View Full Version : Abyssea should be extended, honestly.
Elexia
07-17-2011, 11:37 AM
Call me old fashioned or "out of touch" or haters gonna hate, but as much as we love and/or hate Abyssea, for those of us who like actual storyline content, I feel the world of Abyssea should be expanded upon really, kind of like how even though WoTG was somewhat disjointed given limited zone access, Abyssea feels like an instanced world and not so much another reality.
It doesn't even have to be more Abyssea zones, just some more DECENT quests inside of what we have if anything.
Yes people hate Abyssea given a lot of responses here when it comes up, but honestly, I'm really intrigued by more storyline, especially if they flesh out on what we did in that time frame, like a hero's retelling.
Dauntless
07-17-2011, 11:51 AM
No. No more Abyssea, please. Let's move on.
Dragoy
07-17-2011, 12:08 PM
The Abyssea 'story' could have been better told, put into a mission kind of form as we are used to. But alas, it is too late for that, since the deed is done.
Then again, it was advertised as a 'battle-field add-on'. I can't remember the exact words, and am not going to look for them right now! So for what it is, it was done okay. It was not supposed to be a grand story, but something to attain great treasure with the least of fuss! And so forth.
In this, it succeeded, I think?
I am sure, that the development team is working hard on bringing us something really new, and something to venture forth again as they have done years passed. The resources are limited, the possibilities are limited, but I am quite certain, there will be a blast... from the past? Perchance?
I vote for
Karbuncle
07-17-2011, 12:22 PM
No. No more Abyssea, please. Let's move on.
WAT!? You'd rather us move into content where we can go back to being weak humans instead of Abyssea's Godmode?
To quote a line from my favorite movie...
"... to the charge of being human, When we could have been gods! Guilty!..."
No but seriously, I love abyssea's "Godmode" style of play, I look forward to other content though :P. Most Quests/Missions related to Abyssea would not be a catastrophe though, But it shouldn't be linked to the best armor again. I dont know where they could go from the ending however.
Dauntless
07-17-2011, 12:26 PM
WAT!? You'd rather us move into content where we can go back to being weak humans instead of Abyssea's Godmode?*
*Unless you're a non mnk/war melee or a non whm/blm mage
lol I'm writing in white
Karbuncle
07-17-2011, 12:33 PM
lol I'm writing in white
While i can't say I agree sir i respect your opinion in the matter.
svengalis
07-17-2011, 02:31 PM
If I have to go back to the old way of playing pre abyssea I might just quite.
Dauntless
07-17-2011, 02:33 PM
If I have to go back to the old way of playing pre abyssea I might just quite.
Because obviously after Abyssea SE is going to implement more HNMs and 4.5k/hr exp parties? Let's be realistic.
Fearforever
07-17-2011, 06:52 PM
I'd like to have another Abyssea expansion, and there is that unfinishable quest you get after beating Shinyru...
uptempo
07-17-2011, 07:27 PM
No! The quicker we get out of abyssea the better.
Zaknafein
07-17-2011, 07:44 PM
Add more quests storyline fine. Add more abyssea zones / or continue to make the game revolve around it. HELL NO
Tamoa
07-17-2011, 07:48 PM
No! The quicker we get out of abyssea the better.
Bad MC, bad! And hi :)
Malamasala
07-17-2011, 08:33 PM
Yea we don't need more Abyssea.
What we need is atmas in every zone!
uptempo
07-17-2011, 10:16 PM
Bad MC, bad! And hi :)
Hey :) how you doing ? I don't dislike it as such but i want some new endgame type of events which take place outside of abyssea 95-99.
Elexia
07-18-2011, 12:29 AM
Yeah I know it was pushed off as a battlefield content but given they threw in a lazily done storyline that somewhat linked to Chains of Promathia you'd think they'd done best of both worlds given what they did with Chrono Trigger and Seiken Densetsu 3 back in the day.
StingRay104
07-18-2011, 12:43 AM
Abyssea storyline? Abyssea had a storyline? Seriously I thought it was just arr random pirate banter arr now go ye forth and slay the mighty Shinryu arr. I love stories, right now I'm absolutely loving the WOTG story, just wish I could get some help on Fire in the Hole. The thing is I always value a good story and try to read every quest dialog in a game to fully envelope the story even if its dull. Yet abyssea broke me of that with its non existant story and terrible dialog. I wish they would add more stuff to do in abyssea but what I'd really like is more new content and of course more stories as long as they don't suck.
Thonuwan
07-18-2011, 01:11 AM
"... to the charge of being human, When we could have been gods! Guilty!..."
I AM THE LAW!
I think I would enjoy having a little more depth added to the Abyssea storyline, but I say that before having even finished what we have in place now. I also wouldn't mind seeing some new stuff outside of abyssea. I'm easy to please, so I'll take whatever they give me.
Malamasala
07-18-2011, 04:10 AM
I AM THE LAW!
I think I would enjoy having a little more depth added to the Abyssea storyline, but I say that before having even finished what we have in place now. I also wouldn't mind seeing some new stuff outside of abyssea. I'm easy to please, so I'll take whatever they give me.
How about a new and improved chocobo racing?
Dauntless
07-18-2011, 04:19 AM
I would take improved chocobo racing over more fucking Abyssea. Seriously.
Tsukino_Kaji
07-18-2011, 04:24 AM
If you've noticed, the only new content we've gotten is voidwatch which is nothing more the abyssea lite.
