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rendeznousgilga
07-18-2011, 10:07 AM
why not get more than 1 KI for a gold pixys ? i mean we can get many items, many temp items, but always ONE key item ? why not many ? not 5 in the same coffer but like 2 could be cool. 3 may be too much already but why not !

Korpg
07-18-2011, 12:04 PM
Don't know if this is a troll thread or not, but here it goes.

How about instead of 2+ KIs, why not have it so the KI to load depends on which KIs the person/people in the party/alliance/solo have? Say, I have a full mandy pop and HQ turtle pop in Tah Canyon, but I'm farming Glavoid for shells. I don't need Chloris or whatever the HQ turtle one is, so I have it 100% of the time. Instead of loading Chipped Sandworm Tooth or Overgrown Mandragora Bud in the chest, why not Sticky Gnat Wing, the one I'm missing for a full pop. I have every other KI that drops in a chest in that zone, why can't you make it so I can have that last KI load 100% when its KI chest the next time it drops?

It would make having to farm Emp weapon pops easier, have already solo'd about 6 of them by myself so I can have a full set when my group actually starts farming.

Seriha
07-18-2011, 12:14 PM
Checking the entire party's KI list would be a computational nightmare, especially if AoE killing. Overall, a lack of control at least promotes bringing more people, which in some way makes acquisition easier since KIs aren't going to waste the more bodies you can feed them to. At best you might be able to tweak it to work on the killer's KIs like with lights, but that creates its own hassles in blocking out drops if your main damager has something others don't.

I'm more concerned that not all KIs can load still. As a tertiary option to NMs and golds, mobs of the same family/around the NM's pop could have a very miniscule chance of giving the KI to someone on a kill, so it'd be like more refined gold box farming but not.

Alhanelem
07-18-2011, 03:25 PM
Do gold pixies cure you more than normal ones?

rendeznousgilga
07-18-2011, 11:34 PM
no i'm not a troll, but your idea of checking the holder's KI is good but hard to implement i think, like seriha said, when in alliance i'll be a nightmare.

And if they add more possible key items in gold pixys you'll end up with less chances to get the ones you want, hard issue.

still i'd wish they do something to make the gold pixys farming less frustrating ^^.

Rie
07-18-2011, 11:40 PM
You could always kill the NM for the KI.

Korpg
07-18-2011, 11:41 PM
How is it hard to implement?

There is already a code saying that if XX R/E item is owned by everyone in the party/alliance and the mob can drop that XX R/E item, that item will stop loading.

Like Magoraga Bead Necklace. Everyone in my linkshell carries one because when we fight HQ Khim, we don't have that neckpiece cluttering up the treasure pool when we brew 12 of them at a time.

I don't think it is as complicated as you guys say it is.

Korpg
07-18-2011, 11:42 PM
You could always kill the NM for the KI.

Yeah, you could, but when I'm not doing anything and I have a few hours before people log on, I like to get some KIs to help lower the time it takes to farm 6+ sets of pops. You know, to spend a few hours to help my friends get my weapon done quicker. Specially sucks for Glavoid.

Orthus is no problem though.

Rie
07-18-2011, 11:46 PM
It was more directed at the "still i'd wish they do something to make the gold pixys farming less frustrating" comment.

Korpg
07-18-2011, 11:49 PM
Well, it is frustrating period.

After spending hours upon hours farming 6 different sets of Glavoid pops, I have gone from leaving with 4/4 to leaving with 3/4 in hopes that the one I'm missing is a pop NM, not a spawn NM.

I hate camping with a vengeance. Hated it when it was 75 content, hated doing it when I was doing trials leading to my current one, will always hate it.

Elexia
07-19-2011, 12:26 AM
Better suggestion:
Add all BLM, WHM and RDM spells to the Gold Pixys.

Though I am all for making Chloris pop sets even easier to get, since SE refuses to adjust this one.

Seriha
07-19-2011, 06:50 AM
How is it hard to implement?

1) You're in an alliance of 18.
2) KI 1 is chosen.
3) Game goes through all 18 players, finds they all have it.
4) Game moves on to KI 2.
5) Repeat Step 3.
...
?) Repeat for as many KIs for the zone.

If 8 KIs, you're looking at 128 possible sequential checks to see if something can load in contrast to, at best, 18 for a Rare item in a loot pool. If cleaving, 30 mobs can turn into 3840 checks. And if everyone has all the KIs? Then what, the chest turns into an angry HNM mimic and eats everyone?

I know Tahrongi sucks and all, but sometimes I think people just default to cleaving when they really don't need to, especially if a low-man group capable of taking out the NMs.