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MiriOhki
07-16-2011, 05:48 AM
Ok, here's what they've said for their view of DNC:



Vision
Versatile entertainers who can both easily stand up for themselves in a brawl by trotting out sambas and steps to enfeeble their unlucky opponents, as well as stand on the front lines and invigorating their fellow party members with a dance.

We not only want dancers to continue to star as spectacular solo artists, but to enhance their teamwork skills and perform even better in ensemble casts as well.

Example Adjustments
Introducing an ability that consumes TP to imbue party members with the Regain effect.
Adding an ability that allows for a triple attack.


The TP idea sounds like a nifty thought, but personally I don't use the Crit/Double Attack flourishes that often so I'm not sure how often I'd use a triple attack flourish. I still think we could use a Dispelling Flourish. Any other opinions?

Byrth
07-16-2011, 07:00 AM
No one will really have a use for the TA Flourish.

The Regain thing depends how it's implemented. It might be some kind of a TP-gaining Samba, but it seems more likely that it's a mini Shikikoyo and probably from the Waltz category. I doubt it'll see a ton of use either, but it might be good for when we're playing a support role

Alkalinehoe
07-17-2011, 07:06 PM
I really hope it's not a Triple Attack flourish, but a whole new ability (such as Saber Dance) that gives you TA upon usage. There's honestly no point in using a TA flourish if you using CF to crit Rudra's or self SC.

Bubeeky
07-20-2011, 01:11 AM
w/e they give us I hope it'll be flashy and cool and come with a new outfit that will make us look better than the other jobs :)

Defiledsickness
07-20-2011, 03:25 AM
well its a lot easier to gain +crit then +TA so the flourish could still push WS's further then the crit flourish. ws's crit more often then not atm so may as well TA them.

about the regain tho, it'll probably only give +1tp/tic and take like 5 away. i dont see the point other then for zergs because you have to melee to keep up with that much TP and it's not enough regain to help triggers (plus you'd have to stand in range, likely 1-shotting a lot of people). dnc was cool until nin replaced it :P

Solsticewind
07-20-2011, 07:03 AM
Mmmm out of the entire thing I'm hoping they add more stuff to our support line of things and yes I'm wanting to see how the Regain buff works. I could care less about the TA flourish as I never use any of the Flourish III crap even when soloing was rather disappointed with what they did with climactic as it didn't need it at all >_> would have been better if they had put Healing waltz and the two divine waltzes on there own timer but *shrugs* not much to be done about it now and hope they do that later on.

Alkalinehoe
07-20-2011, 06:49 PM
Mmmm out of the entire thing I'm hoping they add more stuff to our support line of things and yes I'm wanting to see how the Regain buff works. I could care less about the TA flourish as I never use any of the Flourish III crap even when soloing was rather disappointed with what they did with climactic as it didn't need it at all >_> would have been better if they had put Healing waltz and the two divine waltzes on there own timer but *shrugs* not much to be done about it now and hope they do that later on.
If you have Twashtar, the Climactic buff was really great. Otherwise, It probably wouldn't change much for you.

Eri
07-20-2011, 10:46 PM
It changes a lot on like .... Shark Bite...... i love it on Rudra's but hey not everyone has it so the only natural Option is Shark Bite really >_>

Solsticewind
07-21-2011, 05:45 AM
Nope don't have it nor do I have plans to ever getting one ether don't see the use or point of the Twashtar for Dnc.

Alkalinehoe
07-21-2011, 06:49 AM
Nope don't have it nor do I have plans to ever getting one ether don't see the use or point of the Twashtar for Dnc.

You mean apart from the fact it's DNC's best weapon?

Eri
07-21-2011, 11:50 PM
Best Weapon? like... Best Dmg Weapon. Yes. Best weapon... i think that's depending on the Role you wish to fulfill :o
I personally would say Terpsichor would be the best Weapon to compliment my Playstyle, then again that can vary from Player to Player.