Korpg
07-18-2011, 12:31 PM
What is so bad about Abyssea anyway?
I personally like Abyssea. I would have liked more story. If they choose to add more story to it, I'd be happy to scope it out. :)
Zaknafein
07-18-2011, 01:06 PM
What is so bad about Abyssea anyway?
For me personally I am not a fan of "easy mode" ffxi.
Aliekber
07-18-2011, 01:23 PM
For me personally I am not a fan of "easy mode" ffxi.
Easy mode FFXI: I slay Wyrm Gods, tank Sandworms, take on Giants mano-a-mano. My reflexes and knowledge of the game matter in every battle I partake in.
Hard mode FFXI: I stand in back and cast Haste, Cure, and remove status effects. A bot could do my job.
Sounds about right.
Airget
07-18-2011, 01:32 PM
If SE ever thinks to add another "expansion" with new zones and territories like the far east. I think the concept that the dangers happening in the far east are related to abyssea would be interesting. With that slight concept they could allow distorted areas within the zone in which you are able to make use of the atma/abyssites you have gained in order to figure out the mystery as to why abyssea seems to be blending into the reality of the far east territory. It's a basic concept but I think it could lead to an intersting story. Perhaps old allies from abyssea will find their way into the far east and agree to help even if they are enemies to the far east cause the disaster going on would destroy both dimensions and such lol.
Coldbrand
07-18-2011, 01:48 PM
I like how none of these people who hate Abyssea acknowledge it was designed with an equal climb in power level for the monsters contained within so that despite the vast buffs the player receives he's never really that far ahead. Now, be sure to redact my point by saying how easy something like Carabosse is so we can overlook the Cactuars who spam 4,000 needles, the tonberries with permanent flee, and Azdaja etc.
Of course, someone will say those are "easy" too. It's the same people who think there isn't a single challenge in the entire game, they make sure to tell themselves that each night before they go to sleep. It's why they're the greatest.
Arlan
07-18-2011, 02:39 PM
Abyssea is the best thing that SE has ever done to the game by Far.
I think atmas should be introduced outside abyssea and Mobs + NMs should have Increased HP and MP and attacks while making NMs accessible for anyone who wishes to participate in.
Making mobs challenging but get rid of the "Proc" mechanic for outside abyssea at least.
Now I have completed ALL missions/storyline of FFXI.
Everything including all 3 Rank nations.
I am currently developing other jobs that I have at lvl68 that I leached in Abyssea. I am skilling up, making macros, learning the jobs mechanics by looking things up on wiki and talking to experienced players. I'm having loads of fun but let me tell you, I am a HUGE mission/story addict so I also help new friends do missions from scratch.
AND IM WAITING DESPERATELY for a NEW Story Expansion Pack like WotG or Cop so I can keep playing.
I play FFXi for story and explorations.
Oh Please please please SE make More Story Expansion packs.
I don't care what the End results are, I want awesome Cut scenes and actions in your story telling!
Dauntless
07-18-2011, 03:16 PM
Scrap procs and give EVERY job some sort of useful Crit WS and I'll be fine with more Abyssea, but I'd prefer we just end it altogether.
Tsukino_Kaji
07-18-2011, 03:17 PM
For me personally I am not a fan of "easy mode" ffxi.It's called munchkin.
Zaknafein
07-18-2011, 03:21 PM
Apoc atma is what is so broken. Please give me a logical reason how that atma hasn't single handedly opened the easy mode flood gates.
Sparthos
07-18-2011, 03:27 PM
I like how none of these people who hate Abyssea acknowledge it was designed with an equal climb in power level for the monsters contained within so that despite the vast buffs the player receives he's never really that far ahead. Now, be sure to redact my point by saying how easy something like Carabosse is so we can overlook the Cactuars who spam 4,000 needles, the tonberries with permanent flee, and Azdaja etc.
Of course, someone will say those are "easy" too. It's the same people who think there isn't a single challenge in the entire game, they make sure to tell themselves that each night before they go to sleep. It's why they're the greatest.
Abyssea gets flak because all FFXI is now is 9 zones where certain jobs are in the spotlight and everyone else is waiting on a patch.
It's actually worse because stuff like crafting, farming and BCNMing for gil were tactically nuked by Abyssean drops. You're pretty much funneled directly into either doing Abyssea, catching up on old content, doing magian trials or canceling your account
Even if some mobs have tricks like Pantokrator, Apademak, Azdaja or Bhukis, the fact is that you always have an instant win button available, infinite reraises and multiple levels over the monsters in old zones.
SE took convenience too far. Cheap brews killed any of the challenge mobs present when you can simply save up for a potion to zerg it to oblivion.
Korpg
07-18-2011, 03:41 PM
Apoc atma is what is so broken. Please give me a logical reason how that atma hasn't single handedly opened the easy mode flood gates.
I don't know, I don't think Triple Attack made killing stuff easier, just pops out better numbers for us WARs and BLUs.
<3 7k Raging Rushes.
Ravenmore
07-18-2011, 06:08 PM
All content you have to do over and over becomes easy. Nothing at 75 posed any more of a challenge then abyssea. Hell the challenge at 75 was trying to kill HNMs with the fewest people you could, or playing outclaim the bot. So easy win mode was still there take 18+ to the fight. You throw enough bodys at a NM you can kill any of them. So even the gimps could get gear, by either body toss, buying the drops(whats easier then gil grinding), or sucking up enough.
