View Full Version : Blue Mage - Job Trait Development
Tashan
07-19-2011, 03:53 PM
Hey All,
So recently, people are talking about the new spells Blue Mage will be getting on the road to 99.
But what Job Traits would you like to see the job get, and why?
Ravenmore
07-19-2011, 07:02 PM
Really hard to think of what I would like to see. I know that if we got TH even just TH1 thfs would sh*t bricks, if we got triple attack they would crap out the Flat Iron building. Maybe the -emnity JT whms and rdms get would be cool To have if /nin or anything other then /rdm/whm. More tiers of acc bouns and such would also be nice once we move out of abyssea. Kinda hard to think of anything that would not be overpowering or getting something that the jobs that got a JT before us haven't got the next tier yet like auto refresh T2.
Defiledsickness
07-20-2011, 12:05 AM
i like your ideas so far. and i dont think they're overpowered i mean War only gets Double Attack 1 and we get it too so... ya. (and the rest of war's JT's are for tanking with a shield lol)
too bad Rdm doesnt have a trait like Drk where you get TP from using spells. then we could hope for that :P
a parrying bonus trait would be cool ^^
Zagen
07-20-2011, 12:23 AM
I'd like to see these, probably more but all I can think of for now:
Dual Wield 3 (probably at 99)
Occult Acumen - Why doesn't the only job in the game this truly benefits get it ~_~
Gotterdammerung
07-20-2011, 12:28 AM
widescan would be cool.
Prothscar
07-20-2011, 01:48 AM
Occult Acumen - Why doesn't the only job in the game this truly benefits get it ~_~
Doesn't work with blue magic. It would have to be an entirely new trait.
Zagen
07-20-2011, 02:14 AM
Doesn't work with blue magic. It would have to be an entirely new trait.
~_~ lame haven't tried BLU/DRK, just assumed it worked. So ya the BLU version would be nice :D
Defiledsickness
07-20-2011, 02:27 AM
occult acumen works with dark magic only, so only works for drk when you cast drain/aspir
Zagen
07-20-2011, 03:56 AM
occult acumen works with dark magic only, so only works for drk when you cast drain/aspir
Works great with elemental magic too, then again the trait does say that so I would hope it did >.> I just assumed it bled over to other magics and wasn't exclusive since I hadn't actually tested that.
xbobx
07-20-2011, 03:59 AM
I would love widescan also
Kwate
07-20-2011, 04:23 AM
Triple Attack & widescan would be nice, but personally I would like more cost savings for existing traits ie, counter, fast cast, store tp, DA , etc.
Raxiaz
07-20-2011, 09:21 AM
Wide scan would be lovely, as would our own version of occult acumen... but I think SE decided against giving us that because it would be too over-powered. Even at 1-2 TP per spell, it's still pretty ridiculous considering most of our spells are so quick to cast.
I would also love reduced costs for existing job trait combinations. Most notably, Fast Cast and Conserve MP (or at least give us spells that are actually relevant to us for these traits). Would love to see Counter get some new spells to combine with it. Enervation is one of the most useless spells BLUs have.
Habiki
07-20-2011, 12:13 PM
Wide scan would be lovely, as would our own version of occult acumen... but I think SE decided against giving us that because it would be too over-powered. Even at 1-2 TP per spell, it's still pretty ridiculous considering most of our spells are so quick to cast.
I would also love reduced costs for existing job trait combinations. Most notably, Fast Cast and Conserve MP (or at least give us spells that are actually relevant to us for these traits). Would love to see Counter get some new spells to combine with it. Enervation is one of the most useless spells BLUs have.
Enervation can be great to set if your AoE killing.
Covenant
07-20-2011, 12:59 PM
I'd like to see expanding the tier's if blue job traits. SE already has this method established with "Clear Mind" so why can they simply expand all the others. I think Paladin and Redmage sub job are the only jobs to offer a second tier of job trait for bluemages?
As an aside what's with auto refresh costing so many spells to get job trait? Almost every other ability only requires two spells to get job trait. I understand that at lower lvls want to limit a blu's ability to swap out traits, but as we approach lvl 99 this reasonng is really lame. I'd like to see and increase of +2 tic for every 4 spells of blu
Neisan_Quetz
07-20-2011, 01:01 PM
We all know BLU is getting Snapshot to go with Rapid Shot.
