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View Full Version : FINAL FANTASY XI Job Adjustment Manifesto-Warrior



Shirkan
07-16-2011, 10:53 PM
Original Page:
http://forum.square-enix.com/ffxi/threads/11485

# Vision
Damage dealers who use their brawn to continuously pummel foes with a barrage of physical damage, but also use their brains to adapt to the situation at hand.

We will certainly preserve the warrior's physical prowess, which makes it such an imposing damage dealer, but we also want to make it a more flexible attacker. We hope to accomplish through such means as adding abilities that modify weapon properties, making for more enemy-overpowering carnage.

# Example Adjustments

* Adding new ability that would allow warriors to change a weapon's damage type (slashing/blunt/piercing) during combat.
* Adding a new ability that would ensure the next melee attack lands a critical hit.
---------


I like this vision they have for Warrior (...more enemy-overpowering carnage"):cool:

First Example is pretty cool,to be able to piercing or blunt with a GA is insane especially if it's active during WS.

Second example would be super if it had a low recast time similar to Boost or Sneak Attack.Pity they only mention that it's for "melee" hit only.
To be able to stack it with Warrior's Charge and WS would be wild.

Covenant
07-17-2011, 03:34 AM
I've seen people mention the "type-changing" /JA as pointless being that warriors can equip any weapon. Just to mention to those that don't know, there is a significant skill difference(+20pts) between weapons. Second, thematically a true warrior could manipulate his weapon whether axe or sword to do different damage. That is, a warrior could when not wanting to kill outright could hit their opponent with "the side of their blades". Piercing is a standard of fencing otherwise know as a lunge.

As with almost all the new "Maniestos" rather than give player acces to both 2 hr ability of job and sub job, SE seems to be going in the direction of "mini 2hrs".

Airget
07-17-2011, 05:03 AM
I do think that rather then giving us a "dmg-type change" JA I would rather see a window in which we can change weapons within a 30 second time frame and not lose TP. I think that would further the idea of being masters of different weaponry since they would be able to keep their TP from another weapon and switch to a different dmg type actually making use of their other Combat skills rather then just keep them as GA users.

Also on terms of combat skills I would like to see Job traits that give specific enhancements/attributes based on the weapon being used. Just making two one that can be /war and one that only WAR's gain access to would add a lot of variables as to what war can offer as a sub then just 5% DA lol.

Leonlionheart
07-17-2011, 06:09 AM
Part 1: HI DRG I HERD YOU LIKE PERCING DMG SO I HAD UKKOS FURY AND A BIRD AND KILLED YOUR EXISTENCE

Part 2: HI THF N /THF I HERD YOU LIKE CRIT HITS SO I HAD UKKOS FURY AND A CRIT AND KILLED YOUR EXISTENCE

SE is being pretty blatant that they want WAR to overshadow everyone else in outright DD.

Edit: If it is only for melee hits, I hope it procs during Retaliation since +2 boots give Retaliation hits ~20% more damage.

Tsuneo
07-20-2011, 11:13 AM
Why would the damage type change be any different than Joyeuse having piercing melee hits and slashing weaponskills?

Leonlionheart
07-20-2011, 08:14 PM
Why would the damage type change be any different than Joyeuse having piercing melee hits and slashing weaponskills?

Why wouldn't it be?

It probably won't, so it wont matter very much, but its just more dps for us.

Babekeke
07-24-2011, 07:26 AM
Second example would be super if it had a low recast time similar to Boost or Sneak Attack.Pity they only mention that it's for "melee" hit only.
To be able to stack it with Warrior's Charge and WS would be wild.

'melee hits only' COULD simply mean that ranged attacks and lolsubmagic attacks won't be guaranteed crits. Doesn't necessarily mean not on WS, as long as it's a melee WS, not /rng misswinder etc.

Korpg
07-25-2011, 02:33 AM
It is very likely that it will be the WAR's version of Sneak Attack.

Leonlionheart
07-25-2011, 08:15 AM
WAR is becoming the Crit King, instead of THF.

Not that it's not already

Covenant
07-26-2011, 12:41 PM
Timer will probably be in the 5 or 10 minute range for the warrior critical hot(10 more like as with elemental seal or other lvl 10 job abilities. This will hardly kick a thief out of their SATA roles. Why 10 min? Well a warrior could already go /THF and gain SATA. So really SE didn't even need to offer this "manifesto" this is a over redundancy.

Sometimes the bonus of weapon type are really powerful, unfortunately not enough mobs have these native weakness. I was playing blu the other day and used dimensional death on magic pots...my mouth dropped open. The additional difference of blunt damage AND mob family weakness(undead) made this mp cheap spell perform amazingly. So giving warriors this versatility will actually make them unique in the melee field. As does skill chain making samurais amazing.
If SE were to make weapon-type damage a job trait similar to "killer effect", on top of fencer would really make warrior truly frightening.

Leonlionheart
07-27-2011, 04:22 PM
Timer will probably be in the 5 or 10 minute range for the warrior critical hot(10 more like as with elemental seal or other lvl 10 job abilities. This will hardly kick a thief out of their SATA roles. Why 10 min? Well a warrior could already go /THF and gain SATA. So really SE didn't even need to offer this "manifesto" this is a over redundancy.

