View Full Version : Phantom Roll - How can we improve it.
Shadowgabriel
03-10-2011, 06:08 AM
[dev1004] Corsair’s Phantom Roll Ability
"We are considering changing the effect granted by the Phantom Roll ability when a player rolls a total of 11.
We would love to get some feedback on this change from all you corsairs. If you have any great ideas, don’t hesitate to post them and discuss them. This feedback will be taken into account when we make our decision.
For these requests, you don’t have to take the current effects of rolling 11 into account. We’d like your ideas on what you think would be cool when hitting that 11."
:) Nice to see we're getting some love!
On a serious note though most buffing jobs like Corsair are suffering a lot since Abyssea was released and Atma made buffers a little weak in comparison, so how about hitting an 11 will improve the effects of Atma?
For example rolling an 11 on Fighter's Roll currently grants a large boost to Double Attack for party members, Atma such as Atma of the Voracious Violet grant a bonus to the Double Attack effect. How about granting a boost to the effects of Atma with the same status effects?
I can understand this may cause balance issues and would need to be thoroughly tested but hey I'm just throwing an idea out there!
Also a separate animation for hitting that lucky 11 would be awesome something shiny!
Lets get some good ideas flowing guys!
:cool:Gabe.:cool:
Cellsplitter
03-10-2011, 07:02 AM
Also a separate animation for hitting that lucky 11 would be awesome something shiny
This. Not unlike the "Level-up" or "Merit Point" signs. But cooler :)
Maginmartin
03-10-2011, 07:23 AM
[dev1004]
How about a strong boost to our rolls after we get to a certain level... I know it's off topic, but our buffs are comparitively weaker to BRD buffs, so perhaps when we reach level 91, a Job trait to boost rolls over all.
Now for a roll of 11, why not give a "mini" 2hr effect if it's a roll that corresponds to a job!
I.e.
WAR roll on 11 - 10~20 seconds of Mighty Strikes
PLD roll on 11 - 10 seconds of invincable
BLU roll on 11 - 10 seconds off 0 damage from magic
Things like that... overpowered in long doses, but in 10 second bursts, could be very nice!
Tenkage
03-10-2011, 07:32 AM
[dev1004] Corsair’s Phantom Roll Ability
"We are considering changing the effect granted by the Phantom Roll ability when a player rolls a total of 11.
We would love to get some feedback on this change from all you corsairs. If you have any great ideas, don’t hesitate to post them and discuss them. This feedback will be taken into account when we make our decision.
For these requests, you don’t have to take the current effects of rolling 11 into account. We’d like your ideas on what you think would be cool when hitting that 11."
:) Nice to see we're getting some love!
On a serious note though most buffing jobs like Corsair are suffering a lot since Abyssea was released and Atma made buffers a little weak in comparison, so how about hitting an 11 will improve the effects of Atma?
For example rolling an 11 on Fighter's Roll currently grants a large boost to Double Attack for party members, Atma such as Atma of the Voracious Violet grant a bonus to the Double Attack effect. How about granting a boost to the effects of Atma with the same status effects?
I can understand this may cause balance issues and would need to be thoroughly tested but hey I'm just throwing an idea out there!
Also a separate animation for hitting that lucky 11 would be awesome something shiny!
Lets get some good ideas flowing guys!
:cool:Gabe.:cool:
I agree with you but i think there might be a better way to make that possible.... i think they should make an atma for Cors that enhance our 11 results giving whatever the roll was a boost that can rival that of an atma boost.
Eg. you just scored an 11 on a Chaos roll in abyssea with said new Cor. atma, lets name said atma "Atma of the lucky Phantom" ..... the result will be ATT (superior) +50, R.ATT (superior) +50 STR (superior) +50
Idk i think this would put cor back up as an awesome buffer and will also make it a valued job to have when going to fight bosses. I'm lvling cor and i wanna make it my main but my ls use to always make me jump on blu and it gets boring lol i want my cor to be a job ppl ask me to get on when we're doing events. ^_^ COR FTW
Shadowgabriel
03-10-2011, 07:57 AM
[dev1004]
How about a strong boost to our rolls after we get to a certain level... I know it's off topic, but our buffs are comparitively weaker to BRD buffs, so perhaps when we reach level 91, a Job trait to boost rolls over all.
Now for a roll of 11, why not give a "mini" 2hr effect if it's a roll that corresponds to a job!
I.e.
