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Tezz
07-09-2011, 08:47 PM
Reading both forums SE reply's on the FF11 side tend to shoot down most comments for one reason or another, while the FF14 responses are pretty much "We'll do this but it will take time".

Will FF11 ever get new expansions or new areas in the game? Since WoTG they've been doing nothing but copy & paste zones (far too often).

Bottom line, i don't care what the limitations are (its not my place to worry about), i just don't want to see FF11 turn into what FF14 is (a game with hardly any content), and currently with the level increase FF11 doesn't have much content anymore (it's mostly obsolete).


Go listen to the latest Pet Food Alpha:
http://radio.gamerescape.com/2011/07/07/pet-food-alpha-264-chinchilla-versus-the-vanadiel-census/ (http://radio.gamerescape.com/2011/07/07/pet-food-alpha-264-chinchilla-versus-the-vanadiel-census/)
You might not agree with everything they say, but they do make very good points.


Community team, if you care about the longevity of this game or even the players in general, please push SE in anyway you can to do something about this terrible issue that seems to be shunned for the unforeseeable future.
The roadmap is showing nothing promising & we have vague answers for the next year.



Please -Like- if you support the cause.

Runespider
07-09-2011, 08:51 PM
Been posts about this many times, they ignore it.

FFXI is a cashcow and very little else, minimum outlay for max profits.

Tezz
07-09-2011, 08:57 PM
Been posts about this many times, they ignore it.

FFXI is a cashcow and very little else, minimum outlay for max profits.

Everyone like my OP please, Even if it seems futile. Maybe we can get more out of them.

Malacite
07-09-2011, 09:16 PM
Do people not understand how things work inside a developer's studio?

XI and XIV have their own separate offices, teams, resources etc - they are entirely independent of each other than that they are both Final Fantasy games owned and operated by Square-Enix.

So QQ all you want, but Yoshi P isn't reading anything on here nor is our glorious new dev team reading anything on the XIV forums. I'm sure they interact with each other on some level during their breaks or off-hours etc, but during working hours they are separated with good reason.

tl;dr - stop blaming XIV for XI's problems because they are not related to each other.

Tezz
07-09-2011, 09:43 PM
Do people not understand how things work inside a developer's studio?

XI and XIV have their own separate offices, teams, resources etc - they are entirely independent of each other than that they are both Final Fantasy games owned and operated by Square-Enix.

So QQ all you want, but Yoshi P isn't reading anything on here nor is our glorious new dev team reading anything on the XIV forums. I'm sure they interact with each other on some level during their breaks or off-hours etc, but during working hours they are separated with good reason.

tl;dr - stop blaming XIV for XI's problems because they are not related to each other.

It's known that FF11 & FF14 have separate teams.
(Idk if you're a troll or not around here, and don't care)

Bayohne, and others, monitor both FF11 & FF14 forums, so i don't see your point. Both games require funding in some way or another from SE, so they affect each other somewhat (and it's not my job to know why/how so idc).

If we push SE enough they'll likely listen. If the community does not agree, or is too childish to even WANT to try to push for it, then we can all sit around these forums and argue random crap about useless facts that might or might not further anything worthwhile.

In closing, i'll let you guys arguing with yourselves about if you care enough to want new content & zones.
Either this topic gets pushed to the bottom, in which case no one cares or wants to even try to care or it stays alive and forum reps might reply with a vague comment about why FF11's "core programming" won't allow expansion of the game because of their laziness/lack of funds to deal with it.
It might seem futile soliciting any kind of respectable response out of SE on the matter, but it's better than arguing over why relics & empys are/aren't powerful enough & then going back to doing nothing since there's no realistic incentives(for many players) to actually want to play FF11 once you reach that point in your FF11 playtime.

Take Care.

Luso
07-09-2011, 10:16 PM
If I recall, part or most of XI's development team or what have you was moved to XIV, apparently. I'm disappointed that XI is getting less attention now, but I can't blame them since it is a pretty old game.

That being said, though, MMOs are games that evolve over time, and I hope XI continues to do so even in light of XIV's growing improvements.

Tezz
07-09-2011, 10:21 PM
If I recall, part or most of XI's development team or what have you was moved to XIV, apparently. I'm disappointed that XI is getting less attention now, but I can't blame them since it is a pretty old game.

That being said, though, MMOs are games that evolve over time, and I hope XI continues to do so even in light of XIV's growing improvements.

I knew there was some kind of cross-over, but didn't have a source. ^^;

Luso
07-09-2011, 10:24 PM
I find it odd that SE continues to advertise XI knowing that it isn't getting as much effort on it as XIV is. You'd think they'd advertise XIV amid their enhances to the game as of late, but it still confounds me. OH well, I hope more people play regardless of the fact that XIV has a bigger budget. =)

Neisan_Quetz
07-09-2011, 10:46 PM
Why wouldn't you advertise a game that's making a profit?

Luso
07-09-2011, 11:03 PM
I worded that incorrectly; I meant why isn't XIV getting as much, if any, advertising as XI is?

Galadrial
07-09-2011, 11:57 PM
In 7 years i have never seen an advert for XI in the UK.. All i see is WoW ads on most channels.. especially when they are releasing expansions. I wouldn't mind hearing why there seems to be little or no advertising for XI or XIV for that matter in the UK (maybe Europe too). Yes the EU areas have a lot less subscribers but surely if they advertised, Ultimate editions or when new expansions came out, could that not change??

Byrth
07-10-2011, 12:24 AM
If they had reworked FFXI's graphics and released it as a "pay-for" graphics upgrade, while not changing the gameplay adjustments to it that they've made, then advertised... it would have made them a lot more money (or lost them less money, depending how you look at it) than FFXIV and taken fewer resources.

I mean, how many of our fallen friends would buy a graphics expansion and return to FFXI for a month or two if they saw an ad on TV? Probably quite a few of mine, at least. With Abyssea being as easy and accessible as it is, they might even get hooked in for longer than that. Even a month or two + graphics expansion costs would probably pay for the expansion though.

Step 1: Rework the graphics. Huge game with a ton of character models, so it's a monumental undertaking, but so was FFXIV.
Step 2: Release "Ultimate Vanadiel Collection HD" for $30 and package it with a code for a free month of FFXI.
Step 3: ???
Step 4: Profit

Now, 14 hurts this in two ways:
1) The resources have already been spent on FFXIV, failure though it is.
2) The resubscribers wouldn't be true profit, because many of them would be leaving FFXIV and going back to FFXI. This would be profit on paper at the moment, because FFXIV is still free and FFXI costs money, but if they were hoping to wean us onto FFXIV in the long term it would be a big step backwards. Many of the people playing FFXIV are really just looking for an FFXI with better graphics, so given that alternative it would pretty much kill the FFXIV base.

I think number 2 is the real reason that we can't expect any major changes to FFXI.

Alhanelem
07-10-2011, 12:44 AM
Just ignore fusionx on this, he's bitter. The main thing he doesn't realize is that the games have seperate teams that act and behave differently.

Its really the other way around. FFXIV is limited by FFXI. It historically has always taken a very long time for a sequel MMO to claim its predecesor's playerbase, and this is certainly no exception though. FFXIV still needs a lot of work

There will probably soon be an exception though, simply because with the release of The Old Republic, Sony is simultaneously shutting down star wars galaxies.

cidbahamut
07-10-2011, 01:25 AM
Everyone like my OP please, Even if it seems futile. Maybe we can get more out of them.

If there was a dislike option I would be using it, purely because you made such a request. This is poor form sir, please don't ask for such things in the future.

Rearden
07-10-2011, 01:36 AM
Sort of off topic, maybe you can all help me:

I was wondering if I became a moderator at say, another gaming forum or something like that (related to gaming and whatnot)...well I was wondering if it would be possible for me to post in a sort of authoritative manner on these forums? Like, any time someone has a question about billing, I could be like a mini Customer Service rep.

If they have an in game question, well I'd just put on my Developer/Public Relations cap and away I'd go, just answering everything up like I am a subject matter expert.

What's that, you need something moderated from these forums? Well heckums, no problem there. I'll just use MY report button (which will obviously be a sort of bat signal to the moderation bot) and don't you dare think I'll forget the epic soliloquy you'll have incoming to your face suggesting what you can do to not face my wrath again.

Thoughts?

Covenant
07-10-2011, 01:54 AM
Companies used a different language and philosophy then regular people. Any company no matter the product is concerned with one term..."Growth". Growth means increase revenue streams, which translate to fatter bonuses. I don't think FFXI has growth, if anything they've been losing costumers as shown by server mergers.
As far as FFXI is concerned, SquareEnix simply has to give enough content and maintenance to keep the remaining player merely satisfied. I, as a +9year player have no intention of dropping FFXI in the near future. I dabbled in FFXIV and despite looking gorgeous, i felt it was a rehash just as bad as the current mini-expansion packs in FFXI. I've since dropped FFXIV, and instead focus on FFXI. However, if SquareEnix strategy continues I'm likely to drop FFXI when Star Wars: The Old Republic comes out...if ever.

SNK
07-10-2011, 02:25 AM
Sort of off topic, maybe you can all help me:

I was wondering if I became a moderator at say, another gaming forum or something like that (related to gaming and whatnot)...well I was wondering if it would be possible for me to post in a sort of authoritative manner on these forums? Like, any time someone has a question about billing, I could be like a mini Customer Service rep.

If they have an in game question, well I'd just put on my Developer/Public Relations cap and away I'd go, just answering everything up like I am a subject matter expert.

What's that, you need something moderated from these forums? Well heckums, no problem there. I'll just use MY report button (which will obviously be a sort of bat signal to the moderation bot) and don't you dare think I'll forget the epic soliloquy you'll have incoming to your face suggesting what you can do to not face my wrath again.

Thoughts?

I approve of this message.

Malacite
07-10-2011, 03:50 AM
If they had reworked FFXI's graphics and released it as a "pay-for" graphics upgrade, while not changing the gameplay adjustments to it that they've made, then advertised... it would have made them a lot more money (or lost them less money, depending how you look at it) than FFXIV and taken fewer resources.


Not according to Wada. When asked about this years ago he said it would make much more sense to put the time and resources into a new game rather than a graphical upgrade to XI. The problem isn't that they made a new game, it's that they released it at least a year too early ignoring the beta testers completely.

I believe it was Tanaka who originally said about XI while he was still working on both games, that SE will continue to develop for and support XI so long as people keep playing & showing an interest.

Unfortunately, I don't think we'll ever see another expansion pack until PS2 support is dropped because XI simply takes up too much space on the HDD now.

Airget
07-10-2011, 04:30 AM
I wouldn't agree that the road map or even future plans don't show anything promising. While Voidwatch needs tweaking you can't say that SE isn't showing any care, they do plan on releasing the test servers within the month or 2. With regards to the test server we can hope for a push in content release and they even said themselves that they plan on releasing content at a faster pace.

They said that instead of the ever 3 month pattern we'd see more of a nearly bi-monthly pattern, with a big update and then tweak updates to support the mini-update. Though when the test servers go live it'll be even easier to increase the speed or updates and even limit the amount of tweaks needed to be made to game concepts since more people will be working on it.

They have also given a hint that the Colosseum may be used for something. There's also two new concepts yet to be announced only known as "The last Stand" and "Dungeon crawling". The world is slowly metamorphing to better open up the environment and make use of every zone without destroying the aspect of allowing lower levels to play in.

Though with that in mind it does take time and patience to get the right balance with everything but as said once the test server is live it'll be a lot easier to release content and if everything goes well they'll be able to introduce and create even more concepts at an even quicker pace.

Basically the best thing to do now is just wait for the test servers to go live and see how it effects XI. If you find that the updates stay the same or are released slower then you can feel free to complain but as it stands now they are most likely working hard on getting things prepared for the test server to go live as well as trying their best to release everything in the most balanced way possible.

