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Godofgods
07-19-2011, 01:15 AM
Im not even sure where to start. Used to have enough info to make a full report on this lol. But that was before abyssea, and things have certinaly changed since then. However several are still relavent.

First off, some basic changes.

Let ppl be able to warp to beastman strong holds. While i get it from a storyline perspective of not being able to, its a bit more then an inconvience. Even if campaign was full of ppl again, (and even back when it was) most ppl will simply ignore fight in those areas because the time involved to get their. And by the time they do, the fight would probably be over anyway, so what was the point.

And on that note, (expecaly in the beastman strong holds) you should rly reposition the natural mobs away form the campaign fight. Their nothing quite as fun as trying to do campaign and getting killed by reg mobs because their so close to the fort.
Or atleast make it so no none-campign mobs will agro while under the effect of allied tags unless you provoke them somehow. (or run to far away form fort)

Reposition certin tag giver npcs.

Some of them are in very bad locations for the mobs given. The perfect example is Battalia Downs. The Npc is directly in front of the fort where the orcs will attack. But since their the Gravemaker division, (high magic users) they stand right next to the npc and spam high tier aga's. So the moment you get tags your killed.

On the same note, when you get tags it should automaticly inrole you into a Union. Nothing like trying to select one while getting aga spamed by mobs. Set a maximume number to a union and let it place them into the next available one untill its full, then start next one.

Union loot

Im sure of anything said here that ppl might not like, itll be this one. But their should be some sort of limit to what you can lot on from the spoils. Most ppl simply lot every single item without even looking at it. It doesnt matter if its a high seller or something they can use, jsut lot lot lot. Iv seen ppl go grazy over lotting an arrowwood log (like 18gill to buy).
But whats more annoying is seeing the same peron/s winning the lots every single time. Many times iv seen untions with 10-20 ppl in them, get a full list of drops at the end, and the same two people have the high lots on every single item. While everyone else is out of luck.

I always wanted to see unions with a 10 person maximue (since 10 loot items max) with a limit of each person only able to obtain one item. I think it would be a lot more fair, and make ppl actuly think about what they want. However im sure all the greedy ppl wouldnt care to much for that.

Jeuno

This one iv wondered about ever since the north lands were added. It used to be one on one in terms of forces. (Sandy/orc Bascock/turtle Windy/birds) THen they added the north lands (which is fine) and a ton of demon divisions which shifted the power a fair bit. So if their added for the beastman, why is jeuno not added to the allied side? They were part of the war so theirs no reason they shouldnt be added. The question would be what areas do they take charge in. Since each nation has 5-6 areas to patrol, id say keep it the same. Let jeuno forces patrol the areas right outside their border alogn with the main nations. (battalia downs/the eldiem necroplos - rolenberry feilds/crawlers nest - saumaruge champaign/garalidge catedreal) (massivly bad spelling i no, shame theirs no auto translate here). 6 Areas, all directly outside their gates, so it makes sence they would patrol them. And help even the score.

Spawn locations/advancing

These have a number of problems. Mainly when attacking a fort since theris no mobs around. Instead of having the enemy advance on the fort to defend it (which would make sence) they simply spawn outa nowhere with no warning, directly on top of you. And simply massivly killing anyone that was atakcing or near the fort with no effort. Some times you cant even raise up till the battle over because theirs no way you can excape the area before they kill you. That deffenitly needs to be altered. If you cant simply appear liek that to attack, then you shouldnt be able to, to defend.

Beating the endless wall

As it stands now, their is absolutly no real point in this. You dont get any kind of rewards, you get no exp, you risk mobs poping on top of you and killing you, and it becomes a massive waste of time. It realy needs to be changed/altered.

Incentive

Theirs not a ton of incentive for anyone to do campaign now a days. Abyssea took care of the exp issues for the most part, and the drops in campaign arnt all that note worthy. So some incentive needs to be added. Increaseing the exp/AN cap was a good start, but alone will not be enough. Considering all the other events and new items each lvl cap raise, new equipment is not realy something id be happy to see. Which leaves very few things i can think of that make sence.