WAR roll on 11 - 10~20 seconds of Mighty Strikes
PLD roll on 11 - 10 seconds of invincable
BLU roll on 11 - 10 seconds off 0 damage from magic
Things like that... overpowered in long doses, but in 10 second bursts, could be very nice!
^ I like this, I like this a lot lol
Burmecia
03-10-2011, 08:00 AM
[dev1004]
How about a strong boost to our rolls after we get to a certain level... I know it's off topic, but our buffs are comparitively weaker to BRD buffs, so perhaps when we reach level 91, a Job trait to boost rolls over all.
Now for a roll of 11, why not give a "mini" 2hr effect if it's a roll that corresponds to a job!
I.e.
WAR roll on 11 - 10~20 seconds of Mighty Strikes
PLD roll on 11 - 10 seconds of invincable
BLU roll on 11 - 10 seconds off 0 damage from magic
Things like that... overpowered in long doses, but in 10 second bursts, could be very nice!
I like that idea... Way to think out of the box. ^^
Shadobi
03-10-2011, 08:44 AM
I think that if you hit 11 the positive effect on your party should be negative effect on the enemy Just opposite of what the party gets. Examples:
Corsair's Roll -Increases the amount of experience points earned by party members within area of effect.
11 Bonus -Decreases the amount of experience points earned by defeated party members lowering the enemies level.
Ninja Roll -Enhances evasion for party members within area of effect.
11 Bonus -Lowers the evasion of enemies within area of effect.
Just a thought...
Tenkage
03-10-2011, 08:57 AM
I think that if you hit 11 the positive effect on your party should be negative effect on the enemy Just opposite of what the party gets. Examples:
Corsair's Roll -Increases the amount of experience points earned by party members within area of effect.
11 Bonus -Decreases the amount of experience points earned by defeated party members lowering the enemies level.
Ninja Roll -Enhances evasion for party members within area of effect.
11 Bonus -Lowers the evasion of enemies within area of effect.
Just a thought...
that sounds a lil dangerous.... what if i cast Bolters roll and score 11 and it effects the mobs around me
would that cause the mobs to arrgo me?
Shadobi
03-10-2011, 09:11 AM
No only if you engage the mob the area of effect will activate. its not dangerous at all plus it would reduce the mob speed lol. so your be fine lol
I think that if you hit 11 the positive effect on your party should be negative effect on the enemy Just opposite of what the party gets. Examples:
Corsair's Roll -Increases the amount of experience points earned by party members within area of effect.
11 Bonus -Decreases the amount of experience points earned by defeated party members lowering the enemies level.
Ninja Roll -Enhances evasion for party members within area of effect.
11 Bonus -Lowers the evasion of enemies within area of effect.
Just a thought...
that cor roll sounds dangerous, i see ppl exploiting it for easyer kills on stuff like Av and Warden for example
and making rolls aoe mobs around you prolly not gonna make doing stuff easyer, more exciting yes
bishop
03-10-2011, 09:22 AM
Not about Phantom Roll but being able to proc in Abyssea with QD would be great. Would certainly give people reason to invite COR, which I rarely get to play in Abyssea when I'm doing seal farming or any type of NM fight.
Mirabelle
03-10-2011, 01:49 PM
Rolling an XI allows players to proc red, blue or yellow even if NM is in a casting ot TP move animation.
That would get you more invites.
Sylar
03-10-2011, 08:43 PM
I think I'd prefer the bonus to be something that isn't tied exclusively to Abyssea, since we don't even know right now if that's going to be the end-all be-all of the game by level 99... plus, there's those other 74 levels where that would do absolutely nothing. Not everybody leeches every job they level to 90 in Abyssea. I like the mini-godmode idea, though.
Although the idea of an atma that buffs Phantom Roll somehow is nice, since there's at least one specifically for Bard songs that I know of.
Mirabelle
03-10-2011, 11:19 PM
I think I'd prefer the bonus to be something that isn't tied exclusively to Abyssea, since we don't even know right now if that's going to be the end-all be-all of the game by level 99... plus, there's those other 74 levels where that would do absolutely nothing. Not everybody leeches every job they level to 90 in Abyssea. I like the mini-godmode idea, though.
Although the idea of an atma that buffs Phantom Roll somehow is nice, since there's at least one specifically for Bard songs that I know of.
They gave us 10 min XI's and took them away. They can give us XI's that help proc in Abyssea and change it later as well. I'm looking for something that helps keep COR from extinction right now. Ideally it would even be tied to XI's but since SE seems to think this change is going to solve our problems, I'm only ofering ideas that could actually change how COR is looked at.
