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Darriken
07-15-2011, 10:04 PM
-Use up TP to increase Attack?
-Increase magic and elemental WS damage?

I think SE is trolling us. At least, i hope so

Unctgtg
07-15-2011, 10:13 PM
I'll wait to see what TP increase attack, version, did you also see below way below, adjustments to WS.

I wish SE would learn WE ONLY WANT DrK magic, I could care less about the elemental magic crap, only cast it when I am helping out with teir 3 nukes on Yellow Procs.

Finuve
07-15-2011, 10:24 PM
Yea I already complained in general, screw elemental magic, how hard is it to give us short cast time dark magic that helps out our melee damage or survivability, dread spikes is the only truly awesome spell we have and its highly limited

Armangetto
07-15-2011, 11:23 PM
•A new ability that sacrifices TP gain to make attacks more powerful.

To me this sounds like Soul eater ver 2.0, if it stacks with soul eater could be seeing normal hits in the 500 to 1k range?

The thing that worries me is how much is it going to affect tp gain. We are gona have to wait to see how this one pans out.

•A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.

The only good thing I can see from this one is if raises ALL our magic dmg. If this affects drain and drain 2, then we can drain for more hp. Toss in Neither void for even more hp gain, pop soul eater and start owning things. We could just use it for drain 2 and neither void then turn it off so we wont get affected by the increased dmg. If it only affects elemental magic then its garbage.

The downsides... increased dmg to us, Yay! Like we dont die fast enough at times.... and raise the amount of dmg elemental ws can do? Elemental ws suck. Yes they are gona rework ws but its still going to suck. They should change it to ALL our WS.

Sogomi
07-15-2011, 11:34 PM
I was underwhelmed when I read these example adjustments. I hope by the time the implementation comes we have something suitable.

I wonder if they mean sacrificing all TP gain in order to increase attack, or something that acts as negative-StoreTP or something like Souleater that takes a percentage of TP per swing. The second and third examples may look very similar when observing the TP bar.

Regardless, the attack bonus for this ability needs to be huge since it will slow our weaponskill damage output. 45% of my damage comes from weaponskills. If this ability slows my weaponskill usage it needs to provide a substantial attack bonus in order to break even in total damage output.

You know what I would not mind sacrificing to gain an attack bonus? Elemental magic skill.

I would like to see the ability that increases magic damage. And a lot of new Dark magic spells.

Rezeak
07-16-2011, 12:09 AM
I read a new ability that sacrifices TP gain to make attacks more powerful.

So it will prolly add a +DMG% or DMG + to DRK.

If it's +attack tho it's meh...

Magic thing could be hit or miss or just to go up there with tactical parry tho if it's intended for elemental magic i'll be the first to change my sig to Picard /facepalming

StingRay104
07-16-2011, 01:44 AM
From what I understand its gonna take from tp like souleater takes from hp, and it will probably not be attack increase seeing as how easy it is to cap attack on drk as is, but then again we are talking about SE here so I wouldn't completely rule it out. After reading one of my original posts about fixing drk I realized I may have had the inspiring idea for the magic boost ability. I suggested a Physical and Magical stance ability set that on the magical side increased magic atk and specifically mentioned a use for magic ws's like herculean. Now I would apologise but seeing as how SE did not take into account any of the balance issues of my original post imma say SE read my post thoroughly before taking parts of it and implementing it, particularly the part about making occult acumen worker better so we can ws more frequently from chainspelling (not rdm 2hr), and of course the decrease to spell cast/recast time.

Quetzacoatl
07-16-2011, 03:13 AM
I really feel SE has run out of ideas to boost DRK's melee potential, without fearing the revival of the Kraken Club Souleater/Blood Weapon Zerg. I wonder if SE has realized at this point that Kraken Club Zerging is dead by now thanks to Empyrean weapons.