Alkalinehoe
07-22-2011, 05:43 AM
Best Weapon? like... Best Dmg Weapon. Yes. Best weapon... i think that's depending on the Role you wish to fulfill :o
I personally would say Terpsichor would be the best Weapon to compliment my Playstyle, then again that can vary from Player to Player.
As much as I would like a Terpsichor to fool around with, even at 4 extra FM per step, you still have to wait on the same Flourish timers to use them as well as to get the aftermath you have to use a less than ideal WS. Also, with Presto, the Auguments Steps function is just more devalued.

Not to mention the difficulty of even getting a Mythic in general.

Eri
07-22-2011, 07:12 AM
But Twashtar is truely only a Dmg Weapon. I'd personally rather get no Aftermath but a few buffs i that really help me and the pt instead of just doing Dmg^^; Maybe thats Just me. Also considder Tersichor takes the debuffs on max Level at once so you can keep easyly 3-4 Steps up at Cap, which will help your Group unless the Mob is dead in 2 secs anyway.

Alkalinehoe
07-22-2011, 12:18 PM
But Twashtar is truely only a Dmg Weapon. I'd personally rather get no Aftermath but a few buffs i that really help me and the pt instead of just doing Dmg^^; Maybe thats Just me. Also considder Tersichor takes the debuffs on max Level at once so you can keep easyly 3-4 Steps up at Cap, which will help your Group unless the Mob is dead in 2 secs anyway.
What buffs are more important than you losing a significant amount of damage over? :P Not to mention there isn't anything worth using Climactic Flourish on anyways if you're not using Rudra's, so there's one less flourish to use with a whole lot of Steps you can still use.

Also, just looking at wiki though, but are you sure it raises steps 4 levels too? I've never heard of that and the wiki page doesn't mention that either.

Regardless, It's easy to keep up two steps anyways.

Leylia
07-22-2011, 09:20 PM
I am not posting much in this forum and what happens here is just a perfect example as to why that might be. The ignorance of some people who are convinced that their way and only their way is the one that leads to success. Why, why is it so damn hard to accept others opinions and playstyles? Mr. Alkaline, has it ever occured to you, that not everyone wants to play DNC as DD and couldn't care less about the "additional damage" you might get from your oh so precious Rudra's Storm? Has it ever occured to you that some couldn't care less about it and rather focus on debuffs, buffs, cures (support) and that this oh so awesome weapon has nothing to complement that sort of play?

I agree with you, damage wise there is nothing better than the Empyrean weapon but that doesn't make it the best weapon for every purpose and especially not for everyone! Open up your mind and don't be such an ignorant (this doesn't only go to you but to many other people on this forum who are 100% set in their ways and there is no chance anyone else besides them is right)

Byrth
07-22-2011, 10:40 PM
I am not posting much in this forum and what happens here is just a perfect example as to why that might be. The ignorance of some people who are convinced that their way and only their way is the one that leads to success. Why, why is it so damn hard to accept others opinions and playstyles? Mr. Alkaline, has it ever occured to you, that not everyone wants to play DNC as DD and couldn't care less about the "additional damage" you might get from your oh so precious Rudra's Storm? Has it ever occured to you that some couldn't care less about it and rather focus on debuffs, buffs, cures (support) and that this oh so awesome weapon has nothing to complement that sort of play?

I agree with you, damage wise there is nothing better than the Empyrean weapon but that doesn't make it the best weapon for every purpose and especially not for everyone! Open up your mind and don't be such an ignorant (this doesn't only go to you but to many other people on this forum who are 100% set in their ways and there is no chance anyone else besides them is right)

You're free to play however you want, (you use Phurba mainhand and a TP-gain offhand like OA2-4?), but Twashtar is a solid option regardless what role you're playing due to its low delay (increases TP gain) and DPS.