Sometimes the bonus of weapon type are really powerful, unfortunately not enough mobs have these native weakness. I was playing blu the other day and used dimensional death on magic pots...my mouth dropped open. The additional difference of blunt damage AND mob family weakness(undead) made this mp cheap spell perform amazingly. So giving warriors this versatility will actually make them unique in the melee field. As does skill chain making samurais amazing.
If SE were to make weapon-type damage a job trait similar to "killer effect", on top of fencer would really make warrior truly frightening.

I think you might be confused about fencer, but, I think the weapon type thing is huge. Even if it doesn't work on WS.

Walsh
07-30-2011, 10:17 PM
Turning Great Axe weapon skills into piercing/blunt would be pretty cool, however I wish they would just release warrior-centric versions of other weapons. For example, Warrior's have 335 in staff and get all the ws's. Problem is, there are no decent staves that WAR can use. The best being the Mekki Shakki which comes from ZNMs that nobody does anymore. I'd like to see some high damage staves that a WAR could use in a real way. They kind of started doing this with Daggers when WAR was on all the Harpes they put in, high dmg daggers that I had fun showing off Evisceration with back in the day.

Neisan_Quetz
07-30-2011, 11:39 PM
Staff WS would have to suck less before I'd even consider using one for not blunt procs ><

Korpg
08-03-2011, 03:29 AM
Staff WS would have to suck less before I'd even consider using one for not blunt procs ><

Staff wasn't meant to be a weapon you would melee with anyway.

user201108211515
08-18-2011, 10:43 PM
unless SE is going to release the berserker job..

War needs the following. In the form of JA and/or equip

Shield bearer: ability to equip a shiled while holding 2h weapon.

Gauntlet: ability to hold 1h weapon with 2 hands for add damage.. add delay may be

Gengi glove: ability to hold 2h weapon with 1 hand for less delay and less damage. Should stack with /nin for DW 2h weapons with a stupid ammount of delay lol.

A JA that reduces def to 0 and adds it to att

A ja like blood weapon but for 1 hit and it would effect an alli.. IE throw a taru and deal some damage =P) i know we wont ever see this)

rage would be sweet.. cant do anything but reduce att speed and increase att for the damage you take after in rage.

Gokku
08-19-2011, 05:11 AM
unless SE is going to release the berserker job..

War needs the following. In the form of JA and/or equip

Shield bearer: ability to equip a shiled while holding 2h weapon.

Gauntlet: ability to hold 1h weapon with 2 hands for add damage.. add delay may be

Gengi glove: ability to hold 2h weapon with 1 hand for less delay and less damage. Should stack with /nin for DW 2h weapons with a stupid ammount of delay lol.

A JA that reduces def to 0 and adds it to att

A ja like blood weapon but for 1 hit and it would effect an alli.. IE throw a taru and deal some damage =P) i know we wont ever see this)

rage would be sweet.. cant do anything but reduce att speed and increase att for the damage you take after in rage.

no stop posting please

Camate
08-19-2011, 06:45 AM
Warriors...you have my axe! Here is some feedback from the development team :)


Would like you to re-examine the ability that “allows warriors to change a weapon's damage type (slashing/blunt/piercing) during combat.”

After reading over all of your suggestions, we are continuing to carefully examine this including stat changes and other abilities. Based on the WAR concept, please continue to give your feedback on what abilities you’d like to see and other ideas.


Revamp the added effects of break-type weapon skills.

For break-type weapon skills the added effects are set as a percentage, so regardless of the level it is possible to expect a static effect. However, Full Break has been set to lower capabilities by a static value and as such at higher levels the effect can feel weak.

We would like to make adjustments to this when we make revamps to weapon skills.


Add a break-type weapon skill with a new effect.

We will look into this for when we add new weapon skills. I wonder what kind of new effect it will be for a break-type weapon skill…


Make it so warriors can use a wide range of weapons skills, such as daggers and guns.

From the start warriors are the best compared to other jobs at using a wide variety of weapons and we will be look into adding these.


Do something about the warrior’s defensive aspect.

Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only.

Soundwave
08-19-2011, 06:57 AM
Warriors...you have my axe!

LOTR, Gimli

Karbuncle
08-19-2011, 07:18 AM
Might as well give WAR DE and Shark Bite, Not like THF matters anymore, You have my consent.

As far as the other things go, Its good to know you're adding more Weaponskills. You guys should read that Weaponskill thread and send my suggestions to the dev team >:O!

http://forum.square-enix.com/ffxi/threads/12980-Weapon-Skills-Do-we-get-new-ones?p=173459#post173459

I don't care if its shameless self promotion.

(Even though you probably already did)

(do it again)

(twice)

(until they tell you to stop)

(Then do it more)

Cursed
08-19-2011, 07:29 AM
this falls short of what WAR needs to be fixed.
Where's the "occ mitigates all damage" trait?
where's the "occ just one shots shit"
where's the "blue steel and magnum" pose?
ffs SE... moar WAR buffs pls. I won't be satisfied until SAM and DRK are considered enhancing and enfeebling melee jobs.

Leonlionheart
08-19-2011, 08:29 AM
this falls short of what WAR needs to be fixed.
Where's the "occ mitigates all damage" trait?
where's the "occ just one shots shit"
where's the "blue steel and magnum" pose?
ffs SE... moar WAR buffs pls. I won't be satisfied until SAM and DRK are considered enhancing and enfeebling melee jobs.

This is sarcasm, and is what we on the internet call "Butt-hurt Defense Mode."

In light of some of the other jobs updates, WAR getting a very small feedback from the dev team should satisfy all the butt-hurt people.

