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Ritsuka
07-20-2011, 06:10 PM
Well I noticed alot in the picture's and what not cor seems to have 4 barrels with there gun but yet only 2 quick draw shots. I think it would be pretty cool to have a real gun with 6 shots. I mean sleep doesnt last long 40 seconds most of the time. I like the idea of the 3 roll buffs as well that would be a plus. But please SE gives us more quick draw shots 6 would be awsome. Wide scan would be plus a well :D
I also think its kinda weak how thf can use higher bullet then cor sense gun is the only range weapen there able to use -.- The 25+ rng acc bullet just for cor was pretty nice but you made so hard to get nobody ever used them. And you still can make them lol

Seha
07-20-2011, 06:32 PM
6 charges for QD are too many. That would mean dealing something like 6-12k dmg in 6 seconds at the start of a battle...I'd be happy if they gave us at least only one more charge, maybe at an x level.

As for the manifesto, with this new 3 rolls thing I think PR recast merits will become vital...or else we'd be spending all time buffing and just forget even bringing a weapon. As it is, it seems to me that we'll only have the time to QD and WS(not that I dislike it honestly), but time for shooting won't be much.
The ability to enhance the rolls is good, and I hope it's potent. As I hope that by revising certain rolls they mean buffing them up.

Ritsuka
07-20-2011, 06:35 PM
lol your mind is stuck in abyssea this hole game isnt aby -.- An averge QD doesnt do Jack s#$# outside most of the IS out side of aby lol

Seha
07-20-2011, 06:38 PM
Yeah outside it can't do 2k, but still can do 500ish~.

Anyway it'd be broken.

Ritsuka
07-20-2011, 06:42 PM
ya would nice to beable to do something liek that. I mean pup can do 4,000 nukes (outside of aby) Well cor got stuck with slug shot only. I mean if done right it does do decent damage but lets face it they wont beat ranger lol. I think it would balance it out with more then 2 charge's for QD and lets hope and pray w/e they add new isnt like abyssea i mean its nice and all to go to place to do stupid damage but its done did now lets move on.

hiko
07-20-2011, 07:52 PM
6QD is a bit too much. i think a trait or JA that gives chance to QD without using charge

Need ways to have ourself well buffed and not being stuck with roll other needs : pianissimo like ja, or "roll lock"(self only, last roll used cant be overwritten )

Panthera
07-21-2011, 01:47 AM
6QD is a bit too much. i think a trait or JA that gives chance to QD without using charge

Need ways to have ourself well buffed and not being stuck with roll other needs : pianissimo like ja, or "roll lock"(self only, last roll used cant be overwritten )

Indeed, Pianissimo and Fortismo would really hit the spot for Corsair.

...I'm surprised to hear they want to increase the number of Rolls we get from 2 to three... and I'm even more shocked to not hear the Bard's singing turn into QQing, particularly when they have to get an Empyrean to have the same privelage.

Also, Cor needs a greater variety of Hexaguns. We've only been complaining about this since ...ToAU.

They did specifically mention various rolls getting a boost. What rolls do you all think need the effort?

Seha
07-21-2011, 02:08 AM
I'm surprised to hear they want to increase the number of Rolls we get from 2 to three... and I'm even more shocked to not hear the Bard's singing turn into QQing, particularly when they have to get an Empyrean to have the same privelageI wouldn't compare the two things. Bards don't have a long, shared recast timer on their songs. It's pretty different.

Panthera
07-21-2011, 02:26 AM
I wouldn't compare the two things. Bards don't have a long, shared recast timer on their songs. It's pretty different.
True, but the duration of the buffs are pretty long--much to the envy of Pups. The long shared recast shouldn't stop a cor from keeping up at least 2 rolls at a time, if not a mage roll or two as well.

Yinnyth
07-21-2011, 02:51 AM
Well I noticed alot in the picture's and what not cor seems to have 4 barrels with there gun but yet only 2 quick draw shots. I think it would be pretty cool to have a real gun with 6 shots. I mean sleep doesnt last long 40 seconds most of the time.
Ooo, rough start to the post. Base duration on light shot is about 80 seconds long (20 seconds longer than sleep 1). If your light shot is lasting less than 40 seconds, you're getting resisted, which is not a good reason to argue that corsair needs more QD charges.

