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Concerned4FFxi
07-21-2011, 08:36 AM
'Return to the Mothercrystal' - retailing 2012 (storyline may need to be changed to compliment voidwatch's storyline, this is an idea if my 'story' is off then it needs changing so bear with please)
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Upon zoning into abyssea paradox after the final CS from Prishe and your final brew CS, players will recieve a new CS thats continues the abyssea story arc. This new CS informs players that after degfeating the twilight god in abyssea, a rip in the fabric of space time has formed, or has it been there all along?

It seems that Shinryu planned to take over all dimensions and absorb all worlds, not just abyssea!! To do this, before your player vanquished Shinryu, the twilight god contacted other HNM accross our world of vanadiel and gave them a shard of its power in order to resurrecte itself inside the mother crystal itself in a final attempt to destroy everything form where it all began. Speaking to Prishe again will give players the option (one way only) after the new CS to enter the 'Void Zone' which surrounds the mother crystals.

This new zone, the Void Zone, will be similiar to Slavage in that certain pathos are attributed to all players entering the zone. High level true sight/sound/linking mobs are everywhere in the zone. Deep within the 'Void Zone', players find the 'gates of hades' and discover this is where void nm come from, the rupture in time/space caused by shinryu of abyssea. Guarding the gate is a HNM cerberus (respawns every 2hr, the idea is that its up enough to hinder players but not enough that a small party of soloist cant sneak by once its killed and touch the gate. This allows small groups and casual players the glory of short adventures to some parts of the new endgame, but still reserves the hardest and most rewarding parts of the region to players whom have earned more access).

Anyway, about the gate. The idea is, that you must obtain the title or have obtained the titles of certain HNM to unlock related pathos (negative stats). You do so by clicking the gates of hades, which will remove any pathos which you have defeated related HNM for such as AV PW. Every time you enter the region from the abyssea paradox you need to click the 'gate of hades' to remove pathos (and like i said the gate will be deep inside the zone, so it wont be a picnic evberytime you zone here, even if you have all pathos unlocked you still need get to the gate each time you enter the crystal region), although you need only obtain the titles once per related pathos.

Any player who has fully unlocked their pathos may enter the 'Valzh Crystal Zone', an option granted when clicking on the 'gates of hades'. Inside the 'Void Zone' are three smaller gates guarded by other HNM on similiar respawn timers, these smaller gates lead to the other three crystal zones, 'hola' 'dem' 'mea'. Players wishing access to the final dungeon called 'hades' will need to acquire three ki droped from 3 sepearte HNM zone bosses (ki drops to alliance when killed), one found in each of the 'hola' 'dem' 'mea' zones, and the HNM Hades found in 'Valzh' must not be up (alive) in order for the 'gates of hades' to be unlocked.

This will create 3 endgame type area of play. The first a general wide access zone, 'mea''dem''holla' and 'void zone'. The second zone would be 'Valzh', being thats only people who have all their pathos unlocked can enter here, i imagine this will be more a low man/highly geared experienced player area where alliances are formed once inside in order to accomplish common goals. This zone is also home to the HNM Hades, who moves very slow and has obvious movement paths so it can be easily avoided, but near flee speed once it aggros (true sight/sound).

Hades will be such a hard HNM people would hate my guts, but. but... Hades will also act like a mob from Walk of Echos, in where only this mob can be attacked/killed by anyone in the zone, reguardless of claim. Drops will be similiar to Walk of Echos where theres a zone wide treasure pool once Hades dies and players in the top 3 will get personal chests. Hades will repop every jp midnight, reguardless of last time of death, and the gates of hades will close for one hour afterwards, kicking everyone out of the 'hades zone'. Also, players have 3hrs in 'Valzh' before being kicked out reguardless of Hades HNM and 3 hours in 'hades' per real life day reguardless of Hades pop or not. So the second zone, 'valzh' will give a few rare/ex items that are outstanding, so players can show off their list of accomplishments by owning one of these super rare items (needing AV PW and a few other titles should account for something, therefore my idea rewards those players the acccess to these drops).

Finally, after sending an alliances top players into 'valzh' with other players from other allainces throughout the zone to kill Hades and after a few nights of ki farming in 'mea' 'dem' 'hola', your allaince can enter 'hades zone' for three awesome hours where shinryu and many other horrors await your farming pleasures. Possibly make 'hades zone' restricted to one allaince only or make the zone similiar to twilight bcnm (there can be up to three bcnm at one time) or a special reserved zone where only one alliance can be in zone at a time, similiar to old dynamis (hades zone only). The entrance for 'hades zone' will be a swirling vortex next to the 'gates of hades'.

