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View Full Version : Paladin : spell add Repatriation



Morgantisthedon
07-26-2011, 09:07 PM
A diffrent kind of spin on pld~
No job sums up anything than one that is proud and and devote for there home nation than paladin.

Despite all the other threads about new /ja or changing stuff I wanted to add a spell ability only for pld. Repatriation

Leave this as a pld only spell. Sure I know you can do FoV or similar for notes. But that being said a paladin is at one with his home nation they represent them in a holy fashion. I see it as there honor to be able to send others and themselfs back to there nation of origin to regroup and resupply. This alone would make it not a blm spell but ment for the ever white knights and there order and for there nation!

Just a idea I thought of and the reasoning behind it ~ please feel free to commit on this.

Gropitou
07-27-2011, 12:47 AM
Repatriation should be added to BLM, in the same line as Warp, Warp2 and Retrace. Pld is a tank not a mage.

Morgantisthedon
07-27-2011, 07:08 AM
Read the reason I put for it. i considered blm for it first but the honor and "Patriotism" of a pld overwrites blm sending people to anywhere. Where a pld would be a nation specific warper. Thus more suiting for the role. There is no honor for a nation in a blm using repat. they just send people anywhere warp warp2 ... this is more about your nation and pride. I still see it falling more in a paladin role. ( Even if a blm can use warp or warp2 nothing about a blm and there honor for there home nation)

Kwate
07-27-2011, 08:25 AM
hmmmmm no.

Twille
07-28-2011, 07:00 AM
I support this idea.

Jamesruglia
08-24-2011, 10:51 AM
I tend to be in my home nation quite a bit(even before the AH merger), so I certainly wouldn't oppose the notion. Besides, we were the only casting job not to have any exclusive spells for over eight years, and the gap between our whit emagic proficiency and everyone else with white magic has widened dramatically.

Of course, I'm rather patriotic in general-even in this game.

Ophannus
08-27-2011, 02:36 PM
A lot of NPCs from San'Doria during Mission quests that are Knights/PLD types cast Teleports that bring them back to San'Doria from a Dungeon/Field. Maybe also add a similar spell to BLU as we always see BLUs in TOAU cutscenes fade in and out of rooms.

Tohihroyu
08-28-2011, 03:10 AM
I rather pld get more DD power ._. I know SE is slowly doing so.

Theres PLENTY of npc's doing things PC players can't do:

Nicolas casting teir 3 (or 4) -ga & having acess to Hexa Strike
Duskraven; a Dark Knight who can cast Teir IV nukes
Zolku-Azolku: a Scholar that can cast AM II
Ludwig: can cast Bio III

There's many more, I only listed a few from wotg areas.

Some things are purely meant for the NPC's to use. If anything PLD should get Reflect for a spell "Magic directed at a target with Reflect will bounce back at to strike its caster"

Cursed
08-29-2011, 10:58 AM
I rather pld get more DD power ._. I know SE is slowly doing so.

Theres PLENTY of npc's doing things PC players can't do:

Nicolas casting teir 3 (or 4) -ga & having acess to Hexa Strike
Duskraven; a Dark Knight who can cast Teir IV nukes
Zolku-Azolku: a Scholar that can cast AM II
Ludwig: can cast Bio III

There's many more, I only listed a few from wotg areas.

Some things are purely meant for the NPC's to use. If anything PLD should get Reflect for a spell "Magic directed at a target with Reflect will bounce back at to strike its caster"

I'd love reflect. even if it was a rampart-skin kinda thing that wore off after a certain amount of dmg was reflected.
Wouldn't mind if it cost 100 mp and lasted 30 seconds either.
But they should probably give it to RDM first since its been traditionally theirs.

but wotg npcs aren't anything to go by. Maximillian for example, circle blades everything for 2k dmg, and pulls 3k swift blades. and the PLD/vermillion cloak Aegis elvaan chick has a 100% block rate and takes 0 dmg on everything. if only my aegis did the same, wouldn't have to depend on this tinfoil pos they call ochain.

"Ryaaaaaah"

gryyphyn
08-30-2011, 06:37 PM
I rather pld get more DD power ._. I know SE is slowly doing so.

Some things are purely meant for the NPC's to use. If anything PLD should get Reflect for a spell "Magic directed at a target with Reflect will bounce back at to strike its caster"

I wish they were fixing the DD portion more. I haven't seen a measurable increase in DD capability on the test server yet, maybe .4 DPS. It's nowhere near enough.

