View Full Version : Square Enix Looking Into Final Fantasy XI Port For PlayStation Vita, But Not PS3
Eadieni
07-14-2011, 02:31 AM
Dunno if it's actually true or not but
http://www.siliconera.com/2011/07/12/square-enix-looking-into-playstation-vita-port-for-playstation-vita-but-not-ps3/
claims that "Former Final Fantasy XI lead Hiromichi Tanaka mentioned the possibility of a PlayStation Vita port to Famitsu. Presently, plans are not concrete, but Square Enix is considering a basic port of their MMORPG for PlayStation Vita."
The deciding factor would likely be public interest, so, show some public interest?
Eadieni
07-14-2011, 02:41 AM
http://www.andriasang.com/e/blog/2011/07/13/famitsu_squenix_feature/
Another article mentioning it.
Paksenarrion
07-14-2011, 03:38 AM
What. Why would they port it to a portable instead of the PS3? Not that I own a PS3, but it doesn't make sense to me. Portables tend to lose battery life quickly online, I think.
Ravenmore
07-14-2011, 03:45 AM
What. Why would they port it to a portable instead of the PS3? Not that I own a PS3, but it doesn't make sense to me. Portables tend to lose battery life quickly online, I think.
Sony won't let them port it to PS3 with out a HD upgrade, and the portable wouldn't need it. All in all a gimic but look at how much crappy little games like farmville bring in.
Swords
07-14-2011, 03:48 AM
What. Why would they port it to a portable instead of the PS3? Not that I own a PS3, but it doesn't make sense to me. Portables tend to lose battery life quickly online, I think.
Online activity does drain the battery hard, my DSi and PSP's battery life tends to plummit from 5+ hours to barely 2. I'm not gonna hold my breath on the Vita though, the way they're making it out to be I would not doubt we have another folly of issues like with the PS3 release.
Korpg
07-14-2011, 03:58 AM
old news.
However, this might be SE's solution to ps2 limitations....yeah right.
old news.
However, this might be SE's solution to ps2 limitations....yeah right.
I thought the same thing at first (thinking maybe they'll drop ps2 now?), but the game, apparently, was designed & built with ps2 in mind. So don't see it happening either.
Airget
07-14-2011, 04:04 AM
Sony won't let them port it to PS3 with out a HD upgrade, and the portable wouldn't need it. All in all a gimic but look at how much crappy little games like farmville bring in.
pft that's just an excuse, they just don't want to compete against themselves on the same console lol. Though something like an HD upgrade is what people would like to see but ya the main issue comes from ps2 support. If they can manage a way to cut support to ps2 then the game will be able to evolve better but right now ps2 does hold it back a tad. I kind of wonder that if this vita port goes through if they will work out some deal with sony to have some form of rebate to maybe take 50 dollars off vita with purchase of XI. If you think about it SE did help sony when it came to selling the Hard drives in america at least. But ya the only way to even get the HD was with XI though in america that was the only use for the HD but it still allowed Sony to dip in to some of the profit cause of SE"s game.
Tsukino_Kaji
07-14-2011, 04:07 AM
If it's on teh vita, dose that mean we'll have to use the 6-axis to move? lol
Alhanelem
07-14-2011, 04:24 AM
Show some public disinterest. When are they going to learn that console MMOs just arent a good idea?
Also it's spelled "gimmick."
Runespider
07-14-2011, 04:27 AM
Sony won't let them port it to PS3 with out a HD upgrade, and the portable wouldn't need it. All in all a gimic but look at how much crappy little games like farmville bring in.
lol I wonder if that's the reason for some of the HQ upgrades lately..
Kwate
07-14-2011, 04:48 AM
Look outside of the gimmick, I say SE go for it (I do agree it should go on PS3 btw). What I truly take away from this is SE is not killing FFXI anytime soon if they are even considering expanding. Sounds like they might have some future promising plans (hopefully).
slakyak
07-14-2011, 05:10 AM
At first I thought... "yeah I'd buy a Vita for that"... Then I thought about keeping up with the LS chat without a keyboard!
Although maybe I could converse with people using the /nod and /no Emotes if I put the appropriate "ask me yes/no only" in the search comments.
So in summary: nice idea but I'd rather have it on my PS3. If FFXIV gets in the way I'd settle for a Vita version.
Urteil
07-14-2011, 05:13 AM
Holy, freaking, christ.
