View Full Version : Job Adjustments manifesto Discussion
Economizer
08-18-2011, 03:30 AM
Mwuahahahaha!
But yah, what Econo said :P you added a bit more info which is good ^^
I actually already had the added information copied down for the quote, then refreshed this page to see if anyone said anything while I was posting. So I guess we'd still have the information even if Camate decided to delete his post. D:
Darkwizardzin
08-18-2011, 03:33 AM
But you added some juicy information on what the team was thinking when they produced the video. You can't delete that! D:
Onward to my comment, if nobody else replies in between now and the time I finally hit the send button... I've already got to see three posts in between now and the original comment I was posting:
Does this count as a fifth update for Scholar, or is it still part of the forth? :p
I recently checked the WAR forum, and besides a thread suggesting that WAR should get access to all non-ranged WS, I didn't really see and suggestions, and there were very few questions. Like Warrior, Black Mage also has a lot of job security, especially since they already got word of Meteor and Comet, and they're forums is mostly asking for bigger spells. (If any class has priorities, I would have to say it is Black Mage. I love you guys.) I really don't see either of these classes losing any sleep over some other class overshadowing them, particularly if, I dunno, they lost exclusivity on one spell or ability.
This could be a reason for a lack of Q&A for either of them. That said, I'd still like to see some more plans for these jobs. There is also a pretty lengthy list of suggestions, questions, and even demands from White Mage. And while I'm very happy to see new updates for any job, I'd like to know more about SE's designs for the remaining ones.
On the contrary I made a thread on the black mage forums for questions from the communty have about the black mage job. It wasn't very popular but I hope the devs saw it. In my opinion it has alot of good questions and im sure many would like to have them answered.
Buffy
08-18-2011, 03:57 AM
Clearly the sch fighting the mandies needs more pearl lights.
Soundwave
08-18-2011, 04:40 AM
That's pretty cool, more videos of new stuff plz?
Economizer
08-18-2011, 05:13 AM
On the contrary I made a thread on the black mage forums for questions from the communty have about the black mage job. It wasn't very popular but I hope the devs saw it. In my opinion it has alot of good questions and im sure many would like to have them answered.
What I said:
and they're forums is mostly asking for bigger spells
Mostly. I'm sorry if I seemingly ignored your post (I saw and read it before posting my post), but there were more comments in the threads about nukes. That said, I said, and I still say that Black Mage should get some answers too.
Sasaraixx
08-18-2011, 05:39 AM
Does this count as a fifth update for Scholar, or is it still part of the forth? :p
Seriously. Let it go.
Also, the BLM Q&A was posted today. The translation will be posted later today I'm sure.
Siiri
08-18-2011, 06:31 AM
Seriously. Let it go.
Also, the BLM Q&A was posted today. The translation will be posted later today I'm sure.
SE is clearly obsessed with scholar right now. No other jobs have gotten the attention they did. They won't be happy until scholar is overpowered and obsoletes black mage, like most of the scholars want and continually post about.
Kimble
08-18-2011, 06:34 AM
SE is clearly obsessed with scholar right now. No other jobs have gotten the attention they did. They won't be happy until scholar is overpowered and obsoletes black mage, like most of the scholars want and continually post about.
Funny, I didnt know SE was giving SCHs ga spells and AM magic as well.
Sasaraixx
08-18-2011, 06:43 AM
SE is clearly obsessed with scholar right now. No other jobs have gotten the attention they did. They won't be happy until scholar is overpowered and obsoletes black mage, like most of the scholars want and continually post about.
You keep thinking that. You're wrong, but that doesn't seem to bother you. The paranoia is really not necessary.
Greatguardian
08-18-2011, 06:49 AM
Considering Scholar is arguably one of the least useful and fundamentally flawed jobs in the entire game right now, I dare say the attention is warranted. And I don't even have Scholar leveled outside of Subjob level =/.
There isn't a single mage class in the game that has to worry about being "outshined" by Scholar. Not White Mage, not Black Mage, and certainly not Red Mage. Get over it.
Inb4 crying about Drk, Smn, Bst, Pup, Smn, and Smn etc
Siiri
08-18-2011, 07:18 AM
Funny, I didnt know SE was giving SCHs ga spells and AM magic as well.
Actually in one of the many scholar job manifestos ( I lose track there was so many) they said scholars may have the option to manifest nukes now. Which would be more powerful than black mage since they could aoe the tier 5 line. Who seriously thinks AM spells are any good?
Raksha
08-18-2011, 07:18 AM
Funny, I didnt know SE was giving SCHs ga spells and AM magic as well.
And enmity douse, and elemental celerity, and stun. I mean really, if i was gonna steal something from BLM it'd be one of those three.