I love the idea of Pld getting a magic reflection ablility. God knows the birds get to...

Anucris
09-04-2011, 03:39 PM
of course its nice and the reasoning is solid, just wouldnt want this to take the place of something more useful

Ophannus
09-07-2011, 01:22 AM
Reflect is already in the .dats

AldielQuetz
09-07-2011, 12:56 PM
reflect would be a nice addition to the one and only tank job.

Zagen
09-08-2011, 02:20 AM
reflect would be a nice addition to the one and only tank job.

MNK?

Couldn't help it :D Though it would be nice if it was a fast casting spell say 1.5 second casting time so we could time it on faster casting nukes. Also I could see fun times on Apademak

AldielQuetz
09-08-2011, 01:04 PM
Idk where you've been but SE has made it clear that tanks only get defensive buffs, and MNK gets offensive buffs, thusly they are not a tank. An MP sponge yes, a tank no, as per SE. Now if we were looking at this FAIRLY and with game BALANCE in mind, then yes a MNK can effectively reduce damage AND deal it as well, which in reality, a TANK can do. It has armor AND cannons.

Please reconsider your stance on giving PLD more offense Devs, we are the only front line job that either has no stance or has no offensive buffs, when we can see that other front liners get both.

Throw us a bone here, give us a hug, do anything.

Please.

Zagen
09-08-2011, 04:58 PM
Idk where you've been but SE has made it clear that tanks only get defensive buffs, and MNK gets offensive buffs, thusly they are not a tank. An MP sponge yes, a tank no, as per SE. Now if we were looking at this FAIRLY and with game BALANCE in mind, then yes a MNK can effectively reduce damage AND deal it as well, which in reality, a TANK can do. It has armor AND cannons.

Please reconsider your stance on giving PLD more offense Devs, we are the only front line job that either has no stance or has no offensive buffs, when we can see that other front liners get both.

Throw us a bone here, give us a hug, do anything.

Please.

Playing Devil's Advocate, well reflect sounds just like counter but for magical spells so that would apply to MNK just like counter.

More Voidwatch in a way does create more PLD friendly content but I despise the whole stupid proc system as its a poor design solution to fixing PLD and other jobs. But I also can't think of any other way since if it wasn't for the proc system PD zergs would be all the rage.

Edit: actually Reflect as a job trait like counter would be an interesting concept even more food for thought a reflectstance that works just like counterstance but with MDB so it would actually mean something unlike DEF :eek:

AldielQuetz
09-09-2011, 04:57 AM
Or a reflect stance, for BALANCE, would have a Magic Evasion Down as it's downside, like counter stance reduces defense.

Maybe this:

Resonant Field- Recast/duration3 mins, reflects 50% of magic damage taken to the caster, 50% of the time. Magic Evasion-25.

And it's counter-part(haha)

Fearless Stalwart- Recast/duration 3min: reduces physical damage taken by 25%, evasion-25. Shares same timer as Resonant Field.

2 defensive stances, with positives and negatives just like Hasso/Seigen.

Or to even further simplify you could make one that increases pdt while reducing mdt, and the other increase mdt while reducing pdt. It would require you to know your enemy well, but what PLD worth his salt doesn't already study his enemies? These as well would be able to be used full time and would or would not share a timer, depending on the intensity of the ability, as to preserve game balance.

Zagen
09-09-2011, 05:07 AM
Resonant Field- Recast/duration3 mins, reflects 50% of magic damage taken to the caster, 50% of the time. Magic Evasion-25.

Is magic evasion down really a detrimental thing? I never really looked into it so if someone wants to enlighten/correct me feel free. I was under the assumption magic evasion was just related to chance of resistance (i.e. like elemental resistance works). If I am correct wouldn't increased magic damage taken or magic defense bonus reduction be a bigger detrimental cost to using the ability?

AldielQuetz
09-09-2011, 05:22 AM
Well, I was using magic evasion since the negative effect of counterstance is defense down which is also a weak debuff. As far as I can remember magic evasion is basically a coverall resist buff, it gives(or takes away) resistance to fire, water, wind et al, all at the same time.

So you would lose overall resistance in exchange for reflecting 25% of all magic damage you take.