't match the reward in one way or the other, suggesting impossibility pretty much disqualifies you from any attempt at talking about balance. And lolbalance in FFXI.
MarkovChain
08-13-2011, 06:29 PM
It's not a poll on "do you want static with good stats" so you are wrong and you won't get it. Let me quote the dev post
・In order to get good stats, time must be spent working towards completion
Kill an NM 100 times.
・Depending on the stats, the time needed will be adjusted
100 times for the crap, 200 for the mediocre.
・Can predict the time needed to obtain the item
100 days
・Won’t be able to add the stats of your dreams since it is static
lawl it means you can include the stats of your dream in the random
・Will be able to store your equipment
Since they will suck, don't worry because you will be able to store them !
Random Stats Approach
・In order to get the best stats, you will have to repeat the process many times
In order to have average stats not much work is needed, but if you are dedicated enough to your job you can be special.
・The amount of time spent and the stats received aren’t necessarily equal
bad luck
・Have a possibility of getting the item in a shorter amount of time than static stat items
good luck
・There will be room to get higher stats than static stat items
random stats will not suck if try a few times and will be awesome if you try a lot.
Leonlionheart
08-13-2011, 06:30 PM
You are not bright. It's an analogy.
From reading the devs post we can be certain that :
* relic +2 will be macro pieces ("enhances berserk")
* job specific augments : aka NOT a huge pool of augments like sky or fov, very specific.
* static < random
To me it means that for instance a WAR relic could get TWO augments (or a low number, maybe one)
if static : berserk +2%, agressor +2%, you have to kill a WAR NM in dynamis one hunded times.
if random : berserk +1~5%, agressor +1~5%, you have 1% chance of getting max augments but 100% chance of getting 1% or more.
You do realize that 1% chance of getting something will end up being like trying to get K club to drop, right?
The drop rate on PCC from Under Observation is probably around 10%, but you can do it 500 times and not see one PCC. Except this gear will not be AH-able, meaning you just get lucky, you don't really work towards anything. You can have shit luck but work harder than EVERYONE else and still have something worse than someone who got the drop on accident and then augmented it and got perfect augs.
Monchat
08-13-2011, 06:32 PM
I stopped reading here. If you relegate relic equipment +2 to synergy, you'll isolate the players. Those who have no interest in synergy won't bother, even for this, and those who are just starting synergy will have to grind for a few months just to get their skills high enough to finish their relic equipment +2.
In short, using synergy for this at all is a terrible idea. Go back to using Sagheera.
Seriously, I wonder if people actually tried synergy and sky augments. I mean. Synergy doesn't take months to level. When they annouced sky augments I started synergy from right away. It took me 3 nights to cap it at 80.... its stupidly easy and costs almost nothing. The only bad point of synergy is recipes requiring mutiple high crafts.
Most AF2 sucked at level 75. Most AF2+1 were garbage updagrade compared to their NQ ( +1 def woot!!). What do you think AF2+2 will do? At least with random stats I can expect to enhance the one or two af2 I actually use for their job ability boost. And I dont care about storage, I dont store items I use all the time. If I store them it means I dont use them.
MarkovChain
08-13-2011, 06:32 PM
Your problem is that you think you will get the static in one try when they clearly stated it would be a painful long process.
Leonlionheart
08-13-2011, 06:32 PM
You know, actually arguing with you Pchan is silly.
The community wants static, you are just a blip on the radar.
TimeMage
08-13-2011, 06:38 PM
Static. I'd like a system where I know were I'm heading to.
kingfury
08-13-2011, 06:40 PM
Okay, I had to read through the entire thread to make sure I wasn't reposting ideas that someone has already popped in.
The Look of Relic+2's:
1st, if we're working with Relic gear, please drastically alter the physical look of the equipment so it doesn't feel like putting on the clothes you wore back in high school. More specifically, I absolutely loath WAR's "stomach window" on AF and Relic pieces, and was finally relieved to see it closed up with the introduction of Empy gear (though, I'm still jealous of the fact PLDs got super smexy plate Empy gear over WAR >.>). The Relic +2 could look "familiar" at best, but please make them even more presentable if we have to spend the time to alter their dated stats/effectiveness. Ok, that's the visual side of things, now on to the "Random/Static" issue.
Offer the option of Synergy OR TotM please:
2nd. If there was a way to lvl Synergy without having crafting skills whatsoever by yourself (not having someone else with craft skills in your party), I would love Synergy honestly (Unless I'm missing something and you actually can do this now). Since you cannot, I won't be bothering with it now or even in the future. That said, I'm still using Trail of the Magians to this very day, and loving it. It is the perfect "work for what you want" system, and I would gladly use this system over Synergy to augment my Relic +2 gear any day of the week. Please offer the choice of using both systems. Perhaps this will open the "profit" door for Synergist while allowing the other majority of players the freedom to work at their own pace.
A Possible "Random Stats" System
3rd. If the planned "Random system" for this process is anywhere near the previous attempts shown in our other In-game systems, I must say «Thanks for the offer, but I'll have to pass.» As shown throughout this thread alone, Random stats are simply put, "NOT FUN", and it really doesn't offer a way to effectively reward a player's efforts over time. However, this doesn't mean that a Random system can't work at all, it just needs some better tools thrown into the mix. For example:
• Adding multiple Boss drop items (3-6 items depending on the gear)that can be used to drastically reduce the "Randomization" of getting higher stats while attempting to augment ones gear. They wouldn't be mandatory at all for the process, but would be a great way of adding some method to validate the possible work players will have to put into this augmenting effort. For example:
WAR Relic Body+2
Without any of the special Boss drop items: 5% chance of getting new higher augmented stats.
With 3/6 of the special Boss drop items: 30% chance of getting new higher augmented stats.
With 6/6 of the special Boss drop items: 50% chance of getting new higher augmented stats.
This way you can still have some randomization in the system, but players can work towards closing the frustration gap involved in just not having any way of knowing what you're going to get over and over and OVER again.
Static Stats:
Lastly, I truly don't understand why Static stats have to be weaker to begin with. Simply make the path to achieve the desired stats worth the static stats (like the TotM system) so players can feel validated for their work. Killing Glavoid 40'ish-50 times was a pain even with a static group (gathering key items more so) but the work was worth the reward. It takes time, devotion, and planning to achieve those Empy weapons, and it feels great when you finally pull it off. Work/Effort should = the Reward. In the case at hand, I would love Static Stats that reflect the amount of effort put forth into unlocking them. I would also again have to opt towards using both Synergy and Trail of the Magians to achieve these stats, since the Synergy stats could be lower vs the TotM stats based on the difficulty of the trials involved. Using the TotM system doesn't equate to "Easier" at all, it could in fact equate to being even more difficult, challenging, and "fun" vs Random attempts and synthesizing.
In closing, just to be clear, if none of the above suggestions I've made are possible, I would have to vote for Static stats over Random stats due to the simple "work = reward" logic. Please consider using Both Synergy and Trial of the Magians for these augments so to offer the most choice to the players.
