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View Full Version : Yell filter should not be turned on every time you log in.



Alhanelem
07-12-2011, 04:38 AM
Nobody will use this feature if they think no one will hear you; and the chances that no one will hear you are high if it keeps getting turned on every time you log in.

There's no reason for this. If people dont want to see it, they can just turn the filter on and have it sstay on. If you do want to see it, turn the filter off and let it stay off.

Side note: Yell appears to work in all areas but outside of jeuno only shows up in the area you're in.

(like post if you're for this :p)

For clarity: This post is requesting that your choice of chat filter setting be saved, instead of just defaulting to on whether you want it or not. If you want it to be filtered, then set it to filtered and never see it again. If you want to see it, set it to not filtered and you'll see it as much as you want- JUST LIKE EVERY OTHER CHAT FILTER.

Arlan
07-12-2011, 04:40 AM
I agree with OP here...

Cream_Soda
07-12-2011, 04:47 AM
Not worth emergency maintenance. Leave it as is and throw it in w/ the next version update.

Alhanelem
07-12-2011, 04:48 AM
Where did I say it was an emergency?

They said they will be updating it in the future, so its just something to add to the list of things to do to it.

Cream_Soda
07-12-2011, 04:50 AM
Who said I was talking to you?

I was talking to any SE representative that may be reading this.

Cause I'd really tell you to leave it as is, because you certainly have the power of that decision

Alhanelem
07-12-2011, 04:50 AM
There's no reason to say anything like that. Like with anything, they'll fix it when they feel like fixing it.

it might be next week, it might be next decade...

Cream_Soda
07-12-2011, 04:51 AM
Which is exactly why I said it because knowing them, there will be some sort of emergency maintenance.

Vazerus
07-12-2011, 04:51 AM
Agreed, the yell filter being turned on with each login is absurd.

Tsukino_Kaji
07-12-2011, 05:08 AM
I heard someone say it was because of server stability and that yells were taxing.

Zumi
07-12-2011, 05:41 AM
Its probably off by default because they wanted to use less server bandwidth. For the people who don't bother to turn it on every time they log in.

wish12oz
07-12-2011, 05:47 AM
When I logged on the yell filter was not on.

Bumbeen
07-12-2011, 06:28 AM
1. chat does not use any bandwidth, it's text

2. just eliminate this feature. Implement multiple, configurable log windows and server-wide trade and invite channels. Otherwise don't waste your time.

Sasukeuchiha
07-12-2011, 06:29 AM
yell should not be on unless someone turns it on. yell is pretty worthless till its fixed.

Glamdring
07-12-2011, 06:38 AM
don't look at me for support, I want this thing turned on full-time, as I keep shout filter turned on as a default. I turn it off the VERY few times I actually want to see unsolicited garbage. The rest of the time I leave the filter in place so I don't have to see what spews from the various sphincters into area chat.

Alhanelem
07-12-2011, 07:25 AM
probably- they said they're analyzing it before the expand the area linking to other places.

I'm hopeful that they will improve this, because right now chances are peoplea ren't going to use it and it wont have an effect on server load because it wont be used.

Alhanelem
07-12-2011, 07:27 AM
don't look at me for support, I want this thing turned on full-time, as I keep shout filter turned on as a default. I turn it off the VERY few times I actually want to see unsolicited garbage. The rest of the time I leave the filter in place so I don't have to see what spews from the various sphincters into area chat.
Um, do you understand what I'm saying here?

If you turn the filter on it stays on. if you turn it off, it stays off. Like any other chat filter. You can have it turned on full time all you want. I can have it turned off full time all I want. Everybody is happy.

Right now, whether you want it on or not, it's on whenever you log in. That's not how it should be. It should be on if you want it on, and off if you want it off. Permanently, until you choose to change it.


1. chat does not use any bandwidth, it's textChat does use bandwidth. And remove it? people have been asking for this for a long time. Multiple log windows is a completely seperate topic (and I agree it should be implemented). you're effectively multiplying these chat messages over four areas and to every person in those areas. It is a significant load increase when you're dealing with hundreds to thousands of people.