What I like about abyssea I can choose not to help those people I dislaike in my LS get gear and not limit me from getting gear. Another way is to just make a small LS of 6 or so people and not deal with those you don't like. Thats all I really want is content thats a challenge for 6 people or it scales to the number of people in the party. No reason for 18+ man fights I should not be forced to even have to think of grouping with people I rather not see.
more abyssea content: i agree
new top gear coming from abyssea: no thanks
I like how none of these people who hate Abyssea acknowledge it was designed with an equal climb in power level for the monsters contained within so that despite the vast buffs the player receives he's never really that far ahead. Now, be sure to redact my point by saying how easy something like Carabosse is so we can overlook the Cactuars who spam 4,000 needles, the tonberries with permanent flee, and Azdaja etc.
Of course, someone will say those are "easy" too. It's the same people who think there isn't a single challenge in the entire game, they make sure to tell themselves that each night before they go to sleep. It's why they're the greatest.
of course carabosse is easy, it was designed to be killed by lvl80 players with a single atmas
just like kings are easy now (and already was for experoenced player at 75)
Zaknafein
07-18-2011, 10:34 PM
I don't know, I don't think Triple Attack made killing stuff easier, just pops out better numbers for us WARs and BLUs.
<3 7k Raging Rushes.
I was referring to the auto RR3 obviously
Korpg
07-18-2011, 10:37 PM
I was referring to the auto RR3 obviously
Sorry, I didn't know that atmas can come with one type of stat. I thought they at least had 2, and in the case of Apoc, 3.
Calling an atma "easy/god mode" must mean that the whole atma must do so. While I love the increased damage on WSs, increased gain on TP, and the ability to sometimes have a free Utsusemi recast, I don't think that zombing a mob counts as making the atma into "god status". That is what brews are for.
Zaknafein
07-18-2011, 11:16 PM
Sorry, I didn't know that atmas can come with one type of stat. I thought they at least had 2, and in the case of Apoc, 3.
Calling an atma "easy/god mode" must mean that the whole atma must do so. While I love the increased damage on WSs, increased gain on TP, and the ability to sometimes have a free Utsusemi recast, I don't think that zombing a mob counts as making the atma into "god status". That is what brews are for.
I have no problem with any of the increased stats that abyssea has offered us. As someone above said it has scaled with mob levels inside abyssea. What I do take issue with are unlimited RR3's. Taking away the the possibility of a full wipe if your group had the wrong party set up, if w/e you were fighting decided to spam a few of it's more nasty TP moves in succession, or if the group just plain sucks, but knows that they can die & RR till the job is done just cheapens the overall experience.
That fact combined with having the "gameshark" button at your disposal is whack. Those 2 aspects of Viva la Abyssea are gross. If the only way we can get out of this pattern (which is dumbing down the XI population) is to make End Game for 95+ outside abyssea then I cross my fingers for that to come.
Void Watch is a step in the right direction. Personally I would want a new EG area like sky, or sea.
Korpg
07-18-2011, 11:36 PM
You know, I have never met a group that used the zombie method of killing.
Last time I saw a zombie method used was Absolute Virtue at 75.
you see gimp zombi stuff everyday
the worst is nin die autoRR mijin revit then few min after die again RR re mijin (no more Revit this time))
Korpg
07-19-2011, 12:49 AM
you see gimp zombi stuff everyday
the worst is nin die autoRR mijin revit then few min after die again RR re mijin (no more Revit this time))
You know, I have 3 NINs with Kagannis in my shell and I don't think any of them actually use apoc atma.
I know that 2 of them use RR items prior to fights. I guess I must be really lucky that other groups haven't done that in front of me yet. But then again, I don't usually stick around waiting for them to fight stuff.
I guess that might be common in Leviathan though.
Aliekber
07-19-2011, 01:03 AM
I use RR/GH/Apoc on my NIN (mainly for the Triple Attack, but the Quick Magic and RR3 aren't unwelcome), but I've never zombied anything to death with it. Also, I don't think you can really count Mijin as a zombie strategy, since you can only do it twice (if you have Revit) without a pocket soloer dropping blue chests at your feet, and not being out of the fight when any other job would be is pretty much the whole point of NIN's 2hour.
Besides, zombieing things (to whatever extent it actually happens) won't be limited to Abyssea anymore due to Twilight Mail set having Auto-Reraise on it, so if it's that big of a deal to you, better get used to snagging yellow mobs when people try to zombie.
Solonuke
07-19-2011, 01:18 AM
Abyssea is one of the things that gave the game a badly needed update when it came to leveling and the level cap. You could now fight IT++ mobs with not only fewer people but with different setups or even solo if you'd like. Abyssea also made it possible for people to accomplish more difficult things without dragging an army with them. That each zone has its own set of confluxes makes me feel like that certain zones outside Abyssea should have them as well. The old game died when this add on came out and a new one started shortly after.
What I don't like about Abyssea is that all the zones are copypasta from existing ones with a few tweaks here and there. The zones Abyssea added were zones I've already explored to death. You have nine zones in which you have monsters placed convenient in groups spread across the map with little chance of aggro. I miss zones and content that feels different from fight this monster, get loot, rinse and repeat. I didn't miss the comeback of the "fame" system in each zone as it only makes repeat a specific quest over and over until you can get a specific quest done.There's only one song playing during no battle and another one played during battle, plus another one if you fight the very last boss of the Abyssea add ons. I get the idea that every job had something to offer when it came to the staggering system, which now feels stupid as people have grown so strong they hold back waiting until they've gotten the procs they need. I suppose it makes it more difficult because of you have to hold the mob longer, but there's already two-three groups waiting in line to finish a certain NM for their seals.