Francisco
08-18-2011, 07:25 AM
I wonder if the dev team realizes "Merton" from FF6 was a mistranslation of Meltdown...
Either way - it's a cool name... I remember playing a version of FF6 where the Emperor tries to cast Merton on Kefka, and he calls it "Melton" instead... Sounds like he was trying to make some kind of tuna sandwich...
Neisan_Quetz
08-18-2011, 07:26 AM
Actually in one of the many scholar job manifestos ( I lose track there was so many) they said scholars may have the option to manifest nukes now. Which would be more powerful than black mage since they could aoe the tier 5 line. Who seriously thinks AM spells are any good?
They said if they allowed nukes to be manifested they would have to be adjusted because manifestation does not decrease the potency of the spell based on targets hit like -aga/-aja spells do. Something Something looking into it/might consider it if adjusted etc.
Ciecle
08-18-2011, 08:11 AM
I personally love the name Merton... While it was a mistranslation, it still fit the 'DON'T USE UNLESS YOU NEED HUGE POWER AND CAN ABSORB FIRE!' mode in FFVI.
Sasaraixx
08-18-2011, 08:24 AM
Actually in one of the many scholar job manifestos ( I lose track there was so many) they said scholars may have the option to manifest nukes now. Which would be more powerful than black mage since they could aoe the tier 5 line. Who seriously thinks AM spells are any good?
So many people like to jump to conclusions and overreact. Most of the time they have incorrect information, like the poster above.
They never said that. Someone asked for the ability to do this and they said it would require a way to adjust nukes because currently manifestation would not weaken the spells the same way that ga spells do. Stop spreading false information.
Francisco
08-18-2011, 08:26 AM
With all the two hour chests in Abyssea - SCH might be the new "cleave job" for gold box/KI farming...? Depends how well they can survive a large number of mobs with just Stoneskin, but no Manawall.
Unctgtg
08-18-2011, 08:43 AM
Whats up Vanilla ICE Camate
Economizer
08-18-2011, 08:44 AM
Depends how well they can survive a large number of mobs with just Stoneskin, but no Manawall.
Depends. Do you need to cap out amber easily, or do you need to survive? You either go /WHM for Staff WS, or /RDM for Phalanx. Of course, when SE gives all the Staff users all weapon skills there will be no reason to sub White Mage anymore outside of niche healing situations like if you need both Cure IV and -na spells (if your job doesn't have one of these), or Haste if you aren't 99 by then.
Merton9999
08-18-2011, 08:47 AM
I wonder if the dev team realizes "Merton" from FF6 was a mistranslation of Meltdown...
Either way - it's a cool name... I remember playing a version of FF6 where the Emperor tries to cast Merton on Kefka, and he calls it "Melton" instead... Sounds like he was trying to make some kind of tuna sandwich...
Well obviously I fully support the name Merton, specifically for its connection to FFIII US, mistranslation or not. I've always loved the name and was amazed when I read the first post about it. Thanks again to the dev team for not making it Meltdown!
And now my excitement is magnified by such a phenomenal graphic. I'm really interested to see how the cumulative effect and DoT play out.
Feliciaa
08-18-2011, 09:25 AM
Very interesting spell for sch. I hope the dev team continues to build on sch's DoT abilities. That way it brings something unique to the table and is not just a blm wanna be.
Watts101
08-18-2011, 09:55 AM
I without a doubt love the look of the spell and the name! I always wanted "Merton" to be brought back. I hated it when they adjusted the name to meltdown even if it made sense it took away from the fantasy aspect. 2 thumbs waaay UP SE dev! Keep it up!
Kimble
08-18-2011, 10:46 AM
I think you both missed the point if you think I was talking about GA and AM 1 and 2 in terms of damage.
Francisco
08-18-2011, 12:37 PM
Depends. Do you need to cap out amber easily, or do you need to survive? You either go /WHM for Staff WS, or /RDM for Phalanx. Of course, when SE gives all the Staff users all weapon skills there will be no reason to sub White Mage anymore outside of niche healing situations like if you need both Cure IV and -na spells (if your job doesn't have one of these), or Haste if you aren't 99 by then.
Wouldn't see the SCH needing to farm amber - as he'd hopefully have at least one melee helping out if he's farming for an empyrean. Building sets from boxes solo would suck - especially if it's like Tahrongi.
We've done three emps in Tahrongi so far, and 90% of the farming was done by a BLM/RDM running around casting Aeroga and Stonega on Pachymodiums, gathering them, and killing with Firaja or whatever. Meanwhile, whatever melees ran around the area killing stray Pachymodiums, ambering Bhumi, and opening gold boxes.