Kwate
07-20-2011, 01:07 PM
We all know BLU is getting Snapshot to go with Rapid Shot.
Funny thing is.....you might be right :mad:
Covenant
07-20-2011, 04:06 PM
Does rapid shot speed casting of ranged blue attacks such as quests rooms?
Defiledsickness
07-21-2011, 03:13 AM
everything i've read, rapid shot has no effect on any blu spells. even ones that use/used the ranged atk dmg formula. i really dont know much about range spells tho because all those spells suck lol.
Ravenmore
07-21-2011, 06:02 AM
I'd like to see expanding the tier's if blue job traits. SE already has this method established with "Clear Mind" so why can they simply expand all the others. I think Paladin and Redmage sub job are the only jobs to offer a second tier of job trait for bluemages?
As an aside what's with auto refresh costing so many spells to get job trait? Almost every other ability only requires two spells to get job trait. I understand that at lower lvls want to limit a blu's ability to swap out traits, but as we approach lvl 99 this reasonng is really lame. I'd like to see and increase of +2 tic for every 4 spells of blu
At 75 + it only takes 2 spells to get auto refresh. I use winds of promy and AB, to get auto refresh. Also so no other job with auto refresh gets higher then Tier 1, they would have to get tier 2 before or at the same time.
Kasandaro
07-21-2011, 06:31 AM
occult acumen works with dark magic only, so only works for drk when you cast drain/aspir
Works on Elemental too - personal anecdata from SCH staff trials. I agree that it should at least work on magical BLU spells - anything that's elementally-typed.
As an aside what's with auto refresh costing so many spells to get job trait? Almost every other ability only requires two spells to get job trait. I understand that at lower lvls want to limit a blu's ability to swap out traits, but as we approach lvl 99 this reasonng is really lame. I'd like to see and increase of +2 tic for every 4 spells of blu
As Raven said, Actinic Burst + Winds of Promyvion. The fact that the spells are so useful in their own right is just icing.
At 75 + it only takes 2 spells to get auto refresh. I use winds of promy and AB, to get auto refresh. Also so no other job with auto refresh gets higher then Tier 1, they would have to get tier 2 before or at the same time.
SMN gets the second tier at 90 (http://ffxi.gamerescape.com/wiki/Auto_Refresh). So, maybe by 99? (Though, with Battery Charge, and some combination of Ballad III, Refresh II, or Evoker's, how much Refresh do we need?)
Kwate
07-21-2011, 06:39 AM
for DD not much, but Occult can be quite taxing. Don't need auto-refresh II, but would be welcome if the point count vs. useful spell ratio is fair.
Ravenmore
07-21-2011, 07:37 AM
Snmn does get it, learn something new everyday. They will still have have kittins if we got it not to mention plds and drks are still pissed they don't have T1.
Covenant
07-21-2011, 11:24 AM
Well, it's the "option" more than actually needing refresh. Also, aren't those 2 spells for refresh expensive blue-point wise?
The vast majority of the lower tier traits are only worth 4-5 blue points, refresh to first get it is like 12pts? I'm throwing numbers out be comparatively this is unbalanced considering a 1mp/tic isn't going to refill you all that fast and second we're talking LEVEL 99.
Most jobs traits have tier 3-6 at this point, while blue as stuck with tier 1's that DON'T stack, and tier 2's if only a certain sub job used. Don't forget that the more spells thrown into getting a tier 2 means less spells for other traits due to blue point cap. This would become a "players choice" on what they think is important to their style of play.
Kwate
07-21-2011, 01:59 PM
1~2 exclusive BLU traits would be a welcome idea as oppose to getting other job's traits. I'm sure some people already have some good ideas on this.
Karbuncle
07-21-2011, 02:14 PM
if BLU gets access to triple attack they could at least give THF Triple Attack II (10%) At level 90+ or something >_>
But Triple attack is the only one i could think of... BLU specific JT would be nice
Scuro
07-21-2011, 07:27 PM
ya a specific, or just higher Tiers of traits, namely fastcast, dualweild, double attack, and auto refresh is what I would want lol. Boring yes, but honestly BLU has so much in terms of traits, its really hard to name off exactly what we would want at this point .
