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View Full Version : Cheap stats... WTF, SquareEnix?



Covenant
07-15-2011, 10:55 AM
Seriously, WTF... Was just reading the Dominion augment sets are thought this. Why are these stat bonuses so low. There's lower level gear that gives the same bonus these armor give and these are lvl 87.

Here we are nearing lvl 99, and still SquareEnix is giving single digit bonuses on gear. Conserve 1-3 pts? Cobra gear already has this in great numbers... Enimty down... So to other gear. Do a comparison of gear there nothing that make players say, "I've got to get these".

There plenty of options not seen or boosted, yet they keep falling back on these small stat boosts. Or is it just a "higher tier" of bonuses.

Maybe I'm not clear, let's generalize...

Why do gear sets at lvl 30-50 have stat that gear lvl 75-90 have? If one were to divide gear to levels, if a items from lvl 10-20 give +1, then gear from 20-30 should have +2, so gear at lvl 90 should have +8 already.

If allow gear at give a mp perp bonus of -1mp, then even if we were to divide 100 levels into 1/4... Piece of summoner gear should have -4 os so. Same for any of the "new" stats

SquareEnix seems to think "balancing" the game means holding player back with limited or specific bonuses. I feel as we approach level 99 the restraints should be removed.

Bumbeen
07-15-2011, 12:26 PM
I see you are the master of game design!

Dallas
07-15-2011, 05:14 PM
There are plenty of jobs that are good to level to 90 for no reason but to proc things. BLM and WAR are examples of popular "need a body" jobs. These throw away jobs can wear the throw away gear.

Razushu
07-15-2011, 07:27 PM
The Dominion aug gear is kinda fail with the exception of one or two pieces.

Korpg
07-15-2011, 11:12 PM
There are plenty of jobs that are good to level to 90 for no reason but to proc things. BLM and WAR are examples of popular "need a body" jobs. These throw away jobs can wear the throw away gear.

Ok.....

Seriously Dallas, you should be quiet.

You don't even play this game anymore, this quote has proven it.

RabidSquirrel
07-16-2011, 09:50 AM
To me, FFXI has always committed the sin of "a lot of work for a little payout." The primary reason people play RPGs is to get stronger, deal more damage, and dish out punishment to previously die hard enemies. I've just finished my full thief empyrean armor +1 and compared it to the dumb, easy to obtain, aurore gear. There is not much difference at all. Not enough difference to justify getting it, I feel. The end should always justify the means, after all. The difference between the +1 and +2 thief gear seems much greater, but only due to the set augmenting triple attack.

The power granted to players in Abyssea should be the natural power of a level 90, steadily increasing from level 1. But SE wants to keep old content relevant (dynamis, campaign, etc.) since they don't really have a means to dish out content very fast anymore. And a key component in keeping this old content relative, is preventing the players from acquiring too much natural strength. It sucks, but oh well.

Panthera
07-24-2011, 03:11 AM
With the exception of Mini-expansion stats, and the Fay Weapons, random stats enhancements have always been unpredictable and underwhelming. The random stat sets from Abyssea, and for Sky Abjuration gear should be much, much stronger than they are currently. This would keep old content relevant, so there are plenty of things to do.

Coldbrand
07-24-2011, 03:15 AM
Don't forget those stupid evolith items that have amazing models but got completely abandoned that served only to PUT THAT STUPID GODDAMN CHIGOE THAT KILLS YOU WHILE YOU'RE DOING WIND TRIALS I HATE HIM!

Covenant
07-24-2011, 09:08 AM
I'm glad that I wasn't the only one that felt the path of progression was seriously hampered by SE. Just to keep pouring salt into the wound...look at the difference between a lvl 50-60 AF set and the lvl 75 AF+1 set or relic set. Not much difference despite being nearly 15 lvls higher. One would think that at least the standard defense would go up more than 5 pts or so. For mobs that hit 200-500 pts of damage what is an additional 10pts defense?

As most people said why bother with campaign gear nor AF when the first sets out of Abyssea were so much better? Or even after where dominion sets had terrible stats on them. Sure, some random Stetson but extremely underwhelming for being lbl 85 gear or so.

