View Full Version : How the heck do you low man KSNM99 The Hills Are Alive?
Kiyara
08-02-2011, 06:59 PM
I swear I can never beat this damn KSNM. At 75 with 14 blms still couldn't beat it and we tried again with 5-6 blms at 90 and still can't dent the damn thing. Blizzard 5 nukes doing like 500-600 and even with constant spamming nukes inside shell, it won't come out and ends up regening to full every time. People have claimed to have done this BCNM with 4 (I don't know how nor do I believe it). I know the basic strat for it and for the love of god we just can't win. Wyrm and Behemoth are total jokes compared to this stupid turtle. Any information will be appreciate. *rant mode* If you can show any low man videos on youtube (4-8 people max) etc, that would definately ease my mind a bit.
Dieth
08-02-2011, 07:20 PM
I beat this with 6 people at 90 SAM SAM BRD WHM BLM BLM
SAMs tank in MDT/MDB gear + Shell + Barwatera + Water Carols, when it's out of shell either have both SAMs make an SC, or have one of them Sekkanokki an SC, and then both BLMs MB. I believe you need to deal Physical damage to force it out of the shell and that Magical damage will not make him come out. Our BLMs only nuked while out of shell, never while inside, they tossed DoTs, dispelled and healed while it was inside & regenning. BRD Requiem also makes his regen rate 1%/tick instead of 2%/tick while inside shell.
SAMs had Masamunes, and the BRD had ballad+2 (from pants+2/harp)... I believe the BLMs were decked too
Hope you have better luck on your attempts.
Kiyara
08-02-2011, 07:33 PM
Well considering you have Masamunes (which isn't a fair comparison, not everyone has relics/mythic/empyreals), that's probably why it was a lot easier for you. Dmg output was probably extremely supurb with those Sams. All of the people doing bcnm are decent geared and no special weapons. They honestly need to make the regen lower on these damn things. 500 hp a tic is just too damn much. Our nukes did like 600 max and that's if unresisted. I figure my blm should be doing 1k + nukes but i guess i was wrong. I'm really upset with the KSNM. I want to beat it with a traditional setup of blm, rdm, brd, whm, pld, 2 dds but i know that's just pretty much impossible.
Runespider
08-05-2011, 08:57 AM
Playerbase sucks so much these days, this can be done with 4 people easily and without any relics/emps.
Gokku
08-06-2011, 03:21 AM
/facepalm 6 man strat for you
1 sam Soboro * needs tachi rana*
1 brd *double haste songs on sam*
1whm * cures / haste*
3 blms *need to have an iq higher then 2 to know how to magic burst*
now i was the sam so i know this works , as a sam you can pump out 3 darkness skill chains in a row easy.
SC1 : New sam JA + Rana = Darkness
SC2 : Sekki Rana + Gekko
SC3 : 100% tp + med + ws 1 then 1 attack round from soboro + meds other ticks = Darkness
now you let the sam tp on it until it goes into the shell the first time then do SC one + MB 1 set of spells as long as the black mages are smart they should all land at once and the turtle WILL come out of its shell and should be around 70% Que Enmity Douse. rinse repeat for SC 2 -3 make sure blms have 600+mp before each SC and you can kite the turtle with gravity easy.
Nynja
08-15-2011, 02:27 AM
Did it (BLM BLM RDM)3box + SCH
really not hard at all, powernuke in shell to force it out, then rest while its running around
Sureal
08-20-2011, 04:24 AM
wow, i was going to post this long thing about sucking less, but just wow, thats all this thread deserves
WOW
Tamoa
08-22-2011, 08:30 PM
Yeah with my lvl 90 Masamune I did 130something damage Tachi: Ranas and 150something damage Tachi: Gekkos for less than 200 damage Darkness. That's such omgwtfleet damage right there, I'm sure that's why we won this fight.
/endsarcasm (just in case someone actually thought I was being dead serious)
ShadowHeart
08-22-2011, 10:22 PM
Playerbase sucks so much these days, this can be done with 4 people easily and without any relics/emps.
Jinz (Cerberus) is so damn good (in his own mind) he be telling you he solo'd it soon LOL