Monchat
08-13-2011, 06:59 PM
Offer the option of Synergy OR TotM please:
2nd. If there was a way to lvl Synergy without having crafting skills whatsoever by yourself (not having someone else with craft skills in your party), I would love Synergy honestly (Unless I'm missing something and you actually can do this now). Since you cannot, I won't be bothering with it now or even in the future. That said, I'm still using Trail of the Magians to this very day, and loving it. It is the perfect "work for what you want" system, and I would gladly use this system over Synergy to augment my Relic +2 gear any day of the week. Please offer the choice of using both systems. Perhaps this will open the "profit" door for Synergist while allowing the other majority of players the freedom to work at their own pace.
You dont need crafting skill to level synergy. gold leaves, platinum leaves etc will bring you to level 70, 10 away from the cap, more than enough to HQ3 on sky augments.
kingfury
08-13-2011, 07:02 PM
You dont need crafting skill to level synergy. gold leaves, platinum leaves etc will bring you to level 70, 10 away from the cap, more than enough to HQ3 on sky augments.
--------------
Marvelous! Thanks for the info, I'll definitely be looking into this now! lol :D
Leonlionheart
08-13-2011, 07:03 PM
Kingfury, as much as I want new looks for Relic+2, they are probably doing Relic+2 instead of new gear to keep the skins on them. Making new graphics is probably one of the more expensive things they have to do.
kingfury
08-13-2011, 07:20 PM
Kingfury, as much as I want new looks for Relic+2, they are probably doing Relic+2 instead of new gear to keep the skins on them. Making new graphics is probably one of the more expensive things they have to do.
---------------
Yeah I know :( but you can only hope they consider the concept y'know. Truly, I would be happy if they just attached some new graphics to the old ones. Putting a full frontal body plate over the old WAR relic would be enough for me lol. and some shoulder pads... those are easy to add right?
@pchan
I really think you overstate the "room for better peice" on random stat and the difficulty difference
as for your random=vereth vs static=rev+2 I think more static=vereth85, random=50%tapian, 30% rev+2, 20% vereth85, 1% vereth90
@camate
please can you give exemple of what would be obtainable from both choice
Leonlionheart
08-13-2011, 07:26 PM
---------------
Yeah I know :( but you can only hope they consider the concept y'know. Truly, I would be happy if they just attached some new graphics to the old ones. Putting a full frontal body plate over the old WAR relic would be enough for me lol. and some shoulder pads... those are easy to add right?
Oh I definitely agree. I would LOVE that, but let's face it, FFXI's budget has taken a dive, or lolps2 limitations.
Lokithor
08-13-2011, 07:58 PM
Static and please not synergy and not relic.
Emperyean +3 through magian. Most relic is either useless or very situational. An upgrade to relic would need to be an evolution of their base stats and would still likely not be as useful as Emperyean +2. Unless you add another 1 or 2 new field accessible mog sacks / backpacks / carry-on bags, I'd frankly like to start perma storing all my marginal relic.
Static will always be preferred over random.
ONLY because, to you guys, "random augments" means you get terrible augments 95% of the time, and 5% of the time you get a half-decent augment that works as a macro piece.
As-is, you guys keep adding more awesome macro pieces for different situations, while never coming up with a good way to hold on to these pieces.
Porter Moogles -suuuuuck-. Too many slips, not enough storable gear, doesn't store most macro pieces which are the bulk of our inventory, lack of convenience, etc.
I also feel bad for those who actively use Porter Moogles, and have a mix of +2/+1/ammo Empyrean. I'm sure it's lovely for them to retrieve a total of maybe 6/7 items via 3 storage slips.
I wouldn't mind seeing varied options for augments on Empyrean Armor, though.
I think it would be interesting to allow us to pick from a list of augments for these, as long as all of the augment options have a use and they can be overwritten via repetition.
I'm not sure why SE even wants to touch Relic again.
Karbuncle
08-13-2011, 09:03 PM
@pchan
I really think you overstate the "room for better peice" on random stat and the difficulty difference
as for your random=vereth vs static=rev+2 I think more static=vereth85, random=50%tapian, 30% rev+2, 20% vereth85, 1% vereth90
@camate
please can you give exemple of what would be obtainable from both choice
I think you're overstating a bit more than he is, considering neither you nor him have any idea at all what their plans are regarding strength/quantity based on Static/Random choice. Yes He's Pchan, but doesn't give everyone a right to act like a baboon when he posts.
For the person a few pages back who claims the +2 Armor wouldn't become better than Empyrean, I'm terribly sorry if i misunderstood your post, However, I direct you to nearly every Synergy Augment from Sky/Abjuration armor that outperforms Empyrean for a lot/all jobs listed on the armor.
Plus Sky gear augments are FoV random, they have ~5 possible "Static" Augments, as well as a Pool of Random Augment. each one even has a specific HQ Augment. (I.E Critical hit Damage on Byakko's Haidate). Its not /that/ random, sure if you're going for absolute perfection (I.E an AGI+6 Crit+4 Byakko's for Blade: Hi, instead of settling for something like AGI+4/Crit+4 which or ???+4/Crit+4 which is still best WS legs for Hi) it will take a while, otherwise its usually a rather quick process.
Take stuff like Adaman feet which can be augmented with Pet:Haste and Call Beast delay-?, you think Relic+2 is going to get both Pet:Haste+~3% and Call beast delay -~5 on 1 piece of armor? If its static it'll probably get 1 at best, if even either.
The idea of Random Augments allows them for more freedom, If anyone here has played since before abyssea, you would recall there is a 4-Slot Cap on armors (which i believe Augmented "Works around"), That being 1 Slow like... HP/MP, 2) STR/DEX/ETC, 3) Job Specific (Berserk Effect, etc) 4) Elemental Resists, 5) Enmity+/- etc.
Where only 4 of the above can be chosen. (But any amount in same cat, I.E you can have all stats present, because its still 1 category, However if you have something like HP+10 STR+4 Enhances Auspice Crit damage+3, Then there would be no room for a fourth item. (in the same like, think Assn Armlets, HP/CHR/Enmity/Treasure Hunter, Those Hands cannot fit another group, so adding to it would need to fall into those groups)
Yah, I'm not explaining that very well, regardless.
With Synergy "Random" They'd have the freedom to put multiple different possibilities, I.E Assassin's Vest with STR+~8 or Critical hit rate+5 or Critical hit damage+5 or Haste+5 or DEX+~8 or Enhances "Sneak AttacK" effect, or Trick Attack+~5, adding possibly up to 3 of those. where as Static, You'd only get to see 1-2 of the above added, if they could fit it, This is assuming they don't erase old stats (I.E Removing the AGI+4 for something like Crit Damage+4)
This is all working on Assumptions, however i mirror the guy above me's statement, do you think we might be able to see some examples?
