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Kyrial
03-10-2011, 06:46 AM
I think we should be able to make weapons through Trial of the Magians for ANY weapon our job has skill with. Right now, the jobs on the weapons are so unnecessarily restrictive. Look at club: 18 out of the 20 jobs in the game have club skill, but only WHM can make any magian clubs? Great Swords can be done by DRK and PLD, but not WAR, even though WAR has higher G.Sword skill than PLD? :confused:

I understand being worried about giving jobs weapons so powerful that they would use them over their job's "main" weapons (a SAM using a polearm instead of great katana, or a WAR using a great sword instead of a great axe or axe, etc.). But why not have seperate trials for different jobs? For example, a DRK would be able to make a magian Great Axe, but wouldn't be able to get ones as powerful as a WAR can. Obviously, the Empyrean weapons would not be available to other jobs than they are now, either.

RAIST
03-10-2011, 07:45 AM
I never understood why certain jobs are left off certain weapons my self. Look at the staff paths--RDM (who has no native staff skill) can use the elemental paths, yet not MNK (who has a B rank, while WHM can and has only a C+ rank). Yet, only BLM, SMN, SCH can use the ones in the physical paths. MNK (B rank) and PLD (A-) can't use any of them, which would be the more likely ones to be thwacking things with a staff. Dagger is another odd one--only THF/BRD/DNC can use, even though there are several other jobs with equal skill rank that could benefit from using them.

I think if a job has at least a C+ or B- skill, or can use the WSNM Weaponskills for that weapon, then they should be allowed to use the magian weapons.

Raist

Xilk
03-10-2011, 03:52 PM
bst, scythe and dagger please
blu, club please

Effilil
03-13-2011, 09:43 PM
agreed, especially blu getting more clubs
they can just add jobs to some of the weapons, and a few more trial paths would keep people coming back to the moogles

Goredeck
03-19-2011, 01:37 PM
RDM getting magian staff trial is my BIGGEST beef with SE right now. No native staff skill is killing me right now.

Nacht
03-19-2011, 02:24 PM
RDM getting magian staff trial is my BIGGEST beef with SE right now. No native staff skill is killing me right now.

So your problem isn't with the staff; it's the fact that RDM has no staff skill.

vedder
03-23-2011, 07:02 AM
i have to agree, i mean ima drk but that dont mean i dont wanna have a good great axe, aside from vermeil(sp?) to cleave with, or for times where im feeling like rampage or vorpal a sword/axe that is decent over the current ones, mind u tyrfing looks kinda cool, and why oh why not club!?? i mean drk get flash nova but what club can we use for it(hush u kclub drks /sadfacedontgotone).
hoestly, restrict the emp paths yea but regular trials should be free to those willing to do them

Tsukino_Kaji
03-23-2011, 06:17 PM
I would like to see bow on SAM.

I agree that more cross over weapons should exist, but I think it should be limited to non-Empyrean weapons as well.

Seha
03-23-2011, 06:45 PM
Dagger for cor please! T_T

(or elemental staves)

Urteil
03-23-2011, 09:04 PM
DRK - Sword, . . .Great Axe I guess.

Oh hey you know how you guys keep making useless shit like Argos Shield and Charging Shield.

Put us on Ochain too.

Yea.

Yea....

Yeaaaaa.

Lushipur
03-23-2011, 09:16 PM
pup -> dagger please

why bst can have double pet bonus and pup cant?

Daniel_Hatcher
03-23-2011, 09:51 PM
pup -> dagger please

why bst can have double pet bonus and pup cant?

It's for the most part based on the jobs weapons.. When do you see a Pup using a Dagger with their C- rank over their B+ H2H?

That said, not including jobs like COR and RDM on Dagger is a joke, especially when you consider in RDM's case they have B on both Dagger and Sword.

Though COR could become overpowered with two Daggers and the Gun trials.

Seha
03-24-2011, 12:39 AM
When do you see a Pup using a Daggerred proc xD other than that lol nevah!

Alkimi
03-24-2011, 12:54 AM
Always wondered about lack of clubs for PLD. The magian ones have ridiculously high base damage for a 1-handed weapons and Flash Nova looks like it was designed with PLD in mind. No reason they shouldn't be able to use them, especially with their A- skill in club. The lack of hexa hurts, but True Strike is pretty good in abyssea.