As far as the damage potential outside Abyssea, I made a TP Bonus Fusetto +2 and have been going around Rudra'sing things. It does about as much damage as my Evisceration on average now (maybe a little less) and gives me AM, but maaaaan does it ever hurt when that first hit misses.
200 damage Rudra's -> 200 damage Rudra's -> 250 damage Darkness -> Q.QTarooo

On the other hand,
2500 damage Rudra's -> 2800 damage Rudra's -> 3600 damage Darkness -> \(^.^)/

I did 1600 to the stupid Apollyon Limbus turtle the other day, haha. Considering I was swinging for single digits.... pretty good!

Leylia
07-23-2011, 12:43 AM
You're free to play however you want, (you use Phurba mainhand and a TP-gain offhand like OA2-4?), but Twashtar is a solid option regardless what role you're playing due to its low delay (increases TP gain) and DPS.


As far as the damage potential outside Abyssea, I made a TP Bonus Fusetto +2 and have been going around Rudra'sing things. It does about as much damage as my Evisceration on average now (maybe a little less) and gives me AM, but maaaaan does it ever hurt when that first hit misses.
200 damage Rudra's -> 200 damage Rudra's -> 250 damage Darkness -> Q.QTarooo

On the other hand,
2500 damage Rudra's -> 2800 damage Rudra's -> 3600 damage Darkness -> \(^.^)/

I did 1600 to the stupid Apollyon Limbus turtle the other day, haha. Considering I was swinging for single digits.... pretty good!

As I said, I do not doubt the damage potential of the weapon and I would be kind of insane if I wouldn't believe it is the best DD weapon for DNC. Your post simply shows some numbers and elaborates why it is the best weapon/WS a DNC can have but you do not bash on other opinions and playing styles, which is the major difference between your post and the posts made by people I complained about. I think your post is great and can be seen as worthy addition to this threads purpose while others (in my opinion) do not offer as much.

Back to the job adjustments though: I really hope, SEs display of changes is really just the surface of what's to come sinceI still believe an adjustment in the waltz recast department is necessary (if not for the curing waltzes, at least the healing waltz timer should be seperate). Changing Divine Waltz so it can be used on other parties I'd consider a pretty important thing as well, just as much as I want Sambas to apply to the whole alliance. I mean, after all, it is the mob that is inflicted by the daze which then gives the people the samba effect and to my knowledge, the alliance hits the same mob as the party does. Or not?

Alkalinehoe
07-23-2011, 12:48 AM
I am not posting much in this forum and what happens here is just a perfect example as to why that might be. The ignorance of some people who are convinced that their way and only their way is the one that leads to success. Why, why is it so damn hard to accept others opinions and playstyles? Mr. Alkaline, has it ever occured to you, that not everyone wants to play DNC as DD and couldn't care less about the "additional damage" you might get from your oh so precious Rudra's Storm? Has it ever occured to you that some couldn't care less about it and rather focus on debuffs, buffs, cures (support) and that this oh so awesome weapon has nothing to complement that sort of play?

I agree with you, damage wise there is nothing better than the Empyrean weapon but that doesn't make it the best weapon for every purpose and especially not for everyone! Open up your mind and don't be such an ignorant (this doesn't only go to you but to many other people on this forum who are 100% set in their ways and there is no chance anyone else besides them is right)
I understand different playstyles, and I'm not saying Twashtar is the end all best situational weapon ever, but I has it ever occured to you these forums are meant as a way of you know, debating and learning from each other? There was nothing in my posts to suggest an overly aggressive or demeaning intent (unlike yours) I was merely pointing out the flaws in Eri's argument. I merely stated and asked what debuffs would be worth the loss of very big amount of damage. Perhaps you should practice what you preach.

I will admit I do enjoy playing DNC in more of a DD fashion, but there's absolutely no reason you can't DD and contribute support at the same time. You can still buff/debuff and TP in capped haste and WS with good numbers, at our current state, our main healing skills are quite laughable, so with anything you do party wise, you'll probably already have a dedicated healer. It's not hard to keep up Haste Samba nor is it hard to keep up debuffs.