Deathbeckons
08-13-2011, 09:11 PM
im definitely for static augments for no reason other than still being able to store.
Byrth
08-13-2011, 09:41 PM
I'd go with the Synergy augment system again. 1 Static HQ Augment, 4 common-pool augments. Works with NQ or HQ version, but HQ gets stat caps +1. Random powerful combinations (like Shura Haidates with 5 STR) are possible, but very rare. Let us tatter NQ armors and -1 bits.
uptempo
08-13-2011, 10:00 PM
I stopped reading here. If you relegate relic equipment +2 to synergy, you'll isolate the players. Those who have no interest in synergy won't bother, even for this, and those who are just starting synergy will have to grind for a few months just to get their skills high enough to finish their relic equipment +2.
In short, using synergy for this at all is a terrible idea. Go back to using Sagheera.
Just wanted to point out how much false information is in this post i leveled synergy from 0-80 in 3 days for around 500k
Arcon
08-13-2011, 10:03 PM
It's not a poll on "do you want static with good stats" so you are wrong and you won't get it.
Says you. And no one believes you, and if they do, they shouldn't. You're worse than a regular troll, you're a clueless troll. But it's fun quoting you.
Kill an NM 100 times.
Groundless assumption.
100 times for the crap, 200 for the mediocre.
Groundless assumption.
100 days
Groundless assumption.
lawl it means you can include the stats of your dream in the random
Wrong inference. It means you won't get specific stats you're looking for, but stats that SE decided to give you.
Since they will suck, don't worry because you will be able to store them !
Wrong inference. It means SE realizes PS2 limitations suck and wanna give us to be able to play more than two fully geared jobs.
In order to have average stats not much work is needed, but if you are dedicated enough to your job you can be special.
Wrong inference and interpretation. It says nothing about how much work is needed for crap augments. Even the best augments could still be crap. And if you're dedicated and do it every day, every night for the rest of your life, you might still have it worse than the guy who got it on his first try.
bad luck
Predictable bad luck. Some people will lose, others will win. It will drive people further apart.
good luck
See above.
random stats will not suck if try a few times and will be awesome if you try a lot.
Groundless assumption. Even now best augments on the best pieces are largely useless. Only a handful augmented items with extremely lucky augments beat regular items, and it was always like this.
You know nothing of logic (and probabilities, as it turns out). You disgrace your name.
Zhronne
08-13-2011, 10:20 PM
Static please. I want those upgrades to take some time to achieve (trials? whatever) and have fixed stats that will be the same for everybody.
This rewards effort and dedication, plus it allows you to make "choices" and make you feel like you're in control, the random stats thing only rewards luck and makes you feel like you depend on a random numbers generator, with very little control over it. It gets very frustrating... It's part of the reason why I Can't stand the synergy augment system, as good as some upgrades potentially are, it's incredibly frustrating (and expensive sometimes!) trying to get there.
Scrynth
08-13-2011, 10:37 PM
Random augments w/ Synergy!!
Economizer
08-13-2011, 11:10 PM
Just wanted to point out how much false information is in this post i leveled synergy from 0-80 in 3 days for around 500k
Sorry to veer a tiny bit off topic here, but, how'd you do that? Any Synergy advice would be helpful, as I haven't leveled Synergy due to the cost of leveling.
That said, I'd still prefer static, storable gear, even if it was way, way harder to do. But I've already said that.
Monchat
08-13-2011, 11:46 PM
Sorry to veer a tiny bit off topic here, but, how'd you do that? Any Synergy advice would be helpful, as I haven't leveled Synergy due to the cost of leveling.
buy the mats for a recipe above your rank (can do lv 80 recipes at level 0...). If it requires 30 earth element for example, spam feed earth fewel until the recipe aborts by itself. Never choose "end synergy". repeat for 3 nights and you will be level 80.
Zaeon
08-13-2011, 11:58 PM
In reply to Camate's post:
Static stats definitely. However, I think many players would prefer the use of magian trials over synergy augments.
Kagato
08-14-2011, 12:16 AM
Here's a crazy idea.
How about combining the two? You complete a quest that covers your whole armor set, ending in a Boss fight, and then you get to select from a list of options what you'd like as augments. That way it's not random AND you can control any unique stats you might want.
Joyroth
08-14-2011, 01:21 AM
Static Stats
Kaari
08-14-2011, 02:46 AM
I second the Static, simply because im tired of SE takign the lazy approach with this stupid synergy Augmentation crap, i dont have the time nor the patience to level up Synergy, so i either have to a) beg a friend, which none of them have it, so thats out or b) Pay out the god damn ass in gil, again, which i dont have, for some A Hole to augment it for me, and the clincher, i might not even get anything good until i spend million upon millions of gil
Thanks SE, synergy is awesome >.>b
SpankWustler
08-14-2011, 03:06 AM
I'd go with the Synergy augment system again. 1 Static HQ Augment, 4 common-pool augments. Works with NQ or HQ version, but HQ gets stat caps +1. Random powerful combinations (like Shura Haidates with 5 STR) are possible, but very rare. Let us tatter NQ armors and -1 bits.
This would be awesome if the HQ augment were assigned with a piece's original purpose in mind. We've seen on Empyrean armor that the current team actually understands what equipment does and when it does those things, so maybe they would actually do this.
Even if not, it couldn't make the useless pieces more useless or the single-job-ability pieces less useful, so why not?
I also like that it would give the +1's a more palpable benefit.
The only issue is that the pieces couldn't be stored or mailed if this were done. I guess not augmenting the worthless pieces would solve this issue for most folks, though.
Elexia
08-14-2011, 03:31 AM
Static - Remove Synergy - Dump it on Magians - Ignore Ancient Currency - Add more 'seals' to Dynamis like the bijous as they have decently high rates - Make em drop from normal mobs in their respective location - Make it upgradable through synergy if it HAS to be synergy related.
Greatguardian
08-14-2011, 07:10 AM
I wouldn't mind a tie-in to Ancient Currency, really. It's not like it's hard to solo that these days, and it gives people a viable use for Gil again.
Leonlionheart
08-14-2011, 07:12 AM
I wouldn't mind a tie-in to Ancient Currency, really. It's not like it's hard to solo that these days, and it gives people a viable use for Gil again.
60k Earthen Abjurations to get the worst augments possible isn't a viable excuse?
Greatguardian
08-14-2011, 07:16 AM
60k Earthen Abjurations to get the worst augments possible isn't a viable excuse?
I wouldn't say so. I've yet to bother with tatters, or Synergy, personally. My time is too valuable to risk wasting on Fire Resist +4.
Thala
08-14-2011, 07:28 AM
I have never liked random stats. I like approaching a goal and being able to plan it properly. Random stats can take a day or take a year. I have spent so much time trying to get the Facio body of my dreams since it was first introduced, but to no avail. I also dislike synergy. I have spent years trying to get WW to 99.7, and I'm still trying for that last .3, and that's just crystal -> recipe -> go. I have absolutely no desire to invest in synergy which is a substantially more involved process. I will pretty much have no interest in any upgrades that involve synergy.