Most people don't realize this, but corsair is capable of a pretty powerful zerg tactic simply by spamming quick draw and random deal. 6 corsairs in one party together, all 6 use QD twice, one uses RD, then repeat until all RDs are burnt. Afterwards, one uses wild card, and the whole sequence is repeated again. 12 quick draws per random deal, 6 random deals per wild card, 6 wild cards; or 432 quick draws limited only by how organized the group is. Quick draw also doesn't give the enemy any TP so unlike other zerg tactics, enemy WSing isn't as big a concern. If you were to allow 6 quick draws per corsair, we'd be looking at 1296 quick draws per party in that zerg tactic (heaven help us if someone actually managed to get together a whole alliance of corsairs).

Ashvrei
07-21-2011, 03:13 PM
Hello,

Any off off topic comments have been removed. Let's keep it on the main subject so we can continue the conversation.

Thank you,
SQUARE ENIX Moderator

hiko
07-21-2011, 04:47 PM
True, but the duration of the buffs are pretty long--much to the envy of Pups. The long shared recast shouldn't stop a cor from keeping up at least 2 rolls at a time, if not a mage roll or two as well.

as a brd if you want to you can buff everybody with 2 different song, as a cor try to keep 2rolls for mages, 2rolls for melee, 2roll for range attacker.... , cant recast a roll already active (old multi DDPT zerg where you want all DDs with same buff, and it'd take forever to do)

Malamasala
07-21-2011, 09:28 PM
Harsh. My 50% on topic post just disappeared. Is it too much to ask for Moderators to try and use the edit button?

As I was saying. Did you really mean "envy of Pups" and not "envy of Brds"? Because I don't see why PUP out of all jobs would envy the duration of COR rolls. Especially since they themselves can get pet enhancing rolls that last just that long. (Chances are they won't get it though, since it is too much work targeting a single person with 2 rolls)

Hoshi
07-21-2011, 11:02 PM
Ooo, rough start to the post. Base duration on light shot is about 80 seconds long (20 seconds longer than sleep 1). If your light shot is lasting less than 40 seconds, you're getting resisted, which is not a good reason to argue that corsair needs more QD charges.

Most people don't realize this, but corsair is capable of a pretty powerful zerg tactic simply by spamming quick draw and random deal. 6 corsairs in one party together, all 6 use QD twice, one uses RD, then repeat until all RDs are burnt. Afterwards, one uses wild card, and the whole sequence is repeated again. 12 quick draws per random deal, 6 random deals per wild card, 6 wild cards; or 432 quick draws limited only by how organized the group is. Quick draw also doesn't give the enemy any TP so unlike other zerg tactics, enemy WSing isn't as big a concern. If you were to allow 6 quick draws per corsair, we'd be looking at 1296 quick draws per party in that zerg tactic (heaven help us if someone actually managed to get together a whole alliance of corsairs).

We took down Ovni back at level 80 this way, it was great fun!

Camate
08-11-2011, 09:32 AM
Greetings corsairs of Vana’diel! I bring you some information that may perhaps be useful in waging war with your mortal enemies the ninjas because you know…Yar-har-fiddle-dee-dee, you are a pirate~! *ahem* sorry. Without further ado…


In the concept there were a lot of ideas about rolls, but what are you thinking for marksmanship?

Since marksmanship is of course an important aspect of corsair, we are looking into this, but first we would like to make adjustments to Phantom Roll and Quick Draw. Once Quick Draw’s usage is improved, we would like to perform marksmanship adjustments to go along with it.


Add direct enfeebling effects to Quick Draw.

How about something like this?

-If there is no enfeeble effect on the enemy, it adds a weak enfeebling effect.
-If there is an enfeebling effect on the enemy, it enhances that effect.
-If you stack Quick Draws, the effect is enhanced.

We are looking into enhancing effects through merit points.


Add new shots for Quick Draw.

Currently we do not have any plans to add new shots. However, we are continuing to look in the direction of adding new stats to the existing shots.


Make it so the effects of Phantom Roll scale with your level.

We are planning to revamp this, but since there are a lot of rolls to consider we are going to need some time to examine it. Also, since the increase in effects from the job bonuses are quite potent, we’d like to look into making adjustments to better utilize this.


Reduce the recast times for Phantom Roll/Double-up.

Since we just implemented a reduced recast time when rolling an XI for Phantom Roll in the last version update, we would like to monitor the balance. If we reduced the timer for Double-up any more, it would affect animations and effects, so we are not thinking of reducing it by a lot.