These add ons are million times better than the ones before it, but still subpar with content we've been served in the past.
If new Abyssea content gave genuinely new looking zones, more variation of content, an actual storyline that keeps you interested, then I'm interested in more of this. I hope level 95 content isn't based on the current Abyssea add ons or Voidwatch because of the first one is starting to get old and the latter one I've yet to show any interest in.
Andrien
07-19-2011, 01:24 AM
Lets move to the other places please, far east, west, south and north. Fact of the matter is Vana'diel is a huge place to explore. The ruin city of Tavnazia is one of the places I want to check out.
Devs, any news on The city of Tavnazia? Naja Salaheem hometown. The Olzhirya continent far to the south? anything? lol
edit: I should make a thread about this. >_>
StingRay104
07-19-2011, 01:56 AM
Things I like about abyssea is it can make any job useful with atma choices. It also makes fights more fun due to the fact that its no longer a constant strategy battle of you most specific actions at certain times, like AV, yes I know about procs but hitting procs is so much easier than AV. My absolute favorite part of abyssea is it can be low manned, its not much fun getting 30 ppl together to go fight HNM kings or Sea gods or any type of uber endgame boss or for that matter battlefields like dynamis and einherjar. I always liked salvage it was a fun challenge and abyssea has some aspects of that but it makes it less job specific and more casual.
Things I dislike about Abyssea are the super buffs jobs with crit ws's get, for instance no ws should ever hit 10k except during a brew, yet theres ukon war's. Hell RR wars can hit 7k and thats just wrong. Then of course theres the fact that you only see shouts for proc jobs so if you lack a proc job you can forget about PU groups and some stingy LS's. Another problem I have is how despite all the ppl who constantly complain about abyssea and how old content is better I can never find ppl to do old content with.
I like the general route the game is goin in but I'm tired of the imbalance. Please SE start reading what we have posted and take it to heart.
Rosina
07-19-2011, 02:19 AM
What I don't like about Abyssea is that all the zones are copypasta from existing ones with a few tweaks here and there. The zones Abyssea added were zones I've already explored to death.
Well you must not have followed the story of it. Abyssea is the alternate demention that mirrors Vana'diel.
And yes there is a story, and it is pretty good from what I did play of it before I had to quit. :)
Elexia
07-19-2011, 02:21 AM
Lets move to the other places please, far east, west, south and north. Fact of the matter is Vana'diel is a huge place to explore. The ruin city of Tavnazia is one of the places I want to check out.
Devs, any news on The city of Tavnazia? Naja Salaheem hometown. The Olzhirya continent far to the south? anything? lol
edit: I should make a thread about this. >_>
Last I heard there's no plans for an expansion, which means none of those. Which is exactly why I wish they did more with Abyssea's storyline.
Karbuncle
07-19-2011, 02:26 AM
I AM THE LAW!
Thunderbumping from page 2 to thank you for getting where my quote was from >_>
Almost lost faith in humanity :(
Vicious
07-19-2011, 02:43 AM
You know, I have 3 NINs with Kagannis in my shell and I don't think any of them actually use apoc atma.
I know that 2 of them use RR items prior to fights. I guess I must be really lucky that other groups haven't done that in front of me yet. But then again, I don't usually stick around waiting for them to fight stuff.
I guess that might be common in Leviathan though.
Really? 3 Kannagi NIN in one LS, and not one of them has figured out the proper Atma configuration for their job/Empyrean? Wow.
Although given the context, I suppose it does explain much.
Karbuncle
07-19-2011, 02:46 AM
RR/GH/APOC is generally the best DD combo for THF, But recently I've tried out RR/GH/SS, I don't like the lose in nearly 50% of my Triple attack rate (from 35 with apoc to 20 without), But the WS damage was fun. Think i pulled off a normal 2.2k SA, and my highest Evisc was 6480 or something in that area.
Admitted i was just killing Bats in (A) Tahrongi for my Fire Dakini Trials but still, It was fun :(
Andrien
07-19-2011, 04:18 AM
Last I heard there's no plans for an expansion, which means none of those. Which is exactly why I wish they did more with Abyssea's storyline.
Abyssea story is complete. I can't think of anything to further develop the story in there except for megian trials. They're working on content for Lv95-Lv99, as far as I know.
Korpg
07-19-2011, 04:39 AM
Really? 3 Kannagi NIN in one LS, and not one of them has figured out the proper Atma configuration for their job/Empyrean? Wow.
Although given the context, I suppose it does explain much.
I'm not a NIN, so I don't question them. They may have apoc on for some fights, but then again, they may just have RR/SS/GH for Crit+ and don't need RR because our WHMs don't fail like most other linkshells do.
The few times that our NINs died was from 3k+ damage moves, like Glavoid's Discord that wasn't stunned in time (or my head butt didn't hit at all) or such moves like that.
But then again, I use Apoc not for the auto reraise, but for the Triple Attack +.
Orson
07-19-2011, 06:47 AM
At the very least add the last mission or add a last mission after Shinryu.
Granted I'd rather see us retake Tavnazia sooner than later like the original cutscene showed.
Dauntless
07-19-2011, 07:05 AM
I want to see the Antican homeland.