THANKS FOR THE HD ICONS THOUGH MAN, PROPS.
Ravenmore
07-14-2011, 05:33 AM
IDK if other ps2 games get ported over too I might grab one. Just to play ff11 on the go not so much, acer netbooks are not that big and cost about the same. Really just depends on what else it can do.
Khajit
07-15-2011, 12:00 AM
You guys are a bunch of haters. FFXI on the go even when there are no wireless networks that I know the PW to nearby sounds good to me.
Ziyyigo-Tipyigo
07-15-2011, 12:38 AM
Here, let me dispel this groundless rumor:
Where do you plug in the keyboard?
Ravenmore
07-15-2011, 12:48 AM
Here, let me dispel this groundless rumor:
Where do you plug in the keyboard?
Bleutooth Key boards
Mittenz
07-15-2011, 04:05 AM
Here, let me dispel this groundless rumor:
Where do you plug in the keyboard?
ummm pretty sure it was called ps2 (controller and onscreen keyboard)
and since it will have a touch screen that makes things even easier
Bumbeen
07-15-2011, 04:42 AM
XI is already HD res.
JackDaniels
07-15-2011, 05:23 AM
It's to my understanding that the ps3 can run psp games.. so wouldn't it also be able to play pspv games?
From what I know, no PSP game is "allowed" to run on the PS3 by legal means; it only has the ability to save save files from the PSP's Memory Stick. I'm sure the PS3 can run PSP games, but that would defeat the purpose of getting one, wouldn't it?
I wouldn't count out the PS3's ability to play PS Vita games, either, but then you run into the issue of games on it that require you to use the touchscreen or back touch panel in certain ways, to which the PS3 can't do, IIRC.
Selzak
07-15-2011, 12:40 PM
Damn, this would eat my life.
Inafking
07-15-2011, 01:45 PM
I'm prety sure the complaint about this has to go to Sony. I think the Vita has some of the PS2 bios they took out of the PS3. If square is thinking about doing the Vita instead of the PS3 it's because the Vita is an easier port. On the other hand I am really pissed we don't have PS3 software. If their still putting rescources in to making a PS3 client for fail ass XIV they should at least give their popular game some love.
As for popularity, I don't think it will win any new subs but being able to do things like fish or feed your chocobo at / on the way to work could make a spike in some of the more passive XI activities.
Tsukino_Kaji
07-15-2011, 03:55 PM
It's to my understanding that the ps3 can run psp games.. so wouldn't it also be able to play pspv games?I thought it didn't play PSP games, but just "routed" them so you can have it on a screen bigger then 2.5 inches.
No, that's only possible with a Component Cable attached from the PSP (2000 series or above) to the TV.
All I got to say is if it was true, typing stuff on a touch screen keyboard would kind of be slow wouldn't in.
Upokupo
07-16-2011, 05:07 AM
I think that a port to the psVita is a neat idea. The only hurdle would be typing. But when witnessing tiny little teenage hands going a mile a minute texting on their cell phones, I really don't think it would be that big of a hurdle. For the ones in the camp of "MMO's don't work on consoles", well, this one is still going and a lot of people I've chatted with have even bought controllers to play with instead of using mouse/keyboard setup, exclusively.
I don't know what the costs are associated with developing a port. I imagine that still costs quite a bit. If history is any guide, porting from windows to xbox360 couldn't have been that much of a headache as it still uses directx technology (and the fact that it was done). And, if the psVita does have some ps2 bios in it (as someone mentioned earlier) then it could be a possibility. I also think that the menu system could be a lot nicer to use with a touch screen and if it was implemented right. If they keep the menu setup as is, I imagine it'd be too small to use touch and could be hard to read as well.
Though, I think it was stated that the possibility is 'slim'.
Atomic_Skull
07-16-2011, 09:48 AM
Dunno if it's actually true or not but
http://www.siliconera.com/2011/07/12/square-enix-looking-into-playstation-vita-port-for-playstation-vita-but-not-ps3/
claims that "Former Final Fantasy XI lead Hiromichi Tanaka mentioned the possibility of a PlayStation Vita port to Famitsu. Presently, plans are not concrete, but Square Enix is considering a basic port of their MMORPG for PlayStation Vita."
The deciding factor would likely be public interest, so, show some public interest?
