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Urteil
07-12-2011, 11:59 AM
Could a community rep please inquire to the dev team about plans for Dark Knight, and please post even a little snippet about what is planned?

That being said:

SE can you please add to Dark Knight's spell list some useful spells, or update us on what might be in store for our horribly gimp job.

I know that our melee is also in question, but as we are not just warriors I have done some careful thinking and believe the following spells fit thematically and would also provide utility.



What I would like to see on Dark Knight:


Drain and Aspir need their recast times lowered:

Drain - Recast 30s
Drain II - Recast 75s

Aspir - Recast 30s
Aspir II -Recast 75s.

Even if this looks to be 'overpowered' I assure you it is not, as the DRK must often be engaged with the target and successfully cast, AND, unlike a cure spell the amount of HP returned is not guaranteed and will most often be resisted.


Drain III - Since there's six tiers of Cure and everything resists drain anyway.
Aspir III - See above.

Stun II - With longer potency and duration over 1, and without a terrible recast timer since Blue Mage gets 314123421512532143112351 stun spells.

Siphon - Puts a debuff that drains hp/mp from the target, scales with dark magic.

Darkness - Instant cast, 100mp darkness based nuke similiar to holy.

Plague - Reduces the targets TP over time.

Poison III - Why not.

Bio III - We should already have this, make it a scroll give us the merit 1 version and let RDM's keep their merts. Our T1 version will wipe the floor with it anyway.

(Refer to the current Shellra V and Protectra V fiasco.)




Absorb Spells: Absorb Spells need to NOT decay, or absorb much more than they currently do. They are also semi-useless in abyssea as they do not stack with cruor buffs.

Absorb Defense - Absorbs the targets Defense.

Absorb Attack - Absorbs the targets Attack.

Kwate
07-12-2011, 10:18 PM
Why not post this is DRK forum?

Tsukino_Kaji
07-13-2011, 12:37 PM
Why not post this is DRK forum?Because it's full of people complaining that they can't crit?

Urteil
07-13-2011, 05:24 PM
Because it's full of people complaining that they can't crit?


Pretty much, nail on head.

Tsukino_Kaji
07-14-2011, 04:00 AM
I wholy support a reduction in that dammedable drain II timer. Even if it costs the HP boost, which is a stupid feature anyway.

Bubeeky
07-14-2011, 04:15 AM
I'd fully support anything that allows the DRK to restore their own HP a little better...as a career WHM, I don't generally work well with DRKs as they cut themselves an' bleed out as soon as I heal 'em up lol

Kwate
07-14-2011, 04:40 AM
Because it's full of people complaining that they can't crit?

Lmao

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