Tsukino_Kaji
07-19-2011, 07:20 AM
At the very least add the last mission or add a last mission after Shinryu.
Granted I'd rather see us retake Tavnazia sooner than later like the original cutscene showed.There is a post Shin mission already, there's just no content to it yet. It hasn't been out for that long, give it time.
I want to see the Antican homeland.You mean Altep? >.>
Elexia
07-19-2011, 07:50 AM
You mean Altep? >.>
The place before they invaded Altep (Galka home.)
Long as it's not like Ant Hell from RO, I'm all for it.
Kwate
07-19-2011, 08:05 AM
Apoc atma is what is so broken. Please give me a logical reason how that atma hasn't single handedly opened the easy mode flood gates.
I completely disagree with this. MM broke it. It literally turns every mage into a super mage, rather it be curing (curing for this point) or nuke. It destroyed PLD right off the top, because WHM's can cure spam, why settle for a job that can't damage? Throw a 4k monk and let it blood tank while kicking ass and cure bomb it.
Tsukino_Kaji
07-19-2011, 08:23 AM
The place before they invaded Altep (Galka home.)
Long as it's not like Ant Hell from RO, I'm all for it.I can see the story now.
It was a long time ago in Galkaheim. A dry infertile land where antica were forced by galkan dictators to slave and toil in the mines and fields until the day they died. One day though, a brave and proud antican rose up before his disgustinly tailed persocutors and said "No more!"
Which ushered in the Great Galka Ant Wars.
It wasn't long before their sheer numbers and the fact that they were not bad at everything that did not involve having high hit points gave them the edge in battle and they overthrew their whouldbe opressors. Exiling the the galka to a fate of slaving and toiling at the feet of their rightful hume rules.
And we all lived happily ever after. ^^
~The End.
I completely disagree with this. MM broke it. It literally turns every mage into a super mage, rather it be curing (curing for this point) or nuke. It destroyed PLD right off the top, because WHM's can cure spam, why settle for a job that can't damage? Throw a 4k monk and let it blood tank while kicking ass and cure bomb it.
this. MM and cruor buffs is what make it easy mode
the hard part is rarely doing dmg, it's surviving. If atma only gave defensive bonus we would just kill slower or toss more body (or buffers)
Kwate
07-19-2011, 08:32 AM
yes its a combination of atmas with cruor buffs. I agree, MM if I had to narrow to 1 single reason.
Sparthos
07-19-2011, 08:35 AM
yes its a combination of atmas with cruor buffs. I agree, MM if I had to narrow to 1 single reason.
It's really MM and RR.
Zaknafein
07-19-2011, 08:36 AM
I completely disagree with this. MM broke it. It literally turns every mage into a super mage, rather it be curing (curing for this point) or nuke. It destroyed PLD right off the top, because WHM's can cure spam, why settle for a job that can't damage? Throw a 4k monk and let it blood tank while kicking ass and cure bomb it.
I think what your saying is MM killed Pal. Which I completely agree with to a certain extent. There was a shift toward Nin, and Rdm/nin tanks before abyssea so I don't think MM/ambition/Stormbird can take full credit for the death of Pal. Apoc, and the army of zombies it created applies to every job. So I would consider that the more egregious of them.
Juri_Licious
07-19-2011, 08:59 AM
I am absolutely done with Abyssea. I'm sick of the whole "Trigger Procs, Get Rocks, LOL INVINCIBLE" stuff.
How about some original or hell I don't even care if it's original, we already have a huge Abyssea selection to play from.
We don't need any more.
Dauntless
07-19-2011, 09:07 AM
You mean Altep? >.>
No, like the actual homeland of the Antican. Their homeland is NOT quicksand caves or Altepa.
Tsukino_Kaji
07-19-2011, 09:11 AM
No, like the actual homeland of the Antican. Their homeland is NOT quicksand caves or Altepa.I must have missed that quest. Where did it say that?
Sparthos
07-19-2011, 09:20 AM
I must have missed that quest. Where did it say that?
It's said that the Antica basically invaded Zepwell Island to expand their territory in some Vana'diel Tribune articles and from lore gleamed off NPCs.
For them to invade means the actual homeland must be somewhere that isn't Zepwell though SE doesn't go into detail given that Antica are pretty boring beastmen when compared to the others.
Mindless drones simply bred to perform a duty in life, devoid of speech. The naming scheme based on the Roman empire also hints towards the imperialistic nature of the race.
Orcs and Yagudo would be a better place to explore since those races are much closer to the 3 nations scheme present in XI.
The Orcs have an empire to the north and the Yagudo have a shogunate strong enough to keep Aht and the Far Easterners pinned down.
Both sound better than the Antica.
I think what your saying is MM killed Pal. Which I completely agree with to a certain extent. There was a shift toward Nin, and Rdm/nin tanks before abyssea so I don't think MM/ambition/Stormbird can take full credit for the death of Pal. Apoc, and the army of zombies it created applies to every job. So I would consider that the more egregious of them.
because it was impossible to zombi stuff before apoc?
- SATA Canon ball zombi PW?
- mage "feed" a NM while the rest of ally rest from wipe?
people were always able to zombie stuf, the only difference is with apoc and abyssea XP the zombi will get all his xp back in few min VS hours before abyssea
Zaknafein
07-19-2011, 09:58 AM
because it was impossible to zombi stuff before apoc?
- SATA Canon ball zombi PW?