Byrth
07-23-2011, 01:55 AM
I really hope, SEs display of changes is really just the surface of what's to come since I still believe an adjustment in the waltz recast department is necessary (if not for the curing waltzes, at least the healing waltz timer should be seperate). Changing Divine Waltz so it can be used on other parties I'd consider a pretty important thing as well, just as much as I want Sambas to apply to the whole alliance. I mean, after all, it is the mob that is inflicted by the daze which then gives the people the samba effect and to my knowledge, the alliance hits the same mob as the party does. Or not?

Thank you, and about the adjustments:
* I was more interested in alliance-wide Sambas when I did more things with Alliances, but I rarely do things with more than a party these days. If I could give Alliance wide Sambas, I think the only time it would have helped me in the last two months was during one of the two Dynamis - Tavs I did. I think it's silly that they don't apply to the alliance/pets, but this game is filled with silly things. As far as Waltz adjustments, my google-translate-fu tells me that the JP community is at least on the same page as us about that. Everyone wants Waltz timers split.


The purpose of a forum like this one isn't to discuss how we play, but the ideal way to play. We all know how we play before we go to the forum, so we'd wasting our time if we didn't go there for something else. At the moment, outside Abyssea, support Dancer is just as strong and viable as it has ever been. The changes we beg for (splitting Waltz timers, etc.) aren't really incredibly relevant to the outside-Abyssea player, where a 500HP Waltz III is generally enough.

The problem is that no one needs support DNC at the moment. There are no more 6-person merit-style killfests, which is the place where support DNC really excelled. Even if there was, it's unclear to me that support role Dancer would be desired again. and MP is much easier to come by than it was at 75 (Refresh II, Ballad III, easy Ballad+1 instrument, AF3+2 pants for both jobs, Convert from Sub). It's too bad, but it is what it is. I'm still going to fight to make Terpsichore for a supporting role mainhand, but it's going to be a long fight.

Eri
07-23-2011, 02:46 AM
....The problem is that no one needs support DNC at the moment. There are no more 6-person merit-style killfests, which is the place where support DNC really excelled. Even if there was, it's unclear to me that support role Dancer would be desired again. and MP is much easier to come by than it was at 75 (Refresh II, Ballad III, easy Ballad+1 instrument, AF3+2 pants for both jobs, Convert from Sub). It's too bad, but it is what it is. I'm still going to fight to make Terpsichore for a supporting role mainhand, but it's going to be a long fight.

My first Concern is not that there are no 6 ppl exp PTs anymore as thu as i miss these.
And neither would i deny i love Rudras..... its so mutch fun <3

I miss the Supportive Role a Lot thu.... capping hate after 1 Ws doest make you support -_-

Thats my issue with Twashtar. It doesn't buff the Job but focusses on dmg...
if im just Holding Mobs or cureing a lot i'll be Phurba/OAT2-4 or STP+15/Oat2-4 (to mutch Tp most of the time)

I had an intresting Idea that went to the WoEs Thread concerning job secifcating WoE Weapons,
You might want to go there and check that Byrth.

And to the Terpsicore..... its so mutch silly stuff..... i miss Assaults got most of the rest.....
Maybe someday!

It sometimes happend that the Forced Crit (Climactic) would not Work on WS OR miss entirely (overcapped on Acc).

Looking at Manifesto thu..... Tripple attack? Nice! i Know what im not useing!
Seriously thu, i'm mutch more intrested in the revision of existing Merrits that was Mentionend!

Might be getting to put more merrits in Haste Samba!

Asymptotic
07-24-2011, 12:58 PM
Support DNC is basically dead right now, and Square-Enix has the biggest hand in killing it.

