View Full Version : Artifact Armor 4 idea
Leonlionheart
08-20-2011, 05:35 AM
For both this and the upcoming job adjustments, the development team deserves a fist-bump of profound bro-ship.
I love you, man.
Thing is, some things are not translated into EN.
JP got (as far as google translate is telling me) examples of each system (if it was applied to Byakko's Haidate) result two days ago. WARNING! Google translate gibberish incoming.
(see here: http://translate.googleusercontent.com/translate_c?hl=pl&rurl=translate.google.com&sl=ja&tl=en&twu=1&u=http://forum.square-enix.com/ffxi/threads/12411-%25E3%2583%25AC%25E3%2583%25AA%25E3%2583%2583%25E3%2582%25AF%25E8%25A3%2585%25E6%259D%259F-2-%25E3%2582%2592%25E5%25AE%259F%25E8%25A3%2585%25E3%2581%2597%25E3%2581%25A6%25E3%2581%258F%25E3%2581%25A0%25E3%2581%2595%25E3%2581%2584%3Fp%3D171377%26viewfull%3D1&usg=ALkJrhhIIqEw8J3t6LZmO7QiM1-0FwBa7Q#post171377)
Checking JP Dev tracker gets you future EN posts about 24h in advance in most cases (and sometimes, as with SE admitting different T3 abyssea VNMs drop colourless souls at different rates, you'll never see it in EN)So in other words they did exactly what a few of us wanted them to do, give us real examples so people know wtf is going on and can cast votes based on that knowledge, except it was JP onry. Motherfu-
Thinking of my happy place....happy place... happy place....
Oh, and of course the votes are in now apparently and decision been made. Good to know our feedback is THAT important.
Good deal on upping their game with the static augs so we aren't doomed to junk augs. This may very well end up the best possible result. But I'm really starting to feel like a third wheel here. The odd man out. A stranger. Questioning the purpose of forums outside of Japanese. Etc.
MarkovChain
08-20-2011, 07:15 AM
For both this and the upcoming job adjustments, the development team deserves a fist-bump of profound bro-ship.
Good call on taking the time to make meaningful content and like-new equipment rather than just tossing out a repetitive task that provides minor bonuses. I can't see anyone complaining about this.
Well, except MarkovChan. The last time that dude was happy was two days after Salvage was implemented.
It's funny because the post is completely uninformative about what we will get so I think you are taking your desires for reality. All I see is "more difficulty" and it seems they decided this on the last minute in order to make the augments not suck (meaning they indeed planned to make static suck)... Thanks to me you 'll get items that maybe won't suck (well you won't get them, it's too hard).
Leonlionheart
08-20-2011, 07:25 AM
It's funny because the post is completely uninformative about what we will get so I think you are taking your desires for reality. All I see is "more difficulty" and it seems they decided this on the last minute in order to make the augments not suck (meaning they indeed planned to make static suck)... Thanks to me you 'll get items that maybe won't suck (well you won't get them, it's too hard).
OH thank you so much pchan.
What would we do without you.
Sarcasm of course, you're a fucking moron.
SpankWustler
08-20-2011, 08:01 AM
It's funny because the post is completely uninformative about what we will get so I think you are taking your desires for reality. All I see is "more difficulty" and it seems they decided this on the last minute in order to make the augments not suck (meaning they indeed planned to make static suck)... Thanks to me you 'll get items that maybe won't suck (well you won't get them, it's too hard).
Thanks for making the last sentence a reality, at least!
Leonlionheart
08-20-2011, 08:01 AM
Back up, back up, back up.
If this gear won't be available in the 95 cap update, what will 95 endgame be?
Monchat
08-20-2011, 08:13 AM
voidwatch and GoV?
Rexen
08-20-2011, 08:36 AM
Well I'm really glad about the result, and even better that they're planning on making them a challenge. Well difficult might just mean time consuming. Just as long as it's not as easy as Empyrean+2 I'm happy! :D
Leonlionheart
08-20-2011, 09:01 AM
voidwatch and GoV?
-_-
no me gusta, unless Voidwatch becomes worth doing.
Raksha
08-20-2011, 09:12 AM
-_-
no me gusta, unless Voidwatch becomes worth doing.
This is FFXI we're talking about. They're gonna ram it down our throats EVEN THOUGH it isnt worth doing!
