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View Full Version : Let us trade/ship/store dynamis pop items



Vxsote
07-09-2011, 12:33 AM
I run one of the older linkshells dedicated strictly to dynamis. While the new dynamis has been an interesting change for us, I'm not here to complain about currency, staggers, or any of that stuff. But for the love of Altana, the new pop system is killing my inventory.

Because we are a single purpose shell, we still only run twice per week. And because we are a profit-sharing shell, many of the new items are collected and sold. Opposed to a casual shell, or a low-man currency-farming operation, we aim to build pop sets and kill the arch megaboss multiple times. But popping the AMB requires five tomes, from NMs popped from five other pop items, all which are non-tradeable and non-deliverable.

The pop items alone are an inventory nightmare. We have resorted to doing the same zone several times in a row so that we can more efficiently built sets and then use them, discarding whatever leftovers we have when we move to the next zone. Because we have a relaxed attendance policy, and so that we can be assured that pop sets will be available, the leaders of the shell are the primary pop item holders.

Managing items for sale only adds complication to the mix, but I realize that this is a choice we have made... and at least I can put those items on a mule and store multiples in the delivery queue.

So what I request is this: allow us to either trade pop items, ship them to a mule (like other ex items), or store them somewhere that won't impact our inventory/sack/safe etc. Or perhaps there is a way that they could be made into temporary items where are persistent whenever a player is in a given dynamis zone.

And if you're feeling especially kind, consider removing the rare tag from the new non-exclusive items. That doesn't really accomplish anything anyhow, except keeping me from being able to bazaar more than one at a time.

Byrth
07-09-2011, 01:03 AM
This, this, a thousand times this. Same story with Limbus chips (for zone entrance), AF1+1 upgrade items, Attestation NM pop items, and AF2+1 upgrade items. There's no compelling reason from a game balance standpoint to not do this, and it would be as easy as flipping a tag at this point.

Eadieni
07-09-2011, 01:55 PM
While at it, give us a way to store Empyrean Armor seals.

Tsukino_Kaji
07-09-2011, 01:56 PM
While at it, give us a way to store Empyrean Armor seals.And muling doesn't count!

Byrth
07-09-2011, 09:24 PM
Why wouldn't muling count? Muling is the most practical way to handle things like that, which means that we already have a way to store seals.

Alukat
07-09-2011, 11:29 PM
well they're r/e, they could be turned into temp KI's like for many abyss NMs