Gropitou
03-24-2011, 01:19 AM
All Magian weapons should be usable by ALL JOBS that have that native skill.
(ex: GS= DRK WAR PLD, Archery= RNG SAM THF RDM WAR NIN).

Lushipur
03-24-2011, 04:08 AM
It's for the most part based on the jobs weapons.. When do you see a Pup using a Dagger with their C- rank over their B+ H2H?

That said, not including jobs like COR and RDM on Dagger is a joke, especially when you consider in RDM's case they have B on both Dagger and Sword.

Though COR could become overpowered with two Daggers and the Gun trials.

if u sdont know the job please dont reply lol

i stated that what i want is double pet bonus...with 2 dagger i can have +20 mac, +20 mab or -20pdt ... this is insane for the spiritreaver or valoredge...

there are lot of situation when im not meleeing and i can get more bonus from using dual dagger instead of h2h...

Daniel_Hatcher
03-24-2011, 04:23 AM
if u sdont know the job please dont reply lol

i stated that what i want is double pet bonus...with 2 dagger i can have +20 mac, +20 mab or -20pdt ... this is insane for the spiritreaver or valoredge...

there are lot of situation when im not meleeing and i can get more bonus from using dual dagger instead of h2h...

Big woop!

What you want is irrelevant, if there is no real reason to be on the dagger list, IE. Pup wont use Daggers, they shouldn't get them, and certainly not because "I want it! if that job gets it, why can't I? Whine! Whine!"

Off of the mememe on this site.

--

They really should think about renaming all the trial weapons like they did for the magic ones.

Not being able to macro weapons in for jobs like BST for the occasion is a pain. say PDT- and MDB ones, you need to do it manually as they have the same name. Not needed, but would be good if they could.

annewandering
03-24-2011, 05:20 AM
I never understood why certain jobs are left off certain weapons my self. Look at the staff paths--RDM (who has no native staff skill) can use the elemental paths, yet not MNK (who has a B rank, while WHM can and has only a C+ rank). Yet, only BLM, SMN, SCH can use the ones in the physical paths. MNK (B rank) and PLD (A-) can't use any of them, which would be the more likely ones to be thwacking things with a staff. Dagger is another odd one--only THF/BRD/DNC can use, even though there are several other jobs with equal skill rank that could benefit from using them.

I think if a job has at least a C+ or B- skill, or can use the WSNM Weaponskills for that weapon, then they should be allowed to use the magian weapons.

Raist

Maybe some of the rankings ought to be changed. Seriously whm uses staff almost exclusively yet it is only a C+? That makes little if any sense.

Tsukino_Kaji
03-24-2011, 05:38 AM
Maybe some of the rankings ought to be changed. Seriously whm uses staff almost exclusively yet it is only a C+? That makes little if any sense.That was more of a job specific mind set then a skill one. Though that again leaves out the question of why something like WHM(Yes I am a main WHM.) gets 2 weapons while something like SAM doesn't even get archery or WAR gets great sword.
Still, I think this should exclude empyreans and be limited to magian only. There's no need for certian jobs to be able to have and use 9/12 empyrean weapons.

Mirage
03-24-2011, 06:09 AM
I think you should at least get a few more weapons of the types you've got B rank in and up.

Monkeynutz
03-24-2011, 02:15 PM
I always thought it was strange how limiting they were as well. I only have BLM leveled high enough to do trials at all and it did take me a while to notice that the staff trials, which I went to first because they made sense, were the only ones I had any access to at all. Really there are only fringe reasons to ever need to melee as a BLM as it is, but in lowman situations I've pulled out a staff to get a blue proc here and there, so it would be useful to have a decent club (more blue, or red if mysteriously /WHM) and possibly dagger (minimal blue usage, but red procs when /RDM). BLM tends to be a poor example of this, but there are more compelling arguments with other jobs that actually use weapons for which they can't do magian trials. I'm just not perfectly sure what the rationale in limiting the weapon selection was to begin with.

Personally I could do magian trials for a couple months nonstop before I finished everything I think I should have so the issue is rather moot for me, but I'm sure some people really could use some of these weapons that they can't get for no good discernible reason.

Yarly
03-24-2011, 02:36 PM
It's totally unfair that my RDM doesn't get access to Gandiva. RDM have archery skill, thus SE wanted RDM to be a ranged damage dealer. Coupled with nuking you could toss out a Jishnu's Radiance.
This NEEDS to be fixed.