Hades is discribed as the rupture of time/space inside the mothercrystals caused by shinryu of abyssea. This hades and the entire 'Crystal Region' is not abyssea and is a part of our world (so no abyssites/atma), although to get to it you need be teleported there by Prishe of the abyssea paradox. I'd also consider non-rare/ex gear/items/drops in this final zone as only a linkshell/allaince could properly farm it.

I feel my idea caters to many people, both casual gamer and veteran alike. Granted many will say, oh thats too much we want end game on a plater, then to you I say theres another abyssea add on in the works i'm sure. Abyssea is a wonderful concept, many hours and thrills. But 99 endgame should challenge the player, and especially at 99 should focus on all the entire games story and histories.

Rie
07-21-2011, 08:44 AM
D: Paragraphs please!

Zaknafein
07-21-2011, 08:57 AM
D: Paragraphs please!

Sorry Abyssea has broken all bonds... including the need for paragraphs lol.

Seriously tho break that up, and I will be happy to read it Op.

Ravenmore
07-21-2011, 09:46 AM
Only thing I could make out is the make it all NON rare/ex items really thats the most retarded Idea I have seen on here. Atleast with Rare/ex items you have to be in the zone. If not a couple of LSs will farm and sell in bazzars or AH. Making the gear mean even less.

Gennadi
07-21-2011, 10:20 AM
My story would be <add story here>

Leonlionheart
07-21-2011, 12:27 PM
No. whiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiite

Francisco
07-21-2011, 12:53 PM
It really helps with posts like this if you picture the OP sitting at a desk in his private study, wearing spectacles, a robe, by a fire and writing out his post on expensive stationery with a quill pen, while clearly putting a LOT of thought into what he's writing.

Concerned4FFxi
07-22-2011, 08:21 AM
thx for the worthless posts guys, way to jog your brain for some 99end game ideas. i could have writen my post in columns or triple spaced, it doesnt matter if i puncuated correctly its about the context/content of what i wrote if you wanna complain, complain about whats written... although some of you seem to just want to complain about something you haven't even taken the time to read; brillant!

Kwate
07-22-2011, 08:25 AM
Seriously, please edit your paragraphs in your OP if you want this to be taken seriously. Otherwise chalk this up as another dead troll thread.

Korpg
07-22-2011, 08:27 AM
Holy wall of text Batman.

Zaknafein
07-22-2011, 08:52 AM
thx for the worthless posts guys, way to jog your brain for some 99end game ideas. i could have writen my post in columns or triple spaced, it doesnt matter if i puncuated correctly its about the context/content of what i wrote if you wanna complain, complain about whats written... although some of you seem to just want to complain about something you haven't even taken the time to read; brillant!

If you mail me two excedrin in advance I will give it a whirl.

ShadowHeart
07-22-2011, 09:16 AM
i read through that mess and no way this game turns into fail voidwatch i will quit tomorrow... to me its as useless as walk of echoes lol

they need to make new lands liek was discussed months back like land of the mithra / galka hehe

or as i may have suggested return to the sea ( tavnazian region) to find the lost world of Atlantis below the seas

but more voidwatch i will /wrist :s almost no one does them now already in my server

Dauntless
07-22-2011, 09:42 AM
Please just space it out and we'll all stop complaining.

Zaknafein
07-22-2011, 09:46 AM
Please just space it out and we'll all stop complaining.

Truer words have never been spoken.

Insaniac
07-22-2011, 09:51 AM
I really liked the part where the chemistry teacher had lung cancer and then started cooking meth so that his family would have money after he died.

Panthera
07-22-2011, 10:29 AM
My advice to the OP is that if you want your ideas taken seriously, you must take them seriously enough yourself to present them as if you cared about them. In addition to formatting issues (which I've noticed in other posts of yours), there's also spelling issues for which there is just no excuse given that the spell checker will at least point them out for you. Take this as constructive criticism, unless of course you are merely trolling.

As for your idea, one problem is that it's heavily dependant on old content that poses no challenge anymore. The gear from it is outdated, so I just don't see people wanting to do this just so that they can get back stats they already had. If unlocking stats permenantly were possible by defeating monsters in the areas you described, that might be something. Or, monsters that are higher level to 99s. Even so, we need new challenges for our new levels, not grinding through whatever we missed on our way to 90. Further, I myself never cared for the stat-unlocking element of Salvage, and by this point in the game, people enjoy getting stronger yet via buffs from defeating NMs. Merely unlocking stats is anti-climactic by comparison in the progression of the game.

Leonlionheart
07-22-2011, 01:46 PM
That's a hell of a lot of work for just a troll.

Nebo
07-22-2011, 02:22 PM
thx for the worthless posts guys, way to jog your brain for some 99end game ideas. i could have writen my post in columns or triple spaced, it doesnt matter if i puncuated correctly its about the context/content of what i wrote if you wanna complain, complain about whats written... although some of you seem to just want to complain about something you haven't even taken the time to read; brillant!