They put this in because we asked for it. Now everyone wants it gone? It's here already. It's not going to be removed, and if it isnt used then it doesnt hurt server load and doesn't need to be removed.

Tsukino_Kaji
07-12-2011, 07:33 AM
I wonder if FFXI chat uses a "seperate server" like FFXIV.

Chronofantasy
07-12-2011, 07:49 AM
I think it should just be saved to on or off depending which you last switched it to when you log off and on. I noticed that the /yell doesn't always let your message go through right away so there seems to be some sort of waiting period before you can retype again on it, which is good to prevent spammers in it.

Sasukeuchiha
07-12-2011, 07:51 AM
Um, do you understand what I'm saying here?

If you turn the filter on it stays on. if you turn it off, it stays off. Like any other chat filter. You can have it turned on full time all you want. I can have it turned off full time all I want. Everybody is happy.

Right now, whether you want it on or not, it's on whenever you log in. That's not how it should be. It should be on if you want it on, and off if you want it off. Permanently, until you choose to change it.

Chat does use bandwidth. And remove it? people have been asking for this for a long time. Multiple log windows is a completely seperate topic (and I agree it should be implemented). you're effectively multiplying these chat messages over four areas and to every person in those areas. It is a significant load increase when you're dealing with hundreds to thousands of people.

They put this in because we asked for it. Now everyone wants it gone? It's here already. It's not going to be removed, and if it isnt used then it doesnt hurt server load and doesn't need to be removed.

I agree but regardless I feel it should automatically off for everyone then turned on if you want it on.

Alhanelem
07-12-2011, 07:57 AM
you know 'on' means 'the chat is filtered' right? :p just so we're on the same page.

Xellith
07-12-2011, 08:14 AM
I also think its stupid you have to enable /yells when you log on. Let you set it and keep it one or the other. If anything by default the filter should be off. If you dont want to see this kinda stuff you should "tune out" as it were. I dont want to miss a /yell for event because I forgot about the filter.

Octaviane
07-12-2011, 08:34 AM
Besides, this is just a test to see how it works and whether players like it or not before expanding it. No biggie to turn it off/on each time for now anyway.

Alhanelem
07-12-2011, 08:36 AM
well I'm sure they will adjust it as necessary, but I think it's important that they get feedback as to how.

Alienmonkey
07-12-2011, 08:47 AM
chat doesn't use any bandwidth. It is text.

Tsukino_Kaji
07-12-2011, 08:50 AM
chat doesn't use any bandwidth. It is text.Everything that need to be sent and recieved takes bandwitdth.

Unleashhell
07-12-2011, 09:40 AM
Everything you do uses bandwidth. >.>

I'd rather is be defaulted on just because I was not one that liked this idea. Just because there are like 20-30 people that post on every single forum on this site doesn't mean that everyone wants these ideas in play. I kind of hate that SE is listening to the few not the many. The amount of people on this forum is very few compared to overall population. Its just too bad more people do not get on here to voice their opinions.

Tsukino_Kaji
07-12-2011, 09:51 AM
Everything you do uses bandwidth. >.>

I'd rather is be defaulted on just because I was not one that liked this idea. Just because there are like 20-30 people that post on every single forum on this site doesn't mean that everyone wants these ideas in play. I kind of hate that SE is listening to the few not the many. The amount of people on this forum is very few compared to overall population. Its just too bad more people do not get on here to voice their opinions.Incase you missed such threads as "how people complained that update details were no longer shown in the POL viewer." It seems the internet is too complex for most of the players to handle.

Alhanelem
07-12-2011, 09:54 AM
I'd rather is be defaulted onIt's fine for it to be deafulted on. But it shouldn't be switched on every login if you turned it off, which is what currently happens. Those who want the filter off don't want to have to keep turning it off every time they play. It becomes a hassle and nobody who wants to use this ever will before long unless this is changed.