Tezz
07-10-2011, 05:16 AM
If there was a dislike option I would be using it, purely because you made such a request. This is poor form sir, please don't ask for such things in the future.
H8ers gonna hate. I understand reverse psychology seems to work so well on people around here. I took a chance with posting that, oh well.


I wouldn't agree that the road map or even future plans don't show anything promising. While Voidwatch needs tweaking you can't say that SE isn't showing any care, they do plan on releasing the test servers within the month or 2. With regards to the test server we can hope for a push in content release and they even said themselves that they plan on releasing content at a faster pace.

They said that instead of the ever 3 month pattern we'd see more of a nearly bi-monthly pattern, with a big update and then tweak updates to support the mini-update. Though when the test servers go live it'll be even easier to increase the speed or updates and even limit the amount of tweaks needed to be made to game concepts since more people will be working on it.

They have also given a hint that the Colosseum may be used for something. There's also two new concepts yet to be announced only known as "The last Stand" and "Dungeon crawling". The world is slowly metamorphing to better open up the environment and make use of every zone without destroying the aspect of allowing lower levels to play in.

Though with that in mind it does take time and patience to get the right balance with everything but as said once the test server is live it'll be a lot easier to release content and if everything goes well they'll be able to introduce and create even more concepts at an even quicker pace.

Basically the best thing to do now is just wait for the test servers to go live and see how it effects XI. If you find that the updates stay the same or are released slower then you can feel free to complain but as it stands now they are most likely working hard on getting things prepared for the test server to go live as well as trying their best to release everything in the most balanced way possible.

This I've been very curious about, but not going to hold my breath. It's likely rehashes.
However, they have been mirroring FF11 updates with FF14's more & more lately.

It will be interesting to see how FF14's "Dungeons" are released here on July 21st. These are likely going to be what FF11's will be as well. SE might have found a cheap way to develop new areas by just slapping new dungeons to explore. Could this be the future of FF11? Every so often we get newly designed dungeon areas for "raiding" ? (it sounds very modernized & up to "standard" if so, imo)

The test servers is a good point, but it could also make development even longer (couldn't it?). It will be nice if the test servers are actually put to good use and i'm not sure how SE is going to handle this like other MMO's do. Kinda worried, but i don't think anything bad will come of it.

Personally, i think SE likes to think of "expansions" as adding new jobs as well. So maybe they are fixed on that small stigma they have about not wanting to release any new ones at this time. Who knows truly, but it would be nice to get some kind of a response that one is in the pipes or planning stages (especially since next year is the 10th anniversary).

Zumi
07-10-2011, 10:17 AM
I don't know but I listened to that and the people on there sound like they don't even play FFXI that much.

Supersun
07-10-2011, 11:35 AM
FusionX complains about the lack of new zones, but let's be realistic...

Anyone that knows how to model and texture to any significant degree was probably shifted to assist with XIV.


Sure a new zone might be nice, but I'd imagine that they could create so many more rehashed zones in the the time it takes even one new zone.

While I do believe at some point adding some new zones or maybe even a new job or 2 with an official expansion (you must be crazy if you think it'll be boxed...) would do a lot of good with pulling new players in the game, but first XI needs more content for endgame for 99 and that seems to be their priority atm at least.

Ziyyigo-Tipyigo
07-10-2011, 11:54 AM
The only way XIV is hurting XI right now is the way it's hemorrhaging cash. If/when XIV is able to pay for itself, more money made from XI will be able to stay in XI.

Laraul
07-10-2011, 12:17 PM
I could have sworn this discussion was locked...

FFXI is for three different platforms... in four different languages. All of which have to be functional with each other. The game is already incredibly massive, with an incredible amount of content. It's a LOT to deal with. And then the player base... which will always demanding that something be done with so and so. And regardless of what players are given in upcoming updates, they will always want more. As a result everything you do as a developer will never be enough for the people on discussion forums like these. So you make sure NOT to read them. Or ignore them and look for only the things that might be worth while.

Players keep coming up with things to blame stuff on. Stuff they really don't understand that well to begin with. The PS2, the 360, the graphics, the controls, and now the next MMO being worked on. Though from the people who support that game, I'm sure some are demanding that the MMO you now play is holding them back. And you are the reason for everything wrong in that game.

Luso
07-10-2011, 12:38 PM
I don't think the last bit you said is totally true, as it appears that because of XI, XIV is becoming more and more playable because of the strengths it's drawing from it (i.e. Auto-attack).

I believe that because of the monumental amount of money invested into XIV, the fact that XI would be detrimental to XIV is an overstatement, seeing that XI took nothing that we publicly know of from XIV but XIV did so from XI, part/most of the team from XI. If anything, it seems like the other way around, but that's just me.

Ravenmore
07-10-2011, 12:48 PM
I could have sworn this discussion was locked...

FFXI is for three different platforms... in four different languages. All of which have to be functional with each other. The game is already incredibly massive, with an incredible amount of content. It's a LOT to deal with. And then the player base... which will always demanding that something be done with so and so. And regardless of what players are given in upcoming updates, they will always want more. As a result everything you do as a developer will never be enough for the people on discussion forums like these. So you make sure NOT to read them. Or ignore them and look for only the things that might be worth while.

Players keep coming up with things to blame stuff on. Stuff they really don't understand that well to begin with. The PS2, the 360, the graphics, the controls, and now the next MMO being worked on. Though from the people who support that game, I'm sure some are demanding that the MMO you now play is holding them back. And you are the reason for everything wrong in that game.

Its not the players blaming the PS2 for the game not getting upgrades its SE saying ps2 limits. Also so SE sucks at promoteing any of thier games. I think I can count on one hand the times I have seen a TV ad for any of thier products.

Tsukino_Kaji
07-10-2011, 01:11 PM
Just wait for one of the two new MMOs they said they were working on.

Catsby
07-10-2011, 01:16 PM
Has anybody looked at the credits for both games to see if people are double dipping? The cynical asshole in me thinks FFXI dev team is a skeleton crew. Reason being the extremely sparse updates lately

Tsukino_Kaji
07-10-2011, 01:39 PM
Where would one find these credits?

Leonlionheart
07-10-2011, 01:44 PM
I wish there was more content being added to FFXI because I can't play the game anymore for lack of things benefiting me.

I think after almost 10 years though it's time for FFXI to die. I honestly don't think it's possible to save this game at this stage.

Almost no new players, and a steady stream of players quitting... This game is going down the hill unless they somehow FINALLY get rid of PS2 support allowing for much more impressive updates. Even then I somehow doubt the budget will allow the dev team to do anything substantial like entire new zones/expansions.

It's actually really sad; there is no other game that really quenches my cravings like FFXI does.

Tsukino_Kaji
07-10-2011, 01:46 PM
At the point we're at now, even a full expansion would only satisfy people for a month or so.

Leonlionheart
07-10-2011, 02:25 PM
I hate to say it but I think the funds spent on ffxi would be better spent on fixing ffxiv.

I've never even played it but it seems like its getting off to the same rocky start that FFXI did.

Ravenmore
07-10-2011, 03:52 PM
I hate to say it but I think the funds spent on ffxi would be better spent on fixing ffxiv.

I've never even played it but it seems like its getting off to the same rocky start that FFXI did.

They had 8 years of practice and they still dropped the ball. Forgiving a bad start on the first outing is expected sec time around not going to happen. On top of it all what going to happen in a few years when the PS3 starts hitting the limits of its hardware. Thats not to even mention that blizz has up thier sleves the biggest Ace in the hole to replace WoW if the time comes. FF14 will be even more of a niche game then FF11.

Sydebeheln
07-10-2011, 04:25 PM
I'm not going to lie, but FFXI had it's time. A decade old game has definitely had it's time. SE created a new MMO because of that very reason, to try and utilize new generation mechanics/features/systems in a new FF mmo. Regardless of how FF14 did at launch, it is a game that requires funding, and we can only assume that any money SE receives is distributed across all their upcoming projects, including FF14. Once and if FF14 revives from it's fall I can only guess that what people assumed would have happened to FFXI last year, will actually happen, and population numbers will drop.

Runespider
07-10-2011, 04:36 PM
I hate to say it but I think the funds spent on ffxi would be better spent on fixing ffxiv.

I've never even played it but it seems like its getting off to the same rocky start that FFXI did.

If you want to be truely honest, you would ignore FFXIV completely since it's has failed and has almost nobody playing it and wait for the 3rd MMO they are currently making. No doubt if that launches well FFXIV will get less updates and loving than XI, money goes where money can be made back.

Zirael
07-10-2011, 08:19 PM
If I recall, part or most of XI's development team or what have you was moved to XIV, apparently. I'm disappointed that XI is getting less attention now, but I can't blame them since it is a pretty old game.

That being said, though, MMOs are games that evolve over time, and I hope XI continues to do so even in light of XIV's growing improvements.
FF11 and WoW are of similar age, I think. The difference is, one is choked down by PS2 limitations and spaghetti code while the other one gets graphic upgrades, user created addons and complete gameworld revamp. Now, guess which one's which? :) As for financing, FF11 kinda pays for itself and FF14's expenses, since FF14 has been in free-to-play for almost a year now.

Spellstar
07-10-2011, 11:21 PM
I find it odd that SE continues to advertise XI knowing that it isn't getting as much effort on it as XIV is. You'd think they'd advertise XIV amid their enhances to the game as of late, but it still confounds me. OH well, I hope more people play regardless of the fact that XIV has a bigger budget. =)

They arent going to advertise 14 because they havent finished building the game yet !

Spellstar
07-10-2011, 11:25 PM
If you want to be truely honest, you would ignore FFXIV completely since it's has failed and has almost nobody playing it and wait for the 3rd MMO they are currently making. No doubt if that launches well FFXIV will get less updates and loving than XI, money goes where money can be made back.

I disagree, if it had failed they wouldnt still be spending money on it and the servers would close.

Lots of people on the servers I have seen. I think that FF14 wont replace FF11 anyway, they will both run until people stop playing them (Everquest and EQ2 run side by side, and even tho EQ2 is quite a few years old now Everquest hasnt shut down and still get major updates).

Dont you remember the awful start FFXI got off to?

You cannot say an MMO has failed until it has......failed.

Malamasala
07-10-2011, 11:31 PM
If you want to be truely honest, you would ignore FFXIV completely since it's has failed and has almost nobody playing it and wait for the 3rd MMO they are currently making. No doubt if that launches well FFXIV will get less updates and loving than XI, money goes where money can be made back.

Well, FFXI also failed. The only thing it lives on is the Final Fantasy name. Had it been called Vana'diel Adventure, about 10 000 would be playing it in total.

FFXIV lacks new members to a large extent because people have already seen XI and lost faith in SE. (And those who dared test XIV confirmed that SE was a lost cause).

Only people remaining are FF fanatics, or people who like their LS group, or people who don't want to make their invested time wasted.

Ziyyigo-Tipyigo
07-11-2011, 12:36 AM
Well, FFXI also failed.

Everyone keeps saying that.

FFXI:
http://pc.ign.com/objects/017/017388.html

FFXIV:
http://pc.ign.com/objects/842/842956.html

I'm not seeing it.

Tezz
07-11-2011, 12:38 AM
FF11 has had it's time. But it's not time for it to "die". Everquest 1 for instance has seen 2 expansions per year (at times) & still releasing more. I mean, SE would be fools to never consider another expansion for FF11 ever again.

I think they are going in a great direction with modifying existing content. This needs to continually be done even after this year is over. I also believe test servers will serve as a huge milestone for the future of FF11 from here on out.

Does anyone know when they usually hold VanaFests? I don't remember if they were cancelled or not, just that they wanted to have FF11 & FF14 at the same event (but not named VanaFest anymore). If they were to announce anything, i think it would be there.

Catsby
07-11-2011, 01:26 AM
Where would one find these credits?