Arylias
08-19-2011, 09:07 AM
this falls short of what WAR needs to be fixed.
Where's the "occ mitigates all damage" trait?
where's the "occ just one shots shit"
where's the "blue steel and magnum" pose?
ffs SE... moar WAR buffs pls. I won't be satisfied until SAM and DRK are considered enhancing and enfeebling melee jobs.

Are we reading the same post here? None of this adds anything significant to warrior.. At all.

Oh sweet, more weapon skills/buffs to weapon skills we never use. So overpowered.

Coldbrand
08-19-2011, 09:20 AM
really I don't think WAR needs anything besides 1.25x damage and a crit

Kavik
08-19-2011, 09:54 AM
Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only.

For the love of all the is holy.... if you do this and you don't give pld 'offensive capbability upgrades' you should just delete pld, because it's like telling the entire player base, screw pld (some more) just get a war, they can do it all anyway.... i would also like to point out that war already gets a 25% def buff from using defender, i suggest wars that want better defenses use THAT.

Neisan_Quetz
08-19-2011, 10:45 AM
Ahahahahaha, defender, that's pretty funny.

Oh, you were being serious? Ahahahahahahahaha.

SpankWustler
08-19-2011, 11:27 AM
I, uh, guess it could prevent them from ever reaching the top of the monster's enmity list in the first place. In that sense, it would reduce a Warrior's damage taken.

I imagine adjusting Warrior to be like finding a present for a friend who has everything. Right now some poor guy at SE is trying to think of the Job Ability equivalent of importing a live tiger cub from South Africa.

kingfury
08-19-2011, 03:20 PM
Yes!

Yes!

Yes!

YES! :D
All sounds good to me, except for the "no plans for increased Defensive stuffs". If any job would fit the "Adrenaline-mode" mentality, it would be the WAR. Not asking for much really, just a way to go all "IS THAT ALL YOU GOT?!!" mode and absorb physical hits(maybe even magical) for a sweet moment of time in case we need to get off one more WS before we wipe y'know.

I've been rolling around in my head some possible feedback and suggestions for WAR's manifesto, but this is really all I wanted to hear from the DEVs :) Can't wait for the update!

*Edit: That's hilarious SpankWustler lol

kingfury
08-19-2011, 03:30 PM
Staff WS would have to suck less before I'd even consider using one for not blunt procs ><


Staff wasn't meant to be a weapon you would melee with anyway.
----------------
Say'whatnow?!

• Staff the WAR way :) (http://www.youtube.com/watch?v=1UkAKdI0CAg)
inb4 you holler about outside Aby dmg, it actually was damn near the same numbers. I'll post that link soon as well. This is using a Mekki Shakki Staff which only has DMG: 70 on it, so when WAR gets some new high lvl staffs to play with, I'll be sure to post some new numbers.

Sorry for the horrible video capture... I'll try to fix that next time. ^^;

Karbuncle
08-19-2011, 06:09 PM
Staff has a lot of potential, Go try Sneak Attack > Full Swing lol... Yah it'd be using a gimp sub but the numbers are pretty hilarious.

Or better yet, Mighty Strikes, 300%TP, War's Charge, Blood Rage... mmmmmm, You should try it now D: I would but im a gimp Mithra, and I don't have a good Staff for WAR.

Best Staff i have atm is the Fake-Claustrum

kingfury
08-19-2011, 10:15 PM
Well the "gimp" part of the /THF is you lose all the great tools that help elevate 2handed stuff on WAR like a champ. That, and that poor "SA -» WS" can never outdo the potential dmg of a buffed Sekkanoki -» WS -» Warrior's Charge -» WS= Skillchain "BOOSH!" dmg. ^^

I keep praying WAR will get to do other weapon trials in the TotMs system ><' They are sooooo much better than what's out there in the field. Would it take forever and a day to build each weapon? Yes. Would it be FRAGGIN' awesome to have an assortment of boss DMG sub weapons to choose from? I'm gonna have to say Yes, Yes it would be.

kingfury
08-20-2011, 12:43 AM
Warriors...you have my axe! Here is some feedback from the development team :)
------------------
I had a feeling you were the kind of Moogle that wielded an axe! :) Good for you!! Moogles would look cooler than Gimli wielding an axe anywho lol.


After reading over all of your suggestions, we are continuing to carefully examine this including stat changes and other abilities. Based on the WAR concept, please continue to give your feedback on what abilities you’d like to see and other ideas.
----------------------
Will do ^^


For break-type weapon skills the added effects are set as a percentage, so regardless of the level it is possible to expect a static effect. However, Full Break has been set to lower capabilities by a static value and as such at higher levels the effect can feel weak.
We would like to make adjustments to this when we make revamps to weapon skills.
----------------------
On the topic of suggestions for Break adjustments, here's a snippet from my Break WS thread (http://forum.square-enix.com/ffxi/threads/5971-Please-Rework-FULL-BREAK-S-effectiveness-other-GA-ws-s-like-it-DEV-TEAM-wave):


-------------------------


We will look into this for when we add new weapon skills. I wonder what kind of new effect it will be for a break-type weapon skill…
--------------------
If I could name two more, I would name them "Mental Break" and "Spirit Break".