Raxiaz
07-22-2011, 06:10 AM
Snmn does get it, learn something new everyday. They will still have have kittins if we got it not to mention plds and drks are still pissed they don't have T1.
T1 Auto-refresh is given to PLDs at 35...if that's what you were talking about. DRKs still don't get it. Doesn't make any sense IMO. What harm is there in giving all jobs that use MP auto-refresh at some level or another? I don't see any harm. I really don't.
inb4 merit Trait that makes all set traits more potent at 99
Scuro
07-24-2011, 07:57 PM
ya like something like
"Beast Synchronization"
a merit that adds into you're traits that "enhances all equipped traits" which would really be bumps all equipped traits +1 (2 would be fantastic, but I'm not holding my breath for that) tier of the trait. So Dualwield 1 + Merit Trait = Dual Wield 2 (maximum merits of course)
I think that is a great idea
zanlabik
09-04-2011, 05:28 AM
gimme widescan, and not the gimped level 1 widescan that only reads 3 yalms around you... I want a true widescan that reads up to 2 grids around the player (comparable with a lvl 50 BST)
Mefuki
09-04-2011, 09:54 AM
I'd like SE to give us traits of the proper potency. That Fast Cast and, now, Double Attack business is really silly. It makes me wonder what other traits we have that are set lower then the traits other jobs get...
Neisan_Quetz
09-04-2011, 10:06 AM
The Fast Cast trait error should be fixed next update according to Nightfyre (it already is on the test server iirc), Isador is still 5% Fast Cast from what he said as well. Double attack was a case of no one even thinking it would be lower than War's.
Prothscar
09-04-2011, 10:21 AM
I see absolutely no reason why our DA should be lower than WAR's myself. :\
Kwate
09-04-2011, 04:01 PM
Yep, slap in the face tbh, makes absolutely no sense.
Scuro
09-05-2011, 08:40 PM
Ya I just wish more BLU's would rage about this, many are more concerned about the spells and their damage/mpcost/recast/accuracy, then the gimping of our DA Trait in comparison to a WAR, even though we give up valuable Blue Magic Points to earn it, and in the end get the shaft for our sacrifice.
Volkai
09-06-2011, 10:04 AM
Fencer would make a good counterpoint to Dual Wield. As a person who quit Red Mage to play Blue Mage when it came out because, unlike Red Mage, Blue Mage actually succeeds at being a frontline caster (without giving up so much to do so,) it would make my long-neglected inner (melee) Red Mage very, very happy.
(Okay look, I know Red Mage melee does not work so well. I also know it SHOULD where it doesn't. Blue Mage DOES where Red mage SHOULD.)
Instead of the black magic-only Occult Acumen, I want Arcane Acumen. Go ahead and guess what that would do. (Hint: It's Occult Acumen for Blue Magic.)
Treasure Hunter.
Wide Scan. Even just one tier of it would be nice.
We have Auto-Refresh and Auto-Regen... what about Auto-Regain? How's that for giving the SAMs and DNCs a kick in the pants?
Higher tiers of everything for which higher tiers exist. Attack/Defense/Accuracy/Evasion Bonus II and III and maybe even IV but I doubt that would ever happen. It can work the same as Clear Mind or Dual Wield -- more relevant spell pairs equals higher tiers.
Triple Attack. . . . . . . What? We already have Double Attack, so why not?
Conserve TP. We already have Conserve MP, so...
More Killer effects. We don't have all of them yet, I think.
Some sort of new, unique-to-Blue-Mage trait would be cool.
Auto-Reraise. That's a trait Aern have, right? (Right, like THAT'S ever going to happen.) <<< I could see this requiring every 'crappy' spell slotted to get. And only having a (small) chance of proccing.
Volkai
09-06-2011, 10:07 AM
I see absolutely no reason why our DA should be lower than WAR's myself. :\
Did they actually say that WAR's is higher? I know what the general consensus on WAR's DA proc rate is, but I want to know if an SE employee actually out-and-out said that BLU's is lower than WAR's. If they didn't then it's possible WAR's and BLU's DA rates ARE the same.