Well I know there are no credits in any of the instruction manuals for FFXI/it's expansions. I snooped around POL viewer and found a staff role in the FFXI main menu but it wasn't very informative. It didn't list by expansion or system just department so it's hard to tell who is actively working. I don't have FFXIV so I can't help you there.

Inafking
07-11-2011, 02:55 AM
Hmm, if I remember right, 14 took away the guys that gave us the unbeatable Absolute Virtue and square replaced them with the guys who gave us Abyssea. I don't see the problem. One of these days they're gonna look at the bottom line and either kill 14 or turn it in to 11. More than anything, I'm worried about them bringing the AV guys back. Everything they contributed is why I can't get my real life friends to play. Let those guys kill 14 and hopefuly square won't let them come back to 11.

Neisan_Quetz
07-11-2011, 03:01 AM
Everyone keeps saying that.

FFXI:
http://pc.ign.com/objects/017/017388.html

FFXIV:
http://pc.ign.com/objects/842/842956.html

I'm not seeing it.

They mean when FFXI was first released it was just as bad as, if not worse than XIV's release (aside from having a AH).

Shyla
07-11-2011, 03:49 AM
I've been playing FFXI for 7 years and still play. I tried FFXIV for a month and quit. Most user unfriendly game I've ever come across. I think the main thing holding SE back is their terrible, terrible, TERRIBLE customer/lack of customer support. Any other MMO I've ever played would not have me wait 4+ hours for a reply back from a GM. Is there seriously just 1 GM per server? If this game ever dies I will never play a SE MMO again just from my experience here and on FFXIV. More likely to play Rift or even WoW, though I dont even like it.

Charismatic
07-11-2011, 04:30 AM
They mean when FFXI was first released it was just as bad as, if not worse than XIV's release (aside from having a AH).

Perhaps, but the state of MMOs was much different then... you can't even compare the two.
FFXI was not comparatively as bad as FFXIV is now. That argument might work if we were stuck in time since the release of FFXI but fortunately we haven't been!

Neisan_Quetz
07-11-2011, 06:10 AM
FFXI on first release was horrible. Final Sting did more damage than KB's Meteor etc, cure was like invincible hate, stuff like that.

Korpg
07-11-2011, 06:36 AM
FFXI will die only because SE refuses to listen. It isn't because it is an old game, but because they refuse to listen to their customers and fix the problems in the game.

Tsukino_Kaji
07-11-2011, 06:37 AM
FFXI will die only because SE refuses to listen. It isn't because it is an old game, but because they refuse to listen to their customers and fix the problems in the game.Or perhaps they donnot view them as problems.

Korpg
07-11-2011, 06:39 AM
When a thousand people are having a problem with the game, then yeah, it is a problem.

Tsukino_Kaji
07-11-2011, 06:41 AM
When a thousand people are having a problem with the game, then yeah, it is a problem.Wouldn't that only be 1% of the populous?

Korpg
07-11-2011, 06:42 AM
Is 1% of the population not worth listening to?

Ravenmore
07-11-2011, 06:45 AM
Is 1% of the population not worth listening to?

<insert GoP joke here>

Korpg
07-11-2011, 06:48 AM
<insert Democrat joke here>

Fixed that for you.

Karbuncle
07-11-2011, 06:48 AM
Wouldn't that only be 1% of the populous?

Meh, Point being, They Ignore quite a few blaring problems while fixing some that seem... unnecessary? subjective opinions are subjective obviously. However, Sometimes they don't "know" the problems (which is why i assume they made these forums as well). It would be nice if, when asking for feedback, they considered more than 1% of it :X

You ever notice how when something is broken for the positive, They nerf if within like, 2 days? They're really quick to nerf something, but they're really slow to ever fix things. I'm not saying they're doing absolutely nothing, BUt i find it hard to believe they can nerf/fix something within 48 hours and then take 3 years to release a new avatar.

For example, Pets getting Samba effects. Almost every pet job regarding this as a amazing thing and it was nerfed almost instantaneously. While say, Skilling up from Bloodpacts took 3 years or so?

they made a very very substantial step in the right direction with these forums, But it seems theres very little they can comment on, and ultimately it seems rather pointless for the right now since they've made it clear they can't do really anything until their "Planned Calender" they gave us is finished, Because they're really tied up doing that stuff.

Still, I appreciate greatly all the effort and responses they've given us.

Korpg
07-11-2011, 06:54 AM
they made a very very substantial step in the right direction with these forums, But it seems theres very little they can comment on, and ultimately it seems rather pointless for the right now since they've made it clear they can't do really anything until their "Planned Calender" they gave us is finished, Because they're really tied up doing that stuff.

Still, I appreciate greatly all the effort and responses they've given us.

They made this forum to listen to people and improve on jobs and fix problems that arise. But so far, they listen to the trolls more often than they listen to real issues at hand. You would get a rep commenting on a hordecore thread more often than on a thread about blood pact timer reductions.

I'm not saying that they don't listen at all (I'm looking at you atma/abyssite KI separation menu) but they ignore most everyone and delete constructive criticism.

The forum idea was a good idea, the way it is handled now isn't.

geekgirl101
07-11-2011, 11:51 AM
I dunno SE's reason for making a new MMO that's basically a more modern clone of FFXI. WoW wanted to revamp their game to create a new game without losing its players, since WoW is primarily on PC's it's very easy to make a new patch that takes full advantage of the latest graphics cards, so they remade the land and thus created a new game out of the old one to give a new flavor for its veteran players. FFXI can't go down that road since it was primarily designed for the PS2, and the problem with consoles is that they get obsolete and aren't upgradeable like a PC. The PS2 has its limits, so revamping the game to work well on both the PS2 and PS3 without looking like some 10 year old outdated game is not possible. I suspect that is why SE decided on making FFXIV, the game FFXI would've been had PS2 been compatible with PS3 technology. Unfortunately the guy in charge of FFXIV didn't make a very good job of it. :P That's probably reason why FFXIV didn't get as much advertising as FFXI did, it's very broken and to advertise it in its current state would be a disaster for SE.

Ravenmore
07-11-2011, 12:30 PM
I dunno SE's reason for making a new MMO that's basically a more modern clone of FFXI. WoW wanted to revamp their game to create a new game without losing its players, since WoW is primarily on PC's it's very easy to make a new patch that takes full advantage of the latest graphics cards, so they remade the land and thus created a new game out of the old one to give a new flavor for its veteran players. FFXI can't go down that road since it was primarily designed for the PS2, and the problem with consoles is that they get obsolete and aren't upgradeable like a PC. The PS2 has its limits, so revamping the game to work well on both the PS2 and PS3 without looking like some 10 year old outdated game is not possible. I suspect that is why SE decided on making FFXIV, the game FFXI would've been had PS2 been compatible with PS3 technology. Unfortunately the guy in charge of FFXIV didn't make a very good job of it. :P That's probably reason why FFXIV didn't get as much advertising as FFXI did, it's very broken and to advertise it in its current state would be a disaster for SE.

FF14 is now were near a clone . If it was a updated clone people would have switched simple as that. They really should have went that way but they changed to much and only decent thing was the job system. Its UI is worse then FF11 (yeah hard to believe), they force level speed limits on you and not by high TNLs, loot from the current HNM of the game last I heard (never made that far TG) random drops to anyone in the party. No real content, no AH at lauch, didn't even bother to listen to the beta testers on bugs let alone content. SE doesn't make TV ads, See one or 2 ads for FF13 right after it was released nothing after, nothing before it nothing since before 11, at the very least nothing since advert childern. As been said in this thread games die when the devs stop putting out content, EQ is still getting expansions.

Eadieni
07-11-2011, 12:40 PM
Well FFXI could grow if they decided to leave the PS2 behind.
Not necessarily discontinue it, but say that new Content (except for the graphics of the gear) is made for the PC/360 only.
like, new zones, new boss fights, music, etc, are PC/360 only. Only the gear models added to the PS2 (so that PS2 users can see the gear when people walk by).

This would enable them to have no limits on the expansions contents.

As for FFXIV limiting FFXI well, yeah, it should kind of. FFXIV is the future for Square Enix MMOs, FFXI is a sinking ship. It will never get new players, and the old players will slowly leave. New content will slow the decline, but nothing will cause an incline in subscriptions in the long run. FFXIV has nothing but opportunity and potential, FFXI has only staving off the inevitable.

They need to market the hell out of FFXIV. I would like to see a HD-Remake of FFXI though, for PC/360/PS3 where they keep the game exactly as it is, but give updated character models, sprites, graphics, and enhanced 5.1 sound (the 360 has 5.1 sound but not the PC for FFXI).

Neisan_Quetz
07-11-2011, 12:45 PM
Because EQ totally isn't still running at all. Inevitable death indeed. As long as it is profitable/being supported, it will continue to run.

Ravenmore
07-11-2011, 01:02 PM
MMos don't have to die, they can keep going. Though the way SE is they will kill off games rather then leaving the consoles behind, when anyone with half a brain that seen what happen to FF11 witht the PS2 won't bother going though the samething again latter down the road. Trying to make MMOs for consoles is death for MMOs plain and simple.

Zaknafein
07-11-2011, 01:49 PM
I know personally FFXI was my 1st mmo, and very well may be my last. Even if FFXIV had not had the myriad problems it did I still wouldn't have made the switch. Playing 11 since 04' I had little desire to start at the bottom of the barrel again. While the "new" feeling would have been enjoyable for sure, and elicited some nostalgia. The fact of the matter is that feeling just doesn't last (especially in your 2nd MMO I would think), and eventually you'd just be grinding away like we have been in XI for years.

Nope I'm going to ride out this 76-99 journey, and keep my fingers crossed in anticipation of some truly dynamic 99 End Game. For myself, and a lot of vets the "abyssea era" just feels pointless. Constant grinding of gear acquisition, empy's, atmas, abyssites, etc. Say what you want about HNM's, but as flawed as it was there was always a clear purpose(at least for those who were able to enjoy the content). There was good camaraderie with your linkshell, and even with members of rival shells. Players took pride in their accomplishments, and the team they worked with.

Late night/early A.M. pops where people scrambled to hold while you rallied support was exciting. DI, and SW were a pleasure. Abyssea just never recreates that feeling imo. I understand the abyssea "vehicle" to keep people entertained while the level cap is raised slowly to 99. Giving the devs time to juggle the balancing issues of jobs, mobs, and a host of things we as players don't even notice 1/2 the time that goes into the huge commitment to raise a cap that had been established for such a long time.

One thing I will say about abyssea is I was very pleased with the fact the it allowed "everyone" to enjoy it, and also the stagger system. I see people in some threads calling for "dynamis style" staggers, and that's sad. The having to proc red/blue/yellow when the mob is idle is the best thing about abyssea aside from the staggers themselves lending to more job inclusivity.

While there is a lot of speculation on how old, and tired this game is. Or how consoles are killing the game. I prefer to be patient, and optimistic that once we reach 99, and everything is balanced out. We will see an interesting End Game experience that both hard core types, and casuals will have access to. I hold out hope that it will in it's own way satisfy the needs of both groups. FFXI has given me countless hours of enjoyment over the past 7 years. So being patient while we close in on 99, and reserving judgement till then is my duty as a fan of this franchise.

geekgirl101
07-11-2011, 02:13 PM
FF14 is now were near a clone . If it was a updated clone people would have switched simple as that. They really should have went that way but they changed to much and only decent thing was the job system. Its UI is worse then FF11 (yeah hard to believe), they force level speed limits on you and not by high TNLs, loot from the current HNM of the game last I heard (never made that far TG) random drops to anyone in the party. No real content, no AH at lauch, didn't even bother to listen to the beta testers on bugs let alone content. SE doesn't make TV ads, See one or 2 ads for FF13 right after it was released nothing after, nothing before it nothing since before 11, at the very least nothing since advert childern. As been said in this thread games die when the devs stop putting out content, EQ is still getting expansions.

