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Oddwaffle
07-09-2011, 02:28 AM
I'm not asking for new food item, I'm asking for an update of the current food. There are a lot of food items in FFXI, probably over 200+. You can count at least 15-20 dishes for each of the AH categories. However, not many are actually used by people.

Even the most extensive user of food will probably only use up to 20 different dishes. For melee jobs: Yellow Curry Buns, Red Curry Buns, Meat Kabobs, Bison Steaks, Rice Dumplings and Carbonara. For mages: Apple, Melon, Pumpkin pies, Sweet Rice Cakes, Cream Puff, Marron Glace, Cookies and maybe some other 3 hour cakes. For craftsmen: the macarons. Nowadays, mages rarely ever use any food in abyssea, melee reduced their food consumption and crafting are pretty much dead. Overall, a lot of food are merely there to level up cooking, take up space and confuse players.

In the past, SE did an update to food so players wouldn't just eat meat kabobs. Now, I think there should be another similar update so the remainder of 200+ food items are to be useful.

Note: There are a lot of food that nobody has any idea what they do. I don't think people are willing to spend time and effort to research about such food and write them down on wiki anymore. Perhaps SE would disclose the hidden stat bonus behind several of the current food items?

Dfoley
07-09-2011, 02:49 AM
Aside from the fact it would be a huge time sink to totaly revamp cooking so all the foods have useful stats... however, you will be happy to know there was something on the jp twitter this morning about skill up foods for mages/melee.

Luvbunny
07-09-2011, 03:05 AM
The foods need and should be updated so that they are on par with the state of the game now.

Malacite
07-09-2011, 03:44 AM
Some new pizzas would be neat.

But mostly I'd like to see them introduce new recipes for 95~100 that won't break the bank or require tedious farming of R/EX ingredients... virtually every option to skill from 95 to 100 just absolutely sucks.

Camate
07-09-2011, 04:49 AM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!

Rafien
07-09-2011, 04:53 AM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!

At 100K and 50K a stack on Bahamut, the increase better be 75% increase in skill gain!

Karbuncle
07-09-2011, 04:55 AM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!

Do either of these Effect Automatons :(? Needs more pet food :P

(Also, Thats epic...)

Dfoley
07-09-2011, 04:59 AM
I doubt it, similar to how martial master doesnt go to our pets since signet doesnt affect them.

Tamoa
07-09-2011, 05:16 AM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!


Oh that's nifty! Did not know about those food items (and I have 100 cooking lol..) - well, I know what I get to do once I've finished my 200 fish for the day! :D

Patrik
07-09-2011, 05:21 AM
the ingredients to make these are pretty cheap and easy to come by. either find someone with cooking or wait for people to start flooding the ah with these and drop the price

Seriha
07-09-2011, 05:49 AM
Now if only three of those didn't involve obscure ingredients. Saltenas seem like the only reasonable synth of the bunch, but odds are it'll have the smaller bonus of the combat foods.


the ingredients to make these are pretty cheap and easy to come by. either find someone with cooking or wait for people to start flooding the ah with these and drop the price

Cheap for now, and largely in part due to little need for them up until this point. Grauberg Lettuce seemingly comes only from saplings in Grau, and I can't recall ever seeing one drop, but my luck might just suck. Scream Fungus, however, hinges on gardening yields or getting lucky with some casket loot in some zones. A little over 2 sell per day. Hardly enough to sustain a server, but that may also be because people junk them for now. Regardless, inevitable price hike incoming on non-vendor mats.

Olor
07-09-2011, 05:56 AM
The skill level to make the Elshena is pretty low according to wiki - that's good news. It is too bad that shriek shrooms are such a pain to get.

larrymc
07-09-2011, 06:13 AM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!

Would the devs be willing to tell us the effects of Chocolate Rusk?

Raksha
07-09-2011, 06:36 AM
Both of these items increase the rate of magic skill gains.


The day after i FINALLY cap enhancing. /sigh.

Vold
07-09-2011, 06:42 AM
Would the devs be willing to tell us the effects of Chocolate Rusk?I wish they would tell us everything about food. No one in a trillion billion zillion years would have ever figured out the above foods gave skill gain increases. Makes you wonder what else there is.

Starting to sound an awful lot like the so called crafting foods probably really do affect crafting. So and so is for skill ups. The others are for HQs or less breaks or something. It'd make sense since there's like a few different kinds. I wouldn't think they all accomplished the same exact thing. Hmmmm.

Runespider
07-09-2011, 06:47 AM
The day after i FINALLY cap enhancing. /sigh.

normally they never tell us, anyway some of the ingredients are kinda annoying and there is a general lack of willing crafters these days too. They won't be very common on the ah.

Olor
07-09-2011, 06:53 AM
I really don't understand there being ANY secrecy at all about these things. I am not sure what purpose it serves. I guess some people get a kick out of parsing stuff or whatever, but really it just makes the game way more unfriendly to have all these secret effects.

Zaknafein
07-09-2011, 07:02 AM
Having everything handed to you on a silver platter isn't for everyone, and certainly wasn't the driving force behind this game since it's inception. Now abyssea era.. yeah that's about as silver plattery as it comes.

larrymc
07-09-2011, 07:05 AM
I really don't understand there being ANY secrecy at all about these things. I am not sure what purpose it serves. I guess some people get a kick out of parsing stuff or whatever, but really it just makes the game way more unfriendly to have all these secret effects.

You do raise an ironic point here - on one hand, SE provides no official parser for measuring the effects of food items to determine exactly what they do, and on the other hand the hidden attributes of these items remain secret for quite some time because it boosts a stat that is not visible and hard to measure.

Kimble
07-09-2011, 07:12 AM
Having everything handed to you on a silver platter isn't for everyone, and certainly wasn't the driving force behind this game since it's inception. Now abyssea era.. yeah that's about as silver plattery as it comes.

Yeah, we saw how well that worked with AV.

Seriha
07-09-2011, 07:21 AM
I can understand not listing food stats in game due to display limitations, but there's no reason SE can't set up an outside resource with this info. Overall, I'd liken it to the nutritional value found on packaging for real foods. Knowing what goes into your body isn't a bad thing, and while some might have that Latent Effect: Explosive Diarrhea, when it comes to stats we can't see, it's a no-brainer that things like boosted skill rates are very, very, easily missed.

Olor
07-09-2011, 07:35 AM
Having everything handed to you on a silver platter isn't for everyone, and certainly wasn't the driving force behind this game since it's inception. Now abyssea era.. yeah that's about as silver plattery as it comes.

Oh spare me. I am so tired of the whole "giving players information in game is easy-mode" attitude, really. Give me a break. Most food is rarely used. Crafting in general is fairly broken. There would be no downside to giving players this information.

But I guess the game is "harder" because no one makes half the food in the game because no one buys it because people don't even know what it does. That's not artificial difficulty at ALL.

Urthdigger
07-09-2011, 07:52 AM
On a happy note, I'm pleased to see that both of these foods are low level and made with fairly common ingredients, most of which can be cheaply bought from an NPC.

Misi
07-09-2011, 08:13 AM
So that's where all the puffballs went.. Never the less, happy they are a low level craft, yay!

thenewzero
07-09-2011, 08:41 AM
The more you know!

Seems kind of ironic this statement coming from SE. I thought the policy was "The less you know!"

Can we know more? >_>

Rhianu
07-09-2011, 09:12 AM
I thought the policy was "The less you know!"

That was back when Tanaka was still in charge.

Zaknafein
07-09-2011, 10:21 AM
Oh spare me. I am so tired of the whole "giving players information in game is easy-mode" attitude, really. Give me a break. Most food is rarely used. Crafting in general is fairly broken. There would be no downside to giving players this information.

But I guess the game is "harder" because no one makes half the food in the game because no one buys it because people don't even know what it does. That's not artificial difficulty at ALL.

People rarely use food since abyssea came out. They don't see the point with all their god mode atmas. B4 abyssea most players used food to maximize their acc, attk, or what have you. Crafting of consumables being broken is directly related to abyssea. Period.

As far as 1/2 the foods out there being useless that is nothing new. Except in cases where those foods are part of a higher level synth.

Niyariko
07-09-2011, 11:56 AM
Please let the dev know that Automatons also need skill up. ;) Automatons are our left and right hands, please don't left them out.

Sparthos
07-09-2011, 12:02 PM
Question to the devs since they so kindly dropped some information on mystery food added during an update:

Do Macarons (Kitron, Coffee, Cherry) actually increase the skillup rate of crafts?

What do rusks (Coconut, Chocolate) do?

These items have gotten urban legend status regarding their effectiveness in skilling up crafts and desynths and some information would be greatly appreciated.

Tsukino_Kaji
07-09-2011, 01:59 PM
They should have reminder text on food like gear dose.

Serj
07-09-2011, 02:36 PM
People rarely use food since abyssea came out. They don't see the point with all their god mode atmas. B4 abyssea most players used food to maximize their acc, attk, or what have you. Crafting of consumables being broken is directly related to abyssea. Period.

