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View Full Version : [Job Adjustments Manifesto] THF



Smush
07-17-2011, 08:14 PM
"Vision
Stealthy pickpockets that duck and weave to land sneak attacks while keeping party enmity under control from the shadows.

We wish to see thieves further develop the cunning they are so aptly known for by providing them with even more means of manipulating enmity and continuing to fatten the party's coffers.


Example Adjustments

Adding a new ability that complements Sneak Attack and Trick Attack.

Raising the chances of successfully executing Steal and Despoil commensurate with Treasure Hunter.

Adding a new ability that intimidates an enemy in proportion to the number of members in the party."

This vision you have does not make the thf players happy at all most thf that love and take pride in the job are extremely hurt and are in rage over this.

Not the whole vision is bad Adding a ability that complments are main two abilities is great, but raising the chances of successfully executing Steal and Despoil commensurate with Treasure Hunter us almost next to useless endgame and would help thf get used in HNM or endgame right now.


Adding a new ability that intimidates an enemy in proportion to the number of members in the party if implement in a good way could be a big help.

Ways to make thf's happy and make the job better in endgame and hnms

1st being a melee job of course we would want to bring decent dmg to the table right now on mobs with high def or too high eva unless we sub way which is a good way to fix that problam are dmg is horrable now if we had a increase in dmg base of are daggers a bit better of a crit rate like thfs in other FF a A+ in dagger and at least Dual wield 4 by 99

Ways to implement this:

A trait that makes Dagger dmg base rise with skill like H2H

If not increse the dual wield we have add a trait to lower are dagger delay like mnks martial arts

A trait that increases are crit hit rate by 1% every 10 lvls start at 10 and one last at around 95 ~ 99 for a total of 10% since crits would help us make up for att we doing have from being 1handers

Since we are DoT melee jobs that attack alot like mnk nin and dnc. PLEASE GIVE US subtle blow all other DoT jobs have it but thf and pup ppl dont like us to melee hnms because of it and even SB 3 would be much help.

The attack and acc probalm can be fix by just subing war which is how i think you guys intended it to be when adding dual wield so with more dual wield or dagger delay trait it would make /war better sure we give up are def from sub nin but thats a fair price to increase are dmg which most hnms wipe shadows anyways and we dont really tank that much unless low man outside abyssea and we have A+ eva and evasion bonus i think we can manage.

last thing Enmity managment.

Its almost useless atm because most tanks cap hate so fast and DD or blm's dont pull it because they control there selfs on hnm's. if we had a few abilities to give DD's and blm a window to where they could go all out and be safe it would make thf more wanted for enmity control

Like making hide lose all enmity we have so we could accomplice then drop all the hate away

A ability that makes next trick attack move all hate to the person in front so we could collabarate a DD or mage and move hate to tank.

A ability that allows Enmity to stay locked at capped at current lvl so that we can use with conspriter to give a DD party subtle blow and accaracy and keep hate off them for 1min to zerg the last 20% of a hnm's hp.

Maybe some of the ideas i have are bad and over powering. Maybe some are good and just what the job needs. but i know one thing the vision you have set in place is not what thfs want we want to be useful endgame the way that the player base plays today we want to be a more supportive attacking job assassin like job we dont want to be the strogest DD but we want to be good enough to be called a supportive DD.

Making Collaborator and Accomplice different timers.

Please listen to your players and try to make us happy because right now the ppl who love thf like myself are not so.

Alkalinehoe
07-18-2011, 08:08 AM
THF has more than Treasure Hunter?

Korpg
07-18-2011, 08:23 AM
Raising the chances of successfully executing Steal and Despoil commensurate with Treasure Hunter.

Wait, what use would the Steal+ gear be then? Or do they stack?

Tsukino_Kaji
07-18-2011, 08:39 AM
Wait, what use would the Steal+ gear be then? Or do they stack?I'm hoping so. Eitehr way. More steal!

Leonlionheart
07-18-2011, 10:23 AM
Stop making job specific threads in the general discussion forum dangit!