You don't seem to understand what I'm asking. I don't care what the default setting is. I just don't want to have to keep re-setting it to off every time I play if I want it off.

Unleashhell
07-12-2011, 09:55 AM
It seems the internet is too complex for most of the players to handle.

Which is very sad in this day and age.

Unleashhell
07-12-2011, 09:58 AM
It's fine for it to be deafulted on. But it should be switched on every login if you turned it off, which is what currently happens. Those who want the filter off don't want to have to keep turning it off every time they play. It becomes a hassle and nobody who wants to use this ever will before long unless this is changed.

You don't seem to understand what I'm asking. I don't care what the default setting is. I just don't want to have to keep re-setting it to off every time I play if I want it off.

I understand what you are asking and I agree it should save your choice of on or off. Sorry to run off topic.

Alex
07-12-2011, 10:31 AM
Man, it was bad enough that it didn't default to off. I've seen so many players who don't bother to read patch notes. This kind of feature needs to reach as many people as possible.

Mordanthos
07-12-2011, 02:17 PM
Man so let me get this straight....It defaults to being filtered.....and you want it to default to being unfiltered. And what your saying is if people dont want to see it they can just filter it.....so what is so hard about doing the opposite. It bothers you that you have to unfilter it, yet its ok that it defaults to the opposite so the people who dont want to see it, have to filter it. How about you just stop being lazy and take the 3 seconds it takes to type in /yellsh on/off and just deal with it.

Cream_Soda
07-12-2011, 02:22 PM
Man so let me get this straight....It defaults to being filtered.....and you want it to default to being unfiltered. And what your saying is if people dont want to see it they can just filter it.....so what is so hard about doing the opposite. It bothers you that you have to unfilter it, yet its ok that it defaults to the opposite so the people who dont want to see it, have to filter it. How about you just stop being lazy and take the 3 seconds it takes to type in /yellsh on/off and just deal with it.
You don't get it at all.

For example, do you want to change your aspect ratio every time you log in?

He's simply asking that it remembers your setting.

If you like to have it off, save it to off

If you like to have it on, save it to on.

The same way the rest of your filters are saved and you don't have to adjust the rest of them every time you log in, either.

Mordanthos
07-12-2011, 02:28 PM
yeah the same way you can just type /yellsh on/off in 2 seconds.

Cream_Soda
07-12-2011, 02:53 PM
yeah the same way you can just type /yellsh on/off in 2 seconds.
Point is you shouldn't have to. Why make diff than every other filter in the game?

Mordanthos
07-12-2011, 02:55 PM
idk, i have to type /names everytime i log in, why doesnt that stay saved. Its not hard is the point.

Cream_Soda
07-12-2011, 03:00 PM
/names isn't a chat filter

I never said it was hard.

Bumbeen
07-12-2011, 03:11 PM
Everything that need to be sent and recieved takes bandwitdth.

Whoosh. Obviously it takes bandwidth. But it's so little, it's effectively nothing.

Alhanelem
07-12-2011, 03:17 PM
Man so let me get this straight....It defaults to being filtered.....and you want it to default to being unfiltered.No, you don't have it straight. It defaults to being filtered... and I want it to default to whatever setting the player picks, JUST THE SAME WAY AS EVERY OTHER *#^&$% CHAT FILTER WORKS. Why does this sound unreasonable to anyone? Would you like it, if, say, the shout filter was set to off every time you logged in when you wanted the filter set to on? Or maybe it would be a good idea if "Special Actions started by others" was turned off every time you logged in.


Whoosh. Obviously it takes bandwidth. But it's so little, it's effectively nothing. It's not "so little" when the data is sent to hundreds of people at once. This is a common problem when pushing files to a bunch of computers in a lab or network that is networked wirelessly. You can easily push a small file to any one of the computers quickly, but if you try to simulatenously push the one file to every other machine, the whole thing slows to a crawl because your small (say 5MB) file multipled across 30 computers simultaneously makes the access point choke because it might only have 56Mbps and a 5 MB file X 30 = way more than that.

