View Full Version : JOB ADJUSTMENT MANIFESTO SUGGETIONS ARE AWFUL [PETITION]
Urteil
07-16-2011, 06:29 AM
Example Adjustments
A new ability that sacrifices TP gain to make attacks more powerful.
A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.
The "price" that we pay is far too expensive for the mediocre results we can achieve.
Paladins don't pay a thing and can wear in their offhand an item that gives them 90% damage mitigation.
These are terrible, horrible, awful ideas, please take these two suggestions and throw them out the window.
If you have read the current job adjustments and honestly have no idea as to what SE could possibly be thinking.
Then please post your displeasure and like the OP, its honestly the only shot we have at them seeing this.
These are by far the worst and most poorly thought out adjustments for any job I have seen, why can't we have logical ones like RDM?
PLEASE SPEAK UP.
Zoner
07-16-2011, 06:36 AM
The job adjustments plans for dark knight are horrid, signed~
Darriken
07-16-2011, 06:44 AM
Agreed, the second one could maybe be good if it was all WS damage and like a % boost, but elemental WS ? wtf
Urteil
07-16-2011, 07:00 AM
I hope catastrophe, and torcleaver, and Quietus and Scourge all become elemental WS >_>.
/sarcasm.
StingRay104
07-16-2011, 07:03 AM
I hope catastrophe, and torcleaver, and Quietus and Scourge all become elemental WS >_>.
/sarcasm.
I just want them to reconsider the abilities they are offering and consider my souleater fix, really don't like the Idea of making these ws's elemental because knowing se elemental ws's are still gonna suck.
Siiri
07-16-2011, 08:15 AM
Signed- Please SE rethink these "job abilities" they are truly awful ideas.
vedder
07-16-2011, 08:54 AM
hoorible/ terrible, downright terribad, if thhis gets implemented an it sux as bad as i think it will, well, do i lvl war ><? stick with my secondary nin? start playing blm more? or heres what ill probably do
/quit
Raucent
07-16-2011, 10:58 AM
Signed DRK needs a boost, The first one you are taking away a major aspect of our DMG, WSing, unless the atk boost is enough to counteract the loss of using tp NO ONE would use outside the limited scope of a Blood Weapon Souleater zerg.
The 2nd one: Magic may be a decent buff to drains and such but the Elemental WS's are a joke beyond brewing a shinryu or something of the like
Quetzacoatl
07-16-2011, 12:19 PM
Dear SE,
Why do you hate Dark Knight so much?
Signed, Quetz
Sogomi
07-16-2011, 01:45 PM
:confused:
A new ability that sacrifices TP gain to make attacks more powerful.
There are many things that can be done to help DRK keep up in the job utility and damage over time criteria and this may not be one of them.
Will this ability make each swing do double (or more) damage? Will it stack with Aftermath double damage? How am I to achieve Aftermath without TP? Will it stack with AF3+2 set bonus? Will this function like a DNC ability and use a fixed-cost TP amount like a Samba or a Waltz?
The thought of losing weaponskill damage output without something significantly better scares me. Then there is the question of "why did I make this Relic/Empyrean weapon when I can't even use the weaponskill?"
Zeroe
07-17-2011, 04:50 AM
Agree -signed
Rearden
07-17-2011, 06:22 AM
Not going to comment on your thread aside from this: your example for PLD is terrible. You bring up Aegis and its 90% magic damage mitigation. This is a relic weapon. This also doesn't take into account that ANY JOB DOING DAMAGE is going to be at the hate cap, so a PLD's job of "holding hate and keeping the party members safe" is rendered null and void.
Now, since we are talking relics, your relic - Apocalypse - allows you to hit the haste cap while full timing PDT gear. It does great damage outside of Abyssea, and it HEALS you. So you're, if subbing MNK, gaining counter, HP, a WS that restores its damage back to you, full time PDT gear, capped haste, and great damage?
See why your relic argument is silly?
Rezeak
07-17-2011, 09:32 AM
I disagree with the magic buff at a cost it's dumb since SE will either need to rework DRK or it to be worthwhile or it'll be up there with taactical parry.
But please can we at least wait and see "A new ability that sacrifices TP gain to make attacks more powerful" cause really there are so many ways it could be added and is a thing that could break us from the psuedo SAM we have become.