Mental Break & Spirit Break:




From the start warriors are the best compared to other jobs at using a wide variety of weapons and we will be look into adding these.
-----------------
Thank you! :) More WS's to play with, «Yes, Please!». Doesn't have to be exactly like what's suggested here, but just to put it out there:

Weapon Mastery:




Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only.
-----------------
Will take whatever you can give, but could I suggest the "Trade-off" involve sacrificing some of our TP for a bit of survivability in those tight spots & situations? It wouldn't be game breaking, just a nice high recast timer JA that we could rely on should we need a "last-ditch effort" time window of functionality. Unfortunately, Defender needs a lot of work in terms of saving us from punishment lol.

Adrenaline Rush:



Thanks for listening Guys /

Cursed
08-20-2011, 07:28 AM
This is sarcasm, and is what we on the internet call "Butt-hurt Defense Mode."

In light of some of the other jobs updates, WAR getting a very small feedback from the dev team should satisfy all the butt-hurt people.

My WAR is pretty pimped out lol. I'd have to not play the job at all or dislike it to be butthurt. Truth is I enjoy playing the job, as I do others. Even if one's WAR is lv37 they could cap it within less than a month.

Beefing up one job to be leagues ahead of others isn't fun.
Its not good for the community.
not good for the game.
not good for SE.

Leonlionheart
08-20-2011, 07:51 AM
Thus why WAR isn't getting anything (probably) 90~95.

I have a feeling I'll be playing a lot more of DRK or SAM though...

kingfury
08-20-2011, 10:57 AM
----------------
Say'whatnow?!

• Staff the WAR way :) (http://www.youtube.com/watch?v=1UkAKdI0CAg)
inb4 you holler about outside Aby dmg, it actually was damn near the same numbers. I'll post that link soon as well. This is using a Mekki Shakki Staff which only has DMG: 70 on it, so when WAR gets some new high lvl staffs to play with, I'll be sure to post some new numbers.

Sorry for the horrible video capture... I'll try to fix that next time. ^^;
-------------------
Here's the outside Aby numbers video:

•Full Swings Outside Aby (http://www.youtube.com/watch?v=8eTdragK4sU)
Hopefully the video is better than the last one ^^;

Glacont
08-27-2011, 07:50 PM
I like the idea of changing damage type on the fly. Perhaps You can make the timer 30 to 60 seconds. Another Critical Hit Trait would really enhance our Damge output. Also,... and I am not even sure this is legal, but a Warrior's version of "Hasso"

Attack Speed, Crtical Hit, Strength

One more thig. Please extend the time-up for Warcy & Bloodrage.

edit: This comment above is rather narrow-mineded, since I am speaking from a Uko's point of view.

GailC
08-28-2011, 02:39 PM
I've seen people mention the "type-changing" /JA as pointless being that warriors can equip any weapon. Just to mention to those that don't know, there is a significant skill difference(+20pts) between weapons. Second, thematically a true warrior could manipulate his weapon whether axe or sword to do different damage. That is, a warrior could when not wanting to kill outright could hit their opponent with "the side of their blades". Piercing is a standard of fencing otherwise know as a lunge.

Medieval fencing (with a great-sword) was a good example of what you're talking about, with maneuvers such as grabbing the blade of the sword (with an armored gauntlet of course or using a leather wrapping just above the hilt as a grip) and using the sword like a spear to drive an enemy through.

However, I think the problem with changing damage types on the fly isn't that it wouldn't be useful or thematic, but that it seems to run counter to the original concept of Warrior as a walking arsenal, able to equip different weapons for different situations. If we can do any kind of damage we want with our Great Axe, there's really no point in having those other weaponskill except for staggering. I'd rather see an ability that makes weapons other than our highest rated ones better in the hands of a Warrior.

kingfury
09-16-2011, 01:10 AM
A few simple request Devs... Enhancing Provoke with Merits and Introducing "Provokga":

Provoke and Provokga

• Provokga- An area of effect version of Provoke that is only unlocked via high level merits. The Merit system could be used to also increase the effect of the two Job abilities (Provoke and Provokga) in such a manner: Increase the amount of enmity gained upon use and adds the chance of intimidation on targets with each merited upgrade.
• Provokga can have a slightly longer recast than Provoke.
• Provokga can have the same range as spell versions of -ga (area of effect) spells.
Provokga would help greatly at times when gathering enemies together for the use of Fell Cleave, and when multiple enemies are attacking weaker/vulnerable party members. Even while using Fell Cleave on multiple targets, there are times when the weapon skill can still miss one or more targets, allowing hate to be easily stolen by a WHM when attempting to cure the WAR. It can be very taxing (control wise) and cumbersome to try and target a single rouge target amongst a tight group of enemies in an effort to regain control with a single-target provoke. An area of effect "Provokga" would be a wonderful tool for keeping such incidents to a minimum.

A new Job Ability called "Deter" that can be used while under the effect of Mighty Strikes:

Deter(definition- discourage (someone) from doing something, typically by instilling doubt or fear of the consequences)

• Deter- A high level Job Ability that once used will force a target to focus on the user for a short duration of time. Converts 10% of damage taken to TP.
• Increased effects from merits could include: Raise damage conversion by 2% with each merited upgrade.
This type of ability would fall under the "With great power comes great responsibility" category. In many ways it could mean certain death for an unprepared WAR that has insufficient support to back up results from using this Job ability. On the other hand, it could be a wonderful tool for saving the most vulnerable party member just long enough to regain order and stability over the fight to make that crucial difference.

Neisan_Quetz
09-16-2011, 07:55 AM
Inb4 pld rage at Deter.