One would be a little bit of an increase in small ancient curreny peices. (1 byne bills, O bronze peices ect) The other (and im sure everyone would support this now) is the reintroduction of skill ups to campaign. While i saw the logic in removeing them back when you did, with the level cap increased, skilling up can be a bit of an issue if you dont want to waste a lot of time/stones in abyssea. A good choise would be to do campaign if you were allowed to skill up again. At this point, its probably one of the biggest incentives you can logicly implament. It would also help take care of the 'beating the endless wall' probablem.

The soloer

This ones purly for the players. Im sure everyone that did campaign a few years back can remember the one guy that would take a mob, and run to the other side of the map to ensure that noone could find him, that way he can solo his own mob.
While soloing them in general is no big problem issue, when all the mobs are defeted except that one, and everyones running around the fort with nothing to do because they cant find the mob, is highly annoying. Expecaly if its something like an Anderes dog which can heal itsself forever. Meaning everyone else is force to span the globe trying to find it, or waiting till the system forces the battle to end.
Few options to try and offset greedy behavior like that. You can make it so campaign mobs will only chase a player so far, then jsut go back to fort. Or make it so campaign tags wear off if you run to far away form battle (like in viodwatch). Both could be abused somehow im sure tho. So my first idea was simpley; after a certina mount of time after the battle starts, say the time it takes the enemy to rech the fort or when theirs only a certin number of mobs left, they appear on the palyers map. That way no matter how far they run, they cant hide. And a marker on a map is much harder to abuse then the other two options.

Beastman strong hold or northlands

It was hard enough for nations to take over beastman strongholds, but with forces now divided to atk the north lands, its impossible for them. At least on my server, i have never seen the La Value taken over since the intro of north lands. Their needs to be a new ballance for that.


* New tactics.

This ones a bit diffrent from what were acustomed to seeing in campaign. But ever since the beggining, certin troop deploymenys never made sence to me. If sandy has all areas except La Value lets say, that means were right up on the orcs door step. So how exactly are they able to mount an attack on east ron? (same thing applies to allied forces attacking) That just never made sence to me.

I was thinking that forces can only attack areas that are connected to areas they controll. Which to me, is logical. So if the ocrs only have La Value under their controll, they can only reach Jugner Forest, so thats all they can attack.
If the orcs owned jugner however, they could attack east ron, vunkerl, and battala downs, since jugner has exits to all those areas.
And on the reverse side, if sandy lost most of its areas, and only controlled east ron, then the only areas they could attack is jugner since thats the only exit on the map.

It seems much more local to me. And would make for some interesting campaign battles. Im sure programming new troop deployments to work within that would be no samll task however. It might also help take care of the problem with troops divided between attacking beast strong hold and the north lands (assuming nations managed to hold their areas)

And since im way behind schudel today, ill end it their for now!
If you actuly read all that, i comende you'

Covenant
07-19-2011, 10:56 AM
What's good good for the goose is good for the gander. If we, as players are allowed to attack anywhere so to should mobs be able to attack.

-as far as when mobs defend a fort... They're just coming out of bed so of course thell just "pop put"

-as far as strongholds, yes a warp directly to entry zone even at a raise cost of 200~500 Allied Notes, would be cool. Or alternately, NM mobs and generals during regular Capmpaign could concievable drop "retrace-"stronghold name"". So any Orc defeated coould drop "retrace-La Vaule" scroll. These could be stackable and tradable...Or not.

Godofgods
07-22-2011, 11:18 PM
nothin SE?

Jandel
07-25-2011, 06:23 AM
If not warping to beastmen strongold, maybe a special warp near the stronghold?
Now there's recalls that just cut half the way (better than all the way).
Maybe something only for certain medals? Since it's the beastmen's stronghold, only elite force is asked to help (and have privilege).

About the forces in Jeuno I understood they're few and all needed to defend Jeuno... But I don't agree with the idea of the jeunoan's area. If they have forces maybe they can lend some help to the three nations, like demons before northlands came up.

Anyway, just my thoughts :/

Kraggy
07-25-2011, 03:25 PM
nothin SE?
Suspect they've 'done' Campaign and have moved on, I doubt we'll see any of the good changes you and others are suggesting sadly, I find it annoying they refuse to allow skill-ups or even revert to the pre-nerf situation for those prepared to risk it.