SpankWustler
08-14-2011, 07:29 AM
I wouldn't say so. I've yet to bother with tatters, or Synergy, personally. My time is too valuable to risk wasting on Fire Resist +4.
But what if I told you that you could get this...
...amazing...
...fabulous...
...fantastic...
...unbelievable...
...Water Resistance +4. (http://nbnl.globalwhelming.com/wp-content/uploads/2011/04/troll-face-450x386.jpg)
Sometimes I wish elemental resistances had never been put on equipment in the first place. They're the Random Number Generator's nuclear option as well as it's first choice.
MarkovChain
08-14-2011, 07:41 AM
Random stats can take a day or take a year
Static too except they can't take a single day. I'm not sure why you all think you are going to get the static gears quickly. Look at Einherjar ampulas for the various gear the event offers. It's typically what you'll want for static. Initially you would get 500 ampulas per tier I *win*, knowing that you did not win everytime. On average in a decent LS you would get one item per 3 months. Why would it be any different ? Several month of grinding dynamis dayly to fill the quota of points. On top of my head the other gear they released in exchange of points were assault gear, where you would get like 800 AP per assault in a static, which would be 20 runs for a piece, or 3 weeks, or 4 months minimum for a full assault set.
I don't think you will be able to grind the gear abyssea-style like you would for the final stage of an empyreal weapon (like killing 40 draguas which you can do in a day or two with chain brews). This time it's dynamis, it has entry limitation including a maximum time limit. It probably means that you will only be able to progress a little every day. I'd rather try my luck from time to time rather than be forced to log every day for 3 months to get a piece of crap that will by no way be decent (relic are mostly junk) .
Thala
08-14-2011, 07:54 AM
Static too
Yes, but I can typically determine roughly how long a set goal would take me personally. Random doesn't have that luxury.
Kit_Katz
08-14-2011, 07:58 AM
~Static~
No one ever really liked the random system that I have spoken to (like FoV augments). The sky gear augments are a nice combo of Random/Static but the static system like on Empy armor is really a lot more fun and gives you a goal to work towards.
Rosalie
08-14-2011, 08:10 AM
Need to store junk on Porter Moogle. Static please.
Anathiel
08-14-2011, 08:19 AM
Static please. ^_^
Xellith
08-14-2011, 09:09 AM
Well Camate the collector of rare pog slammers. I do believe the mob has spoken and the answer is pretty much a landslide in the direction of something static.
Francisco
08-14-2011, 10:30 AM
Static too except they can't take a single day. I'm not sure why you all think you are going to get the static gears quickly. Look at Einherjar ampulas for the various gear the event offers. It's typically what you'll want for static. Initially you would get 500 ampulas per tier I *win*, knowing that you did not win everytime. On average in a decent LS you would get one item per 3 months. Why would it be any different ? Several month of grinding dynamis dayly to fill the quota of points. On top of my head the other gear they released in exchange of points were assault gear, where you would get like 800 AP per assault in a static, which would be 20 runs for a piece, or 3 weeks, or 4 months minimum for a full assault set.
I don't think you will be able to grind the gear abyssea-style like you would for the final stage of an empyreal weapon (like killing 40 draguas which you can do in a day or two with chain brews). This time it's dynamis, it has entry limitation including a maximum time limit. It probably means that you will only be able to progress a little every day. I'd rather try my luck from time to time rather than be forced to log every day for 3 months to get a piece of crap that will by no way be decent (relic are mostly junk) .
We'll see.
I think SE is taking the "anyone can do anything" route with most things now - even aside from Abyssea, the most recent content (Voidwatch, WoE and Neo-Dynamis) are all small group friendly and for lack of a major "grind" piece of gear. No one is really excluded from new content due to claiming (kings), cost (relic) or absurd requirements (mythic).
The only grind in abyssea is going after colorful souls - and that's due to the VNMs being camped nearly 24/7.
I can't see them adding content at this point that'll take absurd amounts of time to complete. I don't think many players are going to invest into a long term goal in FFXI at this point, and most are happy with the short term goals they can wrap up nicely before the next version update.
Karbuncle
08-14-2011, 12:09 PM
Wish we could store Augmented items, thats the biggest negative of random.
They'll probably want the focus to be new content (i.E not rehashed level 75 gear), so I'm not expecting Relic+2 to be anything amazing, Static or not. Will be fun to look at but I'll be shocked if theres more than 1/2 Worthwhile pieces per set, and even those will likely be very situational.
Unctgtg
08-14-2011, 12:48 PM
Why not just combine ALL our Stats, AFv1, V2 and V3 all together and thats our static set. If you want +1's do Afv1, v2 v3 all +1s. With +2 AFv3 (u get that stat as well). That will revive old areas.
Karbuncle
08-14-2011, 12:54 PM
Because its impossible due to that "4 Category Limit" on Armor they told us about way back when that i explained on the last page.
So they'd have to erase some stats for it all to fit.
Schrute
08-14-2011, 01:06 PM
hi, give us dream stats and make them static.
random augments = dumb
let's do the most logical route here. Make the upgrades via magian trial and make the reward worth the effort. I understand the idea that repeating something over and over again to get your "dream stats" is in sense to keep the player PLAYING. Hi, lets keep the player playing by giving dream stats on the equipment for all the jobs and therefore keeping the player playing by making them get the dream stats for all of his favorite jobs O-O.
This idea was brought to you by Schrute Farms
Thank you, /bow you bring great honor
Atomic_Skull
08-14-2011, 01:19 PM
Your problem is that you think you will get the static in one try when they clearly stated it would be a painful long process.
I'm fine with that so long as I know what I'll be getting i.e. static stats.
im definitely for static augments for no reason other than still being able to store.
Also this. You will never be able to store or mail items with yellow augment stats on them due to how yellow stats work. My inventory is already tight without more unstorable, unmailable items.
Rubicant82
08-14-2011, 01:53 PM
I disagree with the AF(X) +1/+2 maybe a regular piece of each, but I also like the idea of a part 2 to the story-lines as going the AF quests was very fun & neat
Karbuncle
08-14-2011, 02:53 PM
Its pretty safe to say that its going to be static at this point.
Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments", all Sky/Abjur augments aren't really "Random", when you augment that armor theres known things you'll get. For instance, on Byakko's Haidate, you know with HQ1~3 you have high chance at Critical hit Damage and Store TP, theres a "Random Pool", but even the "Random pool" are mostly known, Stats, macc/matk, etc.
Same can be said for Shura Kabuto, Which people who augment it know they're going for WS Damage+, which is a very common stat on HQ1~3.
Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".
I don't think they'd make it truly random like FoV, it will be much more tame like the Sky/Abj gear, and the only horror stories from those are people trying to get the best "Random Pool" Stat, I.E someone trying to get STR+6 on their Shura Haidate, when STR+6 is from the "Random Pool" which is incredibly rare.