Add an ability that makes the AoE roll effects into a single target effect.

For the current Phantom Roll system, making this possible for Double-up is extremely difficult. In order to do this we would have to totally revamp the entire Phantom Roll system, so unfortunately we will not be able to do this. However, there is a possibility to create an ability like Tenuto that will limit the effect to yourself.


Revamp the effects of the current rolls. (Especially Gallant’s Roll and Choral Roll)

We will be revamping the effects of all rolls. (Gallant’s Roll is by no means weak, but it’s tough to use because of the resist associated with reflect-related damage.)


Since there is a chance to Bust when rolling, make roll effects stronger than songs or other similar effects.

Though it will depend on what you roll, the effects of Phantom Roll are already set to be slightly stronger than songs. However, especially for rolls with a static effect value, we are planning to make adjustments because there are cases where revamps will be necessary to go along with the future level cap increases.


Organize Puppet Roll, Drachen Roll, and Beast Roll into one roll.

If we were to organize all the pet enhancing effect rolls into one, each effect would have to become weaker. We believe it would be better to make adjustments to the effects so that you can choose the appropriate roll depending on the situation.


Make the effects of rolling an XI and the effects of unlucky/lucky numbers noticeable.

We are planning to make further changes to the effect when rolling an XI. We do not have any plans at the moment for changing the effects of lucky/unlucky numbers any further.


We would like the stats of hexaguns to have different properties than guns and crossbows.

We would like to explore what unique characteristics would be good.


Give Wildcard a different use besides aiming to simply reset two-hour abilities.

Though it’s tied to luck, the effect when Wildcard hits is really big, so we do not have plans of trying to top this.


Lower the price of the dice sold by NPC vendors.

Taking into account the balance with other magic scrolls, we have no plans at the moment to make any significant reductions in price. Since the method of obtaining dice is limited to NPC shops only, there is no real aspect where they are circulated amongst players, but the plus to this is that you can buy them at a stable price.

noodles355
08-11-2011, 10:11 AM
What about ammunition? Ranger shouted about ammunition and you responded with nothing. Corsairs have also shouted about ammunition, and come the day when we get a reply, we are also ignored on the issue.

Camate. Why does the dev team continue to ignore the huge problem that is the unavailability and cost of ammunition for ranged attacking jobs? If you don't know, or they haven't given you a statement about it to pass on then that's fine, but at least tell us that you're still waiting instead of just completely ignoring us.

You really underestimate how far a "I haven't recieved word on this yet" or "i don't know what the dev team has in store yet" goes. It's SO much better than just remaining silent. I know you keep following the topics after an announcement like this one - you often reply to silly joke posts. So knowing you will read this, please don't ignore it.

Ammunition is a very serious issue for both Ranger and Corsair (I had to pay 30k gil for ONE Oberon's Bullet. Not a stack of bullets, but one single bullet). All we want to know is that someone, somewhere at SE has acknowleged that this is a serious issue for us, even if we don't get a reply from the dev team on it immidiately.
The cost sucks, but as mentioned in numerous other topics, the bigger issue is the availability. Few people play ranger or corsair, there is low demand for ammunition. Coupled with the rarity of the materials for the synths, most crafters don't see it as worthwhile.

Camate
08-11-2011, 10:29 AM
We already put in a request to the dev. team regarding ammunition-related concerns. However, instead of holding up the release on these posts, we chose to proceed with them and update with further details after the fact.

Panthera
08-11-2011, 11:11 AM
We already put in a request to the dev. team regarding ammunition-related concerns. However, instead of holding up the release on these posts, we chose to proceed with them and update with further details after the fact.
Make Corsair-only bullets, really good, cheap ones (from Synergy, you know you want to) that make Rangers as green with envy as hats on their heads! And when they complain about how it isn't fair, Corsairs can say,"Hey, what can you do? Luck of the draw, luck of the draw..."

Urthdigger
08-11-2011, 12:00 PM
Yar-har-fiddle-dee-dee, you are a pirate~!

http://www.youtube.com/watch?v=Jbq_1Wy70rE

Done by the person who draws the FFXI webcomic Lvl-up no less.