According to the French translation concerning the TP-to-damage ability, it will be meant to use all of a DRK's TP down to 0. This is an incredibly backwards idea in terms of Damage potential, unless it does a damage ratio of 1000 damage per 10 TP. Weapon Skills are a part of our Damage Output, so if SE's trying to open up a DoT option for us, it had better not be lackluster. Knowing SE, if it's not implemented well enough, it'll keep us further than the job is at. We basically have to rely on Last Resort to keep up but what happens when that gets dispelled? We're limited to just our melee. Souleater, while now a little more HP-efficient (Stalwart Soul at level 90 is a 50% cut in HP usage is pretty damn good), still has us depending on WHMs to watch our HP, while they have to keep their eyes on the HP of the main tanks and DDs.

I really feel SE can give DRK more options, but the Kraken Club Phobia has to go. A Verethragna MNK/DRK using Souleater with two BRDs (Soul Voice Minuet x2/March x2), a COR and a WHM can do better than probably 3 Kraken Club DRKs these days.

Zoner
07-16-2011, 05:37 AM
It seems like SE is trying to make us a DoT job, what they fail to realize is most mobs only live 30 secs..and while this TP for added dps is probably gonna give an extra 50-100 per hit, Wars are still gonna be spamming 5k-9k WS

Urteil
07-16-2011, 06:31 AM
If they wanted us to fucking cast elemental magic then why didn't they give us Tier IV's AND a job ability.


This is total bullshit, Dark Magic please.

Thanks SE.

Kit_Katz
07-16-2011, 07:20 AM
Will have to agree here, please take note Square Enix. The job you created is a Dark Knight not a BLM-10.

Spells outside of Drain/Aspir and Absorbs, have never and will never ever EVER be worth casting on Drk, period, end of story, there is no debate, please for the love of all that is holy just stop, stop now.

As for useful suggestions, (besides firing whoever keeps suggesting elemental magic) I think the "Drk Berserk" type aspect is interesting but should go a different route. An example;

Blood Sacrifice:
Lv.90
Recast: 5:00
Activation: Instant
Sacrifice the HP/Life(as in KO) of a selected party member or Pet who's HP is below a set threshold (~40%-50% should do) in exchange for a Massive damaging attack &/or an increase in the Dark knight (&/or) remaining party's Attacks/Dmg.

Yes, I realize the 1st thing that comes to mind here is "Oh! Exploitable!" But bear with me on this. I feel the HP threshold requirement sufficiently mitigates "exploitation" to a fair degree and the peer pressure involved with actually killing off a member of the party who is of relevant use in the fight would keep "most" people from using this at in-opportune moments. It would also be quite easy to just stick the Drk in a party the tank is not in.

The Pet kill option is possibly more appealing, allowing a near death pet to be put to good use, or in the case of players, channel the lost strength to one last burst of powerful glory for your party! Hence the name, "Blood Sacrifice". The pet option should also not have the HP threshold requirement. As a Smn, I would be more than happy to quickly call out a trash pet and have it sacrificed in this manner, or have it sacrificed after using my relevant BP. A good example of this would be when I call a spirit to Siphon, the Drk could then Blood Sacrifice the spirit, dismissing/killing it for me, in exchange for a boost to him/her or the party thus enhancing the usefulness of multiple jobs, not just one.

As a melee, when I know I am about to die, I know I am about to die. A quick Drk could use that to their advantage in such an instance.

I think the general train of thought on this is an interesting one and could be tinkered with and fine tuned for balance as needed, but the way I stated would be a hell of a lot of fun, and interesting too.

StingRay104
07-16-2011, 07:43 AM
Will have to agree here, please take note Square Enix. The job you created is a Dark Knight not a BLM-10.

Spells outside of Drain/Aspir and Absorbs, have never and will never ever EVER be worth casting on Drk, period, end of story, there is no debate, please for the love of all that is holy just stop, stop now.

As for useful suggestions, (besides firing whoever keeps suggesting elemental magic) I think the "Drk Berserk" type aspect is interesting but should go a different route. An example;

Blood Sacrifice:
Lv.90
Recast: 5:00
Activation: Instant
Sacrifice the HP/Life(as in KO) of a selected party member or Pet who's HP is below a set threshold (~40%-50% should do) in exchange for a Massive damaging attack &/or an increase in the Dark knight (&/or) remaining party's Attacks/Dmg.