PS Vita uses a quad core ARM Cortex-A9 CPU and a quad core SGX543 PowerVR GPU. Rather than build a weird custom architecture like the PS3 or PS2 that's hard to program for they have built a straightforward CPU and GPU architecture using off the shelf licensed technology. The CPU and GPU Sony is using are commonly used in mobile devices (the GPU is a quad core version of the dual core SGX543 PowerVR chip Apple uses in the iPad and it also uses the same CPU)
So porting FFXI to the Vita would be much easier than to the PS3 because the Vita is simply easier to develop for thanks to already existing (and very good) development tools for the ARM + PowerVR platform that's used by almost every mobile device under the sun and a straightforward architecture. (developers are already commenting about how much easier the Vita is to program for than the PS2 or PS3). That's probably one reason SE is considering it, minimal effort compared to a PS3 port. Another reason might be that once ported to the Vita it would be fairly easy to port to most other mobile devices (assuming that the GPU is powerful enough) because virtually all mobile devices these days are using ARM + PowerVR.
What. Why would they port it to a portable instead of the PS3? Not that I own a PS3, but it doesn't make sense to me. Portables tend to lose battery life quickly online, I think.
Shouldn't be a problem because the Vita is essentially a very powerful smartphone without the phone. They used the ARM + PowerVR hardware platform for the same reason everyone else does, unmatched performance per watt.
I would love to see someone take the Series 6 PowerVR GPU and make a 48 core version of it, then crank it up to 1ghz with a fat heat sink. You might have something that could spank Nvidia and ATI. Tile based deferred rendering is really, really efficient compared to the scanline rendering used in PC graphic cards. Remember that Intel's Core architecture is derived from the Pentium M mobile CPU and Core achieves it's performance for the same reason, much higher performance per watt than the Pentium 4. There were early compatibility problems with DirectX and OpenGL back in the late 90's that prevented PowerVR from gaining wide acceptance on PCs but those problems have since been solved so maybe it's time for PowerVR to stage a comeback from it's exile to mobile devices.
StingRay104
07-16-2011, 11:22 AM
SE was gonna port the game to the PS3, but Sony put the brakes on it. I believe the reason sony said no was that at the time they had a must be 720P HD requirement to push on the whole blu ray thing and FFXI just isn't there. Nowadays they've relaxed on it a little and it would be a prime time to bring FFXI over but SE just doesn't care now. As for the Vita, I think its hilarious anyone truly intends to play an online game for long periods of time away from any type of power source. Walking down the street playin an mmo, sounds to me like someone has a death wish. All in all I would love to have FFXI on the Vita and PS3 if they finally could get it thru, hell Monster Hunter Freedom Unite on the PSP has an online mode thats supported thru remote play on ps3 so that you could utilize the ps3's ability to have a keyboard to chat, and the Vita is being talked about as having even greater remote play capabilities. I'm thinking use the ps3 as a way to play the game on a TV screen (assuming we don't get component cables). Overall I suggest everyone show much interest in the Vita FFXI version, because it will be the closest we'll get to the PS3 version we want.
Your theory about the 720p HD requirement shutting down the chance for XI being on the PS3 is not true, because it was ported to the 360 and HD is also a requirement for that system. On my box for the 360 version of FFXI, it lists 720p/1080p as compatible HD options, not that they mean much. It's mostly just upscaling the resolution by my knowledge, not true anti-aliasing or HD.
The PS3 can do this, but the CPU is much more complex than the 360 to develop for, and, like the PS Vita, the 360 was the prime choice to port it over to because of the ease of development (and this was before Microsoft changed their Live ToA when SE attempted to develop XIV for it and didn't make a deal with them based on that change).
The PS3 is just too costly to develop for, and, without the PS2 compatibility option on recent consoles, we won't be seeing XI on it anytime soon.
Atomic_Skull
07-16-2011, 04:13 PM
Your theory about the 720p HD requirement shutting down the chance for XI being on the PS3 is not true, because it was ported to the 360 and HD is also a requirement for that system.
He's talking about Sony's official policy that PS2 to PS3 ports must receive an HD graphics update. Any PS2 game ported to the PS3 must have improved graphics (as in higher detail models and textures) or Sony will not allow it. It doesn't have to be state of the art for a PS3 game but it does have to look significantly better than the PS2 original, and merely increasing the resolution isn't enough to meet Sony's standard.