Nacht
03-24-2011, 02:50 PM
It's totally unfair that my RDM doesn't get access to Gandiva. RDM have archery skill, thus SE wanted RDM to be a ranged damage dealer. Coupled with nuking you could toss out a Jishnu's Radiance.
This NEEDS to be fixed.

Going by the fact that RDM have no native staff skill, yet they can use most of the magian staffs, all weapons should be open to all jobs.

Lushipur
03-24-2011, 04:30 PM
Big woop!

What you want is irrelevant, if there is no real reason to be on the dagger list, IE. Pup wont use Daggers, they shouldn't get them, and certainly not because "I want it! if that job gets it, why can't I? Whine! Whine!"

Off of the mememe on this site.

--

They really should think about renaming all the trial weapons like they did for the magic ones.

Not being able to macro weapons in for jobs like BST for the occasion is a pain. say PDT- and MDB ones, you need to do it manually as they have the same name. Not needed, but would be good if they could.

LOL so your opinion is better than mine, what you want is relevant and everybody else should stfu...thats the kind of ppl that should leave this site LOL

pup second weapon of choice is dagger, sure pup dont get usefull ws but that doesnt mean we cant get the the most from the bonus on the weapon.

magian weapons are not all about the ws...i currently have to melee in int+9 h2h to get the mab bonus on the pet...dual wielding dagger will open a wide array of combination...bst can already do that and get the most out of the weapons, so what im asking is less game breaking than some other request

Hayward
03-25-2011, 12:02 AM
I'd have no problem adding jobs to the Elemental/WS Magian weapon paths. It'd be great if Samurai could have a Fire Bateleur +2 if only for extra STR. I also don't see anything wrong with a Beastmaster building an Absolution +2, though the lack of a pet route may be annoying to some.

It's a shame, though, that a Magian crossbow was not released for Thieves or Rangers (Othinus' Bow & Staurobow aren't getting any better as we travel to 99).

Daniel_Hatcher
03-25-2011, 12:11 AM
LOL so your opinion is better than mine, what you want is relevant and everybody else should stfu...thats the kind of ppl that should leave this site LOL

pup second weapon of choice is dagger, sure pup dont get usefull ws but that doesnt mean we cant get the the most from the bonus on the weapon.

magian weapons are not all about the ws...i currently have to melee in int+9 h2h to get the mab bonus on the pet...dual wielding dagger will open a wide array of combination...bst can already do that and get the most out of the weapons, so what im asking is less game breaking than some other request

I never said that, not even once.

Mine was a simple suggestion to make macro's easier, the macro's they implemented. Yours is access to weapons so you can dual wield to make your pet stronger, despite in reality only being competent in h2h skill.

Kavik
03-25-2011, 01:12 AM
By your thinking of a C or so being incompetent in a skill rating... brd would get nothing... ever.... because the highest rank brd has in ANYTHING is a C rank, even the main skills we are SUPPOSED to use brd gets.... C. Wind string and singing skill.

Karbuncle
03-25-2011, 01:19 AM
While I'm all for adding more jobs to Magian Weapons (For Instance, RDM gets Aeolian Edge, implying RDM to use Daggers, Yet not on Dagger Magians... RDM Does not get Sanguine Blade, Implying they're not good enough for swords! yet they're on Sword Magian Weapons. Which is it SE? Swords are Daggers? FKING PICK ONE D:)

You guys realize that RDM was added to Magian Staves simply because of the "Elemental Staves" Magian Path? The ones that increase your Nuking power?

it was originally just BLM/SCH/SMN If i remember, but when the B*tching came that Certain jobs were stuck using HQ 51 staves cause they couldn't use magian staves, SE Updated it to basically include most jobs that get a use out of nuking, that included RDM.

If SE would have added the "elemental Affinity" Staff trials to dagger/sword all of them, They wouldn't have needed to update it, however that would have required much more work, in the end they just updated Staff trials.

So in closing, Its not because of their skill, or SE expects them to melee with it, Its because of the Elemental-Affinity Staff trials, The ones that currently stomp over HQ51 Staves, that RDM was added to the Staff list.







Anyway, On the subject of Trials. add RDM to Dagger, THF to marksmanship, MNK to Staff, PLD to Club(They have A-....), and WAR to Greatsword.