Yes, I realize the 1st thing that comes to mind here is "Oh! Exploitable!" But bear with me on this. I feel the HP threshold requirement sufficiently mitigates "exploitation" to a fair degree and the peer pressure involved with actually killing off a member of the party who is of relevant use in the fight would keep "most" people from using this at in-opportune moments. It would also be quite easy to just stick the Drk in a party the tank is not in.

The Pet kill option is possibly more appealing, allowing a near death pet to be put to good use, or in the case of players, channel the lost strength to one last burst of powerful glory for your party! Hence the name, "Blood Sacrifice". The pet option should also not have the HP threshold requirement. As a Smn, I would be more than happy to quickly call out a trash pet and have it sacrificed in this manner, or have it sacrificed after using my relevant BP. A good example of this would be when I call a spirit to Siphon, the Drk could then Blood Sacrifice the spirit, dismissing/killing it for me, in exchange for a boost to him/her or the party thus enhancing the usefulness of multiple jobs, not just one.

As a melee, when I know I am about to die, I know I am about to die. A quick Drk could use that to their advantage in such an instance.

I think the general train of thought on this is an interesting one and could be tinkered with and fine tuned for balance as needed, but the way I stated would be a hell of a lot of fun, and interesting too.

I think this is a very humerous idea. Seriously I can just imagine all the fun I could have with it, Ukon war says look at me with my 10 k ws's I'm so godly, and bam he's dead by my hands ftw. I appreciate the thought you put into this ability but sadly I could not see something like this being implemented, unless drk had "Minions" which was another suggestion that I will never agree with.

However this type of ability would in fact make it so that smn's elementals could be put to good use. Unfortunately seeing as how ppl are in this game it would be horribly misused as my first example clearly shows. I can see drks who hate bst's and pups just trashing their pets just for the fun of it plus extra dmg.

Your opening statement tho was right on the mark, and never has a more truthful word been said.

Btw love your sig, did you draw it yourself?

Kit_Katz
07-16-2011, 07:56 AM
Thanks for the constructive criticism! Haha, I agree it would be lots of fun but yes, very exploitable. I think I would do the very same thing to said War as soon as the chance presented itself. Fun if anything though right? I would like it on smn myself, but I know a Bst and even more so a Pup would have problems with this.

Also no I did not, I got it off a fanart page then shop'd the crown off of these very forums cause I thought it would be cute.

Zyla420
07-16-2011, 08:41 AM
bullshit update is bullshit.
on another note about SE fearing the KC souleater/bloodweapon zerg: take drk off the list of jobs able to equip it, fixed.

vedder
07-16-2011, 08:51 AM
all i can say is this "update" is complete shit, ppl have made good solid suggestions, if Se looks at the forums an reads the intelligent ones from long time drks that ARE DRKS (sick of ppl saying go lvl war an shizz) and understand the essential flaw of melle an magic and look at what they are suggesting as fixes towards dding an spellcasting (screw elemental magic, srsly, screw it with a jolly old smile even---or a hatexxxx grimace idc) then implement it

srsly wth at war gettn sneak attack from any angle or w/e

Urteil
07-16-2011, 09:19 AM
Will have to agree here, please take note Square Enix. The job you created is a Dark Knight not a BLM-10.

Spells outside of Drain/Aspir and Absorbs, have never and will never ever EVER be worth casting on Drk, period, end of story, there is no debate, please for the love of all that is holy just stop, stop now.

As for useful suggestions, (besides firing whoever keeps suggesting elemental magic) I think the "Drk Berserk" type aspect is interesting but should go a different route. An example;

Blood Sacrifice:
Lv.90
Recast: 5:00
Activation: Instant
Sacrifice the HP/Life(as in KO) of a selected party member or Pet who's HP is below a set threshold (~40%-50% should do) in exchange for a Massive damaging attack &/or an increase in the Dark knight (&/or) remaining party's Attacks/Dmg.

Yes, I realize the 1st thing that comes to mind here is "Oh! Exploitable!" But bear with me on this. I feel the HP threshold requirement sufficiently mitigates "exploitation" to a fair degree and the peer pressure involved with actually killing off a member of the party who is of relevant use in the fight would keep "most" people from using this at in-opportune moments. It would also be quite easy to just stick the Drk in a party the tank is not in.