As far as 1/2 the foods out there being useless that is nothing new. Except in cases where those foods are part of a higher level synth.

Actually, it's about the same split now as it was before. People who don't care about their performance don't use food and tend to not put effort in to getting good gear. In abyssea, there's a huge reason to almost use Red Curry Buns exclusively (except for several evasive nms), as it increases your dps substantially.

The market is overall about the same on Bahamut as it was at 75 cap. You people really complain way too much about abyssea being easy mode when you, yourselves, aren't shining standards of well geared players in "easy mode". Stop complaining on your unfounded opinions and just enjoy the game.

Inafking
07-09-2011, 04:04 PM
http://wiki.ffxiclopedia.org/wiki/Four-Leaf_Mandragora_Bud
http://wiki.ffxiclopedia.org/wiki/Wild_Rabbit_Tail
http://wiki.ffxiclopedia.org/wiki/Lucky_Egg

Hidden effects make me nurotic and compell me to carry useless crap in my inventory.

Zaknafein
07-09-2011, 04:16 PM
Actually, it's about the same split now as it was before. People who don't care about their performance don't use food and tend to not put effort in to getting good gear. In abyssea, there's a huge reason to almost use Red Curry Buns exclusively (except for several evasive nms), as it increases your dps substantially.

The market is overall about the same on Bahamut as it was at 75 cap. You people really complain way too much about abyssea being easy mode when you, yourselves, aren't shining standards of well geared players in "easy mode". Stop complaining on your unfounded opinions and just enjoy the game.

So the lolbrown belt monk is this months gear nazi? Sweet... duly noted

Runespider
07-09-2011, 07:05 PM
So nobody seems to be making these at all yet, they are a low craft skill level synth so I'm assuming there are a few really horribly rare items in the ingredients list. Anyone tried farming the stuff upto make these yet?

Malamasala
07-09-2011, 07:11 PM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!

Could you tell us if any food at all enhances pets? Considering you were allowed to inform us about skill up food, which are hard to test, I thought that maybe you could also help with pet food that is equally hard to see if it did anything.

Else it is a suggestion for future updates.

Misi
07-09-2011, 07:13 PM
So nobody seems to be making these at all yet, they are a low craft skill level synth so I'm assuming there are a few really horribly rare items in the ingredients list. Anyone tried farming the stuff upto make these yet?

I went to buy mats for other stuff that shared a few of the same ingredients, noticed they were being bought asap. ( mainly the mushrooms for the first one) haven't tried farming them recently to know about the drop rate though. Only thing that looks a little pricey in the second one is paprika, 500gil + for one. (by npc)

Luvbunny
07-09-2011, 07:15 PM
For the love of god - they have to make one of the ingredient as Grauberg Lettuce????? Way to give us a big middle finger.... and screw the players once again. Why can't they make things attainable and easy, especially for gathering crafting ingredients. The era of artificial stupid challenge and time sink is over, Tanaka retard is gone, so why not make the game accessible, easy to play and democratic for all, for the most part.

Covenant
07-09-2011, 10:50 PM
The a major problems with crafting, but with cooking especially. I call it the "progression" problem. Namely, unlike gear which stats what level it is, food is purely descriptive and does not necessarily scale in the AH. People need to go to external sites such a wiki or use "illegal" parse programming to check what these items do and how well they do them.
As such, prices don't reflect a true "progression. You can have level 5 cooking items costing more than a lvl 70 cooking items(for example pumpkin heads). Another problem that runs concurrent with this "progression" is recipe items. You can have both low level item and high level use anyway from 3 items to 8 items.

As a cook/crafter I look for the low amount of items(inventory space) used for skilln up. Hence, I will not bother with spagetti and pie recipes. If I bother with a really complicated recipe, I'm gonna overcharge for it whether it's a level 5 recipe or a lvl100 recipe. This creates a further imbalances "progression" market.

Imagine charging 1million Gil for a bronze legging(extreme example). Well, cooks are constantly doing this. Pumpkin heads go from 2k to 7k depending. While "higher items" like a lvl 50 creche can even make anything. Yes, it's about usefulness, but that just goes back to my argument...where is the "progression" of not only skill, item, and prices.

Should SquareEnix have given a under 10 skill item such as pumpkin head a stat of +10 evasion, or make multiple evasion items "build up" and spread through skill levels? If pumpkin A only gives +2 and pumpkin E gives +10, then comparably one would be prices less then the other.

Tamoa
07-09-2011, 11:25 PM
I wouldn't call all the ingredients in these synths "cheap and easy to come by". Apkallu eggs are not cheap, they sell for 70-80k a stack (singles sell for 6-9k) on Asura and the AH isn't exactly flooded with them. They are also used in other popular synths - pet food I think? Grauberg Lettuce only drops from saplings in Grauberg and I don't think it's that common a drop either. Paprika is sold by one single npc in San D'Oria that I know of - and guess what, currently San D'Oria is 3rd in conquest on Asura and the npc doesn't sell them at all. :(

Gallus
07-09-2011, 11:40 PM
The thing that has always annoyed me about food in FFXI is that in theory, it works different than in the real world. When a character eats food in FFXI, it's not only about the flavor, texture, composition, etc, but also how it directly affects combat skill, battle prowess, etc. Therefore, food is a more scientific and performance-enhancing, almost like a vitamin supplement or steroid of sorts, only instant-acting. That said, you'd think that in a world where food affects people like it does in FFXI, the culinarians would be more like scientists and preparing their meals knowing how the ingredients would be affecting those that consume them, and therefore would provide information to people as to what the food will do for them. My point is, all food should list all provided bonuses in the description, or S-E should make it common knowledge in an easily accessible location. Food bonuses should not be something the player-base needs to figure out (and usually completely overlook or never discern some of the more obscure ones). In the real world, vitamins and performance-enhancers inform you what you're supposed to get out of them. You aren't going into GNC to buy random boxes of pills - the vitamins and supplements inform you of how they benefit your body, written right on the boxes.

TLDR Version: All food bonuses should be spelled out to the player. It only makes sense in a world where food is a performance-enhancer.

Ciecle
07-09-2011, 11:59 PM
oh lord... Ok first off...

You guys that are role playing this, IT'S A GAME! you're not actually shoving the food into your real life mouth. There is no reason to have a nutrition label on each and single piece of food... seriously you take it too far when you say 'Food in ffxi doesn't work like it should in real life!'

FFXI != Real life
There is no fatigue. There is no hunger. There is no need for water/juice/etc.
In fact there isn't a 'need' for food at all in game. You use it because you want to. NOT because you need to eat/drink.

There's a reason SE doesn't come out and tell you what a specific food does. If you knew that a piece of food only increased 1 stat, what's the point of even making/trying to sell/ even using it? There would be no point what so ever. That's the reason SE doesn't tell us. They want us to use it, to figure it out ourselves. If you don't like doing that, stick with what you know, and eat food that's already had it's effects found by those who LIKE to experiment.

Food bonuses should not have to be spelled out for anyone.

Gallus
07-10-2011, 12:13 AM
I'm not roleplaying and it's not a matter of it only being a game. I hardly play FFXI anymore. I'm usually out doing "real life" stuff, such as going to the beach, mountain biking, running, working. That said, S-E has implemented a lot of crap that's supposed to be "realistic". Food, for instance, sometimes requires multiple recipes to complete, with ingredients that appear pretty realistic (i.e. fish + fire crystals != seasoned fish with a side of veggies). If they are going to show that kinda interest in detail, then what I've said would only make sense. Don't jump to conclusions and ride with em.

Ciecle
07-10-2011, 12:27 AM
There's no 'Riding' with conclusions. Who gives 2 licks on what the thumbnail for a food item looks like.

Galka can eat raw meat.
Mithra can eat raw fish.

Humes, tarutarus, and elvaans are SoL.

By pointing out these facts, SE doesn't pay that much attention to detail in food. Human's can consume raw fish/meat. Why cant they in game? Because it's a game. Why make something that would normally be just a bland thing interesting? because it's a game.

Fyi. No one cares what you do in real life. what to know why? you're on a forum.

slakyak
07-10-2011, 02:04 AM
Does anyone know if this stacks with the destrier beret? I think it'll annoy my LS even more when I wear it if it does!

Also I hope that Camate is OK after releasing this information that was previously so secretive... I heard that he sleeps with the pugils :/

Oddwaffle
07-10-2011, 02:12 AM
I disagree with the 'those who like to experiment'. If there are those and you are one of them then what have you discovered that is actually useful for the community? Did you post it on wiki? I was actually one of those people and I realize how hard it is to find the hidden bonus that won't show up on screen.

Food hidden effects should be shown to players. This is not the era where players like to play hide and seek with information. If there were 500,000+ players running around with nothing else to do other than testing stuff then yes but FFXI player base has shrunk considerably compare to its peak. People don't like running around clueless but they don't want to spend all day looking for answers. People use wiki to look for information so they don't have to. That's why wiki are so popular. However, wiki are not as robust as it used to and information on it are not as detailed and complete as it should.