Urteil
07-17-2011, 09:33 AM
Not going to comment on your thread aside from this: your example for PLD is terrible. You bring up Aegis and its 90% magic damage mitigation. This is a relic weapon. This also doesn't take into account that ANY JOB DOING DAMAGE is going to be at the hate cap, so a PLD's job of "holding hate and keeping the party members safe" is rendered null and void.
Now, since we are talking relics, your relic - Apocalypse - allows you to hit the haste cap while full timing PDT gear. It does great damage outside of Abyssea, and it HEALS you. So you're, if subbing MNK, gaining counter, HP, a WS that restores its damage back to you, full time PDT gear, capped haste, and great damage?
See why your relic argument is silly?
Ochain.
Not even a Relic, greater than the relic, and everything utility wise in the game can't even come close to the amount of immortality this off-hand item provides.
Aegis is good in, ballista?
I guess. Lol.
Rearden
07-17-2011, 10:15 AM
Ochain's block rate is awesome, yes. Ochain's block rate is only slightly higher than Aegis'. Aegis gives you 90% MDT capability. Both have their place.
Toukai
07-17-2011, 10:37 AM
Signed
And doesn't Shell V kind of make Aegis -MDT kind of pointless?
Neisan_Quetz
07-17-2011, 11:29 AM
Aegis MDT is independent of the MDT cap now, hence 90% reduction. Cap is 50% otherwise. Burtgang was also changed to be like this, or so I heard.
Urteil
07-17-2011, 11:52 AM
Aegis MDT is independent of the MDT cap now, hence 90% reduction. Cap is 50% otherwise. Burtgang was also changed to be like this, or so I heard.
I wish DRK was changed to not-shit.
Darriken
07-18-2011, 06:54 AM
Aegis MDT is independent of the MDT cap now, hence 90% reduction. Cap is 50% otherwise. Burtgang was also changed to be like this, or so I heard.
I don't see why they can't make the haste from apocalypse not be bound by caps either, but I guess that is too much to ask for?
Ezekial
08-10-2011, 07:34 PM
A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.
It's so angering I just don't know what to type...
brb drowning baby kittens.
Ochain's block rate is awesome, yes. Ochain's block rate is only slightly higher than Aegis'. Aegis gives you 90% MDT capability. Both have their place.
you really have no idea about aegis/ochain do you? if you did you wouldn't say this
Taint2
08-11-2011, 03:25 AM
Incoming DW for DRKs....calling it here first. (and it will be the most useful addition we have coming)
Incoming DW for DRKs....calling it here first. (and it will be the most useful addition we have coming)
i'm totally reviving my ridill/kclub combo
Taint2
08-12-2011, 02:19 AM
i'm totally reviving my ridill/kclub combo
My LS leader used to outparse just about everyone with that combo in einherjar it was pretty epic.
My LS leader used to outparse just about everyone with that combo in einherjar it was pretty epic.
oh i know, i know lol I have a whm and rdm mule that I used to bring just to cure bomb me so I could do nothing but spam SE
TRiPP
08-13-2011, 05:21 AM
I'm curious, why didn't they just put "loldrk." at the end of that? Or did they? I don't remember. Either way. Agreed.
- Signed.
"A new ability that sacrifices TP gain to make attacks more powerful." (Oh, good. We've become dancers, and even as /dnc we'd be useless.)
"A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals." ( Might as well start learning how to Cyclone/Aoleon Edge things now. Well boys, it's time to hang up scythes and great swords and pick up a stave.)
- and double signed.
Zyla420
08-13-2011, 05:26 AM
if we had native staff skill i might have to agree XD
DanteSpawn666
08-13-2011, 09:43 AM
Signed 100% please SE give DRK“s something worth it, i love my drk and still use it, even though WAR SAM or MNK are way more powerful, its a love we have for the job, but please give us something useful so we can consistently fight a long side a mnk or a war.... the new adjustments sound horrible
Areola
08-13-2011, 12:53 PM
SE gave you guys extra poop on your stick. And here I thought SE hated Ranger the most <_<.
Cruentus
08-13-2011, 02:16 PM
Square Enix's ideas are stupid. Hell, Dark Fencers get better capabilities in Final Fantasy: The 4 Heroes of Light. Give us something like Eye for an Eye. Make it a job trait that increases Attack directly in proportion to how much HP you have left. The less HP you have, the stronger your attacks. That would be an improvement, because then we'd have an advantage to not using Blood Weapon in combination with Souleater. I mean, sure, we get Attack Bonus V, but that's obviously not good enough anymore.