Personally I can only see a few changes to COR that would help it now:
1) Get on red proc list with hot shot
2) get on yellow proc list with QD
3) Have a COR specific atma that boosts PR potency to the level of current atma
4) Make wildfire more easily obtainable
Otherwise, any change to the effect of rolling an XI in window dressing on a dying job.
BlackWhirlwind
03-10-2011, 11:25 PM
Give back our 10min durartion and also a noticable effect between 11 rolls and lucky rolls
Louispv
03-11-2011, 05:19 PM
1) Let AoE buffs hit pets. Remove the pet buff rolls. Give us something actually useful. Even in a group of COR and 5 pet jobs, giving buffs to the masters helps more than buffing only the pets. (Masters have gear, pets don't. Masters get buffs form other jobs, pets don't. Masters get food, pets don't. Masters have buffing job abilities and spells, pets, excluding puppets, don't. Masters can be healed and raised, pets either can't or can only do it once every x minutes.)
Preferably replace them with this:
Drachen Roll: Breath damage+5%-12% doubled with a DRG in the party. Breath damage taken-5%-12%, doubled with a DRG in the party.
Beast's Roll: Grants all killer circle effects to the target. 2-10% increase in acc and att, macc and matt against anything a killer circle affects. 5%-15% with a BST in the party. Or possibly just BST's killer effects, though that is further limiting it's usefulness, since half the enemies have no killer circle effect to begin with.
Puppet's roll: Job ability recast- 2%-8%, 5%-15% with a PUP in the party.
2) Change every roll that gives a static number of something (Like hunter/evoker's roll) and change it to a percentage increase. Either that, or just increase the static numbers every 10 levels or so.
Stuff like evoker's/dancer's roll isn't even worth using anymore, even on 11 with the jobs in the party. It was okay to leave BRD's buffs a static number, as you can simply add another tier, (and song+ gear) but unless you plan to add Chaos Roll 2, this can't stay this way.
Make wildfire more easily obtainable
The only difficult part is claiming Heqet.
Sp1cyryan
03-12-2011, 06:29 AM
Wildfire is hard to obtain? Are we playing the same game here?
Silvers
03-12-2011, 07:06 AM
Give back our 10min durartion and also a noticable effect between 11 rolls and lucky
rolls
Here is my thoughts for additions and tweaks for COR. I think there should be a Luck system added to COR. For symbols to keep track should be marked with a 4leaf clover for when Luck is positive, and a thunder cloud when it is negative, with 11 of Luck total levels (-5 to +5). Luck increases by getting Lucky numbers and perfect rolls on Phanton Rolls (lucky numbers = Luck+1, Perfect = Luck+3) with a 4leaf clover for a icon when luck is positive. Luck decreases with Unlucky numbers and Busting (Unlucky numbers = Luck-1, Bust = Luck-3). As your luck increases or decreases it will cause the strength of Phantom Roll and Quick Draw to raise and fall. I haven't worked out the details for sugguesting amounts, but I think a Perfect Corsair's Roll with max luck should be +75% Exp. For Quick Draw, Lucks extends the duration of Light Shot 20sec with each level of positive luck and -5sec for each Lv of negative luck. For Dark shot gives a chance of dispeling more than one buff from target. For all other QD shots, Luck influences DMG. Luck should also affect Random deal, by it's ability to reset more than one job ability and it's ability to fail when only one JA is in recast. Below are some things that I think would
help the job with this system.
Luck of the Draw (or Lucky Draw, I can't decide on a name): Job Ability (Lv45, Duration: instant, Recast: 2min) - Increases Luck level by 1
Hot Streak: Job Trait ("Hot Streak I" Lv45, "Hot Streak II" Lv90) - Achieving a Perfect Phantom Roll: extents the duration to 10 minutes, resets Phantom Roll timer (making the JA ready for use again), and grants and addional roll effect (Max being 4 effects). To clarify, getting an 11 gives you another roll effect while there is a perfect roll active.
Trick Card: Job Ability (Lv55, Duration: 2min, Recast: 4min) - Uses one luck level, and lowers Quick Draw DMG by 25% while adds status effects to elemental shots. Status effects' duration/potency varies with Luck.
Two of a Kind: Job Ability (Lv60, Duration: 1 roll, Recast: 15min.) - Uses 2 Luck levels, and your next roll will automatically repeat your last roll.