Leonlionheart
08-20-2011, 09:23 AM
I'm thinking they will add HKC99 for gear too, maybe new BB.
After all, I did trade them all into KS so I could try for Nidhogg.
I wouldn't mind doing VW, but it's just gotta have gear worth getting...
Don't worry I'm sorry they'll add something else with stuff you want, that'll require you to do voidwatch for it.
SpankWustler
08-20-2011, 09:33 AM
I wouldn't mind doing VW, but it's just gotta have gear worth getting...
I think it's all an elaborate plan by a rogue element within SE.
Step 1. Add VoidWatch, a fun battle system with no huge rewards.
Step 2. Add tons of worthwhile equipment so a large amount of people do it.
Step 3. Watch those people break their minds and souls upon the distribution system of that equipment.
I assume Step 4 involves Square-Enix as a whole being acquired by Atlas or the opening of a portal to a world where horses ride people and vegetables eat people.
Leonlionheart
08-20-2011, 09:38 AM
I think it's all an elaborate plan by a rogue element within SE.
Step 1. Add VoidWatch, a fun battle system with no huge rewards.
Step 2. Add tons of worthwhile equipment so a large amount of people do it.
Step 3. Watch those people break their minds and souls upon the distribution system of that equipment.
I assume Step 4 involves Square-Enix as a whole being acquired by Atlas or the opening of a portal to a world where horses ride people and vegetables eat people.
You are a man after my own heart, I almost always love/agree with your posts
SpankWustler
08-20-2011, 09:46 AM
I think it's all an elaborate plan by a rogue element within SE.
Step 1. Add VoidWatch, a fun battle system with no huge rewards.
Step 2. Add tons of worthwhile equipment so a large amount of people do it.
Step 3. Watch those people break their minds and souls upon the distribution system of that equipment.
I assume Step 4 involves Square-Enix as a whole being acquired by Atlas or the opening of a portal to a world where horses ride people and vegetables eat people.
Actually, to tie this into the actual topic...What if the stuff to upgrade Relic armor to +2 or whatever dropped at a relatively high rate from VoidWatch chests? Each item could work for a half-dozen or so jobs, like the things used to make +2 Empyrean gear. I assume it's either that, a new system, or being added to dynamis zones somehow.
Would that make VoidWatch drops reliable enough for people to want to do it regularly, or would it just be like pouring sprinkles on top of a cat poo?
Raksha
08-20-2011, 09:52 AM
I assume Step 4 involves Square-Enix as a whole being acquired by Atlas or the opening of a portal to a world where horses ride people and vegetables eat people.
Opening a portal to Soviet Russia? Pfffffft sounds easy comrade.
Mightyg
08-20-2011, 09:58 AM
I hope by difficulty they don't mean incredibly tedious.
Atomic_Skull
08-20-2011, 04:18 PM
I hope by difficulty they don't mean incredibly tedious.
Of course they do.
Juilan
08-20-2011, 04:47 PM
Will this increase the cost to buy dynamis currency even more so? ie requiring someone to upgrade to the relic +1 and then the +2, or requiring it for both? if so could the drop rate of the currency be added proportionately ?
depend on how much currencies people get farming+1 and +2 items, and if +2 items also need currencies
Malacite
08-21-2011, 04:01 AM
So it'll be difficult? Good. Maybe i can look forward to something useful :)!
Heh, as long as by difficult they don't mean less than 5% drop rates - which they probably do. I mean come on, it's Dynamis, and we're about to hit 95 cao. It can't possibly be that hard.
I wonder though, is this going to simply result in straight up stat buffs, or will things like the Wrym's augmentation of Wyvern Breaths be enhanced?
Karbuncle
08-21-2011, 04:05 AM
Heh, as long as by difficult they don't mean less than 5% drop rates - which they probably do. I mean come on, it's Dynamis, and we're about to hit 95 cao. It can't possibly be that hard.
I wonder though, is this going to simply result in straight up stat buffs, or will things like the Wrym's augmentation of Wyvern Breaths be enhanced?
Those new Dynamis NMs are ridiculously difficult, They could pull that on us. Add a bunch of new NMs needed to upgrade.