I know that, but he said 720p HD was needed. That's all he said. If he was talking about a remake, then yeah, that's an issue there.
StingRay104
07-16-2011, 11:06 PM
Your theory about the 720p HD requirement shutting down the chance for XI being on the PS3 is not true, because it was ported to the 360 and HD is also a requirement for that system. On my box for the 360 version of FFXI, it lists 720p/1080p as compatible HD options, not that they mean much. It's mostly just upscaling the resolution by my knowledge, not true anti-aliasing or HD.
The PS3 can do this, but the CPU is much more complex than the 360 to develop for, and, like the PS Vita, the 360 was the prime choice to port it over to because of the ease of development (and this was before Microsoft changed their Live ToA when SE attempted to develop XIV for it and didn't make a deal with them based on that change).
The PS3 is just too costly to develop for, and, without the PS2 compatibility option on recent consoles, we won't be seeing XI on it anytime soon.
My statement wasn't speculation it was fact. Sony had very strick policy at the time the talks about a PS3 port was goin about regarding games on the PS3. In turn they wanted games to have much better graphics and be full HD, example: Atlus makes a very popular series called Shin Megami Tensei Persona on the PS and PS2 (and now PSP), but people were expecting this series to go to the Wii because Atlus doesn't make enough from this series to put in all the graphical work that Sony would demand for a PS3 game. SE wasn't about to spend all the money at the time to upgrade this game to Sony's standards and thus the deal was delayed and eventually dropped due to Sony's lack of interest. Nowadays tho games with lower graphical content example Sengoku Basara are allowed to come out on the PS3. I have no clue what requirements Microsoft and Xbox have for games seeing as how Microsoft only cares about money and the Xbox was an extremely failed system (RRoD since launch and spanning most its life, nuff said). Thus if Sony truly entertains the idea of putting FFXI on the Vita, which seeing as it was a MMO designed for 56k modems would make it a more viable option with the 3g Vita, perhaps they will make some form of PS3 version also available. Btw I play FFXI on my backwards compatable PS3 so I get to see the games lower res features on my high res system.
Xbox 360 has had recent leading sales in the US right now, so it isn't failing at all.
Like I said, 720p HD isn't much to do when converting games, but a reworking isn't what I thought you meant by just stating that alone. It would've been nice, yes, to see better textures and actual anti-aliasing, but I doubt that'll happen unless the development team for XI grows a bit more in a number.
Amperage
07-17-2011, 01:54 AM
He's talking about Sony's official policy that PS2 to PS3 ports must receive an HD graphics update. Any PS2 game ported to the PS3 must have improved graphics (as in higher detail models and textures) or Sony will not allow it. It doesn't have to be state of the art for a PS3 game but it does have to look significantly better than the PS2 original, and merely increasing the resolution isn't enough to meet Sony's standard.
A HD texture pack would go a long way towards updating the aging "look" of the game and honestly should have been included with the 360 release and avail as a download for PC. I wouldn't be surprised if SE has a complete high resolution texture set laying around they used as a source for the dumbed down version in the game. It's fairly typical for digital artists to start off with a high quality source then scale down to meet requirements. I don't see a problem with world geometry. The poly count is quite impressive considering how old the game is so I don't think much work would need done there. Just because PS2 is extremely limited on memory doesn't mean every other platform should suffer with low resolution textures.
FFXI engine has always supported HD resolutions, they just made an extremely fail PC config utility that makes it seem like 1024x1024 is max rendering resolution and doesn't allow you to set proper resolutions for rendering without manual registry edits.
Atomic_Skull
07-17-2011, 01:27 PM
I wonder if the iPad and iPhone 4 could run FFXI? They both use the PowerVR SGX 535 which although it's not as powerful as the GPU used in the Vita is much more powerful than the PS2. Intel also uses SGX 535 on the Atom chipset (GMA 500 and GMA 600 integrated graphics are really Intel manufactured versions of SGX 535) and that is capable of playing WoW at decent framerates. If it could be done, and the details worked out it would open an absolutely huge market for new players.
Also, iPad 2 is about half as powerful as the Vita (same GPU but dual core instead of quad core) and that could definitely run an FFXI port.
The thing to remember here is that once a Vita port is done porting to other ARM/PowerVR platforms would be much easier.
EDIT: Seems that SGX 535 is a single core series 5 PowerVR GPU, compared to dual core on iPad 2 and quad core on Vita.
