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Sparthos
07-21-2011, 02:04 PM
* Vision
Charmers (not necessarily the kind that would buy you a drink at the local tavern) and masters of animal communication that tame feral beasts and call them forth as pets to aid in combat and provide support to their allies.

We plan to broaden the range of monsters that beastmasters can coax into becoming their pets. Furthermore, we'd like to see beastmasters shed their reputation as lone wolves by endowing their pets with more abilities that provide assistance to party members.


* Example Adjustments
o A new ability to call forth pets that, like the avatars Odin and Alexander, immediately use their characteristic ability then disappear.
o Adding more pet-specific abilities.
o Revising the effects of the Familiar ability.

Pets that immediately appear, use attacks and vanish sound good but will they be tied down to a new JA and be capable of fighting alongside an already deployed pet?

BST could use all the DPS/support buttons it can get so one can hope that this new toy isn't going to be something limited to situations where you have no pet charmed or summoned.

As it stands, Beastmaster may be the most underpowered job in the game. While it is able to solo alot of old content through Yuly and biscuits, the job is flat terrible in the party department.

While the level 76+ pets were a huge step up over the previous jug pets, BST still cannot hope to keep up with other DD due to a lack of tools available to improve the pets offensive capabilities. The Sic/Ready TP attacks are weak and many aren't worth the number of charges required to use.

Can some abilities that weaken the master in exchange for a boost in the pets offensive capability be considered? Something along the lines of a pet Hasso. Pets fall so far behind buffed DD, it becomes a blowout and something needs to be done.

This class was called Beastmaster last I heard anyway.

New Charmables sound good but impractical for party play. How about a line of currently charm-immune monsters as jug pets?

Beast - Gnole
Lizard - Peiste
Vermin - Wamoura
Plantoid - Goobbue
Aquan - Orobon
Amorph - Sandworm
Birds - Roc

We've seen that monsters can be scaled down in Abyssea so there really is no reason that some of these couldn't be summoned via jugpet. The job has a severe lack of monster types that are intimidating yet we call this class a Beastmaster.

Ive been to pet stores with a more intimidating selection of animals than what BST has as options right now.

Lastly, the "support" buffs to given to pets could be a significant boon to BST in a party environment if it doesn't kill the offensive output of the pet like Avatar's Favor.

Stuff like Yuly giving an enhanced crit aura, Nazuna giving double attack or Merle with Counter+ could be useful but it would be important to not make the price too harsh.

tl;dr:

-Pets need to be made stronger, even if it comes at some penalties to the master.
-New insta-pets should be on a separate timer and be compatible with a typical pet + master scenario.
-Charm buffs are good but jugpets are better. Uncharmable pets are long overdue.
-"Sphere" effects from pets should not be Avatar's Favor II.

Leonlionheart
07-21-2011, 02:34 PM
"Sphere" effects...

ladybug gives TH+2

Incoming BST bandwagon

Ravenmore
07-21-2011, 02:38 PM
Really all these <insert job> Manifesto couldn't be addressed in the first one.

Zaknafein
07-21-2011, 02:45 PM
Only thing about new charmable mob families is will they be where ever the new end game areas are?

Would be awesome to get some sort of DD JA for bst.

Dallas
07-21-2011, 03:02 PM
"Like the avatars Odin and Alexander."

That means new 2hrs guys. Looks like familiar is moving to 20 minutes.

Malamasala
07-21-2011, 10:03 PM
I think the "like the avatars Odin and Alexander" only refers to how they appear and disappear. I don't think they had any intention of linking it to a 2 hour, or give similar potency.

I'm thinking more of a call jug pet II ability, which is on some bizarre 20 min timer, and let you use jugs that enhance the party. Like +10% attack to everyone for 30 minutes.

Of course, I've never once guessed right when it comes to SE. Usually it has been much worse ideas implemented. Like sharing jug recast with normal jugs, the new jugs costing 5k at NPC shop, and then lasting 3 minutes.

Don't worry though fellow BSTs. I'm praying for your success.

Panthera
07-24-2011, 01:19 AM
Other than obvious entire families we shouldn't be able to charm, I don't think we should get the following, unless they're options as two hour pets:

Cerberus
Gnoles
Adamantoise
Goobbues
Morbols
Poroggos
Flan
Sandworms
Amphipteres
Aern
Yovra
Zdei

I think the guiding idea of Beastmaster's capabilities should be, "If Blue Mages can already do it via spells anyway, why would it then be over-powered for Beastmasters?--so long as they aren't intelligent species, fully self-aware species."

It would be nice if Beastmaster's could use their unique ability to tame and control monsters to support their party in their endeavors, just as they are able to do so for themselves.