Coldbrand
08-11-2011, 12:01 PM
Magic Attack Bonus bullets would also be extremely welcome, please don't make them COR exlcusive though for wildfire rangers

Alhanelem
08-11-2011, 12:18 PM
Though it’s tied to luck, the effect when Wildcard hits is really big, so we do not have plans of trying to top this. I don't think they want it to be "topped," just different- that is, resetting 2-hours shouldn't be the only possible effect that is regarded as useful. Few people actually use wild card like a real 2-hour. Mostly people just try to reset people's 2hours in towns for gil.

SpankWustler
08-11-2011, 12:28 PM
We already put in a request to the dev. team regarding ammunition-related concerns.

If Oberon's Bullets ever became widely available, regardless of price, I would fist-bump the entire universe with such a feeling of bro-ship that the rivers and oceans would run a sickly yellow with Milwaukee's Beast Lite.

That aside...

The easiest way to make Quick Draw more powerful would be to simply lower the recast time. Forty-five seconds can be an eternity when it comes to abilities that are meant to deal damage and generate TP, which is the most frequent use of the ability nowadays. Although this might not jive well, since it's also a timer for a sleep effect.

Adding a base enfeebling effect, however, sounds pretty awesome too.

Edit: I would fist-bump the universe twice if Corsair gained a Tenuto-like ability. While the ability is far from useless for Bard, it would be even more better good plus for Corsair since the base job has several aspects other than buffing.

No longer would a single innocent Corsair suffer under the yoke of tyranny that is Evoker's Roll. It would be a glorious day.

Alhanelem
08-11-2011, 01:17 PM
(I had to pay 30k gil for ONE Oberon's Bullet. Not a stack of bullets, but one single bullet)There's really no reason for this. They don't cost nearly that much to make. The problem is the crafts required, only a handful of people can easily make them, so they choose to capitalize on this and sell them one bullet at a time (even though they're crafted 33 at a time). This is a player problem, not a game problem.

Ezrin
08-11-2011, 01:35 PM
http://www.youtube.com/watch?v=Jbq_1Wy70rE

Done by the person who draws the FFXI webcomic Lvl-up no less.

Actually, it's from a show that used to be on Nickelodeon called Lazy Town.

noodles355
08-11-2011, 01:37 PM
We already put in a request to the dev. team regarding ammunition-related concerns. However, instead of holding up the release on these posts, we chose to proceed with them and update with further details after the fact.
Thank you so much for this reply Camate. We were all fearing that, having recieved updates on both Rng and Cor that didn't address the issue, that it had been ignored. Just knowing that something has been said is great to know and gives us hope for the future.

Frost
08-11-2011, 01:56 PM
I've asked before, but is it possible to get more Quickshot Charges please?

SpankWustler
08-11-2011, 02:09 PM
There's really no reason for this. They don't cost nearly that much to make. The problem is the crafts required, only a handful of people can easily make them, so they choose to capitalize on this and sell them one bullet at a time (even though they're crafted 33 at a time). This is a player problem, not a game problem.

If you're only referring to the cost, you make a good point. If you're referring to the larger problem that is availability, you're a bit off.

I seriously doubt that the player-base is responsible for Fool's Gold Ore only dropping as a Campaign Union spoil, however. If we are, we should really stop shoving that Fool's Gold Ore back into the corpses of whatever is dropping it. It's just not economically sound!

Don't try to hide it under that mining point after digging it up, either! Yeah, you! I see you!

Malamasala
08-11-2011, 03:18 PM
If we were to organize all the pet enhancing effect rolls into one, each effect would have to become weaker. We believe it would be better to make adjustments to the effects so that you can choose the appropriate roll depending on the situation.


Go back and tell them that in a mixed part rolling chaos roll gives +attack to 4 melee, and beast roll gives +attack to 1 pet, meaning pet rolls are already in normal situations 25% the potency of normal rolls. Claiming it needs to be weakened for becoming 75% as good as other rolls with being 3 in one is just ignorance from developers who have no connection to how the game is actually played.

And offtopic (which we already have a moderator complaining about so who knows what happens to this post), it seems rather silly that SMN has 1 merit for macc, 1 merit for mab, 1 merit for acc and 1 merit for attack, while PUP has 1 merit for macc/mab and 1 merit for acc/attack. If there was any kind of "if combining, we need to make it weaker", then you need to re-address PUP merits and weaken them. But personally I think putting multiple things on the same thing works fine. Double stats on PUP merits is fine, double stats should have been on SMN merits, and double/triple pet buffs should be on one roll.