Once again, we are nearing year 10 and lvl 99 and I still feel this game leans towards lvl 75 extremely heavily. Rather than forwards towards lvl 99. For all intents and purpose we, players or our "avatars" are Legendary the challenges we faced both in the present, past and future should reflect this even more so than just giving us an earring with +1 INT.
Heck, we still cant even "2 Hour" more than once every 2 hours. At the very least, we should have had access to either our main jos 2 hour or our sub jobs 2 hr under the same timer.

Sparthos
07-24-2011, 09:27 AM
Dominion gear is designed to be like a lottery.

You have mostly garbage pieces but if you play long enough, you'll likely get the few good augments that SE designed to be the draw to the system.

It isn't meant to replace anything moreso fill in the cracks on some gearsets.

Leonlionheart
07-24-2011, 09:30 AM
There are plenty of jobs that are good to level to 90 for no reason but to proc things. BLM and WAR are examples of popular "need a body" jobs. These throw away jobs can wear the throw away gear.

lmfao

noob

Leonlionheart
07-24-2011, 09:38 AM
As for OP:

DRG legs with haste +4% is best in slot for tp

WHM body with 13~14% and refresh is best in slot unless you have roundel

MNK legs aren't bad for ws, but not best by far

there are some other key pieces.

Neisan_Quetz
07-24-2011, 09:50 AM
War legs with perfect/near pefect augments, Blu body with FC I believe? and can get a -interrupt set going from body/hands if you care, although getting FC and -SIR on one body will probably take awhile.

Covenant
07-24-2011, 09:53 AM
Exceptions to the rule should never be better than average, they should be exceptional. I'm not talking individual pieces or the random nature of augments I'm talking averages and trends. At the most basics, the arrow of "growth" should ALWAYS POINT one way. Even if SquareENIX decided to spill certain bonuses say conserve mp, between gear. At the very least the Dominion gear shouuld at a minimum be a bump in DEF. Conserve MP cannot compare to Allied gear.

I look at what I considered the toughest gear to get in game, Salvage just cause it's a pain and was extremely costly. Yet, most people fall into the "macro" argument. I macro in this piece for this affect, and this other piece for this other effect. When really no player should if SE was interested in keeping progression steady and growing. A conserve MP set if offering nothing else should at the very least have offered a double digit growth.
At level 90 summoner finally received auto refresh +2, and still diabolos doesn't have a "Refreshing Ruby" though we do have Refresh avatar favor, because why MP should be extemely costly to use. How long did it take SE to give redmage refresh 2? 9 years... 9 years and all we got was 6mp/tic over whatever it is. The average "good" spell for any Mage job usually costs around 200-300mp. A BLM nuking goes through 1k mp easily...how is an additional +1 refresh game breaking at lvl 99? What's the current cost of our lvl 75 spirtis for lvl 90summoners approaching 20mp/tic?

Leonlionheart
07-24-2011, 10:17 AM
Most gear these days are clear winners.

BLM AF3+2 is almost all the best, with head excluded with the new Dynamis bird hat.
WAR AF3+2 is all the best, except body, but the only thing better is Armada Hauberk with HQ3 augs
SMN, THF, PUP, WHM etc, etc, are all best suited for the new 'best' gears which are huge upgrades from the 75 'best' gears.

Neisan_Quetz
07-24-2011, 10:32 AM
WAr Af3+2 body loses to askar as well if acc is capped and you don't need the STP, /nitpick. Hands if dDEX/acc matters otherwise heafoc/augmented N hands. But it is a fairly solid set when applicable.

Leonlionheart
07-24-2011, 10:50 AM
WAr Af3+2 body loses to askar as well if acc is capped and you don't need the STP, /nitpick. Hands if dDEX/acc matters otherwise heafoc/augmented N hands. But it is a fairly solid set when applicable.

Hands aren't for WS, like, ever.

Restraint bonus, otherwise perle or haste augmented armada hands

Edit: Actually hands can be for WS if you know that 9 DEX will cap dDEX. Though, probably will never happen.

