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View Full Version : VNM Issues: Unsure of other threads



Manicora
07-10-2011, 01:27 PM
As far as I can tell, with all the competition in game for VNM t2, and t3 in Hero zones: SE should change the way they are popped.

My suggestion is simple, since t2 Roams the zone and is popped 10-15 min after last time killed, and the chance for upgrade is Minimal at best. They need to make t2 Nm's 3 spawn or a 5 min re pop.

Fact is Im working on Emp shield, and its a pain to have to fight over an NM that can be popped at most 4 times an hour.

As far as T3 Nm's Make them like Kirin was, Pop when you have the trigger @ a specific location, with a 2-3 min re spawn for the ???

The will help those like me who can not get 6-18 people to help, and who dont use programs to find NM's like VNM without resting. Im sure we have all seen a few in each zone on all servers.

I would like to have some sort of feedback: Positive/Negative dosent matter, I know im not alone in this idea.

Raksha
07-10-2011, 02:45 PM
http://forum.square-enix.com/ffxi/threads/9006-dev1015-Still-no-Abyssea-VNM-adjustments-still-a-major-point-of-congestion?p=118095#post118095

Manicora
07-11-2011, 12:04 AM
Oh thanks!