Zaknafein
07-25-2011, 10:49 PM
Yeah skill ups, and some more items added to union spoils would do wonders to revitalize CB.

Godofgods
07-25-2011, 11:51 PM
About the forces in Jeuno I understood they're few and all needed to defend Jeuno... But I don't agree with the idea of the jeunoan's area. If they have forces maybe they can lend some help to the three nations, like demons before northlands came up.

Anyway, just my thoughts :/

If they were to patrol the areas right outside juenos borders (batalia, rolenberry, samaruge (sp)) like i suggested, wouldnt that effectly be the same thing your saying?
Note: im not talking about taking them areas away from the three nations and making them jeuno only. Just added reenforcments from jeuno to those areas. Since them patroling their own borders would help defend their nation...

Godofgods
07-26-2011, 12:04 AM
Reposition certin tag giver npcs.

Some of them are in very bad locations for the mobs given. The perfect example is Battalia Downs. The Npc is directly in front of the fort where the orcs will attack. But since their the Gravemaker division, (high magic users) they stand right next to the npc and spam high tier aga's. So the moment you get tags your killed.

On the same note, when you get tags it should automaticly inrole you into a Union. Nothing like trying to select one while getting aga spamed by mobs. Set a maximume number to a union and let it place them into the next available one untill its full, then start next one.

Another example (and i stick to sandy areas since i use them the most) is Vunkerl Inlet. That place is often a disaster to fight in. With the bridge being the only way to get to the Tag giver, if mobs are on that bridge, its impossible to get tags and move away.

The NPC positioning is not any better either. Most of the time the Sandy npcs will be spread out across the fort and the bridge. While the Attacking NPC's (orc or moonfang) will come in at once (all right on top of each other so it looks like one big mob) and just wipe out the npcs one by one. Since theirs spread out like that they dont stand a chance against the whole division.

... and speaking on the Alfa anders gnoles (moonfang warriors)... Their seriosuly should be a limit on the number of Platinume Embrace's they can use. Im sure a lot of ppl might not like that. They were the favorite division of ppl back in campaigns apex. All because they can heal themselves endlessly, giving you a near never ending battle.
But it gets highly irratating when your actuly trying to kill one of em. Example: yesterday in campaign battle in vunkerl i fought the same moonfang dog for a good hour and never killed it. Eventuly we had 10-15 people on the same dog.. at lvl 90 cap mind you.. and didnt kill it. At one point we actuly got him down to a hit or two from death, and he spammed PLatinume Embrace 3 times within 1 minute, restoring himself to full health... yet again. Now them healing themsleves is fine. We can do the same. But we have a limit, and so should they. They should not have an endless supply of cureing power. And if thats the case, i would request then that my Blue Mage's Platinume Embrace take 0 mp, so we can have that same endless healing power.

Godofgods
08-01-2011, 12:36 AM
to continue NPC locations, probably the biggest problem with that in (sandy area) is The Eldieme Necropolis. At least on our sever, it changes controll every single week because noone goes their. And neither to I.

Most of the time the Orcs simply all pile together in a cross way room all on top of each other. Make it impossible to pull to pull a mob without linking 10 others. Also when the orc are invading, their run into that cross room and stay their the whole fight. While sandy npcs are at a fortifacation room the whole fight. And they merly stand their till the system forces a retreat/victory.

The other few times, ill admite, iv showed up and run around the area for 30 min, and never been able to find the damn orcs. Thats more annoying then the preveious one.

The fact that most ppl that are doing campaing avoid that area at all costs is proof enough of the problems their. Id suggest makeing the orc run all the way into the fort, same spot where sandy npcs would defend. Let it all be at one large room.

Jandel
08-24-2011, 06:18 PM
to continue NPC locations, probably the biggest problem with that in (sandy area) is The Eldieme Necropolis. At least on our sever, it changes controll every single week because noone goes their. And neither to I.

Most of the time the Orcs simply all pile together in a cross way room all on top of each other. Make it impossible to pull to pull a mob without linking 10 others. Also when the orc are invading, their run into that cross room and stay their the whole fight. While sandy npcs are at a fortifacation room the whole fight. And they merly stand their till the system forces a retreat/victory.