Dallas
07-24-2011, 02:15 PM
lmfao

noob
The WAR who shows up to proc red only needs to be skilled, not geared. A Ukon WAR would really screw things up. Same with the BLM. I invite both as cannon fodder.

I'm sorry, did you think playing WAR somehow made you "special?"

Neisan_Quetz
07-24-2011, 02:18 PM
Because you can't, idk, unequip it to proc red.

Dallas
07-24-2011, 02:25 PM
Or you could, I don't know, level WAR for the sole purpose of proccing red and then don't bother equipping it. Life is too short to play a mindless auto-attack job.

Neisan_Quetz
07-24-2011, 02:26 PM
Which would make that war about as useful as melee smn - oh wait, it's still more useful naked with a weapon than you are.

Leonlionheart
07-24-2011, 03:02 PM
Or you could, I don't know, level WAR for the sole purpose of proccing red and then don't bother equipping it. Life is too short to play a mindless auto-attack job.

Or you could, I don't know, level WAR for the sole purpose of doing more damage than EVERYONE else in the game? Life is too short to waste your time sucking as sh~~~y jobs.

Dallas
07-24-2011, 03:09 PM
LOLWAR: zerging down the last 20% of Abyssea mobs since 2010. Looking for invites to Voidwatch since 2011.

Neisan_Quetz
07-24-2011, 03:11 PM
It's pretty clear you don't play the same game.

Or do so pretty poorly, which was evident since you need regain atmas for your awesome meleeing on the second worst melee job in the game.

Dallas
07-24-2011, 03:13 PM
A LOLWAR knows exactly what I'm talking about.

Raxiaz
07-24-2011, 03:39 PM
The WAR who shows up to proc red only needs to be skilled, not geared. A Ukon WAR would really screw things up. Same with the BLM. I invite both as cannon fodder.

I'm sorry, did you think playing WAR somehow made you "special?"

hai guyz i have capped skill in everything but no gear for the job I CAN H2H PROC NP

Dallas
07-24-2011, 03:41 PM
The practical application is BST + SMN duo, with random invites to proc. I don't care what you have geared, you're going to die.

Raxiaz
07-24-2011, 03:54 PM
wtf? you really are a troll. blisted. that last post made NO sense.

Semi-on-topic: I'd love to know why level 36 stat+3 rings, when level sync'd down to 14+, grant no bonus or just +1, when rings give +2 at that level. (High-quality yes, but if the lv36 is HQ as well, no reason not to give +2 to stats at level 14...).

That always bugged me about Level Sync. It's nigh irrelevant at this point in the game's life. Though it's still something I'd like to see fixed or adjusted. If I recall correctly did SE not state they would adjust stat scaling for level sync? I don't think they ever did.

Leonlionheart
07-24-2011, 04:02 PM
A LOLWAR knows exactly what I'm talking about.

...

You guys he's right. WARs do zerg stuff down the last 20%.

...

WARs also zerg it down 100%~20% too.

Leonlionheart
07-24-2011, 04:04 PM
wtf? you really are a troll. blisted. that last post made NO sense.

Semi-on-topic: I'd love to know why level 36 stat+3 rings, when level sync'd down to 14+, grant no bonus or just +1, when rings give +2 at that level. (High-quality yes, but if the lv36 is HQ as well, no reason not to give +2 to stats at level 14...).

That always bugged me about Level Sync. It's nigh irrelevant at this point in the game's life. Though it's still something I'd like to see fixed or adjusted. If I recall correctly did SE not state they would adjust stat scaling for level sync? I don't think they ever did.

Level sync'd gear has always been horrible. Using a Haubergeon at any level lower than 59 was basically just giving you -10 evasion, -5AGI. at 50 i think it gave +1 STR +1 DEX +2 Accuracy +2 Attack, maybe less.

Raxiaz
07-24-2011, 04:08 PM
Something like haubergeon, when scaled down to 45, ought to give at least DEX+2 (in correspondence with Brigandine). Basically, I feel that level 60 gear with +5 stats ought to give +3 stats at level 30 if there's a level 30 piece (same slot) that gives +3 stats. Just an example. I don't feel like scrounging through equipment lists to find comparisons and/or appropriate scaling for gear stats.