- mage "feed" a NM while the rest of ally rest from wipe?
people were always able to zombie stuf, the only difference is with apoc and abyssea XP the zombi will get all his xp back in few min VS hours before abyssea
Comparing things getting zombied pre abyssea to people using apoc is moronic.
Thonuwan
07-19-2011, 10:40 AM
Comparing things getting zombied pre abyssea to people using apoc is moronic.
Why? Please give evidence or otherwise support a counterpoint.
This goes back a ways, but if the dev team decided they wanted to give us more chocobo racing then I admit I would be a bit confused. However I like to think that I would just use it as a chance to finally raise my own chocobo. Of course, again, I don't represent the majority of players who are really invested in the new content because I have mountains of old content to sort through first. On the plus side I'm very close to finishing abyssea's storyline.
Greatguardian
07-19-2011, 10:49 AM
Anyone could infinitely zombie pre-Abyssea if they just locked an RR item on and bit the bullet on gil loss. The only difference now is that epic gimps who probably have never owned an RR item in their life are able to do it and it doesn't cost a penny.
Thonuwan
07-19-2011, 10:51 AM
So the risk is what has changed.
One idea for extending Abyssea would be to have a series of quests or missions where the survivors start to rebuild what they lost. That could introduce some of the more traditional political problems; that would also bring up the problem of how long will Abyssea rely on the adventurers? Should the old nations be rebuilt and go back to the way it was or should an attempt at reconciling problems be made? Another line of thought would be trying to return the dimensions to their original, non-interacting state (unless that was already accomplished in the last fight and c/s).
Greatguardian
07-19-2011, 10:55 AM
No. Just the gil cost. It's hilarious to see such a huge influx of people zombie-ing now that it doesn't cost all of 30k for 10 RRs. Gil was/is apparently super hard to get.
Leonlionheart
07-19-2011, 11:34 AM
If I have to go back to the old way of playing pre abyssea I might just quit.
Not that I haven't already
more like I'm waiting for something to do
Venat
07-19-2011, 01:24 PM
Nothing is wrong with Abyssea. Sure its easy for alot of people but if they added new zones for lv99cap and raised Atma to 4 equip and changed those zones so you CANT use the Brew it should be fine.
If they made it really tough I wouldnt mind since with 4 atma equip we would be doing crazy damage also. With no atma for a newb togo into the "New" zones wouldnt be able to handle a single enemy.
Hell if enemys are eally tough there should be no reason to complain.
If things needed for enemys.
50-100tick regain
60% -phy damage
50% -magical damage
Rage timers
Should be common for some NMs to use Chainspell Death
Ton of HP
Resisting Empyean Weapon Skills
That be enough to fix it.
Empyeans weapons wouldnt be that effected in these zones as much.
Sure adding a 4th Atma would total gimp those other Abyssea zones but WHO CARES really when its already easy.
Personally I think some currect abyssea zones need to have more of a higher level requirement enemys. Add some lv99 NMs in all abyssea zones that cant be pushed over so easy. I still enjoyed Abyssea and I think everyone did. It brought endgame content that wasnt totally time costuming to do with great rewards. But still leaving out older content was a very bad idea and leaving out older gear adjustments to magicial mog trials was bad idea also.
Please Square Enix please...
Make Salvage, ZNM, Limbus, Odin zone endgame equipment Augmented
Adjust CoP Dynamis make it Normal and easyer for solo base and adjust -1 AF. City Dynamis is kinda tough and still noone really does it since the gear is junk. This would give players more of a solo option to upgrade there dynamis gear they earned.
Make New Merit System that cant be earned within Abyssea.
Add Captain Rank rewards from NPC in Whitegate.
Add Endgame content for Mirrors around Toau zones.
Add New ISNM battles
Add new Nyrule Floors Up to F200
Add new Nyrule Floor objectives
Use Nyrule Point system to buy rewards
Add currect floors & newer floor requirement access before able to buy Rewards depending on currect floor access.
Add new Salvage based content mix with Magician trials
Add new ZNM NM paths
Add Omega, Ultima Dark Matter items to collect for upgrading Limbus equipment
Rearden
07-19-2011, 11:21 PM
My favorite comments:
7k Raging Rushes
The NINs in my shell don't use Apoc
Voidwatch is Abyssea Lite
Zaknafein
07-19-2011, 11:49 PM
My favorite comments:
7k Raging Rushes
The NINs in my shell don't use Apoc
Voidwatch is Abyssea Lite
Many lolz to be had here...
Malamasala
07-20-2011, 12:26 AM
Make Salvage, ZNM, Limbus, Odin zone endgame equipment Augmented
Why do you people insist on forcing old content on us who have done it to death? Where are your requests for updated RSE chest hunting? Updated coffer loot? New "run around the world and press clay on monuments" quests?
Also a severe lack of "make the mini expansion augment items augmentable!" threads. Can't leave them as weak as they are you know, need them to be at least level 99 best alternative items.
Jesus. Sometimes I'm just glad SE doesn't listen to people on these forums. Just a shame good ideas have to be lost as well.
Zaknafein
07-20-2011, 12:34 AM
That's your opinion. Just like they have theirs. Personally as someone who has "done old content to death" as you put it. I welcome those areas being revamped. To each their own.
Raxiaz
07-20-2011, 02:30 AM
Make Atma equippable outside of abyssea.