The other few times, ill admite, iv showed up and run around the area for 30 min, and never been able to find the damn orcs. Thats more annoying then the preveious one.

The fact that most ppl that are doing campaing avoid that area at all costs is proof enough of the problems their.


Eldieme necropolis il my playground :D
First of all, to campaign there, you have to know the area and how the nms behave.
Second, and sadly important, you have to be the right job. I used to spend a lot of time there as RDM/WHM pre 75 raise cap... Because noone go there! The other jobs I ever see are pld and sometime a dnc. I think the problem in those kind of areas is that you should go with one or two other friends (or a party). But I don't know if this is SE aiming for those areas (I inlcude nms stronghold too).


Id suggest makeing the orc run all the way into the fort, same spot where sandy npcs would defend. Let it all be at one large room.

But it's exactly what appen O.o

Gropitou
08-25-2011, 12:53 AM
Move Tag Givers so that they appear ALWAYS at the position they show up when the zone is in beastman control, no more standing in the middle of mobs getting hit with GAs the second your tag appears.

CapriciousOne
08-25-2011, 02:31 AM
1 First off, some basic changes.
It would be nice to be able to warp there because of the time constraints of individual battles and not being of the same duration each time.

2. Reposition certin tag giver npcs.

Sneak and and stoneskin usually is enough to deal with this problem if one comes from behind but given the various main/sub combinations, either of those may not be enough.

3. Union loot

I guess I am one of those people that disagree. Personally I think a union should be limited to 6 people and just add more unions (F-J) maybe. As far as lotting goes simply put Lotting should be rank based I mean after all I didnt work all the way up to Medal of Altana for nothing. In situations where there is multipe people of the same rank lotting on the same item I say the one who has earned the most exp for that battle should be awarded it plain and simple. Random rolls is bs and I dont believe in rewarding lazy people who dont want to commit the time to raise there rank with anything personally but whatever.

4. Jeuno

Nothing to add totally agree why arent they more involved in these battles, I dont take kindly to people on the sidelines watching, LOL. They would help make things interesting in the battalia, rolanberry and Sauromugue Champaign(I'm sure that is wrong :-p ) areas and would answer the question: "WTF is Jeuno doing in all this?"

5. Spawn locations/advancing

As far as this goes why aren't there troops defending the forts at all times in stead of spawning and advancing to it AFTER it has been attacked? This is regardless of being an allied or beastman controlled area.

6. Beating the endless wall

Never understood the point of beating the wall but if my response to number 5 was implemented there would be no need for beating the wall anyway as there would acutally be mobs on which to wet your blade.

7. Incentive

This is news to be since I really started exploring the past after they have removed the skill ups from it but yes I would love this myself. Now that ABYSSEA is kind of ruining things as far as parties go, and I genuinely like this mode of play and am suprise many more don't participate now, I really think this would be a good idea to bring back since I never had the opportunity to skill up during these. I havent done Dynamis and stuff because I really dont care to so far but it would make synce to increase the currency drop since it is the past but at same time I do understand why it is so low of a drop rate. I mean the currency isnt used any more as far as storyling goes so find them should be low but maybe there is way to increase drop rate without affecting its "rarity".

8. Soloers Simply put LEAVE ME ALONE !!! I dont know how you view this as GREEDY but I disagree. For each person that attacks the same mob there is less of an "evaluation" opportunity for that person. Now if I am GREEDY because I am making a concerted efford to max out my allied notes/exp for each an every battle possible by soloing a mob which virtually any job can do these days post 90 except maybe in the Northlands where everything is near your lv90 job of choice and aggro then I guess I am guilty. I tend to use campain battles as a way to merit up fast without a need of a party and all the bs it entails especially as a RDM who is often pigeonholed as a wimpy NURSE for the party which I hate. This is the only feasable alternative because of teh variety, frequency, and self-sufficiency of RDM. If I could skill up here I would practically live in the past LOL. If you really that bored and need something to do go Auto-Attack the fort and watch some TV til it is over LOL. Unless there is more than say 2 or 3 mobs on me your services are not required. :) Oh and that mob you mentioned that NM Gnole, anybody that has done enough of these should know it not worth the time trying to solo those given the ability to practically nurse itself back to full health. Only a fool would solo those anyway I dont even touch those even with a full group of people but if they bring back skilling up though I would as they would be perfect.