If Shura haidate had been a Static upgrade, it would likely only have seen the Dual Wield bonuses.
Think of it this way, Right now we know Byakko's Haidate can draw from a Random Pool with STR/stats etc, But the common HQ Augment is Critical hit Damage+ (4) and Store TP+. If we had the choice of Static or Random for Byakko's, I'd think the Static would be
Normalstats
Critical Hit Damage +3%
Store TP+5
where as with random, we get
Normalstats
0 to 1 of) STR/AGI/DEX/VIT/INT/MND/CHR +6
0 to 1 of) Critical hit Damage +2~4%
0 to 1 of) Store TP +3~6
So not only are we getting the possibility of further epic (AGI+6 , STR+6 for WS), but also higher base stats on the upgrade.
This is all theoretical, But i'm guessing if we went the random route for Relic+2, It would probably be more beneficial, especially if the "Tatters" we'd need were a bit easier to obtain (thus, less expensive).
However, even I'm leaning toward static just because i want the storage space :(
Atomic_Skull
08-14-2011, 04:35 PM
Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments",
Oh no, I'm thinking about Sky/abjuration augments alright.
Random sucks and yellow stats look ghetto and can't be stored. Also synergy is shitty and using abjurations and seals for tatters fragements competes with people in the Ls that want to upgrade the gear. All in all it's a shitty abortion of a system that should never have been implemented. They should have just created Odin Prime who drops papers to upgrade Abjuration gear to +2 and +3 versions with Alphollon C Meriard and called it a day. They could have done it like how the kings now work i.e. Odin sometimes drops a key item that allows entry into the Odin Prime fight.
Bump up the original stats and add a new stat to each piece. If you want to get fancy instead of just +2/+3 rename and reskin them instead.
e.g.
Hecatomb Harness -> Hecatomb Harness+2
STR+18 Accuracy+16 Attack+18 Slow+15%
Hecatomb Harness+1 -> Hecatomb Harness+3
STR+20 Accuracy+18 Attack+20 Slow+17%
Hecatomb subligar -> Hecatomb subligar+2
DEX+14 Attack+26 weaponskill damage+5% Slow+15%
Hecatomb subligar+1 Hecatomb Subligar+3
DEX+16 Attack+28 weaponskill damage+6% Slow+17%
Hecatomb cap -> Hecatomb cap+2
STR+17 DEX+11 double attack+3% slow+12%
Hecatomb cap+1 -> Hecatomb cap+3
STR+19 DEX+13 double attack+4% slow+14%
Hecatomb mittens -> Hecatomb Mittens+2
STR+12 DEX+9 critical hit rate+4% slow+5%
Hecatomb Mittens+1 Hecatomb Mittens+3
STR+14 DEX+11 critical hit rate+5% slow+7%
Hecatomb leggings -> Hecatomb leggings+2
STR+11 DEX+8 Crit. hit damage+4% Slow+6%
Hecatomb leggings+1 -> Hecatomb leggings+3
STR+13 DEX+10 Crit. hit damage+5% Slow+8%
Economizer
08-14-2011, 04:49 PM
Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".
I, at least, know this. Part of my aversion to this process is that this still leads to NQ and HQ stats and such, and of course the storage reason. But there is another reason...
This is all theoretical, But i'm guessing if we went the random route for Relic+2, It would probably be more beneficial, especially if the "Tatters" we'd need were a bit easier to obtain (thus, less expensive).
However, even I'm leaning toward static just because i want the storage space :(
First, I think that in the case of the sky gear, where your gear was for multiple jobs and was amazing at its level, the synergy augment system is the better choice. You get to somewhat choose your augments if you do enough work with it. On the relics on the other hand, they are a job specific uniform, and should be something reliable. For example, some Genbu's Shields have Magic Accuracy as the focused augment, others have cure potency, or a focus on attack, or a mix of stats, depending on what the user mainly uses the shield for. But the current Empyrean is uniform for the job, for better or worse. I feel that this is part of the feel of the different gears.
Also, I don't think that (except for perhaps the super high end HQ synergy stats) that stats should have to be worse for the Relic +2. This will mean on the other hand that you can't just expect to buy 500k of 10k tatters and expect to be able to get amazing gear. The static gear doesn't have to be bad, but this results in them being a lot of work. I'm sure players are fine with this. The fight now is to convince SE that we want the static gear to have good stats but require a fair amount of work for the stats (and to a lesser extent make gear that is totally useless useful).
As an added bonus, this means that the gear is storable, which fits the FFXI "thing" of being able to play multiple jobs on one character.
Kimble
08-14-2011, 05:37 PM
Things like AF1+2 (if they do it, im sure they will) and AF2+2 would nice to have static augments. Salvage gear id like to see done with random augments like synergy so it gives people a reason to keep doing salvage again to get tatters etc so more alex hits the market again.
Atomic_Skull
08-14-2011, 06:00 PM
Salvage gear id like to see done with random augments like synergy so it gives people a reason to keep doing salvage again to get tatters etc so more alex hits the market again.
If people won't bother with abjuration and sky gear synergy augments what makes you think they'll change their mind for salvage augments?
Arcon
08-14-2011, 06:32 PM
Random sucks and yellow stats look ghetto
As weird as it sounds, that alone is reason enough for me to hate everything related to augments, and it is, in fact, why I never bothered with any of that junk, even if it actually was better than normal pieces. It just looks nasty.
MarkovChain
08-14-2011, 06:40 PM
I think SE is taking the "anyone can do anything" route with most things now - even aside from Abyssea, the most recent content (Voidwatch, WoE and Neo-Dynamis) are all small group friendly and for lack of a major "grind" piece of gear. No one is really excluded from new content due to claiming (kings), cost (relic) or absurd requirements (mythic).
I think you don't play, seriously. What you describe is the state the game you WISH. Since 2006 the entire game is almost entirely low man friendly (sky,limbus,salvage,assault,MMM,bcnms..). Major lack of grind ? ARE YOU KINNDING ME ? 75 dragua scales, 50 chloris bud, 50 ulhuadshi, realllllllly ? No claiming issues ? Are you joking ? Some NM like that tiger in uleguerand are perma claimed and most 10' repop NM are camped 24/24. Noone is excluded from relic ? I think you are smoking to be honest because even with a party of 6 you are looking at one month of daily grinding to get a relic....
I can't see them adding content at this point that'll take absurd amounts of time to complete. I don't think many players are going to invest into a long term goal in FFXI at this point, and most are happy with the short term goals they can wrap up nicely before the next version update.
They have never released long time events except for relics. Look it took you 6 months to get just full AF3+2, it's about the same time to get a full salvage set back in the day.