If each server held 10 people, no chat or other stuff would be too much of an impact on server load. But when thousands of people connect to a server cluster simultaneously, a few bytes here and a few bytes there being replicated to large numbers of those clients becomes a problem that must be carefully managed.


idk, i have to type /names everytime i log in Probably because SE cant imagine anyone doing that for long periods. How the heck do you identify people with names off all the time? Tabbing through them? that must be a lot of fun when you're in port jeuno. All poking aside, I'd be perfectly cool with the idea of saving that setting as well.

Arlan
07-12-2011, 03:33 PM
idk, i have to type /names everytime i log in, why doesnt that stay saved. Its not hard is the point.

Ok, in that case,
All chat filters should be by default being [on], that way, we all have to turn off chat filters we want to see when ever we D/c or log back into the game. How does that sound? After all, it's not hard right?

The Point is:

If something is wrong with the game or if the game's menu or mechanics are inconvenient for players, then people should and have the right to complain and ask for better improvements to the game they pay for, and it is the Dev. job to make sure the game is enjoyable and the functions are convenient for all players to play the game.

Also, Not everyone reads about the updates like some of us do.
So not all of us would care to figure out what yell is and how it works. Or if it even exists.

Keep in mind, some of us are new to the game or are returning players and will miss all the important /yells people would be doing for certain opportunities that may occur and some of those players will be missing out on it.

The best way is to leave it [off] so people notice it and if they don't like it, they can turn chat filter [on], and it should be SAVEd for the player's preferences so when they do log back on, it doesn't go back to its Default settings.

This is like a /tell feature or like a /shout feature where it is important to have off in case of opportunities you may get.
It is not smart for SE to make this feature have a default settings and have it [on] when it should be SAVED for players preference.

Now, Either your ignorant and you will continue to disagree with what people are saying, or you admit you understand why this post is made and how it does matter "For some players" to have their preferences "SAVED" instead of the "Auto-Default settings" some of us are against.

JUST because YOU are "ok" with it the way it is, DOESN'T MEAN everyone else is Too.
So having an Option like this would do Good for people like YOU and people like Them.

Having more Options are always better than having "NO Options".

Bumbeen
07-12-2011, 04:35 PM
It's not "so little" when the data is sent to hundreds of people at once. This is a common problem when pushing files to a bunch of computers in a lab or network that is networked wirelessly. You can easily push a small file to any one of the computers quickly, but if you try to simulatenously push the one file to every other machine, the whole thing slows to a crawl because your small (say 5MB) file multipled across 30 computers simultaneously makes the access point choke because it might only have 56Mbps and a 5 MB file X 30 = way more than that.

You are greatly overestimating how much data text really is.

One letter or a hundred thousand letters, it makes no difference.

Sasukeuchiha
07-12-2011, 04:35 PM
I really like it but if its not fixed I wont use it. why bother turning it off every time i don't know how many people will bother turning it off every time ever. Thanks for a unless feature that really didn't need added if this is how its going to be.

Alhanelem
07-12-2011, 10:46 PM
One letter or a hundred thousand letters, it makes no difference. You really know nothing about TCP/IP networking.

Camate
07-13-2011, 07:41 AM
We are aware that making the default setting for the Yell filter be set to OFF upon log in would be more convenient. However, for this initial time-frame we need to check how this new feature will affect world/area lag, as well as lag for each player. Due to this, we decided to set the default to ON so there would not be any huge lag right from the start. Rest assured that it will not be like forever and once we confirm the server load status, we will look into changing the default settings as well as expanding this feature to other areas.

Olor
07-13-2011, 07:52 AM
/signed.

No one will leave PJ if they think they will miss out on groups because people decide not to /yell because so many people have it turned off

Oh thanks, Camate!

I posted before I saw your post.