(Edited because Haubergeon doesn't give VIT+.... I think)

Rearden
07-24-2011, 04:08 PM
Hmm.

Ukon WAR...or SMN...

Well if something is tough and the group sucks at stunning, I guess you can always use that extra PDT from the EA b*****

Dallas
07-24-2011, 04:09 PM
Rax, if you don't know what SMN and BST can solo, you don't know what they can duo. You probably also don't know that involves next to 0 hate. You probably also don't know that WAR and BLM are going to die in that party. We don't invite WHM, they are going to die in that party.

That's

the

point.

Which you don't appear to want to know. So lol.

Babekeke
07-24-2011, 05:19 PM
That's enough for me. I've seen too many threads trolled by that idiot. Congratulations Dallas, you are my first addition to ignore list.

I can only hope that others follow suit and stop biting to your idiocy.

Alkalinehoe
07-24-2011, 05:58 PM
As for OP:

DRG legs with haste +4% is best in slot for tp

WHM body with 13~14% and refresh is best in slot unless you have roundel

MNK legs aren't bad for ws, but not best by far

there are some other key pieces.
You can cap Cure Potency without Roundel and still use AF3+2 body, which also happens to have Refresh+2 so Facio body is just a stepping stone to better gear, hardly best in slot.

Leonlionheart
07-24-2011, 06:27 PM
You can cap Cure Potency without Roundel and still use AF3+2 body, which also happens to have Refresh+2 so Facio body is just a stepping stone to better gear, hardly best in slot.

Using a Medicine Ring. There's no problem with the set, but when you add in human error using latent rings can become a problem.

You don't need a roundel, but, at least personally, I think a more defensive WHM (one who doesn't have to gimp his HP from Medicine Ring) is better than a WHM that could die. Weakened recast of Cure VI is not such a great thing.

Alkalinehoe
07-24-2011, 06:58 PM
Using a Medicine Ring. There's no problem with the set, but when you add in human error using latent rings can become a problem.

You don't need a roundel, but, at least personally, I think a more defensive WHM (one who doesn't have to gimp his HP from Medicine Ring) is better than a WHM that could die. Weakened recast of Cure VI is not such a great thing.
Like it's hard glancing at your HP every minute or so or staying out of AoE (like you should be doing anyways).

10% is a lot, especially if it frees up your body slot to use Orison Body. Calling WHMs who do not use Medicine Ring (because of the latent) defensive is just lol. I call them lazy.

Leonlionheart
07-24-2011, 07:02 PM
Like it's hard glancing at your HP every minute or so or staying out of AoE (like you should be doing anyways).

10% is a lot, especially if it frees up your body slot to use Orison Body. Calling WHMs who do not use Medicine Ring (because of the latent) defensive is just lol. I call them lazy.

Shit can hit the fan easily. It's not so much an issue in most content at the moment, but having 25% more HP when you get Spike Flail'd with Stoneskin on might just make the difference in the fight.

The best WHM has both options.

Alkalinehoe
07-24-2011, 07:08 PM
The best WHM has both options.
I can agree with this.

Leonlionheart
07-24-2011, 07:12 PM
I can agree with this.

Yeah, I'm not disagreeing with you; Medicine Rings are amazing.

I've just had too many situations where I needed that little something extra. 12/12 HP merits D:

Laitha
07-24-2011, 10:50 PM
Speaking from the position of having both a well geared BST and RNG. I would have to say what I can do on BST solo is pretty impressive compared to what I can do for a party on RNG. I can understand where Dallas is coming from since I can solo some Abyssea Zone Bosses and Ironclades. I don't think any jobs are throw away but unfortunately the direction SE has gone with some of our favorite jobs and stat bonus are kinda strange. I still don't understand why SE pours the Ranged ACC stat on RNG gear when I didn't need all the RNG ACC I had at 75 let alone the high amount on AF3+2 body. Why can BST AF3+2 body have +18 eva, atk, acc, +7 axe skill, and +2% haste while RNG AF+2 body has +12 agi +12 str +20 RNG acc and -9 enmity? I just don't understand SE sometimes.