9. Beastman strong hold or northlands

Until recently I never seen a single stronghold overtaken like ever on Diabolos or on our new server Siren which only recently accomplished this feat with Windurst taking over Castle Oztroja. I think this is more about players actually banding together and getting this done because quite frankly I think the NPC troops are just too weak to do this anyway but since I rarely see them get past defending the lower areas by having all those areas on lockdown this is hard to say for sure. Still until people get bored of abyssea this wont really change all that much as it requires more human involvement in campaign battles to get this done on a regular basis.

10. * New tactics.
Totally agree with you 100% It never made sense to me from a war combat strategy standpoint. what are these guys like super ninjas sneaking through to attack regions far away or something. Then again given the whole..... nvm. In any case this needs to be reworked just how you say because it makes sense and is logical. There is no way an enemy can advance through like 4 opposing territories to amount an offenseive without the opposition noticing it givent the time era the game portrays.

Godofgods
02-25-2012, 02:16 AM
7 months and still no comments devs?

Godofgods
05-30-2012, 10:43 PM
Suspect they've 'done' Campaign and have moved on, I doubt we'll see any of the good changes you and others are suggesting sadly.

So it seems...

Rocinante
05-31-2012, 10:44 PM
I always thought, rather than have 4-6+ battles happening all the time, chewing up server resources for no reason (because often a battle will happen with no player involvement), why not just have ~2-3 battles going on in a "front" that only changes on conquest update. That is, each nation will have one zone they attack (or defend, if they don't own anything) that week, so three zones total each week that are under contention. Say ~2 hours on battle, ~1 hour of relax time, repeat. Battles that last 2 hours do happen occasionally already, so the gameplay rules wouldn't need adjustment (like stats of NPCs, likelihood of reinforcements, and so on).

With a single "front" for each nation, it'd just be better in so many ways IMO - easier for players to group up (not scattered around many different battles), easier on server resources, will possibly let us see allied control of beastmen strongholds, because people wouldn't be scattered - something I haven't seen for two years, which is very sad because there's a lot of fun content there, that we just won't ever see again in the current system.

Luvbunny
06-01-2012, 07:14 AM
All these suggestions are great and hopefully the developers will listen and actually be willing to adjust. But sadly, as we are all aware, they are currently operating with bare bones team. They will not adjust anything that is going to make our game time more convenience, enjoyable or fun. Numerous responds from developer teams are suggesting exactly this, they do not care, they do not listen, and they are moving forward. Sad though, so many promising current contents that could use adjustments to bring many enjoyments to us. And yeah, keep praying that they will read this, you can wait another year or two.

Dudelsack
09-21-2012, 12:39 AM
7 months and still no comments devs?
so true dude....

Godofgods
09-21-2012, 02:45 AM
so true dude....

heh, been 14 months now lol

Charilyn
09-22-2012, 12:24 AM
wake up SE !
time to do something ;)

Kriegsgott
09-22-2012, 05:37 PM
wake up SE !
time to do something ;)

yes wake up SE

Godofgods
09-22-2012, 11:49 PM
eh, new expansion thingy being worked on now, so im extra sure they wont be bothering with this any time soon'

Dudelsack
09-23-2012, 07:35 PM
eh, new expansion thingy being worked on now, so im extra sure they wont be bothering with this any time soon'
dosn matter its been to long since anything usefull happend to campaign the XP/AN cap isn really helpfull

Kriegsgott
09-24-2012, 08:14 PM
eh, new expansion thingy being worked on now, so im extra sure they wont be bothering with this any time soon'

its not like we asking for new graphics and a complete "revamp" stuff for campaign
there ar some really nice ideas if this hurts already to hard to make it then SE is really silly.....

Dudelsack
10-25-2012, 04:55 AM
SE WAKE UP! updates please!
so call me maybe ?

Mefuki
10-25-2012, 07:38 AM
Wow, ok, I understand the desire for Campaign adjustments and I agree with most of these suggestions, keep in mind this is coming from someone who LOVES Campaign,: Don't you think there are more pressing matters to attend to? Currently, Campaign is one of the few events that functions well for what it's used for. It's an event that people still do regularly and it's both rewarding and fun while allowing players from "all walks of life", so-to-speak, to join in.