1.) Haste Samba merits almost go wasted now, because with 2 capped marches and Haste, you're getting only a fraction of the attack speed increase from Haste Samba. Let's not even talk about the other sambas...
2.) Cure VI. Do I really need to say much more about this?
3.) Status ailments? Lol healing waltz.
4.) Recast timers. SE has had years to split up waltzes, and they haven't done it. I could end up eating these words, but I think they're more likely to give DNC an instant-KO flourish than they are to split up the main (curing) waltzes. I could see them splitting divine/healing into a separate category, though.
5.) Weak Steps: while they do stack with other enfeebling effects, steps are pretty weak even at 5/5 and require significantly much more effort to maintain than similar debuffs from other jobs.

That, and look at what SE has given DNC recently. The set bonus on our AF3 is "Occasional double damage under sambas," not "Augments Waltz" or something like that. There's no waltz potency or waltz recast on our AF3. There's an enhancement to our ability to get a better critical hit rate for ourselves (and everyone, but still). There's an enhancement to our ability to do more damage after skillchains. There's an enhancement to our critical hit damage, and lots of enhancements to our attack speed. Every single stat on our AF3 is a DD stat. The only "support" DNC item that has come out in a long time is Phurba, and well, to be honest, it's not really your best option in most scenarios, because if you're going to play support DNC, you might as well have come another job.

Look at the job traits we've been given. Conserve TP, which procs only on WS. Skillchain Bonus (More tiers than anyone else). Critical Attack Bonus II. Job abilities too: Climactic Flourish, Striking Flourish -- both tools for dealing more damage.

At some point, you're going to have to wake up and face the facts: "My playstyle" doesn't mean anything - maybe "my playstyle" is going BLU/WHM and main healing, but a WHM will still blow me out of the water. Square-Enix has ultimate control over the direction of jobs, and they seem to be doing everything they can to give support DNC a hard time.

I personally suspect that enhancements to the Dancer's ability to support/heal a party have been knocked to the floor by worries that it would overpower DNC solo play. To be honest, if this is truly something they're worried about, they're probably completely founded in this. This is probably why we get no defensive debuffs (slow, dispel, etc.), are forced to bide our time and wait on recast timers, and have trouble removing debuffs. It limits our solo capacity, and unfortunately, it pigeonholes DNC into its only current effective role: stabbing things while speeding up underbuffed parties and keeping ourselves alive so the mages can focus on doing other things.

It sucks, because support DNC has so much potential. But it really isn't a viable option right now, due to the strengths of other jobs in areas we used to excel at.

Bubeeky
07-26-2011, 12:06 AM
Support DNC is basically dead right now, and Square-Enix has the biggest hand in killing it.

1.) Haste Samba merits almost go wasted now, because with 2 capped marches and Haste, you're getting only a fraction of the attack speed increase from Haste Samba. Let's not even talk about the other sambas...
2.) Cure VI. Do I really need to say much more about this?
3.) Status ailments? Lol healing waltz.
4.) Recast timers. SE has had years to split up waltzes, and they haven't done it. I could end up eating these words, but I think they're more likely to give DNC an instant-KO flourish than they are to split up the main (curing) waltzes. I could see them splitting divine/healing into a separate category, though.
5.) Weak Steps: while they do stack with other enfeebling effects, steps are pretty weak even at 5/5 and require significantly much more effort to maintain than similar debuffs from other jobs.

That, and look at what SE has given DNC recently. The set bonus on our AF3 is "Occasional double damage under sambas," not "Augments Waltz" or something like that. There's no waltz potency or waltz recast on our AF3. There's an enhancement to our ability to get a better critical hit rate for ourselves (and everyone, but still). There's an enhancement to our ability to do more damage after skillchains. There's an enhancement to our critical hit damage, and lots of enhancements to our attack speed. Every single stat on our AF3 is a DD stat. The only "support" DNC item that has come out in a long time is Phurba, and well, to be honest, it's not really your best option in most scenarios, because if you're going to play support DNC, you might as well have come another job.