The Pet kill option is possibly more appealing, allowing a near death pet to be put to good use, or in the case of players, channel the lost strength to one last burst of powerful glory for your party! Hence the name, "Blood Sacrifice". The pet option should also not have the HP threshold requirement. As a Smn, I would be more than happy to quickly call out a trash pet and have it sacrificed in this manner, or have it sacrificed after using my relevant BP. A good example of this would be when I call a spirit to Siphon, the Drk could then Blood Sacrifice the spirit, dismissing/killing it for me, in exchange for a boost to him/her or the party thus enhancing the usefulness of multiple jobs, not just one.

As a melee, when I know I am about to die, I know I am about to die. A quick Drk could use that to their advantage in such an instance.

I think the general train of thought on this is an interesting one and could be tinkered with and fine tuned for balance as needed, but the way I stated would be a hell of a lot of fun, and interesting too.

Tired of needing somebody else to maximize my abilities too, Samurai's don't have to.

Have it sacrifice 10% of my hp for a NICE buff.

Having somebody else required to activate my ability I should do it myself.

Sogomi
07-16-2011, 09:25 AM
I'm concerned with what was presented as the FR translation. If this ability is to reduce our TP to 0 and remain there for the duration of the ability then:

Why did I make a Caladbolg? 45% of my damage comes from Torcleaver. The Aftermath raises my total damage output. If this ability makes Torcleaver and its Aftermath useless, why did I go through these Magian trials?

If this ability does not give me more total damage output than a 6-hit Torcleaver build + its Aftermath, why would I use it?

Sacrificing ALL of my TP is not acceptable.

Quetzacoatl
07-16-2011, 10:25 AM
I'm concerned with what was presented as the FR translation. If this ability is to reduce our TP to 0 and remain there for the duration of the ability then:

Why did I make a Caladbolg? 45% of my damage comes from Torcleaver. The Aftermath raises my total damage output. If this ability makes Torcleaver and its Aftermath useless, why did I go through these Magian trials?

If this ability does not give me more total damage output than a 6-hit Torcleaver build + its Aftermath, why would I use it?

Sacrificing ALL of my TP is not acceptable.

Basically all of this.

It's either we do an extra 1000 damage per 10TP or a Negative Store TP effect in exchange for DMG+%. I'd strongly suggest the former, to make up for our lack of Weapon Skill usage.

Zemzerrett
07-16-2011, 04:40 PM
Anyone took notice that the proposed SAM ability that increases accuracy and damage of weapon skills, doesn't come with a penalty [increased damage taken]? I reckon in a matter of balance/fairness, the proposed ability should be far more power than the SAM one.

hiko
07-16-2011, 10:45 PM
imo the increase magic and ele WS is a nice boost to apoc drks(and who cares about dmg taken when you drain em back evry ws)

Zyla420
07-18-2011, 09:07 PM
after i thought about it a lil bit, the ability MAYBE, just maybe have a lil bit of potential if you have empy if it does drop your tp to 0. build up 300% for lvl3 aftermath, ws > pop ability? could potentially be pretty sick. still though, it'd have to be a wicked potent attack boost to make it worth it, as not everyone has an empy lol.

Toukai
07-20-2011, 01:57 PM
Perhaps the ability just sacrifices partial tp gain for % damage boost? Instead of restricting Tp to 0. Maybe a straight conversion of 50% tp gained but +25-50% Damage output per swing? If it was something a long those lines, then I doubt it would effect Ws, but if it did, might be somewhat decent, if not situational at best.

If it does transfer to Ws, then it may not be too bad. Well timed and non-resisted Absorb-Tps might make this a gem. Although the 1min timer does suck pretty hard. Turning a 3k weaponskill into a 4.5k would be pretty nice, and in Abyssea on trashmobs most DDs make short work of mobs anyway, regain atma might help? I still don't see it being all that beneficial for the average drk, maybe empy Drks would benefit more.

Then again if the JA just consumes Tp to give a sort of Aftermath buff for 30sec-1min i could see that being a lot of fun.

Dart
07-25-2011, 08:39 AM
jesus christ on a pogo stick. I took a month off to enjoy summer, hang with friends, bang the gf, eat some ice cream and come back to this shit? Seriously SE? Maybe I won't come back -_-