Thats all i have in mind >.>;

Legomike
06-12-2011, 10:38 AM
add boomerrang and job specific trials and get rid of the odd trials. :)

Karumac
06-14-2011, 03:07 PM
On the subject of Pet bonuses: They should just double the bonuses on 2 Handed and H2H weapons vs 1 Handed weapons.

Louispv
06-16-2011, 01:03 PM
Still, I think this should exclude empyreans and be limited to magian only. There's no need for certian jobs to be able to have and use 9/12 empyrean weapons.

Why? they can only use one weapon at a time. It's not like having 2 makes them any more powerful. Even if they had a masamune and a bow, or an axe and a sword, only the one that ws'd would get the aftermath.

Daremo
06-16-2011, 01:58 PM
Personally, I use daggers on Pup fairly often, to get Amber lights while soloing gold chests for fun and profit. Aeolian Edge can be quite handy, with the right atma set up.

Tsukino_Kaji
06-18-2011, 05:36 AM
Why? they can only use one weapon at a time. It's not like having 2 makes them any more powerful. Even if they had a masamune and a bow, or an axe and a sword, only the one that ws'd would get the aftermath.One job gettign nearly every empyrean weapon would inbalance the game. You would have to adjust jobs so they everyone had every weapons skill and the same access. Which would then inbalance the game even more. People here are wanting job specific adustments to magians without concidering the consequences to other jobs. Think of the empyrean like mithics, whereas the magians are generic. I myself would even go as far as to limit out the WS/TP weapons as well. I do not belive anyone can have two of those can they? And with good reason. Limiting the empyreans would follow the same logic in fact. You don't want that masamune sam to have a WS bonus bow equipped. Or since people are wanting a full scale, you don't want that empyrean rng to have a bonus axe and dagger. How is that fair to the other jobs?

Kyrial
06-19-2011, 10:05 AM
I think the topic is kinda drifting away from where it should be... this topic wasn't supposed to be about empyrean weapons at all. :P Just the generic magian weapons...

Karbuncle
06-19-2011, 11:28 AM
I think the topic is kinda drifting away from where it should be... this topic wasn't supposed to be about empyrean weapons at all. :P Just the generic magian weapons...

^

Considering SE has shown they can already update Weapons while not giving them that Empyrean (Read: Staff Trials), The idea of adding more jobs to certain weapons, while still keeping the Empyreans as they should be, is not far fetched :o

Im not saying give them access to every weapon they possibly could... but off the top of my head i would think RDM To dagger, PLD to club...

Tsukino_Kaji
06-19-2011, 03:41 PM
I think the topic is kinda drifting away from where it should be... this topic wasn't supposed to be about empyrean weapons at all. :P Just the generic magian weapons...I know, but people here can't equate anything to magian without turning it into empyrean...
Im not saying give them access to every weapon they possibly could... but off the top of my head i would think RDM To dagger, PLD to club...Sam... bow... ; ;

Habiki
06-19-2011, 05:25 PM
While I'm all for adding more jobs to Magian Weapons (For Instance, RDM gets Aeolian Edge, implying RDM to use Daggers, Yet not on Dagger Magians... RDM Does not get Sanguine Blade, Implying they're not good enough for swords! yet they're on Sword Magian Weapons. Which is it SE? Swords are Daggers? FKING PICK ONE D:)

You guys realize that RDM was added to Magian Staves simply because of the "Elemental Staves" Magian Path? The ones that increase your Nuking power?

it was originally just BLM/SCH/SMN If i remember, but when the B*tching came that Certain jobs were stuck using HQ 51 staves cause they couldn't use magian staves, SE Updated it to basically include most jobs that get a use out of nuking, that included RDM.

If SE would have added the "elemental Affinity" Staff trials to dagger/sword all of them, They wouldn't have needed to update it, however that would have required much more work, in the end they just updated Staff trials.

So in closing, Its not because of their skill, or SE expects them to melee with it, Its because of the Elemental-Affinity Staff trials, The ones that currently stomp over HQ51 Staves, that RDM was added to the Staff list.







Anyway, On the subject of Trials. add RDM to Dagger, THF to marksmanship, MNK to Staff, PLD to Club(They have A-....), and WAR to Greatsword.

Thats all i have in mind >.>;

I wonder why Blue mage wasn't included, its not like we don't use hq staves when nuking, I guess we didn't whine as much as the Red Mages.

