View Full Version : Cardian Automaton
Inafking
07-12-2011, 03:18 AM
I never plan to take up PUP but I might if I could get a better looking pet. As a lifetime resident of Windurst, I see the perfect replacment in front of me all the time. But anything that doesn't look like it just jumped off the short bus would be preferable. I'd like to see how many people who main PUP agree with me.
Lessina
07-12-2011, 03:31 AM
Bite your tounge. I think the Automaton looks just fine. I personally never cared for the Cardian myself, so I'm not really for the whole Cardians as pets thing. If you really want a whole different array of Pets, why not just go play Bst?
Kuroganashi
07-12-2011, 03:32 AM
Make Shantoto Ride it >.>
StingRay104
07-12-2011, 09:14 PM
This is the third time I can recall on this forum this being brought up, and just like the other times the PUP said no to cardians. Just thought I'd save you the trouble of the eventual fix our AI thread this is gonna turn into (All roads lead to fix our AI).
Kristal
07-12-2011, 09:26 PM
I want an Iron Giant as a pet automaton :D
Who'd dare call us lolpup with that...
Alhanelem
07-12-2011, 11:43 PM
Cardians are nothing like automatons, and Shantotto clearly demonstrates in the storyline how she believes windy's automatons are superior to aht urghan's automatons.
spoilers follow.
The cardian that follows her in the story even levels up after beating up an automaton.
Tetsujin
07-19-2011, 07:19 AM
Puppetmasters are an Aht Urhgan specialization. Story-wise, it would make no sense for you to command or configure a Cardian in the same way as you would an automaton, especially where Ghatsad is involved (as the person above me stated.)
And besides, (more spoilers, highlight message to read.)
Mnejing and Ovjang weren't exactly optimized for combat purposes. To pit one of them up against the King of Hearts? On the other hand, I'm sure a standard automaton from a fairly devoted puppetmaster could outperform the Windurstian Cardians.
Cardians are Zonpa-Zippa's concept of automaton. So yeah they are automaons.
That being said, I don't think they'd be the right new head/frame people want(can't even imagine separating a cardian's head and body o.o).
Kristal
07-19-2011, 04:11 PM
Cardians are Zonpa-Zippa's concept of automaton. So yeah they are automaons.
That being said, I don't think they'd be the right new head/frame people want(can't even imagine separating a cardian's head and body o.o).
Actually, cardians are closer to
then automatons, seeing as they are nothing more then a wooden frame housing
in their starfruit core.
Covenant
07-29-2011, 08:58 AM
I posted the idea in wiki about the "Manuister" job thread. The idea was a new take on pet jobs. Basically, the master to pet ratio is always 1/1. I thought would it be cool to have a job class that could utilized the "Cardian card item" and craft multiple pets. The Manuister could have multiple tries of Cardian each requiring multiple timer/recast timers formula. I envisioned approximately 1-10 units of Cardian depending on lvl following around a player.
Just go to campaign and watch what's his name, the windy general. As far as "power level"? Being that it's a multiple pet job, they actual strength(HP/DEF/mp) would be lesser than a regular pet job, but would still hit with "normal" accuracy and damage.
I posted the idea in wiki about the "Manuister" job thread. The idea was a new take on pet jobs. Basically, the master to pet ratio is always 1/1. I thought would it be cool to have a job class that could utilized the "Cardian card item" and craft multiple pets. The Manuister could have multiple tries of Cardian each requiring multiple timer/recast timers formula. I envisioned approximately 1-10 units of Cardian depending on lvl following around a player.
Just go to campaign and watch what's his name, the windy general. As far as "power level"? Being that it's a multiple pet job, they actual strength(HP/DEF/mp) would be lesser than a regular pet job, but would still hit with "normal" accuracy and damage.
Basically it'd be like:
If using only one Cardian - HP 1000 MP 500
If using two Cardian - Cardian #1 HP 500 MP 250 / Cardian #2 HP 500 MP 250
If using three Cardian - Cardian #1 HP 333 MP 166 / Cardian #2 HP 333 MP 166 / Cardian #3 HP 333 MP 166
etc. and so forth.
Maybe if you can, post the link to the thread so I can see what you had in mind, but as far as multiple pet job goes, I'd figure that to be the more balanced way to do it. Sacrificing your Cardians HP/MP ratio to have atleast 3 maximum.
I personally would be all for a Cardian class, but as far as making a Cardian Head/Frame for Puppetmaster, not a chance.
Zonpa-Zippa is like a class of his own. Pet/Support class.
If anyone has a thread created on here already made for the soul purpose of a Cardian Job, let me know.
Covenant
07-30-2011, 08:04 AM
The way i had it broke down was each card face was the lvl..so 2 of diamonds(lvl20), 3-9 od coins 30-90, and last 3 were NM types Cardian. The higher a Manuister went up the longer the Cardian would take to be summoned, the lower the faster. Each Cardian had specific durations, meaning a minister needs to keep crafting new ones repeateadly. Think casting a tier IV nuke.
As far as numbers the closed the Cardian matched the maniuster lvl, the less a mainster could have left out. For example, if lvl 90 a Manister could have only 1 lvl "9 of coins"(this matches current pet jobs functioning) but this same lvl90 MNT, could concieveably have out 2 -"8's", 3- "7's", or 4-"6"'s, cap would be 5-"5's".
With the play between card types (RDM, wAR, etc) and mixing a match a Manuister could be a one man army. I didn't have any "Hard" number just general ideas.
As far as the "casting/crafting" times, the lower the card face the faster the speed. Think tier 1-4 spells. Obviously SE would have to make Cardian cards stackable and tradable. If SE wanted to add more balance, I supposed some sort of MP formula could also be added to the mix.
The very large drop in the players own melee damage due to "crafting" should be offset by a more higher than normal strength in the cards themselves. Obvious "5 of coins/lvl50" fight lvl 80-99 mobs would be useless otherwise. So I suggest a cheat or go around, that no matter what lvl cards they have a standard hit damage/accuracy that allows them near perfect level, though their "bodies" (HP/DEF/MP) would be lvl appropriately weak.
PBlackII
07-30-2011, 09:24 AM
In regards to puppetmasters with cardiain pets, I sure hope this isn't a serious thought; it's kind of like asking if beastmasters can charm beastmen because they're enemies too. Anybody else feel this way?
Covenant
07-31-2011, 05:07 AM
Well, personally what Puppetmaster was first announce I was positive that the Cardian would finally be controllable. SE decided on the automaton(good pick).
Oh just thought of something...what if the "Cardian cards" could be used as a item to buff automaton temporarily. Sorta like a fusion moves, each of the (4) cards would buff particular stats of automaton one way. For example, RDM cards could buff enfeeblement strength, war cards melee damage, etc. Each value 1-10,J,Q,K and Ace could be a modifier to potency of buff?