The only balance issues here is if someone goes 1 COR 5 PUPs. And I'll tell you when that miracle happens.

noodles355
08-11-2011, 04:05 PM
Go back and tell them that in a mixed part rolling chaos roll gives +attack to 4 melee, and beast roll gives +attack to 1 pet, meaning pet rolls are already in normal situations 25% the potency of normal rolls. Claiming it needs to be weakened for becoming 75% as good as other rolls with being 3 in one is just ignorance from developers who have no connection to how the game is actually played.Devil's advocate: Full Summoner parties.

Seha
08-11-2011, 06:35 PM
Tenuto YES! QD enfeebling good!
But god please consider in your upcoming revamp of the merit system to raise the recast merits for PR and QD to 5 seconds per upgrade! <_<

And I still want Bounty shot and Triple shot inverted! >_>

Urthdigger
08-11-2011, 09:40 PM
Actually, it's from a show that used to be on Nickelodeon called Lazy Town.

I'm aware of that, I probably should have clarified that the ANIMATION was done by him.

Mirabelle
08-11-2011, 10:36 PM
I've hit for 1300 outside Aby with QD. And outside Aby other players damage ain't so hot either so it's all relative.

But I agree that given a 3 roll system and the XI thing, COR's will spend more time buffing and will have less time to be engaged with the mob. Having more instant damage abilities like QD available will still allow COR to blend damage with buffing, rahter than resorting to a pure buffer/support role.

Siviard
08-11-2011, 11:37 PM
Pirates vs. Ninjas!

http://www.werbopbop.com/episodes/bop0015.php

Malamasala
08-12-2011, 01:16 AM
Devil's advocate: Full Summoner parties.

Counter Devil's advocate: How many make Full Summoner parties with a COR rolling pet MAB now? Because it wouldn't be stronger than that with 75 pacts, and not stronger than a full Summoner party rolling acc/att rolls today for 70 pacts.

Only thing this overpowers, is that CORs only have to roll 1 instead of 2 buffs. (Will be 2 in a SMN party since you'd roll evokers. Would be 1 in a BST or PUP party because they don't want refresh)

Quetzacoatl
08-12-2011, 01:19 AM
Tenuto YES! QD enfeebling good!
But god please consider in your upcoming revamp of the merit system to raise the recast merits for PR and QD to 5 seconds per upgrade! <_<

And I still want Bounty shot and Triple shot inverted! >_>
First paragraph I agree with. RNG getting Triple Shot would be stupid, though- they're fine without it as is.

Yinnyth
08-12-2011, 01:29 PM
How about something like this?

-If there is no enfeeble effect on the enemy, it adds a weak enfeebling effect.
-If there is an enfeebling effect on the enemy, it enhances that effect.
-If you stack Quick Draws, the effect is enhanced.


If you add enfeebles to quick draw aside from light and dark shot, please consider adding the damage back onto light and dark shot. I realize this may be difficult to implement seeing as how light shot causes sleep, and there may be conflicts with the concept of causing both damage and sleep in one ability. However, I frequently find myself wishing I could cause light or dark elemental damage because the enemy is weak to it, because the weather/day is light/dark, or both.

Seha
08-12-2011, 05:47 PM
Dark dealing dmg would be very good, also for Leaden's boost. Only problem I see with Light dealing damage..."I'm charmed, sleep me! *bang* I said sleep, not kill!"

Karbuncle
08-12-2011, 08:21 PM
If you add enfeebles to quick draw aside from light and dark shot, please consider adding the damage back onto light and dark shot. I realize this may be difficult to implement seeing as how light shot causes sleep, and there may be conflicts with the concept of causing both damage and sleep in one ability. However, I frequently find myself wishing I could cause light or dark elemental damage because the enemy is weak to it, because the weather/day is light/dark, or both.

Adding damage back to light shot should not be a problem, It could simply be an added effect at the end.

Similar to sleep Bolts, which sleep a mob even while doing damage. You can even WS with a Sleep bolt and still sleep the mob. (Same goes for Bloody bolts, or any status bolt AFAIK)

hiko
08-12-2011, 08:40 PM
Dark dealing dmg would be very good, also for Leaden's boost. Only problem I see with Light dealing damage..."I'm charmed, sleep me! *bang* I said sleep, not kill!"

next update whm might get charmna (posted in some manifesto)so it wont be an issue.

fire shot enfebling? (addle? ) please no DoT

Seha
08-12-2011, 08:59 PM
You don't always have a whm. Was just describing a scenario.