...it doesnt matter if i puncuated correctly its about the context/content of what i wrote...


•Please try to write in paragraphs that are both easy to read and understand.

It matters.

Zyeriis
07-22-2011, 03:55 PM
thx for the worthless posts guys, way to jog your brain for some 99end game ideas. i could have writen my post in columns or triple spaced, it doesnt matter if i puncuated correctly its about the context/content of what i wrote if you wanna complain, complain about whats written... although some of you seem to just want to complain about something you haven't even taken the time to read; brillant!
Nice attitude. I'll read it when you make it readable, until then, no, you won't receive any input upon it from me (because I can't know the content of something I won't/can't read). How hard is it to hit enter once or twice every few sentences? Certainly nowhere near as hard as it is to read when you don't.

SilverObi
07-22-2011, 05:05 PM
If I remember correctly, the fact that our Abyssea-selves failed to defeat Promathia was the direct cause of the dimensions crashing into each other and causing all the hullabaloo. Basically any alternate dimension in which Promathia is resurrected will eventually take dominance in the multiverse and collapse them all into one before destroying everything.

(I still think the whole alternate reality/multiverse shtick SE has been on the past few years for us is them giving a subtle nod to the different servers)

So from what I could glean from that brick of text, the original plot of OP's idea has already been averted with the destruction of Shinryu. After that I got lost in all those letters.

Andrien
07-22-2011, 05:26 PM
The ONE. From the movie "The One"

Duelle
07-22-2011, 05:39 PM
'Return to the Mothercrystal' - retailing 2012 (storyline may need to be changed to compliment voidwatch's storyline, this is an idea if my 'story' is off then it needs changing so bear with please)

- - - - - - - - - - - - - - - - - - - - - - - - - - -

Upon zoning into abyssea paradox after the final CS from Prishe and your final brew CS, players will receive a new CS that continues the abyssea story arc. This new CS informs players that after defeating the twilight god in abyssea, a rip in the fabric of space-time has formed, or has it been there all along?

It seems that Shinryu planned to take over all dimensions and absorb all worlds, not just abyssea! To do this, before your player vanquished Shinryu, the twilight god contacted other HNM accross our world of vanadiel and gave them a shard of its power in order to resurrect itself inside the mother crystal itself in a final attempt to destroy everything from where it all began.

Speaking to Prishe again will give players the option (one way only) after the new CS to enter the 'Void Zone' which surrounds the mother crystals. This new zone, the Void Zone, will be similar to Salvage in that certain pathos are attributed to all players entering the zone.

High level true sight/sound/linking mobs are everywhere in the zone. Deep within the 'Void Zone', players find the 'gates of hades' and discover that the Void NM come from the rupture in time/space caused by Shinryu of abyssea.

Guarding the gate is a HNM cerberus (respawns every 2hr, the idea is that its up enough to hinder players but not enough that a small party of soloist can't sneak by once its killed and touch the gate. This allows small groups and casual players the glory of short adventures to some parts of the new endgame, but still reserves the hardest and most rewarding parts of the region to players whom have earned more access).

Anyway, about the gate. The idea is, that you must obtain the title or have obtained the titles of certain HNM to unlock related pathos (negative stats). You do so by clicking the gates of hades, which will remove any pathos which you have defeated related HNM for such as AV PW.

Every time you enter the region from the abyssea paradox you need to click the 'gate of hades' to remove pathos (and like i said the gate will be deep inside the zone, so it won't be a picnic every time you zone here, even if you have all pathos unlocked you still need get to the gate each time you enter the crystal region), although you need only obtain the titles once per related pathos. Any player who has fully unlocked their pathos may enter the 'Valzh Crystal Zone', an option granted when clicking on the 'gates of hades'.

Inside the 'Void Zone' are three smaller gates guarded by other HNM on similiar respawn timers, these smaller gates lead to the other three crystal zones, 'hola' 'dem' 'mea'. Players wishing access to the final dungeon called 'hades' will need to acquire three KI dropped from 3 separate HNM zone bosses (KI drops to alliance when killed), one found in each of the 'hola' 'dem' 'mea' zones, and the HNM Hades found in 'Valzh' must not be up (alive) in order for the 'gates of hades' to be unlocked.

This will create 3 endgame type area of play.

The first is a general wide access zone, 'mea' 'dem' 'holla' and 'void zone'. The second zone would be 'Valzh', being that only people who have all their pathos unlocked can enter here, I imagine this will be more a low man/highly geared experienced player area where alliances are formed once inside in order to accomplish common goals. This zone is also home to the HNM Hades, who moves very slow and has obvious movement paths so it can be easily avoided, but near flee speed once it aggros (true sight/sound).