As for everyone asking for a Dev response, did we not already get one?


Greetings!

Thank you for the Campaign battle feedback! As of right now, our main focus is adjusting Salvage and Walk of Echoes but please note this does not mean we are not discussing Campaign improvements! Campaign revisions will come afterwards and as always, we will keep your suggestions in mind. :)

This was posted back in August. It's very clear. They're not discouraging discussion on the matter but no adjustments are going to happen until after Salvage and Walk of Echoes revamps are in place. They might change their minds but like I said Campaign is one event that doesn't really need immediate attention. Not when we have more than one event/fight that is completely unbalanced so the entire playerbase can't participate and, in the case of some events, are basically crippled.

Chuckytaru
10-25-2012, 05:17 PM
Wow, ok, I understand the desire for Campaign adjustments and I agree with most of these suggestions, keep in mind this is coming from someone who LOVES Campaign,: Don't you think there are more pressing matters to attend to? Currently, Campaign is one of the few events that functions well for what it's used for. It's an event that people still do regularly and it's both rewarding and fun while allowing players from "all walks of life", so-to-speak, to join in.

As for everyone asking for a Dev response, did we not already get one?



This was posted back in August. It's very clear. They're not discouraging discussion on the matter but no adjustments are going to happen until after Salvage and Walk of Echoes revamps are in place. They might change their minds but like I said Campaign is one event that doesn't really need immediate attention. Not when we have more than one event/fight that is completely unbalanced so the entire playerbase can't participate and, in the case of some events, are basically crippled.

Chocobo Blinker goodbye
say hello to Voiddust & Allied Notes got it ?

Demon6324236
10-25-2012, 05:54 PM
Voiddust means nothing if people stop doing VW because its a loss of money & profit.

Kriegsgott
10-25-2012, 10:56 PM
Voiddust means nothing if people stop doing VW because its a loss of money & profit.

tbh i dont have much clue about VW but arnt there people spamming it for Equip & Upgrade items ?
hard to believe for me people did VW for cruor or did the? Abyssea looks already like a fast way for making cruor ?!

Demon6324236
10-25-2012, 11:35 PM
Some VWNMs can make money, others cant, the ones that cant make money are doomed to failure now that cruor can no longer convert to a sizable amount of money, meaning for those without the gear, or who do not want the gear, it is a waste of money to join the shouts, making the NMs much harder to gather for. Even money NMs can have problems because the reward rate went down massively. Suffice it to say, Kaggen used to net roughly 350k for every 6 kills, now it averages 60k profit for 6 kills.



Just to say, I had a much longer & more thought out response, but my internet explorer thought it would be cool to crash & make me retype everything.

Godofgods
10-26-2012, 01:04 AM
Just to say, I had a much longer & more thought out response, but my internet explorer thought it would be cool to crash & make me retype everything.

i hate when that happens..

Godofgods
10-26-2012, 01:07 AM
Campaign is one of the few events that functions well for what it's used for. It's an event that people still do regularly and it's both rewarding and fun while allowing players from "all walks of life", so-to-speak, to join in.

What server do you live on?



As for everyone asking for a Dev response, did we not already get one?
This was posted back in August. It's very clear.

And this thread was started in July.. of 2011

Godofgods
10-26-2012, 01:27 AM
http://i35.photobucket.com/albums/d186/NecroticGod/CampaignAdjustment.jpg

Couldn't help but notice but, 7 out of the top 10 threads on the english side are all campaign related

Mefuki
10-26-2012, 02:09 AM
What server do you live on?

The last campaign battle I did, which was an hour ago, had 9 other players. Considering the amount of campaign battles that might be drawing other players away from the one I was at, I think that's pretty good.

Like I said: I love Campaign and agree with most of these suggestions made here, but I just think there are more pressing matters to attend to (E.I. Accessibility of NNI and other events to allow for a wider range of players to participate, scaling of content post-PD/Embrava nerf, instituting more instances of progressive goal achievement as opposed to a lot of the "all-or-nothing" systems we're currently seeing, etc).