Anyway - point is - SCH would be fine gathering a ton of mobs with Stoneskin and Phalanx? The BLM I did it with did a phenomenal job. Definitely used Stoneskin, Phalanx and Ice Spikes... not sure on manawall...
Dallas
08-18-2011, 12:56 PM
Inb4 crying about Drk, Smn, Bst, Pup, Smn, and Smn etc
That never happens in the presence of SCH. I'm sure even Mala feels bad for SCH.
Megusta
08-18-2011, 01:17 PM
Am i the only one that noticied that merton inflicts bind? i mean take a real good look at the scorpion, in those 2 ticks of dot that hes taking to die he justs stands there, im pretty sure that merton indeed inflicts bind and as of now is the most awesome spell ever
Francisco
08-18-2011, 02:35 PM
Am i the only one that noticied that merton inflicts bind? i mean take a real good look at the scorpion, in those 2 ticks of dot that hes taking to die he justs stands there, im pretty sure that merton indeed inflicts bind and as of now is the most awesome spell ever
Didn't notice that... could also be Sleep (Nightmare type), Stun, Petrify or Terror (despite it not freezing...)
It's also possible they just disabled the mob from moving for presentation purposes.
Megusta
08-18-2011, 03:11 PM
Didn't notice that... could also be Sleep (Nightmare type), Stun, Petrify or Terror (despite it not freezing...)
It's also possible they just disabled the mob from moving for presentation purposes.
they might have disabled moving but its highly unlikely i guess, also cant be any other of those status effects you stated as they prevent the mob from turning around to chase you, and as you can see the scorpion do turn around to attack the character after taking the spell damage, also you see that the spell is the first action performed on the mob, so they didnt do anything to it previously i guess (and even if they somehow locked its moviment with some spell/ability it should have broken as soon as metron hited the scorpion anyway,altough as you said they could have locked it with some special gm command).
This is probably the best crowd control spell ever if it indeeds do all that heavy damage and still lock the mobs down so they dont smack you in the face the only 2 things i want to know about this now is if it indeed binds and how long the DOT stay on the target, only nms tough i guess would survive for full effect lol( oh and maybe how the dot damage works if its helix like (more initial damage more dot) or a fixed value).
Malamasala
08-18-2011, 03:16 PM
Considering Scholar is arguably one of the least useful and fundamentally flawed jobs in the entire game right now, I dare say the attention is warranted. And I don't even have Scholar leveled outside of Subjob level =/.
There isn't a single mage class in the game that has to worry about being "outshined" by Scholar. Not White Mage, not Black Mage, and certainly not Red Mage. Get over it.
Inb4 crying about Drk, Smn, Bst, Pup, Smn, and Smn etc
Depends on what you intend on shining about. SCH, RDM, WHM all already outshine SMN for stoneskin. SCH, RDM outshine SMN for phalanx or spikes spells. And according to the movie it seems like SCH will outshine SMN for using 2 hour chests and kill a huge group of monsters in Abyssea.
Not really zomg SMN is dieing material, but there clearly is a balance issue around. If SE were to make Odin kill ALL mobs in range it would be less unbalanced, but hey SE thinks it is balance to restrict killing 1-4 mobs at once for SMN while SCH is allowed to kill 10.
It also seems silly that SCH gets some kind of 200 HP DoT while slept effect, and SMN had their 25 HP DoT sleep nerfed to 1 HP DoT.
Of course, I don't think this is in any way too good for SCH. It is fine, it is just SMN that needs a whole update for itself to fix how far behind it is.
Kimble
08-18-2011, 03:21 PM
SMN should just be removed from the game.
Megusta
08-18-2011, 03:24 PM
i agree with you there smn do need some kind of buff (aways did anyway),but i think this new spell should do around 1k dot its pretty overpower lol, if you take into acount that they are killing normal abyssea mobs (witch have around 5-6k hp) the initial damage alone did about 80%-90% of the scorpion health so it would have been around 3-4k initial damage and assuming the monster died in pretty much 2 ticks from dot, i highly doubt that its only 200 hp. i might be wrong on that one but its just my guess anyway its pretty overpower but since its limited to 2hrs it kinda feels right i dunno lol
Tarage
08-18-2011, 04:36 PM
You know what? I'll be that guy who complains about Merton.
I made a thread already, but I'll post it here as well because this should be addressed.
There are some striking similarities to what this spell does and what the Summoner 2-hour Odin does. Both are able to hit a large amount of enemies and both are capable of doing incredibly large amounts of damage. That's where the similarities end. While this spell seems to be able to take out 10 mobs out of 11. That's some pretty amazing accuracy. Odin? Odin's lucky if we can hit 5.
It's fine and all to give SCH some more tools. SCH needs something to set it apart from the other mage jobs. But if you are going to give SCH something that is almost exactly the same as Odin, why not allow us SMN to have the same accuracy? I highly doubt the SCH has to use all of their MP to do that attack. SMN does, and they get roughly half the effect.
