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View Full Version : Can we get more information on Campaign mechanics?



Urthdigger
07-15-2011, 02:57 PM
Even after the NPC Maruna-Kurina was added, a lot of campaign's mechanics aren't too well known. For instance, why is it that I can access Iron Anvil III, but only have Crystal Fist I available? For that matter, what is the difference between the two in terms of what effects it has on the campaign statistics? I could go over this for all the campaign ops if I wanted to.

Is it possible for us to get at least some more information on what unlocks the various campaign ops, and what rewards they have? And if possible, more information on what things players can do to affect the battlefield? Especially if we can find out some way to help with the issue of enemy controlled areas spawning monsters outside of a campaign battle, whose appearance repairs the fortification before they leave unconfronted with a "success" despite there being no battle at all. As it is, the only way to deal with those circumstances is to engage the defenders outside of a campaign battle, which is very risky with xp loss on death and no direct reward for doing so.

Kriegsgott
09-26-2012, 02:05 AM
Even after the NPC Maruna-Kurina was added, a lot of campaign's mechanics aren't too well known. For instance, why is it that I can access Iron Anvil III, but only have Crystal Fist I available? For that matter, what is the difference between the two in terms of what effects it has on the campaign statistics? I could go over this for all the campaign ops if I wanted to.

Is it possible for us to get at least some more information on what unlocks the various campaign ops, and what rewards they have? And if possible, more information on what things players can do to affect the battlefield? Especially if we can find out some way to help with the issue of enemy controlled areas spawning monsters outside of a campaign battle, whose appearance repairs the fortification before they leave unconfronted with a "success" despite there being no battle at all. As it is, the only way to deal with those circumstances is to engage the defenders outside of a campaign battle, which is very risky with xp loss on death and no direct reward for doing so.

one of them increases Production the other one Skill

RAIST
09-26-2012, 06:41 AM
Have you read up on things on one of the wiki pages?

http://wiki.ffxiclopedia.org/wiki/Category:Campaign
http://wiki.ffxiclopedia.org/wiki/Category:Campaign_Operations

A lot of those details should be covered there or on similar pages elsewhere. For instance, higher level Crystal Fists have minimum level crafting recipes. If you haven't been crafting you probably can't flag past level 2 since you need to be able to succeed at a 20+ crafted item, and so forth.