Provokga is pretty useless imo, and outside of a hate reset(s) + immediate run away provoke is useless.

kingfury
09-16-2011, 08:10 AM
Inb4 pld rage at Deter.

Provokga is pretty useless imo, and outside of a hate reset(s) + immediate run away provoke is useless.
----------------
^^ well at least Deter wouldn't be usable until a WAR popped their 2hr, so PLDs wouldn't /rage too often! lol I'm sure the Devs are working on making them good hate holders again.

I would've agreed with you in regards to "Provokga being pretty useless" back before Fell Cleave existed in the game when we WARs weren't expected to murder hordes of monsters at one time, but now that doing just that has pretty much become a part of our everyday activities, I have to say it would be pretty awesome imo. Not to mention, it would be our long overdue 2nd tier to a JA that we've had since lvl 5 :)

Add some nice merited effects and potency to the mix, and boosh, good o'l hate control! :D Hate reset is the most annoying thing ever created in this game... even more than Tunga... which uses some form of strange hate reset mess... so, by that logic alone, Provoke will forever have a place in this game lol, though I'm sure some WHM's out there would support it for simpler reasons.

Camate
10-06-2011, 04:33 AM
We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below is a planned adjustment for warrior:

• Cap on the weapon skill damage increase effect from Restraint will be lowered

Since this is an adjustment that will reduce damage output, we will proceed carefully and take our time to do this, more so than other job adjustments.

Airget
10-06-2011, 05:48 AM
I was hoping for some good news on the WAR end seeing as we got nothing new this VU lol. But seeing this kinda bums me out I was hoping to see something interesting like perhaps a JA or JT but instead we seem to be getting hit with a nerf bat lol. I wouldn't be so bothered by it but when you look at a job like SAM they've basically gotten an adjustment every update and now WAR isn't so much getting a boost as it's being hit down a peg.

I guess what I"m curious about is are there any plans to add anything for WAR from 91-95?

buddyslack
10-06-2011, 06:13 AM
Seriously? You guys announce a nerf as a job adjustment? Is this supposed to get us excited?

Neisan_Quetz
10-06-2011, 06:34 AM
We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below is a planned adjustment for warrior:

• Cap on the weapon skill damage increase effect from Restraint will be lowered

Since this is an adjustment that will reduce damage output, we will proceed carefully and take our time to do this, more so than other job adjustments.

How about actually buffing other jobs instead of doling out nerfs for once as if that actually fixes anything?

Siiri
10-06-2011, 07:36 AM
Honestly of all the things that make WAR overpowered is restraint even one of them? I would think retaliation would be nerfed first.

Neisan_Quetz
10-06-2011, 07:44 AM
Restraint sucked ass when it was first released and they had to fix it because the first incarnation was more useless than Defender. War has no useful native defensive abilities other than kill stuff faster, nerfing restraint is the dumbest move I've heard for their 'adjustments' to War other than when they first released restraint.

Ziyyigo-Tipyigo
10-06-2011, 07:48 AM
Instead, you could always go back to having Restraint actually, y'know, restraining something.

Zoner
10-06-2011, 08:01 AM
I agree with the WARs here, don't nerf warrior, buff other jobs to be equal with WAR

Leonlionheart
10-06-2011, 08:15 AM
Good going, because Restraint was totally what makes WAR OP

Not every other JA and a crit WS that, even without critting, deals pretty much better damage than everything else or anything. Nope, it's the x% amount of damage that most people don't even cap because ideally you should be WS'ing faster than it takes to cap the damage bonus.

I guess this is supposed to appease the masses, I mean they're effectively doing absolutely nothing in terms of changing WAR, except taking the obscure situation where you store TP to 300 to let out one big blow instead of ws'ing every 10 seconds, out of the question.

Lowering a cap that no one who is actually good at war should ever be reaching, nice.

Ophannus
10-06-2011, 09:30 AM
You should be happy they're nerfing something so minor. It could have been something on the same scale as:

RNG Nerf(Ignored level correction)
Penta Nerf(TP return equal to first hit on all hits on WS)
Meditate Nerf(1 minute recast; instant 100% TP even when subbed)
Sneak Attack Nerf(Worked from side)
RDM Nerf(Had Cure5/Flash)
Haste Nerf(Reduced haste cap from 92ish% to 80% reducing attacks made per minute more than half)
Heavy Strike nerf:(Made a seemingly awesome BLU spell for NM/HNMs basically worthless)

Runespider
10-06-2011, 09:53 AM
You should be happy they're nerfing something so minor. It could have been something on the same scale as:

If they think war needs to be nerfed and this does not have the desired effect you think they won't nerf it in other ways too?

Siiri
10-06-2011, 10:30 AM
If they think war needs to be nerfed and this does not have the desired effect you think they won't nerf it in other ways too?
Let's hope so? Probably not the right answer to most but SE seems incapable of buffing other jobs to WAR's level.

Neisan_Quetz
10-06-2011, 10:31 AM
Why should we happy over a nerf again, when they could, idk, buff other DD jobs so they're more viable?

Money it's because War was seen as 'overpowering' Sam (it isn't outside Abyssea).

Siiri
10-06-2011, 10:40 AM
Why should we happy over a nerf again, when they could, idk, buff other DD jobs so they're more viable?

That is what most want, SE just can't seem to do it.

I don't doubt it about SAM, SE sure is obsessed with that job. Honestly they didn't need the last 2 or 3 buffs they got.