A game is not real life but it attempts to mimic real life (at least in FFXI) with fantasy elements. That's why you have food to be eaten and not thrown as weapon that causes explosions. That's why when you stick then pointy end of your stabby sword to a monster, it hurts him instead of making him loves you more and hugs you.

On topic, showing us the hidden effects of food is a step forward as it puts some of the obscure items back on the market. However, there are still too many food items unused and SE keep pumping out new items every update. Not only these things clod up space and slow down AH browsing (this is why FFXIAH is so much better than using the in game AH to look for items). It also taxes the server every time someone look for something on AH. Instead of introducing new food items, how about putting those time and effort into modifying the current food items to make them less useless? I'm not talking about a full revamp on an update but every 10-20 food item stat could be modified and shown on every update.

Out of over 200 food items and only 20-30 of them are used frequently and the rest are wasted effort. Pick the Grilled Cheese Sandwich for example, someone asked for it and we have it. Now where is it? When is the last time you saw someone make it? Did you ever use it or have it stored some where in your bag?

Gallus
07-10-2011, 02:12 AM
There's no 'Riding' with conclusions. Who gives 2 licks on what the thumbnail for a food item looks like.

Galka can eat raw meat.
Mithra can eat raw fish.

Humes, tarutarus, and elvaans are SoL.

By pointing out these facts, SE doesn't pay that much attention to detail in food. Human's can consume raw fish/meat. Why cant they in game? Because it's a game. Why make something that would normally be just a bland thing interesting? because it's a game.

Fyi. No one cares what you do in real life. what to know why? you're on a forum.

You've clearly never used food in FFXI, so don't bother to try to argue about the mechanics or design of it. Obviously the point of my argument is to make it more game-like in general. You use food in FFXI for the buffs. They should be spelled out to you, rather than having to experiment and attempt to discern the effects, some of which are near impossible to tell without months of testing (and some which are impossible; the skill up rate increase foods, for instance). What I'm trying to explain is that it's not just a matter of convenience, but it would make much more sense in general if they were provided to the player base. You are jumping to conclusions without actually thinking about it for a second.

Urat
07-10-2011, 02:21 AM
Normally obscure hidden effects on food is dumb, UNLESS SE decides to be smart and hint at the hidden effect in the food description.

Once you know the hidden effect of rusks and macarons you'll realize how obvious SE was about it in the food's description. Personally I'd have preferred it if SE, instead of releasing this info straight up, changed the dats of the food to say something like "Loved by mages training everywhere" and "Loved by combat specialists training everywhere" to hint at their effects.

At that point all the dat reader's ears would perk up and people would test these out, trying to figure out what SE was hinting at. And this effect would probably be pretty easy to figure out as long as the effect is noticeable enough.

Ciecle
07-10-2011, 02:33 AM
I've never used food? news to me. i mean the 3 stacks of red curry buns i had used are obviously not used and still sitting in my bag.

Where did the paper come from in curry buns? you don't use parchment in the synth.
Or how about that plate that comes under the bison steak? that's not used in the synth nor do you get a plate after you're done with it!

There's plenty of designs in the food that are there for the look of it.

As far as the player base is concerned, 'This is not the era where players like to play hide and seek with information' is both true and false. Abyssea showed us this. People played hide and seek with trying to pop Turul, and Ovni. They liked learning that Iratham was easy to fight. People liked learning that Rani drops Epona's ring.

There are still people that like to play the game and not be handed it. and there are people who are just holding out their hands like little kids saying 'GIMME GIMME!' but it's been like that since the begining.

as far as the cheese sandwich is concerned, that was suppose to be a novelty item. it provides no benefits nor was it hard to make, it was just a cute idea someone came up with and wanted SE to implement it for the sake of the western player base, like the Crepe lineup was ment to please those of the french origin.

Serj
07-10-2011, 03:12 AM
So the lolbrown belt monk is this months gear nazi? Sweet... duly noted

Might want to look at your gear before commenting on mine =)

Oddwaffle
07-10-2011, 03:50 AM
I've never used food? news to me. i mean the 3 stacks of red curry buns i had used are obviously not used and still sitting in my bag.

Where did the paper come from in curry buns? you don't use parchment in the synth.
Or how about that plate that comes under the bison steak? that's not used in the synth nor do you get a plate after you're done with it!

There's plenty of designs in the food that are there for the look of it.

As far as the player base is concerned, 'This is not the era where players like to play hide and seek with information' is both true and false. Abyssea showed us this. People played hide and seek with trying to pop Turul, and Ovni. They liked learning that Iratham was easy to fight. People liked learning that Rani drops Epona's ring.

There are still people that like to play the game and not be handed it. and there are people who are just holding out their hands like little kids saying 'GIMME GIMME!' but it's been like that since the begining.

as far as the cheese sandwich is concerned, that was suppose to be a novelty item. it provides no benefits nor was it hard to make, it was just a cute idea someone came up with and wanted SE to implement it for the sake of the western player base, like the Crepe lineup was ment to please those of the french origin.

To be more precise, people don't like to fight it, lose several times then frustratingly try again until they understand it while everyone else already done it. Most people look it up in wiki, ask their LS on how to fight or are taught by others. If you're the 1st to fight such NM then you'll get all the rush but after everyone else have done it then you are merely just there to pass it. Turul? Ovni? What happen after they fought those? People don't play hide and seek on those now even though they have never fought them before. Limit Break quests anyone (with the exception of Maat anyways)? Or better yet, COP fights before update anyone? I fought those COP before update and it was nice if you could make a static but it was hell on earth if you couldn't.

New NMs can have all the hidden features they want (looks at AV and PW before update) as people try to explore them but stuff like food shouldn't be hidden. Goblin Stir-Fry, I know of only 1 person actually work to look for the recipe. It turned out fun for a few hours and now it's another forgotten item on the AH that nobody cares about. At least I still see people with them on bazaar though. Grilled Cheese Sandwich a novelty item? Like all the worthless food are novelty items? Where are they now? Since when is the last time you see someone with a Grilled Cheese Sandwich put in their bazaar for fun? Did you do it? Do you actually like the Grilled Cheese Sandwich? I have seen an insect wing being a better idea of fun than that Grilled Cheese Sandwich. You can put 50 different kinds of burger into the game as novelty items and laugh for 5min then spend more time browsing the AH because the burgers and taking up space.

Do you know why so many food pages on wiki are lacking of info? Well, people do like to play hide and seek with information so where are the findings?

Kimble
07-10-2011, 05:49 AM
People rarely use food since abyssea came out. They don't see the point with all their god mode atmas. B4 abyssea most players used food to maximize their acc, attk, or what have you. Crafting of consumables being broken is directly related to abyssea. Period.

As far as 1/2 the foods out there being useless that is nothing new. Except in cases where those foods are part of a higher level synth.

The good players till use food and the bad players still dont. You arent always auto capped on attack like people seem to like to believe. Almost always useful to use a form of attack food even inside abyssea.

Urat
07-10-2011, 07:41 AM
Do you know why so many food pages on wiki are lacking of info? Well, people do like to play hide and seek with information so where are the findings?

Because we assume a level 36 crafted food wont have nearly as good stats as something made at level 80+

So what's the point of looking at the stats on food that you already know isn't as good as something else? That's we have the most knowledge of food in chunks of concentrated levels.

And afaik the majority of food we do know the major stats of. Maybe some have hidden effects, which is too much effort to find.

Which is where we go back to what I stated as a balance; Have hidden effects, don't tell us, but hint at them in the foods text, ala rusks/macarons. With a semi subtle hint the userbase can probably figure something out quickly. It took us about 1 month to figure out rusks and macarons.

Do more stuff like this SE, if you had a guy spend half an hour and go through hidden effect foods and change their text to add a subtle hint about their hidden effect, you'd probably please the majority of the playerbase thoroughly, along with rejuvenating many foods as we discover they don't suck as much as we thought, providing new sources of income for players and sources of demand for materials that are out of use.

Hopefully SE reads this.

Vold
07-10-2011, 09:16 AM
oh lord... Ok first off...

You guys that are role playing this, IT'S A GAME! you're not actually shoving the food into your real life mouth. There is no reason to have a nutrition label on each and single piece of food... seriously you take it too far when you say 'Food in ffxi doesn't work like it should in real life!'

FFXI != Real life
There is no fatigue. There is no hunger. There is no need for water/juice/etc.
In fact there isn't a 'need' for food at all in game. You use it because you want to. NOT because you need to eat/drink.

There's a reason SE doesn't come out and tell you what a specific food does. If you knew that a piece of food only increased 1 stat, what's the point of even making/trying to sell/ even using it? There would be no point what so ever. That's the reason SE doesn't tell us. They want us to use it, to figure it out ourselves. If you don't like doing that, stick with what you know, and eat food that's already had it's effects found by those who LIKE to experiment.

Food bonuses should not have to be spelled out for anyone.