Covenant
07-17-2011, 02:51 PM
I find the PS Vita FFXI idea very tempting. If the graphics would suffer and sound was decent quality I might buy a vita. I usedmto play on my laptop and it was okay. There are many mini-keyboard options out there
Ravenmore
07-17-2011, 03:03 PM
Xbox 360 has had recent leading sales in the US right now, so it isn't failing at all.
Like I said, 720p HD isn't much to do when converting games, but a reworking isn't what I thought you meant by just stating that alone. It would've been nice, yes, to see better textures and actual anti-aliasing, but I doubt that'll happen unless the development team for XI grows a bit more in a number.
Last I heard its sells are crap in Japan, and other markets compared to the Ps3. Recent sales don't make up for the lose it took at release. When FFXI came out MS was trying anything and everything to move units.
It's been selling well enough in recent months, so I wouldn't say it's a lost cause. Most systems at launch typically have some ironing out to do, so it's not as if it wasn't expected to be a good sell (i.e. 3DS).
Microsoft doesn't do well in Japan excluding anything related to its OS, so the 360 was doomed to fail in that region. I only said what I said in regards to the US.
I don't think FFXI will suffer any form of graphical or performance drop, because the specs on that gizmo are pretty good for what it's worth.
Ravenmore
07-17-2011, 06:25 PM
It's been selling well enough in recent months, so I wouldn't say it's a lost cause. Most systems at launch typically have some ironing out to do, so it's not as if it wasn't expected to be a good sell (i.e. 3DS).
Microsoft doesn't do well in Japan excluding anything related to its OS, so the 360 was doomed to fail in that region. I only said what I said in regards to the US.
I don't think FFXI will suffer any form of graphical or performance drop, because the specs on that gizmo are pretty good for what it's worth.
That not a good measure of succes in to days market. I mean sh*t farmville(and the other crap like it) is kicking everyones a$$ lol. Its by far much better then lolps2 graphics and gaming on the go while waiting on the train, bus plane so on with out the bulk of a laptop, easy to put away makes it could would move units.
If it hasn't been successful, then I fail to see why Microsoft continues to support the system despite releasing Kinect for it, which sold well more than the Move counterpart. Like Sony, Microsoft has stated that they plan to keep the lifespan of the system at at least 10+ years, so I don't know how they could possibly make this commitment if the system hasn't been succeeding lately.
StingRay104
07-17-2011, 09:15 PM
If it hasn't been successful, then I fail to see why Microsoft continues to support the system despite releasing Kinect for it, which sold well more than the Move counterpart. Like Sony, Microsoft has stated that they plan to keep the lifespan of the system at at least 10+ years, so I don't know how they could possibly make this commitment if the system hasn't been succeeding lately.
To date the original Xbox has yet to make profit, as in it cost them more to make than they made, and last I knew (altho I don't really keep up with what the Xbox does anymore just waitin on next gen, who really cares about this gen.) Xbox360 was in the same boat, which the PS3 is also in but at least the PS2 had tremendous profits to help cushion that. On a general scale the 360 was a total failure, the fact it has "out sold," the PS3 is in fact a glitch because of RRoD. Friend of mine has had 12+ 360's die on him and after the 3rd he had to buy new at half price and after 5th it was full price. Have several other friends that have bought 3 360's from stores cuz of RRoD, and it has been proven that actions like these have increased the number of speculative sales and overall money gained from the system (A very small point considering that MS still gets that money despite the fact they are getting it by serving us crap). If you don't believe me the recently did a report on systems active and it turned out that there were more PS3's with active accounts than Xbox's (again this isn't 100% accurate due to the fact not everyone signs up for xbox live or psn but it is still a very strong report as to what is truly happening in the game world). Finally MS and Sony for that matter make most of their sales from other aspects of their systems, MS with the dumbest idea your forced to deal with Xbox Live (ya you gotta pay more for internet on this thing), or Xbox Arcade, and Sony has PSN (Hell want proof of how lame Xbox is you have to pay for internet on it cuz its not included and you had to pay for HD DVD support at the beginning before that died). If any company other than MS had made the Xbox or the 360 they woulda gone bankrupt, but MS has all the money in the world to back up its system so that they can make money off its other little things.
The PS3 started turning a profit around the time the Slim version of it was introduced, which allowed Sony to start making a profit on cheaper-made consoles.