Odin is a joke. Please throw us a bone here. At least be fair about it. And please don't give me flack that "The SCH spell doesn't kill mobs, it only damages them, while Odin can flat out kill mobs." If it misses more than it bloody hits, then it's not even worth it. An all or nothing attack that more often than not does nothing is worthless. At least make the % to hit chance based on SMN skill or something. Come on.
Leonlionheart
08-18-2011, 07:19 PM
SMN should just be removed from the game.
As much as I like SMN for pet burning targets that would otherwise take ~12 people to successfully accomplish, in most of the practical situations of the game SMN should never be seen.
Also, it seems like 80% of the SMN population are whiny 10 year olds, or 45 year old children that got ignored by their parents and beat up in highschool.
Horadrim
08-18-2011, 10:34 PM
Considering Scholar is arguably one of the least useful and fundamentally flawed jobs in the entire game right now, I dare say the attention is warranted. And I don't even have Scholar leveled outside of Subjob level =/.
There isn't a single mage class in the game that has to worry about being "outshined" by Scholar. Not White Mage, not Black Mage, and certainly not Red Mage. Get over it.
Inb4 crying about Drk, Smn, Bst, Pup, Smn, and Smn etc
The only job in worse condition than SCH is PUP, but even PUP has the luxury of having something unique to offer. (Even if it requires you to make some weird and frustrating choices).
SCH is in miserable condition. As a side note, SCH and PUP were my two main jobs pre-Abyssea.
You know what? I'll be that guy who complains about Merton.
I made a thread already, but I'll post it here as well because this should be addressed.
There are some striking similarities to what this spell does and what the Summoner 2-hour Odin does. Both are able to hit a large amount of enemies and both are capable of doing incredibly large amounts of damage. That's where the similarities end. While this spell seems to be able to take out 10 mobs out of 11. That's some pretty amazing accuracy. Odin? Odin's lucky if we can hit 5.
It's fine and all to give SCH some more tools. SCH needs something to set it apart from the other mage jobs. But if you are going to give SCH something that is almost exactly the same as Odin, why not allow us SMN to have the same accuracy? I highly doubt the SCH has to use all of their MP to do that attack. SMN does, and they get roughly half the effect.
Odin is a joke. Please throw us a bone here. At least be fair about it. And please don't give me flack that "The SCH spell doesn't kill mobs, it only damages them, while Odin can flat out kill mobs." If it misses more than it bloody hits, then it's not even worth it. An all or nothing attack that more often than not does nothing is worthless. At least make the % to hit chance based on SMN skill or something. Come on.
Give a man a free cupcake and he'll complain that you didn't use the right sprinkles...
You're complaining about the bonus Avatars that you probably wouldn't have gotten say for whining about wanting more... You have 9 other Avatars who all have tons of mileage and use, and you're complaining about a single ruffled feather in your beret. Let's forget the fact that you're also getting two more avatars...
i agree with you there smn do need some kind of buff (aways did anyway),but i think this new spell should do around 1k dot its pretty overpower lol, if you take into acount that they are killing normal abyssea mobs (witch have around 5-6k hp) the initial damage alone did about 80%-90% of the scorpion health so it would have been around 3-4k initial damage and assuming the monster died in pretty much 2 ticks from dot, i highly doubt that its only 200 hp. i might be wrong on that one but its just my guess anyway its pretty overpower but since its limited to 2hrs it kinda feels right i dunno lol
Take into account that character is wearing 100% of the best gear for SCH, and the fact that a BLM in the same position could probably one shot that same mob...?
No, I don't think its overpowered at all...
Neisan_Quetz
08-18-2011, 11:40 PM
He's not even wearing the best gear for Sch since he's using the Empyrean Staff for a magical spell.
Megusta
08-19-2011, 12:37 AM
Take into account that character is wearing 100% of the best gear for SCH, and the fact that a BLM in the same position could probably one shot that same mob...?
No, I don't think its overpowered at all...
well while i think its indeed not wearing the best gear also but anyway , besides that you seem to be forgeting 2 key points of this spell, first one being the duration of the dot effect and secound one the fact that this can be AOEd, say the dot run in the normal tick sequence not the extended helix one, this would make a this spell do about 14k damage in 30 secounds AOE while applying bind to all mobs in range, meaning its a completely free 14k damage that can be used to kill a huge crowd of enemies safely, if it turns out to stay on for one whole minute would be a 24k damage spell. Dont get me wrong i think its an awesome spell that pretty much nets what SE originaly intended to do with helix spells, that is make sch a DOT beast, and the fact that it gives this huge damage might be worth to use in some zerg fights and against powerfull HNMs as well,this makes me very happy if square leave the spell like that its limited by 2hrs use anyway (and probably by lvl) so i dont see a huge issue here but you got to admit its pretty strong and makes you wonder two things , How powerfull will meteor be , and what kind of end game SE has in mind once we reach 99 + merit revamp.