/thread
Tokiro
07-20-2011, 03:26 AM
I don't mind Abyssea as such, but since Nyzul everything has been geared towards getting ubergear for no apparent reason. When I did the older missions like Promathia many moons ago, every time we defeated a boss, it was a huge event for everyone and although it took a looooong time and a lot of EXP loss, there was a real sense of proceeding through the story and achieving something. Now, I get a vague sense of satisfaction if I see the !! above the mob's head. After that, it's just another expedition to collect items to spawn the next victim. I think we need more depth, here.
Horadrim
07-20-2011, 04:47 AM
Because obviously after Abyssea SE is going to implement more HNMs and 4.5k/hr exp parties? Let's be realistic.
With regard to EXP, Abyssea is a god send. The game would be dead if they hadn't reinventing the leveling scene. Less and less people are playing, and it would be impossible by now to get a job to 75, let alone 90, without months and months and month of effort. Leveling should have NEVER been the forefront of the game, and it only was because things need to take forever so SE could make money.
I hope they add tons of challenging, interesting content, and they can do that OUTSIDE of Abyssea. AF3+3/AF4 is still a possibility, as are additional "Quest only" "merit" abilities and spells. There are still Magian upgrades to be revealed for all weapons and gear, and there are plenty of story possibilities to explore.
Let Abyssea be where people get their basic endgame gear and level 99 -- working from that angle, there are plenty of options for SE to pursue to allow us to continue moving forwards.
I don't mind Abyssea as such, but since Nyzul everything has been geared towards getting ubergear for no apparent reason. When I did the older missions like Promathia many moons ago, every time we defeated a boss, it was a huge event for everyone and although it took a looooong time and a lot of EXP loss, there was a real sense of proceeding through the story and achieving something. Now, I get a vague sense of satisfaction if I see the !! above the mob's head. After that, it's just another expedition to collect items to spawn the next victim. I think we need more depth, here.
I want this back too. But what I -don't- want is that condescending feeling of having to be a slave to a linkshell for months for a piece of gear I didn't really care about, and being treated like a second class citizen because I had trouble amassing a reliable enough group to get things done.
Arourie
07-20-2011, 05:25 AM
FFXI player base to SE: "this is too hard, fix it oh and while ur at it we want new content too"!
SE admin: /throw something at the Dev's head, HEY! pay attention!
dev: reads above requests "stares across the ether at those ppl playing WOW and Dragon age
hmmm so they want it easier and new...and we want those ppl over theres money too lets see
how about a place with easy exp and god gear think that will fly?
SE Admin: IDK butr lets throw it out there and see
Enter ABYSSEA! let the hype begin
long time FFXI addict watches their fav game deteriorate /sigh's sucks it up adjusts goes on
WHAT! player base still not satisfied
/em shakes her head and wanders of in search of a quest...drink...w.e
Yea, we need to get out of Abyssea. I feel WoTG was left short. TOAU and the Mainland have SO MUCh and Wotg has like nothing. Campaign, NM's no one ever did, a couple HNM's, and a couple BC's no one could ever access. I would love to see something to get us out of Abyssea... Either a New land or an extension to WOTG is needed. I would love to see more to WOTG cause I loved the story and would love to see more done with it. Abyssea has ruined the game.
I dunno. Being a mage outside of abyssea really sucks. Sitting on my bum waiting for MP is boring. If SE makes mages suck less outside of abyssea I would be fine with moving on, but if I am going to be either chained to a bard/cor/rdm (AND STILL HAVING TO HOLD BACK ALL THE TIME) or sitting on my butt all the time outside of abyssea - then yes, please keep abyssea going.
Kunimitsu
07-20-2011, 06:00 AM
I don't care if its in or out, I just want it more lowman content. I enjoy the game alot more now with my wee trio group, than I did a few years back spending half my day in sky with half an alli who forgot sneak. =/
Ravenmore
07-20-2011, 07:12 AM
I don't mind Abyssea as such, but since Nyzul everything has been geared towards getting ubergear for no apparent reason. When I did the older missions like Promathia many moons ago, every time we defeated a boss, it was a huge event for everyone and although it took a looooong time and a lot of EXP loss, there was a real sense of proceeding through the story and achieving something. Now, I get a vague sense of satisfaction if I see the !! above the mob's head. After that, it's just another expedition to collect items to spawn the next victim. I think we need more depth, here.
How is this any different then sky/sea/limbus/znm better yet sitting in a place that wasn't much bigger then your mog house wait for a dragon to pop with a 100 other people for 3 hours.
Malamasala
07-20-2011, 08:00 AM
I dunno. Being a mage outside of abyssea really sucks. Sitting on my bum waiting for MP is boring.
I think we should simply add a new astral fighting ground. Where you do 0 damage if you have no MP, and get a constant 10 MP per tick drain while engaged. That means all melee jobs need to gear up in MP gear to deliver damage. It will be so hilarious to watch them try and manage MP and then cry "This sucks!".
Or better yet. A zone with constant "no cures allowed". So that melee have to go sit and rest HP. Oh how fun and "challenging" it would be. Please add this SE. All the melee want a challenge like this. I swear on my level 1 PLD.
Korpg
07-20-2011, 08:57 AM
My favorite comments:
7k Raging Rushes
The NINs in my shell don't use Apoc
Voidwatch is Abyssea Lite
Maybe if your WHM and DDs didn't suck so much, you wouldn't laugh at these comments.
Venat
07-20-2011, 05:05 PM
When it comes down there needs to be BOTH causal & hardcore content that supports final endgame gear.