Well, it's kinda near a clone...I mean they got the exact same races just with different names, and the cities are like very dressed up versions of cross between Jeuno and Bastok. Yeah there's a bunch of things that are definitely not the same as in FFXI, like the levelling system. I heard that's being taken out though as players weren't happy with the level fatigue, like once past level 40 they were only able to make 1 level per week. The crafting system looks uber complicated too. I might try it again when the maintenance is being done on FFXI, don't remember if it's installed on this machine even though I bought the CD 2 months ago haha.

Zyeriis
07-11-2011, 04:02 PM
Well, it's kinda near a clone...I mean they got the exact same races just with different names, and the cities are like very dressed up versions of cross between Jeuno and Bastok. Yeah there's a bunch of things that are definitely not the same as in FFXI, like the levelling system. I heard that's being taken out though as players weren't happy with the level fatigue, like once past level 40 they were only able to make 1 level per week. The crafting system looks uber complicated too. I might try it again when the maintenance is being done on FFXI, don't remember if it's installed on this machine even though I bought the CD 2 months ago haha.
Hardly a clone. The races aren't clones either. Galka to Roegadyn, they lose their tails. Mithra to Miqo'te, turns from cat people to people (skin not fur) that look like they're cosplaying cats.

After a negative note, time for a positive: the crafting system at least is enjoyable unlike the /random crafting system in FFXI. You actually have some degree of control over what you're crafting in FFXIV.

If you want to try it again, I suggest waiting until the 24th(?), when they release the 1.18 patch where they're implementing massive changes like auto attack and adding "jobs" to the mix. Basically: Your weapon will decide your discipline, and each discipline will have a job that you can set (only starting with one option per discipline) to lean toward a specific playing style/combat role, where as when a job isn't set you'll be more versatile (or something along those lines). They're also adding some sort of materia system I think to augment equipment. They're also reworking enmity mechanics and adding icon indicators (green, yellow, red, and flashing red icons on each player to show enmity levels). On top of that, they're kicking guildleves to the curb as the primary focus of the game and instead are gearing those toward solo play while adding quests and other content as a better way to gain exp in a group.

Basically, the update will be pretty large and they've been postponing it (just gave a date recently) to make sure everything is working (hammering out the bugs and making last minute adjustments). They also claim this is just the first patch in a series of patches to start bringing the game up to acceptable standards.

Runespider
07-11-2011, 06:00 PM
FFXI will die only because SE refuses to listen. It isn't because it is an old game, but because they refuse to listen to their customers and fix the problems in the game.

It will wither because they won't do what's needed to keep it going yeah, they won't announce new expansion packs that would keep intrest high and maintain the playerbase during the dought times. They won't take steps needed to keep the game current etc, they are just being cheap...or 14 and the new MMO are just draining too much money from the online part of the company for them to properly support any of them.


FFXI on first release was horrible. Final Sting did more damage than KB's Meteor etc, cure was like invincible hate, stuff like that.

FFXI was nowhere near as horrible at launch (what you speak of are bugs not a garbage unfun game) and what bad aspects there were they fixed within the first year, the reception was pretty amazing for FFXI and it was generally liked. So yeah you're wrong, and even if you were right that stuff won't fly 10 years later with top class MMO's around anyway.

Proof? FFXI had 2 months free play due to server problems and has been pay to play ever since. FFXIV has never been able to charge because it's horrible and even when free has almost nobody playing it...even a year since release, most of those that are still around just play it because it's free.

Ultimately though, being a SE MMO player is a bad position to be in, they have pretty terrible management. It still amazes me they announced a 3rd MMO with the playerbase of the 2 they have unhappy with the amount of support their games get.

xbobx
07-11-2011, 10:41 PM
Not sure why you people think FF11 will go on forever, it is 10 years old, it is slowly dieing. SE put self sustaining content in the game to drag peoples payments out and give people something to do. It is setup now so they have to do very little. I am always shocked that people are so scared to see the truth, many do, but some people have had their heads in the sand for a while.
If ff14 was successful, the 99 level cap would been able to be reached half a year ago and they would have all but abandoned this game. They were forced to put some more effort in this game because how 14 has failed. They should just fold 14 it is just a cash dump for them. Stupid of them to keep going, and take their time and focus on their third mmo.

Neisan_Quetz
07-11-2011, 10:56 PM
FFXI was nowhere near as horrible at launch (what you speak of are bugs not a garbage unfun game) and what bad aspects there were they fixed within the first year, the reception was pretty amazing for FFXI and it was generally liked. So yeah you're wrong, and even if you were right that stuff won't fly 10 years later with top class MMO's around anyway.

Proof? FFXI had 2 months free play due to server problems and has been pay to play ever since. FFXIV has never been able to charge because it's horrible and even when free has almost nobody playing it...even a year since release, most of those that are still around just play it because it's free.

Ultimately though, being a SE MMO player is a bad position to be in, they have pretty terrible management. It still amazes me they announced a 3rd MMO with the playerbase of the 2 they have unhappy with the amount of support their games get.

FFXI had all those bugs during release, the JP one. the NA release was year after when a lot of stuff that hadn't been addressed was fixed.

Vold
07-12-2011, 12:14 AM
I disagree, if it had failed they wouldnt still be spending money on it and the servers would close.

Lots of people on the servers I have seen. I think that FF14 wont replace FF11 anyway, they will both run until people stop playing them (Everquest and EQ2 run side by side, and even tho EQ2 is quite a few years old now Everquest hasnt shut down and still get major updates).

Dont you remember the awful start FFXI got off to?

You cannot say an MMO has failed until it has......failed.Would you just up and quit a game that you just got done spending countless millions of dollars on just because it started off badly? I wouldn't. I'd try to save it at all costs.

FFXIV has like 50,000 total players right now. For a game that received a ton of hype as the second coming, it failed. It may very well go down in history as one of the biggest failures of all time. It sold 600,000 copies on launch. 50k players remain. Now, assuming my numbers aren't wrong and I'm pretty damn sure they aren't except that it may be far less than 50k by now, that's FAIL. They can't even get people to play for free.

Now granted(this is going to be typed in bold apparently and I can't be bothered to try to fix it beyond the attempts I've already made...)it's PC only for the time being and that number will go up with a PS3 release but really, how much higher can it really go? If the game still fails by time PS3 release comes around and gets poor reviews for PS3 version, FFXIV will be in very serious trouble.

katiekat
07-12-2011, 12:19 AM
OK for all of you talking about how ff xi will die as soon as 14 starts making money its time for a lesson in economics.
while i don't know the tottel number of players on this game i am going to bet its it least 100000 so taking that lets asome avrigin it out everyone pays around $15 per month so thats $15*100000=1,500,000*12=18,000,000.
say the player base is @200,000 thats 200,000*15=3,000,000*12=36,000,000.

now i dont cair how old ffxi is as long as the cost of the game is Les then the profits of the game they will not shut it down, let me say that again as long as they make more then they spend on it they will not shut it down. SE is a bisnis and there job is to make money for there share holders and if SE tosed away ff11 just because it was "old" the share holders would lince them.


no company fros away profits that high just because a game is old

Zaknafein
07-12-2011, 12:44 AM
OK for all of you talking about how ff xi will die as soon as 14 starts making money its time for a lesson in economics.
while i don't know the tottel number of players on this game i am going to bet its it least 100000 so taking that lets asome avrigin it out everyone pays around $15 per month so thats $15*100000=1,500,000*12=18,000,000.
say the player base is @200,000 thats 200,000*15=3,000,000*12=36,000,000.

now i dont cair how old ffxi is as long as the cost of the game is Les then the profits of the game they will not shut it down, let me say that again as long as they make more then they spend on it they will not shut it down. SE is a bisnis and there job is to make money for there share holders and if SE tosed away ff11 just because it was "old" the share holders would lince them.


no company fros away profits that high just because a game is old

After the economics lesson we might need a lesson in spell check XD

Catsby
07-12-2011, 01:06 AM
Two words: Placeholder Combat

Suppose for a moment you are making some rough prototype at work. You don't have time or resources to make it pretty since the only thing you and your boss are concerned with are functionality. This often means the prototype is ugly as sin but works well enough to go to be reiterated to a sleeker design before being produced. This is generally the methodology adopted for software, simulation and game development. The stand in assets for things like sounds and art that make the numbers and mechanics going on in the background seem more visceral are usually referred to as placeholders.

FFXIV development on the other hand was somewhat...backwards. Into alpha it was shiny and pretty but none of those numbers or mechanics seemed to work. When it switched beta a lot of those numbers and mechanics disappeared and were replaced by completely different ones. The same for gold. So instead of finding something fun and making it nice to look at they made something nice to look at and tried to wedge fun in there somewhere. Most notably was combat, one of the things the game centers around. Combat was unrecognizable from alpha to gold and not because it went under iterations but because it was gutted and replaced.

Development's attempt at conducting alpha/beta testing was confusing and felt uncoordinated. It seemed like every week we were expected to provide feedback on a completely different set of features. There were never polls to gather data on a large number of players so it was all open ended via the testing forums. There were never any administrator or developer comments in threads so nobody knew if feedback was being taken seriously. It probably wasn't since alpha to gold was like 3 months and we ended up with a real steamer.

katiekat
07-12-2011, 01:19 AM
After the economics lesson we might need a lesson in spell check XD

that was with spell check lol its why i have the disclaimer in my sig to let people know

Korpg
07-12-2011, 01:23 AM
wait, how can you die as a baby and be here?

Are you a ghost?

Zyeriis
07-12-2011, 01:46 AM
wait, how can you die as a baby and be here?

Are you a ghost?
Aside from that, I see no disclaimer on the post in question. Meaning you added that signature AFTER the post not before.

katiekat
07-12-2011, 01:48 AM
that signicher has been there sins i sined up why it did not show up on that post i dont know but if you look at any of my older posts its there.

and no i am not a gost but i was clinically dead for a short time and revived but i don't want to make a huge text block explaining it all

also can i just say how tipickel of a forum that my point is ignored because of my spelling lol

Zaknafein
07-12-2011, 02:01 AM
that was with spell check lol its why i have the disclaimer in my sig to let people know

Ack sorry I didn't see that Katie ; ; I also suffer from some dyslexia myself. Not so much on the forums because I usually reread my post b4 hitting the enter key. In game tho when typing quickly I frequently transpose letters, and #'s lol. Again I apologize :)

Korpg
07-12-2011, 02:08 AM
tipickel

I'm sorry, but I have never heard of that word before.

What does it mean? Did you mean Nitpick or is that a whole new word for us?

Zaknafein
07-12-2011, 02:10 AM
I'm sorry, but I have never heard of that word before.

What does it mean? Did you mean Nitpick or is that a whole new word for us?

Typical ...

Korpg
07-12-2011, 02:11 AM
Thanks for clearing that up Zak.

That is the hardest part of trying to read a gross misspelling post. Sometimes you can't see what that word should have been. My first thought was nitpick, but your word makes the most sense.

Zaknafein
07-12-2011, 02:21 AM
Working in the Casino, and table games industry for over a decade you pick up a sort of written, and spoken charades trait. Helps when dealing with so many different cultures, languages, and dialects :)

Rearden
07-12-2011, 02:26 AM
Seems to me that if you just sound it as you read it there should be no problem understanding it.

Also, good chance that person is trolling.

Karbuncle
07-12-2011, 02:56 AM
The following refinement has been made to Dynamis:

It is now more likely that players will be able to strike enemy weaknesses by using weapon skills.

This is more of a personal thing, But i felt it relevant to this conversation ( I think ?). They do listen. I've said in a few threads how Neo-dynamis procing is good to me, But WS mobs are best ignored because of the hideously low proc rate on them.

Now they're upping it :3! It just makes me a little happy is all.

edit:


A water-based automaton attachment.
Functionality: Increases skill gain rate

They definitely Listen. Its an Automaton part that increases Skill up rate.