Korpg
08-19-2011, 12:51 AM
Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
Megusta
08-19-2011, 12:56 AM
Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
Elexia
08-19-2011, 01:00 AM
And enmity douse, and elemental celerity, and stun. I mean really, if i was gonna steal something from BLM it'd be one of those three.
I'd take Mana wall with my unlimited MP.
Korpg
08-19-2011, 01:14 AM
well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
It is still possible to have the spell as a one time only per 2 hour spell.
I mean, did you see the SCH recast the spell after it casted? It used the 2hr just before both spells in the video, so it is very possible (however unlikely) that the spell will be a one shot every 2 hour ability type of spell.
Horadrim
08-19-2011, 02:06 AM
well while i think its indeed not wearing the best gear also but anyway , besides that you seem to be forgeting 2 key points of this spell, first one being the duration of the dot effect and secound one the fact that this can be AOEd, say the dot run in the normal tick sequence not the extended helix one, this would make a this spell do about 14k damage in 30 secounds AOE while applying bind to all mobs in range, meaning its a completely free 14k damage that can be used to kill a huge crowd of enemies safely, if it turns out to stay on for one whole minute would be a 24k damage spell. Dont get me wrong i think its an awesome spell that pretty much nets what SE originaly intended to do with helix spells, that is make sch a DOT beast, and the fact that it gives this huge damage might be worth to use in some zerg fights and against powerfull HNMs as well,this makes me very happy if square leave the spell like that its limited by 2hrs use anyway (and probably by lvl) so i dont see a huge issue here but you got to admit its pretty strong and makes you wonder two things , How powerfull will meteor be , and what kind of end game SE has in mind once we reach 99 + merit revamp.
I'm pretty sure the only reason we have 2 Hours is that they are supposed to be really strong. We all know how SE operates -- you can easily assume this spell won't land nearly as well on a serious end game NM, the tic will be a percentage of the original damage, and the currently debatable bind effect may not even be a 100% hit. That alone potentially precludes it from being a spell with high usability against NMs.
Pardon me for thinking that one spell, even without the fact that its 2 hour only, would be far from enough to be considered overpowered on a job like SCH that is lacking in unique resources -- when, thinking about 2 hours, BLM can get off 3 or 4 high power, heavy hitting spells and be invincible over the course of them within its 2hr's range of effect.
Not to mention there's no telling how powerful Meteor/Comet will be in comparison.
Merton looks awesome... but, I need to make the dark damage magian staff now..... SIIIIIIIIIIIIIIIGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Going back to the video, I don't think that sch has even begun to tap into the true potential of this spell. You can't see all his buffs so all we can do is assume but:
-No voidstorm used (loss of 15% damage boost from Obi and twilight cape)
-No Klimaform used (loss of 20% damage from af3+2 feet bonus with weather active)
-No Ebullience(loss of 30% damage with af3+2 hat)
-No pluto staff or magian +2 staff (I don't know the exact percentages of these. I think the hq staff is 15%? Been a while)
-Assuming the pluto's staff is 15%, that is a loss of 80% extra damage onto the initial hit. Not to mention another 15% that comes from darksday and zodiac ring. Again, these are all assumptions because you can't see his buffs.
-Also, the question arises as to whether or not this spell can be used with Immanence. And if it can, can it close a light or darkness skillchain?
-Taking the above two point into consideration, then adding the affect that it can be stacked like ja spells. It can probably also be magic bursted. So many ways just pop up into my head as to how this damage can be enhanced. Samurai's - Sengekori >> MB. Cor dark shot for an additional 20% damage with their af3+2 feet bonus. /drool....
We have one devastating spell on our hands....
Neisan_Quetz
08-19-2011, 02:54 AM
Merton looks awesome... but, I need to make the dark damage magian staff now..... SIIIIIIIIIIIIIIIGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Should have done so anyway for drain/aspir (I've been lazy about it admittedly).
Malamasala
08-19-2011, 02:58 AM
SMN should just be removed from the game.
No, that is spirits you are thinking of.
Is the dark damage magian staff really better than the dark macc magian staff/pluto staff for drain and aspir?
Raksha
08-19-2011, 04:28 AM
We don't know that the spell will be dark based. it could just as easily be non-elemental.
Karbuncle
08-19-2011, 04:33 AM
No Offensive spell in this game is non-elemental, so i don't think Merton will start.