Mirage
10-26-2012, 03:01 AM
One thing that would probably single handedly revive campaign would be new AN gear that is for lv90+.

Wouldn't have to be much either, just a handful of items for each nation, with prices ranging from 200-500k AN, and let the gear be at the same power level as NNI gear, just in different equipment slots. Grips, ammo, earrings, rings, belts, neck pieces and capes, yes please.

For example, there is a 1 (10 in campaign) hMP grip available from AN in windurst for something like lv75 or less. What if there was a a lv95 grip with 20 hMP, and latent effect Refresh (active while not engaged and not /healing)? Doesn't sound too overpowered to me. Basically, it would let you idle in earth/terra staff instead of owleyes while still refreshing, and just not have to bother with that annoying +10% damage taken. I know I would save up for this even if it cost me 600k AN.

For the melees, what if there was a grip with even more sTP than rose strap? Let's say... 6 (+30 in campaign!) sTP, 5% Conserve TP, +1% attack. Sounds pretty sweet to me.

Kriegsgott
10-26-2012, 04:46 PM
http://i35.photobucket.com/albums/d186/NecroticGod/CampaignAdjustment.jpg

Couldn't help but notice but, 7 out of the top 10 threads on the english side are all campaign related

looks like a nice signature for me mind if i take the screenshot ?

Godofgods
10-26-2012, 11:51 PM
looks like a nice signature for me mind if i take the screenshot ?

feel free' lol

---


The last campaign battle I did, which was an hour ago, had 9 other players. Considering the amount of campaign battles that might be drawing other players away from the one I was at, I think that's pretty good.

I understand you point, dont get me wrong. Im not trying to bash you or anything. Its jsut rare that i even see 1 other person in a campaign battle.
On odin, this weeks tally for campaign zones is Sandy:4 Bastok:2 Windy:3 - Beastmen:17

Godofgods
10-26-2012, 11:57 PM
One thing that would probably single handedly revive campaign would be new AN gear that is for lv90+.

Its a nice thought, and might work somewhat. But it is also a problem imo.

Their are a lot of 'event' type things now. Campaign, salvage, Nyzul, VW, aby, Assult, dyna, Einherjar, limbus, WoE, AND any of their upgraded "neo" versions. (And I'm sure I'm still missing a few) The down side is, they cant all have good equip for one level. :/

With proper adjustments tho, i think campaign battles (campaign system) could just be a lot of fun, regardless of rewards. And that would be something new to this game. Having an event that ppl might actually want to do, even their not getting much/anything from.

hiko
10-27-2012, 05:18 PM
Its a nice thought, and might work somewhat. But it is also a problem imo.

Their are a lot of 'event' type things now. Campaign, salvage, Nyzul, VW, aby, Assult, dyna, Einherjar, limbus, WoE, AND any of their upgraded "neo" versions. (And I'm sure I'm still missing a few) The down side is, they cant all have good equip for one level. :/


yes but some people don't have acces to evrey possible gear (don't do legion, dont clear NIUR, don't get anything but logs/ores from VW coffer).

Godofgods
10-28-2012, 12:02 AM
yes but some people don't have acces to evrey possible gear (don't do legion, dont clear NIUR, don't get anything but logs/ores from VW coffer).

true'


don't get anything but logs/ores from VW coffer).

Extra true'

Godofgods
07-17-2013, 03:46 AM
Just a random bump to reiterate how well campaign is doing. Probably less relevant then ever since the release of SoA, but oh well'

http://i35.photobucket.com/albums/d186/NecroticGod/FFXI/Campain/Campaign_08_zps0f14e311.jpg?t=1374000002

Demon6324236
07-17-2013, 04:12 AM
Your Sandy looks like our Windy over on Phoenix, it has some land, but the rest is all beastmen!

Godofgods
10-01-2013, 02:03 AM
http://i35.photobucket.com/albums/d186/NecroticGod/FFXI/Campain/Campaign_09_zps26e6b310.jpg?t=1380560112

Godofgods
10-01-2013, 02:04 AM
gets better every week'


http://i35.photobucket.com/albums/d186/NecroticGod/FFXI/Campain/campaign_10_zps14fca78d.jpg?t=1380560118