Eadieni
07-12-2011, 03:08 AM
Well FFXI is $12.99 not $15, and it really doesn't seem like FFXI has 200,000 players, and even 100,000 seems sketchy.
The reason being, the last reported players #s for FFXI were around 170,000 but we've lost a LOT of players since then.
So much so that the servers had to be merged, a second time. Google MMO Chart and it should tell you.

Also with FFXIV, FFXI becomes $7 to become $19.99 a month.

FFXIV is not going to die, stop wishing for it. They've sunk too much money in it. Letting that game die would be as if they never released FFXIII but continued to pay for it.

FFXIV WILL turn a profit but it may take another 2-3 years. They need to release the PS3 version, and relaunch with an advertisement campaign (that's almost as important as the updates themselves).

FFXI will continue to lose more players until one day it receives a final content update, and it may remain online another 6 months to a year after that, but its days are numbered. The problem was the fact that the PS2 support limits the games ability to grow, unlike Everquest which receives graphics upgrades every few years. (Like, shaders, DX9, etc).

Sony just shut down Star Wars Galaxies because of lack of players, Everquest only barely remains online but it has no players. Go ahead and check right now with a trial account, do a "/who all" and see under 100 players online on the entire server.

JackDaniels
07-12-2011, 03:09 AM
Wow that episode of Pet Food Alpha was really bad. Honestly if I wanted to listen to a bunch of neckbearded nerds trash an online fantasy game for hours on end I would have gone to the Lodestone forums.. I feel dirty for giving Gamer Escape that hit count..

On topic though, the only way SE can generate growth in population is to either a) re-release the game or b) continue releasing expansions. I think 11 has far surpassed any expectations SE ever had of it, which is why they are letting it die over the PS2 limitations.

11 already had bad stigma, now all online SE titles have the same stigma, 14 isnt killing 11's growth, SE in general is (for a variety of reasons).

Eadieni
07-12-2011, 03:20 AM
FFXIV though currently doesn't have PS2 limitations, and the PS3 has the ability to go far beyond the PS2s limitations -
It has HD graphics, expandable upgradable mandatory hard drives, mandatory high-speed internet (FFXI was designed for 56k, hence all the timed delays).
It does lack some Vram by only having 256 ... and in 10 years it probably will face PS3 limitations. However any issues the PS3 has can be fixed with how the game is setup now - where content loads on use instead of stored in ram like most PC games. There is a lot of swapping on FFXIV compared to say, WoW or Rift which open menus quickly due to data being cached and stored locally.

Either way, FFXIV will be the future of SE MMOs when they release the PS3 version and do their intended relaunch of the game. The games in a sad state now, but in 10 more days it will be playable if this patch is everything promised.

katiekat
07-12-2011, 03:34 AM
i picked 15 because a lot of ppl have 2 or 3 mewls so i felt 15 was a nice mittel grond number to pick to pick

Luso
07-12-2011, 03:41 AM
Actually, the PS3 is able to access most of the OS's RAM as well, thereby increasing it to somewhere around the 450ish MB range for total VRAM, IIRC. Steady updates to the firmware have been releasing RAM slowly for games to use, that is, those that are developed with that in mind. Games released before only use what they're programmed to use; I only hope XIV uses what the PS3 offers to the fullest.

ShadowHeart
07-12-2011, 03:46 AM
convert 14 into more a 11 style game play such as add storyline / quest lines give them HNM pops and give everyone in ffxi free download to play 14 then shut this one down the graphics and crafting was great in 14 too bad after few weeks was bottomed out no indepth stories, quests or adventures leading to the downfall that final fantasy franchise has always lived by story...

Glamdring
07-12-2011, 06:55 AM
it's very simple, FFXI is a dated product. Just because it has a better following of the 2 SE products (including people like me who didn't bother to even keep my char or log on after the Beta finished) doesn't change the fact of which line is being pushed as the future of the MMO line. Seriously, XI is about 10 years old, built to function on out-dated, obsolete tech that isn't even supported by the manufacturers anymore (Windows 98 anyone?) and still runs on a telephone modem (even if the lag will drive you insane). Just a look at the world we are in should answer your question...

Not saying I LIKE that...

Ravenmore
07-12-2011, 09:21 AM
SE would hurt them selfs if they don't leave FF11 up for as long as it has more money coming in then they pay out. FF14 is sucking money out of the company with no return. With half the PCs unites not selling they either broke even on the hard copys or lost money.

I really don't see 500k ps3 owners jumping on 14, even with the updates they have planned and are releasing soon not going to take back all the reviews bashing it. If you not a fan of final fantasy and do a quick search to see if the game is worth trying and you see all the negative reviews would you try it.

Better yet would you drop $40 on a game you might not even like based on the reviews. On top of they don't advertise out side of japan so only way you'll even know about it is word of mouth or running across it in the gamestop if they even have it on the rack anymore.

Eadieni
07-12-2011, 09:27 AM
http://www.youtube.com/watch?v=HvKmDawnngE&feature=player_embedded

If you haven't given 14 a chance lately, check out this video of the instanced dungeons they are adding in 10 days. Shows off the autoattack and the new gameplay, looks very functional.

Tsukino_Kaji
07-12-2011, 09:52 AM
http://www.youtube.com/watch?v=HvKmDawnngE&feature=player_embedded

If you haven't given 14 a chance lately, check out this video of the instanced dungeons they are adding in 10 days. Shows off the autoattack and the new gameplay, looks very functional.Is there a real link to an actual video instead of youtube?

Eadieni
07-12-2011, 10:03 AM
uh its from the Lodestone website ... that's Square Enix's video .... check the author.

Zyeriis
07-12-2011, 10:07 AM
Is there a real link to an actual video instead of youtube?
That content hasn't been released yet so that's definently an actual video. You'll notice the author and that they disabled comments.

Tsukino_Kaji
07-12-2011, 10:28 AM
No, I'm not trying to say the video is illegitimate. I'm saying youtube is the essence of what's wrong with society today and asked if there is a link to the actual video released by the company that created it.

Eeek
07-12-2011, 10:43 AM
No, I'm not trying to say the video is illegitimate. I'm saying youtube is the essence of what's wrong with society today and asked if there is a link to the actual video released by the company that created it.

"FINALFANTASY XIV CHANNEL is the official YouTube site for Square Enix Co., Ltd. "

Zyeriis
07-12-2011, 11:06 AM
No, I'm not trying to say the video is illegitimate. I'm saying youtube is the essence of what's wrong with society today and asked if there is a link to the actual video released by the company that created it.

The video on the lodestone is viewable through a youtube video player so I assume that it's the only place they uploaded that particular video.
http://lodestone.finalfantasyxiv.com/pl/company/gc01.html

Yugl
07-12-2011, 11:56 AM
I'm saying youtube is the essence of what's wrong with society today

So Starcade on Windower and Tsukinokaji on Youtube. Man, this fantasy special Olympics team is amazing! I should add Republicans and TPN to cover successful America.

TybudX
07-12-2011, 12:02 PM
You heard it here first, folks. Having access to high-quality audio and video streaming on the internet, for free, is the essence of what is wrong with society today.

Tsukino_Kaji
07-12-2011, 12:05 PM
You heard it here first, folks. Having access to high-quality audio and video streaming on the internet, for free, is the essence of what is wrong with society today.None of it has ever come close to high quality and it's not what it is, it's what people do with it.

Zyeriis
07-12-2011, 12:28 PM
None of it has ever come close to high quality and it's not what it is, it's what people do with it.
Square was doing something wrong just because it's on youtube?

Tsukino_Kaji
07-12-2011, 12:40 PM
Square was doing something wrong just because it's on youtube?Not doing something for themselves makes them look stupid and lazy.

geekgirl101
07-12-2011, 12:41 PM
If you want to try it again, I suggest waiting until the 24th(?), when they release the 1.18 patch where they're implementing massive changes like auto attack and adding "jobs" to the mix. Basically: Your weapon will decide your discipline, and each discipline will have a job that you can set (only starting with one option per discipline) to lean toward a specific playing style/combat role, where as when a job isn't set you'll be more versatile (or something along those lines). They're also adding some sort of materia system I think to augment equipment. They're also reworking enmity mechanics and adding icon indicators (green, yellow, red, and flashing red icons on each player to show enmity levels). On top of that, they're kicking guildleves to the curb as the primary focus of the game and instead are gearing those toward solo play while adding quests and other content as a better way to gain exp in a group.

Basically, the update will be pretty large and they've been postponing it (just gave a date recently) to make sure everything is working (hammering out the bugs and making last minute adjustments). They also claim this is just the first patch in a series of patches to start bringing the game up to acceptable standards.

Thanks for the advice, I'll hold up until then and give it a blast. I don't think I'd give up on FFXI even when FFXIV is finally beyond it's "beta" stage, unless FFXI turns into a ghost town with everyone then moving onto FFXIV.

Glamdring
07-12-2011, 12:42 PM
None of it has ever come close to high quality and it's not what it is, it's what people do with it.

for your edification I give you... "2 girls, 1 cup"

nope, nothing wrong with you tube, social networking, all that crap. And FYI TK, this means I agree with you.

TybudX
07-12-2011, 12:49 PM
None of it has ever come close to high quality and it's not what it is, it's what people do with it.

Really? Can you post me a link to some other site that offers 4K video resolution? Or how about name all the TV networks that offer true 1080p? The resolution youtube was using almost two years ago? Cause last I checked it was everybody else that was playing catch up.

Now, granted their audio is pretty much crap, but most people watch youtube on a PC, laptop, streaming to TV, whatever. Youtube's CD quality sound is perfectly reasonable for about 99% of the viewing population. They wouldn't be able to tell the difference between true 5.1/7.1 and stereo being faked into 5.1/7.1 anyways, at least not with the technology they have at their disposal.

But lets get to this other thing. How exactly is youtube worse than any other media outlet in the world? Last I checked they weren't politically or religiously biased (aside from doing what it takes to get within certain regions), which is more than I can say for... anybody else. This would be a good time for more safeface and backpedaling.

Zyeriis
07-12-2011, 12:57 PM
Really? Can you post me a link to some other site that offers 4K video resolution? Or how about name all the TV networks that offer true 1080p? The resolution youtube was using almost two years ago? Cause last I checked it was everybody else that was playing catch up.

Now, granted their audio is pretty much crap, but most people watch youtube on a PC, laptop, streaming to TV, whatever. Youtube's CD quality sound is perfectly reasonable for about 99% of the viewing population. They wouldn't be able to tell the difference between true 5.1/7.1 and stereo being faked into 5.1/7.1 anyways, at least not with the technology they have at their disposal.

But lets get to this other thing. How exactly is youtube worse than any other media outlet in the world? Last I checked they weren't politically or religiously biased (aside from doing what it takes to get within certain regions), which is more than I can say for... anybody else. This would be a good time for more safeface and backpedaling.
Well...when you said "high-quality" you were referring to the video quality. When he read "high-quality" he thought of the quality videos(as in the content of the video). It could have been interpreted either way (I personally knew what you meant).

Edit: I have no denial that youtube is a cesspool, content wise. That content however, is completely irrelevant to the video brought up and is entirely off-topic. Just because it's hosted on youtube doesn't mean it's even remotely comparable to some of the other "things" on youtube.

Tsukino_Kaji
07-12-2011, 01:03 PM
No. Displaying things in HD dose not automatically make them HD. No matter how much your upselling your resolution, it doesn't change the fact that the majority of the video there is off of some dude's phone or a camera with single digit pixels. I show you something off of my phone on your HD TV and it's still going to look like it came off of my phone and even though you can click some button that says 1080 on it, it's not what you're getting.
I suppose you believe 4g phones run at 4g?

