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View Full Version : Blitzstrahl Proc



Chocobits
03-10-2011, 12:18 PM
I've noticed that Blitzstrahl seems to have more difficulty than other spells to process magic weakness!

I assume this is because the spell has additional effect: Stun and proc'ing while stunned doesn't seem to work..

Removing the stun =/= proc would fix this and save a lot of headache.

And it's not the correct forum, but can we change all magic proc'ing so that casting the correct spell under the correct conditions (when monster is not casting/tping etc) will cause proc, whether or not the spell lands?

There are many situations where the correct spell to proc a mob turns out to be a status ailment or element it is immune to.. removing the condition that the spell must land will fix this.

Rambus
03-10-2011, 12:28 PM
I never had problems with blitztrahl personally, the only one i cant stand is 1000 needles.


There are many situations where the correct spell to proc a mob turns out to be a status ailment or element it is immune to.. removing the condition that the spell must land will fix this.
I only seen problems with that with spells like brd songs or the nin blind move.

those undead looking things when you need a brd song or ninja spell is not fun on dark weakness

Xilk
03-10-2011, 02:56 PM
I've hit emperador de altepa a dozen times with blitzstrahl, and I was not able to proc it because the stun always landed.

I was naked and used earth staff also. I had to go remove atma for stun not to proc and the weakness to trigger. Its a problem. Often players just assume its not a blue magic spell.

Kitkat
03-10-2011, 03:01 PM
In all honesty I've had more trouble with 1000 Needles immunity rather than Stun negating !! process. I would much rather have immunities to Threnody/1k needles/dispel/kurayami fixed, but both can go hand in hand. To my knowledge all I've heard from SE is "We know about the problem" but now how/when they plan to fix it.

Xilk
03-10-2011, 03:07 PM
I always equip light staff for 1000 needles. I've not had trouble landing it.

They plan to do something. No, they haven't told us what yet. I'm interested in seeing what.

Draylo
03-10-2011, 03:22 PM
I hope it isn't a nerf ;x Blitz has a nice long stun effect. I personally haven't ever ran into these problems with blitz but they are looking into it.

Kitkat
03-10-2011, 03:57 PM
I always equip light staff for 1000 needles. I've not had trouble landing it.

They plan to do something. No, they haven't told us what yet. I'm interested in seeing what.

Try using 1000 Needles on Orthus, Amorok, Cuijatender, Emperador de Altepa, various Mandragora NM, or either Hydra in Abyssea - Grauberg (and yes I'm aware of magic barrier on hydra).

At first I thought it was an obvious correlation issue (since all of the listed are either beast or plantiod type), but even with Superior magic acc, Light magic acc atma, Tonic, Apollo's staff, Elemental Seal, and upwards of +40macc in gear I could not land the spell even after numerous attempts. If anything I expect obvious lesser damage from the spell, but not full on resists every time used. Aside from some select weapons, my blu is very well geared for either physical or magical spells. The list is a little longer than what I have placed as a sample, so it is not on a vast majority of NM. I'm almost certain it is possibly a Correlation error that creates the immunity, but I don't know of many LS, let alone groups that will wait around for the recast on this Spell more than 3-4 max attempts before deciding to just kill it.

Scuro
03-10-2011, 05:21 PM
Ya I can't think of a situation in which I've actually missed Blitztral, I mean I've casted when the NM is casting because of the casting delay that comes with the spell, but really that is the only issue I've came across, and even that isn't something I would want SE to fix (there are many other things that call for greater attention then Blitz) such as 1000 Needles. The cost, the cast, the recast, and the spell point are all things that make this spell a heavy burden upon the BLU community, and thats not even calculating whether it hits or not, which is also a pain in the ass. Lets remember that 1000 needles is an all or nothing spell, your not going to get maybe 1 or 15 damage, your hitting 1000 or your missing completely... All too often its the later unfortunately. When it comes to 1000 Needles as you are saying Kitkat, I can instantly answer the cactaur and mandragora reasons for resistance. it is because these two particular mobs are highly resistant to light in the first place, especially Cactar in particular. I don't know if you've tried this, but the Bat NM that drops our Leg seals in Misareux (I'm botching spelling, I know but you know what I mean) if you pull it on Darks Day and try to proc Eyes on Me or Death Ray, it is actually a huge pain. Man of the spells fail to even take effect, and that is of course because it is a bat type which makes it innately resistant too Darkness. While although NMs assume the elemental weakness of the day (past, present, future) I still feel that NMs have a correlation with their familys and the family resistances that come innate too them. Such as a pot type mob will always be weak to blunt, and 1000 needles will rarely, if ever, land on a cactar NM. Thats just my lil food for thought, if I'm wrong or right, I wouldn't mind hearing some opinions.

sope
03-10-2011, 09:56 PM
Yeah, Blitzstrahl definitely has a problem with procc'ing.

