View Full Version : Dragoon Manifesto thoughts
noodles355
08-26-2011, 02:25 PM
I think it was a refference to old lancets from previous titles which weren't that strong in general.
Coldbrand
08-26-2011, 02:30 PM
The point is there's certain trademark abilities each job should inevitably get, Blue Mages are finally getting White Wind, it's time for us to pick up Lancet which certainly would have value outside Abyssea, instant HP is always useful, and the MP would be sick for drg/caster.
Plus it's another instantaneous damaging ability for a job whose meant to do damage, not receive useless updates (derp wyvern emotes, your wyvern grew bigger!) while WAR gets 1.25x damage and forced crits.
Sure, it won't be enough to keep up with those changes and SAM's ridiculous permanent TP bonus and WS DMG/Acc, etc. etc.
But it's something. Just make sure to cancel the animation into another one so you don't lose out on too many swings.
Leonlionheart
08-26-2011, 06:22 PM
What DRG really needs is an "Ignore target's defense" trait, or JA.
1) It's unique, not seen before in traits nor abilities.
2) What are spears used for in history? To keep a certain distance(DRG has control over enmity, which pretty much translates into keeping distance) and to pierce through weak points in armor!
3) Increases DRG's utility on highly defensive mobs. DRG is one of the only two-handed DDs that is excluded from the "Attack up" club. DRK has Last Resort and more Attack in gear/traits than anyone, WAR get's Berserk natively (nuff said), and SAM has the freedom to sub WAR (isn't restricted to /SAM like every other two handed DD to deal heavy DPS). DRG essentially has to sub SAM for offensive reasons (Hasso+STP outweighs the benefits of Berserk/DA or Last Resort/Souleater in DPS terms). Also, DRG is the only job that REQUIRES a subjob to access a part of it's main job's capabilities, as in it needs something similar to /RDM for their Wyvern to use Resistant ailment breaths. In fact it doesn't even have to stack with Angon; similarly it could even share the same cooldown.
Thonuwan
08-29-2011, 09:36 AM
It doesn't make too much sense to me for one of the reasons for DRG to use swords to be because of a Sony game.
Ophannus
08-29-2011, 10:39 AM
SAM,WAR are super powerful melee because they both get the benefits of SAM and WAR abilities.
SAM/WAR gets meditate hasso seigan third eye sekkanoki berserk warcry aggressor last resort chainbound sengiroki overwhelm double attack zanshin
WAR/SAM gets berserk aggressor double attack warcharge blood rage hasso seigan third eye meditate sekkanoki retaliatior
DRG/SAM gets SAM abilities but loses /WAR abilities like berserk 10% DA which would greatly increase its DPS.
For DRG to compete with WAR and SAM, we'd need some kind of +attack boost JA or a JA haste ability that gives +10% JA HAste and lower like wyvern hp or something. 3min duration 5 min recast