Karinya_of_Carbuncle
08-12-2011, 09:28 PM
We will be revamping the effects of all rolls. (Gallant’s Roll is by no means weak, but it’s tough to use because of the resist associated with reflect-related damage.)

And because usually only one or maybe two players are actually getting attacked, but you have to put it on all players within range (because of the lack of Pianissimo-like ability). Maybe it would be worth using if it also reflected damage from TP moves (if a monster uses something like Whirl Claws and takes reflect damage from each player hit, then it could actually make a substantial contribution to overall party damage compared to something like Chaos, Fighter's, Rogue's, etc).

The odd thing about it is that it's only useful on tanks because it's a reflect, but it doesn't actually help them tank -- so nobody really wants it. Worse, it doesn't work on blink tanks, which are heavily preferred for all content and have been for years. And when in the last couple years is there ever a PLD in party anyway? All but the most stubborn or extremely overgeared are playing their other jobs.

The third slot might allow it to see some use in situations where otherwise there are 2 better rolls to use, but I think that in most cases there are going to be 3 better rolls to use.



Though it will depend on what you roll, the effects of Phantom Roll are already set to be slightly stronger than songs. However, especially for rolls with a static effect value, we are planning to make adjustments because there are cases where revamps will be necessary to go along with the future level cap increases.


Evoker's comes to mind, possibly also Dancer's.

However, some stats already increase in effectiveness depending on the other stats of the player receiving them, such as Store TP, Double Attack, and critical hit rate. As much as I like COR, I wouldn't like to see Rogue's Roll become as powerful as Atma of the Razed Ruins -- because that kind of stuff HAS to go away or there can't be any balanced and challenging content for players over level 90.


Taking into account the balance with other magic scrolls, we have no plans at the moment to make any significant reductions in price. Since the method of obtaining dice is limited to NPC shops only, there is no real aspect where they are circulated amongst players, but the plus to this is that you can buy them at a stable price.

Yeah -- it's very stably 10x more expensive than a scroll. Do you actually look at the price of scrolls and compare them to dice? Price stability is not an advantage of dice, it's a disadvantage of dice. Scroll prices start high right after the update that introduces them but eventually come down, or you might get the drop yourself and avoid paying anything. Eventually most scrolls drop to 10k or less. The days of people doing BCNMs hoping to avoid spending that 300k on Erase are long past.

Dice prices start high and stay high forever. It would be one thing if it were happening to a job that had built-in Treasure Hunter and Gilfinder or didn't have anything else that it regularly had to spend a lot of gil on (ammo, cards, sometimes ninja tools), but... COR is a fun job but the one thing that keeps me ambivalent about playing it is that it's just so damn expensive all the time, and *especially* at update time. Individual dice cost more than tiger king hide (one of the most expensive pop items on my server), for crying out loud. Even when I spend most of my time on my other jobs, I still spend more money on COR.

Frost
08-15-2011, 09:37 PM
So....

Why respond to a thread about extending the amount of Quickshots.. and not address the issue?

Seems kinda lame.

Player: "Hey can you tell me if this car comes as only automatic? Or if I could get it manual?"

SE: "GLAD YOU ASKED! This car will get 40 miles to the gallon, AND has 4 doors! The suspension has been improved to offer you more control!"

Player: "But does it come in manual?"

SE: "It comes in 6 cylinder and 8 cylinder!"

Player: "..."

Karbuncle
08-15-2011, 09:44 PM
I'm assuming the reps can only respond to what they've been given answers too from the Devs...

And They probably have answers to some questions, and waiting on responses to some more, but since they didn't want to make some people wait (a lot of people whine about no responses), they came and gave us what answers they had.

Malamasala
08-16-2011, 12:48 AM
I always thought the light and dark shots should have done damage while debuffing. And of course Thunder shot should have had stun.

Wolfandre
08-16-2011, 03:28 AM
And offtopic (which we already have a moderator complaining about so who knows what happens to this post), it seems rather silly that SMN has 1 merit for macc, 1 merit for mab, 1 merit for acc and 1 merit for attack, while PUP has 1 merit for macc/mab and 1 merit for acc/attack. If there was any kind of "if combining, we need to make it weaker", then you need to re-address PUP merits and weaken them. But personally I think putting multiple things on the same thing works fine. Double stats on PUP merits is fine, double stats should have been on SMN merits, and double/triple pet buffs should be on one roll.