I'm all for a mystery that lasts as long as it takes to craft a food item, pop it, and figure out the stats. But it's a terrible waste of the developers and our time when there are hidden stats that can't be tested simply because no one could have imagined it existing. Who's going to be sitting there going, "lalalala hey, I think I'm going to try this new food that has no reference or clue to what it gives and see if it increases combat and magical skill gains!" No one. At all. Ever. EVER. I for one welcome any wisdom bestowed upon us regarding such items in the game.

Right now I just want to know one thing. Which of the foods gives Treasure Hunter +1. That is all.

That's my new thing to do now, as a matter of fact. I'm going on a crusade to find out whether or not TH food exists. One food at a time, waiting for that TH proc to show +1. And if it doesn't exist yet then HINT HINT HINT.

Malamasala
07-10-2011, 09:22 AM
Do more stuff like this SE, if you had a guy spend half an hour and go through hidden effect foods and change their text to add a subtle hint about their hidden effect, you'd probably please the majority of the playerbase thoroughly, along with rejuvenating many foods as we discover they don't suck as much as we thought, providing new sources of income for players and sources of demand for materials that are out of use.


This is one, out of a hundred, "why didn't they do this to begin with" topics. One could easily think FFXI is SE's first game ever. I don't even recall them adding items in single player games that didn't state anything about what they did. And if they did, I probably never used them.

Zaknafein
07-10-2011, 11:27 AM
Might want to look at your gear before commenting on mine =)

What is that? "I know you are, but what am I?"

You commented on my gear 1st genius, and if you are saying your selection is more comprehensive you need a new prescription.

I don't know why you feel the need to follow me around on FFxiah, and now here quoting me, and writing out something you think is snarky, but just sounds lame or misinformed. Your level 20 w/e cooking make you an expert on consumables now homey?

Serj
07-10-2011, 11:36 AM
What is that? "I know you are, but what am I?"

You commented on my gear 1st genius, and if you are saying your selection is more comprehensive you need a new prescription.

I don't know why you feel the need to follow me around on FFxiah, and now here quoting me, and writing out something you think is snarky, but just sounds lame or misinformed. Your level 20 w/e cooking make you an expert on consumables now homey?


Stop raging so much. You're throwing out insults that don't pertain to me. I am better than you in every way possible, which is a fact. Also, just because my thf is lvl 37 means I don't know that your thf is geared incorrectly? Lolrite.

I know a lot about game mechanics and saying you don't need food in "easy mode" abyssea is misinformed and incorrect. I simply corrected you and stated how the market hasn't crashed because almost all foods have uses still, especially melee foods.

Zaknafein
07-10-2011, 11:51 AM
Stop raging so much. You're throwing out insults that don't pertain to me. I am better than you in every way possible, which is a fact. Also, just because my thf is lvl 37 means I don't know that your thf is geared incorrectly? Lolrite.

I know a lot about game mechanics and saying you don't need food in "easy mode" abyssea is misinformed and incorrect. I simply corrected you and stated how the market hasn't crashed because almost all foods have uses still, especially melee foods.

A) I never said you didn't need food in abyssea. I said noobs don't use food, because of their "god mode" syndrome brought on by if they have a few decent atmas it allows them to coast.

B) Your fancy game mechanics must have missed a memo because your main DD job is rocking 24% haste. Your sooo pro hahahaha!

Kimble
07-10-2011, 11:59 AM
A) I never said you didn't need food in abyssea. I said noobs don't use food, because of their "god mode" syndrome brought on by if they have a few decent atmas it allows them to coast.

B) Your fancy game mechanics must have missed a memo because your main DD job is rocking 24% haste. Your sooo pro hahahaha!

Noobs didnt use food before abyssea. Stop acting like abyssea made everyone worse. They were bad before and they are just as bad after.

Its funny putting down brown belt. Its not like Black Belt is the easiest thing to get. And what are you suppose to do before black belt? Not play mnk?

Zaknafein
07-10-2011, 12:08 PM
Noobs didnt use food before abyssea. Stop acting like abyssea made everyone worse. They were bad before and they are just as bad after.

Its funny putting down brown belt. Its not like Black Belt is the easiest thing to get. And what are you suppose to do before black belt? Not play mnk?

I'm not the one here boasting about my intricate wealth of knowledge on game mechanics while pumping out 24% haste on my main DD job. The guy pops into a thread I'm in on several occasions recently on 2 different sites to be Snarky Mc Snarkster. I'm just replying to him. Sue me.

Serj
07-10-2011, 12:48 PM
I'm not the one here boasting about my intricate wealth of knowledge on game mechanics while pumping out 24% haste on my main DD job. The guy pops into a thread I'm in on several occasions recently on 2 different sites to be Snarky Mc Snarkster. I'm just replying to him. Sue me.

I've mathed it out that my current set gives the largest boost I can use currently. Fumas (and usu feet) lower my dps slightly. 1/3 on black belt, will finish it off sometime past thursday when my vereth is 85. I have decent priorities.

Anything else?

noodles355
07-10-2011, 12:54 PM
How about you take that shit to tells because no one else cares.

Oh just quickly, it's better to be working towards the gear than to already have it and not know how to use it effectively. In case you're wondering that's reffering to your gear on FFXIAH, which at one quick glance uses Gaiters and Cure staff in the same set. Meaning either you cure in gaiters, or idle in cure staff. Both of which are fail.

Zaknafein
07-10-2011, 01:24 PM
How about you take that shit to tells because no one else cares.

Oh just quickly, it's better to be working towards the gear than to already have it and not know how to use it effectively. In case you're wondering that's reffering to your gear on FFXIAH, which at one quick glance uses Gaiters and Cure staff in the same set. Meaning either you cure in gaiters, or idle in cure staff. Both of which are fail.

I cure in cure clogs your excellency. I WALK in gaiters loooool.
PS: your mad cool dood. Try showing your own gear sets if you wanna condemn other peoples.

Zaknafein
07-10-2011, 01:35 PM
I've mathed it out that my current set gives the largest boost I can use currently. Fumas (and usu feet) lower my dps slightly. 1/3 on black belt, will finish it off sometime past thursday when my vereth is 85. I have decent priorities.

Anything else?

Not sure exactly what your problem with me is. Anytime we have a disagreement on either site it is ALWAYS where you come at me 1st. Aside from that we've had no contact except for one thread b4 the merge in that "welcome to bahamut" thread. I commented your ls looked like it had it's stuff together, and seemed like good people. Aside from that only thing I can think of is when I went to help out when people were doing work to open Plucking Wings BC. I forget if you were there or not.

So not sure what your problem is. If you dislike my views on abyssea, or the fact that I am anti bots all I can say is everyone is entitled to their opinion. Seriously tho not sure what gave you such a stiffy.

Serj
07-10-2011, 01:51 PM
Not sure exactly what your problem with me is. Anytime we have a disagreement on either site it is ALWAYS where you come at me 1st. Aside from that we've had no contact except for one thread b4 the merge in that "welcome to bahamut" thread. I commented your ls looked like it had it's stuff together, and seemed like good people. Aside from that only thing I can think of is when I went to help out when people were doing work to open Plucking Wings BC. I forget if you were there or not.

So not sure what your problem is. If you dislike my views on abyssea, or the fact that I am anti bots all I can say is everyone is entitled to their opinion. Seriously tho not sure what gave you such a stiffy.


I don't have an issue with you. It just happened that your post in 2 threads that I visited I disagreed with. I post in a lot of threads, sorry if I come across that way (just started posting here, though).

...and I'm the person who got plucking wings unlocked, since everyone gave up until I got a ton of people out there and finally unlocked it after 3 weeks.

(We should get back on topic)

Zaknafein
07-10-2011, 01:58 PM
I don't have an issue with you. It just happened that your post in 2 threads that I visited I disagreed with. I post in a lot of threads, sorry if I come across that way (just started posting here, though).

...and I'm the person who got plucking wings unlocked, since everyone gave up until I got a ton of people out there and finally unlocked it after 3 weeks.



(We should get back on topic)

TY for that :) I only got to take a crack at it on 2 ops. Got called away on an unexpected business trip. Was nice to be able to get a shot at least tho!

Agree'd lol. So who wants to sell me some Grauberg lettuce?

PS: Which 2 BB items you still need? My group is gonna do a night for KS99 dragon, and behemoth on a weekday night next week. Your /welcome to come with, and pop. Last 3 runs we did prolly only saw BB items 3/30 orbs, but at the very least you'd have a trig.

noodles355
07-10-2011, 04:17 PM
I cure in cure clogs your excellency. I WALK in gaiters loooool.
PS: your mad cool dood. Try showing your own gear sets if you wanna condemn other peoples.
So the latter was correct: you idle in a cure staff. Fail. (Protip: Earth Staff) Not having an idle set on a mage is gimp. Is mine perfect? Nope, my body is still +1, i don't have a pdt or wotg earring for the 2nd slot, my dark rings are 5% and 6% pdt, instead of 2x 6% and my cheviot cape is NQ. However, do I know how to use what I have available effectively? You better believe it. (http://i22.photobucket.com/albums/b330/noodles355/ffxi_20110507_213117.png)

Oh, and curing in Cure Clogs is also bad. Start casting in clogs, finish in potency gear.

tl;dr lrn2whm

Karbuncle
07-10-2011, 04:40 PM
So the latter was correct: you idle in a cure staff. Fail. (Protip: Earth Staff) Not having an idle set on a mage is gimp. Is mine perfect? Nope, my body is still +1, i don't have a pdt or wotg earring for the 2nd slot, my dark rings are 5% and 6% pdt, instead of 2x 6% and my cheviot cape is NQ. However, do I know how to use what I have available effectively? You better believe it. (http://i22.photobucket.com/albums/b330/noodles355/ffxi_20110507_213117.png)

Oh, and curing in Cure Clogs is also bad. Start casting in clogs, finish in potency gear.

tl;dr lrn2whm

Curious as to why you say this? You can easily cap Cure potency without the use of a Feet slot.