Sanders
08-13-2011, 05:49 PM
Signed....
My thoughts? GET CREATIVE, SE. NOT STUPID.
Step outside this damn box you're in.
"Well, what do we have to work with... Moar parrying, Arcane Crest, TP-wasting... More Occult Acumen tiers?.. Ah, and EleWS dmg." - All this greatness >.> thrown into a hat and look what they drew.
Lot's of suggestions pitched with any changes in the upcoming patch have a lot to do with comparing jobs to each other. But you know what you should compare DRK to? DRK. What fits the theme of the job in a new way that compliments what it's got?
Frankly, if I were to construct the details of the two things they named, they could be decent, maybe even surprisingly useful. And practical. But I do not trust SE to jump from HP-gouging spike damage canon to this TP-dropping EleWS mage in any good kind of way.
You know what we did with Occult Acumen? Nothing.
lol for you guys still posting in this thread when SE has already discounted the Job manifesto..
LET ME VENT MY UNDYING RAGE YOU A-HOLE! <3
LET ME VENT MY UNDYING RAGE YOU A-HOLE! <3
lol i thought that was what this was <3
ShadedOnyx
08-18-2011, 07:39 AM
I am new to the forums but i've been playing Drk as a main since 2004. Personally. I think when it comes to damage comparison. A Drk compares to the other DDs but we have to decide if we want to do lots of DPS or lots of WS damage. All our big WS are TP increases damamge. Which means Atma's like Griffon's Claw are useful and Smiting Blow. Which increases our ws output. RR,VV,GH doesn't give us massive damage to our weaponskills like it does for a Nin/War/Thf/Mnk/Dnc These jobs have WS that make use of critical hits and with abyssea making that a big way of dealing damage you really run out of big damage potential all around. (This is not to say you can't do massive damage with Drk/Thf and force crits on said WS. But /thf means we lose a lot of JA's that help with survivability and setup.) See if Drk had WeaponSkills for scythe and Greatsword that utilized critical hits Since we also have Crit att bonus trait. Then the story would be different and WS like Torcleaver would be used to cause aftermath and then use our crit WS. I've seen comments about Guillotine. Have you tried using Insurgency? They're Multihits to give us huge bonuses to damage, by using Souleater. If you can get 4200HP on drk a 4-6hit ws accounting for possible double or triple attacks you're gonna be landing an additional 1600-2400 damage. Which in general means you double the ws damage. I'm just estimating really. But I think One of the big killers for Drk in my opinion is that SE leans on Scythe more then Greatsword. If anything having an additional Souleater that functioned for the next single hit. Not attack. Like Sneak Attack. for like level 60. that used a larger chunk of our health. Somewhere between 40-60% would balance out the greatsword and scythe. This is my opinion. Theres more too but this is just my opening thoughts.
Ninurta2217
08-18-2011, 11:27 PM
New 1h weapon for DRK; Sickle. A- skill, critical hit ws somewhere in the mix; add it into a new actual expansion with new zones, a few new jobs, etc. That's about all I got for creativity but I've been thinking 'why not' since I got 75 in '04. Not reading through everything to see if it's been recommended before, but I know I've seen it brought up in the Japanese forums once.
SuicideAngel
08-29-2011, 03:34 AM
signed i hope SE doesnt fuk us.
Cursed
08-29-2011, 10:40 AM
signed i hope SE doesnt fuk us again without at least a kiss on the cheek.
fixed loldrk
Rayik
08-30-2011, 01:33 AM
You know what would be awesome? A JA that didn't require us to shoot ourselves in the foot for minimal gain. Why do we get punished for using JA's? Do SAM's really take such a hit when they use Sekkanoki? Do Dragoons take additional damage when using Smiting breath?
WTF SE?
Ruebyy
08-30-2011, 05:23 AM
I Don't See why SE has us envisioned as masters of Sacrifice. We are Knights after all, not Necromancers or anything like that.
i don't care about any of this, give me a fuck damned crit based ws that's multihit and i'll be perfectly content with the LR buff. I don't need any of this silly stuff.