Nightfyre
09-06-2011, 10:29 AM
Did they actually say that WAR's is higher? I know what the general consensus on WAR's DA proc rate is, but I want to know if an SE employee actually out-and-out said that BLU's is lower than WAR's. If they didn't then it's possible WAR's and BLU's DA rates ARE the same.
I did some parsing on WAR's trait when this information came to light and it does appear that WAR's trait is higher. Why they nerfed ours is beyond me, but I can hope that it'll be un-nerfed later on.
Fencer would be a nice JT to have and I'd honestly be surprised if we didn't gain access to it. Some form of Acumen trait would be a godsend, especially when using weapons with aftermath effects. It can be difficult at times to generate enough TP to maintain aftermath while also casting any needed spells.
Neisan_Quetz
09-06-2011, 11:40 AM
The question I still have is, was it actually nerfed, or was it always lower? Actually, going to see if I have any old parse data on BLU...
EDIT: looks like I have nothing relevant after all ><
Tashan
09-06-2011, 03:31 PM
Why would Fencer be good if you have to forfeit Dual-Wield to use it?
Prothscar
09-06-2011, 04:49 PM
The question I still have is, was it actually nerfed, or was it always lower? Actually, going to see if I have any old parse data on BLU...
EDIT: looks like I have nothing relevant after all ><
Camate said they didn't change anything, so I believe that.
Trisscar
09-14-2011, 08:30 PM
Auto-re raise.
Triple Attack.
Beastman Killer.
Empty Killer.
Enhanced Learning.
Daniel_Hatcher
09-14-2011, 09:17 PM
Please god SE, don't give any job auto-reraise outside of equipment, or ATMA.
Trisscar
09-14-2011, 10:28 PM
Please god SE, don't give any job auto-reraise outside of equipment, or ATMA.
For blu spells are our equipment and for the longest time it was the only equipment we got. It gives us stat boosts, job traits, and something smashy to hit the mobs with apart from the gimp swords we're usually saddled with. Besides, not every job can wear the auto-re raise equipment (most can't, in fact) and atma's big detractor is that's only useable in Abyssea. Every job should have access to it, in my opinion.
Prothscar
09-14-2011, 11:34 PM
Auto Reraise is ridiculous and has no place in the real parts of the game, leave it in Abyssea. Even the twilight set is too much.
Daniel_Hatcher
09-15-2011, 01:05 AM
For blu spells are our equipment and for the longest time it was the only equipment we got. It gives us stat boosts, job traits, and something smashy to hit the mobs with apart from the gimp swords we're usually saddled with. Besides, not every job can wear the auto-re raise equipment (most can't, in fact) and atma's big detractor is that's only useable in Abyssea. Every job should have access to it, in my opinion.
MMORPG's are mostly about getting the right groups for the occasion... Auto-reraise takes away 99.8% of all danger from it, and as such should NEVER be a job-trait.
Defiledsickness
09-15-2011, 02:27 AM
even in the other FF games auto-reraise was a special thing normally only obtained at the very end or unlocked in a special way (sometimes not even 100% activation).
Tashan
09-15-2011, 05:36 AM
Meh, couldn't care for Auto-Reraise. I carry Reraisers, Hi-Reraisers, Instrant Reraise and Reraise Gorget's at all times. I also always have Echo Drops, Pro-Ethers, Vile Elixer's and Vile-Elixers +1 at all times.
It's just that easy now.
Mightyg
09-15-2011, 12:16 PM
There's a few traits I think Blu should have without having to equip spells:
Clear Mind IV We're still mages and we need to rest occasionally, let us to it at a reasonable pace
Dual Wield III We look silly with a shield, and even worse without one. Not to mention to keep up with other jobs dps.
Subtle Blow IV With the amount of melee and spellcasting we do, we probably could get the most use out of this
Daniel_Hatcher
09-15-2011, 09:12 PM
The whole point of BLU is outside of Merits the only traits they get they have to set.
Handing out traits would be taking away from what the job is.
SpankWustler
09-15-2011, 10:55 PM
The whole point of BLU is outside of Merits the only traits they get they have to set.