Seriously thought, Camate, if you're reading this... Tell them to make the Assassin's feet TP Feet. You can remove every stat but Triple Attack and give it some haste and i'll love you guys forever. NEEDS MOAR HASTE
Malacite
08-21-2011, 07:12 AM
Get Homam Feet then? Which IIRC is slated to be added to the list of equipment for synergy buffs.
Arcon
08-21-2011, 07:18 AM
Get Homam Feet then? Which IIRC is slated to be added to the list of equipment for synergy buffs.
People forgot about Ballerines.
Leonlionheart
08-21-2011, 07:45 AM
Dusk Ledelsens +1 guys. For Abyssea anyway.
Doing voidwatch right now and, w/ Sushi+Aggressor+Merits+around +50 Accuracy in gear and capped skill, still don't have capped accuracy on T2 and T3 Voidwatch mobs that I've done.
Aramachus
08-23-2011, 09:15 PM
I just stumbled across this thread by accident and I would like to give my comment on it. I had the idea of upgrading relic and af1 both to +2 a while back and posted that here on the forum a few days ago under the battle content section. I think it must be the wrong section however because no one commented but no moderator moved it either. I am a bit confused about that.
My idea about these equipment was that each job has one major purpose (rdm enfeebling, nin tanking, blm elemental magic...) but the potential to do more things (rdm can use elemental magic too and can melee, nin has throwing...). Now af3 did for most parts only enhance a jobs major skill. With the implementation of af1+2 and relic+2 equipment we would have the chance to see the other aspects of our job enhanced aswell, give rdm a solid melee gear based around composure, give blm something that they can make use of their enfeebling skill, give nin some more gear with throwing+, recycle and these things...
for a more detailed explanation, please visit my thread
http://forum.square-enix.com/ffxi/threads/13096-Af1-2-Relic-2-Equipment-suggestion
Karbuncle
08-24-2011, 12:59 AM
Get Homam Feet then? Which IIRC is slated to be added to the list of equipment for synergy buffs.
I have Homam and Ballerines, had homam since about 2-3 months after Omega was released, But Assassin's Feet+2 having Triple Attack and haste+3 would stomp every current Feet Available, and im a Triple Attack fiend on THF. (after haste, of course)
And frankly those feet won't probably won't be good for much else.
Dusk Ledelsens +1 guys. For Abyssea anyway.
Doing voidwatch right now and, w/ Sushi+Aggressor+Merits+around +50 Accuracy in gear and capped skill, still don't have capped accuracy on T2 and T3 Voidwatch mobs that I've done.
Seriously? Thats....... dumb x.x; So much accuracy and remaining uncapped. I guess they forgot we dont have cruor buffs anymore :P?
Leonlionheart
08-24-2011, 06:17 AM
Seriously? Thats....... dumb x.x; So much accuracy and remaining uncapped. I guess they forgot we dont have cruor buffs anymore :P?
Lord Asag is a F***ING MONSTER. Seriously, even RNG's (who have +48 accuracy in TRAITS and like +35~ in basic AF3 TP gear) had way below cap accuracy. Ended up using 9x SMN w/ Leviathan to win the fight, no way in hell you can proc that thing.
Byrth
08-24-2011, 06:35 AM
Level 99 is going to take a big bite out of NMs like that. 90 -> 99 should net you an effective 80~90 Acc even assuming you get 0 gear upgrades.
Raksha
08-24-2011, 06:44 AM
Level 99 is going to take a big bite out of NMs like that. 90 -> 99 should net you an effective 80~90 Acc even assuming you get 0 gear upgrades.
Unless they add more at 99 cap.
Monchat
08-24-2011, 08:39 AM
I have Homam and Ballerines, had homam since about 2-3 months after Omega was released, But Assassin's Feet+2 having Triple Attack and haste+3 would stomp every current Feet Available, and im a Triple Attack fiend on THF. (after haste, of course)
And frankly those feet won't probably won't be good for much else.
Seriously? Thats....... dumb x.x; So much accuracy and remaining uncapped. I guess they forgot we dont have cruor buffs anymore :P?
+ 50 acc from gear does not seem high really. There is those magian dex daggers for those situation. People keep thinking whats good in abyssea is good outside. Also there is an AH able feet haste+3% acc+10 now, superior to homam feet.
DebbieGibson
08-24-2011, 09:02 AM
Dusk Ledelsens +1 guys. For Abyssea anyway.