Vold
10-06-2011, 10:50 AM
We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below is a planned adjustment for warrior:

• Cap on the weapon skill damage increase effect from Restraint will be lowered

Since this is an adjustment that will reduce damage output, we will proceed carefully and take our time to do this, more so than other job adjustments.
If there was a dislike button it would easily attain 50 or more hits. Why you ask? I'll tell you.




Vision
Damage dealers who use their brawn to continuously pummel foes with a barrage of physical damage, but also use their brains to adapt to the situation at hand.

We will certainly preserve the warrior's physical prowess, which makes it such an imposing damage dealer, but we also want to make it a more flexible attacker. We hope to accomplish through such means as adding abilities that modify weapon properties, making for more enemy-overpowering carnage.
Example Adjustments

Adding new ability that would allow warriors to change a weapon's damage type (slashing/blunt/piercing) during combat.
Adding a new ability that would ensure the next melee attack lands a critical hit.



I mean come on, guys. Make up your minds. One month you're wanting to keep warrior where it's at, the next you're wanting to nerf it. I dare not finish saying what I was wanting to say in fear of giving you nerf ideas.

I don't expect to see much of a hit at all on this nerf, but the fact that it's being done on any scale period sabotages the attempts at PR. Please, no more PR news if you can't commit to your decisions. I much prefer not to read hype when it isn't going to be maintained. What I don't know, won't hurt me. Learn it well. That logic will serve you far greater than hype ever will.

Gokku
10-06-2011, 11:01 AM
not but 3 months ago didnt the devs say monk and war would be left alone and other jobs would be getting a buff to catch up?

Neisan_Quetz
10-06-2011, 11:10 AM
Deal out nerfs then everyone can suck together.

Mightyg
10-06-2011, 12:43 PM
It was silly for them to announce this in a vacuum, but keep in mind that they're planning weaponskill adjustments. Warriors get lots of weaponskills.

Neisan_Quetz
10-06-2011, 12:44 PM
And a total of 2 worth using for dealing damage/tanking. 3/4 every 2 hours.

Alhanelem
10-06-2011, 02:44 PM
How about actually buffing other jobs instead of doling out nerfs for once as if that actually fixes anything?
QQ more. Tell me what universe WAR isn't absolutely #1 on the power ladder in. A minor nerf to one trait isn't the end of the world.

It's not a big deal, and you shouldn't be complaining that he's giving you a heads up. Ever heard the expression, "Don't kill the messenger?"

Gokku
10-06-2011, 03:28 PM
QQ more. Tell me what universe WAR isn't absolutely #1 on the power ladder in. A minor nerf to one trait isn't the end of the world.

It's not a big deal, and you shouldn't be complaining that he's giving you a heads up. Ever heard the expression, "Don't kill the messenger?"

sam was here , 5 hitting with capped haste and dropping more shit then that blind kid playing football . ITT next update sam gets an ability that enhances 3rd eye to work with hasso.

Monchat
10-06-2011, 04:44 PM
Nerfing a job is easier than fixing things. Deleting is easier than create. Not surprised. Next: footwork nerf (lolwhocares).

Quetzacoatl
10-06-2011, 05:09 PM
If there was a dislike button it would easily attain 50 or more hits. Why you ask? I'll tell you.

I mean come on, guys. Make up your minds. One month you're wanting to keep warrior where it's at, the next you're wanting to nerf it. I dare not finish saying what I was wanting to say in fear of giving you nerf ideas.

I don't expect to see much of a hit at all on this nerf, but the fact that it's being done on any scale period sabotages the attempts at PR. Please, no more PR news if you can't commit to your decisions. I much prefer not to read hype when it isn't going to be maintained. What I don't know, won't hurt me. Learn it well. That logic will serve you far greater than hype ever will.

They can't anymore, because "ZOMG TANAKA'S BACK IN CHARGE!!11!!1!0"

Runespider
10-07-2011, 06:47 AM
I like how they have gone from the kind of mindset that lead to the post below (made a few months ago about fears of crit hit nerfs):


To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.

to blatantly nerfing and posting it like it's something to look forward to lol..

Keinn
10-07-2011, 10:29 AM
We had a pretty good run there, where SE at one point was giving us nothing but good news for a while.
Oh well, was nice while it lasted.

Leonlionheart
10-07-2011, 02:20 PM
QQ more. Tell me what universe WAR isn't absolutely #1 on the power ladder in. A minor nerf to one trait isn't the end of the world.

It's not a big deal, and you shouldn't be complaining that he's giving you a heads up. Ever heard the expression, "Don't kill the messenger?"

It's not about the fact that WAR is getting nerfed, ffs no one cares, it'll probably always be number one as long as it has retaliation and Ukko's.

The problem here is that it's getting nerfed...

Positive reinforcement > negative reinforcement, write it down

Insaniac
10-07-2011, 04:01 PM
TANAKAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Glacont
10-07-2011, 09:49 PM
We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below is a planned adjustment for warrior:

• Cap on the weapon skill damage increase effect from Restraint will be lowered

Since this is an adjustment that will reduce damage output, we will proceed carefully and take our time to do this, more so than other job adjustments.