I've heard of other BLU's putting on an Earth Staff to lower the stun effect's accuracy. I haven't tried it myself, but apparently it helps.

Valenia
03-11-2011, 12:15 AM
I hope it isn't a nerf ;x Blitz has a nice long stun effect. I personally haven't ever ran into these problems with blitz but they are looking into it.

Shouldn't need a nerf to the stun...its just an order of operations check that needs to be moved. The weakness check is tacked on after the damage and debuff checks have been made so if the stun lands the weakness check fails due to the stun.

xbobx
03-11-2011, 02:00 AM
They already said way back in twitter they are fixing this spell and 1000 needles. They know there is a problem so there is no need to keep bringing up these issues.

Chocobits
03-11-2011, 08:01 AM
They already said way back in twitter they are fixing this spell and 1000 needles. They know there is a problem so there is no need to keep bringing up these issues.Not all of us are glued to Twitter feeds... it's news to me.

Kitkat
03-11-2011, 02:18 PM
They already said way back in twitter they are fixing this spell and 1000 needles. They know there is a problem so there is no need to keep bringing up these issues.

I'm not glued to Twitter feeds either. Sorry, I have an LS to run or RL to take care of. They have forums now, wouldn't hurt for them to put it in the "Known issues" in "Game bugs" forum.

And as I said, I know that there is native resistance to Light on cactaur, but certain other mobs the spell should be strong against yet still resists. Either way..depending on how they have Blitzs. coded it might be a simple fix on when Stun check occurs on the spell. It is probably coded to be 1st Stun check, 2nd Damage effect and they simply just need to reverse it so that it is Primary Damage Secondary stun..if that makes any sense.

Kwate
03-11-2011, 02:49 PM
I hope it isn't a nerf ;x Blitz has a nice long stun effect. I personally haven't ever ran into these problems with blitz but they are looking into it.

Just did Sobek, had to cast 6-7 times to get yellow, so yes it needs to be fixed.

xbobx
03-12-2011, 04:13 AM
You didnt need to be glued to twitter, it was mentioned in their Q & A also, there was discussion on it also. So it has been brought up in a few different spots.

Kitkat
03-12-2011, 07:44 AM
You didnt need to be glued to twitter, it was mentioned in their Q & A also, there was discussion on it also. So it has been brought up in a few different spots.

Because, other than them saying "Oh we know about it" we would like some information about if they made any progress on it. Just like you're entitled to your opinion to say "they know about it, move on" we are entitled to ask "what is being done about it, when can we expect a fix, do you realize just how many NM this affects."

xbobx
03-12-2011, 09:47 AM
they fixing it in major update, I guess you are too lazy to just look it up in their past Q and As? I said in previous post they are fixing it, were you too lazy to even look back there?

Kitkat
03-12-2011, 01:42 PM
they fixing it in major update, I guess you are too lazy to just look it up in their past Q and As? I said in previous post they are fixing it, were you too lazy to even look back there?


I'm not glued to Twitter feeds either. Sorry, I have an LS to run or RL to take care of. They have forums now, wouldn't hurt for them to put it in the "Known issues" in "Game bugs" forum.

They made the forums for a reason, but if you want to feel more informed or just get uptight about it that is cool too. Just gives us a little form or entertainment.

Kilue
03-17-2011, 10:31 AM
Apparently the problem is that the damage in the system from Blitzstrahl comes after the stun. One way I've helped myself proc it, which by no means has been tested extensively, is by removing all magic acc/blue magic skill+ equipment and putting on an earth/terra staff b4 casting. It still takes a few tries to work sometimes.

Eyrhika
03-20-2011, 11:37 AM
I do the same for Blitz.. Terra's staff and as little gear as possible to enhance its MACC. I also like to try and announce to the group when I am doing it so I don't have stun proc while they are trying their own triggers.