The only balance issues here is if someone goes 1 COR 5 PUPs. And I'll tell you when that miracle happens.

Hello everyone. I have graced the Cor Manifesto page with my first official forums post! Huzzah!

Ok. Down to business. Did PUP really just get asked to be nerfed? Again? And in the COR forums?! What?! I can let you think about balance issues for a second...Let's take into account that SMN has full control over their pet's huge damaging abilities (see: Predator Claw) while all PUP can do is 'suggest' that the automaton nuke. And it won't even be a good one unless we nuke it with Ice Maneuvers and stack on Pet gear (which never does ANYTHING for the master, save AF3), thus pulling away from the master's damage potential. I don't see nerfing PUP merits as the solution to your COR problems...

Now, just so I'm not moderated into oblivion, I'd love to comment about COR.
I'm not huge into COR, personally. It's more like a side project for me. As it stands, however, I never get into events because I'm not a Wildfire COR. I think what we really need, along with many of the suggestions mentioned in this thread, is something for the players to stop and want COR for events. Frequently I get 'No COR we have atma. Come RDM and heal.' Which just makes me QQ all over the place. When it comes to Abyssea, if you ain't Wildfire-ing, you ain't COR. Now, I'm probably not the only one this happens to, but certainly not within a minority. However, I can think of no solution to this problem that isn't overly game breaking...Maybe letting us Dual Wield Great Katanas? I dunno...

I would love enfeebles on Quick Draw, but I also agree with the notion that if the other elements are getting them, Light Shot and Dark Shot should have damage. It only makes sense. And Karb said it perfectly: Sleep Bolts can do it, why can't a JA?

Greatguardian
08-16-2011, 03:55 AM
Ignore Malamasala. They post in pretty much every single thread in the entire forum whining about Summoner and Spirits. Their ridiculous call for Pup merit nerfs has absolutely no bearing on or support from the COR community.

As for Abyssea, Corsair suffers from the same issue a lot of other DD and Buff jobs suffer from in Abyssea: Lack of necessity. Can Corsair do awesome damage with and without Wildfire? Definitely. Leaden Salute is a pretty consistent 3k with the right atmas, and COR builds TP very quickly. But people generally don't need that extra damage, if anything they're slowing damage down to get full procs. At the same time, players generally don't "need" the buffs that COR brings to the table in Abyssea.

However, I'm not particularly concerned with job necessity in Abyssea. The game is moving on, and any adjustments that could impact Cor's desirability in Abyssea would be unlikely to transfer over properly into overworld content where the balancing and needs of the job are very different.

Outside Abyssea, I would definitely like some more utility with Quick Draw. Perhaps shots could reduce Magic Evasion to the Shot element? This would make Fire Shot doubly important for Wildfire (as we're already using it for AF3+2 feet bonus), as the Emp WS's biggest drawback outside Abyssea is crippling Magic Accuracy values on anything of value.

Obviously, a roll that added JA Haste would be extremely powerful and would put the support spotlight on Corsair without challenging Bard's position in the buff totem. However, I'm not sure how much I really want this in the end because, frankly, 95% of Corsairs I see are godawful at the job. Full NQ Af3 with a trump gun and bronze bullets, really? Light staff fulltime? Considering how rare it is to see a Corsair that actually respects their pirate roots and gives a crap about being more than a crappy Bard lookalike, I'd hate to see what would happen if COR was given a reason to become mainstream/bandwagon.

Personally, I'd most appreciate updates that further strengthen the gap between skilled Corsairs, and Bard wannabes who show up naked and roll/AFK. I don't want the job to become so naturally powerful that everyone will flock to it, but I do want the job to be powerful enough to warrant real use by the playerbase in the hands of someone who cares.

Perhaps even "Daze" effects with 30-45 second durations that would be inflicted by our Quick Draw shots? Example: Wind Shot inflicts Wind Daze, granting all players who strike the given monster +5% JA Haste in a manner similar to Dnc's Sambas. Furthermore, perhaps these Daze effects can scale based on the damage dealt by the initial Quick Draw shot?

Yar har fiddle de-dee, shoot the gun or off the plank with thee!