Assuming you already being casting in -Casting time gear, You only require the following to Cap Cure Potency

Suryas+2 (22%)
+2 WHM hat (10%)
Augm Dom Body (14%)
Augur's Gloves (4%)

Thats +50% Cure potency right there, Assuming you're beginning casting in -Casting time armor, Theres no reason to occupy any but the above slots with Cure potency+, Right?

Even if the best you can do is Aristocrats Coat, Add Orison Earring (+2) and it'll cap you.

I mean Technically you could swap on some MND Feet, or Enmity- Feet, Or Conserve MP feet?

Kimble
07-10-2011, 04:45 PM
I think by Potency he meant MND feet like Marduk feet.

Runespider
07-10-2011, 04:52 PM
Well nice to see a few people busy crapping up a decent thread with nonsense, flaming and just complete off-topic garbage.

Zaknafein
07-10-2011, 04:53 PM
So the latter was correct: you idle in a cure staff. Fail. (Protip: Earth Staff) Not having an idle set on a mage is gimp. Is mine perfect? Nope, my body is still +1, i don't have a pdt or wotg earring for the 2nd slot, my dark rings are 5% and 6% pdt, instead of 2x 6% and my cheviot cape is NQ. However, do I know how to use what I have available effectively? You better believe it. (http://i22.photobucket.com/albums/b330/noodles355/ffxi_20110507_213117.png)

Oh, and curing in Cure Clogs is also bad. Start casting in clogs, finish in potency gear.

tl;dr lrn2whm

That set has 49 % cure pot (still looking for a 14% bliaut, and 50% cure casting time. I play on Ps3 so I don't have windower/spellcast to play the game for me. Between Ps3 lag, and my DSL connection it is counter productive to be changing gear sets constantly. I use that set for cures, an idle set with all my refresh/pdt, a set for enhancing magic, one for enfeebles, one for nuking, one for barspells, and a melee set. Each of those sets has comprehensive gear that's applicable for each slot.

My Whm has zero trouble doing everything required of it, and I'll put my whm proficiency up against anyone including your "too scared to show your sets 4 whm on ffxiah" anyday.

PS: thought you asked for the thread to get back on topic yet you keep instigating to keep it off with your comments. Take your own advice, and be quiet or stay on topic. KthnkxBAI

Mizuharu
07-10-2011, 05:00 PM
BLAH BLAH BLAH BLAH

BLAH BLAH BLAH BLAH

BLAH BLAH BLAH BLAH

BLAH BLAH BLAH BLAH

And not one thing related to this topic. So, in a vain attempt to get back on track, has anyone played around with the food that the DEV metioned to see how much of an increase to skill ups it is? Would make camping healing magic so much easier if it's something reasonable...

noodles355
07-10-2011, 05:10 PM
Curious as to why you say this? You can easily cap Cure potency without the use of a Feet slot.

Assuming you already being casting in -Casting time gear, You only require the following to Cap Cure Potency

Suryas+2 (22%)
+2 WHM hat (10%)
Augm Dom Body (14%)
Augur's Gloves (4%)

Thats +50% Cure potency right there, Assuming you're beginning casting in -Casting time armor, Theres no reason to occupy any but the above slots with Cure potency+, Right?

Even if the best you can do is Aristocrats Coat, Add Orison Earring (+2) and it'll cap you.

I mean Technically you could swap on some MND Feet, or Enmity- Feet, Or Conserve MP feet?
MND, Enmity, Haste. Also you can give up the body slot's potency for enhanced cureskin

My Whm has zero trouble doing everything required of it, and I'll put my whm proficiency up against anyone including your "too scared to show your sets 4 whm on ffxiah" anyday.You took time to look at my FFXIAH page? Cool, did you take time to notice the level of my whm?

Zaknafein
07-10-2011, 05:10 PM
And not one thing related to this topic. So, in a vain attempt to get back on track, has anyone played around with the food that the DEV metioned to see how much of an increase to skill ups it is? Would make camping healing magic so much easier if it's something reasonable...

Mizu!!! Haven't used it yet, but I did cook some :)

Zaknafein
07-10-2011, 05:27 PM
You took time to look at my FFXIAH page? Cool, did you take time to notice the level of my whm?
Nope all I had to see was the fact that while your quick to talk down to people about gear choices your too afraid to show your own. Was all I needed to see to get a good laugh.

noodles355
07-10-2011, 05:35 PM
Interesting to note how you take and respond to that, but ignore all the advice about making you a better white mage. Says loads about you.

Runespider
07-10-2011, 06:04 PM
Can the spammers be dealt with in this topic? I know this stuff flies on XIAH where these people come from but I thought these forums were going to have these kinds of things dealt with better.

From what I gather reading on other forums the difference is small, having said that as you gain skill levels it becomes slower anyway and the same mobs don't give the same rate of skillups due to "sweet spot" changing so it's pretty difficult to test. As said though it appears you won't notice massive differences with and without from what I've been reading.

Seriha
07-10-2011, 06:06 PM
Just report them and pray, I guess, if for any reason, off topic drivel.

Zaknafein
07-10-2011, 06:31 PM
Anyone synth this, and get HQ's? If so what did the HQ tier produce #'s wise?

Kari
07-10-2011, 07:22 PM
Question to the devs since they so kindly dropped some information on mystery food added during an update:

Do Macarons (Kitron, Coffee, Cherry) actually increase the skillup rate of crafts?

What do rusks (Coconut, Chocolate) do?

These items have gotten urban legend status regarding their effectiveness in skilling up crafts and desynths and some information would be greatly appreciated.

I really hope a staff member responds on this.
Someone on FFXIAH mentioned that information regarding the effects of Macarons/Rusks was given in a Japanese magazine.
[FFXI Dengeki no Ryodan-hen Vana'diel Official World Guide 2010 Vol. 2 (2010/10, ISBN-10: 4048701029)]
^You can find the post on the Kitron Macaron page.

But, yeah. I don't understand enough Japanese to bother buying the guide for this information. I've heard mixed results on what they actually do. Though, common belief is that the Macarons are varying levels of a "Less Break Rate" effect, and Rusks increase HQ rate. Whether this is true, false, or partially true with other effects, we can't tell until SE tells us or someone else with the information confirms it.

Show us some love Camate, get the info. <3

Generaltalon
07-10-2011, 07:56 PM
Hi tried Saltena last night, 90 war, skilling scyth currently 293 killing dc worms and skelly soldiers in gusgen mines with only martial master active(no prowesses) and didnt notice much of a difference if it does indeed help im guessing we talking low percentages or only effects low level skill up rates.
Anyone else had similar results? please post your findings

xbobx
07-10-2011, 11:14 PM
Se is famous for this. Add something we really want and make it only work around the 2% mark. Why bother with food, just increase the fing rate. It is a useless time sink.

Generaltalon
07-11-2011, 02:17 AM
Maybe Moogle Camate is a veteran cook and creating a new market for himself ~.^

Karbuncle
07-11-2011, 02:20 AM
MND, Enmity, Haste. Also you can give up the body slot's potency for enhanced cureskin

Sorry, I went to sleep.

You said "potency". I was simply asking for clarification. It can be very misleading for some. I wished for you to simply get your point across better. Because the way it sounded was that you didn't know Cure potency capped at 50% and you were putting on Cure potency everywhere after your casting time- gear, to me anyway. I know that wasn't the case however.

You have to forgive me when it comes to people saying "Use Potency gear" in relation to Cure spells I assume Cure Potency+, not MND, Haste, or Enmity. because only 1 of those 3 effect its actual potency. (Which is why i suggested MND feet in the original post).

Haste/MND would likely be the best bet in that situation. However unless you're with a particularly stingy NM or bad tank (or a large group?) haste on the cures would be a smaller boost, As you have Cure V, and Cure VI, which should be more than enough for a singular tank, So i would think if you were the main healer in a very-low-man setting MND would be your best bet for those slots mid-cast.

And to those upset about it going off topic... Rather this is off topic or not its incredibly useful information to new White mages, or old ones. Their bickering is childish but in the long run someone can learn from this discussions because in the end its educational.

Theres a good and bad side to it, They just need to calm down and stop with the personal attacks. It never gets anywhere.