Handing out traits would be taking away from what the job is.
I agree with this. I wouldn't mind having a job trait unique to Blue Mage come naturally, but obtaining common (and some uncommon) job traits by setting spells is a neat mechanic.
Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
Zagen
09-16-2011, 03:30 AM
The whole point of BLU is outside of Merits the only traits they get they have to set.
Handing out traits would be taking away from what the job is.
I agree with this though a Blue Magic Attack Bonus trait similar to how DRK gets multiple Attack Bonus traits would be nice. Physical Spell Attack not Magic Spell Attack.
Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
Considering the costs of the spells we spam I don't think it would be broken at all, take Head Butt for example at best it would give 1%TP since Occult Acumen is 2-5% of MP spent.
Daniel_Hatcher
09-16-2011, 03:59 AM
I agree with this. I wouldn't mind having a job trait unique to Blue Mage come naturally, but obtaining common (and some uncommon) job traits by setting spells is a neat mechanic.
Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
It was a good trait per-say, but just not really all that great for DRK as they don't exactly work on making their magic that great.
Even worse was that they gave it to SCH and BLM, personally it should have been "All Magic" and given to RDM naturally at around ~90 and BLU to learn upto Tier II via the spells. As in my opinion, regardless personal opinion it's most suited to DRK, BLU and RDM.
Scuro
09-18-2011, 05:52 PM
It was a good trait per-say, but just not really all that great for DRK as they don't exactly work on making their magic that great.
Even worse was that they gave it to SCH and BLM, personally it should have been "All Magic" and given to RDM naturally at around ~90 and BLU to learn upto Tier II via the spells. As in my opinion, regardless personal opinion it's most suited to DRK, BLU and RDM.
ya honestly the only reason a BLM or SCH really use Occult accumen is when they cast so much they can use the neck piece on down time to refresh additional MP with the conversion from TP to MP, that is the only relevance of the trait I understand. Honestly traits I would want to see, whether they are meritable or not.
Reflect (has a chance (3-5%) of reflecting a TP or Magic attack back at the attacker)
Occult Accumen (Specialized for BLU, name doesn't really matter to me as long as it converts a certain amount of the MP cost to TP.... because ya know... it would actually benefit the job that uses MP and TP at the same time...)
Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)
*Unnamed JA - a JA that reduces the recast time of Chain Affinity by how many times it is used, however this would of course need a cap amount of recast reduction, and also have a certain amount of duration. So for instance, if I do CA like 6 times, when I do it again, 3 hours later, the duration reduction will not still be applied. I would say it should whipe every 30 minutes and restart to the first use, and perhaps be able to make the reduction to :45 seconds cap.
Those are some thoughts, let me know what you think. Again, meritable, or spell cost, which ever, honestly the last one could easily become a JA idea, but I'm open to suggestion.
Covenant
09-19-2011, 12:56 AM
Hmm. Blue specific job traits... I got the perfect idea.
How about "beast men" and "other" killer effects?
Imagine a goblin effect, or gig as, or demon...etc.
Tashan
09-19-2011, 02:00 AM
Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)
Fixed? It was never broken to begin with.
We just didn't know it was weaker.
I wonder what else we don't know.
Daniel_Hatcher
09-19-2011, 04:10 AM
Fixed? It was never broken to begin with.
We just didn't know it was weaker.
I wonder what else we don't know.
I wouldn't be surprised if most the traits were naturally weaker.
Scuro
09-21-2011, 05:02 PM
Hmm. Blue specific job traits... I got the perfect idea.
How about "beast men" and "other" killer effects?
Imagine a goblin effect, or gig as, or demon...etc.
Why? Nobody even uses that crap anyway? Why am I going to equip spells that might interrupt 1 move at like what... 5% chance? Thats garbage, unless they make those traits keep a mob restricted 35% of the time, I see no point of it. I mean can I honestly get a raise of hands on what moronic BLU's actually equip that garbage and sacrifice reliable traits and spells, or who even merited in Monster Correlation? Unless SE makes those traits absolutely fantastic to be better applied situationally, they are sheer garbage.
Fixed? It was never broken to begin with.