Look at the job traits we've been given. Conserve TP, which procs only on WS. Skillchain Bonus (More tiers than anyone else). Critical Attack Bonus II. Job abilities too: Climactic Flourish, Striking Flourish -- both tools for dealing more damage.

At some point, you're going to have to wake up and face the facts: "My playstyle" doesn't mean anything - maybe "my playstyle" is going BLU/WHM and main healing, but a WHM will still blow me out of the water. Square-Enix has ultimate control over the direction of jobs, and they seem to be doing everything they can to give support DNC a hard time.

I personally suspect that enhancements to the Dancer's ability to support/heal a party have been knocked to the floor by worries that it would overpower DNC solo play. To be honest, if this is truly something they're worried about, they're probably completely founded in this. This is probably why we get no defensive debuffs (slow, dispel, etc.), are forced to bide our time and wait on recast timers, and have trouble removing debuffs. It limits our solo capacity, and unfortunately, it pigeonholes DNC into its only current effective role: stabbing things while speeding up underbuffed parties and keeping ourselves alive so the mages can focus on doing other things.

It sucks, because support DNC has so much potential. But it really isn't a viable option right now, due to the strengths of other jobs in areas we used to excel at.

I think they are giving us more dd stuff because back at 75, we had issues dealing damage and keeping up with tp because daggers aren't exactly the most powerful of weapons out there....plus, they've already said that they want to enhance our solo spotlight and I think they're doing just that...we have basically an unlimited source of healing with our waltzes if used properly and we have insane eva if built right...we don't need support/defensive help outside of splitting up the waltz timers, we need the dd help so we don't have to waste TP on ws's to cause significant damage.

Asymptotic
07-26-2011, 04:07 AM
I don't think that's the case at all.

You seem to be overlooking that half of the DD stuff they've given DNC has to do with weaponskills. Skillchain bonus, the adjustment to Climactic Flourish, the enhancement to the Casaque +2 and Striking Flourish, these don't point to they're trying to make it so that DNC doesn't need to WS, in fact, they're encouraging it.

Bubeeky
07-26-2011, 04:30 AM
na, I think they're trying to give us choices, so that we can do both equally well, under the right circumstances....so that we're better equipped to solo, so if we're having to spam waltzes, we can still do decent damage, or if we're able to, we can do great damage with ws's and sc's...like when I low-man stuff with my dnc and I'm not needed for healing per se, so I'm free to /sam and open up all kinds of damage :)

Abithra
07-26-2011, 07:56 PM
The Regain is good for our support role (shame on DDs that need i though, good for mages for procs).

As for the Triple Attack...rather it be a Trait then a Flourish. If it is (and most likely is) a Flourish then please make it worth it.

If SE are going to be adding new stuff to DNC I think I would love to get (other then a Dispel of course) is Sensual Dance and Thorned Stance that Lilisette uses but of course with a bit more effect then her one haha.

I totally agree with making Curing Waltz's seperate timer to Healing/Divine. Not that I use Divine much but being able to Cure and Healing Waltz myself would be very nice (unless it is Paralyze and I always get paralyzed by that ; ;).

Suppose I shall have to wait and see.

(Edited part see the italic part)

Eri
07-26-2011, 09:16 PM
I am tad worried to be honest about the Regain effect, I would rather keep my TP then give it to, how I play, another one or two melee.

If you really read the Manfesto, it could also mean a Regain as in like the 'Refresh Spell' so you pay a few tp to give someone Regain..... i mean, if you have problems to build tp then maybe theres another Problem. in most cases however you never get any tp issues as it stands.

As long as my TP dont continously fall i can give a DD Regain which is a good addition to Party support!

Abithra
07-26-2011, 09:52 PM
If you really read the Manfesto, it could also mean a Regain as in like the 'Refresh Spell' so you pay a few tp to give someone Regain..... i mean, if you have problems to build tp then maybe theres another Problem. in most cases however you never get any tp issues as it stands.