However, i was fairly certain it was going to be light based... Speculation though :|
Neisan_Quetz
08-19-2011, 04:40 AM
Is the dark damage magian staff really better than the dark macc magian staff/pluto staff for drain and aspir?
Affinty: Dark Damage affects aspir/drain damage so yes. Accuracy does nothing for the spell's damage (aside from lowering the chance of resist).
Oh hmm i thought it was confirmed darkness magic. My bad! Although we really do need a darkness based damage spell, drain and noctohelix not cutting it!
Malamasala
08-19-2011, 05:08 AM
You always got Nether Blast and Night Terror (not on SCH of course). The usual problem is that these actually do not really do any damage on most NMs. (Generally like 300-400)
Korpg
08-19-2011, 06:48 AM
You always got Nether Blast and Night Terror (not on SCH of course). The usual problem is that these actually do not really do any damage on most NMs. (Generally like 300-400)
wait, so only SMN is supposed to do dark damage now?
Are you going to complain that SMN no longer has dark damage exclusive "spells" now?
Tarage
08-19-2011, 09:48 AM
Again, stop with this 'Only X job should do Y'. That isn't what we are saying. What we are saying is, if X job does Y thing that has belonged to Z for quite some time, only costing more and doing less, perhaps Z should get a buff as well.
Bayohne
08-19-2011, 12:00 PM
Probably couldn't use Meltdown because its a TP move used by Dolls?
It appears that the current in-development name for the spell previously known as "Merton" is now "Kaustra." :)
(*Clarified for the below)
Korpg
08-19-2011, 12:02 PM
It appears that the current in-development name for the spell is "Kaustra." :)
Wait, Metron is now Kaustra?
Ophannus
08-19-2011, 12:38 PM
Means funeral pyre in Ancient Greek.
Miera
08-19-2011, 12:42 PM
I don't care about the name, It could be called Justin Beiber and I'd still use t cause it's epic sauce.. <.<
Tarage
08-19-2011, 12:44 PM
You need better naming people.
Leonlionheart
08-19-2011, 12:51 PM
I like Kaustra.
More than Merton.
Ophannus
08-19-2011, 01:13 PM
Merton was always a faulty name since it's the poorly translated engrish of 'Meltdown'
Merton9999
08-19-2011, 01:27 PM
It appears that the current in-development name for the spell previously known as "Merton" is now "Kaustra." :)
(*Clarified for the below)
Boo. Huge disappointment. I hit Like just so I could hit Unlike.
Francisco
08-19-2011, 01:32 PM
I'd rather have Merton.
It's just the right mix of nostalgia and non-suck... (avoids spells like BRAK (Break), NUKE (Flare), RUB/XXXX (Death), etc...)
Raksha
08-19-2011, 02:31 PM
I'd rather have Merton.
I figured it'd end up with some german-ish name.
Elexia
08-19-2011, 02:51 PM
You need better naming people.
You need to learn more than English.
Keyln
08-19-2011, 06:54 PM
Personally, I'd prefer "Meltdown" or "Merton" if for nothing else, it has the classic Final Fantasy name. Remember, this is a Final Fantasy game first, and an MMO second, in my opinion.
Haruhigumi
08-19-2011, 07:08 PM
I figured it'd end up with some german-ish name.
Why german-ish? Most of the spells (sch specific) to date have had stronger ties to latin.
Tarage
08-19-2011, 07:10 PM
You need to learn more than English.
Because I should expect non-english in a game that is english. How about no.
Supersun
08-19-2011, 07:13 PM
Because I should expect non-english in a game that is english. How about no.
....really
Karbuncle
08-19-2011, 07:23 PM
ITT Square Enix is a English company?
Miera
08-19-2011, 07:34 PM
ITT Square Enix is a English company?I"M PLAYING A LIE!!! ;o
Asymptotic
08-19-2011, 07:37 PM
Because I should expect non-english in a game that is english. How about no.
Tabula Rasa
Modus Veritas
Adloquium
Libra
Animus Augeo
Animus Minuo
are you noticing a theme with SCH stuff?
Bubeeky
08-19-2011, 07:50 PM
I liked the name merton...kaustra sounds weird to me, at least Merton had the FF nostalgia attached to it
Sasaraixx
08-19-2011, 08:50 PM
Spell/JA Update notes posted on the JP forum. I'm off to work so I'll just highlight a few (my jobs mostly. Sorry!)
BLM, WHM and RDM are all getting some very nice spells and abilities. (0 mp for next spell, party magic def up, quick magic - breakga & comet for BLM, holy II and what looks like an occasionally attack twice spell for RDM.) So I'm quite happy about that.