Abyssea supports this but its gotta leave out the brew and WS cheating for Abyssea to have a balanced system.
I wouldnt mind if Toau content got a extention but aimed for causal play since lv99 gotta be risen its tectually easyer.
Nyrule/Salvage~ Solo-Small Group play for Good equipment. 24hr reenter timer
Be nice if they added newer content for hardcore players and still gainned good equipment in the process.
Void Area~ Large Group Content aimed for Good equipment. No reenter timer
Ritsuka
07-20-2011, 05:46 PM
They should put a level cap on to 70+ And yes more story to would be nice.
Fearforever
07-20-2011, 07:38 PM
They should put a level cap on to 70+ And yes more story to would be nice.
No more level caps please >.> they just did away with pretty much all of them
Panthera
07-20-2011, 08:11 PM
I think the thread title is misleading.
If we're talking about adding story content to Abyssea zones we already have, without doing any kind of purchasable expansions, I'm fine with that. I think they were trying to fix the mistake of the first mini-expansions--too much story, not enough playable content--and overcorrected; virtually no storyline, and a lot of playable, if nearly identical, content.
If you're really talking about more purchasing additional abyssea zones--which I don't think you're advocating--then I cannot get behind you on that.
We already have 6 zones of Abyssea. Salvage has fewer zones than that, and Dynamis not much more. Counting Boss zones, Limbus has nearly as many zones as Abyssea, yet each zone had it's own unique mechanics. I feel like once I've done one Abyssea area, I've done them all.
The problem since SE raised the cap is that there's only about 1 thing to do that's current, and that's Abyssea,where we used to have many events we can do (Voidwatch not withstanding, and frankly, we need more stuff like this as part of the "Main" game).
Leonlionheart
07-20-2011, 08:20 PM
We already have 6 zones of Abyssea. Salvage has fewer zones than that, and Dynamis not much more. Counting Boss zones, Limbus has nearly as many zones as Abyssea, yet each zone had it's own unique mechanics. I feel like once I've done one Abyssea area, I've done them all.
I don't look at abyssea that way; I see it more as a Caedarva Mire type area, or Valley of Sorrows, where you can fight some HNM, but the rest of the mobs are normal. Essentially that's what it is, except the NMs are plentiful, rewarding (maybe too much so) and easy to spawn.
Korpg
07-20-2011, 11:45 PM
I swore we have 10 zones of Abyssea....
Raxiaz
07-21-2011, 12:23 AM
We have 9 areas we can go to. There's one battlefield zone (Empyreal Paradox).
Tokiro
07-21-2011, 01:47 AM
I want this back too. But what I -don't- want is that condescending feeling of having to be a slave to a linkshell for months for a piece of gear I didn't really care about, and being treated like a second class citizen because I had trouble amassing a reliable enough group to get things done.
Yeah, I know. "What? You haven't got to sea yet?!" was a common source of ridicule for me, too. I don't think we need anything as massive as Promathia but something where you want to get through the battle to get to the next stage and find out what happens. When I was first attacking Maat as a lvl65 Taru Dragoon, I actually cried when I finally beat him. And not just because I could finally move on to lvl75 but because I knew the odds were stacked against me. Abyssea is great fun because you do some pretty amazing stuff that you couldn't do before, but actually sitting down and planning a specific battle with your party members is cool too. Of course there will still be the relic-holding, uberequipped gang that gets through the whole thing in a week, but for us mere mortals, it would be nice to have something involving strategy and a sense of involvement in the storyline.
I think we should simply add a new astral fighting ground. Where you do 0 damage if you have no MP, and get a constant 10 MP per tick drain while engaged. That means all melee jobs need to gear up in MP gear to deliver damage. It will be so hilarious to watch them try and manage MP and then cry "This sucks!".
Or better yet. A zone with constant "no cures allowed". So that melee have to go sit and rest HP. Oh how fun and "challenging" it would be. Please add this SE. All the melee want a challenge like this. I swear on my level 1 PLD.
Well it would be about as fair as the situation mages are in now. I mean seriously.
Elexia
07-21-2011, 09:37 AM
Well it would be about as fair as the situation mages are in now. I mean seriously.
Heh, I do remember carrying around a set specifically for mana regeneration on healing.
Tokiro
07-25-2011, 03:32 AM
How is this any different then sky/sea/limbus/znm better yet sitting in a place that wasn't much bigger then your mog house wait for a dragon to pop with a 100 other people for 3 hours.
Erm, what?
Rearden
07-25-2011, 05:21 AM
So mages don't have hMP sets now? lol.
Korpg
07-25-2011, 05:34 AM
So mages don't have hMP sets now? lol.
I have one and haven't used it in a very long time.
Zaknafein
07-25-2011, 05:40 AM
So mages don't have hMP sets now? lol.
Not for the most part. They've become so reliant on their atma's they can't mp manage themselves out of a wet paperbag without them.
Heh, I do remember carrying around a set specifically for mana regeneration on healing.
So do I, and frankly, I enjoy playing the game a lot more than sitting on my butt. I am sorry, it just isn't fun. It is fine if it is once in a blue moon, but I soloed one too many levels on blu to want to go back to the bad old days of spending 5 minutes playing and a minute staring at my mp bar.
Sparthos
07-25-2011, 12:10 PM
Almost everyone has access to some form of Refresh @90 in addition refresh effect gear.
It isnt anywhere near as bad as 75.