Static too except they can't take a single day. I'm not sure why you all think you are going to get the static gears quickly. Look at Einherjar ampulas for the various gear the event offers. It's typically what you'll want for static. Initially you would get 500 ampulas per tier I *win*, knowing that you did not win everytime. On average in a decent LS you would get one item per 3 months. Why would it be any different ? Several month of grinding dynamis dayly to fill the quota of points. On top of my head the other gear they released in exchange of points were assault gear, where you would get like 800 AP per assault in a static, which would be 20 runs for a piece, or 3 weeks, or 4 months minimum for a full assault set.
I don't think you will be able to grind the gear abyssea-style like you would for the final stage of an empyreal weapon (like killing 40 draguas which you can do in a day or two with chain brews). This time it's dynamis, it has entry limitation including a maximum time limit. It probably means that you will only be able to progress a little every day. I'd rather try my luck from time to time rather than be forced to log every day for 3 months to get a piece of crap that will by no way be decent (relic are mostly junk) .
but in a static case you know what to expect and you know how close your getting to finishing/obtaining what you've strived for, a random system you may never get even close to what you want in 3 months and be out alot of time and resources with nothing to show for it, or you can get the perfect result your very first try. personally ive never been that lucky nor do i care to contend with such a system, i'd rather work harder and know that i'll be rewarded for it then worry weather im wasting 60k+ gil a pop every time.
Solonuke
08-14-2011, 11:23 PM
Please stop this synergizing to upgrade gear.
Thank you.
Raksha
08-15-2011, 01:16 AM
Its pretty safe to say that its going to be static at this point.
Though i think most of you hear the word "Random" And assume "FoV Augments" not "Abj/Sky Synergy Augments", all Sky/Abjur augments aren't really "Random", when you augment that armor theres known things you'll get. For instance, on Byakko's Haidate, you know with HQ1~3 you have high chance at Critical hit Damage and Store TP, theres a "Random Pool", but even the "Random pool" are mostly known, Stats, macc/matk, etc.
Same can be said for Shura Kabuto, Which people who augment it know they're going for WS Damage+, which is a very common stat on HQ1~3.
Its not Really 100% Random, Theres known variables with the Synergy armor, you know what you're getting in general, its not FoV-Style where you toss something at it and pray its not STR-1 VIT-1 CHR+1 on your armor. Think you guys are literally just panicking at the sound of "random".
I don't think they'd make it truly random like FoV, it will be much more tame like the Sky/Abj gear, and the only horror stories from those are people trying to get the best "Random Pool" Stat, I.E someone trying to get STR+6 on their Shura Haidate, when STR+6 is from the "Random Pool" which is incredibly rare.
When I read this, all I heard was:
Static = Good
Random = Horror Stories
Francisco
08-15-2011, 01:33 AM
I think you don't play, seriously. What you describe is the state the game you WISH.
No, I described the game for what it is. Anyone with two friends can do anything worthwhile in FFXI right now with reasonable effort.
Since 2006 the entire game is almost entirely low man friendly (sky,limbus,salvage,assault,MMM,bcnms..).
Basically what I said... pretty much anything can be obtained through those events with ease - permitting it actually drops or the NM shows up (lolBees).
Major lack of grind ? ARE YOU KINNDING ME ? 75 dragua scales, 50 chloris bud, 50 ulhuadshi, realllllllly ?
You're changing words around now. I said "lack of a major grind", not a major lack of grind... there is a difference. I wouldn't call an empyrean a "major grind", with the exception of harp/shield. Even still, those are not even close to being on par with the work required for a relic or mythic.
No claiming issues ? Are you joking ? Some NM like that tiger in uleguerand are perma claimed and most 10' repop NM are camped 24/24.
All relevant NMs either have multiple sources for the seals they drop, multiple pops or can have their KIs gold boxed.
Noone is excluded from relic ? I think you are smoking to be honest because even with a party of 6 you are looking at one month of daily grinding to get a relic....
Learn to use reading comprehension before you argue a point. I said no one is excluded from NEW CONTENT - in the way they were excluded from OLD CONTENT due to claiming (which excluded people from kings), cost (which excluded people from relics), and absurd requirements (which excluded people from mythics). Really Pchan, if you can't read properly, don't bother arguing.
They have never released long time events except for relics.
And mythics.
Look it took you 6 months to get just full AF3+2,
Wrong, and stop trying to change the subject, Pchan. You're the one who quit in June 2010 because you were mad over abyssea. You're the one who berates people for never having a relic, even though you also never had a relic. You're the one who ran around "Ash*ttea" for months in full usukane ("the dream will never die!")... or do you deny it?
it's about the same time to get a full salvage set back in the day.
There is no rough estimate on how long it takes to get a full salvage set, especially back in the day. It could take 1 month with luck, or two years with terrible luck. AF3+2 can be done in 5 days - if you do one piece per day, which is very reasonable. You could do more pieces in a day, sure - but I'm thinking more towards casual, "let's not sit here for 10 hours" style play.
Godofgods
08-15-2011, 01:46 AM
My idea... (http://forum.square-enix.com/ffxi/threads/12876-Lvl-99-gear-idea)
MarkovChain
08-15-2011, 01:47 AM
All relevant NMs either have multiple sources for the seals they drop, multiple pops or can have their KIs gold boxed.
All KI are faster to get from the NMs. You don't have one chance every 10 minutes for many KI. Abyssea is dragon's Aery II but this time it's against the whole server.
Francisco
08-15-2011, 01:56 AM
All KI are faster to get from the NMs. You don't have one chance every 10 minutes for many KI. Abyssea is dragon's Aery II but this time it's against the whole server.
You can completely avoid camping Amun and Gukumatz, etc, if those are the NMs you're referring to...
Also, you don't need to obtain a KI every 10 minutes to participate in the content.
I've done about 75 Ulhuadshi (2 empyrean's worth) and about 30 Itza-moth things. Probably killed Tunga three times in the process, and Amun six or seven times. The process was easy. (Especially coming off of 2 Emps worth of Chloris, and 30+ Glavoids)...
Economizer
08-15-2011, 02:00 AM
All relevant NMs either have multiple sources for the seals they drop, multiple pops or can have their KIs gold boxed.
Fistule comes to mind.
fistule can be the worst empy NMs when you have competition.
Luvbunny
08-15-2011, 02:30 AM
Static, no random please. And let our mules be able to hold AF items and augmented items.
Greatguardian
08-15-2011, 02:33 AM
I'm not sure I understand mules needing AF. AF can be stored, so it's not a space issue. People want to skip over AF quests on their mules or something? Does that make any sense at all from a lore standpoint? The AF quests are generally lots of fun anyways.
Static too except they can't take a single day. I'm not sure why you all think you are going to get the static gears quickly. .
i'd rather spend 50 hour of playtime working on my static aug than spending 2h to get item to try random and get crap then repeaty it X times.
static case after 25h I know i've done half the work
random case after 25h i'm exactly at the same point than when i started
Malamasala
08-15-2011, 03:15 AM
The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.