As long as my TP dont continously fall i can give a DD Regain which is a good addition to Party support!

Haha where did I say I have trouble building TP? Silly person, silly!

Nah just find it a useless use of resources. Probs what I should have said.

Abithra
07-26-2011, 09:55 PM
Sorry for double post but I had read it thank you very much.

It says

Introducing an ability that consumes TP to imbue party members with the Regain effect.

I would like you to read that and see the word consumes...If it is you use 10 TP and they gain for example 50 TP then excellent. However it could also be you lose X TP and they gain X TP over time and it could be a Samba that shares timer (ala Presto did with Steps).

I am probably thinking too much into it so am really hoping SE will prove me wrong :3

Thinking about it there is a use for mages and mobs you don't want to TP on but need to proc blue/red. Good for the old zergs too.

Bubeeky
07-26-2011, 11:35 PM
the way I interpreted that is that it's a samba...makes the most sense to me anyway, as we already have HP and MP restoring sambas, so next logical step is a TP regaining samba....I totally welcome such a JA regardless tho, as most of our more useful things have been reduced to subjob level :(

Abithra
07-27-2011, 12:14 AM
Yeah I am just thinking too negatively XD

It is nice for our support role. Wonder what else they have planned for the future.

Eri
07-27-2011, 12:22 AM
A Sambus makes like not a LOT sense to be honest.


Introducing an ability that consumes TP to imbue party members with the Regain effect.


A Samba which would need to be able to:

... keep up with the TP Gain of Fully Merrited haste Samba for all Party Members!

... Make DDs Ws as mutch as they would be WS'sing a LOT to keep up with Haste Sambas Dot.

If it is a Samba and doesn't do that. Noone would it anyway.
Also Samba inflicts Daze on a Mob .... so ..... ppl would hit a Mob .....


... to get a Regain effect on tp of a normal tp (thats called Store TP in my Book)


also the only huge use would be on mages for Proc so.... as mutch as i hate colored exclmation marks..... a mage would still have to go in meele to get tp of a Samba....
that involves hitting.

Well im not sure if it will be a spell Regain or whatnot.... but im 100% they wouldn't give us a Samba that gives Regain that'd be the most Pointless thing ever invented.
Well next to Martyr of Whm >_>

Abithra
07-27-2011, 12:53 AM
It would be pointless indeed but this is Square Enix :3

Bubeeky
07-27-2011, 10:40 PM
A Sambus makes like not a LOT sense to be honest.


Introducing an ability that consumes TP to imbue party members with the Regain effect.


A Samba which would need to be able to:

... keep up with the TP Gain of Fully Merrited haste Samba for all Party Members!

... Make DDs Ws as mutch as they would be WS'sing a LOT to keep up with Haste Sambas Dot.

If it is a Samba and doesn't do that. Noone would it anyway.
Also Samba inflicts Daze on a Mob .... so ..... ppl would hit a Mob .....


... to get a Regain effect on tp of a normal tp (thats called Store TP in my Book)


also the only huge use would be on mages for Proc so.... as mutch as i hate colored exclmation marks..... a mage would still have to go in meele to get tp of a Samba....
that involves hitting.

Well im not sure if it will be a spell Regain or whatnot.... but im 100% they wouldn't give us a Samba that gives Regain that'd be the most Pointless thing ever invented.
Well next to Martyr of Whm >_>

I suppose that's true....plus, it would be really cool if they gave us a way to give other pt members TP without having to sacrifice Haste Samba lol

Maybe it'll be a new type of waltz or something?

Shibayama
08-03-2011, 10:11 AM
I always kind of hoped dancer could be like the "canoneer" class in final fantasy tactics advanced A2 being able to shoot MP/TP right into the player. But honestly I can't see that happening just because it would make the abilities of other jobs that have regain effects (right now cor and sch) useless, so odds are it won't be a waltz.