We just didn't know it was weaker.
I wonder what else we don't know.
Hmmm ya thats true just pissed me off when I first interpreted it.
Tashan
09-22-2011, 01:16 AM
Least it gave an excuse to actually use the triple attack trait we got.
Assuming that it's actually 5% and not nerfed to 2%.
Should probably test that.
Covenant
09-22-2011, 07:48 AM
@scuro... I'm sorry..I forget people arent privy to my thoughts...I had posted something on another thread about having a sorta beast men only chart. Much like regular beast chart... Difference between "clans" could be manipulated to gain advantages.
Modifiers between the regular mob are pretty good. Carrying over beast men killer effect and modifiers could be cool.
Scuro
09-22-2011, 07:46 PM
@scuro... I'm sorry..I forget people arent privy to my thoughts...I had posted something on another thread about having a sorta beast men only chart. Much like regular beast chart... Difference between "clans" could be manipulated to gain advantages.
Modifiers between the regular mob are pretty good. Carrying over beast men killer effect and modifiers could be cool.
Why? Nobody even uses that crap anyway? Why am I going to equip spells that might interrupt 1 move at like what... 5% chance? Thats garbage, unless they make those traits keep a mob restricted 35% of the time, I see no point of it. I mean can I honestly get a raise of hands on what moronic BLU's actually equip that garbage and sacrifice reliable traits and spells, or who even merited in Monster Correlation? Unless SE makes those traits absolutely fantastic to be better applied situationally, they are sheer garbage.
I don't know if you are grasping what I'm getting at, but the killer effects are garbage. Regardless if they are meant for beastmen or not. Now would it be interesting to separate the "clans" into certain categories and make ones stronger then others so that you can target spell weakness, maybe. But The killer effects are crap now and nobody uses them, why make more of them to be not used? I mean sure it sounds cool, but our killer effect does not work like BST's intimidation based on pets. Ours is dramatically lower then theirs also our damage against those mobs is not increased dealt, or decreased received based on monster correlation. So again, I bring this back to.... why waste good spell points on a trait that MIGHT intimidate a mob 5% of the time? Sure it sounds nice from a completionist side, that we can receive more killer effects to finish off the list, but from an actual "use" side, this is not what should be introduced. What you should be asking isn't for more killer effects, you should be asking for them to be increased so they are worth damn.
Absit
11-01-2011, 03:54 PM
New trait that converts a % of damage we deal on melee into MP...
Daniel_Hatcher
11-01-2011, 11:34 PM
New trait that converts a % of damage we deal on melee into MP...
Who would get it first seeing as BLU doesn't get native/unique traits bar the merits?
Tashan
11-02-2011, 12:54 AM
Could see Dark Knight getting that.
Nightfyre
11-02-2011, 02:01 AM
New trait that converts a % of damage we deal on melee into MP...
I'd be shocked if we got that since it's basically Tizona's calling card. I've probably mentioned this previously but a trait I'd like to see in a similar vein is a Blue Magic version of Occult Acumen, perhaps converting 5% of spell cost to TP.
Darkvalkyr
11-03-2011, 08:32 PM
BLUccult Acumen? I can live with that for sure.
Prothscar
11-03-2011, 11:53 PM
Azure Acumen ofc
Absit
11-05-2011, 04:01 PM
I'd be shocked if we got that since it's basically Tizona's calling card. I've probably mentioned this previously but a trait I'd like to see in a similar vein is a Blue Magic version of Occult Acumen, perhaps converting 5% of spell cost to TP.
This is true. But do you use Tizona? Most don't once they get the WS and start work on their emp/trail weapons. Maybe we'll get a new trait to merit when they update the merit system. Also, the tp thing would be already but I'd still rather have MP and just save tp for skillchains.
Nightfyre
11-07-2011, 01:03 PM
I was unaware that most BLUs owned a Tizona in the first place.
Demonofhunger
11-08-2011, 12:36 PM
I was unaware that most BLUs owned a Tizona in the first place.
Yeh, I've seen two Tizona.
Ever.
One was on a Taru and I could barely see it, but a few years later I saw one on a Mithra and finally got a good look at it.
They really look cool. It's a shame no one has any.