Log in

View Full Version : BLM Staff Idea



Mystaticromance
08-02-2011, 12:09 PM
Don't kill me guys. Just throwing it out there.

I think it may be interesting, and I know most, if not all, of us want ONE weapon that can be used for damaging. I think that it would be a good idea to make a Staff that uses the 99 versions of the Claustrum, Laevateinn, Hvergelmir, and all Magic Damage Staffs (Light and Dark Included). It would be a challenge, one that I think many people would be up for. Now getting into the stats that would be on this staff. I'm not exactly sure what should be on it. But it must be better than any other option we will have available for nuking. It would also finally introduce an endgame weapon that isn't laughable like the BLM relic/mythic/empyrean.

Bubeeky
08-03-2011, 12:04 AM
I would like to see them add an endgame staff in the traditional ff way....Magus Staff or w/e it's been called previously that's specifically designed to enhance all magical damage by a certain amount....when I first started, I thought that's what the relic and then later the mythic and empyrean were gonna be, but I guess SE showed me lol

Gropitou
08-03-2011, 01:18 AM
One staff with all the combined effects (indicated + hidden) of the HQ lv51 staves (Terra+ Auster+ Neptune+ Vulcan+ Aquilo+ Jupiter+ Apollo+ Pluto) AND one grip that combines all elemental magic accuracies (waiting for hell to freeze over).

Ahrana
08-04-2011, 04:26 AM
A staff that combines the magic damage magian staffs together is pretty much the wet dream of every black mage and scholar on the server. I'm not holding my breath though, the person in charge of mage weapons has no idea what mages actually want (cross reference relic/mythic/empryean weapons).

Corres
08-06-2011, 07:11 AM
either this will happen at 99:
we will all have trial staves or about 20 different staff for one situation.

or this:
to get the rainbow staff (every Element of Magic) you have to get the relic the mythic and the empyrean staff and combine them with a quest/trial w/e.

But it's SE, so don't expect to have only one weapon for your usage of nuking.

Retsujo
08-14-2011, 12:06 AM
I keep thinking that they're going to have Lv99 trial staves that will combine all the staves' attributes for a single element into one staff.

It's wishful thinking, but man wouldn't it be nice if you went through every staff trial for an element and could just combine them all into one?

ZeroUnlimited
09-03-2011, 09:17 AM
Don't kill me guys. Just throwing it out there.

I think it may be interesting, and I know most, if not all, of us want ONE weapon that can be used for damaging. I think that it would be a good idea to make a Staff that uses the 99 versions of the Claustrum, Laevateinn, Hvergelmir, and all Magic Damage Staffs (Light and Dark Included). It would be a challenge, one that I think many people would be up for. Now getting into the stats that would be on this staff. I'm not exactly sure what should be on it. But it must be better than any other option we will have available for nuking. It would also finally introduce an endgame weapon that isn't laughable like the BLM relic/mythic/empyrean.

I'd like to see a trial that turns the lolempyrean staff into an "Affinity Damage: All +5" staff by turning in one of each element of the completed +2 Versions of the affinity +5 damage staves. The amount of work in getting all the staves would be the same this would just save 7 inventory spaces and make the empyrean staff not suck.

Sargent
09-03-2011, 10:22 AM
Considering word on the street is the +3 Magian Staves drop the Magic Accuracy completely for the Magic Damage+7, I say SE needta do something about a BLMs inventory space. With all my gear, meds and linkshells I have around 5 free spaces, and I know many BLMs are in the same situation. With this update it means we'll have to carry more staves, for instance, I have Indra's and Varuna's staves, I'll need an Aquilo's for Bind at the very least.

I have a horrible feeling that SE are going to do something to this effect, as in bring the Magian Moogle all 8 Elemental Staves, which as much as it solves the issue, it's a massive pain.

Geabrielle
09-05-2011, 05:09 AM
There is a single staff that does what all BLMS ask for, the problem is it's bitching hard to get and undervalues because only 3 have ever been completed. It's the Mythic Staff brothers and sisters ....

Its been there all along and a bloody hellacious pain to get. It's not as terrible as people say it is, it's just the effort.

Sucks, right?