Tabula Rasa is being extended from 30 seconds to 90 seconds. Merton (I forget the new name) and Aura (name changed from Brave) both cost 30% of you max MP and are learned at lv5. SCH also gets the natural upgrades, Raise III, Reraise III, Fire V, Bliz V, etc. WHM learns Addle.
BLU gets the notorious monster ability and 5 more set points. There's an image but I'm not sure what ability that is. SMN is getting the Carbuncle and Ramuh pacts. Nothing else mentioned. Horde Lullably II for BRD and some other songs. Lots more info for other jobs as well. I'm just on my way to work so I don't have time to post the all. They will be up momentarily I'm sure.
Karbuncle
08-19-2011, 08:51 PM
Spell/JA Update notes posted on the JP forum. I'm off to work so I'll just highlight a few (my jobs mostly. Sorry!)
BLM, WHM and RDM are all getting some very nice spells and abilities. (0 mp for next spell, party magic def up, quick magic - breakga & comet for BLM, holy II and what looks like an occasionally attack twice spell for RDM.) So I'm quite happy about that.
Tabula Rasa is being extended from 30 seconds to 90 seconds. Merton (I forget the new name) and Aura (name changed from Brave) both cost 30% of you max MP and are learned at lv5. SCH also gets the natural upgrades, Raise III, Reraise III, Fire V, Bliz V, etc. WHM learns Addle.
BLU gets the notorious monster ability and 5 more set points. There's an image but I'm not sure what ability that is. SMN is getting the Carbuncle and Ramuh pacts. Nothing else mentioned. Horde Lullably II for BRD and some other songs. Lots more info for other jobs as well. I'm just on my way to work so I don't have time to post the all. They will be up momentarily I'm sure.
They're all posted in the English forum too :)
MarkovChain
08-19-2011, 08:55 PM
I remember self proclaimed AV experts claiming Comet would be light and meteor dark. It's funny. Comet is darkness, guess what meteor is.
Sasaraixx
08-19-2011, 09:00 PM
They're all posted in the English forum too :)
They weren't when I started typing! :D
Devrom
08-19-2011, 10:06 PM
I remember self proclaimed AV experts claiming Comet would be light and meteor dark. It's funny. Comet is darkness, guess what meteor is.
meteor IS dark.
I'm... kinda disappointed.
Just so the dev's know raise 3 wasn't the update to light arts we were all hoping for.
zell_
08-20-2011, 12:43 AM
I can understand that due to balance issues scholar cannot use some of the more more popular spells as blm or whm. But i feel that under certain circumstances we should be allowed to wield greater magic than what we have already.
Merton is such a great addition to scholar, but to only allow its use under tabula rasa is kind of a let down. it seems to be a powerful spell and i understand the development team wanting to limit our use of it. I have also noticed that the community has issues with sch not being able to cast higher tier cure spells. Cure v in particular.
As a sch, i know my place in being a hybrid of the two job, and i have no intention of wanting to soar above them. But i think there could be provisions made to enhance scholars hybrid role.
A set of stratagems that act like the newly implemented blue mage ability that allows it to use HNM abilities. I haven't gone as far to come up with a name for these abilities, but i will outline what they can do:
Ability 1) under the effect of Addendum White, consumes 2-3 stratagems and allows user to use additional white magic spells: cure v, holy(1), auspice.
Ability 2) under the effect of Addendum: Black, consumes 2-3 stratagems and allows user to use additional black(dark also) magic: -ja spells, comet/meteor, aspir 2, drain 2.
All of that may seem like a lot of things to just give sch, but i implore anyone reading this to consider the impact of using 2-3 stratagems for one spell. That alone seems to be a large enough penalty for the use of such high tier spells. Although if that is not enough, i guess adding an additional mp and/or casting time penalty to the spell in use could be another thing to consider.
Mirage
08-20-2011, 12:55 AM
Tabula Rasa
Modus Veritas
Adloquium
Libra
Animus Augeo
Animus Minuo
are you noticing a theme with SCH stuff?
Not to mention the names of samurai, monk and ninja abilities and gear :p.
Merton9999
08-20-2011, 01:06 AM
I'm... kinda disappointed.
Just so the dev's know raise 3 wasn't the update to light arts we were all hoping for.
I've graduated from disappointed to insulted at this point. Raise 3 and Reraise 3 are a slap in the face to SCH requests for healing capabilities. Nothing from the THREE feedback posts is even remotely represented in this non-update, except the two hour spells that are sounding more and more like they're headed toward the same island of forgotten spells that lolquium and animuseless have been exiled to. At least for a week I thought I'd have a nostalgic spell name to cast, but naturally even that was nerfed, and before implementation.
I've settled on calling it Crapstra. Either that or its potency will be gimped because all the macro lines I'd usually be putting gear swaps in will be reserved for the text "<Casting spell> Merton on <t>" in every chat mode available to macros.