The 360 is still doing better market-wise, regardless of whether or not sales are mixed between regular purchases or replacements/refurbishes. As long as Microsoft makes a sale, it doesn't care what the reason was for behind it, because it expects the customer to pay even more for it via Live and accessories.
Anyway, aside from that, I'm assuming that if the medium for the PS Vita is some sort of card-based media like the Nintendo 3DS has, it'll be along the lines of SDHC in terms of capacity. I'd love to see FFXI on it, then; I have a feeling they'd release the game via PSN if the storage media wasn't big enough to contain it. I don't like long downloads. =/
StingRay104
07-17-2011, 10:53 PM
The PS3 started turning a profit around the time the Slim version of it was introduced, which allowed Sony to start making a profit on cheaper-made consoles.
The 360 is still doing better market-wise, regardless of whether or not sales are mixed between regular purchases or replacements/refurbishes. As long as Microsoft makes a sale, it doesn't care what the reason was for behind it, because it expects the customer to pay even more for it via Live and accessories.
Anyway, aside from that, I'm assuming that if the medium for the PS Vita is some sort of card-based media like the Nintendo 3DS has, it'll be along the lines of SDHC in terms of capacity. I'd love to see FFXI on it, then; I have a feeling they'd release the game via PSN if the storage media wasn't big enough to contain it. I don't like long downloads. =/
I for one was really excited when the news first leaked about the Vita because it was originally download only which meant no more file size limitations, but I'm also glad it now has the game card support. As for an FFXI release I've always thought that even if they made a PS3 version it would be download only on PSN, and thats a good thing. With any luck this will happen and they will also make it function for both PS3 and Vita (Like the PS1 downloads work for PSP and PS3) and eventually we might see an upgrade to graphics when SE realizes 14 sucks and 11 is their only cash cow now. Also the PS3 and the 360 are doing much better market wise but last I knew neither have gorren over the wall of overall costs for the past years so either system could be considered failing at this point, but the PS3 isn't failing as bad as the 360, and then theres the overall quality of the systems to consider. I used to have an Xbox (not 360) and one day I was playing FFXI on my ps2 when a powersurge went thru my apartment, reset all electronics in the house and fried the xbox even tho it wasn't turned on, and it was on the same power strip as the ps2 and tv I was playing on at the time. So basically MS makes good surge protectors (aka Xbox) lol, still can't believe that actually happened.
I don't know anything about Microsoft, but Sony broke-even prior to releasing the Slim version. Releasing an even cheaper console did wonders for their income, and Move just accelerated its growth.
Atomic_Skull
07-18-2011, 06:27 AM
Um you guys *do* realize that the real money on game consoles is made on the games and not the consoles right? They don't need to make a profit on the console sales for it to be successful, they just need to not loose too much money so that they have a profit margin on the games they are selling for it.
Of course, and yet, when the new version of the Slim was introduced, an exponential increase in revenue was observed because of the price point. I'm not saying it's their only source of income, I'm merely stating one possible source. Sorry it came out the other way.
If the FFXI is going to be releasing on the PS Vita, I assume that it will utilize the Trophy System. That being said, it probably will copy over the Achievements from the 360 version.
Leonlionheart
07-18-2011, 06:55 AM
All I can say is:
In class.
Rosina
07-19-2011, 03:11 AM
I thought the same thing at first (thinking maybe they'll drop ps2 now?), but the game, apparently, was designed & built with ps2 in mind. So don't see it happening either.
ffxi was out in japan on the ps2 first. Then pc. :) We NA players got it on in the reverse.
Juri_Licious
07-19-2011, 09:03 AM
I will buy this day one. Playstation Vita has Party chat unlike PS3.
FFXI on the go, I can't wait.
Firesped
07-19-2011, 09:56 AM
When I saw the Playstation Vita videos during E3, I thought, Square Enix is going to port FFXI to this system and through it to the PS3. Since Sony advertised in their videos that PSVita games can be played on the PS3.
As far as Microsoft goes, the new CEO went anti-mmo. Every company that has tried to develop MMOs on the XBOX 360 after FFXI has failed because Microsoft doesn't want it. To my understanding.
