Covenant
07-12-2011, 11:27 AM
I'm going to go ahead and suggest something extreme, unlocking all jobs at the start of Final Fantasy XI. Now before you tear off my head I have a catch build up in my mind.
Before I discuss the catch I'd like to discuss the job field as they stand today. While playing the 6 main jobs gives a player an "experience" of all job aspects, forcing player to get to level 30, just to taste a new "job" is pointless in current Vanadiel. I remembered when first buying this game only wanting to play Summoner. I picked Redmage cause it offered a "balanced" approach to the game and level to 3o unlocking summoner with assistance. Did I really learn anything when doing unlocking quest...not really they were just coloring.
Unlocking ALL jobs at the start gives players the opportunity to play any job they want to fulfill their love of game, not what other people love are. However, I would add...Here comes the catch...
...All players as they reach lvl 30 WOULD HAVE TO COMPLETE their advance job quest to break 30 cap.. This would effectively create a new series of cap quests at 30. This also would require Square Enix, to create 6 new "advance jobs" quest for War, MNK, WHM, BLM, RDM, and THF.
I do recognize that some jobs would require little work arounds such as Summoners NOT having access to carby, wing of Altana jobs, and puppet masters. Summoners could be given access to earth spirits at start, puppet master could be given a "training Cardian" from windy's manustery, and just skip over the lost scholar and dancers jobs. After all who doesn't "dance" and "read". Though a Scholar's light/dark are do present a problem, but could just be "ignored".
I'd also like to mention, isn't it time for a Summoners mini Fenrir and diabols fight at level 20, if not 30 or 40?
Before I discuss the catch I'd like to discuss the job field as they stand today. While playing the 6 main jobs gives a player an "experience" of all job aspects, forcing player to get to level 30, just to taste a new "job" is pointless in current Vanadiel. I remembered when first buying this game only wanting to play Summoner. I picked Redmage cause it offered a "balanced" approach to the game and level to 3o unlocking summoner with assistance. Did I really learn anything when doing unlocking quest...not really they were just coloring.
Unlocking ALL jobs at the start gives players the opportunity to play any job they want to fulfill their love of game, not what other people love are. However, I would add...Here comes the catch...
...All players as they reach lvl 30 WOULD HAVE TO COMPLETE their advance job quest to break 30 cap.. This would effectively create a new series of cap quests at 30. This also would require Square Enix, to create 6 new "advance jobs" quest for War, MNK, WHM, BLM, RDM, and THF.
I do recognize that some jobs would require little work arounds such as Summoners NOT having access to carby, wing of Altana jobs, and puppet masters. Summoners could be given access to earth spirits at start, puppet master could be given a "training Cardian" from windy's manustery, and just skip over the lost scholar and dancers jobs. After all who doesn't "dance" and "read". Though a Scholar's light/dark are do present a problem, but could just be "ignored".
I'd also like to mention, isn't it time for a Summoners mini Fenrir and diabols fight at level 20, if not 30 or 40?