RAIST
06-19-2011, 05:34 PM
At the VERY LEAST, the elemental Magian weapons should be equipable by every job that can equip the WSNM trial weapons. The template was already there for them to build them off of in the first place, then add the additional jobs (like RDM on staff, as it can't use Pole of Trials). Following this train of thought, they should add the jobs that natively get the level 290/300 WS as well. After all, if they can get those specialized WS or the WS requiring such a high skill level to learn, they should be on them as well.

This simple change would have covered a LARGE portion of the jobs people are questioning why they can't use them. Here's the default WSNM list, with any 290/300 modification in parenthesis:

Katana: NIN
Great Katana: SAM
Archery: RNG
Marsmanship: RNG, COR
H2H: MNK (PUP)
Scythe: WAR, DRK, BST
Polearm: WAR, SAM, DRG (PLD)
Axe: WAR, DRK, BST, RNG
Sword: WAR, RDM, PLD, DRK, BLU, COR
Great Sword: WAR, PLD, DRK
Dagger: WAR, RDM, THF, BST, BRD, RNG, NIN, COR , DNC
Great Axe: WAR, DRK
Club: WAR, MNK, WHM, BLM, PLD, BLU, SMN, SCH (DRK, SAM)
Staff: WAR, MNK, WHM, BLM, PLD, BRD, DRG, SMN, SCH
*here they would need to make the exception to add RDM to Staff

Ryanx
06-20-2011, 08:50 PM
would be a good idea but i think sam should be able to get magian bows also sam can use relic bow why not be able to use an empyrian bow?

RAIST
06-21-2011, 02:52 AM
would be a good idea but i think sam should be able to get magian bows also sam can use relic bow why not be able to use an empyrian bow?

Agreed...just struck me as odd that they didn't use this model at the very least. The framework was already there, and provides a reasonable level of "exclusive" access to them. Could also stick a couple more jobs on sword too if you want to get a little more picky with it. But this SHOULD have been the initial framework, then maybe adjust it a little further.

Tsukino_Kaji
06-21-2011, 06:06 AM
The jobs lists on items is a horribly outdated system though and you end up seeing things that jobs should be able to use, but can't or jobs on items that shouldn't have anything to do with them.
Say Oneiros Cappa for a very good example:
Lv.88 Back[All Races]
Def.14 VIT+5
Pet: Physical Damage Taken -3%.
WAR/MNK/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC
Now this is just one of SE's generic jobs sets that they arbitrarily placed on it and they do this with a lot of gear. Why would this be used on anything other then bst? Where's the pup? Where's the smn? I don't ever see drg pet tanking. There's been other gear where SE has proven they they can make up any combination of jobs sets that they feel like. Like drk placed on something that has the mages set only on it.

Long story short, you have to concider the jobs and not the generic jobs sets.

RAIST
06-21-2011, 07:29 AM
hehehe... yeah.. one of my favorites is how they stick BLM on one family of swords. I should know better than try to make some sense of it, but some of the lists just annoy the **** out of me sometimes. How much they initially ignored PUP is one that really made me scratch my head--and I don't even have PUP unlocked.

Kristal
06-22-2011, 05:00 PM
I don't get the impression that SE devs even play the game (at least the ones working on item stats):
Demonry Core [Rare]
(Ammo) All Races
DEX+4 Pet: Accuracy+4
Hidden effect:PUP:DEX+0
Hidden effect:Automaton:HP-40~60
Hidden effect:Automaton:MP-0~60
Hidden effect:Amnesia (Maneuver)
Lv. 88 MNK / RDM / THF / BST / RNG / NIN / DRG / COR / PUP / DNC

Louispv
06-22-2011, 06:50 PM
One job gettign nearly every empyrean weapon would inbalance the game. You would have to adjust jobs so they everyone had every weapons skill and the same access. Which would then inbalance the game even more. People here are wanting job specific adustments to magians without concidering the consequences to other jobs. Think of the empyrean like mithics, whereas the magians are generic. I myself would even go as far as to limit out the WS/TP weapons as well. I do not belive anyone can have two of those can they? And with good reason. Limiting the empyreans would follow the same logic in fact. You don't want that masamune sam to have a WS bonus bow equipped. Or since people are wanting a full scale, you don't want that empyrean rng to have a bonus axe and dagger. How is that fair to the other jobs?
Why not? They can only use one weapon at a time even if they can equip 3 of them.

