Urteil
07-12-2011, 11:59 AM
Could a community rep please inquire to the dev team about plans for Dark Knight, and please post even a little snippet about what is planned?
That being said:
SE can you please add to Dark Knight's spell list some useful spells, or update us on what might be in store for our horribly gimp job.
I know that our melee is also in question, but as we are not just warriors I have done some careful thinking and believe the following spells fit thematically and would also provide utility.
What I would like to see on Dark Knight:
Drain and Aspir need their recast times lowered:
Drain - Recast 30s
Drain II - Recast 75s
Aspir - Recast 30s
Aspir II -Recast 75s.
Even if this looks to be 'overpowered' I assure you it is not, as the DRK must often be engaged with the target and successfully cast, AND, unlike a cure spell the amount of HP returned is not guaranteed and will most often be resisted.
Drain III - Since there's six tiers of Cure and everything resists drain anyway.
Aspir III - See above.
Stun II - With longer potency and duration over 1, and without a terrible recast timer since Blue Mage gets 314123421512532143112351 stun spells.
Siphon - Puts a debuff that drains hp/mp from the target, scales with dark magic.
Darkness - Instant cast, 100mp darkness based nuke similiar to holy.
Plague - Reduces the targets TP over time.
Poison III - Why not.
Bio III - We should already have this, make it a scroll give us the merit 1 version and let RDM's keep their merts. Our T1 version will wipe the floor with it anyway.
(Refer to the current Shellra V and Protectra V fiasco.)
Absorb Spells: Absorb Spells need to NOT decay, or absorb much more than they currently do. They are also semi-useless in abyssea as they do not stack with cruor buffs.
Absorb Defense - Absorbs the targets Defense.
Absorb Attack - Absorbs the targets Attack.
That being said:
SE can you please add to Dark Knight's spell list some useful spells, or update us on what might be in store for our horribly gimp job.
I know that our melee is also in question, but as we are not just warriors I have done some careful thinking and believe the following spells fit thematically and would also provide utility.
What I would like to see on Dark Knight:
Drain and Aspir need their recast times lowered:
Drain - Recast 30s
Drain II - Recast 75s
Aspir - Recast 30s
Aspir II -Recast 75s.
Even if this looks to be 'overpowered' I assure you it is not, as the DRK must often be engaged with the target and successfully cast, AND, unlike a cure spell the amount of HP returned is not guaranteed and will most often be resisted.
Drain III - Since there's six tiers of Cure and everything resists drain anyway.
Aspir III - See above.
Stun II - With longer potency and duration over 1, and without a terrible recast timer since Blue Mage gets 314123421512532143112351 stun spells.
Siphon - Puts a debuff that drains hp/mp from the target, scales with dark magic.
Darkness - Instant cast, 100mp darkness based nuke similiar to holy.
Plague - Reduces the targets TP over time.
Poison III - Why not.
Bio III - We should already have this, make it a scroll give us the merit 1 version and let RDM's keep their merts. Our T1 version will wipe the floor with it anyway.
(Refer to the current Shellra V and Protectra V fiasco.)
Absorb Spells: Absorb Spells need to NOT decay, or absorb much more than they currently do. They are also semi-useless in abyssea as they do not stack with cruor buffs.
Absorb Defense - Absorbs the targets Defense.
Absorb Attack - Absorbs the targets Attack.