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View Full Version : I fixed PLD.



Raxiaz
07-24-2011, 05:18 AM
Job Trait/Ability: Raises TP gained from monster hits from 2 to 5.
Job Trait/Ability: Weapon skills will increase enmity gain for the user and decrease enmity for others.


You're welcome.

Malamasala
07-24-2011, 05:20 AM
You are doing it wrong.

Job trait: Immune to element of current day/weather.

Tada! Best tank ever! If you plan the times correct.

Tsukino_Kaji
07-24-2011, 05:20 AM
How about an AOE colabirator?

hiko
07-24-2011, 07:31 AM
turn invincible in a 1min recast ja, and make invincible(the 2h one) reflect all dmg taken

Tsuneo
07-24-2011, 07:33 AM
I'm not sure how that helps when PLD is taking up a spot that could be used by a DD doing more damage.

Raxiaz
07-24-2011, 07:36 AM
The suggested adjustments offer a way to hate control through the use of weapon skills, all the while increasing the TP gained from each hit a PLD takes from a monster (thus increasing WS usage, increasing DPS). That's the theory behind it anyway.

Panthera
07-24-2011, 09:18 AM
I think Paladin needs its own job ability similar to "Provoke"; a way to generate VE quickly with a short recast time. But maybe that's just me. Also, Flash II.

Sparthos
07-24-2011, 09:24 AM
Make content with strong mobs and you fix PLD.

Tsukino_Kaji
07-24-2011, 09:26 AM
I think Paladin needs its own job ability similar to "Provoke"; a way to generate VE quickly with a short recast time. But maybe that's just me. Also, Flash II.It isn't PLD's hate that's the problem, it's that now nearly everyone can reach the hate cap that previously only pld could.
They should give PLD an aura as a job trait that lowers the emnity and gain of people in the radius. Like how a debuff would work.

Greatguardian
07-24-2011, 09:42 AM
Make content with strong mobs and you fix PLD.

This is correct. Tsuki's first phrase (phrase, not sentence, the stuff before the comma) is correct. The rest of the thread is not. I'll just bullet point because I'm tired.

-Enmity isn't an issue, no changes necessary in any form here
-Paladin doesn't need more VE, or Provoke
-Paladin is fine on lv90+ non-Abyssea content
-Paladin will never be good in Abyssea, dealwithit.jpg
-Paladin doesn't need a buff, just more content like Neo Dynamis and Voidwatch in terms of NM difficulty.

k.

Tsuneo
07-24-2011, 09:44 AM
Make content with strong mobs and you fix PLD.
This

Without mobs that are going to pose a threat to DD tanks, it doesn't matter how much you improve PLDs ability to hold hate. There's no incentive to use PLD when DDs can tank and can provide more damage.

Vold
07-24-2011, 10:08 AM
SE understands what's wrong with PLD, as I and many others do. It's called Abyssea, and it's pointless to try to fix it up for Abyssea because it'll break the rest of the game. The fix is to design future content that doesn't give mages infinite MP so they can spam cure damage dealers. Plain and simple.

Malamasala
07-25-2011, 02:56 AM
Actually you can also just nerf all melee jobs. It would also work, although be less popular of a choice.

Leonlionheart
07-25-2011, 07:55 AM
I've been saying it's the mob's fault that PLD sucks, not PLD. They don't need anything other than a mob worth using a PLD on, and there hasn't been much like that for quite a while now.

Though ... a cover trait isn't too much to ask for is it?

Leonlionheart
07-25-2011, 07:56 AM
Actually you can also just nerf all melee jobs. It would also work, although be less popular of a choice.

You could also nerf SMN

let's list off stupid ideas guys

Korpg
07-25-2011, 08:06 AM
You could also nerf SMN

let's list off stupid ideas guys

Melee SMN!!

Leonlionheart
07-25-2011, 08:11 AM
lolol you got where I was going

inb4 melee SMN thread #59

Andrien
07-25-2011, 03:02 PM
I like the OP idea. I wouldn't mind new magic spells, a lower downtime for divine emblem would be nice too. I'd be happy with Holy II.

Orson
07-25-2011, 04:03 PM
SE understands what's wrong with PLD, as I and many others do. It's called Abyssea, and it's pointless to try to fix it up for Abyssea because it'll break the rest of the game. The fix is to design future content that doesn't give mages infinite MP so they can spam cure damage dealers. Plain and simple.

Being able to spam cure spells nonstop didn't really change the way things worked. DDs could tank anything pre-abyssea with relative ease and kill it faster than having a Pld. All a Pld did was give you a safety net.

What serious Plds need to do is get Aegis, Burtgang, and Ochain. Those items significantly raise the level of damage mitigation that Pld has, far beyond what any melee is able to. Even with said items though you'll never have Pld the only tank in the game it's just not the way the game is built. As it stands though there is absolutely nothing that a melee can tank that a Pld can't. Pld has its' signature uses (which is more than can be said for other jobs.) Overall if your group doesn't utilize them that's their decision, if you don't like it make your own group or form your own LS. If Pld was buffed as the only tank then it just means that another job will be put into the background. There's no solid reason to do that. Pld already has the highest damage mitigation in the game so it holds it's crown as top tank in hard fights.