Random Stats vs. Static Stats
Please let us know if you prefer static stats or random stats when adding your stats via synergy.
I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.
Strength of the stats: Random > Static
Can obtain item with high stats, but spend time: Static > Random
Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.
1. Random Stats Approach
・In order to get the best stats, you will have to repeat the process many times
・The amount of time spent and the stats received aren’t necessarily equal
・Have a possibility of getting the item in a shorter amount of time than static stat items
・There will be room to get higher stats than static stat items
2. Static Stats Approach
・In order to get good stats, time must be spent working towards completion
・Depending on the stats, the time needed will be adjusted
・Can predict the time needed to obtain the item
・Won’t be able to add the stats of your dreams since it is static
・Will be able to store your equipment
With all the above in mind, please let us know which system you prefer!
In regards to items not being able to be stored once augmented
We’re currently weighing the following two possibilities:
1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
2. Make the stats static
Dear armor design team. Who plays this game? Me or you? Who should set the stats on armors, me or you?
Answer. Choose your own augments like in the first three mini expansions. Any other options are inferior and only serve to annoy customers until they rage quit for their 5th job specific armor with incorrect stats.
Have a nice day.
Learn to use reading comprehension before you argue a point. I said no one is excluded from NEW CONTENT - in the way they were excluded from OLD CONTENT due to claiming (which excluded people from kings), cost (which excluded people from relics), and absurd requirements (which excluded people from mythics). Really Pchan, if you can't read properly, don't bother arguing.
I'd have to agree with what you said save for this, yeah claiming isnt a big deal but you are stipulating far too much, there are people/jobs that have been left out to dry with newer content: Samurai, Drgoon, Darknight, Pupetmaster, Scholar, Red Mage, Ranger, Paladin, Beastmaster and Summoner when it comes to abysses are undesirable.
Pup's mage frame between AI issues and proc-able spells which one has no control over, anything a samurai can do a warrior and nin can do and war's a better blood tank then sam,and nin is actually a tank.
Sure dragoon and ranger have blue procs but no one ever purposefully pops/claims during piercing or slash and even if they do just have some one temp job change and come out naked, dark same story as sam, sch and redmage lack higher tier cures and have limited access to proc spells compared to blm/rdm.
Paladin can be out tanked in most cases by a mnk stacking on HP atma or a nin depending on the mob considering once your 100 fisting/katana'n due to wtf haste all you need to do is not miss and youll constantly be the last person to hit => tank. Finally smn and bst just fall in with sam and drk general lack of procs mean they get passed up in the roster.
Bringing 3 nin war and whm to an event not only is your alliance half full but you have the ability to divide and conquer, +3 blm 3 blu, leaves ya with room to invite 3 superfluous jobs, oh wait need a mnk there ya go 2 spaces, oh wait bard for the main tank party? 1 space, know what bring a cor for amber procing and back up buffs. guess we dont have room any more now do we?
Not to mention thief has been stuck in obscurity with the addition to voidwatch which seems to be the content they want to strive towards, TH doesnt increase your max cap for alignment just helps you build it and at a very minor factor, meanwhile SE refuses to give us DD buffs, they want to adjust steal but aurasteal is too powerful, they are too affraid to add items worth steal cause they are afraid we will steal them... considering TH is so overpowering subtle blow is out of the question, and they want us to control hate with half baked abilities.
Point is people who have jobs they consider their mains that aren't an abyssean job are still excluded.
Leonlionheart
08-15-2011, 03:33 AM
Dear armor design team. Who plays this game? Me or you? Who should set the stats on armors, me or you?
Answer. Choose your own augments like in the first three mini expansions. Any other options are inferior and only serve to annoy customers until they rage quit for their 5th job specific armor with incorrect stats.
Have a nice day.
I can't think of any AF3 that has incorrect stats...
Malamasala
08-15-2011, 03:56 AM
The development team is currently looking into introducing relic equipment +2
Sorry, read that as RELIC, the level 75 armor set, being the topic at hand. And those are kind of whiffy on stats, or are you using your relic war set?
Leonlionheart
08-15-2011, 04:34 AM
Any other options are inferior and only serve to annoy customers until they rage quit for their 5th job specific armor with incorrect stats.
5th job specific armor
So if JSE50 is number 1, AF1 is number 2, AF2 is number 3, and AF3 is number 4...
Kimble
08-15-2011, 05:24 AM
If people won't bother with abjuration and sky gear synergy augments what makes you think they'll change their mind for salvage augments?
Might just be your server then. Here I see a lot of people trying sky augments. Salvage is something different though. Even before the update on 35 drops. a lot of people cited Salvage is their favorite event to do. Im sure if you could get some good augments from synergy to go along with it, people would take up salvage again.
Only need to know one person with capped (dont think you even need capped) and you are good to go really.
Malamasala
08-15-2011, 07:51 AM
So if JSE50 is number 1, AF1 is number 2, AF2 is number 3, and AF3 is number 4...
5 was just a random number I picked. But if you want to make it true, just pretend all + versions also count. I should perhaps have said a gazillion to make it more obvious.
Fusionx
08-15-2011, 07:59 AM
Static
Square Enix has been messing around with "gear customization" forever and only once gotten it right... kind of.
Anything involving random augments has been without a doubt one of the worst things in this game. Only Square Enix could take a simple concept such as gear customization/socketing and turn it into something like Evoliths, where you have to camp NMs to get a stone that 1. Is extremely situational in an environment where we want as less situational pieces as possible to save inventory and 2. Can only be used on a fraction of equipment (most of which were inferior before and after evoliths are attached)
Got FoV augments in there somewhere.. secretly I think this was just added to try to give a boost to the economy by having people by a million STR rings to see if they could make them any better. 1/1000 players succeeded. The rest got negative STR and +2 MP
Then we get magian trials, where you can see ahead of time what you'll get so you know if the work and time will actually be worth the effort. With ToM SE successfully created a huge time sink and in the process created what's essentially the only thing to do in FFXI now. Whether or not people do it because they enjoy it, or because they don't have any other choice for the best gear is another discussion.
Sky augments came out, and they said there wouldn't be negative stats. Awesome!.. to bad we still get stupid elemental related augments. Another failed attempt.
Square Enix needs to focus on whatever new (not "revitalized") content they are planning (and more importantly tell us about it) instead of doing what appears to be turning the rest of the game into Abyssea. I've been a huge fan of this game for so long, but if all we're going to get is +2's of older armor and other abyssea elements in every other area of the game I can't see myself enjoying Vana'diel for much longer. Show us something new, show us something exciting, and please give me a reason to log in again.
MarkovChain
08-15-2011, 08:05 AM
How many of the random whiners spamed La theine to get their dark earrings/wivre hairpin ¿ Oh look.
Francisco
08-15-2011, 09:35 AM
Fistule comes to mind.
Okay, you got me on that one (and Heroes VNMs too).