Tsukino_Kaji
06-22-2011, 07:46 PM
Why not? They can only use one weapon at a time even if they can equip 3 of them.Read. I'm talking about the WS+ trials in conjunction with empyrean. One job would be able to WS at 300% always while others cannot.

Louispv
06-23-2011, 07:17 PM
Read. I'm talking about the WS+ trials in conjunction with empyrean. One job would be able to WS at 300% always while others cannot.

No they would not. The tp+100 on a weapon only applies to the weapon that uses a weapon skill. Just like aftermath/additional effects, and weapon skills. If these weapons worked the way you described, I could have done that at level 75 with a hagun and a martial bow, or any two of those weapons.

Perhaps you should learn to read, I've already said this. And any ffxi website would have told you the same. It's been common knowledge for years.

Tsukino_Kaji
06-24-2011, 10:50 AM
These weapons have not existed for years.

Karbuncle
06-24-2011, 02:44 PM
I don't get the impression that SE devs even play the game (at least the ones working on item stats):
Demonry Core [Rare]
(Ammo) All Races
DEX+4 Pet: Accuracy+4
Hidden effect:PUP:DEX+0
Hidden effect:Automaton:HP-40~60
Hidden effect:Automaton:MP-0~60
Hidden effect:Amnesia (Maneuver)
Lv. 88 MNK / RDM / THF / BST / RNG / NIN / DRG / COR / PUP / DNC

Technically you could macro it in for a Weaponskill. As switching your Ammo does not cause you to lose TP, Even if it dequips a Ranged slot item like the Animator. When you re-quip your animator you will however lose the ~18TP from your Weaponskill. Probably not worth it.

Either way, They could simply make it to where switching animators won't make you lose TP (similar to how switching Instruments doesnt make you lose TP now)

Tsukino_Kaji
06-24-2011, 03:36 PM
And you can't even equip it along with an animator...(Only oil can right?)

Habiki
06-24-2011, 03:45 PM
No they would not. The tp+100 on a weapon only applies to the weapon that uses a weapon skill. Just like aftermath/additional effects, and weapon skills. If these weapons worked the way you described, I could have done that at level 75 with a hagun and a martial bow, or any two of those weapons.

Perhaps you should learn to read, I've already said this. And any ffxi website would have told you the same. It's been common knowledge for years.

I'm not so sure about this someone posted some testing in one of the threads that showed the tp bonus weapons made through magian trials do increase weaponskill damage but you still only get aftermath for the tp you visually have.

If I remember right testing was done as BST with Farsha and Renaud's axe +2 with tp bonus +100.

RAIST
06-24-2011, 04:46 PM
I'm not so sure about this someone posted some testing in one of the threads that showed the tp bonus weapons made through magian trials do increase weaponskill damage but you still only get aftermath for the tp you visually have.

If I remember right testing was done as BST with Farsha and Renaud's axe +2 with tp bonus +100.

That probably worked because they are both axes...so it picked up an axe WS and applied the bonus. This may be something SE eventually addresses if that TP bonus weapon is in the offhand and applying--might change it so it has to be in main hand.

Think the argument was for equipping a bow on SAM and getting the WS bonus from the bow when a WS was done on the main hand weapon. In this case, it should not be applying a TP bonus trait that's on a bow to a GK WS, but only to a Bow WS.

Kristal
06-24-2011, 11:12 PM
Technically you could macro it in for a Weaponskill. As switching your Ammo does not cause you to lose TP, Even if it dequips a Ranged slot item like the Animator. When you re-quip your animator you will however lose the ~18TP from your Weaponskill. Probably not worth it.

Animator+1 has DEX+4. Demonry Core has DEX+4. No point there.
So what you are replacing is Pet:HP+60 (when on Valoredge) for Pet:Accuracy+4, then have to Tactical Switch TP to maton, switch to Animator+1 and finally issue new maneuvers.

Honestly, ammo slot items should be equipable whatever the ranged slot holds, with the possible exception of actual ranged weapon + throwing ammo. (Otherwise it would be possible to dual equip ranged attacks by equiping a Boomerang in ranged and Shuriken in ammo.)

BRD could then use a Harp and an Orphic Egg, PUP Animator+1 and Demonry Core or even Animator+1 and Throwing Knives x99.