New toys for Pld would be nice but we are getting them just like all the other jobs.

Aeonk
07-25-2011, 07:31 PM
Job Trait/Ability: Raises TP gained from monster hits from 2 to 5.
Job Trait/Ability: Weapon skills will increase enmity gain for the user and decrease enmity for others.


You're welcome.
That's called Shield Mastery.

Malamasala
07-25-2011, 07:51 PM
You could also nerf SMN

let's list off stupid ideas guys

Always good to know the reason PLDs are unpopular in Abyssea, is because SMN is stealing the tanking role. Thanks, you made my day. Anything else profound and intelligent to add?

wish12oz
07-25-2011, 08:11 PM
As stupid and unrealistic as it is, the AOE collaborator idea is pretty awesome. The WS one seems a bit weird but functions better if the AOE collaborator isn't alliance wide. Maybe they could give PLD a JA like provoke with a 30 second recast timer, and instead of increasing PLDs enmity gain it lowers everyone elses hate on the mobs hate list by 10% or something? I could get behind that. You would need some way for it to not affect cotanks though, maybe other PLDs would be immune to it or something, I dunno, but it sounds like a coding nightmare and is very unrealistic.

Ryce
07-25-2011, 09:47 PM
Make Cover a Job Trait with a 75% or higher proc rate. PLD fixed.

Finuve
07-26-2011, 12:08 AM
Dual Wield Shields

Malamasala
07-26-2011, 03:07 AM
Dual Wield Shields

I kind of miss that from the past. It was an interesting build.

Zagen
07-26-2011, 04:02 AM
Dual Wield Shields

I would approve of this if Shield Bash became the regular attack. Though that would still make PLD useless in Abyssea since you can't proc while the mob is stunned but then again I don't care if I can't use PLD in abyssea.

Cowardlybabooon
07-26-2011, 04:31 AM
Ochain fixed PLD. Actually kinda broke it.

Unleashhell
07-26-2011, 05:19 AM
http://forum.square-enix.com/ffxi/threads/11514-The-dev-s-vision-for-pld-and-the-problem-i-see-with-it

This is my suggestion further down the post.

Tokiro
07-26-2011, 05:23 AM
Wouldn't an ability like collaborator that you could plant on a DD so that the next WS the DD dealt became PLD's hate and the DD's hate went down by a percentage of the damage? DDs would be more able to deal greater damage, they would have to cooperate with the tank and PLD would have a way to keep the Mob in check. I'm sure I'm missing something and will go down in blazes, but it sounds good to me within my caffeine-induced high...

Olor
07-26-2011, 11:51 AM
You could also nerf SMN

Has SMN ever been non nerfed?

Olor
07-26-2011, 11:52 AM
I kind of miss that from the past. It was an interesting build.

you could do that? Neat.

Tsuneo
07-26-2011, 12:07 PM
Some of the suggestions seem pretty good, but that doesn't change the fact that a PLD tank isn't needed on most things.

Hayward
07-26-2011, 12:23 PM
To those offering up Ochain as the solution to Paladin's problems, I sincerely hope you're donating your time to these Paladins in competing the obscenely long trials involved in upgrading this shield. I highly doubt it, though, nor do I believe you would give these Paladins the time of day were they to complete it. The suggestion itself suggests a problem beyond equipment, as Ochain only serves as a cover rather than a solution.

I really believe Paladin is ok defensively, but is in need of a better way to keep monsters' attention for longer periods of time. Contrary to the beliefs of some, I believe Paladins need their own hate cap that is 1.5~2 times the amount of any other job as well as adjustments to their current abilities that allow Paladins to reach that cap in short order and maintain it for longer intervals.

Zagen
07-26-2011, 12:43 PM
Has SMN ever been non nerfed?
Sure when SE put SMN on Facio Bliaut and Staff trials allowing them to become the 2nd best healer in the game XD

Sorry couldn't help but post this, as an old school SMN from back in the days of "Cure or GTFO WHM-1" I was sad when I did the math and learned SMN can hit 49% Cure potency before Sky Augments....

axlzero
07-26-2011, 01:20 PM
new paladin ability "finest hour" its full invincible mage breath and physical dmg mixed with mighty strikes and hundred fist will be its new 2 hour and invincible will be a 5 min ability where all dmg that would of been taken will be returned in reg attacks duration 30 sec also give paladin triple attack starting at lvl 60 and an increase in rate every 10 lvls triple attack starts at 10% rate finish at 45%

Tsukino_Kaji
07-26-2011, 03:34 PM
new paladin ability "finest hour" its full invincible mage breath and physical dmg mixed with mighty strikes and hundred fist will be its new 2 hour and invincible will be a 5 min ability where all dmg that would of been taken will be returned in reg attacks duration 30 sec also give paladin triple attack starting at lvl 60 and an increase in rate every 10 lvls triple attack starts at 10% rate finish at 45%Good thing I already have pld leveled. I'm looking forward to it.

Alkimi
07-26-2011, 05:51 PM
Make content with strong mobs and you fix PLD.

Pretty much this. Anyone who has done T4 voidwatch will have found out that these mobs will tear through DDs in seconds.

I think PLD's problem in the future is going to be if you don't have Aegis or Ochain then it will severely limit your capability as a tank.