So looking forward to being relegated to Fell Cleave burns in Abyssea, watching RDM and BLM use superior versions of my strategems.
Seriously, this is what we waited a year and have an official forum for?
Korpg
08-20-2011, 02:35 AM
Incoming *** from SCHs not getting Cure V yet...oh wai...
Seriha
08-20-2011, 02:49 AM
Question for the Team: Will Temper's "Occasionally Attacks Twice" function like Double Attack as found on gear and the trait, or more like Joyeuse and other multi-hit weapons in that it won't work on weaponskills?
Edit: And whether or not it's self-cast only.
Miera
08-20-2011, 03:08 AM
I am kind of happy RNGs get a ghetto TA now we can do something with all that enmity we keep building up.
Now to use it on one of our unsuspecting BLM in our LS who likes to Retrace people for fun... That'll teach him to retrace me when I try going into my Mog House. ;o
Septimus
08-20-2011, 05:17 AM
It appears that the current in-development name for the spell previously known as "Merton" is now "Kaustra." :)
(*Clarified for the below)
Son of a Submariner! I was looking forward to being able to cast Merton!
Son of a Submariner! I was looking forward to being able to cast Merton!
We all were. I'll probably still call it merton for a while heh.
Thief questions:
Do we have to be the active target for intimidate to work?
Are DW and Triple Attack increasing at all?
Also besides merits its this planned as part 1 of 2? Cause a lot is missing even before the 99 update.
Lushan
08-20-2011, 05:48 AM
Umm...did i miss something, or did Monk and WAR get overlooked?
Overlooked? I think you did.
Tarage
08-20-2011, 06:06 AM
....really
Yeah. Turns out when a game is localized, you tend to want to localize everything. I'm not talking about player interactions with players from other cultures and languages. I'm talking about the ENGLISH version of the game.
That's silly. You're silly.
Korpg
08-20-2011, 06:40 AM
Yeah. Turns out when a game is localized, you tend to want to localize everything. I'm not talking about player interactions with players from other cultures and languages. I'm talking about the ENGLISH version of the game.
Wait a minute. If anything, this game is Japanese with translations into English. Not English with translations into Japanese.
What was your complaint again though? I forgot.
Francisco
08-20-2011, 08:44 AM
Yeah. Turns out when a game is localized, you tend to want to localize everything. I'm not talking about player interactions with players from other cultures and languages. I'm talking about the ENGLISH version of the game.
I agree. SE, we DEMAND you implement the following changes IMMEDIATELY!
Kirin renamed to Unicorn.
Byakko renamed to Tigger.
Genbu renamed to Squirtle.
Suzaku renamed to Big Bird.
Seiryu renamed to Lady Gaga.
Odin renamed to California Chuck.
Gilgamesh renamed to Charlie Sheen.
Tiamat renamed to Red Dragon.
Jormungand renamed to Blue Dragon.
Vrtra renamed to Greater Black Dragon.
Aht Urghan renamed to East St. Louis.
And most importantly, all ethnic based food (red curry, omg terrorism!) should be renamed to stuff like "Happy Meal" "Big Mac" and "Pie-stuffed Meatloaf"
There's more demands, but I can't remember then now because I'm so f-ing ANGRY!!!!
Leonlionheart
08-20-2011, 09:03 AM
I agree. SE, we DEMAND you implement the following changes IMMEDIATELY!
Kirin renamed to Unicorn.
Byakko renamed to Tigger.
Genbu renamed to Squirtle.
Suzaku renamed to Big Bird.
Seiryu renamed to Lady Gaga.
Odin renamed to California Chuck.
Gilgamesh renamed to Charlie Sheen.
Tiamat renamed to Red Dragon.
Jormungand renamed to Blue Dragon.
Vrtra renamed to Greater Black Dragon.
Aht Urghan renamed to East St. Louis.
And most importantly, all ethnic based food (red curry, omg terrorism!) should be renamed to stuff like "Happy Meal" "Big Mac" and "Pie-stuffed Meatloaf"
There's more demands, but I can't remember then now because I'm so f-ing ANGRY!!!!
Now I can't help but feeling FFXI is racist...
Malamasala
08-20-2011, 07:44 PM
Now I can't help but feeling FFXI is racist...
It can't be racist. It has both white and black mage.
Korpg
08-20-2011, 08:38 PM
It can't be racist. It has both white and black mage.
But no Yellow mage! They are racist!
Seriha
08-30-2011, 12:07 AM
With the test server up and people figuring out the various proficiencies of the new spells and abilities, is there a proper format in which we should submit feedback to express (dis)satisfaction with current costs and performances? Calling them bugs doesn't quite seem appropriate.