Kwate
07-13-2011, 08:21 AM
We are aware that making the default setting for the Yell filter be set to OFF upon log in would be more convenient. However, for this initial time-frame we need to check how this new feature will affect world/area lag, as well as lag for each player. Due to this, we decided to set the default to ON so there would not be any huge lag right from the start. Rest assured that it will not be like forever and once we confirm the server load status, we will look into changing the default settings as well as expanding this feature to other areas.

Camate keep in mind also, you can't get a true gauge on how this will be used, or how effective it would be as most people will not use it for the sheer inconvenience of it. The tests imo won't be accurate as I for one will not use it knowing most people (especially the ones who don't read forums) won't know what the /yell feature is let alone change the filter.

Kimble
07-13-2011, 08:22 AM
Would you guys all rather they have it so its not filtered, have the servers crash repeatably if it is unable to handle yells and then have it removed?

Invader
07-13-2011, 08:35 AM
Would you guys all rather they have it so its not filtered, have the servers crash repeatably if it is unable to handle yells and then have it removed?
Given the validity of Kwate's post, namely the fact that we won't know if they will crash repeatedly given the sample size of the test? Yes, I would rather that happen just to get it over with.

Alhanelem
07-13-2011, 09:24 AM
We are aware that making the default setting for the Yell filter be set to OFF upon log in would be more convenient. However, for this initial time-frame we need to check how this new feature will affect world/area lag, as well as lag for each player. Due to this, we decided to set the default to ON so there would not be any huge lag right from the start. Rest assured that it will not be like forever and once we confirm the server load status, we will look into changing the default settings as well as expanding this feature to other areas.
Thanks for letting us know on this one. :)

Kiroko
07-14-2011, 01:26 AM
Camate keep in mind also, you can't get a true gauge on how this will be used, or how effective it would be as most people will not use it for the sheer inconvenience of it. The tests imo won't be accurate as I for one will not use it knowing most people (especially the ones who don't read forums) won't know what the /yell feature is let alone change the filter.

I fully agree with you. I'm not going to turn on the yell function every time I log onto FF, that's just stupid. I would much rather keep sitting in PortJeuno like I've been doing and wait for shouts. Like everyone else says about not wanting the servers to lag and crash, not enough people are even going to use the function to be able to give us an accurate reading on how the yell command lags servers. I was slightly excited over this new feature, but its not worth the hassle. Another one for the trash bin.

Arlan
07-14-2011, 09:27 AM
Yeah, I pretty much stopped using the /yell feature myself...
I had it [off] so I could see /yell but then.. when I logged back on, I forgot to turn it back [off] because of the inconvenience the auto default settings are so I just gave up on it myself ....

This /yell feature is a good idea but executed very poorly to the point where people just don't care anymore...

Alhanelem
07-14-2011, 12:53 PM
The command does seem to have a short cooldown on it to prevent spam. I know some people were asking for this worried about that, so just throwing that out there.

Mordanthos
07-14-2011, 10:24 PM
last time i checked, the filter in the filter options stayed off when i logged off and back on, so idk what the problem is

Kari
07-15-2011, 02:00 AM
The command does seem to have a short cooldown on it to prevent spam. I know some people were asking for this worried about that, so just throwing that out there.

The update notes said a 60 second delay.

Also, still think /yell in general is useless until you make it a Nation-to-Nation chat.
The original suggestion that led to /yell was the idea of letting us set our Home Point/Idle Area/etc to anywhere in the 3 Nations, or Jeuno. Towards that idea, the only thing this does is let us set our Home Point in Gardens/Upper/Lower, which there is little-to-no reason to do, as there's hardly anything we'd want there in comparison.
/yell would be a decent way to avoid Port Jeuno congestion if done right, but so far it's just been a mess.

I also don't see how you're going to get stress tests done with /yell if nobody is using it due to it being filtered by default when you log in...

Kwate
07-15-2011, 07:28 AM
last time i checked, the filter in the filter options stayed off when i logged off and back on, so idk what the problem is

Try again.

Moghedian
07-15-2011, 12:15 PM
Agree with OP.
Kindly save our settings, and default yell filter off.
If folks are bothered by yells it's a simple matter to turn the filter on, a non-issue if the setting is saved.
Defaulted to filter on has caused it to be rarely used already.

