View Full Version : Please split the Mog House menu into two columns
Rhianu
07-09-2011, 10:35 AM
With the recent announcement (http://forum.square-enix.com/ffxi/threads/9854-High-res-font-yay-Now-how-about-the-title-screen?p=227224#post227224) of UI changes and improvements, I thought I should bring up this simple suggestion for something that's been kinda bugging me for a while: split the Mog House menu into two columns.
http://img.photobucket.com/albums/v255/snuuj/ffxi/interface_redesign/mog_house_menu.png
A single column for everythign worked great back when the game was brand new and there were fewer options in the Mog House, but over time more and more features were added, and now it's a bit of a pain to navigate the Mog House menu efficiently. Splitting it into two columns would be a significant improvement.
Just put all the storage options on one side, and everything else on the other. That way it's easier to navigate all the different options.
Rhianu
11-20-2011, 06:56 PM
Bumping for great justice!
Also because the original post was edited to include more detail.
Godofgods
11-21-2011, 02:33 AM
i fail to see how that would help anything...
Rhianu
11-21-2011, 07:09 AM
It would just make navigating the Mog House Menu a bit easier, that's all.
It's such a simple change, I'm sure it wouldn't be hard to do.
Alhanelem
11-21-2011, 07:15 AM
I don't really see this as beneficial. The job menu was split into columns only because it would have been too tall for the ps2's resolution.
I suppose it doesn't really hurt anything, to be fair. Just doesn't interest me.
It's such a simple change, I'm sure it wouldn't be hard to do. If changing the shape and size of game windows was such a simple change, we would have had a resizable chat window long before now. never over (or under)-estimate simplicity of implementation. The way the game is designed, one wrong move and this change could make absolute virtue spawn in your mog house.
Leonlionheart
11-21-2011, 07:34 AM
Could be nice.
Kaisha
11-21-2011, 08:10 AM
I wouldn't mind your setup, but with the column order reversed.
Beats having to tap down five times just to check the dbox though.
SpankWustler
11-21-2011, 08:14 AM
The way the game is designed, one wrong move and this change could make absolute virtue spawn in your mog house.
The worst part is, he wouldn't even fight you. He would just move in and mooch off of you like an unemployed family member you dislike.
"Yeah, bro, you were out of Red Curry Buns so I kind of ate your Ukonvasara while you were out. Oh...you want it back? That'll be...uh...about eight hours I guess. If you, um, still want it then... Sorry, bro."
Morier
11-21-2011, 04:49 PM
Pressing down is hard. Please stop any future updates until this is resolved.
ITT:
"How dare anyone make suggestions for things that would make the game less annoying to play!?"
AND
Alhanelem assuming way too much about the dev team's priorities and how the game is coded, saying "Just doesn't interest me," but still posting just for the hell of it, etc.
Alhanelem
11-22-2011, 10:05 AM
ITT:
"How dare anyone make suggestions for things that would make the game less annoying to play!?"
AND
Alhanelem assuming way too much about the dev team's priorities and how the game is coded, saying "Just doesn't interest me," but still posting just for the hell of it, etc.
ITT: Someone picking on me for the sake of picking on me while having little else to say.
I'm not making any radical assumptions. it's well known that on a technical level the game is poorly built/designed in various ways. For examples, look to the game's use of DirectX 8, which is going to be eliminated from windows in the future, and the game even barely uses that properly. Of course, the technicals of implementation are true of any change to the game. SE has a history of breaking random stuff whenever it updates the game. My AV in the mog house was a joke, of course- but it was a joke with a point. Do we know exactly the nature of how any specific peice of the game is implemented in code? No, we do not. However, we can derive a vague idea in some cases from the time it has previously taken them or is taking them to do certain things, and from SE's own statements about how easy or hard something would be to implement.
Its going pretty far to say this change would "make the game less annoying to play." Is it really THAT annoying that in some cases, one, possibly two extra presses of up or down are needed? It also means that, while sometimes fewer keypresses are needed in total, you now need to press three different keys (up, down and one of left or right, since either would have the same effect with two columns) to fully navigate the menu instead of two (up and down only), and briefly holding down one key will no longer cycle you through all the buttons. So if you're looking for a more analytical explanation as to why this isn't much of an improvement, there you go. I didn't really want to have to say that. Very slightly improving one menu out of many in the game, which itself is just a very small piece of the game as a whole, does not make the game measurably less annoying to play.
You say "how dare someone make suggestions..." I say, "how dare any of us discuss said suggestions on a discussion forum?"
Tsukino_Kaji
11-22-2011, 05:42 PM
I don't think I would want to press over. Rhianu, how big is the screen you're playing on? lol
Leonlionheart
11-23-2011, 06:19 AM
ITT:
"How dare anyone make suggestions for things that would make the game less annoying to play!?"
AND
Alhanelem assuming way too much about the dev team's priorities and how the game is coded, saying "Just doesn't interest me," but still posting just for the hell of it, etc.
So true...
You say "how dare someone make suggestions..." I say, "how dare any of us discuss said suggestions on a discussion forum?"
This would help in that you are not limited to one direction when choosing from this menu. One line would be storages, while the other would be job change, dbox, etc.
It helps in that you spend less time scrolling through options to get to what you want. Overtime you'd spend noticeably less time in your mog house.
Alhanelem
11-23-2011, 07:56 AM
So true...It's really not true at all. That is not the message I'm sending/triyng to send.
It helps in that you spend less time scrolling through options to get to what you want.Having to push more different buttons to save pressing one of them one more time is not a measureable savings on something that already really isn't a measurable annoyance, especially in comparison to the vast majority of the game's other issues. You are NOT going to notice the time "saved" by the measure of hundredths of a second over the time you play the game. Even if it literally takes 5 minutes to implement, it's not going to save you 5 minutes over the entire remainder of time you play this game.
It's pretty clear you didn't read my post, where I explained this in detail. I don't vhemently oppose this change being made, but I don't see it as very beneficical to anyone but there are a lot of other more important things they could do to improve UI useability.
To go into even greater detail, this change will only save you any time at all if the cursor is defaulted to one of the two options in the middle. it currently defaults to the top, and you can map out every option and the buttons pressed to reach it and it won't be much if at all better. This change certainly wouldn't damage anything, but as far as I can tell, it doesn't really help anything either.
I'm not going to spend another minute arguing about all the intimate details of whether it does or doesn't save itme and how much time it saves. I've said all I can on that. But, don't you dare accuse me of something like "how dare you" because that's not at all what's going on here. I weighed in on a suggestion, gave a detailed explanation of why I think what I do, and that's it. I didn't tell anyone they can't make a suggestion or shouldn't. The whole point of this forum is to discuss these things.