Most devices out are powerful enough to run FFXI. The PS2 was a 64-bit processor running at 294.2 Mhz. It had 32 MB of rambus with a bandwidth of 3.2 gb/s. It has a GPU clocked at 147 Mhz with a pixel pipeline of 16. 4 MB of DRAM with a bandwidth of 48 gb/s. Then it also had 2 audio SPU, one was the CPU. I got this info from the wiki.
The big issue with non-console / game devices running the game is that they have the OS running in the background. and the OS eats a lot of resources. on a game device, the OS is designed to be minimal so it doesn't interfere with that the device is designed for, playing games.
Could SE port FFXI to an ipad 2's technology? yes. Could it run on the ipad 2's OS, I dunno but my guess is no.
I support FFXI on PlayStation Vita
Venat
07-19-2011, 02:32 PM
Putting it on PSP Vita is a bad idea. If its just a port its still gonna be bad because of the harddrive space on the PSP Vita.
If they put it on Vita it would greatly increass players on the game but also add Limitations to text, battery life, and harddrive memory space.
Personally it be a good port and one of the best games for Vita if it wasnt for those.
If you want to USB hook up the keyboard that be a option and having the power cord on the vita would be a must. Maybe even adjustments to FFXI backround display for better processor so it doest lag it to hell. Maybe link a external harddrive to your PSP Vita... XD
PS3 upgrade would be a better idea (Raise the Monthly fees to newer game standers) or a solo version of FFXI on the PSP Vita.
If you could port the vita gmes on PS3 thats fine but noting would really change gameplay wise.
Juri_Licious
07-19-2011, 04:58 PM
Putting it on PSP Vita is a bad idea. If its just a port its still gonna be bad because of the harddrive space on the PSP Vita.
If they put it on Vita it would greatly increass players on the game but also add Limitations to text, battery life, and harddrive memory space.
Personally it be a good port and one of the best games for Vita if it wasnt for those.
If you want to USB hook up the keyboard that be a option and having the power cord on the vita would be a must. Maybe even adjustments to FFXI backround display for better processor so it doest lag it to hell. Maybe link a external harddrive to your PSP Vita... XD
PS3 upgrade would be a better idea (Raise the Monthly fees to newer game standers) or a solo version of FFXI on the PSP Vita.
If you could port the vita gmes on PS3 thats fine but noting would really change gameplay wise.
Normal PSP can use up to 128 Gigabytes.
It has a touch screen. (Or possibly will have a chatpad)
Old computers from 2002 can run this game fine so I doubt it would take up that much battery power than a normal online game.
StingRay104
07-19-2011, 10:15 PM
Originally the Vita was gonna be a download only system like the Go but then they changed it to a card system. They have yet to release info in regards to internal memory being in this thing or not, but ultimately it doesn;t matter, it will have plenty of space and if they bring FFXI to the Vita then they will have a card big enough to support it. This concept would not be brought up if it wasn't a possibility.
Atomic_Skull
07-20-2011, 09:00 AM
When I saw the Playstation Vita videos during E3, I thought, Square Enix is going to port FFXI to this system and through it to the PS3. Since Sony advertised in their videos that PSVita games can be played on the PS3.
They are going to have to do quality testing on PSVita games to make sure that they work with emulation on the PS3 and enforce certain programming conventions on PSVita developers thanks to a few quirks of PowerVR. One such quirk is that PowerVR chips are completely agnostic about triangle ordering. The ray casting algorithm PowerVR uses to render tiles determines whether a polygon needs to be rendered or not. Polygon ordering isn't needed for hidden surface removal, it just happens automagicly inside the GPU as the tile is rendered. This has been a problem with Dreamcast emulation because Dreamcast programmers didn't pay any attention to triangle ordering at all (it wasn't necessary)
What will probably happen is that Sony will force PSVita developers to use triangle ordering for the PS3 emulation in their OpenGL code even though it's not actually needed by the real PSVita.
Atomic_Skull
07-20-2011, 09:12 AM
The big issue with non-console / game devices running the game is that they have the OS running in the background. and the OS eats a lot of resources. on a game device, the OS is designed to be minimal so it doesn't interfere with that the device is designed for, playing games.
Could SE port FFXI to an ipad 2's technology? yes. Could it run on the ipad 2's OS, I dunno but my guess is no.
I support FFXI on PlayStation Vita
The OS on mobile devices really doesn't take much system resources. Developing for a mobile device is like developing for a PC or any other computing device. From a 3D capability perspective some outperform midrange PCs.