View Full Version : XI update
Kaida
07-12-2011, 04:04 AM
What is this I don't even
OMEGA_HACK
07-12-2011, 05:44 AM
yeah SE, why the hell did you even open the floor to suggestions that are/were a million times better than what you just implemented...
Oh and thanks for giving the ONLY new ability this update to SAMURAI...who doesn't need a F***ing thing...my god wtf you tards...
/rantsoninthecorner
Saefinn
07-12-2011, 07:42 AM
I can see this being useful if you're giving different rolls to different parts of the party -for example score XI on Chaos Roll, Roll a Blitzer's Roll, then run up to your mages and throw out a Evoker's Roll. As it means people get the necessary rolls quicker if you get an XI. I'll admit I was hoping for one of the suggestions even though I am flattered we were considered for the update.
Having a spare slot for bust is a bonus, but not a big one, particularly as I don't bust frequently enough for me to care. Normally if it's important I will suck my gut and leave a 6 at 6 and not risk a bust. I suppose it does mean if I get an XI and bust on the next roll I can re-use that roll, it'll just be weaker with the buff. But I don't see that happening frequently enough to matter.
But I guess I shall see and I'll keep an open mind about the change.
This thing messes up cycles. Goodbye 4-rolls rotation...
nothing great really at all. yes it will allow us to cluster our 11's better but it will also mess with the flow of buffing the different roles (melee/mages) Seems like a near waste personally. It might encourage more people to hit 11's even after hitting one since no bust penalty but nothing great at all. very lame overall especially compared to the so many good ideas purposed by the dev forum on phantom rolls.... sad face :( for sure. /cry
Vagrua
07-12-2011, 08:03 AM
I am disappointed they didn't really take the feedback seriously. There were lots of great suggestions about how the XI rolls could have buffed parties more leading to CORs being wanted again. The suggestions of added attributes or added effects were all suggested for example, but instead it seems they chose to do it their way. I was really hoping the XI roll update was going to get me to play my COR more, but after this...and I quote:
The team rather liked the notion of having bonus effects being granted to both the corsair and party members. They are looking into implementation as we speak, and will perform tests to ensure that the corsair’s true essence is not compromised in the course of change. Due attention will also be given to prevent an overreliance on rolling an 11.
So much for that. :(
EDIT: "Allowing three phantom rolls to be in effect at the same time, adding an ability that increases the effectiveness of phantom rolls, and revising the potency of certain rolls" has some potential to make up for this.
I tried to give the benefit of the doubt that our suggestions would be taken seriously, but in almost a year of having our 10-11 minute XI timers taken away this is what we get...
Words can not express the disappointment effectively. This is a slap in the face and an extreme insult. Instead of rolls lasting longer, we can roll faster... Unless I gain the ability to roll an XI, try for another XI, but bust, then roll again in the 30 second wait period, and that roll OVERWRITES the bust, this is a huge insult to the job...
With nothing on the horizon for corsairs... not even cheaper ammo supply, it's almost like SE wants people to stop playing cor, and either play brd or rang.... err.. sam
Dear SE,
Bullets are STILL (overpriced) expensive and I still have NO reason to push for an XI... even after your update.
*Edit*
So it doesn't overwrite busts, however it forces a bust to not cause bust status... Interesting... permanent 11's ... I hate how you've "solved" our bullet problem... we'll be stuck rolling forever... lol