Runespider
07-11-2011, 02:33 AM
And to the whiny people complaining about this being off-topic. ... shove it? Rather this is off topic or not its incredibly useful information to new White mages, or old ones. Their bickering is childish but in the long run someone can learn from this discussions because in the end its educational.

That's nice but your oppinion is no more important than anyone elses, i'm well aware some people like spamming up topics, drama, flaming etc but the same can't be said for everyone. If I open a topic about a new food that the staff here gave important info on I would like to read about that, there are plenty of forums people can act like 2 year olds on bickering about who has the best gear, or uses spellcast properly.

Tsukino_Kaji
07-11-2011, 03:58 AM
Well nice to see a few people busy crapping up a decent thread with nonsense, flaming and just complete off-topic garbage.I know, I thought I ended up in the WHM section some how when I came to see if there was any new food info. >.<

Karbuncle
07-11-2011, 04:31 AM
That's nice but your oppinion is no more important than anyone elses, i'm well aware some people like spamming up topics, drama, flaming etc but the same can't be said for everyone. If I open a topic about a new food that the staff here gave important info on I would like to read about that, there are plenty of forums people can act like 2 year olds on bickering about who has the best gear, or uses spellcast properly.

I never once said my opinion was more important Rune, I would very much appreciate it if you didn't put words in my mouth. especially considering i on more than one occasion advocate and preach that each person should be entitled to voice their opinion, something i still believe true.

Knowing you read the rest of my post, you see i said their flamming/childishness is stupid, I don't like nor condone their methods, But in the end this could help someone if their childish insults were put aside.

All the best information on the new foods were on page 1, and i do believe the topic could be done from there, Outside of possible testing. Which i explain below why that would be unrealistic to expect.

But it doesn't help to bump the thread with posts like "hur hur this topic is being stupid hur hur". because those types of comments are as bad as the bickering. You're insulting indirectly those people who are making the topic off discussion. Its being hypocritical as well as contributing to the very thing you're insulting (going off topic).

If you don't like where a topic is going, and if its severe enough, Report those making it bad.

I understand wanting to find new information on this, but don't comment on two people bickering and going off topic, Because then you only contribute to it. Simply report them and move on. If it severe enough (or you spam report enough ^^) i assure you it will be deleted and you won't have to worry about it anymore!

ON TOPIC:As far as testing the foods Effectiveness. It would be incredibly difficult to do. Skill up rates vary massively based on the Enemies level and your Combat skill, and what level your skill is, etc.

Example, 1~200 is a lot easier to skill up, Skilling up on T/VT/IT mobs produces better results than an DC~EM mob regardless of skill level, things like that.

That being said, i Expect this to be a boost similar to Prousse ring, Meaning you'll see nothing but "It helped me a lot!" or "It sucked!" and no real numbers or results will come from it. Because Its almost impossible to accurately test without thousands of hits of parses. which are ultimately skewed because of mob level variances and you skilling up in the process.

Urat
07-12-2011, 01:37 AM
I really hope a staff member responds on this.
Someone on FFXIAH mentioned that information regarding the effects of Macarons/Rusks was given in a Japanese magazine.
[FFXI Dengeki no Ryodan-hen Vana'diel Official World Guide 2010 Vol. 2 (2010/10, ISBN-10: 4048701029)]
^You can find the post on the Kitron Macaron page.

But, yeah. I don't understand enough Japanese to bother buying the guide for this information. I've heard mixed results on what they actually do. Though, common belief is that the Macarons are varying levels of a "Less Break Rate" effect, and Rusks increase HQ rate. Whether this is true, false, or partially true with other effects, we can't tell until SE tells us or someone else with the information confirms it.

Show us some love Camate, get the info. <3

Macarons dramatically lower break rate but also cripple HQ rate.

Rusks appear to dramatically enhance HQ rates.
My study (https://spreadsheets.google.com/spreadsheet/ccc?key=0AhRQHVlI_C_6dHctNngwbUppV1Z6VmNCcnhFUnBNNGc&hl=en_US)


This is one, out of a hundred, "why didn't they do this to begin with" topics. One could easily think FFXI is SE's first game ever. I don't even recall them adding items in single player games that didn't state anything about what they did. And if they did, I probably never used them.

FF7 and since had item descriptions.

Andrien
07-12-2011, 01:55 AM
Saltena

The price for this has doubled in Bismarck. 30k-40k a stack now

Kristal
07-13-2011, 01:12 AM
Looks like automatons got their skill up food :D Well, it's stackable at least. And automatons don't actually eat, so it won't digest... [[Percolator]].

Kristal
07-13-2011, 01:18 AM
Howdy! I actually have some information on a couple of food items that perhaps not many of you know about...

261
260

Both of these items increase the rate of combat skill gains.

258
259

Both of these items increase the rate of magic skill gains.


The more you know!

Do you think you could divulge some clues on the true function of the Tactical Processor? And if the Deluxe Animator is indeed Deluxe or merely the homeshopping version of the Animator +1?

Karinya_of_Carbuncle
07-16-2011, 04:50 AM
In abyssea, there's a huge reason to almost use Red Curry Buns exclusively (except for several evasive nms), as it increases your dps substantially.

In abyssea, there's almost zero reason to care what your dps is. Food doesn't give you more procs, which is all physical DD jobs are there for anyway. (Well, I guess you could use Store TP food, but the effect would be trivial compared to regain atmas or /SAM.)

Similar remarks apply for mages -- even if there were decent macc/MAB foods, which there aren't (imagine a mage pizza, it would be like permanent ascetic's drink), they still would only get you more damage, not more yellow !!s. And cookies are pointless when nobody bothers to sit for MP because they have Minikin Monstrosity.

SNK
07-16-2011, 05:45 AM
Whilst some people are now finding out about this skillup food, I would love to hear some answers on some items that have yet to be figured out.

Foolkiller for one and the belt from the T2VNM Scorpion. The Latents for those items were never figured out..

Sparthos
07-16-2011, 07:31 AM
Fatality Belt latent is being under the effect of Mighty Strikes.

InfamousDS
07-16-2011, 11:50 AM
I wonder myself if all these effects stack, which may be how they were intended to be used. Farm up a Prouesse, Chomp a Saltena, and head to the depths of Zeruhn Mines to have face pounded upon in a vain attempt to cap Parry while Master is up. If we assume linear increases (Rate x2, for example, or Rate +100% [Which is the same, but easier to manipulate.]), then stacking would do the following.

Master: I've read it doubles, but can't recall where. +100%
Ring: Assuming same effect as MM, +100%
Food: Saltena is less I guess, maybe Elshena is more? +25% and +50%
Total Effects: +225% or +250%, which is Rate x3.25 or Rate x3.5

Now that would be truly sweet!

EDIT:
For Instance:
You are skilling up Sword. Due to a terrible glitch, you cannot skill-up past 209, however your skill-up rate is constant. You have parsed a 10% rate for all skill-ups so far. Kupowers come into effect and your rate instantly parses as 20%. You suddenly recall you have a Prouesse Ring in MogSack, you equip while you wait for the GM to fix it and see 30% rate. The GM gets lost on the way to The Boyahda Tree, so you buy a Saltena from a Bazaar nearby and see your rate increase to 32%. The GM fixes it finally, and all is well again!
NOTE:
None of that is real, just a playful story that demonstrates concept. Odds are it'll be 3.2% xD

Babekeke
08-06-2011, 05:40 PM
Some info on whether or not the magic foods are meant to affect summoning magic would be nice please, devs!

Tagrineth
08-06-2011, 05:52 PM
Whether or not Saltena and Martial can stack is irrelevant, I'm quite sure Saltena doesn't work if you're above 100% TP. I tested it a good bit on WAR and noticed my skillups were sporadic at best while holding TP for Waltzes, but when I switched to dumping TP, skillups radically increased. Very noticeable phenomenon, everyone I've told to try it has noticed the same thing.

noodles355
08-06-2011, 06:19 PM
In abyssea, there's almost zero reason to care what your dps is.What the hell? Yes there is. Kill faster, pop next pops faster, get drops faster, get out faster, save stones.

Vortex
08-07-2011, 03:55 AM
What the hell? Yes there is. Kill faster, pop next pops faster, get drops faster, get out faster, save stones.

Which leads to "guys you're killing it to fast we havn't proced and while procing you're doing to much damage because no one is smart enough to carry low damage weapons for procing, finnaly procs "ok go nuts!, oh, it's at 10%.." so yea,

There IS almost zero reason to care about your dps, stuff already dies fast enough, without food. All meele do is just come to proc, you won't see anyone poping an NM they need a proc on and killing it as fast as possible. unless they don't care about procing, so in a weird way, killing fast can actually be a burden.

"Save stones" does not really apply to people with 70+

Karbuncle
08-07-2011, 04:49 AM
I want you to please forgive me if i come off rude. (especially if im not understanding you right_


Which leads to "guys you're killing it to fast we havn't proced and while procing you're doing to much damage because no one is smart enough to carry low damage weapons for procing, finnaly procs "ok go nuts!, oh, it's at 10%.." so yea,

Unless you're with people who's biggest achievement in life is counting to potato, When the focus is to proc, You get procs first, then focus on Killing. Not both at the same time.