Don't Nerf Us, Camate. The Dev Team is Doing so well with our job class. :)

TybudX
10-07-2011, 10:43 PM
It's funny. I've done events and fought NMs on WAR without ever putting up a buff aside from Berserk and Hasso, and the THF in my group still did shit damage compared to mine. How is nerfing WAR, or any job, making other jobs not useless? This would make sense if it actually had the desired effect, but again... useless jobs are still useless. SE has to force item drop procs on us in order for people to use more than five or six jobs. Not that they ever had a problem with people using SAM exclusively for everything for years and years and years even if it was just player perception. There are lots of jobs in this game that need fixing - not buffs, but actual fixing from almost the ground up, yet they get ignored update after update after update, while certain jobs that are clearly somebody's pets *cough*SAM*cough*DNC*cough* get nothing but goodies regardless of need. Wtf Camate? It's not pleasant, but please take our dislike of this kind of BS back to the developers. Most of us don't care to ever see already powerful jobs get more buffs (WAR included) but nerfing a glass cannon isn't going to make the problems with weaker jobs go away. I can't imagine SE wants to spend a lot of time or resources on this game but at this point leaving things alone is better than imposing nerfs.

tyrantsyn
10-07-2011, 11:20 PM
Whats bringing this nerf on? Was there some kind of compliant? Are the numbers on this JA really that high? I mean i use restraint when ever I think about it and I've never seen any numbers on it that would make me go "whoa"! Whats the current increase % to damage, any one have any ideas?

Chamaan
10-08-2011, 03:30 AM
Unless this is a preemptive nerf because we're getting something ridiculous and Restraint would do funny things to it...

Pointless nerf is pointless. My Warrior is living in a great big mansion on a plantation like some kind of gentrified Colonel. This nerf burned down the outhouse at the far end of my property: i.e. it did nothing at all to hurt my actual property, but it is still an affront, sirruh, and I demand satisfaction.

Shirkan
10-08-2011, 01:03 PM
I've been away for a few weeks :) Logged back in today messed around a bit.
Did like a pick-up Void thingy Tiamat.....it was entertaining,to say the least.

This thread sure took off eh? I wish I could delete it.I feel I have brought this nerf on us.Not like it will make much difference!;)
But yeah,shame on you dev Moogle for posting bad ideas in my thread! Go make your own thread-taru prz.
I fart in your general direction!
They want to see if they can get away with it! JP won't let them, don't worry.
---------
I like a lot of your ideas!
Kingfury as usual,
amazing imagination 10/10,
super smexy vids 10/10,
some terrible ideas! 5.01/10!
5 of that for the name "Mental Break" but I think it should be an ability.Click the link below and see the Father of all Warrior and Berserkerz :p

We are Warriors! We are the Berserk class.We are the class every other job always have and always will compare themselves too.The Best FFXI DD's are attracted to Warrior.That helps it to be the best.Not sure if any ya'll ever saw this flick but it used to makes me laugh.

Sven the Berserk-youtube:mad: (http://www.youtube.com/watch?v=W-rEiVl_0hA)

Leonlionheart
10-09-2011, 02:11 PM
Whats bringing this nerf on? Was there some kind of compliant? Are the numbers on this JA really that high? I mean i use restraint when ever I think about it and I've never seen any numbers on it that would make me go "whoa"! Whats the current increase % to damage, any one have any ideas?

Well... I fully charged restraint once getting TP but not WSing waiting for Jinpu and did a light SC with someone on accident on Heqet right when red went off

10593 Ukko's 10593 light killed like what, 55% of it's HP? probably more

Gokku
10-10-2011, 01:07 AM
well just so you know its a 25% dmg nerf so your 10 k + 10k would be 7500 + 7500 i think the potential of5000 dmg loss is huge

to clear it up old restraint cap was +50 % damage , new cap looks to be 25% *half* and the rate you build to cap has been cut by half also.

that's actually a very large nerf on a JA people took for granted.

Leonlionheart
10-10-2011, 02:41 AM
lol wow...

good thing I can't play anymore

TybudX
10-10-2011, 06:38 AM
I guess the question now is how will the new cap be applied? Will it affect scaling (likely) or will it just cut off the top 25% that we currently have?

And it's not like cutting Restraint's damage bonus in half matters much, anyways. Even in VW it's not feasible to sit there and build it up to cap. Your typical player just doing a 5 or 6 hit build is only ever going to get a small portion of the bonus, so again... useless nerf, why? Why is SE wasting resources with this type of thing when other jobs need attention?

Gokku
10-10-2011, 09:01 AM
I guess the question now is how will the new cap be applied? Will it affect scaling (likely) or will it just cut off the top 25% that we currently have?

And it's not like cutting Restraint's damage bonus in half matters much, anyways. Even in VW it's not feasible to sit there and build it up to cap. Your typical player just doing a 5 or 6 hit build is only ever going to get a small portion of the bonus, so again... useless nerf, why? Why is SE wasting resources with this type of thing when other jobs need attention?

yes the scale has been cut in half also, and while tping on a mob to max * no one EVER should* the cut still cuts the extra dmg you were getting from it by 50% prime example , i used to tp to 2-300 when i had restraint up then sekki WS. the nerf will be a 33% dmg loss from what ever i would have done pre nerf.

TybudX
10-10-2011, 01:51 PM
Well that does suck. I'd be interested to hear what SE's motivation behind this is, but it seems like more misplaced concern than anything else.

Babekeke
10-12-2011, 03:07 AM
well just so you know its a 25% dmg nerf so your 10 k + 10k would be 7500 + 7500 i think the potential of5000 dmg loss is huge

to clear it up old restraint cap was +50 % damage , new cap looks to be 25% *half* and the rate you build to cap has been cut by half also.

that's actually a very large nerf on a JA people took for granted.