Ravenmore
07-12-2011, 01:18 PM
Really? Can you post me a link to some other site that offers 4K video resolution? Or how about name all the TV networks that offer true 1080p? The resolution youtube was using almost two years ago? Cause last I checked it was everybody else that was playing catch up.

Now, granted their audio is pretty much crap, but most people watch youtube on a PC, laptop, streaming to TV, whatever. Youtube's CD quality sound is perfectly reasonable for about 99% of the viewing population. They wouldn't be able to tell the difference between true 5.1/7.1 and stereo being faked into 5.1/7.1 anyways, at least not with the technology they have at their disposal.

But lets get to this other thing. How exactly is youtube worse than any other media outlet in the world? Last I checked they weren't politically or religiously biased (aside from doing what it takes to get within certain regions), which is more than I can say for... anybody else. This would be a good time for more safeface and backpedaling.

This is so true. Really the daily show is better to watch for news then CNN or Fox news. The 24 hour news channels is what is wrong with everyone to day and anything that comes out of Nancy Grace's mouth.

In to days market you get one shot at since so many games out there that offer more for less. Even PvP isn't as big of a draw for some players anymore. With more FPS online play being the center of the whole production with single player as the after thought. Now if you mess up your done, IDK what it will be like in Japan but that might be the only place SE can expect much out of.

MMOs deal on addiction if it doesn't give that hook riight away the player will move one to the next drug aka game and try it. If they become hooked on that game getting to try a game that they aready wrote off will be hard. While you can get the short term bump from the people that jump around MMOs but these people make little money for the company.

FF14 might get players that didn't like WoW or its clones but these people might also be starwars nuts and will jump on the new starwars MMO. To many niche games out there now even some of the free to play games offer things that FF14, WoW or other niche games lack to a large number of people.

TybudX
07-12-2011, 01:51 PM
No. Displaying things in HD dose not automatically make them HD. No matter how much your upselling your resolution, it doesn't change the fact that the majority of the video there is off of some dude's phone or a camera with single digit pixels. I show you something off of my phone on your HD TV and it's still going to look like it came off of my phone and even though you can click some button that says 1080 on it, it's not what you're getting.
I suppose you believe 4g phones run at 4g?

It is what you make it. If it's uploaded in 1080p, and you click 1080p and have a monitor or TV that can display 1080p... omg, 1080p!!1! People can upload something as 1080p that is not 1080p, yes, but that doesn't mean other people can't/aren't uploading things in 1080p. Pay close attention to the italics before you make your next idiotic post.

Also, the reason most people up-scale their videos on youtube is to get access to that CD quality sound, which isn't available under 780p as far as I know (I could be wrong, it's been a while). If you had any idea what you were talking about you might have picked up on that.

Atomic_Skull
07-12-2011, 02:41 PM
MMos don't have to die, they can keep going. Though the way SE is they will kill off games rather then leaving the consoles behind, when anyone with half a brain that seen what happen to FF11 witht the PS2 won't bother going though the samething again latter down the road. Trying to make MMOs for consoles is death for MMOs plain and simple.

EVE Online has actually increased it's subscribers over the years because CCP has worked to prevent stagnation and periodically upgraded the games technology.

Atomic_Skull
07-12-2011, 02:46 PM
Well, it's kinda near a clone...I mean they got the exact same races just with different names, and the cities are like very dressed up versions of cross between Jeuno and Bastok. Yeah there's a bunch of things that are definitely not the same as in FFXI, like the levelling system. I heard that's being taken out though as players weren't happy with the level fatigue, like once past level 40 they were only able to make 1 level per week. The crafting system looks uber complicated too. I might try it again when the maintenance is being done on FFXI, don't remember if it's installed on this machine even though I bought the CD 2 months ago haha.

Not a clone, more like a watered down blander version. Miqo'te aren't as visually interesting as Mithras, Elzen are just generic fantasy elves and aren't as interesting as Elvaan, and the world is generic high fantasy as opposed to Vana'diel's more interesting renaissance/fantasy/steampunk setting. The music is also not nearly as good as FFXI's. (I really despised the synth rock tunes during battles)

And I absolutely hated Gridania, the "we hate you because you are an outsider" bit was obviously going for the San d'Oria feel, but went way over the line and made me loath the place and it's inhabitants.

Ravenmore
07-12-2011, 02:51 PM
EVE Online has actually increased it's subscribers over the years because CCP has worked to prevent stagnation and periodically upgraded the games technology.

I also hear running a investment bank in EvE paid off for one guy. Really no reason for a MMO to die. Do players get bored yes, keep giving them things to do won't keep everyone but will keep enough of the old players while sending the message to new playesr that the game will keep going.

2009 did the most damaghe to FF11 then anyone can say that abyssea did, infact draging WoTG out for 3 fing years for a bunch of really long SCs did more damage then abyssea.

TybudX
07-12-2011, 03:20 PM
And I absolutely hated Gridania, the "we hate you because you are an outsider" bit was obviously going for the San d'Oria feel, but went way over the line and made me loath the place and it's inhabitants.

I read that as "Grindania" and had a whole response wrote out based on that, but meh. I guess it still pertains...

I hate how poorly FFXIV went about instituting 'content' like leves and such. I mean, ok, FFXI needed something to make half of the jobs capable of getting experience, but that's why they introduced Campaign. At least Campaign kind of made sense story wise. I can also understand how FoV and GoV is stretching it as far as FFXI's limits go. But to turn around and make the entire leveling experience of FFXIV based on Fields of Fucking Valor? It's a brand new game. Are the designers really that bad at their jobs that they couldn't think of a plausible and fun way for people to level?

Eadieni
07-12-2011, 04:53 PM
Well as for Gridania they said they are going to remake that entire region, in fact there is already lore articles they just put out setting up the storyline way it's going to happen, something about a gathering storm over Gridania.
(The developers said in a letter they plan on remaking the region after so much negative feedback, and it was confirmed in developer commentary).

The 14 team really listens to players, and are designing a game for everyone to enjoy, not just elitist assholes.

For example, a Raid is 8 players. They got rid of the 15 person parties the game had originally and you can not have more than 8 people.
A party is 4 players, and a raid is 8. It's casual enough, and hardcore enough. It's kind of the WoW method where WoW killed of 25 person raids with Cataclysm for 10 person raids.

The new instanced dungeons I posted in the video are designed for a Group version (4 players) and a higher level Raid (8 player) version (minimum players to enter, and well also maximum).

The Notorious Monsters in FFXIV respawn in 60 seconds, but they have a lower drop rate. Even the "HNMs" respawn multiple times during their window. For example, the Great Buffalo spawns from 8 to 20 roughly, but if you kill him before 11 he'll spawn 2-3 more times.

Loot drop rates are low in FFXIV but it allows more players opportunity to fight the NMs, or for one linkshell to dominate them. They also have very large spawn radius, so you can't claim them with bots. Like, huge massive areas (Think like Ixion or Sandworm as opposed to Fafnir).

14 is a whole different game from 11, and it should be. It has some hiccups due to not knowing what they wanted it to be, and poor management decisions based on a rushed schedule. However with the new changes made to the game, such as Auto Attack, increased graphics while improving performance, class rebalances, removal of Levequest timers, and the introduction of Prestige/Advanced classes, it's really turning into a superb game.

It just needs time.





and Tybudx, FFXIVs levequests only sound like FoV on paper, but in practice they are more like World of Warcraft Daily quests. You get a text box with lore, and quest-like scenarios or objectives to complete. Such as, examine the ??? spawns to search for the monsters, or pick up the pages from the Necrologos book, or in some cases kill several monsters. It varies, and its somewhat repetitive but the game is no longer based on that. That was launch content.

TybudX
07-12-2011, 05:10 PM
It should have been 'not in the game' content. Somebody got payed to make you talk to a guy at a counter so that you could go out and level. It's the equivalent of being asked to go kill Y mobs and collect X drops. It's lowest common denominator kind of content that FFXI somehow (luckily) managed to stay away from for years. Now the designers (both in FFXI and XIV) see how 'popular' TotM and FoV and such are, and they think it's ok to continue doing things like that despite it being placeholder content (at best).

Camate
07-13-2011, 07:40 AM
Howdy! I’d like to clarify a couple things as there seem to be a lot of questions and lack of clarity in regards to FFXI development.

First off, FFXI and FFXIV are being developed completely separate, so when it comes to future development of FFXI, FFXIV is of no concern whatsoever. For certain requests, it’s not as simple as just increasing the number of personnel. Even if we were to add more people, there is a still a limit on human resources, so when we receive a lot of requests and what not, priority lists are generated and it’s possible that implementation will get pushed back.

When we respond saying that certain requests or ideas are difficult to accomplish, unfortunately these cannot be solved just by tossing more people at it. The main reason is that the current FFXI system was not designed for certain things and because of this it is difficult to address them. So, it’s not just a problem of low personnel. However, regardless of how long it takes, we will always be looking into beneficial ideas proactively, so we would appreciate your continued feedback on all things moving forward.

Ravenmore
07-13-2011, 07:56 AM
Well as for Gridania they said they are going to remake that entire region, in fact there is already lore articles they just put out setting up the storyline way it's going to happen, something about a gathering storm over Gridania.
(The developers said in a letter they plan on remaking the region after so much negative feedback, and it was confirmed in developer commentary).

The 14 team really listens to players, and are designing a game for everyone to enjoy, not just elitist assholes.

For example, a Raid is 8 players. They got rid of the 15 person parties the game had originally and you can not have more than 8 people.
A party is 4 players, and a raid is 8. It's casual enough, and hardcore enough. It's kind of the WoW method where WoW killed of 25 person raids with Cataclysm for 10 person raids.

The new instanced dungeons I posted in the video are designed for a Group version (4 players) and a higher level Raid (8 player) version (minimum players to enter, and well also maximum).

The Notorious Monsters in FFXIV respawn in 60 seconds, but they have a lower drop rate. Even the "HNMs" respawn multiple times during their window. For example, the Great Buffalo spawns from 8 to 20 roughly, but if you kill him before 11 he'll spawn 2-3 more times.

Loot drop rates are low in FFXIV but it allows more players opportunity to fight the NMs, or for one linkshell to dominate them. They also have very large spawn radius, so you can't claim them with bots. Like, huge massive areas (Think like Ixion or Sandworm as opposed to Fafnir).

14 is a whole different game from 11, and it should be. It has some hiccups due to not knowing what they wanted it to be, and poor management decisions based on a rushed schedule. However with the new changes made to the game, such as Auto Attack, increased graphics while improving performance, class rebalances, removal of Levequest timers, and the introduction of Prestige/Advanced classes, it's really turning into a superb game.

It just needs time.





and Tybudx, FFXIVs levequests only sound like FoV on paper, but in practice they are more like World of Warcraft Daily quests. You get a text box with lore, and quest-like scenarios or objectives to complete. Such as, examine the ??? spawns to search for the monsters, or pick up the pages from the Necrologos book, or in some cases kill several monsters. It varies, and its somewhat repetitive but the game is no longer based on that. That was launch content.

Thats all well and good that they are working on it but they are going to have a tough time selling it to none Final Fantasy fans. I dn't know if they are willing to spend the money on TV ads. Gamer mags are ok but really thats only targeting gamers that going looking for for game reviews and previews. WoWs TV ads reach people that were not that hardcore gamers. Hardcore player have tried FF14 or read the reviews and have made up thier minds.

Camate even said its cause of the code it self making thing diffcult. All players want thier job to be the best job out there and the devs may see if different or thhe updates are coming at a point later down the road to 99. Its a waste to try to balanced every job for every level increase. Really just wait till 99 and see what they have in store.

Olor
07-13-2011, 08:11 AM
Well Camate... if the dev team hadn't pretty much said "no real expansions" people might not have the impression that XI was being used as a cash cow to fund the horrific failure otherwise known as XIV.