Hades will be such a hard HNM people would hate my guts, but Hades will also act like a mob from Walk of Echos, in where only this mob can be attacked/killed by anyone in the zone, reguardless of claim. Drops will be similiar to Walk of Echos where there's a zone wide treasure pool once Hades dies and players in the top 3 will get personal chests.

Hades will repop every JP midnight, regardless of last time of death, and the gates of hades will close for one hour afterwards, kicking everyone out of the 'hades zone'. Also, players have 3hrs in 'Valzh' before being kicked out reguardless of Hades HNM and 3 hours in 'hades' per real life day reguardless of Hades pop or not.

So the second zone, 'valzh' will give a few rare/ex items that are outstanding, so players can show off their list of accomplishments by owning one of these super rare items (needing AV PW and a few other titles should account for something, therefore my idea rewards those players the acccess to these drops).

Finally, after sending an alliance's top players into 'valzh' with other players from other alliances throughout the zone to kill Hades and after a few nights of KI farming in 'mea' 'dem' 'hola', your alliance can enter 'hades zone' for three awesome hours where shinryu and many other horrors await your farming pleasures.

Possibly make 'hades zone' restricted to one alliance only or make the zone similar to twilight bcnm (there can be up to three bcnm at one time) or a special reserved zone where only one alliance can be in zone at a time, similiar to old dynamis (hades zone only). The entrance for 'hades zone' will be a swirling vortex next to the 'gates of hades'.

Hades is discribed as the rupture of time/space inside the mother crystals caused by Shinryu of abyssea. This hades and the entire 'Crystal Region' is not abyssea and is a part of our world (so no abyssites/atma), although to get to it you need be teleported there by Prishe of the abyssea paradox. I'd also consider non-rare/ex gear/items/drops in this final zone as only a linkshell/allaince could properly farm it. I feel my idea caters to many people, both casual gamer and veteran alike.

Granted many will say, oh that's too much we want end game on a platter, then to you I say there's another abyssea add on in the works i'm sure. Abyssea is a wonderful concept, many hours and thrills. But 99 endgame should challenge the player, and especially at 99 should focus on all the entire games story and histories.
---------------------------------------------

Took some editing liberties to help flesh some of it out, but I did my best.

Ezrin
07-22-2011, 06:15 PM
i red through that mess and no way this game turns into fail voidwatch i will quit tomorrow... to me its as useless as walk of echoes lol

they need to make new lands liek was discussed months back like land of the mithra / galka hehe

or as i may have suggested return to the sea ( tavnazian region) to find the lost world of Atlantis below the seas

but more voidwatch i will /wrist :s almost no one does them now already in my server


+1

I really want to see the far east as the next disc expansion, but who knows if we will get lucky enough to see another one.

Zaknafein
07-22-2011, 09:46 PM
Yeah not so bad once Duelle took the effort to space your post out. Only part I didn't care for was the WoE style drop for the last boss. That "everyone" gets to lot concept is what made WoE wildly unpopular. Chests for the top 5 performers zone wide. Sure makes good sense. An alliance killing it with the assistance of a few random ppl, and the main loot pool should be only accessible by the alliance. Add in some ampoule type system, and the random ppl get a shot at performance chests, and building ampoules to get gear. Overall decent concept. Just wish you'd taken the time to space out your post instead of letting someone else do the work for you.

Panthera
07-25-2011, 11:53 AM
Took some editing liberties to help flesh some of it out, but I did my best.

You know, I did something just like your edit, but didn't post it. Yours looks about like what I had, so it may sound self-serving, but good job ;)

Tagrineth
07-25-2011, 12:31 PM
It really helps with posts like this if you picture the OP sitting at a desk in his private study, wearing spectacles, a robe, by a fire and writing out his post on expensive stationery with a quill pen, while clearly putting a LOT of thought into what he's writing.

Don't forget the massive pipe. Think Ingluorious Basterds.

Zatias
07-25-2011, 04:57 PM
I confess I couldn't read much past the first line... but actually laughed aloud when I saw the tag of this thread. I expected a concept of endgame more than a story outline judging from the title. Thanks for posting paragraph form Duelle XD

Not that bad of an idea though. Would have been better if didn't "spoil" the story while describing the battles D;

Concerned4FFxi
08-01-2011, 03:44 PM
lol, i have to admit the spacing does the content justice. In the future if i post an epic story like this one ill be sure to space properly as i see a more serious discussion can be engaged. Shame that some of you have to be picky like that, but its did clean up nicer with the spacing so i'll concede the point and admit that. Also, at first i thought my idea was not well recieved, but after the spacing i see that some of you would agree with parts of the concept. And, indeed lots of us would like to goto the mithra homeland or other areas mentioned in lore, but i thought that would be out of the question and just kinda hoped for at least a 99end game. thx