Louispv
06-26-2011, 08:36 PM
I'm not so sure about this someone posted some testing in one of the threads that showed the tp bonus weapons made through magian trials do increase weaponskill damage but you still only get aftermath for the tp you visually have.

If I remember right testing was done as BST with Farsha and Renaud's axe +2 with tp bonus +100.

No, they don't. (http://wiki.ffxiclopedia.org/wiki/TP_Bonus) If they did, there would not be a dual wield job using anything but the TP bonus weapon in their offhand.

Habiki
06-26-2011, 08:56 PM
No, they don't. (http://wiki.ffxiclopedia.org/wiki/TP_Bonus) If they did, there would not be a dual wield job using anything but the TP bonus weapon in their offhand.

Nin doesn't have a tp bonus katana through the magian trials and I don't think War bothers with normal axes anymore since great axe is so much better. Plus sword, dagger, have trials for the tp bonus weapons but have the same tp modifier for 100% - 200% - 300%, on their most used weaponskills, so theres no point inside abyssea using crit atmas and vorpal blade or Eviseration to use a TP bonus Weapon.

The testing was in regards to bst and farsha, so the Tp bonus clearly made a differance since magical weaponskills are far more consistant then physical, plus Clousplitters tp modifiers scale up as well starting at 3.75 for 100%, 5.0 for 200%, and 6.0 for 300% making the Tp bonus line on the magian trials useful for it.

Btw did you test or you just saying "No they don't" because you think it would be broken.

Once people start doing more stuff outside abyssea the tp bonus weapons will be far more useful as it stands their not as useful except for some weaponskills, mainly ones that don't have a chance to crit.

Louispv
06-27-2011, 06:09 PM
Nin doesn't have a tp bonus katana through the magian trials and I don't think War bothers with normal axes anymore since great axe is so much better. Plus sword, dagger, have trials for the tp bonus weapons but have the same tp modifier for 100% - 200% - 300%, on their most used weaponskills, so theres no point inside abyssea using crit atmas and vorpal blade or Eviseration to use a TP bonus Weapon.

The testing was in regards to bst and farsha, so the Tp bonus clearly made a differance since magical weaponskills are far more consistant then physical, plus Clousplitters tp modifiers scale up as well starting at 3.75 for 100%, 5.0 for 200%, and 6.0 for 300% making the Tp bonus line on the magian trials useful for it.

Btw did you test or you just saying "No they don't" because you think it would be broken.

Once people start doing more stuff outside abyssea the tp bonus weapons will be far more useful as it stands their not as useful except for some weaponskills, mainly ones that don't have a chance to crit.

First, there's a TP bonus weapon for every set of trials. Just no one bothered to add it to the wiki yet. Because they only work in the main hand and are thus useless. Way to show you don't have any personal experience, and are just writing what you half remember from random places on the web.

You made the testing up. There is no such testing. The dagger doesn't do it, the club doesn't do it, the sword doesn't, if the axe works that way, it's a glitch. Please provide links to this "testing" cause it doesn't work that way.

WHM's have already confirmed it doesn't with mystic boon. TP bonus weapons work exactly like martial weapons. The only reason they say TP bonus+100 instead of simply TP bonus like martial, is SE wanted to differentiate the moonshade earring's TP+25, pet and avatar tp bonuses on several pieces of gear, and fencer's TP+45, instead of leaving us guessing how much they give.

Habiki
06-27-2011, 09:35 PM
First, there's a TP bonus weapon for every set of trials. Just no one bothered to add it to the wiki yet. Because they only work in the main hand and are thus useless. Way to show you don't have any personal experience, and are just writing what you half remember from random places on the web.

You made the testing up. There is no such testing. The dagger doesn't do it, the club doesn't do it, the sword doesn't, if the axe works that way, it's a glitch. Please provide links to this "testing" cause it doesn't work that way.

WHM's have already confirmed it doesn't with mystic boon. TP bonus weapons work exactly like martial weapons. The only reason they say TP bonus+100 instead of simply TP bonus like martial, is SE wanted to differentiate the moonshade earring's TP+25, pet and avatar tp bonuses on several pieces of gear, and fencer's TP+45, instead of leaving us guessing how much they give.