Your DPS matters, because killing something faster = Popping next one faster/moving to next mob faster = more drops in that time = better over-all Haul for your group.

If you don't care about this, thats fine, simply do not talk like its perfectly acceptable. Some of us do not believe this to be true and when focusing on things and being efficient enough to move on with other things, The damage you deal is useful.


There IS almost zero reason to care about your dps, stuff already dies fast enough, without food. All meele do is just come to proc, you won't see anyone poping an NM they need a proc on and killing it as fast as possible. unless they don't care about procing, so in a weird way, killing fast can actually be a burden.

You proc first, Then zerg, your performance helps everyone around you.

Again, If you don't feel killing a mob quicker to move on to other mobs or your other activities is worth improving your gear/weapons/atmas/etc, Thats fine, If you feel its not worth your time to better yourself and help your party more, thats fine too.


"Save stones" does not really apply to people with 70+

I have 350+ Some odd stones, thats not the point. The point is unless all you do with stones is terrible pick up groups full of full Teal/perle/Aurore failures who are the same type of players who pee their pants when someone mentions the word "Ruby Light", then your DPS does matter.

"DPS doesn't matter" is the reason Pick-up EXP groups usually crash and burn when you get 1 ruby light, while i can sit there with capped Ruby/azure/amber and keep up my time just fine solo on Puppetmaster, while skilling up.

-------------------------

Anyway, Sorry if i come off a bit angry, i try not to be.

Raksha
08-07-2011, 05:00 AM
I think you guys are using the term "DPS" differently.

I think he's talking about normal melee hits or "white damage" as opposed to WSs.

You're saying you want to pump out as much damage in as little amount of time (which would also be considered DPS).

Maybe I'm wrong though.

MarkovChain
08-07-2011, 05:17 AM
Your DPS matters, because killing something faster = Popping next one faster/moving to next mob faster = more drops in that time = better over-all Haul for your group.

Except killing is 1% of what you do and the 99% left are procing and running around ¿ So no, you are wrong (as always), no wonder you are one of the few people w/o empyrean yet. Food and gear don't increase your ability to claim a ??? don't decrease the respawn time of a ??? or don't make it so that you proc faster which is the ONLY thing that matter in FFXI atm. If I could get 1 coin per kill in dynamis I would rack 1000 coins, problem is I only get 250 because 99% of what I do is procing,procing,procing turning my back away from the NMs ...

Kimble
08-07-2011, 05:24 AM
I love how majority of the people here think gear/food is pointless.

Karbuncle
08-07-2011, 05:45 AM
I think you guys are using the term "DPS" differently.

I think he's talking about normal melee hits or "white damage" as opposed to WSs

I'm willing to admit that, however, your white damage does matter after its proc :X



Except killing is 1% of what you do and the 99% left are procing and running around ¿ So no,

Killing is not "1%" of what you do. Unless you like to watch a mob kill itself, Procing is the 1% and killing is the 99%. You proc then kill, Your damage matters when you kill a mob. If anything its 50/50, Proccing > Killing in level of importance is 50/50.

Procing = Better results
Killing Faster = Moving on to next mob = bigger haul in general


no wonder you are one of the few people w/o empyrean yet. Food and gear don't increase your ability to claim a ???

You're right, lets do everything naked, nothing matters, Once we proc the mob kills itself right? Right?

no? you have to kill it?


don't decrease the respawn time of a ???

Odd? I thought killing a mob in 1 minute means that its only a 2 minute wait(Fight + Respawn) till the ??? comes back up, where as if you're terrible and take 10 minutes to kill it, thats 11 minutes waiting.

If a group takes 5 minutes to proc/kill a mob, its 1 minute to repop = net time waster: 6 minutes

If another groups takes 2 minutes to proc/kill, its 1minute repop = net time wasted: 3 minutes

If another groups Takes 1 minute to kill/proc a mob, its 1 minute repop = Net time wasted: 2 minutes.

While the ??? is always 1 minute repop, Killing faster = Net time gained, Your DPS (After procs) Is the difference between waiting 10 minutes, and waiting 2 minutes.


or don't make it so that you proc faster which is the ONLY thing that matter in FFXI atm.

Actually what matters is procing AND then killing it quickly so you can fight it again/move on to the next mob.


If I could get 1 coin per kill in dynamis I would rack 1000 coins, problem is I only get 250 because 99% of what I do is procing,procing,procing turning my back away from the NMs ...

seems pointless to bring up, If you read my first post, I said "Proc then kill", After your proc = DPS matters. If you take 2 minutes to kill a mob after proc because "DPS doesn't matter", you can only kill about 60 mobs in the 2hours you're allowed in Dynamis, not counting the time it takes to farm the TE's, where as if i kill a Mob in 1 minute because "DPS does matter", i can double what you earn.

Its all about net gains, Every time i kill something faster than you, I can move on to the next thing quicker, and get more things done, and it benefits my group as a whole.

Again, This doesn't matter to everyone, But (as always) i'm right, If your goal is drops/killing/procing/getting on with your life, DPS Does matter, after procing.

And again I might be using the wrong term, I should just say "Your damage as a whole after procing matters"

noodles355
08-07-2011, 07:05 AM
Except killing is 1% of what you do and the 99% left are procing and running aroundHave you actually killed anything that mattered in a small group? Or is your opinion based off the weak +1 seal NMs?

Also 70+ stones? News flash: Not everyone is like you. If stones aren't important, then why do people get in merit alliances just to build up TE?

MarkovChain
08-07-2011, 07:21 AM
I have no idea how you can not have hundreds of stones stacked unless :

* you started abyssea very recently
* you only solo
* you play 100% of the time in abyssea without getting crap.

I got full AF3+2 and empy like a big numbers of players and I have 250 stones. You need ~50 stones for full level 90 empy and full AF3+2 if you play normally. Of course if you solo everything that's another problem but please don't come giving us lesson on how stone farming is anywhere something needed.

Modoru
08-07-2011, 08:28 AM
* you started abyssea very recently

This is my case, I've had less than 10 stones at one time in my entire abyssea life [aka since last month]. I still need to finish getting the time/stone abyssites, 48min per stone is very desirable.

On the topic of food, first post forgot to include the RNG food, the Pot-au-feu? the acc foods, mainly all those sushi everyone gets... stuff like that, y'know?

Vortex
08-07-2011, 08:29 AM
I want you to please forgive me if i come off rude. (especially if im not understanding you right_



Unless you're with people who's biggest achievement in life is counting to potato, When the focus is to proc, You get procs first, then focus on Killing. Not both at the same time.

Your DPS matters, because killing something faster = Popping next one faster/moving to next mob faster = more drops in that time = better over-all Haul for your group.

If you don't care about this, thats fine, simply do not talk like its perfectly acceptable. Some of us do not believe this to be true and when focusing on things and being efficient enough to move on with other things, The damage you deal is useful.

Woah there kiddo, you're taking this a bit far then i expected, i actually do USE food and most of that was a bit of a joke. but you'll have to forgive it if it seemed noobish as all i'v been playing with latelty are retards (love PUGs) who get the fucking mob to 1% because they want to express there e-peen damage and just now get red procs or kill it enitrely. my MAIN point was it's not always NEEDED, giving this is based on playing with pts full of empyeans raping everything in sight in cases like those it's not good. slow down there.




You proc first, Then zerg, your performance helps everyone around you.

Again, If you don't feel killing a mob quicker to move on to other mobs or your other activities is worth improving your gear/weapons/atmas/etc, Thats fine, If you feel its not worth your time to better yourself and help your party more, thats fine too.

You do not have to explain to me how abyssea works, i have done it to long not to know.




I have 350+ Some odd stones, thats not the point. The point is unless all you do with stones is terrible pick up groups full of full Teal/perle/Aurore failures who are the same type of players who pee their pants when someone mentions the word "Ruby Light", then your DPS does matter.

Like i said about, that IS all i'v been forced to play with latelty. Persistant perle and pink rangers have pretty much burned images in my head, i seriously think cerb is full of the most gimps.


"DPS doesn't matter" is the reason Pick-up EXP groups usually crash and burn when you get 1 ruby light, while i can sit there with capped Ruby/azure/amber and keep up my time just fine solo on Puppetmaster, while skilling up.

coming from somone who just duos empys i can keep up full amber and azure without ruby, but that is mainly due to the fact i either fight none-rubying mobs or i simply use weaker ws in place of Hi.

Again, most of that wasn't what it intended, in summery food "DOES help" but it is certainly not a nessassity.


-------------------------

Anyway, Sorry if i come off a bit angry, i try not to be.

Oh really.


I responded, Yah, I'm mad. This is a very retarded statement.

Saying stuff like this on another forum pretty much just made you a hypocrite with the "i try not to be" oh? did i shock you? yes i read BG as well. please do not 2 face me, you never know who reads the internet.



PChan has made his debut in that thread now :X

I'll probably walk away after the next response, If anything i've learned, arguing with Pchan is pointless.