People want NEW ZONES - even if that means that PS2 users won't be able to get the expansion. As long as the word is "no new jobs/no new zones" people aren't going to believe that the profits from XI are being utilized to continue to expand the game.

Olor
07-13-2011, 08:14 AM
I mean look at everquest II - I am pretty sure it has a smaller profit margin/playerbase than XI and they have had, what, double the number of expansions? And they are about to get a new job? And a graphic update?

And user-made dungeons in addition to their frigging awesome housing system?

When all XI is getting is some level cap raises and reworked old content after, what 4 years without a single new zone? Changing a few things and making the sky red doesn't make it a new zone.

Kimble
07-13-2011, 08:16 AM
I mean look at everquest II - I am pretty sure it has a smaller profit margin/playerbase than XI and they have had, what, double the number of expansions? And they are about to get a new job? And a graphic update?

And user-made dungeons in addition to their frigging awesome housing system?

When all XI is getting is some level cap raises and reworked old content after, what 4 years without a single new zone? Changing a few things and making the sky red doesn't make it a new zone.

I wasnt aware Everquest was on the PS2. Oh wait, whats that? It wasn't?

Your point is invalid.

Korpg
07-13-2011, 08:18 AM
I wasnt aware Everquest was on the PS2. Oh wait, whats that? It wasn't?

Your point is invalid.

You hit the nail on the head there bub.

That is the point of it all.

Coldbrand
07-13-2011, 08:20 AM
"The main reason is that the current FFXI system was not designed for certain things"

ps2 limitations

Kimble
07-13-2011, 08:20 AM
Its been said several times and im not sure why people still dont understand it.

Its not as simple as just dropping the PS2 and all of our problems are solved. The game was designed and built around the PS2 system. In order to do what you all want, they would not only have to drop PS2 support, they would also need to completely redesign the game from the ground up.

Olor
07-13-2011, 08:22 AM
I wasnt aware Everquest was on the PS2. Oh wait, whats that? It wasn't?

Your point is invalid.

I wasn't aware that XI wasn't on computer... and that is impossible to drop an outdated system in order to save a game that has a lot of potential.

They are going to have to drop PS2 support at some point. Why should the whole game suffer for a handful of dual boxers

Kimble
07-13-2011, 08:31 AM
I wasn't aware that XI wasn't on computer... and that is impossible to drop an outdated system in order to save a game that has a lot of potential.

They are going to have to drop PS2 support at some point. Why should the whole game suffer for a handful of dual boxers

Its been said several times and im not sure why people still dont understand it.

Its not as simple as just dropping the PS2 and all of our problems are solved. The game was designed and built around the PS2 system. In order to do what you all want, they would not only have to drop PS2 support, they would also need to completely redesign the game from the ground up.

A large amount of Japanese players still use the PS2, its not just "dual boxers"

Tezz
07-13-2011, 09:24 AM
Howdy! I’d like to clarify a couple things as there seem to be a lot of questions and lack of clarity in regards to FFXI development.

First off, FFXI and FFXIV are being developed completely separate, so when it comes to future development of FFXI, FFXIV is of no concern whatsoever. For certain requests, it’s not as simple as just increasing the number of personnel. Even if we were to add more people, there is a still a limit on human resources, so when we receive a lot of requests and what not, priority lists are generated and it’s possible that implementation will get pushed back.

When we respond saying that certain requests or ideas are difficult to accomplish, unfortunately these cannot be solved just by tossing more people at it. The main reason is that the current FFXI system was not designed for certain things and because of this it is difficult to address them. So, it’s not just a problem of low personnel. However, regardless of how long it takes, we will always be looking into beneficial ideas proactively, so we would appreciate your continued feedback on all things moving forward.
Sincerely appreciate the response. It's good to hear that FF14 has 0 impact on FF11 though.

It would have been nice to hear anything we could about plans for planning an expansion though. ;p

Patrik
07-13-2011, 10:22 AM
Well Camate... if the dev team hadn't pretty much said "no real expansions" people might not have the impression that XI was being used as a cash cow to fund the horrific failure otherwise known as XIV.

People want NEW ZONES - even if that means that PS2 users won't be able to get the expansion. As long as the word is "no new jobs/no new zones" people aren't going to believe that the profits from XI are being utilized to continue to expand the game.

pretty sure the issue with things like this is the limit on ps2 space limits for updates. if a new expansion was added then ps2's would not be able to use them, unless they made a bigger HDD for them (not gonna happen). a lot of people wouldn't mind tossing ps2 (myself included) but there are still a fair amount of people running XI on ps2, especially in Japan... so i can see why SE would be wary of just tossing away subscribers

Atomic_Skull
07-13-2011, 10:46 AM
Well as for Gridania they said they are going to remake that entire region, in fact there is already lore articles they just put out setting up the storyline way it's going to happen, something about a gathering storm over Gridania.
(The developers said in a letter they plan on remaking the region after so much negative feedback, and it was confirmed in developer commentary).

The 14 team really listens to players, and are designing a game for everyone to enjoy, not just elitist assholes.

For example, a Raid is 8 players. They got rid of the 15 person parties the game had originally and you can not have more than 8 people.
A party is 4 players, and a raid is 8. It's casual enough, and hardcore enough. It's kind of the WoW method where WoW killed of 25 person raids with Cataclysm for 10 person raids.

The new instanced dungeons I posted in the video are designed for a Group version (4 players) and a higher level Raid (8 player) version (minimum players to enter, and well also maximum).

The Notorious Monsters in FFXIV respawn in 60 seconds, but they have a lower drop rate. Even the "HNMs" respawn multiple times during their window. For example, the Great Buffalo spawns from 8 to 20 roughly, but if you kill him before 11 he'll spawn 2-3 more times.

Loot drop rates are low in FFXIV but it allows more players opportunity to fight the NMs, or for one linkshell to dominate them. They also have very large spawn radius, so you can't claim them with bots. Like, huge massive areas (Think like Ixion or Sandworm as opposed to Fafnir).

14 is a whole different game from 11, and it should be. It has some hiccups due to not knowing what they wanted it to be, and poor management decisions based on a rushed schedule. However with the new changes made to the game, such as Auto Attack, increased graphics while improving performance, class rebalances, removal of Levequest timers, and the introduction of Prestige/Advanced classes, it's really turning into a superb game.

It just needs time.

Time won't change the biggest things I didn't like about it. The setting is still a blander watered down version of FFXI populated by blander less interesting versions of FFXI's races.

Fusionx
07-13-2011, 11:21 AM
Shout out to Tezz for linking to us! As much as some of the hosts (mostly me) can hate on the game so easily these days, we're still all here because we like the game and believe things can get better.

Also shout out to Camate for the reply!

I understand that both games would have two groups, but we know for a fact that a few key figures have been shuffled around between the projects. Matsui for example was given the chair for FFXI for a few months before being put on XIV and I know that at least one other FFXI developer has appeared during an XIV interview. So the way I'm seeing things right now is yes they're two separate teams, but the heads of those teams are a part of both projects. Is this correct? Or have former FFXI Devs been moved to XIV and we just haven't been introduced to their replacements on XI?

I'd like to see Square Enix come out and publicly address what limitations are currently holding them back from developing the new content that some of the players want - namely brand new areas and new quests. Would be nice to know what exactly the Dev Team has to work with so the community can stop making assumptions.

Karbuncle
07-13-2011, 11:48 AM
A large amount of Japanese players still use the PS2

I see this thrown around as a "Commonly accepted "fact" with no evidence at all" all the time. Do you perchance have evidence to support this?

Because i have yet to see this miraculous data compilation showing large amounts of JP using PS2 specifically for PS2 with no other system capable of running it. A link to a FFXI-related Japanese-centric study/research on the number of JP using PS2 vs xbox/PC will suffice.

I also request you don't simply say "its there find it", that just means you heard it somewhere and now use it in return. I'd simply like to verify this "commonly accepted fact". Because I'm tired of it being used as a crutch in "Drop PS2" arguments when I have yet to see any proof or supporting evidence for the statement.

Its nothing against you personally, I simply want this verified and dismissed/proven.

Kimble
07-13-2011, 11:50 AM
Lets say no one at all is using the PS2 anymore and they stop support on it.

Guess what? Nothing changes because like I said, the game was built around the PS2 so they would still need to remake the game from the ground up.

Karbuncle
07-13-2011, 11:51 AM
Lets say no one at all is using the PS2 anymore and they stop support on it.

That was neither my concern nor my question. I am entirely aware of this fact, i assure you!.

I still wish to verify this claim that they won't drop it because the a large portion of JP apparently use PS2. That is all.

Again, It just seems to be a commonly accepted "Fact" with no evidence or support to be found anywhere. I only want to Verify, or Dismiss it.

Kimble
07-13-2011, 11:55 AM
Being that they dont release that info in the census, you could be correct. Its what ive heard before and I think its based on the rate the PS2 still sells in Japan as well as the PS3 which runs XI as well.

Karbuncle
07-13-2011, 11:56 AM
Being that they dont release that info in the census, you could be correct. Its what ive heard before and I think its based on the rate the PS2 still sells in Japan as well as the PS3 which runs XI as well.

Aye, And in case you missed it i do want to repeat its nothing against you personally. I just see it used a lot and was hoping i could find someone to verify it.

Nothing yet -.-

Tezz
07-13-2011, 12:09 PM
Shout out to Tezz for linking to us! As much as some of the hosts (mostly me) can hate on the game so easily these days, we're still all here because we like the game and believe things can get better.

Also shout out to Camate for the reply!

I understand that both games would have two groups, but we know for a fact that a few key figures have been shuffled around between the projects. Matsui for example was given the chair for FFXI for a few months before being put on XIV and I know that at least one other FFXI developer has appeared during an XIV interview. So the way I'm seeing things right now is yes they're two separate teams, but the heads of those teams are a part of both projects. Is this correct? Or have former FFXI Devs been moved to XIV and we just haven't been introduced to their replacements on XI?

I'd like to see Square Enix come out and publicly address what limitations are currently holding them back from developing the new content that some of the players want - namely brand new areas and new quests. Would be nice to know what exactly the Dev Team has to work with so the community can stop making assumptions.

Pretty much this. They've been better about not saying "PS2 limitations", but it would be nice to have a little more insight on the matter specifically.

Raksha
07-13-2011, 01:08 PM
That was neither my concern nor my question. I am entirely aware of this fact, i assure you!.

I still wish to verify this claim that they won't drop it because the a large portion of JP apparently use PS2. That is all.

Again, It just seems to be a commonly accepted "Fact" with no evidence or support to be found anywhere. I only want to Verify, or Dismiss it.


Only thing I could find:

http://www.jpbutton.com/?p=2152

from 2009.

EDIT:
English players

http://www.jpbutton.com/?page_id=3113

Karbuncle
07-13-2011, 01:12 PM
so just 30%. Decent number, But not as large as it came off. Looks like both cultures play the vast majority on PC.

Byrth
07-13-2011, 01:27 PM
Discuss (http://www.bluegartr.com/threads/105803-FFXI-on-PSVita?p=4694635)?

Thanks, PS2 limitations?

Korpg
07-13-2011, 03:06 PM
Lets say no one at all is using the PS2 anymore and they stop support on it.

Guess what? Nothing changes because like I said, the game was built around the PS2 so they would still need to remake the game from the ground up.

So they start improving on the game to surpass PS2 limitations.

90 inventory spaces? Can do without PS2.

More content? Can do without PS2.

More Jobs? Can do without PS2!!!

Throw away the PS2 support and possibilities for this game will become limitless.


Discuss (http://www.bluegartr.com/threads/105803-FFXI-on-PSVita?p=4694635)?

Thanks, PS2 limitations?

inb4psvitalimitations.