Francisco
08-15-2011, 09:40 AM
How many of the random whiners spamed La theine to get their dark earrings/wivre hairpin ¿ Oh look.
Look at what? You typed an upside down question mark?
Kimble
08-15-2011, 09:55 AM
How many of the random whiners spamed La theine to get their dark earrings/wivre hairpin ¿ Oh look.
Id love to meet the person who was spamming La Theine for dark earrings/wivre hairpin.
Reiterpallasch
08-15-2011, 12:29 PM
I can't think of any AF3 that has incorrect stats...
There's a rather large group of bad RDMs that would disagree with you.
(psst, they're the melee ones)
Francisco
08-15-2011, 12:36 PM
I can't think of any AF3 that has incorrect stats...
I gnashed my teeth a bit at Tantra Hands +2 getting 3% Haste... I was hoping they'd just adjust the haste values eventually so 25% = 25%... not 25% = 24.xx%...
I wanted something for Critical Hit Rate or Critical Hit Damage on hands - or possibly a nice chunk of Counter.Incoming Pchan calling me a hypocrite for wanting 25% Haste to be exclusive to black belt monks.Incoming Pchan correcting me by saying other jobs can get 25% haste, even though I'm only talking about monk.Incoming Pchan with something totally irrelevant one way or the other.
Greatguardian
08-15-2011, 12:45 PM
Eh I figured the Haste on AF3+2 hands was a concession to Brown Belt MNKs. All in all, I'm happy with the piece. The H2H skill bumps me up a second tier when combined with Faith torque, and the accuracy comes in handy on newer content. Monk is especially accuracy reliant relative to most DDs considering its strongest offensive and defensive buffs are Acc-dependent (Impetus, Counterstance).
Francisco
08-15-2011, 12:58 PM
Eh I figured the Haste on AF3+2 hands was a concession to Brown Belt MNKs. All in all, I'm happy with the piece. The H2H skill bumps me up a second tier when combined with Faith torque, and the accuracy comes in handy on newer content. Monk is especially accuracy reliant relative to most DDs considering its strongest offensive and defensive buffs are Acc-dependent (Impetus, Counterstance).
True - probably spoiled on accuracy from abyssea... I know some of the VW NMs I've done have had some decent evasion.
The wasted haste irks me a little - but not as much as when I see people try to justify their Twilight Belt MNK. I'd rather see SE lighten up a bit on the Black Belt items than see a bunch of Twilight Belt monks running around.
Greatguardian
08-15-2011, 01:48 PM
But but but but but 2% DA D:
Francisco
08-15-2011, 02:28 PM
I remember someone posting somewhere they were happy to "finally get to wear something besides black belt" in the waist slot. I wanted to smash myself in the teeth with a ball peen hammer just to see if I could still feel pain after reading that idiocy.
Leonlionheart
08-15-2011, 03:51 PM
I can't imagine anyone having a BB and not using it. Like, ever.
Though, for those of us that don't have 1290 KS it's nice having an alternative
Seriha
08-15-2011, 04:18 PM
There's a rather large group of bad RDMs that would disagree with you.
(psst, they're the melee ones)
We don't have enough middle fingers to reply with after this insinuation.
Greatguardian
08-15-2011, 04:52 PM
We don't have enough middle fingers to reply with after this insinuation.
I'd avoid the collective "We". I believe we've already established that the entire RdMelee lot is far too disjointed to be referred to collectively. The insinuation is perfectly accurate when applied to RdMelees like Duelle and Hayward. It simply happens to be inaccurate or less accurate when applied to more reasonable or moderate posters.
Atomic_Skull
08-15-2011, 05:49 PM
I gnashed my teeth a bit at Tantra Hands +2 getting 3% Haste... I was hoping they'd just adjust the haste values eventually so 25% = 25%... not 25% = 24.xx%...
They can't really because it uses an n/1024 scale and changing it would require a major rewrite of their code.
MarkovChain
08-15-2011, 05:57 PM
The wasted haste irks me a little - but not as much as when I see people try to justify their Twilight Belt MNK. I'd rather see SE lighten up a bit on the Black Belt items than see a bunch of Twilight Belt monks running around.
Except that, in many cases twilight beat black belt and brown belt.
Full AF3+2 + Black Belt VS Zelus tiara/ AF3+2 body hands legs feet + twilight
15 subtle blow 14 str -5% pdt 3/1024 haste 2% KA rate VS -5 eva 15% 2% DA
If fstr and attack cap twilight easily wins, but you wouldn't know that seeing as you are attached to your trophy item.
Also for badguardian, the JSE neck was shown to be better than faith torque. So again more trophy.
Arcon
08-15-2011, 05:59 PM
They can't really because it uses an n/1024 scale and changing it would require a major rewrite of their code.
They could, however, adjust the equipment to give values closer than the displayed value. Some are rounded up, others are rounded more than 1 down, or even more than 2 down. It seems rather random.
Kimble
08-15-2011, 06:42 PM
Except that, in many cases twilight beat black belt and brown belt.
Full AF3+2 + Black Belt VS Zelus tiara/ AF3+2 body hands legs feet + twilight
15 subtle blow 14 str -5% pdt 3/1024 haste 2% KA rate VS -5 eva 15% 2% DA
If fstr and attack cap twilight easily wins, but you wouldn't know that seeing as you are attached to your trophy item.
Also for badguardian, the JSE neck was shown to be better than faith torque. So again more trophy.
Yeah, im 100% sure now you are nothing more than a troll. lol
Btw, head has perfect counter damage increase too,.
Monchat
08-15-2011, 06:55 PM
yeah because counter damage up is totally worth waiting 2 seconds of job abilty delay.
Kimble
08-15-2011, 07:04 PM
Wait, using perfect counter is bad now?
Seriha
08-15-2011, 07:12 PM
I'd avoid the collective "We". I believe we've already established that the entire RdMelee lot is far too disjointed to be referred to collectively. The insinuation is perfectly accurate when applied to RdMelees like Duelle and Hayward. It simply happens to be inaccurate or less accurate when applied to more reasonable or moderate posters.
No, I'm quite comfortable in using "we" for anyone looking to put the job's martial standing in a better place, statistically and, in turn, socially. We also know you're not interested and we also know there are others like you that enjoy indulging in cheap shots at any given opportunity. So, while it's somehow become your holy crusade to save FFXI from stupidity and try to shut us up and constantly remind us how bad we are as people and players, we're not going anywhere and we hardly hurt you as much as you'd want others on the fence to believe.
MarkovChain
08-15-2011, 07:19 PM
Wait, using perfect counter is bad now?
For damage output yes, every JA usage is 2 seconds penalty, everyone knows this, hence why PUP and DNC suck at DD.
Kimble
08-15-2011, 07:20 PM
So, no job should ever use any JA ever. Gottcha.
MarkovChain
08-15-2011, 07:22 PM
You can but in this case you use something called "macro", because apparently you are not aware that zelus and AF3+2 hands don't exclude each other, learn2play.