You dare insult me with that retard? i'm appauled. takes things less seriously why don't you. still walking?

Karbuncle
08-07-2011, 11:09 AM
Woah there kiddo, you're taking this a bit far then i expected, i actually do USE food and most of that was a bit of a joke. but you'll have to forgive it if it seemed noobish as all i'v been playing with latelty are retards (love PUGs) who get the fucking mob to 1% because they want to express there e-peen damage and just now get red procs or kill it enitrely. my MAIN point was it's not always NEEDED, giving this is based on playing with pts full of empyeans raping everything in sight in cases like those it's not good. slow down there.

I can .... Sympathize with this. You are correct sir.



You do not have to explain to me how abyssea works, i have done it to long not to know.

You know how you always go with stupid pick up groups? i feel like its thee same for me. Problem is I've come to assume everyone is that level of bad. Sorry!


Like i said about, that IS all i'v been forced to play with latelty. Persistant perle and pink rangers have pretty much burned images in my head, i seriously think cerb is full of the most gimps.

It probably is, Should come to Asura >________> We're #1 in brain trauma from headdesk :D!


coming from somone who just duos empys i can keep up full amber and azure without ruby, but that is mainly due to the fact i either fight none-rubying mobs or i simply use weaker ws in place of Hi.

I wish i could remember non-ruby mobs in each zone =.=a, i normally just pick the squishiest mobs and rape em :X (Floaty Balls are fun)


Again, most of that wasn't what it intended, in summery food "DOES help" but it is certainly not a nessassity.

I concur, its not a necessity! However, It does help a lot, As i explained above, Its a good net gain if you can kill quicker :O!


Oh really.

Check the times i edited that post, made the second, and third. Read back in that thread and You'd see I'm known for editing my posts... A lot

I edited it down a lot, its much nicer than it used to be. I just didnt get to editing the BG ones.

You ever been really angry at something, and then later calmed down, and realized you looked like a dick? yah thats how i felt, Unfortunately i was out at dinner (And couldn't edit)

That pretty much explains the rest of your quotes.

On a bright side, I stopped reading here and everything seemed like you kept a level head, This makes me very happy. So i have no qualms apologizing. Just like you i deal with... bad people... now and again, Its degraded me.

Friends?!

---

Oh, And Pchan, I don't own an Empyrean because I'm working on a Relic. I've explained this to you before i think. My friends are getting Empyreans, in exchange they're helping me get a Mandau. It has nothing to do with any other reasons outside of I'm not interested in an Empyrean.

I am however, about ~20% of the way to an Ukonvasara simply from Excess Shells/Scales/Claws i've collected from PUG/etc.

noodles355
08-07-2011, 12:43 PM
Oh great, putain-chan is on SE forums.

On topic, if stones aren't an issue than the rest of the argument is still valid. Just replace "save stones" with "relax and do something else". Faster you kill after proc, faster you pop next pops, faster you get all your drops, faster you are done with the content. More time you have to spend doing other content, or more time you have to do something else completely.

Vortex
08-07-2011, 01:14 PM
Oh great, putain-chan is on SE forums.

On topic, if stones aren't an issue than the rest of the argument is still valid. Just replace "save stones" with "relax and do something else". Faster you kill after proc, faster you pop next pops, faster you get all your drops, faster you are done with the content. More time you have to spend doing other content, or more time you have to do something else completely.

I'm sorry...did...you...say OTHER content...there is OTHER CONTENT IN THIS GAME!?

lol 70 was being generous, i have seriously went from 78 stones to below 20 doing so much random crap, including doing gun by my self. So the "relax and do something else" would definatly apply in my case. but to be fair i wasn't careing about stones and just dumping them into the npc like they were going out of style.


Oh great, putain-chan is on SE forums.

You need to remember the general rule about stray animals, if you don't feed them, they won't come back.

Raxiaz
08-07-2011, 01:42 PM
I have over 1000 stones on both my characters. But then again I don't whore abyssea like everyone else. It's old content to me.

Sparthos
08-07-2011, 01:59 PM
A few foods ive wanted to know the stats of since they're almost impossible to test are:

-Macarons
-Rusks
-Crepes

Mind giving us a little breakdown on these elusive stats? There are theories about what they do but solid evidence would be great.

Kimikryo
11-28-2011, 10:57 AM
wow I hoped anything new would be in here, but no :(
Tried Saltena, happy skillupping till ~198-200 (best was till early 180s) with GAX
Rried Elshena and Saltena und different mobs between 200 and 225. No higher skillgains worth mentioning. 3 hours for 200-225.
Got a SINGLE 0.4 Parrying skillup, while using saltena. With Elshena nothing.
So while Saltena helps clearly with skillups, Elshena does (if anyhow) barely anything.

Tested Saltena on different Jobs and skillups were faster till 200 compared to without the food.

Now I am confused if the foods just work for certain Weapontypes (single, bi handed) or if it all just just a big "in your face" type of food that just has a placebo effect

An0nym0us
05-18-2012, 02:09 AM
Whether or not Saltena and Martial can stack is irrelevant, I'm quite sure Saltena doesn't work if you're above 100% TP. I tested it a good bit on WAR and noticed my skillups were sporadic at best while holding TP for Waltzes, but when I switched to dumping TP, skillups radically increased. Very noticeable phenomenon, everyone I've told to try it has noticed the same thing.

Well this was disappointing. The pages for Saltena, Elshena, Montagna, and Maringna on both BG and Wiki have no verification or testing still and these forum posts are from 2011. It's theorized there are different skill caps or levels at which the food has a much higher effect (or takes effect): http://wiki.ffxiclopedia.org/wiki/Skill_Gain_Rate

I also noticed what Tagrineth mentioned about TP needing to be below 100% to see the effect. I don't have any way to parse this to prove it but I hope someone does (and still has some uncapped skills like parrying or guard). Maybe SE did it this way to prevent people from gaining skills of .4/.5 on every other hit from stacking food+martial master? If anyone has done any testing or knows someone who parsed their skillup results and is able to help verify any of this please let us know. Thanks

Septimus
05-19-2012, 08:36 AM
Well this was disappointing. The pages for Saltena, Elshena, Montagna, and Maringna on both BG and Wiki have no verification or testing still and these forum posts are from 2011. It's theorized there are different skill caps or levels at which the food has a much higher effect (or takes effect): http://wiki.ffxiclopedia.org/wiki/Skill_Gain_Rate

I also noticed what Tagrineth mentioned about TP needing to be below 100% to see the effect. I don't have any way to parse this to prove it but I hope someone does (and still has some uncapped skills like parrying or guard). Maybe SE did it this way to prevent people from gaining skills of .4/.5 on every other hit from stacking food+martial master? If anyone has done any testing or knows someone who parsed their skillup results and is able to help verify any of this please let us know. Thanks

The general problem is that the nature of skill ups themselves make it nearly impossible to test things. In order to test how well skill up food works, we would have to have a baseline against which to compare. There are so many factors involved with skill gain, that it would be almost impossible to control for all of the confounding factors to be able to get to a confidence threshold. (Especially if we don't even know that certain confounding factors exist, like having over 100% TP.)

So basically, the only way we are going to get any confirmation on how skill ups work is either if Square tells up how it works, or someone decided to make their doctoral thesis on statistics on skill ups in FFXI. And really, I am not sure if anyone would actually take S-E's word at face value.

Raksha
05-19-2012, 09:21 AM
If anyone was interested, you could test it on the test server by de-levelling to 1, then popping back up to 99 without setting your skills. Then you could attack fortalices for an hour, record your skillups, then go back to MH to do it all over again with food.

Septimus
05-19-2012, 09:51 AM
If anyone was interested, you could test it on the test server by de-levelling to 1, then popping back up to 99 without setting your skills. Then you could attack fortalices for an hour, record your skillups, then go back to MH to do it all over again with food.

That is an interesting idea to remove a lot of the confounding factors, but I thought that raising your level automatically capped skills now.

Raksha
05-19-2012, 09:55 AM
That is an interesting idea to remove a lot of the confounding factors, but I thought that raising your level automatically capped skills now.

It does?

lame

Anapingofness
05-19-2012, 12:40 PM
I'd like for them to let us see food stats in game. Also, for the crafters of FFXI- specifically the cooks (since we are talking about food), SE really should introduce crafting bags. Crafting bags, as the name suggests, would be used to store materials of a particular craft or just crafting materials period.

The amount of inventory the ingredients for some of these recipes is just ridiculous not to mention stupidly time consuming. Anyone who has leveled cooking will tell you that I speak the truth. I routinely end up helping an ls mate every time she sets off to cook because of the inventory issue. =\

Anapingofness
05-19-2012, 12:42 PM
Oh spare me. I am so tired of the whole "giving players information in game is easy-mode" attitude, really. Give me a break. Most food is rarely used. Crafting in general is fairly broken. There would be no downside to giving players this information.

But I guess the game is "harder" because no one makes half the food in the game because no one buys it because people don't even know what it does. That's not artificial difficulty at ALL.

I agree 100% with you.