Your maths is wrong here:

For a 10k ws including the 50% bonus, the original ws would have done ~6666 damage. (6666+50%[3333]=9999)
With the bonus reduced to 25%, you will see 6666+25%[1666]=8332.5

Less than a 17% reduction. Now bear in mind that it's only active for 50% of the time:
1 + 1.5 = 2.5 (total damage before nerf)
1 + 1.25 = 2.25 (total damage after nerf)

=10% reduction in total ws damage through nerf.

Riaurio
10-14-2011, 03:24 AM
こんにちは。
いくつか回答です。


レリックウェポンのWS全般の話になりますが、TPボーナスが効かないようになっています。
その代わりとして、「メイジャンの試練」で段階を踏むごとに基礎能力を上げています。

もしTPボーナスを効くようにするのであれば、全てのレリックウェポンのWSに対して調整を行うことになりますが、今のところその予定はありません。





戦士の火力を抑える = 他のジョブの火力が上がらないということではありません。

今の戦士の火力にあわせて他のジョブの火力を調整していくことが危ういと判断したため、「まずは」戦士の火力を下げ、基準点を作りなおし、他のジョブを調整という段取りにしました。
(全ての前衛が戦士と同列の火力になるという意味ではないという点は、取り違えないようご留意くださいっ!)





なんとなく仰りたいことはわかりますが、少々利点に目をつぶり過ぎではないでしょうか。

黙想も少しの時間はかかりますが、何もリスクなく100以上のTPをコンスタントに溜めることができます。

連携に関しても踊り子より劣っているとは考えていません。
渾然一体は必中です。さらにLv1~Lv3全ての連携属性を含んでおり、Lv2以上の連携も可能になっています。
一方踊り子は連携に特化してしまうと、他のフラリッシュIIを使えない状態になり、V.フラリッシュなどによる、スタンやヘヴィができなくなります。また、W.フラリッシュには命中判定が存在します。
またLv95時点での侍の連携ボーナスは2段階です。






平たく言うと攻撃力を上げてほしいという風に捉えましたが合っていますでしょうか。
一応、その前提でお話を進めますね。

侍は矛と盾の能力を持っていますので、盾としての能力を全て削ったら、理論上、その分の能力を矛に振ることはできます。ただし、机上の空論の域を出ないため、その性能がどの程度かというご質問への回答は申し訳ないのですができません。

いずれにしても、そこまでやってしまうとそれはもう別のジョブになってしまいますので、アビリティの性能の調整や変更の変更はあったとしても、削除をするということはちょっと考えづらいです。また付随する問題として、現存する装備品にも波及してくる点からも現実的ではないかなと思います。

google translated(lol) the part about warrior

Question

Became apparent that weak policy of the warrior, and that reason is concerned about the power of inflation.
Returning back, other jobs, including Samurai Why the firepower that can not be expected to improve further.


Dev Reply

In a job that is not up firepower firepower to suppress other fighters = no.

Considered dangerous because it will adjust the firepower to match the firepower of other jobs warriors now, "first" reduce the firepower of a warrior, re-create the reference point has to adjust the setup of other jobs .
(In the sense that the same rank on the warrior and fired all the avant-garde that it is not, I can not confuse please note!)

Sorry im new to posting so might have done this the hard way.

Neisan_Quetz
10-14-2011, 03:39 AM
Okay, so War is overpowered in add-on content but Sam isn't everywhere else, that.... No I can't defend their remarks.

Babekeke
10-14-2011, 04:12 AM
Reading through the rest of that post and 3 others posted in JP forums that have yet to be translated officially, they are looking to adjust pup drg sch and cor next.

Gokku
10-14-2011, 06:02 AM
by adjust you mean buff or nerf? cuz cor has 3 rolls planned and i KNOW brds are frothing at the mouth about that.

Ophannus
10-14-2011, 11:11 AM
So basically WAR is a little stronger than they intended. If they were to bring every job up to the strength that WAR currently has, the game would be even easier than it is now. So instead they're weakening WAR a bit and then bringing all jobs up to the slightly nerfed WAR's state. So if damage dealing jobs were ranked, WAR is A++ and other melee range from C to A-. Instead of bring every other melee to A++, they're reducing WAR to A- then bringing all other jobs to B to A- probably.

Neisan_Quetz
10-14-2011, 11:28 AM
Which would make sense, if that applied to outside of add-on content... War isn't nearly as overpowered as they're trying to make it sound like it is outside of Abyssea. Of course, SE will never nerf its dream DD so they will be back on top again soon for everywhere else, as if they weren't already.

Glacont
11-05-2011, 08:18 PM
I like war the way it is. Nerfing is not something I can stand behind. Perhaps as a trade-off, for our nerfing, SE can provide a new JA that can grants us -Damage 10%; or more. I'll still use My physical & magical damage sets, however, with the flat -damage JA it will give us a chance to swing a few more ws before death claims us or at least until a healer is able to save us in due time.


<Name Goes here> Grants -10% Damage (Or more. Maybe it can expand from 10 to 12% depending upon various properties. Lack of certain buffs raises the % or if your hp is no longer yellow.)
Recast Timmer: 3 mins
Duration: 2 min (I am unsure as to the perfect time. Give too much and some will say it's broken, while under the same circumstance if Not enough is granted others will state it isn't worth the effort to have been created. So I choose a medium.)


Keep in mind, I am happy if SE just leave our job alone.