Double or Nothing (or "Double Down", again can't decide on the name): Job Ability (Lv80, Duration: 1 roll, Recast: 6min) Uses 3 luck doubles the effects of your next roll. Unlucky numbers and 12+ will wipe all active roll effects and causes two bust effects and decreases Luck by 6.
Stacked Deck: Job Ability (Lv70, Duration: instant,Recast: 15min.) - Sacarfices all Buff effects currently on COR using the ability, and grants them to party members. Chance of retaining buffs depends on Luck.
Follow Suit: Job Ability (Lv70, Duration: instant, Recast: 5min) - Rolls a die and copys/absorbs 0-3 buffs on enemy depending on roll: rolling 1= no buffs, rolling 2-3= 1 buff, rolling 3-4= 2 buffs, rolling 5= 3buffs, rolling 6 will absorb 3 buffs regardless of Luck level.
Let me know what you thinks about these ideas.
Mirabelle
03-12-2011, 07:59 AM
I'd love a luck stat. Beats CHR any day of the weak. Make it a modifier on COR WS as well.
Mirabelle
03-12-2011, 08:07 AM
Wildfire is hard to obtain? Are we playing the same game here?
Obviously not.
I've not seen a single Empyrean gun on my server. My LS of over 40 people, none have an Empyrean yet.
But I recall people saying Commodore tricorne was easy to get and that took a year in Dynamis before the thing finally fell for me. So everyone's experience must be different.
Really Mirabelle, Armageddon is easy to obtain. Carabosse and Cirein-Croin are among the easiest NM you could find. You just need time to build it.
Sp1cyryan
03-12-2011, 08:25 PM
Obviously not.
I've not seen a single Empyrean gun on my server.
Which has nothing to do with difficulty.
My LS of over 40 people, none have an Empyrean yet.
Wow, that is just, wow. Are you in a social shell? Perhaps a crafting shell, or maybe a PvP shell.
But I recall people saying Commodore tricorne was easy to get and that took a year in Dynamis before the thing finally fell for me. So everyone's experience must be different.
It is easy to get, but that is completely irrelevant and unrelated to getting Armageddon. If the whole gun dropped off some mob sure, but it does not.
It is not hard at all to get. Compared to getting a relic or mythic getting an empyrean is so ridiculously easy it is not even funny.
All of the trials to the VNMs are easy. The only time consuming part is when you get past the VNMs and start needing 50 Carabosse gems. Which is still easy, but hey maybe since it is not as easy as killing a VNM outside of abyssea for a trial it must be hard.
The notion that people want things even easier than they are now is just rather sad.
Sp1cyryan
03-12-2011, 08:29 PM
Really Mirabelle, Armageddon is easy to obtain. Carabosse and Cirein-Croin are among the easiest NM you could find. You just need time to build it.
Not to mention you can go get the pop items and when your LS is not doing something go shout in Port offering up the +2 items and win on Cirein-Croin and get a massive wave of people wanting to come.
Dohati
03-15-2011, 05:28 AM
i think it'd be neat if you got a roll of 11, that roll wouldn't count toward the maximum number of rolls for that cor. so say you get one roll of 11, as long as you dont try to double-up again, you can have 3 rolls active at once. two 11s would be 4 active rolls. maybe with a hard cap of 3 or 4 rolls for game balance, but otherwise, in theory, you could have the effects of all your rolls at once as long as you keep getting 11s.
Huevriel
05-08-2011, 06:58 AM
Give us back 10 min. (extend with winning streak)
or
Add a special boost to rolls: [JOB] rolls-
Upon getting XI, add the original buff +
COR- 40% instead of 25% (more xp)
NIN- Ninja tool expertise +3-5
RNG- Recycle +3-5
DRK- Endark? or just more atk
BLU- absorb magic +3-5
WHM- HP recovered while healing
PUP- more accuracy + ranged accuracy
BRD- more interrupt down
MNK- +kick attacks (only jobs with H2H skill)
BST- double attack +3-5 for pets
SAM- Zanshin +3-5
SMN- would like this revamped to be % based instead of hard number
THF- Triple Attack +1-3
RDM- Fast Cast
WAR- Counter
DRG- Conserve MP for pets
PLD- + DEFENSE
BLM- +magic critical
DNC- would like this recamped to be % based instead of hard number
SCH- more conserve MP
Bolters- no change
Casters- no change
Coursers- +Sharpshot
Blitzers- no change
Tacticians- no change
Allies- extend time window it takes to make skillchains/magic bursts
Still waiting on a Parry+ roll, or add Parry to Corsair's roll.