Doing voidwatch right now and, w/ Sushi+Aggressor+Merits+around +50 Accuracy in gear and capped skill, still don't have capped accuracy on T2 and T3 Voidwatch mobs that I've done.
no brd songs?
MarkovChain
08-24-2011, 04:27 PM
People forget about madrigal. Also hello march/march/madrigal.
AyinDygra
09-06-2011, 10:04 PM
Back on topic about the original post and Artifact armor 4 (AF, Relic, Empyrean, <new stuff here>) (not the upgrade to relic that SE derailed this on...)
My concept for this gear is covered in my ideal expansion post, but it fits this discussion.
Basically, my concept revolves around a new set of gear that is customizable and can take on the properties of past job specific gear, with a few new things thrown in. (It requires having first acquired the other job specific gear.)
Here's a link for the specifics. (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190072&viewfull=1#post190072)
Kristal
09-06-2011, 10:35 PM
Back on topic about the original post and Artifact armor 4 (AF, Relic, Empyrean, <new stuff here>) (not the upgrade to relic that SE derailed this on...)
My concept for this gear is covered in my ideal expansion post, but it fits this discussion.
Basically, my concept revolves around a new set of gear that is customizable and can take on the properties of past job specific gear, with a few new things thrown in. (It requires having first acquired the other job specific gear.)
Here's a link for the specifics. (http://forum.square-enix.com/ffxi/threads/14365-My-Ideal-Expansion?p=190072&viewfull=1#post190072)
The evolith system already covers that. A great idea with abysmal execution, but a great idea nonetheless. Now if SE would only expand on it... like aptants to increase evo gear to 90/95/99. And decent evoliths that work all the time, instead of +1 acc between 4:23 and 6:39 on firesday while fighting plantoids facing south-east while under the effect of Gain-CHR. (Boost-CHR is a different evolith)
Kristal
09-06-2011, 10:54 PM
Also, with regards to static vs random on relic+2: definitely static, but perhaps with a dash of randomness. Once an hour, you can 'use' the relic+2 to get some random positive stats applied to it. Trading it to NPC for storage will remove any augments.
Karbuncle
09-06-2011, 11:07 PM
The decision has been made already.
Its going to be Static, But real difficult to obtain so the stats can be made worthwhile. I believe the Rep said this a couple pages back.
BroEdit:
+ 50 acc from gear does not seem high really. There is those magian dex daggers for those situation. People keep thinking whats good in abyssea is good outside. Also there is an AH able feet haste+3% acc+10 now, superior to homam feet.
Ryusomething Suna-Ate. Yah. I feel saving myself 5mil gil is worth the loss in 4 Accuracy for the time being. I'm working on Voidwatch to actually get them though, because I recognize their superiority.
Also, I actually own 1 of those DEX Kilas, its the very first one i made back when they were first released. I also have a STR Kila now too...
That being said, 2 handed weapon with +50 acc is ridiculously high even by what was lv 75 standards, and to remain uncapped is even more insane. I'm sure the person i quoted realized full well the difference between Voidwatch and Abyssea.
That being said, Sushi + Aggressor + +50acc and a 2handed weapon seems like it would be major overkill on anything. Thats what i was "wowing" about >_>; Not the +50acc alone, But the added nearly 50% Acc from Agg. and Sushi on top of his naturally 2 handed Acc and Equip acc :3
Belmonts
09-20-2011, 03:48 AM
Of course static stats, please
saevel
10-22-2011, 03:25 PM
The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.
Random Stats vs. Static Stats
We are planning to consider if synergy system should be used for an upgrade or not based on the community feedbacks from all regions. So for now, please forget about the synergy and let us know if you prefer static stats or random stats.
I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.
Strength of the stats: Random > Static
Can obtain item with high stats, but spend time: Static > Random
Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.
1. Random Stats Approach
・In order to get the best stats, you will have to repeat the process many times
・The amount of time spent and the stats received aren’t necessarily equal
・Have a possibility of getting the item in a shorter amount of time than static stat items
・There will be room to get higher stats than static stat items
2. Static Stats Approach
・In order to get good stats, time must be spent working towards completion
・Depending on the stats, the time needed will be adjusted
・Can predict the time needed to obtain the item
・Won’t be able to add the stats of your dreams since it is static
・Will be able to store your equipment
With all the above in mind, please let us know which system you prefer!