IMO, the 1000 needle fix is easy.. make it work like EVERY OTHER NUKE IN THE GAME. Have the resists work in 1/2, 1/4, 1/8 ect. increments and not "all or nothing" like it is now. As for a workable Blitz fix.. not so sure there. I don't know how hard it would be to reverse the order of events in casting the spell to make the damage happen first, and then the stun. That way it can still proc. I am no programmer, though, so as simple as that sounds, it could be a monumental task.

Michae
03-23-2011, 04:25 PM
The only one I have ever had issuse with is 1000 Needles, that spell is a pain to land for procs with the casting/recasting time as it is. Its hard on some mobs to land it while they are not doing tp moves or something else that makes it dirty.

Fiarlia
04-02-2011, 11:58 AM
Completely unrelated to the topic, but I see many people saying "process."

Proc is not short for Process. It's an acronym for Programmed Random OCcurrence.

Kitkat
04-03-2011, 09:38 AM
Completely unrelated to the topic, but I see many people saying "process."

Proc is not short for Process. It's an acronym for Programmed Random OCcurrence.

You're thinking of the wrong contextual use of the term "proc." Where the acronym you refer to has use within scientific, military, or certain short-hand slang it can also be short for: Process, processing, processor, Puerto Rican Operations Center, etc. In this contextual use of the term "proc" we are using it rather than typing out "process."

So while you are right, you are also wrong o.o Just cause you didn't look up the facts first.

Fiarlia
04-03-2011, 03:30 PM
Nope, it's not being short for process in this context, because that would be an incorrect definition of what happens.

Random events, programmed to happen, well, randomly. Paralyze procs, additional effects (for most stuff) procs, killer effects proc, weakness triggering are also random occurrences. Abyssea NM's aren't processed, nor is a weakness processed. Red can randomly be one of the known weaponskills, blue is random based on the time of claim/pop, grellow is random based on the day of claim/pop. For grellow, without discernment, we know it will randomly be one of 24 spells, with discernment and a couple casts we can narrow it down to 8, but which of the applicable spells (and weaponskills for other weaknesses) will always be random, and will also reset to a different random spell|weaponskill upon deaggo (not declaim, unless it is accompanied by a deaggro).

Triggering weaknesses of an Abyssea monster is a programmed random occurrence, despite how much we know about it and can easily force it to happen eventually (given availability of spell/weaponskills and/or deaggro and reclaim).

Damage
04-04-2011, 04:39 PM
I've had no problem myself proc.'ing Blitzstrahl, but had plenty of people shouting at me for stunning it while casting it when we don't know which spell it is because of the stun effect.

Never had a problem with 1000 Needles either. Hit myself with a Phen. Embrace and cast away, the closest to failing I guess is when it hits for less than 1k but can still proc. np.

Quedari
04-07-2011, 05:00 AM
I've had no problem myself proc.'ing Blitzstrahl, but had plenty of people shouting at me for stunning it while casting it when we don't know which spell it is because of the stun effect.

Never had a problem with 1000 Needles either. Hit myself with a Phen. Embrace and cast away, the closest to failing I guess is when it hits for less than 1k but can still proc. np.

I usually try to test blitz for very last, after all BLM, BRD, and other BLU spells have been checked because I don't want the stun to screw everyone else up, and there's a 7/8 chance that it's not blitz. And you people without problems with 1000 needles obviously haven't been casting it on the harder NMs. The tiger NM in a-uleg (which isn't really THAT hard) is immune to flash and 1000 needles (at least I've never managed to land it.) That's just one example I can remember. Also, Plenilune Embrace doesn't give Magic Accuracy, so casting it on yourself before casting 1000 needles does absolutely nothing.

Kensagaku
04-07-2011, 07:22 AM
I will be honest... I've never had a problem with Blitzstrahl stunning. Wish I had a screenie to prove it, because right now it's a "he said this" without any sort of visible proof, but I have had the spell proc greyellow weakness and subsequently say that stun has worn off. I hadn't used any other stun moves in the meantime, so it had stuck and it had still procced.

Kwate
04-13-2011, 11:24 PM
Blitz proc will be obsolete end of thread. :)

Neisan_Quetz
04-14-2011, 02:08 AM
Didn't believe it myself until I had a problem with Emperador de Altepa, all other spells failed to proc and no message ruling out blitz, had to strip down and keep trying in Terra's Staff until stun didn't proc and grellow landed. Next update it'll be 'fixed' by making blitz no longer a weakness spell though.