Zumi
07-15-2011, 04:27 PM
Here is what I noticed, very few people seem to use /yell. It was popular the first day it was out but after that use of it seemed to of died down and get almost no response from other people using it. Most people still shout in port jeuno for stuff. Due to the fact the filter is set to 'on' every time you log in. Would be much more widely used if your settings are saved much like any other filter.

Defeats the whole purpose of having a /yell in all parts of jeuno if a large portion of people can't see what you are yelling since they didn't turn off their filter on log in.

Yekyaa
07-15-2011, 04:56 PM
A new text command called /yellsw has been added.
/yellsw [subcommand]
Toggles the [Yell] chat filter on/off.
>>Subcommands:
on: [Yell] chat filter on.
off: [Yell] chat filter off.
Toggles on and off when no subcommand is specified.

As an aside -- There should be some chatlog confirmation when using this command.
I didn't realize it was working until I double-checked my config settings.
If I have to check my config settings to make sure it works, it defeats the purpose of the command. I'm just sayin' :)

Olor
07-16-2011, 03:29 AM
yeah, it would be nice if it at least said "yell filter is off" or something

Karinya_of_Carbuncle
07-16-2011, 04:00 AM
Defeats the whole purpose of having a /yell in all parts of jeuno if a large portion of people can't see what you are yelling since they didn't turn off their filter on log in.

Agreed. In its current state /yell will probably reach *fewer* people than /shout and so it is rarely used. (Although I have seen some people using both in combination, which would reach the people who do remember to turn their filter off over and over again).

Therefore, I agree with the OP: the yell filter setting should stay the way each player sets it until that player changes it.

Neptunet
07-17-2011, 01:07 PM
We are aware that making the default setting for the Yell filter be set to OFF upon log in would be more convenient. However, for this initial time-frame we need to check how this new feature will affect world/area lag, as well as lag for each player. Due to this, we decided to set the default to ON so there would not be any huge lag right from the start. Rest assured that it will not be like forever and once we confirm the server load status, we will look into changing the default settings as well as expanding this feature to other areas.

Please pass this along to the dev team: How are they going to QA the lag when no one is using the feature at all? On Siren I have never, ever seen the yell function used ever. Ok, I admit that was a condescending and rhetorical question. The truth is I'm excited about this feature but lag is increased because it's disabled.

You see, if yell were enabled, lag would be alleviated in Port Jeuno since players would go to other areas of the city.

Alhanelem
07-17-2011, 01:40 PM
I'm almost certain server load would be adversely affected less by yelling than by having 700 people in port jeuno all the time.

Runespider
07-18-2011, 02:02 AM
Yell right now it useless, people don't use it because most forget to turn the filter off and anyway it still only covers jeuno. The whole idea of the suggestion in the first place was for people to be able to see it in starter cities aswell.

Right now /yell was a waste of dev time, hardly anyone uses it at all..it's far too restricted for what little it does. If it had of been more widespread all these things would of made sense but just around jeuno is silly.

Tsukino_Kaji
07-18-2011, 07:47 AM
Something else I would like to see. A reminder text for when you toggle /yell on or off. Such as when you toggle /blockaid.

Arlan
07-18-2011, 01:56 PM
lol This topic still goes on... yeah I just completely forgot about the /yell feature already...

The Default settings gotta go.
SE needs to see the bigger picture, and that bigger picture is "Making features to be convenient for players".
But instead, we get a good idea that becomes inconvenient to use rather than executing it properly and making it convenient. A good idea that just happens to be trash at the moment until fixed right.

Tsukino_Kaji
07-22-2011, 05:30 PM
Was on the game all day and it wasn't until 1:30am that I realized that the yell filter was still on...

Gropitou
07-23-2011, 12:22 AM
C'MON SE, remove this default ON filter. What a stupid idea, if people want it on they will adjust their own filters accordingly.