Luso
07-13-2011, 03:38 PM
If the PS Vita can support XI, that's another reason to get the handheld! =)

Also, the specs for PS Vita are more than enough to run this game. I wouldn't be surprised if it was also announced for the 3DS, lol. (not that it will be, but it'd be nice to use the SD/HC Card slot for an actual game, too, not just extraneous save data)

Kraggy
07-13-2011, 03:55 PM
even if that means that PS2 users won't be able to get the expansion..
I'm a PC player and yes, sometimes I find PS2 limitations annoying, but I'm damned glad SE aren't screwing-over their PS2 players in the way selfish-sods like you want them to. XI is probably only still in existence due to the PS2 playerbase, your arrogance at telling SE to screw them simply to give you some new content is amazing.

Since, judging by your posts, you're one of those for whom the game is entirely about the phat lewt and getting your next +4 (or whatever gear) then the environment you get that in would seem kind of irrelevant.

Yes, I'd like an expansion that isn't about phat lewt whoring like Abyssea is, but it would be a lousy move on SE's part to do as you want.

Kraggy
07-13-2011, 04:00 PM
"The main reason is that the current FFXI system was not designed for certain things"

ps2 limitations
What a pathetic view.

Zyeriis
07-13-2011, 04:04 PM
I'm a PC player and yes, sometimes I find PS2 limitations annoying, but I'm damned glad SE aren't screwing-over their PS2 players in the way selfish-sods like you want them to. XI is probably only still in existence due to the PS2 playerbase, your arrogance at telling SE to screw them simply to give you some new content is amazing.

Since, judging by your posts, you're one of those for whom the game is entirely about the phat lewt and getting your next +4 (or whatever gear) then the environment you get that in would seem kind of irrelevant.

Yes, I'd like an expansion that isn't about phat lewt whoring like Abyssea is, but it would be a lousy move on SE's part to do as you want.

Letting the game die due to stagnation is a far better move for SE, I agree.

Karbuncle
07-13-2011, 04:11 PM
XI is probably only still in existence due to the PS2 playerbase,

I disagree! According to the only study i can find (Thanks to it being posted 1 page back) lless than ~20% of the populace plays on the PS2 right? About 30% of JP according to the small research posted by JPbutton in 2009, and only about 6% of NAs, Which averages about 18% of the Player base on PS2.

If they dropped the PS2 support completely, The game would not die, at all. Am i saying they should do it? not really, If anything simply continue adding Visual upgrades to Xbox/PC like they've been doing.

In the near future i feel if they want the game to not become stagnant, They may have to stop releasing content for PS2. not cut them from the game, Simply cut them from new content. I'm not saying its a perfect solution but I'd rather see 18% of the population be left out of new content than 100% of the population gone due to the game growing boring.

Again, Its not a perfect solution, and I'm not without sympathy for those on PS2 if its their only method.

... However on a final note, you should realize in your little pseudo-hate-spewing rant of yours whining about these peoples "Arrogance", you yourself look incredibly arrogant, cocky, and hateful to name a few things that came to mind. Two wrongs do not a right make.

Edit: And to clarify, I'm aware dropping the PS2 won't magically fix anything, It would require a lot of work to basically rewrite everything.

Kimble
07-13-2011, 04:21 PM
So they start improving on the game to surpass PS2 limitations.

90 inventory spaces? Can do without PS2.

More content? Can do without PS2.

More Jobs? Can do without PS2!!!

Throw away the PS2 support and possibilities for this game will become limitless.
.

Again, those issue would still be there because the game was DESIGN OFF THE PS2.

Simply dropping it wont make everything you want to be done, be possible to do. What part of that do you not understand?

The game was made for PS2 then pretty much ported to PC, not the other way around.

Zyeriis
07-13-2011, 04:31 PM
Again, those issue would still be there because the game was DESIGN OFF THE PS2.

Yeah...no.

What he specifically listed: is limited by the console not the coding.
The rest of the post is right, though it's irrelevant.

Kimble
07-13-2011, 04:34 PM
90 space is limited by the coding, not the PS2.

As far as new jobs. We have 20 and many of them need work before they add even more.

Coldbrand
07-13-2011, 04:52 PM
What a pathetic view.

What does this even mean? Pointing out a euphemism isn't a view. And at least I'm not pathetic enough to hide behind a level 1 alt. Anyhow, sorry you think we're the selfish ones because we find it offensive we continue to pay the same rate yet will never see a truly new zone again or another boxed expansion. Is there some girl you like that plays on PS2 or something that reads these forums?

Ravenmore
07-13-2011, 05:09 PM
I want a BOX expansion with out the box. For some reason there is a lot of FFXI players around were I live. They can make work arounds for the zone limits they done it before, but whats the point if you run out of room on the PS2 HD. They even amitted the only reason we will not see AT terms is it will take up PS2 HD space.

Kraggy
07-13-2011, 07:31 PM
What does this even mean?
It means your use of "PS2 limitations" in response to what you replied to is pathetic, unless you were being sarcastic but I saw no reason to interpret your comment as being that.


we find it offensive we continue to pay the same rate yet will never see a truly new zone again or another boxed expansion.
You have a choice to end the 'offense' you feel, I suggest you take it.

Of course, what you say here is ironic, since you're saying PS2 users should suffer EXACTLY THAT in order for you to enjoy what you want.

Ravenmore
07-13-2011, 08:09 PM
Seen this on alla fig it might be interesting to add here

www.andriasang.com/e/blog/2011/07/13/famitsu_squenix_feature/

Qtipus
07-13-2011, 11:25 PM
Dropping PS2 support is easier than most here are suggesting as I suspect most people who still play on a PS2 own a computer or a 360 and would simply migrate to one of those if given a free copy by SE to do so. However, as a few have already said, it's not that simple. Take away the fact that it's simply bad business to alienate even a fraction of your playerbase in that manner and you still have a game that has a lot of work that's necessary.

Complaining about a lack of content at this stage of of FFXI's life is rather ridiculous though. Sure EQ2 has had more expansions, but I'd contend it was something they had to do given the subscription count (http://mmodata.net/) for that game. SE has had the benefit of a rather steady player base for a good long time and Abyssea's release a little over a year ago was probably the first in a series of steps to overhaul the game.

Just sit back and enjoy what you have. There's far more existing content that needs to be fixed in FFXI (which SE is doing now) than a lot of other MMO's even have to begin with.

Elexia
07-14-2011, 01:17 AM
Pretty much this. They've been better about not saying "PS2 limitations", but it would be nice to have a little more insight on the matter specifically.

I think they figured people were smart enough to know that the limitations are generally regarding memory allocation.

Raksha
07-14-2011, 01:34 AM
I disagree! According to the only study i can find (Thanks to it being posted 1 page back) lless than ~20% of the populace plays on the PS2 right? About 30% of JP according to the small research posted by JPbutton in 2009, and only about 6% of NAs, Which averages about 18% of the Player base on PS2.


You need to keep in mind the potential biases of those polls. Only people who have access to a pc could participate, so that will more than likely skew the results toward PC. All in all though it does seem like a good deal more JPs play on PS2 than NAs.

Korpg
07-14-2011, 01:41 AM
Only SE knows how many people play on PS2 or not.

They are the ones with the control and power of supporting PS2, and if they think that now is not the time to drop support, then it is not time to drop support.

Eadieni
07-14-2011, 02:40 AM
They don't have to abandon PS2 access, as this is a PS2 game ported to PC, but they could just stop making content for it.

Very much like to see a new boxed expansion, with new not-retextured but new, zones and content. Like Aht-Urghan style for 99. Something with another epic storyline, (new jobs unnecessary but always welcome), with nice challenges and good boss fights with some loot at the end. We have 9 more levels of the same 9 abyssea zones and oldworld FFXI getting new mob placement?

Kimble
07-14-2011, 02:42 AM
I think at this point, new jobs are done. Seems like it would be to much of a pain to go back and add seals to NMs in abyssea for new jobs as well as adding those jobs to +2 items.

Covenant
07-14-2011, 11:56 AM
Ok first off, why this either/ or dilemma? Why does expanding FFXI mean dropping support of PS2. Seems to me SquareEnix could partition off certain servers to "low-grade" play(ie old pc's and ps2), while creating utilizing other servers for use by "HD" crowds. I do realize that one PLayonline/SquareEnix account can NOW be played on any system, but alone doesnt mean that at a certain point you would "register" to a specific system.

Now please someone explain to me how FFXIV is a "new" game? You have zone that mimic current Vanadiel zones, you have jobs with different names, but nearly the same exact style and moves, you nearly exactly the same races, you can bring over your character name and "look" but without all the good stuff(gear, lvls, jobs etc). Heck, in a recent thread on eoarzapedia/gamer escape about "suggested" job...ALOT of people listed the same advance jobs listed in FFXI. Monster? Most mob exist in an HD version in FFXIV... Marlboro's, moogles, treants, etc.
The only thing new is the style and mini games of disciplines of the land/hand. Crafting, fishing, etc became fun to do...of course why did SquareEnix have t treat them as "jobs" when you cant fight as one is beyond me. They should have just stay with the FFXI version of crafting, meaning that there are only a few start jobs.

*Re-enactment- SquareEnix FFXIV PRE-production meeting...
-Director: FFXIV. Ideas?

-Random Jerk#1 Let's create a new game featuring exactly the same things FFXI has but heres the catch...well rename everything.

-Director: hmmm...wouldn't the players recognize the same "game world"?

-Random Jerk #1: No, cause well give those lame heads exactly what they've wanted for about 5-6 years now, a better looking FFXI. They be so happy well sell 600k unit in the first weeks of release.

-Director: Hey, why not also give them the same exact jobs that they're familiar with...itll save on develop costs.

-random Jerk #2: hey boss! if you wanna save money, I think "copy and pasting" is the way to go. Just repeat features over and over again, those players will still be amazed at how amazing the game is, how amazing the game looks, and how amazing the sounds are they won't realize that they're playing the same jobs they have been for 9 years.

-Sane Guy #1: Umm what new about that?

-Jerk #1 and #2(speaking together). Everything!!! Everything will be new.

-Director: and it'll save us tons of Gil...Har Har. By using the same team and concepts, but well charge extra for all our "hardwork"

-SaneGuy# 1: Why not just re-craft FFXI into HD, using the FFXIV concepts and new crafting technique?

-Director, Jerk #1, Jerk #2(foaming at the mouth): Then it wouldn't be NNNEEEEWWW!!!
The end

As an aside. Recrafting FFXI:
1/ GO HD, use the file from FFXIV if you have to.
2/ Bring over FFXIV crafting into FFXI
3/ Unlock ALL JOBS at start~ see my unlock job and lvl 30 cap thread)
4/ Restructure Start-game around Jeuno. Why? If we look at modern leveln from 1-30 is very easy. As is now, each of the (3) starting nations have between2-3 beginner dungeons(now with GOV a little harder) followed by an addition 2 "medium" zones(give or take) That's about 18 or so zones crafted for beginner players...that's 15 zones to many. If centralized around Jeuno, player could go explore other areas in a direction and find 3 new cities.
5/ as SE has done, increase mob placements in all zone to increase exp chains and faster leveln.
6/ incorporate Campaign and Garrison, as a high/low-medium(lvl 1-30 & 30-70)battle content. Using the same concept in Campaign, SE could make Garrison a fun, medium challenging event rather than the non-existent event it is now. Item drops are the same as they are now in Garrison with the ex/rare drop rates for all the "garrison" gear and misc items.
7/ New Start Races to include:
~ Male Mithras(Manthras), Purogoo, Moblin, Qirquirn
~ Yagudo, Quadav, Orc
~ Giant, Sahgin, Tonberry, Antican
~ Trolls, Mamool JA, snake-ladies(my brain is not working whatever they're called).
8/ Airship travel(w/ fighting as with ferries) between all cities.
9/ expansion packs ~ new areas, jobs, and Full story lines/quest
10/ resurrected areas ~ reused areas all Chains of Promathia(s), Tavzania(s) and all Aht Urgana(s) areas.

And many, many more.