Why would i make the testing up if it doesn't work then the guy who did the testing made it up, I read it here somewhere in the official forums in a farsha topic. And I never waisted my time checking each trial before i posted to make sure they had a Tp bonus path because it would be worthless, The only Tp bonus weapons that have ever been good that I know of we're for GK, notably the Hagun or the keitonotachi +2. I'm wondering how you can say for sure none of the other tp bonus weapons from the trials don't work in the offhand unless theres some testing for them somewhere that show they don't. it's hard to find anything on these forums most posts get buried the day their made due to the all the topics where people are whining.

Everything should be taken with a grain of salt when it comes to anyones testing only way to be for sure on how something works is to test yourself. Kirschy from bg does alot of the testing on how things work but after his testing on the Iga ningi +2 I have a hard time believing any of the tests that hes done over the past years. Test with Iga ningi was for migawari enhancement and kirschy tested with uncapped skills and found cap to be 85%, because he didn't think skill mattered for it but later tests by another player showed skill had an effect on it and with 407 ninjustu skill it is 64% but you have to wear all the skill gear when you take the dmg to get it that low.

I don't appreciate the personal attacks it's rather childish, If you have some proof of a whm testing it with mystic boon then by all means back up your claim that they don't work, I'm not gonna bother wasting my time to dig up the post with the testing since you'll just say I made it up again, only thing that will come of it is this thread being closed for going off topic if I keep going back in forth with you arguing over it.

Only thing I can agree on with you is all the tp bonus weapons are worthless except for maybe one or two.

Louispv
06-30-2011, 08:19 AM
Why would i make the testing up if it doesn't work then the guy who did the testing made it up, I read it here somewhere in the official forums in a farsha topic. And I never waisted my time checking each trial before i posted to make sure they had a Tp bonus path because it would be worthless, The only Tp bonus weapons that have ever been good that I know of we're for GK, notably the Hagun or the keitonotachi +2. I'm wondering how you can say for sure none of the other tp bonus weapons from the trials don't work in the offhand unless theres some testing for them somewhere that show they don't. it's hard to find anything on these forums most posts get buried the day their made due to the all the topics where people are whining.

Everything should be taken with a grain of salt when it comes to anyones testing only way to be for sure on how something works is to test yourself. Kirschy from bg does alot of the testing on how things work but after his testing on the Iga ningi +2 I have a hard time believing any of the tests that hes done over the past years. Test with Iga ningi was for migawari enhancement and kirschy tested with uncapped skills and found cap to be 85%, because he didn't think skill mattered for it but later tests by another player showed skill had an effect on it and with 407 ninjustu skill it is 64% but you have to wear all the skill gear when you take the dmg to get it that low.

I don't appreciate the personal attacks it's rather childish, If you have some proof of a whm testing it with mystic boon then by all means back up your claim that they don't work, I'm not gonna bother wasting my time to dig up the post with the testing since you'll just say I made it up again, only thing that will come of it is this thread being closed for going off topic if I keep going back in forth with you arguing over it.

Only thing I can agree on with you is all the tp bonus weapons are worthless except for maybe one or two.

1) you can find anything you're looking for by typing it into the search bar.
2) I know you're making it up, because I know exactly what thread you're talking about. (the only other thread in the forum on the subject of cloudsplitter. ) It says no such thing as you are claiming. It in fact says the exact opposite. It's one guy saying it would work (with no parses or tests at all) then he is immediately corrected that they don't work in the offhand by the next poster.
3) You provide your evidence. You are the one claiming the axe works differently from every other TP bonus weapon in the game. The burden of proof is on the one who makes the claim.


Nin doesn't have a tp bonus katana through the magian trials

And I never waisted my time checking each trial before i posted to make sure they had a Tp bonus path because it would be worthless,
Liar. You said the katana has no TP bonus path. That is the only trial weapon that hasn't had it added to the wiki. You looked at the wiki before writing your post. Then you lied and said you didn't. I have no idea why you did, but now everything you say is suspect without links to proof.

Covenant
07-03-2011, 03:51 AM
I was positive paladin would get clubs and RDM daggers.

Zemarin
10-28-2011, 07:23 AM
Just to clear things up on this old thread:

http://forum.square-enix.com/ffxi/threads/13514-A-Simple-Request-from-Thieves-An-upgrade-to-Thief-s-Knife./page11


The TP Bonus ones do Work offhand

From Magian trials, not the AH ones.

Karbuncle