In regards to items not being able to be stored once augmented
We’re currently weighing the following two possibilities:
1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
2. Make the stats static
* This post was updated on Aug. 15th, 2011 at around 5:00 PDT.
Problem is "Random" is rarely ever better then static.
Last time you tried to do "Random" we got STR-4 DEX-4 INT+4 on haguns.
The dev team is too incompetent or just doesn't have to the time to do random stats in a good way, any attempts at random stats will result in epic fail. So please, static stats.
noodles355
10-22-2011, 03:45 PM
The dev team is too incompetent or just doesn't have to the time to do random stats in a good way, any attempts at random stats will result in epic fail. So please, static stats.Ever tried synergy augments? They're random, but they're from a group of set stats, which are relevent to the piece you are upgrading. I am for static upgrades as I think I posted earlier (tho that was months ago, cheers for the necro...) but your bolded section is dumb.
Monchat
10-22-2011, 05:12 PM
Ever tried synergy augments? They're random, but they're from a group of set stats, which are relevent to the piece you are upgrading. I am for static upgrades as I think I posted earlier (tho that was months ago, cheers for the necro...) but your bolded section is dumb.
Some of the sky augments are epic (shura kabuto, zenith pumps, seiryu's kote, adaman hauberk), but the variance is high enough to discourage most people to do it. And the batch of stats from which the random system choses is quite big. The different lists of augments on ffxiclopedia or BG wiki don't have even half the possiblilities.
Leonlionheart
10-22-2011, 05:30 PM
Some of the sky augments are epic (shura kabuto, zenith pumps, seiryu's kote, adaman hauberk), but the variance is high enough to discourage most people to do it. And the batch of stats from which the random system choses is quite big. The different lists of augments on ffxiclopedia or BG wiki don't have even half the possiblilities.
There's a thread on BG with most things known. It's safe to say that there's an "HQ" augment, which is modified by HQ, HQ2, HQ3, like Crit Damage Bonus on N hands is a HQ augment, can get none with HQ1, up to 2 with HQ1, and 4(+1) with HQ3.
Then there's a secondary augment, which is also affected by HQ, but has several different possible augs.
Finally there's the random augment which can be anything like HP, Accuracy, Attack, STR, INT, etc. I think the random aug can be anything on anything, but I'm not absolutely sure about that. Never seen INT on A head, never seen STR on N hands, but there's things like STR+7 on Shura legs... so it could just be really rare or something.
Still a lot unknown, so take that information with a grain of salt, but It seems to be generally correct in my experience.
Monchat
10-22-2011, 06:35 PM
yeah there is 3 "main stats" and rest looks like it can be anything really. Both wiki lack mention of STR and acc as possible augments fo example, on shura zunari kabuto +1, which make it beyond epic. Best I've got myself is dex+4 attac+6 WS+3%, but should be possible to get STR+5 att+7 since att+7 is the best possible attack, and since ive gotten all kind of STAT+5 except STR so far ( even AGI+5 for kanagi NINs).
Byrth
10-23-2011, 05:18 AM
I think you were looking for this page (http://wiki.bluegartr.com/bg/Tatter_and_Scrap_Synergy#Augments).
Leonlionheart
10-23-2011, 05:34 AM
I think you were looking for this page (http://wiki.bluegartr.com/bg/Tatter_and_Scrap_Synergy#Augments).
I didn't know there was such a detailed page, took everything I knew from experience and hearsay.
Though I can confirm almost all of that information to be true; I actually have DEX+5 on B. haidate :O
inb4 bg haters, that page is quite informative for those who don't know how it works.
noodles355
10-23-2011, 07:10 AM
Would have linked the exact page Byth did, if he hand't already - it's a great resource and almost all abjs/gear are accounted for.
pim-ptarutaru
10-23-2011, 11:04 PM
I'd really like them to do the static. Random crap is just ugh.... especially when you have done over and over and still get the crappy augments. If there doing +2 the relic they should do some +2 to AF1 sets. I could see alot more ppl doing Limbus if they did that.
Leonlionheart
10-24-2011, 08:20 AM
I don't know if its necessarily +2
It sounded that it would be closer to ACP, MKE, and ASA gear where you choose an augment on it
We voted whether or not that augment would be static (i.e. HP+25) or random (i.e. HP+5~35)