Sargent
09-05-2011, 10:11 AM
It's the Mythic Staff brothers and sisters ....

Its been there all along and a bloody hellacious pain to get. It's not as terrible as people say it is, it's just the effort.

While not terrible, it's not as effective as the Magian Staves. Yes, it's an all-in-one weapon for BLM, but it's not the 35% potency that the Magian+3 staves are, plus the Magian staves are far easier to get. And the reason only 3 Laevateinns have ever been completed is because it wasn't as good as the HQ Lv.51 staves at 75, and only barely beats them at 95 (only bonus it gets at 95 is base damage and augmentted Aftermath Lv.3), and it's certainly not worth the 300 mil price tag (yes, drites typically sell for 10k on Levi).

Although I'd agree, "fix" Laevateinn and problem solved, an all-in-one weapon should be the best for the job and should more damage then any other weapons. It just doesn't at the moment.

Ophannus
09-06-2011, 01:53 PM
Zeus' Pole (Mace of Zeus)
MP+60
Magic Affinity Damage+8
Magic Affinity Damage+5
Enhances Fast Cast Effect
Conserve MP+15

Done.

Geabrielle
09-14-2011, 01:23 AM
Actually, I think the reason only 3 mythics have been created is the difficulty and support of whatever community a blm finds themselves in. You can't base numbers off of 3 single samples as opposed to the countless numbers of other weapons being created, samples built for and tested. On paper it might not look that great, but until a larger sample can be obtained, who are we to knock what's there?

That being said, It -is- there and it's the all-in-one option every blm I've ever known is clambering for. All we can do honestly is keep asking for the necessary adjustments to make it the ultimate weapon we desire for its difficulty in attainment ... and stop with the LOL bullcrap that is the Emp staff.

Seriously SE, why would you possibly make the easier attainable staves so much 'better' than what is the only feasible ultimate weapon of sorts. If it's not possible to raise the final MAB to 60+, then increase the magic accuracy from 10 to 30, like Tinnin staff has, or even 20. Or add an elemental affinity effect, or magic crit % bonus or something that isn't hinged on an aftermath we'll never get to proc .. cuz you know DDs LOVE to see a blm meleeing..... Throw us a bone, devs!

InsideOut
09-16-2011, 06:01 AM
At level 99, they need to make it possible to merge two elemental weapons of the same name, but different stats, into a single weapon. This sounds realistic enough to apply for all elemental weapon trials but not physical. :p

Example

Lv95 - [Varuna's Staff +3]
Ice Affinity: Magic DMG+7
Ice Affinity: Casting Time -15%
(no magic accuracy)

Plus +

Lv95 - [Varuna's Staff +3]
Ice Affinity: Magic Accuracy +7
Ice Affinity: Recast Time -15%
(no magic attack)

Equals =

Lv99 - [Shiva's Staff]
Ice Affinity: Magic DMG+7
Ice Affinity: Magic Accuracy +7
Ice Affinity: Recast Time -15%
Ice Affinity: Casting Time -15%

Erecia
09-23-2011, 01:19 AM
I don't want to have to double all my work on the elemental staves just to gain a little magic accuracy and some recast time I couldn't care less about. That's hellish and awful.

I'd much prefer the final form staves look similar to what they do right now but give access to a unique spell when equipped. Maybe something like light elemental damage + related elemental status effect + related statistic decrease. So the wind spell would do like wind damage, have a chance to inflict silence, and lower agility. That'd be neat.

Rubicant82
09-28-2011, 02:34 AM
Erecia, that would be great for a SMN, but when as a blm do you find yourself in melee combat?

Tetsujin
09-29-2011, 04:54 PM
Erecia, that would be great for a SMN, but when as a blm do you find yourself in melee combat?

she doesn't mean as an ensilence effect, she means (I think) that Aero, Aeroga, and Aeroja spells would have a % chance to inflict silence. That would be pretty neat.

Tetsujin
09-29-2011, 04:57 PM
though perhaps it would be hard to implement for all 6 nukes. Maybe instead of silence/poison/paralyze, to inflict the associated elemental debuff effect? Burn, shock, rasp, frost, choke, drown, which in turn takes care of lowering the associated stat.